Bibliography

Total Page:16

File Type:pdf, Size:1020Kb

Bibliography BIBLIOGRAPHY Andersen, Carrie. “Game of Drones: The Uneasy Future of the Soldier-Hero in Call of Duty: Black Ops II. Surveillance and Society, Vol. 12, No. 3, 360–376. Print. Anderson, Benedict. Imagined Communities. 1983. London: Verso, 2006. Print. Bennett, Philip. “American by Birth, Daughters Embrace Sandinista Way of Life.” Boston Globe. December 22, 1986. http://search.proquest.com. ezproxy.library.unlv.edu/docview/294401497?pq-origsite summon. = Accessed January 10, 2017. 1. Web. Baudrillard, Jean. “The Spirit of Terrorism.” The Spirit of Terrorism and Requiem for the Twin Towers. London: Verso, 2013. 3-34. Print. Blake, Boston. “Metal Gear Solid 5 Made $179 Million in 24 Hours.” Game Rant. January 2016. https://gamerant.com/metal-gear-solid-5-sales-day- one/. Accessed January 2, 2017. Web. Call of Duty 4: Modern Warfare. Infnity Ward. 2007. PS3. Campbell, Marjorie, et al. “Postdeployment PTSD and Addictive Combat Attachment Behaviors in U.S. Military Service Members.” The American Journal of Psychiatry, Vol. 173, No. 12 (Dec. 2016), 1171-1176. Print. Chang, Tao Hung. “The Battle of Fallujah: Lessons Learned on Military Operations on Urbanized Terrain (MOUT) in the 21st Century.” JUR. Vol. 6, No. 1 (Fall 2007). 31-38. Print. Chapman, Adam. Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. Routledge Advances in Game Studies Series. New York: Routledge, 2016. Print. Cinque, Toija. “David Bowie: Dancing with Madness and Proselytizing the Socio- political in Art and Life.” Celebrity Studies, Vol. 4, No. 3 (2013), 401-404. Print. © The Editor(s) (if applicable) and The Author(s) 2017 111 A.M. Green, Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V, DOI 10.1007/978-3-319-62749-6 112 BIBLIOGRAPHY Crecente, Brian. “Hideo Kojima on His Future and Breaking up with Konami, Metal Gear and Silent Hill.” Polygon. February 18, 2016. Accessed March 23, 2017. Web. Dawkins, Dan. “Metal Gear Solid 5 Is Unfnished? That’s Entirely the Point.” GamesRadar. Sept. 21, 2015. http://www.gamesradar.com/mgs5-unfn- ished-s-entirely-point/. Accessed December 31, 2016. Web. DeRosa, Aaron. “Analyzing Literature after 9/11.” Modern Fiction Studies, Vol. 51, No. 3 (Fall 2011), 607-618. Print. Domsch, Sebastian. Storyplaying: Agency and Narrative in Video Games. Berlin: De Gruyter, 2013. Print. Egenfeldt-Nielsen, Simon, Jonas Heide Smith, and Susana Pajares Tosca. Understanding Video Games: The Essential Introduction. New York: Routledge, 2016. Print. Ferreira, Manuel Ennes. “Angola: Confict and Development, 1961-2002.” The Economics of Peace and Security Journal, Vol 1, No. 1 (2006), 24-28. Print. Gracie, Alison et al. “The Association between Traumatic Experience, Paranoia, and Hallucinations: A Test of the Predictions of Psychological Models.” Acta Psychiatrica Scandinavia, Vol. 116, No. 4 (Oct. 2007), 280-289. Print. Gregory, Derek. “The Black Flag: Guantanamo Bay and the Space of Exception.” Geografska Annaler, Vol. 88, No. 4 (2006), 405-427. Print. Hautzinger, Sarah and Jean Scandlyn. Beyond Post-Traumatic Stress: Homefront Struggles with the Wars on Terror. Walnut Creek: Left Coast Press, 2014. Print. Henrie, Mark. “War without End.” First Things: A Monthly Journal of Religion and Political Life, February 2013, 47-48. Print. “Interview with Hideo Kojima by IGN - Metal Gear Solid V: The Phantom Pain.” YouTube, uploaded by Konami Videos, March 15, 2015, https:// www.youtube.com/watch?v pPMxmxst1JU&t 91s. = = Jackson, Linda A. and Alexander I. Games. “Video Games and Creativity.” Video Games and Creativity. Ed. Garo Green and James C. Kaufman. London: Elsevier, 2015. 