Realbrush: Painting with Examples of Physical Media
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Im Agemagick
Convert, Edit, and Compose Images Magick ge a m I ImageMagick User's Guide version 5.4.8 John Cristy Bob Friesenhahn Glenn Randers-Pehrson ImageMagick Studio LLC http://www.imagemagick.org Copyright Copyright (C) 2002 ImageMagick Studio, a non-profit organization dedicated to making software imaging solutions freely available. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (“ImageMagick”), to deal in ImageMagick without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of ImageMagick, and to permit persons to whom the ImageMagick is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of ImageMagick. The software is provided “as is”, without warranty of any kind, express or im- plied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall ImageMagick Studio be liable for any claim, damages or other liability, whether in an action of con- tract, tort or otherwise, arising from, out of or in connection with ImageMagick or the use or other dealings in ImageMagick. Except as contained in this notice, the name of the ImageMagick Studio shall not be used in advertising or otherwise to promote the sale, use or other dealings in ImageMagick without prior written authorization from the ImageMagick Studio. v Contents Preface . xiii Part 1: Quick Start Guide ¡ ¡ ¢ £ ¢ ¡ ¢ £ ¢ ¡ ¡ ¡ ¢ £ ¡ ¢ £ ¢ ¡ ¢ £ ¢ ¡ ¡ ¡ ¢ £ ¢ ¡ ¢ 1 1 Introduction . 3 1.1 What is ImageMagick . -
The Application of Image Processing Software for Analysis of Roentgenograms
92 X Research and Teaching of Physics in the Context of University Education Nitra, June 5 and 6, 2007 THE APPLICATION OF IMAGE PROCESSING SOFTWARE FOR ANALYSIS OF ROENTGENOGRAMS Jan Sedláček Abstract Till this time the roentgenograms (also the electronic ones) are evaluated mostly visually. There are many possibilities for evaluation of digital roentgenograms. The aim of our effort is the betterment of the visual readability of roentgenograms for the accurate determination of the eventual seed damage. There are some possibilities to improve the gained electronic image with using PC. We can use either special PC programs or readily available software for image processing. One of the popular special PC programs is the software from the system of Lucia. It is used in life science, criminalistics, materials, or quality controls applications. The function of the “edges detection” is applied for the findings of the eventual seed damage. A very good job for image processing can made readily available PC programs. The freeware of Neat Image is one of the best programs for noise rejection. There is needed to sharpen the image by elevation of contrast and set-up of brightness past noise reduction. We can use Adobe Photoshop or XnView programs for that purpose. The excellent universal freeware for image processing is ImageJ. It uses the functions of median filter for noise reduction, contrast enhancing and edges detection. Keywords: visual readability, image processing software, improvement of images, roentgenogram, Lucia, Neat Image, Adobe Photoshop, XnView, ImageJ. Introduction The digital roentgenogram is made by special sensor, where the space arranged CCD matrix of elements makes the image, which is saved as a digital file for the next process in computer. -
“How Do I Blur the Pencil?” Children's Learning About Drawing And
REVISTA MULTIMÉDIA DE INVESTIGAÇÃO EM EDUCAÇÃO / MULTIMEDIA JOURNAL OF RESEARCH IN EDUCATION Centro de Investigação e Inovação em Educação Centre for Research and Innovation in Education Sensos-e Vol: I Num: 1, mai 2014 ISSN 2183-1432 URL: http://sensos-e.ese.ipp.pt/?p=5495 “How do I blur the pencil?” Children’s learning about drawing and collaboration using MyPaint Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Maria P. Figueiredo Viseu Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Nelson Gonçalves Viseu Autor: Maria Helena Lopes Afiliação: Agrupamento de Escolas da Zona Urbana de Viseu Autor: Maria de Fátima Barreiros Afiliação: Agrupamento de Escolas de Castro Daire Resumo: No âmbito de um Mestrado em Educação Pré-Escolar, foi lançado um desafio relativo ao uso de Software Livre com crianças em contextos educativos. Duas educadoras de infância experientes exploraram o MyPaint com uma mesa de desenho digital com os seus grupos. Durante a experiência, foram recolhidos dados sobre a forma como as crianças se apropriaram do uso do software e sobre dimensões da sua aprendizagem do e com o software. Através de uma análise de conteúdo, diferentes aspetos da experiência foram agrupados em temas: organização da exploração do software nos dois contextos; aprendizagem das crianças sobre desenho e materiais de desenho, com relações entre o uso do software o desenho tradicional; e a colaboração para a aprendizagem. A discussão destaca as dimensões da Pedagogia da Educação de Infância mais relevantes na experiência. Palavras-Chave: educação de infância, educação artística, TIC na educação, software livre, uso do computador Página 1 de 16 Abstract: In a Master's Degree in Early Childhood Education, a challenge about using Free Software applications with children in educational contexts was proposed to the students. -
