Exploring Open-Ended Gameplay Features with Micro Rollercoaster Tycoon
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Downgraden35.Pdf
Содержание ● Обложка 1 ● Содержание 2 ● От редактора 3 ТЕОРИЯDOWNGRADE ● Новости, события, комментарии (uav1606/eu6pc/Andrei88) 4 DOWNGRADE‐ЖЕЛЕЗО ● Советские игровые автоматы (Владимир Невзоров) 7 ● Обзор сканера Mustek Paragon 600 II N (Андрей Шаронов) 14 DOWNGRADE‐СОФТ ● Конкурент. Эволюция (Андрей Шаронов) 22 ● И снова кодировки (Андрей Шаронов) 33 ИНТЕРНЕТИСЕТИ ● Интернетвозможности «ДИСКо Командира»(Андрей Шаронов) 38 ● Обзор «жёлтых страниц Интернета» от «Народного достояния Рунета»(Илья Абрамов aka abrbus) 42 ● Переводчики «Сократ» в помощь интернетчику (А.Шаронов) 44 ● Сетевые баталии oldstyle (uav1606) 48 СТАРЫЕИГРЫ ● Retroid Pocket 2, или Windows 95 в кармане (В.Сурженко) 50 ● Симулятор Спилберга (Владимир Веселов) 66 ЮМОР и прочее ● Просто разный юмор 70 ● Над номером работали 73 От редактора Приветствую, уважаемые читатели. Итак, перед вами номер 35. Можно сказать, мини‐ юбилей. В целом выпуск получился неплохой, жаль только, что с интервью не вышло. Был кандидат, но вдруг перестал отвечать на пись‐ ма. Ну и объём номера маловат. Хотел бы обратить внимание читателей на две интересные статьи от новых авторов: «Советские игровые автоматы» от Владимира Невзорова (название -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
RCTW Digital Manual V2.Pdf
Table of Contents Game Introduction...........................................................................................................................................4 How to Get Started...........................................................................................................................................5 Saving and Loading.........................................................................................................................................6 Main Menu......................................................................................................................................................6 Game Controls.................................................................................................................................................7 Story Mode.....................................................................................................................................................10 Fame Events...................................................................................................................................................10 Building your Park.........................................................................................................................................11 Scenery.......................................................................................................................................11 Shop Systems.............................................................................................................................11 -
Design of Roller Coasters
Aalto University School of Engineering Master’s Programme in Building Technology Design of Roller Coasters Master’s Thesis 24.7.2018 Antti Väisänen Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Abstract of master's thesis Author Antti Väisänen Title of thesis Design of Roller Coasters Master programme Building Technology Code ENG27 Thesis supervisor Vishal Singh Thesis advisor Anssi Tamminen Date 24/07/2018 Number of pages 75 Language English Abstract This thesis combines several years of work experience in amusement industry and a litera- ture review to present general guidelines and principles of what is included in the design and engineering of roller coasters and other guest functions attached to them. Roller coasters are iconic structures that provide safe thrills for riders. Safety is achieved using multiple safety mechanisms: for example, bogies have multiple wheels that hold trains on track, a block system prevents trains from colliding and riders are held in place with safety restraints. Regular maintenance checks are also performed to prevent accidents caused by failed parts. Roller coasters are designed using a heartline spline and calculating accelerations in all possible scenarios to prevent rollbacks and too high values of accelerations, which could cause damage to riders’ bodies. A reach envelope is applied to the spline to prevent riders from hitting nearby objects. The speed and curvature of the track combined create acceler- ations that need to be countered with adequate track and support structures. A track cross- section usually consists of rails, cross-ties and a spine, while support structures can vary depending on height and loads. -
