Castlevania symphony of the night hd

Continue Platform-adventure action role-playing : Symphony NightEuropean packaging art by Ayami Kojima featuring the main character of the game AlucardDeveloper (s) Computer Entertainment TokyoPublisher (s) KonamiDirector (s)Toru HagiharaProducer (s) Toru HagiharaProduser s) Ayami Kojama Nakatoza Koji Igarashiharu FurukawaComposer (s)Michiru YamaneSeriesCastlevaniaPlatform (s) PlayStationSega SaturnXbox 360PlayStation PortablePlayStation 4AndroidiOSRelease March 20, 1997 PlayStationJP: March 20, 1997NA: October 2, October 2, 1997PAL: November 1, 1997 SaturnJP : June 25, 1998 360WW: March 21, 2007 PlayStation PortableNA: October 23, 2007JP: November 8, 2007EU: February 18, 2008 PlayStation 4WW: October 26, 2018 Android, iOSWW: March 4, 2020 Genre (s)Platform Adventure (), role-playing GameMode (s)Single-player Castlevania: Symphony of the Night is a role-playing game developed and published by KonStationami in 1997 for PlayStation. Directed and produced by Toru Hagihara, assistant director was . This is a direct sequel to Castlevania: Rondo of Blood, the action takes place four years later, and is the 10th entry in the Castlevania series. It shows Alucard's son Dracula as the main character, rising from a dream to explore Dracula's castle, which reappeared after Richter Belmont disappeared. It marks a break with previous games in the series, re-imagining exploration, non-linear level design and role-playing elements first experimented with in Simon's quest. Initially, the game's commercial performance was mediocre, especially in the , where it was scantly publicized, but thanks to the praise of critics, it received sales by word of mouth and became a hit. It has been re-domesticed on several consoles and is considered a hit, a cult classic and one of the best video games of all time. Gameplay Player, like Alucard, explores Dracula's castle - a large, interconnected area - and fights enemies on its way. Symphony of the Night uses 2D side scrolling gameplay. The goal is to study Dracula's castle to defeat the essence that controls Richter Belmont, the self-proclaimed lord of the castle and the hero of the events that took place in Castlevania: Rondo Blood. The essence can only be seen with a certain element obtained during the gameplay. Once he is defeated, the second part of the game is revealed, eventually leading to a final battle with the newly awakened Dracula. The game is non-linear, but most of the castle is unavailable until various items and abilities are collected, including werewolves in the bat, wolf or fog. As the player reveals more of the lock, the map is updated to show progress. While the players' characters in previous The game is usually used by the whip, and the player can find and use a wide range of weapons. The game includes inventory and other role elements of the game. Castlevania: Symphony of the Night includes elements found in role-playing video games. Alukar's hit points determine the maximum amount of damage he can withstand before he dies, while his magic glasses decide how often a magical attack can be cast. Aloucar has four other attributes: the strength, the power of his physical attack; defence, its resilience to the damage done by monsters; Intelligence, the speed at which magic points are restored; and good luck, the frequency that the elements fell enemies. Victory over the Monsters gives Alucard experience points and he will align after reaching a predetermined amount, increasing his attributes in the process. Alucard can hand out eight different spells, which requires the player to enter directed combinations and will use a different number of its magic points. During the game, Alucard can acquire the ability to summon acquaintances who function as complementary entities, helping him in combat and reconnaissance. (quote is necessary) Alternative gameplay modes can be unlocked after the game is over. By entering Richter Belmont's name as a username, the player can play as Richter, who uses the whip as the main weapon and various sub-weapons. In the version, the port is included in Castlevania: The Dracula X Chronicles, and in the PlayStation 4 Castlevania Requiem port is Maria Renard. Its abilities vary between Saturn's version and later ports. Plot See also: List of characters Castlevania and Rondo Blood and The Symphony of the Night Castlevania: Symphony of the Night begins during the end of the previous game in the series, Castlevania: Rondo Blood, where Richter Belmont (Kiyoyuki Janada / Scott McCulloch; David Vincent) confronts and defeats Count Dracula (Norio Wakamoto/ Michael G.; Patrick G.; Four years later, in 1796, Richter went missing, and Dracula Castle reappeared. Alucar (Ryotaro Okiayu / Robert Belgrade; Yuri Lowenthal) arrives at the castle to destroy it, meeting Maria Renard (Chiv Saito / Kimberly Forsyth; Michelle Ruff), who once fought alongside Richter and is looking for him. Alucar meets Richter, who claims to be the new lord of the castle. Convinced that Richter is under someone's control, Mary urges Alukar not to harm him and gives him Holy Points, allowing him to see past illusions. In the castle, Alucar confronts Richter and learns that he plans to resurrect Dracula so they can fight for eternity. During the fight, Alukar breaks the spell by controlling Richter, and Dracula Shaft's servant (Dai Matsumoto / Jeff Manning; Tony Oliver) appears and them that Dracula would still be resurrected soon. Alucar leaves Richter and Maria to