3-38. Print. Junger, Sebastian. “How PTSD Became a Problem Far Beyond the Battlefeld.” Vanity Fair. June 2015. http://www.vanityfair.com/news/2015/05/ptsd- war-home-sebastian-junger. Accessed January 8, 2017. Web. Kampwirth, Karen. “Legislating Personal Politics in Sandinista Nicaragua, 1979- 1992.” Women’s Studies International Forum, Vol. 21, No. 1 (1998), 53-64. Print. Keiser, Joe. “Metal Gear Solid V: The Phantom Pain Is Intense, Audacious, and Very Sorry.” A.V. Club. Sept. 22, 2015. http://www.avclub.com/review/metal- gear-solid-v-phantom-pain-intense-audacious--225595. Accessed December 31, 2016. Web. Keogh, Brendan. Killing is Harmless: A Critical Reading of Spec Ops: The Line. Marden: Stolen Projects, 2012. Kindle E-Book. BIBLIOGRAPHY 113 Keynan, Irit. Psychological War Trauma and Society: Like a Hidden Wound. London: Routledge, 2015. Print. Klasen, Fionna et al. “Posttraumatic Resilience in Former Ugandan Child Soldiers.” Child Development, Vol. 81, No. 4 (July/Aug 2010), 1096-1113. Print. Kohler, Chris. “Hideo Kojima, the Legendary Creator of Metal Gear Solid on His Weird New Game.” Wired. June 22, 2016. Accessed March 23, 2017. Web. Kratsch, Benjamin. “Hideo Kojima on the Birth of Death Stranding. Red Bull. December 9, 2016. Accessed March 23, 2017. Web. Lamberg, Lynne. “Reclaiming Child Soldiers’ Lost Lives.” Medical News and Perspectives, Vol. 292, No. 5, 1-3. Print. Lamothe, Dan. “Remembering the Iraq War’s Bloodiest Battle, 10 Years Later.” The Washington Post. Nov. 14, 2014. https://www.washingtonpost.com/ news/checkpoint/wp/2014/11/04/remembering-the-iraq-wars-bloodiest- battle-10-years-later/?utm_term 78a48cabc7a8. Accessed December 28, = 2016. Web. Langewiesche, William. “Rules of Engagement.” Vanity Fair. November 2016. http://www.vanityfair.com/news/2006/11/haditha200611. Accessed January 3, 2017. Web. Lennon, Chad. “Detainees in the Global War on Terrorism aboard Guantanamo Bay.” Touro Law Review, Vol 31, No. 4 (Aug. 2015), 1013-1041. Print. Mande, Anupama. “Subaltern Studies and the Historiography of the Sandinista Miskitu Confict in Nicaragua, 1979–1990.” Paper presented at the Latin American Studies Association 2000 Annual Meeting. http://lasa.international. pitt.edu/lasa2000/mande.pdf. Accessed January 10, 2017. 1-20. Web. Mantello, Peter. “Military Shooter Video Games and the Ontopolitics of Derivative Wars and Arms Culture.” The American Journal of Economics and Sociology, Vol. 76, No. 2 (March 2017), 483-521. Print. Mass Effect Triology. BioWare. 2012. PS3. Mead, Corey. “Virtual-Reality Videogames May Be the Best Treatment for PTSD.” The Daily Beast. September 26, 2013. http://www.thedailybeast. com/the-hero-project/articles/2013/09/26/virtual-reality-video-games- may-be-the-best-treatment-for-ptsd.html. Accessed December 27, 2016. Web. Meagher, Ilona. Moving a Nation to Care: Post-Traumatic Stress Disorder and America’s Returning Troops. New York: IG Publishing, 2007. Print. Meer, Alec. “A Metal Gear Virgin’s Phantom Pain Diary, Day 1: What?” Rock Paper Shotgun. https://www.rockpapershotgun.com/2015/09/01/mgsv- pc-review-in-progress/. September 1, 2015. Accessed January 11, 2017. Web. Metal Gear Solid 5: Ground Zeroes. Kojima Productions. 