Bibliography
Total Page:16
File Type:pdf, Size:1020Kb
BIBLIOGRAPHY Andersen, Carrie. “Game of Drones: The Uneasy Future of the Soldier-Hero in Call of Duty: Black Ops II. Surveillance and Society, Vol. 12, No. 3, 360–376. Print. Anderson, Benedict. Imagined Communities. 1983. London: Verso, 2006. Print. Bennett, Philip. “American by Birth, Daughters Embrace Sandinista Way of Life.” Boston Globe. December 22, 1986. http://search.proquest.com. ezproxy.library.unlv.edu/docview/294401497?pq-origsite summon. = Accessed January 10, 2017. 1. Web. Baudrillard, Jean. “The Spirit of Terrorism.” The Spirit of Terrorism and Requiem for the Twin Towers. London: Verso, 2013. 3-34. Print. Blake, Boston. “Metal Gear Solid 5 Made $179 Million in 24 Hours.” Game Rant. January 2016. https://gamerant.com/metal-gear-solid-5-sales-day- one/. Accessed January 2, 2017. Web. Call of Duty 4: Modern Warfare. Infnity Ward. 2007. PS3. Campbell, Marjorie, et al. “Postdeployment PTSD and Addictive Combat Attachment Behaviors in U.S. Military Service Members.” The American Journal of Psychiatry, Vol. 173, No. 12 (Dec. 2016), 1171-1176. Print. Chang, Tao Hung. “The Battle of Fallujah: Lessons Learned on Military Operations on Urbanized Terrain (MOUT) in the 21st Century.” JUR. Vol. 6, No. 1 (Fall 2007). 31-38. Print. Chapman, Adam. Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. Routledge Advances in Game Studies Series. New York: Routledge, 2016. Print. Cinque, Toija. “David Bowie: Dancing with Madness and Proselytizing the Socio- political in Art and Life.” Celebrity Studies, Vol. 4, No. 3 (2013), 401-404. Print. © The Editor(s) (if applicable) and The Author(s) 2017 111 A.M. Green, Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V, DOI 10.1007/978-3-319-62749-6 112 BIBLIOGRAPHY Crecente, Brian. “Hideo Kojima on His Future and Breaking up with Konami, Metal Gear and Silent Hill.” Polygon. February 18, 2016. Accessed March 23, 2017. Web. Dawkins, Dan. “Metal Gear Solid 5 Is Unfnished? That’s Entirely the Point.” GamesRadar. Sept. 21, 2015. http://www.gamesradar.com/mgs5-unfn- ished-s-entirely-point/. Accessed December 31, 2016. Web. DeRosa, Aaron. “Analyzing Literature after 9/11.” Modern Fiction Studies, Vol. 51, No. 3 (Fall 2011), 607-618. Print. Domsch, Sebastian. Storyplaying: Agency and Narrative in Video Games. Berlin: De Gruyter, 2013. Print. Egenfeldt-Nielsen, Simon, Jonas Heide Smith, and Susana Pajares Tosca. Understanding Video Games: The Essential Introduction. New York: Routledge, 2016. Print. Ferreira, Manuel Ennes. “Angola: Confict and Development, 1961-2002.” The Economics of Peace and Security Journal, Vol 1, No. 1 (2006), 24-28. Print. Gracie, Alison et al. “The Association between Traumatic Experience, Paranoia, and Hallucinations: A Test of the Predictions of Psychological Models.” Acta Psychiatrica Scandinavia, Vol. 116, No. 4 (Oct. 2007), 280-289. Print. Gregory, Derek. “The Black Flag: Guantanamo Bay and the Space of Exception.” Geografska Annaler, Vol. 88, No. 4 (2006), 405-427. Print. Hautzinger, Sarah and Jean Scandlyn. Beyond Post-Traumatic Stress: Homefront Struggles with the Wars on Terror. Walnut Creek: Left Coast Press, 2014. Print. Henrie, Mark. “War without End.” First Things: A Monthly Journal of Religion and Political Life, February 2013, 47-48. Print. “Interview with Hideo Kojima by IGN - Metal Gear Solid V: The Phantom Pain.” YouTube, uploaded by Konami Videos, March 15, 2015, https:// www.youtube.com/watch?v pPMxmxst1JU&t 91s. = = Jackson, Linda A. and Alexander I. Games. “Video Games and Creativity.” Video Games and Creativity. Ed. Garo Green and James C. Kaufman. London: Elsevier, 2015. 