confront Shaft, venturing into the inverted duplicate of the castle to find him. Shaft says that he planned to put an end to the threat of the Belmont clan by controlling one of them and forcing the clan to fight each other. After defeating Shaft, Alucar encounters his father, who vows to end humanity because Alucar's mother Lisa (Rika Fukami/Alison Lester; Jessica Strauss) has been executed as a witch. Alucar refuses to join his father in revenge, and he defeats him. Alucar tells Dracula that he was thwarted many times because he lost the ability to love after Lisa's death, and that Lisa's last words were eternal love for him and pleas not to hate or at least harm humanity. Before Dracula dies, he apologizes to Lisa and says goodbye to his son. After escaping from the crumbling castle, Alucar returns to Maria and Richter. Maria is relieved that he fled while Richter blames himself as the reason for Alukar's struggle with his father. Alucar tells Richter that the only thing necessary for the triumph of evil is for good people to do nothing (a quote attributed to Edmund Burke) and decides to disappear from the world because of his cursed pedigree. Depending on how much the castle was explored by the player, Maria either pursues Alukar in the hope of changing his mind, or has come to terms with the fate of Alukard and goes with Richter. Development in 1994 began on the game Castlevania, which was to be released for Sega , retroactively known as The Bloodletting. A game prototype was created, but due to a commercial 32X glitch, Konami decided to refocus its efforts on PlayStation, and the game was canceled. Changes were made to these initial ideas, and the project became Symphony of the Night. The game was directed and produced by Toru Hagihara, who directed the previous recording, Rondo from Blood. Igarashi had a creative influence and was involved in storytelling and programming. Part of the way through production, Hagihara was promoted to head of the unit. He asked Igarashi to finish the game as an assistant director. From the beginning, the game was supposed to represent a new direction for the franchise. According to Igarashi, Castlevania: Symphony Nights began to develop as something of a side story for the series, we were able to break down many (sic) Casvania conventions and introduce many new elements that we still use today. Their main motivation for the dramatic design change was the sight of dozens of Castlevania games in the lucrative bunkers of Japanese video game stores; Castlevania's line games offered a limited play value after completion. A well-known fan of 2D games, Igarashi was instrumental in improving the game management scheme. [28] felt that the regular action games were too short and he wanted to create a game that could be enjoyed for a long time. Thus, the development team refused to progression the previous Castlevania games in favor of an open lock, which the player could freely explore. Igarashi looked at the legend of the zelda series, which included a lot of exploration and back tracking to extend the amount of gameplay. Igarashi was able to use the critical reaction of Castlevania II: Simon's zuest, which was more focused on exploration than on action, to break the Night Symphony on Konami. The development team used inspiration from to make most areas of the castle initially inaccessible to the player. The player gradually receives items and abilities that gradually opened the castle. Their idea was to reward the intelligence while keeping the hack and slash action of previous games. The mechanics of role-playing games were added because Igarashi felt that Castlevania's previous games were too difficult for average players. To change that, the team implemented an experience leveling system that rewarded players with the best attack and defense statistics when they beat their enemies. This system, combined with various items, armor, weapons and spells, has made reconnaissance less difficult for unskilled players. Castlevania: Symphony of the Night is the first work by artist Aami Kojima in the video game industry. She worked on the game as a character designer, understanding the main and supporting cast of the game. Her designs for the game depend heavily on bishenen-style art. PlayStation didn't have scrolling equipment, which led to developers using the same methods of displaying character sprites to display backgrounds. PlayStation 3D capabilities are sometimes used. The game contains the opening and ending of the cinematography that were created by another band in Konami. Igarashi and the development team were disappointed with the quality of the cinematography, in which flat models lacked textures. Audio This section does not provide any sources. Please help improve this section by adding links to reliable sources. Non-sources of materials can be challenged and removed. (July 2014) (Learn how and when to delete this message template) The music used in Castlevania: Symphony of the Night was written by Mitira Yamana. The soundtrack contains elements from several musical genres, including classical, techno, gothic rock, new age, jazz and metal subgenres, in particular elements of thrash metal. (quote needed) I Am the Wind, a vocal ending theme written by Rick Muranac and Tony Haines, and played by Cynthia Harrell, plays during Loans. The soundtrack contains arrangements of works from Castlevania: Rondo of Blood, in particular, The Dance of Illusions, the final theme of the in Rondo Blood. The