Railroad Tycoon Deluxe Cheats
Railroad tycoon deluxe cheats Railroad Tycoon Deluxe. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. For Sid Meier's Railroad Tycoon on the PC, GameFAQs has 15 cheat codes and secrets. Sid Meier's Railroad Tycoon Deluxe PC Cheats: Go to the Regional Display and press Shift+4. It gives you $, Don't use it after you reach $30,, or. Railroad Tycoon Cheats - PC Cheats: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Railroad Tycoon for PC. Railroad Tycoon Deluxe Extra money: ______ Press [Shift] + 4 at the top layer of maps. more money: Hold down Alt Gr an press 4 and you gett , Online Games Source for PC Railroad Tycoon Deluxe Cheat Codes, Cheats, Walkthroughs, Strategy Guides, Hint, Tips, Tricks, Secrets and FAQs. Railroad Tycoon Deluxe for PC cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Cheats, hints, tricks, walkthroughs and more for Sid Meier's Railroad Tycoon Deluxe (DOS). Cheats, Tips, Tricks, Video Walkthroughs and Secrets for Railroad Tycoon Deluxe on the PC, with a game help system for those that are stuck. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and Get exclusive Railroad Tycoon trainers at Cheat Happens. This page contains Railroad Tycoon Deluxe cheats, hints, walkthroughs and more for PC. Railroad Tycoon Deluxe. Right now we have 2 Cheats and etc for this. Sid Meier's Railroad Tycoon Deluxe hints. Hey all, Sharp here well don't let this game's complicated look turn you away from it. -
RCT2PC MANUAL FRONT COVER RCT2PC Manint-New 8/23/02 9:59 AM Page 2
RCT2PC_ManInt-new 8/23/02 9:59 AM Page 1 RCT2PC MANUAL FRONT COVER RCT2PC_ManInt-new 8/23/02 9:59 AM Page 2 ROLLER COASTER HISTORY coal-hauling. Eventually a restaurant and hotel were built at the top, and the ride attracted more than 35,000 passengers a year. It continued to operate, with It’s difficult to trace the origins of the thrill ride — for all we know, Stonehenge an amazing safety record, until it was closed in 1933. is just the ruined supports for an early roller coaster. But we do know one thing: that mind-clearing adrenaline buzz you only get from being scared out of your wits is a timeless human endeavor. Upside Down Side Way back in 1846, an Englishman apparently sold a loop-the-loop coaster ride The Ice Age to the French.This Paris attraction, called the Centrifuge Railway (Chemin du Centrifuge), featured a 43-foot high hill leading into a 13-foot wide loop.The Most coaster historians consider Russian ice slides the forerunners of roller rider would sit in a wheeled cart, pray to the physics gods, and hang on as the coasters.These large wooden structures, up to 70-feet tall, were popular car whipped down the hill and through the loop with only centrifugal force throughout Russia in the 16th and 17th centuries. Riders would use a wooden keeping the cart and rider on course. sled or block of ice to slide at up to 50 miles-per-hour (mph) down giant ice- covered wooden hills and crash-land into a sand pile at the bottom. -
Rollercoaster Tycoon 3 Free Download Full Version Windows 10 Rollercoaster Tycoon®: Deluxe
rollercoaster tycoon 3 free download full version windows 10 RollerCoaster Tycoon®: Deluxe. Rollercoaster Tycoon Deluxe is an enjoyable amusement park management game. With all of the available game scenarios from the original Rollercoaster Tycoon game as well as both the Corkscrew Follies and Loopy Landscapes expansion packs, this game is highly addictive and offers players an opportunity to create and manage theme parks. Corkscrew Follies, known in Europe as Added Attractions, gives players more game scenarios and an even bigger range of rollercoasters, rides and shops. Loopy Landscapes, again giving players more game scenarios to enjoy, also features some really exciting scenery and landscaping options. The main aim of Rollercoaster Tycoon is to make the ultimate theme park and meet the objective set at the start. Ranging from achieving a certain park rating and having a certain amount of guests in the park to meeting a particular profit goal, some of these objectives can be as challenging as they are fun to complete. The greatest thing about this game is the fact that players can not only choose from a wide selection of pre-built rollercoasters and rides, but can also design and construct their own. This massively contributes to the main attraction of the game which is to be able to create the biggest, scariest and most crowd-attracting rollercoasters possible. However, Rollercoaster Tycoon is not just about making an exciting theme park for guests to enjoy. Players will need to cover construction costs, invest in marketing research for new rollercoasters and in-park attractions, employ staff and pay for advertising campaigns to draw in more guests. -