3-38. Print. Junger, Sebastian. “How PTSD Became a Problem Far Beyond the Battlefeld.” Vanity Fair. June 2015. http://www.vanityfair.com/news/2015/05/ptsd- war-home-sebastian-junger. Accessed January 8, 2017. Web. Kampwirth, Karen. “Legislating Personal Politics in Sandinista Nicaragua, 1979- 1992.” Women’s Studies International Forum, Vol. 21, No. 1 (1998), 53-64. Print. Keiser, Joe. “Metal Gear Solid V: The Phantom Pain Is Intense, Audacious, and Very Sorry.” A.V. Club. Sept. 22, 2015. http://www.avclub.com/review/metal- gear-solid-v-phantom-pain-intense-audacious--225595. Accessed December 31, 2016. Web. Keogh, Brendan. Killing is Harmless: A Critical Reading of Spec Ops: The Line. Marden: Stolen Projects, 2012. Kindle E-Book. BIBLIOGRAPHY 113 Keynan, Irit. Psychological War Trauma and Society: Like a Hidden Wound. London: Routledge, 2015. Print. Klasen, Fionna et al. “Posttraumatic Resilience in Former Ugandan Child Soldiers.” Child Development, Vol. 81, No. 4 (July/Aug 2010), 1096-1113. Print. Kohler, Chris. “Hideo Kojima, the Legendary Creator of Metal Gear Solid on His Weird New Game.” Wired. June 22, 2016. Accessed March 23, 2017. Web. Kratsch, Benjamin. “Hideo Kojima on the Birth of Death Stranding. Red Bull. December 9, 2016. Accessed March 23, 2017. Web. Lamberg, Lynne. “Reclaiming Child Soldiers’ Lost Lives.” Medical News and Perspectives, Vol. 292, No. 5, 1-3. Print. Lamothe, Dan. “Remembering the Iraq War’s Bloodiest Battle, 10 Years Later.” The Washington Post. Nov. 14, 2014. https://www.washingtonpost.com/ news/checkpoint/wp/2014/11/04/remembering-the-iraq-wars-bloodiest- battle-10-years-later/?utm_term 78a48cabc7a8. Accessed December 28, = 2016. Web. Langewiesche, William. “Rules of Engagement.” Vanity Fair. November 2016. http://www.vanityfair.com/news/2006/11/haditha200611. Accessed January 3, 2017. Web. Lennon, Chad. “Detainees in the Global War on Terrorism aboard Guantanamo Bay.” Touro Law Review, Vol 31, No. 4 (Aug. 2015), 1013-1041. Print. Mande, Anupama. “Subaltern Studies and the Historiography of the Sandinista Miskitu Confict in Nicaragua, 1979–1990.” Paper presented at the Latin American Studies Association 2000 Annual Meeting. http://lasa.international. pitt.edu/lasa2000/mande.pdf. Accessed January 10, 2017. 1-20. Web. Mantello, Peter. “Military Shooter Video Games and the Ontopolitics of Derivative Wars and Arms Culture.” The American Journal of Economics and Sociology, Vol. 76, No. 2 (March 2017), 483-521. Print. Mass Effect Triology. BioWare. 2012. PS3. Mead, Corey. “Virtual-Reality Videogames May Be the Best Treatment for PTSD.” The Daily Beast. September 26, 2013. http://www.thedailybeast. com/the-hero-project/articles/2013/09/26/virtual-reality-video-games- may-be-the-best-treatment-for-ptsd.html. Accessed December 27, 2016. Web. Meagher, Ilona. Moving a Nation to Care: Post-Traumatic Stress Disorder and America’s Returning Troops. New York: IG Publishing, 2007. Print. Meer, Alec. “A Metal Gear Virgin’s Phantom Pain Diary, Day 1: What?” Rock Paper Shotgun. https://www.rockpapershotgun.com/2015/09/01/mgsv- pc-review-in-progress/. September 1, 2015. Accessed January 11, 2017. Web. Metal Gear Solid 5: Ground Zeroes. Kojima Productions. 