game also includes Blood Relations, a variation of a play heard in the first stage in Rondo of Blood. There are a total of 34 songs in the game. Versions and replays of PlayStation and Saturn Castlevania: Symphony of the Night were released in Japan on March 20, 1997, in North America on October 2, 1997, and in Europe in November 1997. The Japanese release was packed with an art book containing a small manga based on the game and a soundtrack composed of most of Castlevania's previous games. The North American and European version was localized by Jeremy Blaustain, although he did not attend the recording of the voice. Blaustain added: What is a man? Unhappy little pile of secrets that were taken from the novel The Fate of the Man by Andre Malro. Other changes made to localization included improving AI, adding a sound test, and correcting an error that was found in the Japanese release. The game was low as a prospect for release in the U.S., given the relatively small advertising, received limited funding for its North American production, and was not initially a major financial success. The game was released in Japan on the PlayStation the Best label on March 19, 1998, and in North America on Greatest Hits in 1998. I understand why fans who have never played the Saturn version would be interested in these features, but I really, really don't feel good about them. I couldn't put my name on this stuff and submit it to Castlevania fans. Koji Igarashi, June 2007, the port of Saturn in 1998 in Japan was released the port of Kaslvaia: Symphony of the Night for Sega Saturn. In this version, Maria Renard is both a fully playable character as well as a fight boss, and Richter is available to play at the beginning of the game. When playing as an Alucard, the third hand is available, but only for the use of items, not weapons. Alucard can use exclusive items such as Godspeed Boots that give it the opportunity to work like Richter. You can visit new areas, the Cursed Prison and the Underground Garden, which includes the new bosses. The port also contains remixes of songs from previous Castlevania games. However, downloading occurs more frequently and takes longer in the Saturn version than in other versions. Since Saturn has limited hardware support for transparency, transparency effects such as fog and waterfall have been replaced by effects of confusion, although partial transparency exists in several areas, such as Saturn's exclusive enemies and one of the boss's last battles. Instead of taking advantage of Saturn resolution, the graphics were stretched to fill the screen, causing some sprites to be distorted. The overall video quality of Saturn's port is said to be according to Igarashi, to be lower than the PlayStation version because it is a simple port handled by another team and has not been recoded to take advantage of Saturn's 2D capabilities. Igarashi generally expressed disappointment with Saturn's version. The Castlevania version: Symphony of the Night, scheduled for Game.com console, has been cancelled. In 2006, Konami announced that a version of the Game on PlayStation would be ported to the , distributed through . The game was ported by Backbone Entertainment. It was the first Xbox Live Arcade title that exceeded the 50MB limit for gaming on the service at the time. Xbox Live Arcade group manager Greg Canessa said an exception had been made for Symphony of the Night to provide a better gaming experience. This version was released on March 21, 2007. As with most Xbox Live Arcade games, Castlevania: Symphony of the Night includes leaders who track players' progress through the castle and have 12 achievements worth 200 points. To save space, all complete video traffic sequences have been removed from the North American and European versions of the game. They have since been returned to the Japanese version, which is about 25 megabytes more. While the generic version still has I Am The Wind as the final music of the game, a later patch replaced it with Admiration Towards the Clan, the final song in Castlevania: Lament of Innocence due to licensing reasons and a distorted background image was recorded at one end. In 2009, Konami released Castlevania: Symphony of the Night with Super and Frogger at Konami Classics Vol. 1 for Xbox 360. The Symphony of the Night was re-released under the name PSone Classics at the PlayStation Network store on July 19, 2007 in North America, December 16, 2010 in Japan, and December 12, 2012 in Europe for use on PlayStation 3, PlayStation Portable and PlayStation Vita. The Night Symphony Port was included as an unlockable bonus content in Castlevania: The Dracula X Chronicles for PlayStation Portable, which was released in North America on October 23, 2007, in Japan on November 8, 2007, and in Europe on February 18, 2008. With the exception of the Japanese release, the English translation contains a new script and a recently recorded voiceover, with the possibility of using original Japanese voices. The PSP release is the port version of PlayStation, but contains some additions and changes. Maria Renard is a playable character and boss in this version, sporting a new moveset modeled on her abilities in Rondo Blood. Like the Xbox 360 version, I The wind was replaced by Mournful Serenade, a new play written by Michira Yamaman, as the final theme. An English-language version of the song Nocturne was added along with several acquaintances, both of which were removed in previous international