2014. PS4. 114 BIBLIOGRAPHY Metal Gear Solid 5: The Phantom Pain. Kojima Productions. 2015. PS4. Mielke, James. “Metal Gear Visionary Hideo Kojima: ‘I Want to Create Games until I Die.’” Glixel. February 2, 2017. Accessed March 23, 2017. Web. Murray, Mark. J. “Extraordinary Rendition and U.S. Counterterrorism Policy.” Journal of Strategic Security, Vol. 4, No. 3 (Fall 2011), 15-28. Print. Murray, Soraya. “Race, Gender and Genre in Spec Ops: The Line.” Film Quarterly, Vol. 70, No. 2 (Winter 2016), 38-48. Print. Nortvedt, Finn and Gunn Engelsrud. “‘Imprisoned in Pain:’ Analyzing Personal Experiences of Phantom Pain.” Medicine, Health Care, and Philosophy, Vol. 17, No. 4 (Nov. 2014), 599-608. Print. O’Brien, Lucy. “Metal Gear Solid 5: Ground Zeroes Review.” IGN. March 18, 2014. http://www.ign.com/articles/2014/03/18/metal-gear-solid-5-ground- zeroes-review. Accessed January 10, 2017. Web. Olson, Charles. Call Me Ishmael: A Study of Melville and the Genesis of Moby Dick. New York: Reynal and Hitchcock, 1947. Print. Payne, Matthew Thomas. “Marketing Military Realism in Call of Duty 4: Modern Warfare. Games and Culture, Vol. 7, No. 4 (2012), 305-327. Print. ———. Playing War: Military Video Games after 9/11. New York: New York UP, 2016. Print. ———. “War Bytes: The Critique of Militainment in Spec Ops: The Line. Critical Studies in Media Communication, Vol. 31, No. 4 (Oct. 2014), 265-282. Print. Pötzsch, Holger. “Selective Realism: Filtering Experiences of War and Violence in First- and Third-Person Shooters.” Games and Culture, Vol. 12, No. 2 (2017), 156-180. Print. Reiner, Andrew. “An Interview with Hideo Kojima.” Game Informer. June 15, 2016. Accessed March 23, 2017. Web. Sawicki, John. “Why Terrorists Use Female and Child Suicide Bombers.” Health Progress, Vol. 97, No. 4 (July 2016), 38-42. Print. Spec Ops: The Line. 2K Games. 2012. PS3. Video Game. Sprusansky, Dale. “Guantanamo Bay: Year 14.” The Washington Report on Middle East Affairs, Vol. 35, No. 2 (Mar/April 2016), 49-51. Print. Sutton, Julie and Jos De Backer. “Music, Trauma and Silence: The State of the Art.” The Arts in Psychotherapy, Vol. 36 (2009), 75-83. Print. Tatar, Bradley. “State Formation and Social Memory in Sandinista Politics.” Latin American Perspectives, Vol. 36, No 5 (Sept. 2009), 157-177. Print. Tavinor, Grant. “Tension and Opportunity: Creativity in the Video Gaming Medium.” Video Games and Creativity. Ed. Garo Green and James C. Kaufman. London: Elsevier, 2015. 263-284. Print. Tettegah, Sharon Y. and David Huang Wenhao. Emotions, Technology, and Digital Games. London: Elsevier, 2016. Print. BIBLIOGRAPHY 115 Vafa, Amirhossein. Recasting American and Persian Literatures: Local Histories and Formative Geographies from Moby-Dick to Missing Soluch. Palgrave McMillan, 2016. Print. Verhulsdonck, Gustav and Marohang Limbu. “A Match Made in “Outer Heaven:” The Digital Age Vis-à-Vis the Bomb in Guns of the Patriots.” Digital Rhetoric and Global Literacies: Communication Modes and Digital Practices in the Networked World. Ed. Gustav Verhulsdonck and Marohang Limbu. Hershey: IGI Global, 2013. 247-281. Print. Webb-Murphy, Jennifer et al. “Operational Stress and Correlates of Mental Health among Joint Task Force Guantanamo Bay Military Personnel.” Journal of Traumatic Stress, Vol. 28 (Dec.
