Visualization of Biological Data – Crossroads
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Comparing Bar Chart Authoring with Microsoft Excel and Tangible Tiles Tiffany Wun, Jennifer Payne, Samuel Huron, Sheelagh Carpendale
Comparing Bar Chart Authoring with Microsoft Excel and Tangible Tiles Tiffany Wun, Jennifer Payne, Samuel Huron, Sheelagh Carpendale To cite this version: Tiffany Wun, Jennifer Payne, Samuel Huron, Sheelagh Carpendale. Comparing Bar Chart Authoring with Microsoft Excel and Tangible Tiles. Computer Graphics Forum, Wiley, 2016, Computer Graphics Forum, 35 (3), pp.111 - 120. 10.1111/cgf.12887. hal-01400906 HAL Id: hal-01400906 https://hal-imt.archives-ouvertes.fr/hal-01400906 Submitted on 10 Oct 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Eurographics Conference on Visualization (EuroVis) 2016 Volume 35 (2016), Number 3 K.-L. Ma, G. Santucci, and J. van Wijk (Guest Editors) Comparing Bar Chart Authoring with Microsoft Excel and Tangible Tiles Tiffany Wun1, Jennifer Payne1, Samuel Huron1;2, and Sheelagh Carpendale1 1University of Calgary, Canada 2I3-SES, CNRS, Télécom ParisTech, Université Paris-Saclay, 75013, Paris, France Abstract Providing tools that make visualization authoring accessible to visualization non-experts is a major research challenge. Cur- rently the most common approach to generating a visualization is to use software that quickly and automatically produces visualizations based on templates. However, it has recently been suggested that constructing a visualization with tangible tiles may be a more accessible method, especially for people without visualization expertise. -
Computer Graphics and Visualization
European Research Consortium for Informatics and Mathematics Number 44 January 2001 www.ercim.org Special Theme: Computer Graphics and Visualization Next Issue: April 2001 Next Special Theme: Metacomputing and Grid Technologies CONTENTS KEYNOTE 36 Physical Deforming Agents for Virtual Neurosurgery by Michele Marini, Ovidio Salvetti, Sergio Di Bona 3 by Elly Plooij-van Gorsel and Ludovico Lutzemberger 37 Visualization of Complex Dynamical Systems JOINT ERCIM ACTIONS in Theoretical Physics 4 Philippe Baptiste Winner of the 2000 Cor Baayen Award by Anatoly Fomenko, Stanislav Klimenko and Igor Nikitin 38 Simulation and Visualization of Processes 5 Strategic Workshops – Shaping future EU-NSF collaborations in in Moving Granular Bed Gas Cleanup Filter Information Technologies by Pavel Slavík, František Hrdliãka and Ondfiej Kubelka THE EUROPEAN SCENE 39 Watching Chromosomes during Cell Division by Robert van Liere 5 INRIA is growing at an Unprecedented Pace and is starting a Recruiting Drive on a European Scale 41 The blue-c Project by Markus Gross and Oliver Staadt SPECIAL THEME 42 Augmenting the Common Working Environment by Virtual Objects by Wolfgang Broll 6 Graphics and Visualization: Breaking new Frontiers by Carol O’Sullivan and Roberto Scopigno 43 Levels of Detail in Physically-based Real-time Animation by John Dingliana and Carol O’Sullivan 8 3D Scanning for Computer Graphics by Holly Rushmeier 44 Static Solution for Real Time Deformable Objects With Fluid Inside by Ivan F. Costa and Remis Balaniuk 9 Subdivision Surfaces in Geometric -
Lecture 14: Evaluation the Perceptual Scalability of Visualization
Readings Covered Further Readings Evaluation, Carpendale Evaluating Information Visualizations. Sheelagh Carpendale. Chapter in Task-Centered User Interface Design, Clayton Lewis and John Rieman, thorough survey/discussion, won’t summarize here Information Visualization: Human-Centered Issues and Perspectives, Chapters 0-5. Springer LNCS 4950, 2008, p 19-45. The challenge of information visualization evaluation. Catherine Plaisant. Lecture 14: Evaluation The Perceptual Scalability of Visualization. Beth Yost and Chris North. Proc. Advanced Visual Interfaces (AVI) 2004 Proc. InfoVis 06, published as IEEE TVCG 12(5), Sep 2006, p 837-844. Information Visualization Effectiveness of Animation in Trend Visualization. George G. Robertson, CPSC 533C, Fall 2011 Turning Pictures into Numbers: Extracting and Generating Information Roland Fernandez, Danyel Fisher, Bongshin Lee, and John T. Stasko. from Complex Visualizations. J. Gregory Trafton, Susan S. IEEE TVCG (Proc. InfoVis 2008). 14(6): 1325-1332 (2008) Kirschenbaum, Ted L. Tsui, Robert T. Miyamoto, James A. Ballas, and Artery Visualizations for Heart Disease Diagnosis. Michelle A. Borkin, Tamara Munzner Paula D. Raymond. Intl Journ. Human Computer Studies 53(5), Krzysztof Z. Gajos, Amanda Peters, Dimitrios Mitsouras, Simone 827-850. Melchionna, Frank J. Rybicki, Charles L. Feldman, and Hanspeter Pfister. UBC Computer Science IEEE TVCG (Proc. InfoVis 2011), 17(12):2479-2488. Wed, 2 November 2011 1 / 46 2 / 46 3 / 46 4 / 46 Psychophysics Cognitive Psychology Structural Analysis Comparative User -
