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Said GUERRAB
Said GUERRAB CONTACT 404-5100 Boulevard Pie IX E-mail: [email protected] H1X 2B6 Website: www.sguerrab-developper.com Montreal (QC) Phone: 438-935-8707 SUMMARY 05 years of experience designing and developing websites. Bilingual French-English. Implementation of numerous IT projects within the school. Design and implementation of websites in PHP, MySQL, JSP, HTML5, CSS3, Sass, Less, Stylus, and JavaScript, Bootstrap, D3.js, MVC framworks (PHP Laravel), Photoshop... Web project management (specifications, deadlines, risks management...). Audio editing, video editing, and graphic design. SEO for websites Autonomous, organized, have a team spirit, available, highly motivated, adaptable to new situations, can work under pressure. TECHNICAL Operating Systems: Windows, Linux , Mac OS X SKILLS Programming Languages: Java, JSP, Ruby, Cobol, VB.NET, C++, PHP, HTML/CSS, JavaScript Markup Languages:JSON, YAML, XML CSS Preprocessors: Sass CSS, Stylus CSS, Less CSS Editors & IDEs: Eclipse, PHPStorm, NetBeans, RubyMine, Sublime Text… Version Control Systems: GIT, Github, Bitbucket, SVN Frameworks & libraries: Laravel, JQuery, Bootstrap, D3.js... CMS: Drupal, Joomla, WordPress Server management: Apache, Tomcat, Glassfish, CPanel, DNS Database: Oracle SQL, PL/SQL, SQL Server, MySQL, Access. Office Applications:Excel, Word, Powerpoint and LibreOffice suite Other software: Microsoft Project, Microsoft Visio, Oracle Forms, Oracle Reports Graphism: Photoshop, The Gimp, Illustrator, Inkscape et InDesign. Maintening:Software (installation and updating). PROFESSIONAL Identify the needs of clients. SKILLS Analyze specifications of the website. Establish a site plan with the design of each page. Choosing tools for the development of the site . Coordinate the collection and the organization of information to include on the site. Collaborate in the definition of the architecture of the site and the choice of navigation scenarios. -
Single-Window Integrated Development Environment
Московский государственный университет имени М.В. Ломоносова Факультет вычислительной математики и кибернетики Кафедра автоматизации систем вычислительных комплексов Лаборатория вычислительных комплексов Курсовая работа на тему: «Однооконный интерфейс среды разработки программ» Студент 422 группы Ручкин И.Д. Научный руководитель Прус В.В. Москва 2010 Аннотация В данной работе описывается подход к решению проблем сложности графического интерфейса пользователя для интегрированных сред разработки программ, заключающийся в создании однооконного интерфейса. Этот подход предполагает удаление инструментальных окон – дополнительных окон среды разработки – и перенесение их функциональности в окно текстового редактора. Создание однооконного интерфейса включает обзор существующих интегрированных сред разработки программ, построение проекта однооконного интерфейса и частичную реализацию построенного проекта. Обзор сред разработки описывает организацию инструментальных окон и сами инструментальные окна популярных сред разработки программ. Результатом обзора является модель инструментальных окон, описывающая классы инструментальных окон, обобщенные инструментальные окна и их функциональность. За счет этой модели дальнейшие рассуждения абстрагируются от конкретных сред разработки программ. Далее в рамках полученной модели инструментальных окон создается проект однооконного интерфейса. Для этого рассматривается каждое обобщенное инструментальное окно и предлагается способ замены его функциональности. Предложенный проект однооконного интерфейса частично -
Overall Features Performance Price
Scan this code for more info. To download a barcode app, SMS <f2k> to 56677 from a mobile phone with Internet access and camera. SMARTPHONE JOLLA Experience a different way of operating a smartphone without any home or back button — Ashok Pandey to operate, but those who are upgrading to taste the new flavor may struggle a little. At the start, it asks to setup your account and then, it guides you how to use the phone. The first screen reminded us of BB 10 OS. Since there is no Home button, you’ll have to learn a lot of gestures, shortcuts and cues. Sailfish OS sup- ports Android apps and games, and most apps run smoothly. Although there is no issue with Android apps and games on Jolla, but with third party apps like facebook you will find some functionality and notification differences, as Price: `15,490 they are not integrated with the system. Feels good and runs smooth: Jolla has 4.5-inch qHD (960x450p) display, though we were expecting a 720p display, yet screen has good viewing angles. The display is average to use in direct sunlight. It is backed by a 1.4GHz dual-core processor, 1GB RAM and 16 GB internal memory (13.7 GB available to the user) expandable via microSD card. Navigating the phone was quite easy, and launching and switching between apps was smooth. It is equipped with 8 MP rear camera with LED flash that captures quality images in day- light with decent color reproduction. The cam- here are many smartphone manufacturers era comes with several settings for the flash, and OS platforms available in the market. -
Reverse Software Engineering As a Project-Based Learning Tool
