Castlevania Symphony of the Night Hd
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Castlevania symphony of the night hd Continue Platform-adventure action role-playing video game Castlevania: Symphony NightEuropean packaging art by Ayami Kojima featuring the main character of the game AlucardDeveloper (s)Konami Computer Entertainment TokyoPublisher (s) KonamiDirector (s)Toru HagiharaProducer (s) Toru HagiharaProduser s) Ayami Kojama Nakatoza Koji Igarashiharu FurukawaComposer (s)Michiru YamaneSeriesCastlevaniaPlatform (s) PlayStationSega SaturnXbox 360PlayStation PortablePlayStation 4AndroidiOSRelease March 20, 1997 PlayStationJP: March 20, 1997NA: October 2, October 2, 1997PAL: November 1, 1997 Sega SaturnJP : June 25, 1998 Xbox 360WW: March 21, 2007 PlayStation PortableNA: October 23, 2007JP: November 8, 2007EU: February 18, 2008 PlayStation 4WW: October 26, 2018 Android, iOSWW: March 4, 2020 Genre (s)Platform Adventure (Metroidvania), role-playing GameMode (s)Single-player Castlevania: Symphony of the Night is a role-playing game developed and published by KonStationami in 1997 for PlayStation. Directed and produced by Toru Hagihara, assistant director was Koji Igarashi. This is a direct sequel to Castlevania: Rondo of Blood, the action takes place four years later, and is the 10th entry in the Castlevania series. It shows Dracula Alucard's son Dracula as the main character, rising from a dream to explore Dracula's castle, which reappeared after Richter Belmont disappeared. It marks a break with previous games in the series, re-imagining exploration, non-linear level design and role-playing elements first experimented with in Simon's quest. Initially, the game's commercial performance was mediocre, especially in the United States, where it was scantly publicized, but thanks to the praise of critics, it received sales by word of mouth and became a hit. It has been re-domesticed on several consoles and is considered a hit, a cult classic and one of the best video games of all time. Gameplay Player, like Alucard, explores Dracula's castle - a large, interconnected area - and fights enemies on its way. Symphony of the Night uses 2D side scrolling gameplay. The goal is to study Dracula's castle to defeat the essence that controls Richter Belmont, the self-proclaimed lord of the castle and the hero of the events that took place in Castlevania: Rondo Blood. The essence can only be seen with a certain element obtained during the gameplay. Once he is defeated, the second part of the game is revealed, eventually leading to a final battle with the newly awakened Dracula. The game is non-linear, but most of the castle is unavailable until various items and abilities are collected, including werewolves in the bat, wolf or fog. As the player reveals more of the lock, the map is updated to show progress. While the players' characters in previous The game is usually used by the whip, and the player can find and use a wide range of weapons. The game includes inventory and other role elements of the game. Castlevania: Symphony of the Night includes elements found in role-playing video games. Alukar's hit points determine the maximum amount of damage he can withstand before he dies, while his magic glasses decide how often a magical attack can be cast. Aloucar has four other attributes: the strength, the power of his physical attack; defence, its resilience to the damage done by monsters; Intelligence, the speed at which magic points are restored; and good luck, the frequency that the elements fell enemies. Victory over the Monsters gives Alucard experience points and he will align after reaching a predetermined amount, increasing his attributes in the process. Alucard can hand out eight different spells, which requires the player to enter directed combinations and will use a different number of its magic points. During the game, Alucard can acquire the ability to summon acquaintances who function as complementary entities, helping him in combat and reconnaissance. (quote is necessary) Alternative gameplay modes can be unlocked after the game is over. By entering Richter Belmont's name as a username, the player can play as Richter, who uses the whip as the main weapon and various sub-weapons. In the Sega Saturn version, the port is included in Castlevania: The Dracula X Chronicles, and in the PlayStation 4 Castlevania Requiem port is Maria Renard. Its abilities vary between Saturn's version and later ports. Plot See also: List of characters Castlevania and Rondo Blood and The Symphony of the Night Castlevania: Symphony of the Night begins during the end of the previous game in the series, Castlevania: Rondo Blood, where Richter Belmont (Kiyoyuki Janada / Scott McCulloch; David Vincent) confronts and defeats Count Dracula (Norio Wakamoto/ Michael G.; Patrick G.; Four years later, in 1796, Richter went missing, and Dracula Castle reappeared. Alucar (Ryotaro Okiayu / Robert Belgrade; Yuri Lowenthal) arrives