Math 253: Mathematical Methods for Data Visualization – Course Introduction and Overview (Spring 2020)
Math 253: Mathematical Methods for Data Visualization – Course introduction and overview (Spring 2020) Dr. Guangliang Chen Department of Math & Statistics San José State University Math 253 course introduction and overview What is this course about? Context: Modern data sets often have hundreds, thousands, or even millions of features (or attributes). ←− large dimension Dr. Guangliang Chen | Mathematics & Statistics, San José State University2/30 Math 253 course introduction and overview This course focuses on the statistical/machine learning task of dimension reduction, also called dimensionality reduction, which is the process of reducing the number of input variables of a data set under consideration, for the following benefits: • It reduces the running time and storage space. • Removal of multi-collinearity improves the interpretation of the parameters of the machine learning model. • It can also clean up the data by reducing the noise. • It becomes easier to visualize the data when reduced to very low dimensions such as 2D or 3D. Dr. Guangliang Chen | Mathematics & Statistics, San José State University3/30 Math 253 course introduction and overview There are two different kinds of dimension reduction approaches: • Feature selection approaches try to find a subset of the original features variables. Examples: subset selection, stepwise selection, Ridge and Lasso regression. ←− Already covered in Math 261A • Feature extraction transforms the data in the high-dimensional space to a space of fewer dimensions. ←− Focus of this course Examples: principal component analysis (PCA), ISOmap, and linear discriminant analysis (LDA). Dr. Guangliang Chen | Mathematics & Statistics, San José State University4/30 Math 253 course introduction and overview Dimension reduction methods to be covered in this course: • Linear projection methods: – PCA (for unlabled data), – LDA (for labled data) • Nonlinear embedding methods: – Multidimensional scaling (MDS), ISOmap – Locally linear embedding (LLE) – Laplacian eigenmaps Dr. -
Volume Rendering
Volume Rendering 1.1. Introduction Rapid advances in hardware have been transforming revolutionary approaches in computer graphics into reality. One typical example is the raster graphics that took place in the seventies, when hardware innovations enabled the transition from vector graphics to raster graphics. Another example which has a similar potential is currently shaping up in the field of volume graphics. This trend is rooted in the extensive research and development effort in scientific visualization in general and in volume visualization in particular. Visualization is the usage of computer-supported, interactive, visual representations of data to amplify cognition. Scientific visualization is the visualization of physically based data. Volume visualization is a method of extracting meaningful information from volumetric datasets through the use of interactive graphics and imaging, and is concerned with the representation, manipulation, and rendering of volumetric datasets. Its objective is to provide mechanisms for peering inside volumetric datasets and to enhance the visual understanding. Traditional 3D graphics is based on surface representation. Most common form is polygon-based surfaces for which affordable special-purpose rendering hardware have been developed in the recent years. Volume graphics has the potential to greatly advance the field of 3D graphics by offering a comprehensive alternative to conventional surface representation methods. The object of this thesis is to examine the existing methods for volume visualization and to find a way of efficiently rendering scientific data with commercially available hardware, like PC’s, without requiring dedicated systems. 1.2. Volume Rendering Our display screens are composed of a two-dimensional array of pixels each representing a unit area. -