Paper ID #33764 Reverse Software Engineering as a Project-Based Learning Tool Ms. Cynthia C. Fry, Baylor University CYNTHIA C. FRY is currently a Senior Lecturer of Computer Science at Baylor University. She worked at NASA’s Marshall Space Flight Center as a Senior Project Engineer, a Crew Training Manager, and the Science Operations Director for STS-46. She was an Engineering Duty Officer in the U.S. Navy (IRR), and worked with the Naval Maritime Intelligence Center as a Scientific/Technical Intelligence Analyst. She was the owner and chief systems engineer for Systems Engineering Services (SES), a computer systems design, development, and consultation firm. She joined the faculty of the School of Engineering and Computer Science at Baylor University in 1997, where she teaches a variety of engineering and computer science classes, she is the Faculty Advisor for the Women in Computer Science (WiCS), the Director of the Computer Science Fellows program, and is a KEEN Fellow. She has authored and co- authored over fifty peer-reviewed papers. Mr. Zachary Michael Steudel Zachary Steudel is a 2021 graduate of Baylor University’s computer science department. In his time at Baylor, he worked as a Teaching Assistant under Ms. Cynthia C. Fry. As part of the Teaching Assistant role, Zachary designed and created the group project for the Computer Systems course. Zachary Steudel worked as a Software Developer Intern at Amazon in the Summer of 2019, a Software Engineer Intern at Microsoft in the Summer of 2020, and begins his full-time career with Amazon in the summer of 2021 as a software engineer. -
Fira Code: Monospaced Font with Programming Ligatures
Personal Open source Business Explore Pricing Blog Support This repository Sign in Sign up tonsky / FiraCode Watch 282 Star 9,014 Fork 255 Code Issues 74 Pull requests 1 Projects 0 Wiki Pulse Graphs Monospaced font with programming ligatures 145 commits 1 branch 15 releases 32 contributors OFL-1.1 master New pull request Find file Clone or download lf- committed with tonsky Add mintty to the ligatures-unsupported list (#284) Latest commit d7dbc2d 16 days ago distr Version 1.203 (added `__`, closes #120) a month ago showcases Version 1.203 (added `__`, closes #120) a month ago .gitignore - Removed `!!!` `???` `;;;` `&&&` `|||` `=~` (closes #167) `~~~` `%%%` 3 months ago FiraCode.glyphs Version 1.203 (added `__`, closes #120) a month ago LICENSE version 0.6 a year ago README.md Add mintty to the ligatures-unsupported list (#284) 16 days ago gen_calt.clj Removed `/**` `**/` and disabled ligatures for `/*/` `*/*` sequences … 2 months ago release.sh removed Retina weight from webfonts 3 months ago README.md Fira Code: monospaced font with programming ligatures Problem Programmers use a lot of symbols, often encoded with several characters. For the human brain, sequences like -> , <= or := are single logical tokens, even if they take two or three characters on the screen. Your eye spends a non-zero amount of energy to scan, parse and join multiple characters into a single logical one. Ideally, all programming languages should be designed with full-fledged Unicode symbols for operators, but that’s not the case yet. Solution Download v1.203 · How to install · News & updates Fira Code is an extension of the Fira Mono font containing a set of ligatures for common programming multi-character combinations. -
Web Age Webinar Series
WEB AGE TECHNOLOGY WEBINAR SERIES iOS Development using Swift Webinar Series WELCOME! To ask a question during the presentation type it in the “Questions” section Slides will be available shortly after the presentation Audio Recording will be published shortly after the presentation Webinar Series JASON BELL Webinar Series JASON BELL Webinar Series UPCOMING CLASSES iOS 10 Development with Swift June 26-30 goo.gl/oT0Z9W Webinar Series AGENDA Mobile Landscape and Development Options iOS Development Why Swift? Swift 4 and Xcode 9 Q & A Webinar Series MOBILE LANDSCAPE Webinar Series MOBILE LANDSCAPE Webinar Series NATIVE ANDROID DEVELOPMENT Language Java Kotlin Development Tool Android Studio Webinar Series NATIVE IOS DEVELOPMENT Language Swift Objective-C Development Tool Xcode AppCode (JetBrains) Webinar Series CROSS-PLATFORM DEVELOPMENT Web application Hybrid HTML-based cross-platform frameworks Apache Cordova / Adobe PhoneGap Native cross-platform frameworks Xamarin (C#) React Native (JavaScript) Appcelerator Titanium (JavaScript) Qt (C++) Webinar Series CROSS-PLATFORM DEVELOPMENT (PROS) Ability to more easily reuse code for multiple platforms Leverage existing language/framework knowledge Webinar Series CROSS-PLATFORM DEVELOPMENT (CONS) GUI components may still need to be coded multiple times to obtain a platform-specific look and feel Different platform design guidelines May not have access to all native functionality New native features may not be available right away Performance and offline functionality Webinar Series LANGUAGES FOR -
Decompilation of Binary Programs