A Peer-Reviewed Journal About MACHINE FEELING
A Peer-Reviewed Journal About MACHINE FEELING Mitra Azar Daniel Chávez Heras Michela De Carlo Iain Emsley Malthe Stavning Erslev Tomas Hollanek Rosemary Lee Carleigh Morgan Carman Ng Irina Raskin Tiara Roxanne Rebecca Uliasz Maria Dada Tanja Wiehn Brett Zehner Christian Ulrik Andersen & Geoff Cox (Eds.) Volume 8, Issue 1, 2019 ISSN 2245-7755 1 Contents Christian Ulrik Andersen & Geoff Cox Editorial: Feeling, Failure, Fallacies 4 MAKING SENSE Iain Emsley Iteracies of Feeling 10 Irina Raskin Machine Learning and Technoecological Conditions of Sensing 20 Maike Klein Robotic Affective Abilities 34 (UN)BEING 47 Brett Zehner Machines of Subjection: Notes on A Tactical Approach to Artificial Intelligence 48 Maria Dada Queering Global Information Systems 58 Tiara Roxanne Digital Territory, Digital Flesh: Decoding the Indigenous Body 70 Rebecca Uliasz Assemblages of Desire: Reappropriating Affective Technologies 82 FEELING GENERATORS 95 Carman Ng Affecting Reality: Intersecting Games, Trauma, and Imaginaries 96 Malthe Stavning Erslev I forced a bot to read over 1,000 papers from open-access journals and then asked it to write a paper of its own. Here is the result. Or: A quasi-materialist approach to bot-mimicry 114 Michela De Carlo Synthetic Bodies and Feeling Generators 128 Tanja Wiehn (Un)Predictable Acts of Data in Machine Learning Environments 142 SEEING THINGS 155 Mitra Azar POV-matter, Cinematic POV and Algorithmic POV between Affects and Umwelten 156 Daniel Chávez Heras Spectacular Machinery and Encrypted Spectatorship 170 Tomasz Hollanek -
Chapter 11 Graphics and Site Production
Chapter 11 Graphics and Site Production Site production is concerned with actually creating all the components that will ¯t together and form the desired site. Typically a project team has already made substantial progress and completed the formulation of these items: ² Text-only site with structure, navigation system, typical pages, ¯ll-out forms, and textual content. ² Look and feel of site: font, spacing, color, and layout. ² Design of graphical elements: site entry, rollovers, graphics and images. Based on the graphical designs, image processing tools such as Photoshop can be used to produce the desired image ¯les are ready to drop into the designated spaces in the layout. This is what we call graphics production. Graphics production involves the manufacture of various elements such as navigation bars, hand-drawn images, photographs, charts, illustration and so on. These elements are referred to as the \¯nal art." This is normally considered a fairly mechanical procedure, one in which you follow speci¯c steps to produce the graphical elements needed. With graphics production done, the project team is ready to produce the site. Figure 11.1 shows an overview of the site production process. The three boxes on the third row in this ¯gure constitute the input to the production process. Central to the production e®ort is an 513 514 CHAPTER 11. GRAPHICS AND SITE PRODUCTION Integrated Development Environment (IDE) such as Macromedia Dreamweaver. The IDE provide an e®ective visual environment to create layout grids, drop in graphics and text, install rollovers, and adjust HTML and styles. The IDE can then generate HTML page templates, style sheets (CSS), and Javascript code. -
Corel Painter 2018 Reviewer's Guide (Letter)
REVIEWER’S GUIDE Contents Introducing Corel Painter 2018 . .3 Artist profiles . .5 What’s included? . .8 Minimum system requirements . .9 Key features . .10 Thick Paint . 10 Drip and Liquid Brush technologies . 14 Thick Texture Brushes . 16 Natural-Media brush library . 18 Random Grain Rotation . 18 Selection Brush tool and Selection brushes . 19 Cloning workflow . 21 Texture Synthesis . 23 Artwork by Michelle Webb Introducing Corel® Painter® 2018 Corel® Painter® 2018 is the world's most realistic digital art studio. There are many reasons why creative professionals and digital artists have chosen to make Corel Painter an integral part of their design process, but two really stand out — painting tools and workflow features. A loyal and passionate user base actively participates in Painter's development by offering constructive feedback, and sharing their work, tools and methods. These insights and suggestions drive so many of these painting and workflow innovations. The power and diversity of its revolutionary digital painting tools is what makes Corel Painter the paint program that all others are measured against. Its expansive collection of painting tools not only offers an unrivaled ability to emulate traditional art, but also gives users the power to redefine what's possible in digital art. Each version of Corel Painter has pushed the envelope by consistently adding new tools and features that quickly became the benchmark in the digital art world — Texture Painting, Particle Brushes, and Dynamic Speckles to name just a few from recent releases. Corel Painter 2018 continues this push to deliver groundbreaking features that are incredibly powerful in a range of creative sectors and workflows. -