Recommended publications
  • Efootball PES 2021 MOBILE REACHES 350 MILLION DOWNLOADS
    Nov 12, 2020 10:08 GMT eFootball PES 2021 MOBILE REACHES 350 MILLION DOWNLOADS The milestone will be celebrated with three in-game campaigns Konami Digital Entertainment, B.V. today announced that eFootball PES 2021 Mobile has been downloaded more than 350 million times. To commemorate the milestone, along with this year being the franchise’s 25th anniversary, KONAMI will be running three in-game campaigns starting from today. Between November 12th – November 19th, users who log in will receive three Special Agents for Juventus Iconic Moments. One week later, between November 19th – November 26th, users who log in will receive three Special Agents for Manchester United Iconic Moments. During the campaign period, November 12th – November 30th, mobile and console users will also receive the following items as a reward as each total goal milestone is reached: • 50M - Black Ball x1 • 100M - Black Ball x3 • 150M - Contract renewal ticket x35 • 200M - Level trainer (Big) x35 • 250M - myClub Coin x350 • 350M - Legends: Worldwide Clubs x1 KONAMI has also announced the introduction of Player Packs for Mobile – purchasable packs focusing on one individual superstar player. Each pack comes with their Iconic Moment variant, myClub Coins, an original menu theme and Special Agents. Only one Player Pack can be purchased per account, costing €17.99 / £15.99 each. The three available packs are as follows: • "The Kiss" Messi Pack • "High-Flying" C.Ronaldo Pack • "Step and Fire" Rashford Pack Finally, KONAMI has announced a new loyalty scheme for the eFootball PES series, starting with PES 2021 – eFootball Points*. This cross-platform reward system gives players additional ways to earn amazing bonuses by engaging with core titles in the PES franchise.
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Das Nintendo-Schummelbuch
    AÄ«i8®Ä' INHALTSVERZEICHNIS VORWORT 1 TAUSEND DANK 2 DER AUTOR 2 CAME BOY CHEATS 4 ADDAMS FAMILY 4 DEAD HEAT SCRAMB 14 ADVENTURE ISLAND 4 DR. FRANKEN 15 ADVENTURES OF LOLO 4 DR. FRANKEN II 15 AFTERBURST 4 DYNABLASTER 15 ALLEYWAY 4 ELEVATOR ACTION 15 BART VS THE JUGGERNAUTS 5 F-15 STRIKE EAGLE 15 BATMAN 5 FACEBALL 2000 |6 BATTLE BULL 5 FERRARI GRAND PRIX CHALLENGE |6 BATTLE PING PONG 6 FINAL FANTASY LEGEND II 17 BATTLETOADS 6 FLAPPY SPECIAL 17 BATTLE UNIT ZEOTH 6 FORTRESS OF FEAR i8 BEST OF THE BEST 7 GARFIELD i8 BILL £ TED’S EXCELLENT GARGOYLE’S QUEST 19 ADVENTURE 7 GODZILLA 19 BLASTER MASTER BOY 7 GOLF 20 BOMBERBOY 7 HUDSON HAWK 20 BOMBERMAN 8 HUMANS 20 BOOMERS ADVENTURE 8 JAMES BOND JR. 21 BUBBLE BOBBLE 9 KID DRACULA 21 BUGS BUNNY 10 KID ICARUS 21 BURAI FIGHTER 10 KING OF THE ZOO 21 BURAI FIGHTER DELUXE II KIRBY’S DREAMLAND 22 BURGER