Constructing Visual Representations: Investigating the Use of Tangible Tokens Samuel Huron, Yvonne Jansen, Sheelagh Carpendale
Constructing Visual Representations: Investigating the Use of Tangible Tokens Samuel Huron, Yvonne Jansen, Sheelagh Carpendale To cite this version: Samuel Huron, Yvonne Jansen, Sheelagh Carpendale. Constructing Visual Representations: Investigating the Use of Tangible Tokens. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers (IEEE), 2014, Transactions on Vi- sualization and Computer Graphics, 20 (12), pp.1. <10.1109/TVCG.2014.2346292>. <hal- 01024053> HAL Id: hal-01024053 https://hal.inria.fr/hal-01024053 Submitted on 1 Aug 2014 HAL is a multi-disciplinary open access L'archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destin´eeau d´ep^otet `ala diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publi´esou non, lished or not. The documents may come from ´emanant des ´etablissements d'enseignement et de teaching and research institutions in France or recherche fran¸caisou ´etrangers,des laboratoires abroad, or from public or private research centers. publics ou priv´es. Constructing Visual Representations: Investigating the Use of Tangible Tokens Samuel Huron, Yvonne Jansen, Sheelagh Carpendale Fig. 1. Constructing a visualization with tokens: right hand positions tokens, left hand points to the corresponding data. Abstract—The accessibility of infovis authoring tools to a wide audience has been identified as a major research challenge. A key task in the authoring process is the development of visual mappings. While the infovis community has long been deeply interested in finding effective visual mappings, comparatively little attention has been placed on how people construct visual mappings. In this paper, we present the results of a study designed to shed light on how people transform data into visual representations. -
Graph Visualization and Navigation in Information Visualization 1
HERMAN ET AL.: GRAPH VISUALIZATION AND NAVIGATION IN INFORMATION VISUALIZATION 1 Graph Visualization and Navigation in Information Visualization: a Survey Ivan Herman, Member, IEEE CS Society, Guy Melançon, and M. Scott Marshall Abstract—This is a survey on graph visualization and navigation techniques, as used in information visualization. Graphs appear in numerous applications such as web browsing, state–transition diagrams, and data structures. The ability to visualize and to navigate in these potentially large, abstract graphs is often a crucial part of an application. Information visualization has specific requirements, which means that this survey approaches the results of traditional graph drawing from a different perspective. Index Terms—Information visualization, graph visualization, graph drawing, navigation, focus+context, fish–eye, clustering. involved in graph visualization: “Where am I?” “Where is the 1 Introduction file that I'm looking for?” Other familiar types of graphs lthough the visualization of graphs is the subject of this include the hierarchy illustrated in an organisational chart and Asurvey, it is not about graph drawing in general. taxonomies that portray the relations between species. Web Excellent bibliographic surveys[4],[34], books[5], or even site maps are another application of graphs as well as on–line tutorials[26] exist for graph drawing. Instead, the browsing history. In biology and chemistry, graphs are handling of graphs is considered with respect to information applied to evolutionary trees, phylogenetic trees, molecular visualization. maps, genetic maps, biochemical pathways, and protein Information visualization has become a large field and functions. Other areas of application include object–oriented “sub–fields” are beginning to emerge (see for example Card systems (class browsers), data structures (compiler data et al.[16] for a recent collection of papers from the last structures in particular), real–time systems (state–transition decade). -
From Surface Rendering to Volume