My Two Cents on Tencent Marknaden Tencent Verkar På Främst Två Marknader
My two cents on Tencent Marknaden Tencent verkar på främst två marknader. Gaming/Spel och Sociala nätverk. 2018 växte totala spelmarknaden med 13.3% YoY. Mobilspel växte med 25.5% och utgör idag 51% av intäkterna. Detta förväntas bara bli större. Marknaden väntas växa med 11% i snitt från 2012 till 2021. Digital marknadsföring utgör 45.9% av totala marknadsföringen. Totala marknadsföringsmarknaden växer med ungefär 3-4% per år. Digital marknadsföring växer självfallet snabbare och väntas växa med cirka 17.6% under 2019. I Kina utgjorde digital marknadsföring 65.3% av TAM (Total Adressable Market). Digital marknadsföring väntas växa med 11.08% CAGR mellan 2018 och 2022. Bolaget Tencent är det största bolaget i den globala spelindustrin sett till storlek och genererar 70% mer intäkter än den näst största spelaren. 2018 gick de om FB och tog tronen som världens största “social media”-bolag med ett börsvärde på 580 BUSD. Numera har Facebook återtagit tronen. Tencent sitter på en marknadsförings guldgruva. Bara cirka 20% av de totala intäkterna kommer från online marknadsföring. Jämför detta med Facebook som får 98% av intäkterna från online marknadsföring. Detta har att göra med att Tencent inte vill förstöra användarupplevelsen och självfallet för att de har så mycket intäkter från andra håll. De är inte ett “renodlat social media bolag”. Tencent bildades 1998 av Pony Ma och fyra vänner. Deras första produkt OICQ, som var ett gratis PC instant message program som senare döptes om till QQ, lanserades 1999. De lyckades få ihop en miljon användare första året men lyckades aldrig gå med vinst. 2001 lanserade de istället MobileQQ som då är en meddelandeplattform för mobiltelefonen. -
Artificial Intelligence for the Openttd Game
Technical University of Denmark Department of Informatics and Mathematical Modeling Master Thesis Artificial Intelligence for the OpenTTD Game Author: Supervisor: Maciej Wisniewski Dr. Carsten Witt Kongens Lyngby 2011 IMM-M.Sc.-2011-56 Technical University of Denmark Informatics and Mathematical Modelling Building 321, DK-2800 Kongens Lyngby, Denmark Phone +45 45253351, Fax +45 45882673 [email protected] www.imm.dtu.dk IMM-M.Sc.: ISSN 0909-3192 Abstract This master thesis project report is a result of an analysis of artificial intelligence applications in the field of transport management, focusing on optimal economic strategy and based on the example of OpenTTD, a simulation game. During this analysis a custom artificial intelligent agent has been designed and implemented for this game. OpenTTD is a simulation game available for free on its website, as an open-source project. The objective of the game is to create and manage your own transport company and potentially achieve the best performance company ratings. The project presented had several specified aims. In the beginning the author gives a brief game description and describes related problems which are solvable through the usage of knowledge from the field of artificial intelligence. In the next chapters an analysis of human behaviors, playing strategies and a typical human approach to the game is presented. The game API and artificial intelligence implementation language Squirrel are investigated and learned. Based on the gained knowledge existing artificial intelligence implementations and their designs are analyzed and described. Comparison classes and properties for categorization of artificial players are determined. Using these results and the gathered knowledge an artificial intelligence called SPRING is im- plemented and presented. -
Frontier Developments Plc Annual Report and Accounts 2020