TIME DELUXE II KIRBY’S PINBALL LAND 22 CAPTAIN PLANET II KLAX 22 CAPTAIN SKYHAWK 12 KRUSTY’S FUNHOUSE 22 CASTLEVANIA 12 LEMMINGS 23 CASTLEVANIA II 12 LOCK’N’CHASE 23 CATRAP 12 LOONEY TUNES 24 CHESSMASTER 13 MEGA MAN 24 CHOPLIFTER II '3 MEGA MAN 2 24 CRAZY CASTLE 2 '3 MERCENARY FORCE 25 DEADALIAN OPUS 14 METAL GEAR 25 AAICKEY AAOUSE 25 TINY TOONS 2 40 MICKEY’S DANGEROUS CHASE 25 TOM 8 JERRY 40 NARC 26 TOP GUN 40 NINJA BOY 26 TOP GUN II 40 NINJA GAIDEN 26 TURRICAN 41 OPERATION C 26 ULTIMA 41 PARODIUS 26 WHO FRAMED ROGER RABBIT 41 PIPE DREAM 27 WIZARDS & WARRIORS - POWER MISSION 27 THE FORTRESS OF FEAR 41 PRINCE OF PERSIA 27 WORLD BEACH VOLLEY 42 PROBOTECTOR 28 WORLD CUP SOCCER 42 PUZZNIC 28 ZELDA - LINKS
    [Show full text]
  • Super Bomberman R Online Erscheint Schon Bald Auch Für Playstation, Xbox, Switch Und Pc
    PRESSEMELDUNG 16. März 2021 SUPER BOMBERMAN R ONLINE ERSCHEINT SCHON BALD AUCH FÜR PLAYSTATION, XBOX, SWITCH UND PC Konami Digital Entertainment, B.V. verkündete heute, dass SUPER BOMBERMAN R ONLINE schon sehr bald Free-to-play* für PlayStation®4, Xbox One, Nintendo Switch™und PC via Steam als digitaler Download zur Verfügung stehen wird. *Je nach Plattform kann ein kostenpflichtiges Abonnement zum Onlinespielen benötigt werden (separat erhältlich). Ursprünglich für Stadia veröffentlicht, orientiert sich SUPER BOMBERMAN R ONLINE an beliebten Spielelementen von Super Bomberman R – natürlich samt Rückkehr der acht Bomberman Bros – und bietet den Spielern einen aufregenden Online-Battle-Royale mit bis zu 64 Spielern im für die Reihe neuen “Kampf 64”-Modus. Official Website – LINK Stadia Store Page – LINK Während Bomberman mit dem Gameplay zurückkehrt, welches das Franchise einst zu einem Partyspiel-Klassiker machte – durch Schlachtfelder sprengen und versteckte Power-ups finden und diese nutzen, um Gegner wegzupusten – bricht die Action in SUPER BOMBERMAN R ONLINE mit dem “Kampf 64”-Modus zu neuen Höhenflügen auf. In diesem originellen Battle Royale-Erlebnis verteilen sich bis zu 64 Spieler auf 16 Start-Schlachtfelder. Mit jedem beendeten Schlachtfeld und besiegten Spielern verringert sich die Anzahl der zur Verfügung stehenden Schlachtfelder weiter, bis zum ultimativen Kampf um den Titel zwischen den letzten Überlebenden. SUPER BOMBERMAN R ONLINE bringt über 100 Individualisierungsmöglichkeiten wie zahlreiche Kostüme, Accessoires und, zum ersten Mal überhaupt, Skins für die Bomben, die sowohl die Bombe selbst als auch die Explosion der Bombe optisch verändern. Die Spieler können sich mit dem optionalen Premium-Pack (UVP 9,99 €) noch weiter von der Masse abheben und erhalten Zugriff auf 14 zusätzliche Bomber-Charaktere, die eine Hommage an klassische KONAMI-IPs wie Gradius, Silent Hill, Castlevania und mehr darstellen.
