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Gender and the Quest in British Science Fiction Television CRITICAL EXPLORATIONS in SCIENCE FICTION and FANTASY (A Series Edited by Donald E
Gender and the Quest in British Science Fiction Television CRITICAL EXPLORATIONS IN SCIENCE FICTION AND FANTASY (a series edited by Donald E. Palumbo and C.W. Sullivan III) 1 Worlds Apart? Dualism and Transgression in Contemporary Female Dystopias (Dunja M. Mohr, 2005) 2 Tolkien and Shakespeare: Essays on Shared Themes and Language (ed. Janet Brennan Croft, 2007) 3 Culture, Identities and Technology in the Star Wars Films: Essays on the Two Trilogies (ed. Carl Silvio, Tony M. Vinci, 2007) 4 The Influence of Star Trek on Television, Film and Culture (ed. Lincoln Geraghty, 2008) 5 Hugo Gernsback and the Century of Science Fiction (Gary Westfahl, 2007) 6 One Earth, One People: The Mythopoeic Fantasy Series of Ursula K. Le Guin, Lloyd Alexander, Madeleine L’Engle and Orson Scott Card (Marek Oziewicz, 2008) 7 The Evolution of Tolkien’s Mythology: A Study of the History of Middle-earth (Elizabeth A. Whittingham, 2008) 8 H. Beam Piper: A Biography (John F. Carr, 2008) 9 Dreams and Nightmares: Science and Technology in Myth and Fiction (Mordecai Roshwald, 2008) 10 Lilith in a New Light: Essays on the George MacDonald Fantasy Novel (ed. Lucas H. Harriman, 2008) 11 Feminist Narrative and the Supernatural: The Function of Fantastic Devices in Seven Recent Novels (Katherine J. Weese, 2008) 12 The Science of Fiction and the Fiction of Science: Collected Essays on SF Storytelling and the Gnostic Imagination (Frank McConnell, ed. Gary Westfahl, 2009) 13 Kim Stanley Robinson Maps the Unimaginable: Critical Essays (ed. William J. Burling, 2009) 14 The Inter-Galactic Playground: A Critical Study of Children’s and Teens’ Science Fiction (Farah Mendlesohn, 2009) 15 Science Fiction from Québec: A Postcolonial Study (Amy J. -
Introduction It Is the 51St Millennium, and the War Continues. There Was No Great Conflagration Or Calamitous Final Battle. Acro
Introduction It is the 51st Millennium, and the war continues. There was no great conflagration or calamitous final battle. Across the vastness of the galaxy, the Imperium died. Not with a bang, but with a whimper. The galactic empire of humanity crumbled, its enemies too many, too great and too terrible to imagine. The great conflict of Octavius had no victory, a war without end. In the fiery chasm of strife, the locust and the green holocaust fused, as beast looked upon barbarian and both saw the other as kin. The new entity spread with a speed undreamt of by ork or tyranid. War and hunger melded into a singular desire to ravage, rape and remake all in the image of the new devourer. The Devourer’s hybrid nightmares were regenerative, and spore-born, combining into a grand horror, which murdered the galaxy, leaving naught but fragments as it left. Metallic sentinels of unflinching dread rose up on some worlds, leaving them safe from the new devourer waaagh, but instead made them slaves to the silver sentinels, and fodder for their glowing metal gods. The Eldar who had held on to life for so long, slowly winked out of existence one craftworld at a time. Eventually, even the rumbling hearts of the avatars fell silent. For a time... In the dead craftworlds, something slithers through the infinity circuit to this day. Unfortunately, the great god of the dead, Ynnead, is trapped within this infinity circuit, howling its mournful song into the darkness, eternally hungry in its desire to wreak vengeance on She Who Thirsts. -
LB – LONG BIO 2019 Copy
LEVAR BURTON Biography LeVar Burton launched his acting career while still a student at the University of Southern California. Cast in the groundbreaking role of Kunta Kinte in the landmark television series “Roots,” at 19 he found himself on the cover of Time Magazine. A seemingly impossible act to follow, Burton managed to do so in dramatic fashion, achieving further global acclaim as Chief Engineer Geordi La Forge in the iconic “Star Trek: The Next Generation” television series and in feature films. However, it has been his role as host and executive producer of the beloved PBS children’s series “Reading Rainbow” of which he is most proud. Airing from 1983 to 2009, it was not only one of the longest-running children’s television shows in history, but also one of the most acclaimed, earning over 200 awards including multiple Emmys and a Peabody. Always committed to improving children’s education through innovative uses of storytelling, in 2012 Burton launched RRKidz, a digital educational publishing company. In a deal that ended in August, 2017 his company held the global rights to the Reading Rainbow brand through a partnership with series creator, WNED/Buffalo. That partnership resulted in a successful relaunch of the Reading Rainbow brand for a new generation of children. SKYBRARY is a digital reading service filled with over 500 children’s fiction and non-fiction books, more than 150 newly-produced video field trips and new content added every week. With over 16 million books and videos enjoyed since launch, SKYBRARY is a top selling educational app on iTunes and recipient of numerous awards. -
Episode 139: O Captain, My Captain (Janeway) SUE: Hi and Welcome to Women at Warp: a Roddenberry Star Trek Podcast. Join Us As A
Episode 139: O Captain, My Captain (Janeway) SUE: Hi and welcome to Women at Warp: A Roddenberry Star Trek podcast. Join us as a crew of four women Star Trek fans boldly go on our biweekly mission to explore our favorite franchise. My name is Sue and thanks for tuning in. With me today are crew members Jarrah. JARRAH: Hello! SUE: and Grace. GRACE: Ayyy! SUE: And our guest Char. CHAR: Hello! SUE: Char is back with us, I think, for the first time since we talked about Year Of Hell. Right? CHAR: It's been a long time and it's very good to be back. So thanks for having me. SUE: Absolutely. You are one of our go-to’s when it comes to Voyager and Janeway. CHAR: I am always down to talk Voyager and Janeway. SUE: Do you want to give a short introduction of yourself? CHAR: Sure I can do that. Well, speaking of Voyager if you know who I am it's probably because I hosted a podcast about Voyager for four years called To The Journey- CREW: To the journey! CHAR: Nice. My co-host Tristan Riddell and I, we did one hundred ninety episodes and four years of that show and when we started feeling like we were broken records we decided to wrap it up and go on to other things but I still love Voyager. I'm still down to talk about it all the time. Lot of love for that show. It's the one that I watched from start to finish from beginning to end as it aired. -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -