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Product Catalogue 2020 Contents
PRODUCT CATALOGUE 2020 CONTENTS 04 Our Story 44 EGO Power+ Multi-Tool 08 The EGO Power+ System 56 EGO Power+ Mowers 12 EGO Power+ Warranties 64 EGO Power+ Line Trimmers & Brush Cutter 14 EGO Power+ Batteries & Chargers 72 EGO Power+ Hedge Trimmers 25 EGO Power+ vs. Petrol 78 EGO Power+ Shrub / Grass Shears 30 EGO Power+ Professional-X Range 80 EGO Power+ Chainsaws 36 EGO Power+ Professional-X Line Trimmers / Brush Cutters 86 EGO Power+ Blowers 38 EGO Power+ Professional-X Rotocut 94 EGO Power+ Accessories 40 EGO Power+ Professional-X Hedge Trimmers 99 EGO Power+ Product Features 42 EGO Power+ Professional-X Blower 2 | CONTENTS CONTENTS | 3 Challenge 2025 is our commitment to changing the future of gardening for the better. People use their tools to improve the environment around them, so why use petrol – a power source that will ultimately destroy the atmosphere? We believe that the future for outdoor power equipment is battery powered, and we want you to join us in making battery the number one choice within five short years. The time has come to take up the challenge, and together, create a cleaner, quieter and safer future. EGO is part of a global manufacturing business Our commitment to a 2-megawatt photovoltaic power station. Known as established in 1993, employing over 7,000 a greener environment ‘The Blue Roof’ the power this generates, year-on-year, OUR people and producing over 10 million units each saves the equivalent of 755 tonnes of coal, as well as year, which are sold in over 30,000 outlets in EGO’s commitment to innovation is driven by a cutting Sulphur Dioxide emissions by 50 tonnes and STORY 65 countries worldwide. -
Printmgr File
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K Í ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2019 OR ‘ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Title of Each Class Trading Symbol Which Registered Annual Report Common Stock, $0.01 par value EA NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes Í No ‘ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ‘ No Í Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
4. Wargaming the Middle East: the Evolution of Simulated Battlefields from Chequerboards to Virtual Worlds and Instrumented Artificial Cities
4. Wargaming the Middle East: The Evolution of Simulated Battlefields from Chequerboards to Virtual Worlds and Instrumented Artificial Cities Janina Schupp Abstract Shortly after the end of a tank combat during the Gulf War, a team of US Army historians, scientists, and engineers flew to Iraq to gather detailed data of the battle. The collected information was used to create an exact virtual simulation of the combat for training. The mapping capability – offered by the resulting simulation game 73 Easting – to visualize the battlefield from any position and point in time revolutionized military exercises. With ongoing conflicts in the Middle East, these digital training cartographies are now linked to real bodies and vehicles through digital and mobile technologies during live training in artificially constructed villages. This chapter analyses this evolution and critically investigates the growing ‘gamification’ ensuing in these representations of Middle Eastern battlefields. Keywords: Wargames, Middle East, interactive battlespace, live simulations In war the experienced soldier reacts in the same way as the human eye does in the dark: the pupil expands to admit what little light there is, discerning objects by degrees, and finally seeing them indistinctly. By contrast, the novice is plunged into the deepest night. […] It is immensely important that no soldier, whatever his rank, should wait for war to expose him to those aspects of active service that amaze and confuse him when he first comes across them. (Clausewitz 1989, p. 122) Strohmaier, A. and A. Krewani (eds.), Media and Mapping Practices in the Middle East and North Africa: Producing Space. Amsterdam: Amsterdam University Press, 2021 doi 10.5117/9789462989092_ch04 96 JANINA SCHUPP The act of playing at war is deeply engrained in human history and has per- sisted to the present day in both professional and hobby culture. -
View the Manual
A Important Health Warning: Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing. © 2019 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”®, the Codemasters logo and “Grid”® are registered trademarks owned by Codemasters. “RaceNet”™ is a trademark of Codemasters. All rights reserved. Uses Bink Video. Copyright © 1997-2019 by RAD Game Tools, Inc. Powered by Wwise © 2006 - 2019 Audiokinetic Inc. All rights reserved. Ogg Vorbis Libraries © 2019, Xiph.Org Foundation. Portions of this software are copyright ©2019 The FreeType Project (www.freetype.org). All rights reserved. All other copyrights or trademarks are the property of their respective owners and are being used under license. -
Architecture and Implementation of the System for Serious Games in Unity 3D
Architecture and implementation of the system for serious games in Unity 3D Master Thesis Aleksei Penzentcev Brno, May 2015 Declaration Hereby I declare, that this paper is my original authorial work, which I have worked out by my own. All sources, references and literature used or excerpted during elaboration of this work are properly cited and listed in complete reference to the due source. Aleksei Penzentcev Advisor: RNDr. Barbora Kozliková, Ph.D. ii Acknowledgement I would like to thank my supervisor RNDr. Barbora Kozliková, Ph.D. for the opportunity to participate in the project of Department of Computer Graphics and Design, for her consultation and comments during the work on the thesis. Also I would like to thank Mgr. Jiří Chmelík, Ph.D. for the technical support and leading the mother project for my thesis called Newron1 and to all people participated in this project for inspiring communication and contribution to it. 1 http://www.newron.cz iii Abstract This thesis describes a way of designing architecture for a serious game in Unity 3D environment and implementation of interaction with the game via Kinect device. The architecture is designed using event-based system which makes easier adding new components into the game including support of other devices. The thesis describes main approaches used for creation of such system. The mini-game “Tower of Hanoi” is implemented as an example of usage event-based system. iv Keywords Unity 3D, game architecture, events, C#, game, game engines, Kinect, Tower of Hanoi, gestures recognition, patterns, singleton, observer, SortedList. v Contents 1 Introduction .................................................................................................... 5 2 Overview ....................................................................................................... -
Accelerating Worldwide Delivery of Game Builds
CODEMASTERS GAMES & SOFTWARE Accelerating Worldwide Delivery of Game Builds aT a GLanCe The Company the file transfer,” said Jonathan Humphrey, IT director at Codemasters. “Not only does industry Codemasters is a leading developer this slow down the process of getting a Games & Software and publisher of best-selling interactive game completed but it also creates a bigger entertainment products for a global audience margin for error.” products across multiple gaming platforms and Aspera Enterprise Server channels. Established in 1986, the company’s dominant brands include Colin McRae DiRT, “Aspera’s technology not only pro- Challenge Race Driver GRID, Overlord and Operation vides significantly faster transmission To counter the typical inefficiencies Flashpoint, and recently secured the exclusive speeds, which reduce the margin for of file delivery over the public inter- net, such as high network latency worldwide video game rights to Formula 1. error but also includes comprehensive and low bandwidth utilization, The award winning video game developer has security and data verification schemes which result in slow, unpredictable implemented Aspera high-speed file transfer and unreliable file transfers. to ensure that the possibility of cor- software to enable fast, secure and reliable ruption is reduced significantly. Plus, Benefits transmission and distribution of its game builds at global distances. adaptive bandwidth control allows • Multi-GB file transfers are faster, more predictable and completely concurrent transfers to run with -
Official Transcript of Proceedings Before the Postal Regulatory Commission
OFFICIAL TRANSCRIPT OF PROCEEDINGS BEFORE THE POSTAL REGULATORY COMMISSION In the Matter of: COMPLAINT OF GAMEFLY, INC. Docket No.: C2009-1 VOLUME V Pages: 668 through 957 Place: Washington, D.C. Date: July 28, 2010 HERITAGE REPORTING CORPORATION Official Reporters 1220 L Street, N.W., Suite 600 Washington, D.C. 20005 (202) 628-4888 668 POSTAL REGULATORY COMMISSION In the Matter of: COMPLAINT OF GAME FLY , INC. Docket No.: C2009-1 Main Hearing Room Postal Regulatory Commission 901 New York Avenue, N.W. Washington, D.C. Volume V Wednesday, July 28, 2010 The above-entitled matter came on for a hearing, pursuant to notice, at 9:45 a.m. BEFORE: HON. RUTH Y. GOLDWAY, Chairman HON. TONY HAMMOND, Vice Chairman HON. DAN G. BLAIR, Commissioner HON. NANCI E. LANGLEY, Commissioner HON MARK ACTON, Commissioner APPEARANCES: On Behalf of United States Postal Service: MICHAEL T. TIDWELL JAMES ME CONE United States Postal Service 475 L'Enfant Plaza West, S.W. Washington, D.C. 20260 (202) 268-6525 On behalf of GameFly: DAVID LEVY, Esquire MATTHEW FIELD, Esquire Venable LLP 575 7th Street, N.W. Washington, D.C. Heritage Reporting Corporation (202) 628-4888 669 APPEARANCES: On Behalf of Postal Regulatory Commission: MICHAEL RAVNITSKY KIRSINE DEBRY APRIL BOSTON DARCIE TOKIOKA PAUL HARRINGTON STEPHEN L. SHARFMAN Heritage Reporting Corporation (202) 628-4888 670 CON TEN T S VOIR WITNESSES: DIRECT CROSS REDIRECT RECROSS DIRE For the GameFly: Sander Glick By Mr. Levy 683 David Hodess By Mr. Levy 940 946 By Mecone 879 942 948 DOCUMENTS TRANSCRIBED INTO THE RECORD -
Designing Together Apart Computer Supported Collaborative Design in Architecture
Thomas Kvan M A (Cantab), M Arch (Calif) Designing Together Apart Computer Supported Collaborative Design in Architecture Submitted for the degree of Doctor of Philosophy The Open University Milton Keynes England Discipline Design and Innovation Submitted: December 1998 Revised: June 1999 DESIGNING TOGETHER APART i ABSTRACT .................................................................................................................................. VI ACKNOWLEDGEMENTS ........................................................................................................VII PUBLISHED WORK................................................................................................................ VIII ACRONYMS................................................................................................................................. IX 1 INTRODUCTION...................................................................................................................1 1.1 PROPOSITION OF THIS THESIS..............................................................................................6 1.2 STRUCTURE OF THE THESIS.................................................................................................9 2 DESIGNING TOGETHER APART ...................................................................................10 2.1 AN OVERVIEW ..................................................................................................................12 2.1.1 Technology in practices...........................................................................................14 -
The Relations Between Perceived Parent, Coach, and Peer Created
THE RELATIONS BETWEEN PERCEIVED PARENT, COACH, AND PEER CREATED MOTIVATIONAL CLIMATES, GOAL ORIENTATIONS, AND MENTAL TOUGHNESS IN HIGH SCHOOL VARSITY ATHLETES Nicholas M. Beck Dissertation Prepared for the Degree of DOCTOR OF PHILOSOPHY UNIVERSITY OF NORTH TEXAS August 2014 APPROVED: Trent A. Petrie, Major Professor Scott Martin, Committee Member Edward Watkins, Committee Member Camilo Ruggero, Committee Member Vicki Campbell, Chair of the Department of Psychology Mark Wardell, Dean of the Toulouse Graduate School Beck, Nicholas M. The Relations between Perceived Parent, Coach, and Peer Created Motivational Climates, Goal Orientations, and Mental Toughness in High School Varsity Athletes. Doctor of Philosophy (Counseling Psychology), August 2014, 91 pp., 3 tables, 2 figures, references, 130 titles. Determining the factors that contribute to mental toughness development in athletes has become a focus for researchers as coaches, athletes, and others extol its influence on performance success. In this study we examined a model of mental toughness development based on achievement goal theory, assessing the relations between motivational climates, goal orientations, and mental toughness. Five hundred ninety-nine varsity athletes, representing 13 different sports from six different high schools in a southwestern United States school district, participated in the study. Athletes completed self-report measures assessing parent, peer, and coach motivational climates, goal orientations, and their mental toughness. Initially, I examined the measurement model and found it fit the data well both in the exploratory (SRMR = .06; CFI = .94) and confirmatory (SRMR = .06; CFI = .95) samples. Second, the structural model was examined and found to fit the data well in both the exploratory (SRMR = .08; CFI = .93) and confirmatory samples (SRMR = .07, CFI = .95). -
Annual Report & Accounts 2020
DRIVEN BY AMBITION ANNUAL REPORT & ACCOUNTS 2020 w FOR OVER 30 YEARS CODEMASTERS HAS BEEN PUSHING BOUNDARIES 2020 WAS NO DIFFERENT. WE’VE ONLY JUST STARTED. STRATEGIC REPORT Our Highlights 02 Company Overview 02 Chairman’s Statement 04 Market Overview 06 Chief Executive’s Review 10 Our Strategy 14 Strategy in Action 16 12 Months at Codemasters 18 DiRT Rally 2.0 24 F1 2019 26 F1 Mobile Racing 28 GRID 29 Financial Review 30 Principal Risks and Mitigations 34 GOVERNANCE Board of Directors 36 Corporate Governance Statement 38 Audit Committee Report 42 Remuneration Committee Report 44 Directors’ Report 47 Statement of Directors Responsibilities 48 Independent Auditor’s Report to the Members of Codemasters Group Holdings plc 49 Codemasters produces FINANCIAL STATEMENTS iconic games and is a world leader in the Consolidated Income Statement 56 Consolidated Statement of Comprehensive Income 57 development and Statement of Changes in Equity 58 publishing of racing titles. Consolidated Statement of Financial Position 59 Consolidated Cash Flow Statement 60 Notes to the Consolidated Financial Statements 61 Company Statement of Financial Position 96 Company Statement of Changes in Equity 97 Notes to the Company Financial Statements 98 Company Information 102 S trategic R eport G IN POLE POSITION overnance Codemasters is a world-leader in the F inancial development and publishing of racing games across console, PC, streaming, S and mobile. It is the home of revered tatements franchises including DiRT, GRID and the F1® series of videogames. In November 2019, the Group acquired Slightly Mad Studios and added the award-winning Project CARS franchise to its portfolio alongside Fast & Furious Crossroads. -
Application of Investigative Psychology to Psychodynamic
APPLICATION OF INVESTIGATIVE PSYCHOLOGY TO PSYCHODYNAMIC AND HUMAN DEVELOPMENT THEORIES: EXAMINING TRAITS AND TYPOLOGIES OF SERIAL KILLERS BY JORDYN SMITH A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in Forensic Psychology California Baptist University School of Behavioral Sciences 2018 i ii SCHOOL OF BEHAVIORAL SCIENCES The thesis of Jordyn Smith, “Application of Investigative Psychology to Psychodynamic and Human Development Theories: Examining Traits and Typologies of Serial Killers,” approved by her Committee, has been accepted and approved by the Faculty of the School of Behavioral Sciences, in partial fulfillment of the requirements for the degree of Master of Arts in Forensic Psychology. Thesis Committee: _____________________________ Anne-Marie Larsen, Ph.D., Associate Professor _____________________________ Jenny E. Aguilar, PsyD., Director, Assistant Professor Committee Chairperson April 27, 2018 iii DEDICATION To my husband, son and dog. Your continuous encouragement and loving support throughout my educational endeavors transformed my dreams into a reality. iv ACKNOWLEDGMENTS I would like to acknowledge Dr. Jenny Aguilar and Dr. Anne- Marie Larsen for believing in my study and having patience with my countless inquiries. I would also like to acknowledge my parents, mother-in-law and father-in-law, and sister for allowing me time to study and attend class without worrying about my son. Lastly, I would like to acknowledge California Baptist University for giving me this opportunity. v ABSTRACT OF THE THESIS Application of Investigative Psychology to Psychodynamic and Human Development Theories: Examining Traits and Typologies of Serial Killers by Jordyn Smith School of Behavioral Sciences Jenny E. Aguilar, PsyD.