Graphicxpsd Package
graphicxpsd Package Munehiro Yamamoto 2021/01/07 v1.2 Abstract This package provides Adobe Photoshop Data format (PSD) support for graphicx package with sips (Darwin/macOS)/magick (ImageMagick) command. 1 Motivation graphicx package supports already many graphics image formats as bellow. • non-vector formats: jpg, png, bmp, and so on • PostScript-style formats: eps, ps • PDF-style formats: pdf, ai However, it currently does not support Adobe Photoshop Data format (PSD). Against that, we developed the graphicxpsd package to support PSD format via PSD-to-PDF conversion with two image converters. • sips: pre-installed command in Darwin/macOS • magick: bundled command in ImageMagick 2 Loading graphicxpsd Package Load graphicxpsd package after loading graphicx package. \usepackage{graphicx} \usepackage[<options>]{graphicxpsd} The list of available options is the following. • dvipdfmx, xetex, pdftex, luatex: supported driver options; You can also give specific driver option from global option. • sips (default), magick (same as imagemagick), convert1: supported im- age converters; 1 – Darwin/macOS users do not have to do anything unless you choose ImageMagick as PSD-to-PDF converter. – If you use ImageMagick 7, you may choose magick. – If you should use ImageMagick 6 or lower version, you just choose convert. • cache=true: supports to include cached images for all PSD files. If there does not exist the cached image for a PSD file, graphicxpsd attempts PSD- to-PDF conversion of the PSD file. 3 Example Typeset the following LATEX document with LuaTEX enabling the shell escape, that is, run lualatex -shell-escape. %#!lualatex -shell-escape \documentclass[luatex]{article}%%set luatex driver as global option \usepackage{graphicx} \usepackage{graphicxpsd} \begin{document} \includegraphics{tigerpsdfmt.psd} \end{document} Then, the result is as below. -
Digital Photo Editing
Digital Photo Editing Digital Photo Editing There are two main catagories of photo editing software. 1. Photo Organizers - Programs that help you find your pictures. May also do some editing, and create web pages and collages. Examples: Picasa, XNView, ACDsee, Adobe Photoshop Elements 2. Photo Editors - Work on one picture file at a time. Usually more powerful editing features. Examples: Adobe Photoshop, Gimp, Paint.Net, Corel Paint Shop Photo Organizers Organizers tend to have a similar look and functionality to each other. Thumb nail views, a directory tree of your files and folders, and a slightly larger preview of the picture currently selected. A selection of the most used editing tools, and batch editing for making minor corrections to multiple pictures at once. The ability to create slide shows, contact sheets, and web pages are also features you can expect to see. XNView Picasa ACDsee Some of the editing features included in Photo Organizer software are: Red Eye Reduction, Rotate, Resize, Contrast, Color Saturation, Sharpen Focus and more. Many of these can be done in batch mode to as many pictures as you select. Picasa has added Picnik to it's tool set allowing you to upload your photo to the Picnik website for added editing features. Here is an example of Redeye removal in Picasa. Crop, Straighten, and Fill Light are often needed basic fixes. Saving and converting your picture file. In Xnview you can import about 400 file formats and export in about 50. For the complete list goto http://www.xnview. com/en/formats.html . Here is a list of some of the key file formats your likely to use and / or come across often. -
Corel Painter Vs. Photoshop: Digital Painting Showdown
COREL PAINTER VS. PHOTOSHOP: DIGITAL PAINTING SHOWDOWN A software showdown – it’s Corel Painter vs. Photoshop. The strengths, weaknesses, and differences between these two popular digital painting tools. Corel Painter. Adobe Photoshop. Two very different programs with different tools and different painting processes. However, despite their differences, lovely paintings can be created in both of these programs. Digital artists may favor one over the other, or, like me use a mix of both Photoshop and Painter. The purpose of this article is not to declare one the outright champion, but to help you make a decision about which you’ll prefer for your needs. One thing is certain, though – the statement, “You can do the same thing in either program” isn’t exactly true. COREL PAINTER VS. PHOTOSHOP: OVERVIEW It is true that you can paint in both programs, and, depending on how you want to work, how much you want to learn, and how much you want to budget for software, you’ll find a solution that works for you. Personally, I wouldn’t give up my Corel Painter or my Photoshop! As a professional digital artist, I use Corel Painter for drawing and painting, and Adobe Photoshop for photo retouching, image adjustments, and making composites. I do not feel inconvenienced moving from one program to the other. In my opinion, the process of painting in Adobe Photoshop is more of an imaging experience while with Corel Painter you get more of an organic painting experience. Photoshop painters incorporate layers, opacity adjustments, masks, image adjustments, blending modes, effects AND brushes. -
