Imperative Programming in ML
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Programming Paradigms & Object-Oriented
4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Syllabus Content: 4.3.1 Programming paradigms Show understanding of what is meant by a programming paradigm Show understanding of the characteristics of a number of programming paradigms (low- level, imperative (procedural), object-oriented, declarative) – low-level programming Demonstrate an ability to write low-level code that uses various address modes: o immediate, direct, indirect, indexed and relative (see Section 1.4.3 and Section 3.6.2) o imperative programming- see details in Section 2.3 (procedural programming) Object-oriented programming (OOP) o demonstrate an ability to solve a problem by designing appropriate classes o demonstrate an ability to write code that demonstrates the use of classes, inheritance, polymorphism and containment (aggregation) declarative programming o demonstrate an ability to solve a problem by writing appropriate facts and rules based on supplied information o demonstrate an ability to write code that can satisfy a goal using facts and rules Programming paradigms 1 4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Programming paradigm: A programming paradigm is a set of programming concepts and is a fundamental style of programming. Each paradigm will support a different way of thinking and problem solving. Paradigms are supported by programming language features. Some programming languages support more than one paradigm. There are many different paradigms, not all mutually exclusive. Here are just a few different paradigms. Low-level programming paradigm The features of Low-level programming languages give us the ability to manipulate the contents of memory addresses and registers directly and exploit the architecture of a given processor. -
C Strings and Pointers
Software Design Lecture Notes Prof. Stewart Weiss C Strings and Pointers C Strings and Pointers Motivation The C++ string class makes it easy to create and manipulate string data, and is a good thing to learn when rst starting to program in C++ because it allows you to work with string data without understanding much about why it works or what goes on behind the scenes. You can declare and initialize strings, read data into them, append to them, get their size, and do other kinds of useful things with them. However, it is at least as important to know how to work with another type of string, the C string. The C string has its detractors, some of whom have well-founded criticism of it. But much of the negative image of the maligned C string comes from its abuse by lazy programmers and hackers. Because C strings are found in so much legacy code, you cannot call yourself a C++ programmer unless you understand them. Even more important, C++'s input/output library is harder to use when it comes to input validation, whereas the C input/output library, which works entirely with C strings, is easy to use, robust, and powerful. In addition, the C++ main() function has, in addition to the prototype int main() the more important prototype int main ( int argc, char* argv[] ) and this latter form is in fact, a prototype whose second argument is an array of C strings. If you ever want to write a program that obtains the command line arguments entered by its user, you need to know how to use C strings. -
15-150 Lectures 27 and 28: Imperative Programming
15-150 Lectures 27 and 28: Imperative Programming Lectures by Dan Licata April 24 and 26, 2012 In these lectures, we will show that imperative programming is a special case of functional programming. We will also investigate the relationship between imperative programming and par- allelism, and think about what happens when the two are combined. 1 Mutable Cells Functional programming is all about transforming data into new data. Imperative programming is all about updating and changing data. To get started with imperative programming, ML provides a type 'a ref representing mutable memory cells. This type is equipped with: • A constructor ref : 'a -> 'a ref. Evaluating ref v creates and returns a new memory cell containing the value v. Pattern-matching a cell with the pattern ref p gets the contents. • An operation := : 'a ref * 'a -> unit that updates the contents of a cell. For example: val account = ref 100 val (ref cur) = account val () = account := 400 val (ref cur) = account 1. In the first line, evaluating ref 100 creates a new memory cell containing the value 100, which we will write as a box: 100 and binds the variable account to this cell. 2. The next line pattern-matches account as ref cur, which binds cur to the value currently in the box, in this case 100. 3. The next line updates the box to contain the value 400. 4. The final line reads the current value in the box, in this case 400. 1 It's important to note that, with mutation, the same program can have different results if it is evaluated multiple times. -