CREATING AUTHENTIC WORLDS Frontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge with a growing team of over 560 talented people, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label. FINANCIAL HIGHLIGHTS • Our major new game release in FY20 was a 100% own-IP title, Planet Zoo, • All four games, Elite Dangerous, Planet Coaster, Jurassic World Evolution which released exclusively on PC almost halfway through FY20, in and Planet Zoo, benefitted from Frontier’s ‘launch and nurture’ strategy in November 2019, and is Frontier’s biggest selling game to date on FY20, with each providing significant revenue contributions through both PC during an equivalent time period base game sales and paid-downloadable content (“PDLC”) • In comparison our major new game release in FY19 and our biggest • Strong trading performance delivered operating profit, as reported under selling game to date, Jurassic World Evolution, benefitted from a major IFRS, of £16.6 million for FY20 (FY19: £19.4 million), with operating profit existing global IP franchise and launched simultaneously on multiple margin maintained at 22% despite the lower level of revenue platforms, releasing on PC, PlayStation 4 and Xbox One at the start of • Cash balances increased by £10.4 million during the year to £45.8 million FY19 alongside the Jurassic World: Fallen Kingdom film in June 2018 (FY19: £35.3 million) • Total revenue in FY20 was £76.1 million (FY19: £89.7 million). -
Notice of Results and Trading Update
Notice of Results and Trading update Released : 15 January 2019 07:00 RNS Number : 0436N Frontier Developments PLC 15 January 2019 15 January 2019 Frontier Developments plc Notice of Results and Trading update Frontier Developments plc (AIM: FDEV, "Frontier", the "Company"), a leading developer and publisher of video games based in Cambridge, will report its interim financial results for the six months ended 30 November 2018 on Wednesday 6 February 2019. There will be a presentation to analysts at 9:30am on 6 February 2019 at the offices of Liberum at Ropemaker Place, 25 Ropemaker Street, London, EC2Y 9LY. For the six months to 30 November 2018, the Board expects to report record company financial results based on the successful launch of Jurassic World Evolution in June 2018 and the ongoing performance of Elite Dangerous and Planet Coaster, as Frontier continues its strategy of building long term franchises delivering multi‐year revenues. Frontier expects to report revenue of approximately £64 million for the period compared to £19 million recorded in the interim results last year. Based on trading performance in the first six months of the financial year, combined with sales over the Christmas holiday period, the Board remain comfortable with the analyst revenue projections of £75 million to £88 million for FY19 (the year ending 31 May 2019) and anticipate that revenue should exceed the mid‐point of this range. Jurassic World Evolution, which launched on PC, PlayStation 4 and Xbox One in June 2018 alongside the film release of Jurassic World: Fallen Kingdom, has been Frontier's most successful launch to date, achieving 1 million base game units within 5 weeks and has now crossed the 2 million base game unit threshold, 7 months after launch. -
A Record Year. an Exciting Future
FRONTIER DEVELOPMENTS PLC DEVELOPMENTS FRONTIER A RECORD YEAR. AN EXCITING FUTURE. EXCITING AN YEAR. RECORD A ANNUAL REPORT AND ACCOUNTS 2019 ACCOUNTS AND REPORT ANNUAL A RECORD YEAR. AN EXCITING FUTURE. FRONTIER DEVELOPMENTS PLC ANNUAL REPORT AND ACCOUNTS 2019 HIGHLIGHTS A RECORD YEAR. AN EXCITING FUTURE. Frontier is a world-class videogame developer and publisher, with a proven track record of launching multiple successful franchises with a strong post-launch nurturing strategy which delivers multi-year revenues. Each new release provides strong launch sales, while a combination of regular free and chargeable updates, together with active community support, ensures longevity of sales performance. Frontier is currently the UK’s largest independent studio and continues to grow. In the 12 months to 31 May 2019 Frontier recruited more than 120 people, growing headcount to over 460 staff in its Cambridge headquarters. In financial year 2019 Frontier grew revenue simulation, featuring authentic living animals, Frontier continues to grow its franchise portfolio by more than 160% and operating profit by rich management and limitless creativity, and is and its headcount in order to deliver long-term nearly 600% representing record financial coming exclusively on PC on 5 November 2019. revenue and earnings growth, and support the performance. This was delivered through ambition to be the most respected and highest In addition to Frontier’s core model of developing the success of Jurassic World Evolution quality entertainment company in the world. and publishing its own games, the Company is (June 2018) and the ongoing performance of partnering with other high-quality developers Frontier’s first two self-published titles, Elite to bring more games to market through the Dangerous (2014) and Planet Coaster (2016).