    [Show full text]
  • “The Power of Football” Continues with PES2019/WINNING ELEVEN As KONAMI Announces 9 New Authentic League Licenses
    Konami Digital Entertainment May 23, 2018 “The Power of Football” Continues with PES2019/WINNING ELEVEN as KONAMI Announces 9 New Authentic League Licenses Konami Digital Entertainment has today announced that PES2019/WINNING ELEVEN will feature nine new fully licensed leagues, with seven confirmed and two to be announced at a later date. This announcement is part of KONAMI’s ongoing commitment to increase the number of licenses within the PES series. The confirmed seven new authentic leagues available in PES2019/WINNING ELEVEN include: Danish Superliga, Portugal’s Liga NOS, Belgium Pro League, Swiss Super League, Scotland’s Ladbrokes Premiership, Superliga Argentine, and exclusive to PES2019/WINNING ELEVEN, the Russian Premier Liga. All teams within the leagues will be fully licensed in PES2019/WINNING ELEVEN as well. KONAMI is especially thrilled to have signed the rights for the Russian Premier Liga exclusively, making PES2019/WINNING ELEVEN the only football game on the market where fans can have access to the entire league featuring top clubs such as CSKA Moscow, Zenit St Petersburg and Spartak Moscow. With the latest PES instalment being made available on 4K HDR across all platforms as well as the use of ‘Enlighten’ software for true-to-life visual effects and real time ‘Global Illumination’ lighting and shadows, PES2019/WINNING ELEVEN will offer fans improved in-game graphics. This means better crowd detail, real grass textures and the return of the incredibly popular snow weather effect making those matches in Moscow even more realistic! PES2019/WINNING ELEVEN will be available on PlayStation®4, Xbox One™ and PC via Steam on August 28th in the Americas and August 30th globally.
    [Show full text]
  • Download 80 PLUS 4983 Horizontal Game List
    4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B.
    [Show full text]
  • List of Teen Zone Games
    Gaming is Available When the Teen Zone is Staffed Must be Ages 13-19 & Have a Valid Library Card in Good Standing to Play Battlefield 1 Assassin’s Creed IV: Black Flag Battlefield 4 Battlefield 4 Gears of War 4 Call of Duty: Ghosts Halo 5 Call of Duty: Black Ops III Call of Duty: Infinite Warfare Army of Two Battalion Wars 2 Dark Souls III Assassin’s Creed Boom Blox Batman: Arkham Asylum & City Cabela’s Big Game Hunter 2010 Deus Ex Battlefield: 3 & Bad Company Cooking Mama Cookoff Fallout 4 BioShock DDR Hottest Party 2 Mortal Kombat X Burnout Paradise Dancing with the Stars Ace Combat 6 Call of Duty: Modern Warfare 1, 2 & 3 Deca Sports Avatar: The Game Star Wars Battlefront Call of Duty: World at War Geometry Wars Galaxies Batman: Arkham Asylum The Witcher Wild Hunt Call of Duty: Black Ops 1 & 2 Glee Karaoke Crackdown Uncharted 4: A Thief’s End Condemned 2: Bloodshot Just Dance 2, 3 & 4 Dead or Alive 4 Dead Space Legend of Zelda Twilight Princess DeadRising Devil May Cry 4 Lego: Batman 1, 2 & Star Wars Earth Defense Force 2017 Fallout 3 Mario & Sonic at the Olympic Games F.E.A.R. 2 FIFA 08 Mario Party 8 Gears of War: 1, 2 & 3 Fight Night Round 3 Mario Strikers Charged Halo: 3, 4, ODST & Wars Ghost Recon 2 MarioKart Left for Dead: 1 & 2 Dance Dance Revolution Guitar Hero: 3, 5, Aerosmith, Metallica Medal of Honor Heroes 2 Lost Planet God of War II & World Tour Metroid Prime Guitar Hero 2 Madden NFL: 09, 10 & 12 Madden NFL 09 New Carnival Games NBA 2K8 Madden 08 Metal Gear Solid 4 No More Heroes NCAA 08 Football NCAA Football 08 Mortal Kombat vs.
    [Show full text]
  • The History of Video Game Music from a Production Perspective
    Digital Worlds: The History of Video Game Music From a Production Perspective by Griffin Tyler A thesis submitted in partial fulfillment of the requirements for the degree, Bachelor in Arts Music The Colorado College April, 2021 Approved by ___________________________ Date __May 3, 2021_______ Prof. Ryan Banagale Approved by ___________________________ Date ___________________May 4, 2021 Prof. Iddo Aharony 1 Introduction In the modern era of technology and connectivity, one of the most interactive forms of personal entertainment is video games. While video games are arguably at the height of popularity amid the social restrictions of the current Covid-19 pandemic, this popularity did not pop up overnight. For the past four decades video games have been steadily rising in accessibility and usage, growing from a novelty arcade activity of the late 1970s and early 1980s to the globally shared entertainment experience of today. A remarkable study from 2014 by the Entertainment Software Association found that around 58% of Americans actively participate in some form of video game use, the average player is 30 years old and has been playing games for over 13 years. (Sweet, 2015) The reason for this popularity is no mystery, the gaming medium offers storytelling on an interactive level not possible in other forms of media, new friends to make with the addition of online social features, and new worlds to explore when one wishes to temporarily escape from the monotony of daily life. One important aspect of video game appeal and development is music. A good soundtrack can often be the difference between a successful game and one that falls into obscurity.