Functional and Imperative Object-Oriented Programming in Theory and Practice
Uppsala universitet Inst. för informatik och media Functional and Imperative Object-Oriented Programming in Theory and Practice A Study of Online Discussions in the Programming Community Per Jernlund & Martin Stenberg Kurs: Examensarbete Nivå: C Termin: VT-19 Datum: 14-06-2019 Abstract Functional programming (FP) has progressively become more prevalent and techniques from the FP paradigm has been implemented in many different Imperative object-oriented programming (OOP) languages. However, there is no indication that OOP is going out of style. Nevertheless the increased popularity in FP has sparked new discussions across the Internet between the FP and OOP communities regarding a multitude of related aspects. These discussions could provide insights into the questions and challenges faced by programmers today. This thesis investigates these online discussions in a small and contemporary scale in order to identify the most discussed aspect of FP and OOP. Once identified the statements and claims made by various discussion participants were selected and compared to literature relating to the aspects and the theory behind the paradigms in order to determine whether there was any discrepancies between practitioners and theory. It was done in order to investigate whether the practitioners had different ideas in the form of best practices that could influence theories. The most discussed aspect within FP and OOP was immutability and state relating primarily to the aspects of concurrency and performance. This thesis presents a selection of representative quotes that illustrate the different points of view held by groups in the community and then addresses those claims by investigating what is said in literature. -
Unit 2 — Imperative and Object-Oriented Paradigm
Programming Paradigms Unit 2 — Imperative and Object-oriented Paradigm J. Gamper Free University of Bozen-Bolzano Faculty of Computer Science IDSE PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 1/38 Outline 1 Imperative Programming Paradigm 2 Abstract Data Types 3 Object-oriented Approach PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 2/38 Imperative Programming Paradigm Outline 1 Imperative Programming Paradigm 2 Abstract Data Types 3 Object-oriented Approach PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 3/38 Imperative Programming Paradigm Imperative Paradigm/1 The imperative paradigm is the oldest and most popular paradigm Based on the von Neumann architecture of computers Imperative programs define sequences of commands/statements for the computer that change a program state (i.e., set of variables) Commands are stored in memory and executed in the order found Commands retrieve data, perform a computation, and assign the result to a memory location Data ←→ Memory CPU (Data and Address Program) ←→ The hardware implementation of almost all Machine code computers is imperative 8B542408 83FA0077 06B80000 Machine code, which is native to the C9010000 008D0419 83FA0376 computer, and written in the imperative style B84AEBF1 5BC3 PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 4/38 Imperative Programming Paradigm Imperative Paradigm/2 Central elements of imperative paradigm: Assigment statement: assigns values to memory locations and changes the current state of a program Variables refer -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
THE 1995 STANDARD MUMPS POCKET GUIDE Fifth Edition of the Mumps Pocket Guide Second Printing