Detail-Preserving Paint Modeling for 3D Brushes
Detail-Preserving Paint Modeling for 3D Brushes Nelson Chu William Baxter Li-Yi Wei Naga Govindaraju Microsoft Research Figure 1: Oil paint simulated by an implementation of the system presented in [Baxter et al. 2001] (left), by our method (middle) and by the commercial package ArtRage 3 (right). Compared with [Baxter et al. 2001], our technique produces more organic color streaks and much less color blurring. Compared with the ArtRage strokes, ours appear more natural since the ArtRage method of sweeping a 1D texture to simulate strokes give less variation and control than the 3D deformable brushes offered by our system. Abstract reproduction. As a result, digital painting has become a popular way to create illustrations for everything from books, to Recent years have witnessed significant advances in 3D brush advertising, to background mattes in movie production. modeling and simulation in digital paint tools. Compared with traditional 2D brushes, a 3D brush can be both more intuitive and However there are still some nuances of real art media and more expressive by offering an experience closer to wielding a positive attributes of real art tools which are not found in current real, physical brush. To support popular media types such as oil digital systems. Specifically, marks made by real-world tools have and pastel, most previous 3D brush models have implemented an organic richness of detail and expressive variability that have paint smearing and mixing. This is generally accomplished by a yet to be captured adequately by any digital painting system. In simple repeated exchange of paint between the 3D brush and 2D this work, we focus in particular on oil and pastel, two media in canvas, with the paint picked up by the brush typically mapped which the interactions of tools and media are critical and give rise directly onto the brush surface. -
Adobe Photoshop Elements 13 Getting Started with Adobe Photoshop Elements 13 © 2014 Adobe Systems Incorporated and Its Licensors
Getting Started with Adobe Photoshop Elements 13 Getting Started with Adobe Photoshop Elements 13 © 2014 Adobe Systems Incorporated and its licensors. All rights reserved. Getting Started with Adobe Photoshop Elements 13 This guide is licensed for use under the terms of the Creative Commons Attribution Non-Commercial 3.0 License. This License allows users to copy, distribute, and transmit the guide for noncommercial purposes only so long as (1) proper attribution to Adobe is given as the owner of the guide; and (2) any reuse or distribution of the guide contains a notice that use of the guide is governed by these terms. The best way to provide notice is to include the following link. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/. Adobe, the Adobe logo, and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac OS is a trademark of Apple Inc., registered in the U.S. and other countries. Windows and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA. CONTENTS Getting started with Adobe Photoshop Elements System requirements 1 Installing/uninstalling Adobe Photoshop Elements 1 Supported software and hardware 4 Help resources 5 What’s new in Adobe Photoshop Elements 13 7 Get started quickly 7 GET STARTED Adobe Photoshop Elements 13 combines power and simplicity so you can easily make your photos look their best. -
Traditional Vs. Digital Painting: a Process Comparison
TRADITIONAL VS. DIGITAL PAINTING: A PROCESS COMPARISON A process comparison between traditional painting and digital painting and then an in-depth study of image preparation, underpainting, object development, detailing, output media, and more. I was a classically trained painter long before software was developed for artists. When I discovered Corel Painter, back when it was owned and developed by MetaCreations, I was so curious that I had to give it a try and I found it fascinating. Today, there are many options for digital painting, but my favorite by far is still Painter. Now, it is one of Corel’s top imaging solutions and they are developing amazing new technology for it. I also use Adobe Photoshop to prep and pre-compose my paintings and I move between both programs for in-process adjustments as needed. This article makes no comparison between Corel Painter and Adobe Photoshop – we’re going to compare painting processes between traditional and digital painting. THE SKETCH Both Traditional and Digital painters start with an idea. We can call this idea The Sketch. Traditional artists loosely draw their idea onto the canvas, developing the project idea during the Sketching process. Supporting compositional objects are positioned, the depth and perspective are lined out, and the initial vision is created. There are several options – some painters use a soft pencil or stick of charcoal and others use narrow brushes and diluted paint to whisk in the general layout. If the painter is working from a photograph, they use their trained eyes and math skills to position objects proportionately within the composition.