    [Show full text]
  • Silent Hill: Book of Memories Enters New Chapter on November 8 Th
    Silent Hill: Book of Memories enters new chapter on th November 8 Konami Digital Entertainment GmbH has announced the Australian release date for Silent Hill: Book of Memories on PlayStation(R)Vita, as November 8th. Sydney, Australia, Oct 11 - Developed by WayForward, the new game marks the first appearance of the acclaimed horror series on PlayStation(R)Vita. The game also introduces multiplayer elements to the series for the first time, as players work together within the mist-shrouded areas of the titular town. Silent Hill: Book of Memories begins with the player selecting a customisable character. The player then receives a book which, it transpires, has the power to change the past. The action takes the form of a skewed top-down adventure with the emphasis on action and exploration. Players are thus challenged to solve a series of tests and puzzles which rewards them with puzzle pieces that are needed to access the next area. A wide range of Silent Hill elements and adversaries make a welcome return as the player finds out more about the book, and in multiplayer mode players work together in a quest to gather the puzzle pieces and conquer the huge boss creatures which punctuate the gameplay. Silent Hill: Book of Memories also allows users to share Items between characters, including items to restore lost health and to boost endurance. With a soundtrack by Dexter composer Daniel Licht, Silent Hill: Book of Memories opens a new chapter on terror, as players become embroiled in another terrifying visit to KONAMI’s horror series. The game will be available as both a physical product and to download via PlayStation(R)Network.
    [Show full text]
  • Restless Dreams and Shattered Memories: Psychoanalysis and Silent Hill
    B R U M A L Revista de Investigación sobre lo Fantástico DOI: http://dx.doi.org/10.5565/rev/brumal.182 Research Journal on the Fantastic Vol. III, n.° 1 (primavera/spring 2015), pp. 161-182, ISSN: 2014–7910 RESTLESS DREAMS AND SHATTERED MEMORIES: PSYCHOANALYSIS AND SILENT HILL Ewan Kirkland University of Brighton [email protected] Recibido: 25-01-2015 Aceptado: 18-05-2015 Abstract This paper applies psychoanalytic frameworks to the survival horror franchise Silent Hill, a series which is itself informed by psychoanalytic themes. Concerns include the construction of game space as maternal womb, cinematic sequences as primal fanta- sies, and the representation of memory across the games within a psychoanalytic con- text. The horror genres’ preoccupation with monstrous mother figures is evident in boss battle adversaries, the depiction of gamespaces as bloody «maternal caves», and in narratives concerning characters’ searching for their parental origins Distinguishing between videogames’ playable sequences and cinematics as conscious and sub-con- scious aspects, cut-scenes are analysed as reproducing primal fantasies, serving to ex- plain protagonists’ backstory and situating play within narrative contexts. Such mo- ments intrude into the game, marking transformations between the ordinary world and the abject Otherworld, or heralding the emergence of psychoanalytically-resonant monstrous creatures which the protagonist must destroy. Finally, Silent Hill: Shattered Memories is examined as a game which, even more than others, foregrounds the series’ explicit reference to psychoanalytic preoccupations, engaging with contemporary un- derstandings concerning the relationship between memory, media and fantasy. Keywords: Silent Hill, survival horror, psychoanalysis, videogames, memory. Resumen En el presente artículo se aplica el marco de estudio psicoanalítico a la serie de survival horror Silent Hill, ella misma basada en temas psicoanalíticos.