What is Computer Graphics? • Computational process of generating images from models and/or datasets using computers • This is called rendering (computer graphics was traditionally considered as a rendering method) • A rendering algorithm converts a geometric model and/or dataset into a picture Department of Computer Science CSE564 Lectures STNY BRK Center for Visual Computing STATE UNIVERSITY OF NEW YORK What is Computer Graphics? This process is also called scan conversion or rasterization How does Visualization fit in here? Department of Computer Science CSE564 Lectures STNY BRK Center for Visual Computing STATE UNIVERSITY OF NEW YORK Computer Graphics • Computer graphics consists of : 1. Modeling (representations) 2. Rendering (display) 3. Interaction (user interfaces) 4. Animation (combination of 1-3) • Usually “computer graphics” refers to rendering Department of Computer Science CSE564 Lectures STNY BRK Center for Visual Computing STATE UNIVERSITY OF NEW YORK Computer Graphics Components Department of Computer Science CSE364 Lectures STNY BRK Center for Visual Computing STATE UNIVERSITY OF NEW YORK Surface Rendering • Surface representations are good and sufficient for objects that have homogeneous material distributions and/or are not translucent or transparent • Such representations are good only when object boundaries are important (in fact, only boundary geometric information is available) • Examples: furniture, mechanical objects, plant life • Applications: video games, virtual reality, computer- aided design Department of -
Sheelagh Carpendale
CURRICULUM VITAE Sheelagh Carpendale Full Professor NSERC/SMART Industrial Research Chair: Interactive Technologies Director: Innovations in Visualization (InnoVis) Co-Director: Interactive Experiences Lab (ixLab) Office: TASC1 9233 Lab: ixLab TASC1 9200 School of Computing Science Simon Fraser University 8888 University Drive Burnaby, British Columbia Canada V5A 1S6 Phone: +1 778 782 5415 Email: [email protected] Web: https:// www.cs.sfu.ca/~sheelagh/ TABLE OF CONTENTS 2 Executive Summary 5 Education 6 Awards 11 Research Overview 13 Employment and Appointments 16 Teaching and Supervision 25 Technology Transfer 27 Grants 31 Service 36 Presentations 44 Publications Sheelagh Carpendale Executive Summary Brief Biography (in 3rd person) Sheelagh Carpendale is a Professor at Simon Fraser University (SFU). She directs the InnoVis (Innovations in Visualization) research group and the newly formed ixLab (Interactive Experiences Lab). Her NSERC/SMART Industrial Research Chair in Interactive Technologies is still current. She has been awarded the IEEE VGTC Visualization Career Award (https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8570932 ) and is inducted into both the IEEE Visualization Academy (highest and most prestigious honor in the field of visualization) and the ACM CHI Academy, which is an honorary group of individuals who are the principal leaders of the field having led the research and/or innovation in human-computer interaction (https://sigchi.org/awards/sigchi-award-recipients/2018-sigchi-awards/) Formerly, she was at University -
Vislink: Revealing Relationships Amongst Visualizations
University of Calgary PRISM: University of Calgary's Digital Repository Science Science Research & Publications 2007-05-17 VisLink: Revealing Relationships Amongst Visualizations Collins, Christopher; Carpendale, Sheelagh http://hdl.handle.net/1880/45783 unknown Downloaded from PRISM: https://prism.ucalgary.ca VisLink: Revealing Relationships Amongst Visualizations Christopher Collins1, Sheelagh Carpendale2 1Department of Computer Science, University of Toronto 2Department of Computer Science, University of Calgary Abstract We present VisLink, a method by which visualizations and the relationships be- tween them can be interactively explored. VisLink readily generalizes to support mul- tiple visualizations, empowers inter-representational queries, and enables the reuse of the spatial variables, thus supporting efficient information encoding and providing for powerful visualization bridging. Our approach uses multiple 2D layouts, drawing each one in its own plane. These planes can then be placed and re-positioned at will, side by side, in parallel, or in chosen placements that provide favoured views. Relationships, connections and patterns between visualizations can be revealed. 