2014. PS4. 114 BIBLIOGRAPHY Metal Gear Solid 5: The Phantom Pain. Kojima Productions. 2015. PS4. Mielke, James. “Metal Gear Visionary Hideo Kojima: ‘I Want to Create Games until I Die.’” Glixel. February 2, 2017. Accessed March 23, 2017. Web. Murray, Mark. J. “Extraordinary Rendition and U.S. Counterterrorism Policy.” Journal of Strategic Security, Vol. 4, No. 3 (Fall 2011), 15-28. Print. Murray, Soraya. “Race, Gender and Genre in Spec Ops: The Line.” Film Quarterly, Vol. 70, No. 2 (Winter 2016), 38-48. Print. Nortvedt, Finn and Gunn Engelsrud. “‘Imprisoned in Pain:’ Analyzing Personal Experiences of Phantom Pain.” Medicine, Health Care, and Philosophy, Vol. 17, No. 4 (Nov. 2014), 599-608. Print. O’Brien, Lucy. “Metal Gear Solid 5: Ground Zeroes Review.” IGN. March 18, 2014. http://www.ign.com/articles/2014/03/18/metal-gear-solid-5-ground- zeroes-review. Accessed January 10, 2017. Web. Olson, Charles. Call Me Ishmael: A Study of Melville and the Genesis of Moby Dick. New York: Reynal and Hitchcock, 1947. Print. Payne, Matthew Thomas. “Marketing Military Realism in Call of Duty 4: Modern Warfare. Games and Culture, Vol. 7, No. 4 (2012), 305-327. Print. ———. Playing War: Military Video Games after 9/11. New York: New York UP, 2016. Print. ———. “War Bytes: The Critique of Militainment in Spec Ops: The Line. Critical Studies in Media Communication, Vol. 31, No. 4 (Oct. 2014), 265-282. Print. Pötzsch, Holger. “Selective Realism: Filtering Experiences of War and Violence in First- and Third-Person Shooters.” Games and Culture, Vol. 12, No. 2 (2017), 156-180. Print. Reiner, Andrew. “An Interview with Hideo Kojima.” Game Informer. June 15, 2016. Accessed March 23, 2017. Web. Sawicki, John. “Why Terrorists Use Female and Child Suicide Bombers.” Health Progress, Vol. 97, No. 4 (July 2016), 38-42. Print. Spec Ops: The Line. 2K Games. 2012. PS3. Video Game. Sprusansky, Dale. “Guantanamo Bay: Year 14.” The Washington Report on Middle East Affairs, Vol. 35, No. 2 (Mar/April 2016), 49-51. Print. Sutton, Julie and Jos De Backer. “Music, Trauma and Silence: The State of the Art.” The Arts in Psychotherapy, Vol. 36 (2009), 75-83. Print. Tatar, Bradley. “State Formation and Social Memory in Sandinista Politics.” Latin American Perspectives, Vol. 36, No 5 (Sept. 2009), 157-177. Print. Tavinor, Grant. “Tension and Opportunity: Creativity in the Video Gaming Medium.” Video Games and Creativity. Ed. Garo Green and James C. Kaufman. London: Elsevier, 2015. 263-284. Print. Tettegah, Sharon Y. and David Huang Wenhao. Emotions, Technology, and Digital Games. London: Elsevier, 2016. Print. BIBLIOGRAPHY 115 Vafa, Amirhossein. Recasting American and Persian Literatures: Local Histories and Formative Geographies from Moby-Dick to Missing Soluch. Palgrave McMillan, 2016. Print. Verhulsdonck, Gustav and Marohang Limbu. “A Match Made in “Outer Heaven:” The Digital Age Vis-à-Vis the Bomb in Guns of the Patriots.” Digital Rhetoric and Global Literacies: Communication Modes and Digital Practices in the Networked World. Ed. Gustav Verhulsdonck and Marohang Limbu. Hershey: IGI Global, 2013. 247-281. Print. Webb-Murphy, Jennifer et al. “Operational Stress and Correlates of Mental Health among Joint Task Force Guantanamo Bay Military Personnel.” Journal of Traumatic Stress, Vol. 28 (Dec.