releases. Versions of Symphony of the Night and Rondo Blood were re-released for PlayStation 4 on October 26, 2018 as part of castlevania Requiem. The game ports for Android and iOS were released on March 4, 2020 based on the Dracula X Chronicles version. In 2010, Castlevania Puzzle: Encore of the Night, a puzzle game based on symphony nights, was released for iOS. AdmissionsAgregional AssessmentAggregatorSorMetarytics93/100 (PS) 50-89/100 (X360)0 (PS) 54 EGMM9.25/10 (PS) 55 Eurogemer9/10 (X360) (PS) (59's) (59's GameRevolutionB (PS) PS) 64'OPM (US)5/5 (PS) citation necessary OXM (UK)9/10 (X360) 65TouchArcade (iOS) 66Entertainment WeeklyC- (PS) Castlevania: Symphony of the Night received widespread critical acclaim during its release. Critics praised the massive, free-to-explore gaming world with its many secrets to uncover, and praised the game for integrating role elements without sacrificing the series's core gameplay. Several critics also mentioned ingeniously designed enemies, and many of the plot twists of history. GameSpot called it easily one of the best games ever released, and a true testament to the fact that 2D games are not dead on any stretch of imagination. Computer and video games commented: It may be the style of an old cheekbone, but it feels like the freshest thing of the year. The next generation stated that Symphony of the Night has a classic written all over it and called it impressive for the 2D side scrolling platformer at the age of 32- and 64-bit games. GamePro gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control and fun factor), calling it one of the best games of the year. Despite the popular consensus at the time that 2D is out of date, critics have also praised the game's graphics for their smooth animation, impressive effects and evocation of the atmosphere. John Ricciardi of Electronic Gaming Monthly wrote that everything is animated with amazing attention to detail, and the special effects used around the world provide an atmosphere that simply begs the experience. However, there were a few detractors using 2D. Entertainment Weekly said the visuals were outdated and flat compared to Nightmare Creatures Recommended 3D environments. And IGN commented, The graphics are originally similar to the incarnations of SNES and Genesis in the game, the animation of the characters is not particularly smooth, and 3D is resigned to limited background effects and strange special effects. Some criticized the voiceover, though GameSpot instead praised it. The music was met with almost unanimous approval, with IGN describing it as sometimes intimidating, sometimes exciting and always doing what music has to do - amplify the action. Castlevania: Symphony of the Night was awarded the PlayStation Game of the Year award by Electronic Gaming Monthly, as well as Best Sequel. It was named PSM Game of the Year in the top ten games of 1997. (quote needed) Castlevania: Symphony of the Night received a nomination for Console Adventure Game of the Year at the inaugural AIAS Interactive Achievement Awards (now known as the D.I.C.E. Awards). The game has developed a large cult, and copies of the original version of PlayStation are considered collectible. It demonstrated the constant popularity of 2D games in the fifth generation of game consoles in the 32-bit era, which saw rapid achievements in 3D games. The game continued to receive critical acclaim, and it appeared on several other lists of the greatest game. In the same year it was released, it ranked 12th in the ranking of the best console video games of all time by Electronic Gaming Monthly, which said that it is not only the best 2-D game on PlayStation, it is one of the best, period. He appeared on GameSpot's Greatest Games of All Time list. He was ranked 16th in the IGN Top 100 Games of All Time and 24th in the Top 200 Video Games Ever ranking, with six places in the 2001 rankings. In Gemzon, he was voted the best Castlevania title ever made. GamePro listed the opening of the upside-down castle as the 26th greatest moment in the game. GamesRadar named Castlevania: Symphony of the Night the second best PlayStation game of all time, after Metal Gear Solid. It ranked 4th in the list of the 100 greatest games in the world according to EGM and was the highest game on the PS1 on the list. The Edge placed Game 35 on the list of the 100 best games to play today, stating: When you get to the point where the lock turns upside down, you see that it's a brilliant piece. The gameplay of Castlevania: Symphony of the Night and its 2D successors are often compared in the game press with the popular series, with both Castlevania: Symphony of the Night and Super Metroid is seen as pioneers in the genre,53556473 leading to coinage of the terms Metroidvania (portmanteau Metroid and Castlevania), used to describe video games that share some of their elements. Notes known in Japan as Dracula X: Gekka no Yasyokyku (悪魔城ドキュX ⽉下夜想曲, Akumajo Dorakura Ekkusu: Gekka no Yasyokyaku, Demon Dracula X Castle: Nocturne in the Moonlight). Links to Konami (2010-08-04). Castlevania: Harmony of Despair. Konami. Japanese: 歴代「悪魔城ドキュ」シリズから選ばれた登場キャクタを操作して、仲間たちと悪魔城に乗り込み、宿敵ドキュ伯爵に⽴ち向かおう。 English translation: Take control of past heroes from the Castlevania series to brave the castle of demons along with and defeat the ancient enemy Count Dracula. Konami Computer Entertainment Tokyo (March 20, 1997). Akumajo Dracula X: Gekka but Yasjokyoku. Konami Co., Ltd. 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