1 Introduction As information visualizations continue to play a more frequent role in information analysis, the complexity of the queries for which we would like, or even expect, visual explanations also continues to grow. For example, while creating visualizations of multi-variate data re- mains a familiar challenge, the visual portrayal of two set of relationships, one primary and one secondary, within a given visualization is relatively new (e. g. [6, 14, 8]). With VisLink, we extend this latter direction, making it possible reveal relationships between one or more primary visualizations. This enables new types of questions. For example, consider a lin- guistic question such as whether the formal hierarchical structure as expressed through the IS-A relationships in WordNet [13] is reflected by actual semantic similarity from usage statistics. -
Scalable Exact Visualization of Isocontours in Road Networks Via Minimum-Link Paths∗
Journal of Computational Geometry jocg.org SCALABLE EXACT VISUALIZATION OF ISOCONTOURS IN ROAD NETWORKS VIA MINIMUM-LINK PATHS∗ Moritz Baum,y Thomas Bläsius,z Andreas Gemsa,y Ignaz Rutter,yx and Franziska Wegnery Abstract. Isocontours in road networks represent the area that is reachable from a source within a given resource limit. We study the problem of computing accurate isocontours in realistic, large-scale networks. We propose isocontours represented by polygons with minimum number of segments that separate reachable and unreachable components of the network. Since the resulting problem is not known to be solvable in polynomial time, we introduce several heuristics that run in (almost) linear time and are simple enough to be implemented in practice. A key ingredient is a new practical linear-time algorithm for minimum-link paths in simple polygons. Experiments in a challenging realistic setting show excellent performance of our algorithms in practice, computing near-optimal solutions in a few milliseconds on average, even for long ranges. 1 Introduction How far can I drive my battery electric vehicle, given my position and the current state of charge? This question expresses range anxiety (the fear of getting stranded) caused by limited battery capacities and a sparse charging infrastructure. An answer in the form of a map that visualizes the reachable region helps to find charging stations in range and to overcome range anxiety. This reachable region is bounded by curves that represent points of constant energy consumption; such curves are usually called isocontours (or isolines). 2 Isocontours are typically considered in the context of functions f : R R, e. -
Graphics and Visualization (GV)
1 Graphics and Visualization (GV) 2 Computer graphics is the term commonly used to describe the computer generation and 3 manipulation of images. It is the science of enabling visual communication through computation. 4 Its uses include cartoons, film special effects, video games, medical imaging, engineering, as 5 well as scientific, information, and knowledge visualization. Traditionally, graphics at the 6 undergraduate level has focused on rendering, linear algebra, and phenomenological approaches. 7 More recently, the focus has begun to include physics, numerical integration, scalability, and 8 special-purpose hardware, In order for students to become adept at the use and generation of 9 computer graphics, many implementation-specific issues must be addressed, such as file formats, 10 hardware interfaces, and application program interfaces. These issues change rapidly, and the 11 description that follows attempts to avoid being overly prescriptive about them. The area 12 encompassed by Graphics and Visual Computing (GV) is divided into several interrelated fields: 13 • Fundamentals: Computer graphics depends on an understanding of how humans use 14 vision to perceive information and how information can be rendered on a display device. 15 Every computer scientist should have some understanding of where and how graphics can 16 be appropriately applied and the fundamental processes involved in display rendering. 17 • Modeling: Information to be displayed must be encoded in computer memory in some 18 form, often in the form of a mathematical specification of shape and form. 19 • Rendering: Rendering is the process of displaying the information contained in a model. 20 • Animation: Animation is the rendering in a manner that makes images appear to move 21 and the synthesis or acquisition of the time variations of models.