at the castle to destroy it, meeting Maria Renard (Chiv Saito / Kimberly Forsyth; Michelle Ruff), who once fought alongside Richter and is looking for him. Alucar meets Richter, who claims to be the new lord of the castle. Convinced that Richter is under someone's control, Mary urges Alukar not to harm him and gives him Holy Points, allowing him to see past illusions. In the castle, Alucar confronts Richter and learns that he plans to resurrect Dracula so they can fight for eternity. During the fight, Alukar breaks the spell by controlling Richter, and Dracula Shaft's servant (Dai Matsumoto / Jeff Manning; Tony Oliver) appears and them that Dracula would still be resurrected soon. Alucar leaves Richter and Maria to confront Shaft, venturing into the inverted duplicate of the castle to find him. Shaft says that he planned to put an end to the threat of the Belmont clan by controlling one of them and forcing the clan to fight each other. After defeating Shaft, Alucar encounters his father, who vows to end humanity because Alucar's mother Lisa (Rika Fukami/Alison Lester; Jessica Strauss) has been executed as a witch. Alucar refuses to join his father in revenge, and he defeats him. Alucar tells Dracula that he was thwarted many times because he lost the ability to love after Lisa's death, and that Lisa's last words were eternal love for him and pleas not to hate or at least harm humanity. Before Dracula dies, he apologizes to Lisa and says goodbye to his son. After escaping from the crumbling castle, Alucar returns to Maria and Richter. Maria is relieved that he fled while Richter blames himself as the reason for Alukar's struggle with his father. Alucar tells Richter that the only thing necessary for the triumph of evil is for good people to do nothing (a quote attributed to Edmund Burke) and decides to disappear from the world because of his cursed pedigree. Depending on how much the castle was explored by the player, Maria either pursues Alukar in the hope of changing his mind, or has come to terms with the fate of Alukard and goes with Richter. Development in 1994 began on the game Castlevania, which was to be released for Sega 32X, retroactively known as The Bloodletting. A game prototype was created, but due to a commercial 32X glitch, Konami decided to refocus its efforts on PlayStation, and the game was canceled. Changes were made to these initial ideas, and the project became Symphony of the Night. The game was directed and produced by Toru Hagihara, who directed the previous recording, Rondo from Blood. Igarashi had a creative influence and was involved in storytelling and programming. Part of the way through production, Hagihara was promoted to head of the unit. He asked Igarashi to finish the game as an assistant director. From the beginning, the game was supposed to represent a new direction for the franchise. According to Igarashi, Castlevania: Symphony Nights began to develop as something of a side story for the series, we were able to break down many (sic) Casvania conventions and introduce many new elements that we still use today. Their main motivation for the dramatic design change was the sight of dozens of Castlevania games in the lucrative bunkers of Japanese video game stores; Castlevania's line games offered a limited play value after completion. A well-known fan of 2D games, Igarashi was instrumental in improving the game management scheme. [28] felt that the regular action games were too short and he wanted to create a game that could be enjoyed for a long time. Thus, the development team refused to progression the previous Castlevania games in favor of an open lock, which the player could freely explore. Igarashi looked at the legend of the zelda series, which included a lot of exploration and back tracking to extend the amount of gameplay. Igarashi was able to use the critical reaction of Castlevania II: Simon's zuest, which was more focused on exploration than on action, to break the Night Symphony on Konami. The development team used inspiration from The Legend of zelda to make most areas of the castle initially inaccessible to the player. The player gradually receives items and abilities that gradually opened the castle. Their idea was to reward the intelligence while keeping the hack and slash action of previous games. The mechanics of role-playing games were added because Igarashi felt that Castlevania's previous games were too difficult for average players. To change that, the team implemented an experience leveling system that rewarded players with the best attack and defense statistics when they beat their enemies. This system, combined with various items, armor, weapons and spells, has made reconnaissance less difficult for unskilled players. Castlevania: Symphony of the Night is the first work by artist Aami Kojima in the video game industry. She worked on the game as a character designer, understanding the main and supporting cast of the game.