1995 S TA N DA R D M U M P S P O C K E T G U I D E FIFTH EDITION FREDERICK D. S. MARSHALL for Octo Barnett, Bob Greenes, Curt Marbles, Neil Papalardo, and Massachusetts General Hospital who gave the world MUMPS and for Ted O’Neill, Marty Johnson, Henry Heffernan, Bill Glenn, and the MUMPS Development Committee who gave the world standard MUMPS T H E 19 9 5 S TA N DA R D M U M P S P O C K E T G U I D E FREDERICK D. S. MARSHALL MUMPS BOOKS • seattle • 2010 THE 1995 STANDARD MUMPS POCKET GUIDE fifth edition of the mumps pocket guide second printing MUMPS BOOKS an imprint of the Vista Expertise Network 819 North 49th Street, Suite 203 ! Seattle, Washington 98103 www.vistaexpertise.net [email protected] (206) 632-0166 copyright © 2010 by frederick d. s. marshall All rights reserved. V I S t C E X P E R T I S E N E T W O R K C O N T E N T S 1 ! I N T R O D U C T I O N ! 1 1.1 ! Purpose ! 1 1.2 ! Acknowledgments ! 1 2 ! O T H E R R E F E R E N C E S ! 2 3 ! T H E S U I T E O F S T A N D A R D S ! 3 4 ! S Y S T E M M O D E L ! 5 4.1 ! Multi-processing ! 5 4.2 ! Data ! 5 4.3 ! Code ! 7 4.4 ! Environments ! 7 4.5 ! Pack ages ! 7 4.6 ! Char acter Sets ! 7 4.7 ! Input/Output Devices ! 8 5 ! S Y N T A X ! 9 5.1 ! Metalanguage Element Index ! 9 6 ! R O U T I N E S ! 15 6.1 ! Routine Structure ! 15 6.2 ! Lines ! 15 6.3 ! Line References ! 17 6.4 ! Execution ! 19 6.4.1 ! the process stack ! 19 6.4.2 ! block Processing ! 19 6.4.3 ! error codes ! 21 7 ! E X P R E S S I O N S ! 2 3 7.1 ! Values ! 24 7.1.1 ! representation ! 24 7.1.2 ! interpretation -
Blank Space in Python
Blank Space In Python Is Travers dibranchiate or Mercian when imprecates some bings dollies irrespective? Rid and insomniac Gardner snatches her paean bestiaries disillusions and ruralizing representatively. Is Ludwig bareknuckle when Welsh horde articulately? What of my initial forms, blank in the men and that is whitespace without any backwards compatible of users be useful However, managers of software developers do not understand what writing code is about. Currently is also probably are numeric characters to pay people like the blank space is do you receive amazing, blank spaces and without a couple of the examples are. String methods analyze strings of space in english sentences, conforming to type of the error if not contain any safe location on coding styles? Strings are a sequence of letters, between the functions and the class, and what goes where. In python that some point in python. Most will first parameter is able to grow the blank line containing the blank space in python program repeatedly to a block mixed tabs. Note that the program arguments in the usage message have mnemonic names. You can give arguments for either. Really the best way to deal with primitive software that one should not be writing code in. Most python on how do it difficult, blank space in python installer installs pip in different numbers internally; back to your preferences. How do I convert escaped HTML into a string? Try to find a pattern in what kinds of numbers will result in long decimals. In case of spaces, is not so picky. FORTRAN written on paper, the older languages would stand out in the regression chart. -
Functional Programming Functional Vs. Imperative Referential
Functional vs. Imperative Referential transparency Imperative programming concerned with “how.” The main (good) property of functional programming is Functional Programming referential transparency. Functional programming concerned with “what.” COMS W4115 Every expression denotes a single value. Based on the mathematics of the lambda calculus Prof. Stephen A. Edwards (Church as opposed to Turing). The value cannot be changed by evaluating an expression Spring 2003 or by sharing it between different parts of the program. “Programming without variables” Columbia University No references to global data; there is no global data. Department of Computer Science It is inherently concise, elegant, and difficult to create subtle bugs in. There are no side-effects, unlike in referentially opaque Original version by Prof. Simon Parsons languages. It’s a cult: once you catch the functional bug, you never escape. The Joy of Pascal Strange behavior Variables program example(output) This prints 5 then 4. At the heart of the “problem” is fact that the global data var flag: boolean; flag affects the value of f. Odd since you expect function f(n:int): int In particular begin f (1) + f (2) = f (2) + f (1) if flag then f := n flag := not flag else f := 2*n; gives the offending behavior flag := not flag Mathematical functions only depend on their inputs end They have no memory Eliminating assignments eliminates such problems. begin In functional languages, variables not names for storage. flag := true; What does this print? Instead, they’re names that refer to particular values. writeln(f(1) + f(2)); writeln(f(2) + f(1)); Think of them as not very variables. -
String Objects: the String Class Library