    [Show full text]
  • Metal Gear Solid V: the Phantom Pain Muhammad Hafiz Kurniawan Universitas Ahmad Dahlan, Yogyakarta
    Isolec International Seminar on Language, Education, and Culture Volume 2020 Conference Paper What Can Genre Tell Us? Metal Gear Solid V: The Phantom Pain Muhammad Hafiz Kurniawan Universitas Ahmad Dahlan, Yogyakarta Abstract Genre is known to be one of media to communicate between the game designer and game players. Genre could give powerful impact to the game players because it makes the game players familiar with the game with the similar genre to play. Through genre, the game designer and maker could use it to gain the players’ heart so that they can spread their ideas imbued in their games. Metal Gear Solid Game series which was firstly played in 1987 has been promoting the anti-nuclear possession since its release. This paper has a purpose to reveal what makes this last series of Metal Gear Solid game, MGSV: The Phantom Pain, can be accepted widely by game players by observing its genre and this paper also aims to discover how the game designers, through the game, promoted the anti-nuclear war, which becomes a hot issue again Corresponding Author: nowadays, by using multimodal genre analysis. Muhammad Hafiz Kurniawan muhammad.kurniawan@enlitera Keywords: discourse analysis, genre analysis, MGA, Metal Gear Solid V: The Phantom .uad.ac.id Pain, Anti-nuclear war ideology Received: 17 February 2020 Accepted: 20 February 2020 Published: 27 February 2020 Publishing services provided by Knowledge E 1. Introduction Muhammad Hafiz Kurniawan. This article is Genre is defined as the set of rules which enable the member of the discourse commu- distributed under the terms of the Creative Commons nity – the expert members of a certain genre which has common knowledge to share Attribution License, which ( Jones, 2012: 10) – to communicate each other through that works (Bhatia, 2007: 112) permits unrestricted use and redistribution provided that the and it is possible to these expert members to exploit and even to add their creativities original author and source are in that genre without violating the certain boundaries in particular genre (Bhatia, 2013: credited.
    [Show full text]
  • Fall Guys: Ultimate Knockout Und Super Bomberman R Online Treffen Sich Im Crossover
    ** PRESSEMELDUNG ** 27. Mai 2021 FALL GUYS: ULTIMATE KNOCKOUT UND SUPER BOMBERMAN R ONLINE TREFFEN SICH IM CROSSOVER SUPER BOMBERMAN R ONLINE erscheint heute für PlayStation, Xbox, Switch und Steam als Free-to-Play-Titel und lädt den “Bean Bomber” aus Fall Guys ein Konami Digital Entertainment B.V. und Mediatonic verkünden heute ein besonderes Crossover zwischen dem neu veröffentlichten SUPER BOMBERMAN R ONLINE und dem „bohnigen Stolper Royale“ Fall Guys: Ultimate Knockout. Als Teil der Zusammenarbeit können alle Spieler von SUPER BOMBERMAN R ONLINE einen exklusiven „Bean Bomber“-Spielcharakter* erhalten. Somit ist dies das erste Mal, dass es ein Fall Guy in ein anderes Spiel geschafft hat. *Bis auf Weiteres im Spiel auf allen Plattformen verfügbar. Kein zusätzlicher Kauf notwendig. Der “Bean Bomber” kann über das Schlachtfeld hechten, um nicht von unzähligen Bomben getroffen zu werden, während Spieler im neuen „Kampf 64“-Onlinemodus gegeneinander antreten. Zusätzlich wird auch die Bomberman-Reihe in Fall Guys: Ultimate Knockout Einzug halten, nämlich mit dem neuen „Bomberman“-Kostüm! Der ikonische Charakter schlägt am 4. Juni 2021 im Blunderdome ein und wird im Ingame-Shop von Fall Guys für insgesamt zehn Kronen erhältlich sein. “Bean Bomber”-Charakter in SBRO “Bomberman”-Kostüm in Fall Guys Gameplay des “Bean Bombers” in SBRO “Bean Bomber”-Profil in SBRO SUPER BOMBERMAN R ONLINE ist ab heute für PlayStation®4, Xbox One, Nintendo Switch™ und PC via Steam als downloadexklusiver Free-to-Play-Titel verfügbar. Das Spiel ist ebenfalls auf PlayStation®5 und Xbox Series X|S spielbar. PlayStation Store – LINK Microsoft Store (Xbox) – LINK Nintendo eShop – LINK Steam – LINK Google Stadia – LINK KONAMIs Richtlinien für erstellte Nutzerinhalte (bspw.
    [Show full text]