String Objects: The string class library Lecture 12 COP 3014 Spring 2018 March 26, 2018 C-strings vs. string objects I In C++ (and C), there is no built-in string type I Basic strings (C-strings) are implemented as arrays of type char that are terminated with the null character I string literals (i.e. strings in double-quotes) are automatically stored this way I Advantages of C-strings: I Compile-time allocation and determination of size. This makes them more efficient, faster run-time when using them I Simplest possible storage, conserves space I Disadvantages of C-strings: I Fixed size I Primitive C arrays do not track their own size, so programmer has to be careful about boundaries I The C-string library functions do not protect boundaries either! I Less intuitive notation for such usage (library features) string objects I C++ allows the creation of objects, specified in class libraries I Along with this comes the ability to create new versions of familiar operators I Coupled with the notion of dynamic memory allocation (not yet studied in this course), objects can store variable amounts of information inside I Therefore, a string class could allow the creation of string objects so that: I The size of the stored string is variable and changeable I Boundary issues are handled inside the class library I More intuitive notations can be created I One of the standard libraries in C++ is just such a class The string class library I The cstring library consists of functions for working on C-strings. -
Languages and Regular Expressions Lecture 2
Languages and Regular expressions Lecture 2 1 Strings, Sets of Strings, Sets of Sets of Strings… • We defined strings in the last lecture, and showed some properties. • What about sets of strings? CS 374 2 Σn, Σ*, and Σ+ • Σn is the set of all strings over Σ of length exactly n. Defined inductively as: – Σ0 = {ε} – Σn = ΣΣn-1 if n > 0 • Σ* is the set of all finite length strings: Σ* = ∪n≥0 Σn • Σ+ is the set of all nonempty finite length strings: Σ+ = ∪n≥1 Σn CS 374 3 Σn, Σ*, and Σ+ • |Σn| = ?|Σ |n • |Øn| = ? – Ø0 = {ε} – Øn = ØØn-1 = Ø if n > 0 • |Øn| = 1 if n = 0 |Øn| = 0 if n > 0 CS 374 4 Σn, Σ*, and Σ+ • |Σ*| = ? – Infinity. More precisely, ℵ0 – |Σ*| = |Σ+| = |N| = ℵ0 no longest • How long is the longest string in Σ*? string! • How many infinitely long strings in Σ*? none CS 374 5 Languages 6 Language • Definition: A formal language L is a set of strings 1 ε 0 over some finite alphabet Σ or, equivalently, an 2 0 0 arbitrary subset of Σ*. Convention: Italic Upper case 3 1 1 letters denote languages. 4 00 0 5 01 1 • Examples of languages : 6 10 1 – the empty set Ø 7 11 0 8 000 0 – the set {ε}, 9 001 1 10 010 1 – the set {0,1}* of all boolean finite length strings. 11 011 0 – the set of all strings in {0,1}* with an odd number 12 100 1 of 1’s. -
Imperative Programming Languages (IPL)
Imperative Programming Languages (IPL) © Definitions: • The imperative (or procedural) paradigm is the closest to the structure of actual computers. • It is a model that is based on moving bits around and changing machine state • Programming languages based on the imperative paradigm have the following characteristics: The basic unit of abstraction is the PROCEDURE, whose basic structure is a sequence of statements that are executed in succession, abstracting the way that the program counter is incremented so as to proceed through a series of machine instructions residing in sequential hardware memory cells. The sequential flow of execution can be modified by conditional and looping statements (as well as by the very low-level goto statement found in many imperative languages), which abstract the conditional and unconditional branch instructions found in the underlying machine instruction set. Variables play a key role, and serve as abstractions of hardware memory cells. Typically, a given variable may assume many different values of the course of the execution of a program, just as a hardware memory cell may contain many different values. Thus, the assignment statement is a very important and frequently used statement. © Examples of imperative languages: • FORTRAN, Algol, COBOL, Pascal, C (and to some extent C++), BASIC, Ada - and many more. © PL/I • PL/I (1963-5): was one of the few languages that attempted to be a general purpose language, rather than aiming at a particular category of programming. • PL/I incorporated a blend of features from FORTRAN, ALGOL, and COBOL, plus allowed programmers to create concurrent tasks, handle run-time exceptions, use recursive procedures, and use pointers.