SOFTWARE—PRACTICE AND EXPERIENCE, VOL. 25(7), 811–829 (JULY 1995) Decompilation of Binary Programs CRISTINA CIFUENTES∗ AND K. JOHN GOUGH (email: cifuente@fit.qut.edu.au gough@fit.qut.edu.au) School of Computing Science, Queensland University of Technology, GPO Box 2434, Brisbane QLD 4001, Australia SUMMARY The structure of a decompiler is presented, along with a thorough description of the different modules that form part of a decompiler, and the type of analyses that are performed on the machine code to regenerate high-level language code. The phases of the decompiler have been grouped into three main modules: front-end, universal decompiling machine, and back-end. The front-end is a machine-dependent module that performs the loading, parsing and semantic analysis of the input program, as well as generating an intermediate representation of the program. The universal decompiling machine is a machine- and language-independent module that performs data and control flow analysis of the program based on the intermediate representation, and the program’s control flow graph. The back-end is a language-dependent module that deals with the details of the target high-level language. In order to increase the readability of the generated programs, a decompiling system has been imple- mented which integrates a decompiler, dcc, and an automatic signature generator, dccSign. Signatures for libraries and compilers are stored in a database that is read by the decompiler; thus, the generated programs can make use of known library names, such as WriteLn() and printf(). dcc is a decompiler for the Intel 80286 architecture and the DOS operating system. -
Native X86 Decompilation Using Semantics- Preserving Structural Analysis and Iterative Control-Flow Structuring Edward J
Native x86 Decompilation Using Semantics- Preserving Structural Analysis and Iterative Control-Flow Structuring Edward J. Schwartz, Carnegie Mellon University; JongHyup Lee, Korea National University of Transportation; Maverick Woo and David Brumley, Carnegie Mellon University This paper is included in the Proceedings of the 22nd USENIX Security Symposium. August 14–16, 2013 • Washington, D.C., USA ISBN 978-1-931971-03-4 Open access to the Proceedings of the 22nd USENIX Security Symposium is sponsored by USENIX Native x86 Decompilation using Semantics-Preserving Structural Analysis and Iterative Control-Flow Structuring Edward J. Schwartz JongHyup Lee Carnegie Mellon University Korea National University of Transportation Maverick Woo David Brumley Carnegie Mellon University Carnegie Mellon University Abstract in the literature assume access to source code. For in- stance, there are numerous source-based static vulnera- There are many security tools and techniques for analyz- bility finding tools such as KINT [40], RICH [9], and ing software, but many of them require access to source Coverity [6], but equivalent binary-only tools are scarce. code. We propose leveraging decompilation, the study In many security scenarios, however, access to source of recovering abstractions from compiled code, to apply code is simply not a reasonable assumption. Common existing source-based tools and techniques to compiled counterexamples include analyzing commercial off-the- programs. A decompiler should focus on two properties shelf software for vulnerabilities and reverse engineering to be used for security. First, it should recover abstractions malware. The traditional approach in security has been to as much as possible to minimize the complexity that must directly apply some form of low-level binary analysis that be handled by the security analysis that follows. -
Pycharm Reference Card.Pdf
Default Keymap Default Keymap Default Keymap Editing Compile and Run Usage Search Ctrl + Space Basic code completion (the name of any class, method Alt + Shift + F10 Select configuration and run Alt + F7 / Ctrl + F7 Find usages / Find usages in file or variable) Alt + Shift + F9 Select configuration and debug Ctrl + Shift + F7 Highlight usages in file Ctrl + Alt + Space Class name completion (the name of any project class Shift + F10 Run Ctrl + Alt + F7 Show usages independently of current imports) Shift + F9 Debug Refactoring Ctrl + Shift + Enter Complete statement Ctrl + Shift + F10 Run context configuration from editor Ctrl + P Parameter info (within method call arguments) F5 Copy Debugging Ctrl + Q Quick documentation lookup F6 Move Shift + F1 External Doc F8 Step over Alt + Delete Safe Delete Ctrl + mouse over code Brief Info F7 Step into Shift + F6 Rename Ctrl + F1 Show descriptions of error or warning at caret Shift + F8 Step out Ctrl + F6 Change Signature Alt + Insert Generate code... Alt + F9 Run to cursor Ctrl + Alt + N Inline Ctrl + O Override methods Alt + F8 Evaluate expression Ctrl + Alt + M Extract Method Ctrl + Alt + T Surround with... Ctrl + Alt + F8 Quick evaluate expression Ctrl + Alt + V Introduce Variable Ctrl + / Comment/uncomment with line comment F9 Resume program Ctrl + Alt + F Introduce Field Ctrl + Shift + / Comment/uncomment with block comment Ctrl + F8 Toggle breakpoint Ctrl + Alt + C Introduce Constant Ctrl + W Select successively increasing code blocks Ctrl + Shift + F8 View breakpoints Ctrl + Alt + P Introduce -
A Comparison of C++, C#, Java, and PHP in the Context of E-Learning
A Comparison of C++, C#, Java, and PHP in the context of e-learning MIKAEL OLSSON KTH Information and Communication Technology Master of Science Thesis Stockholm, Sweden 2009 TRITA-ICT-EX-2009:8 A Comparison of C++, C#, Java, and PHP in the context of e‐learning Mikael Olsson April 30, 2009 Master’s Thesis in Computer Science Royal Institute of Technology Examiner: Prof. Gerald Q. Maguire Jr. ‐ i ‐ Abstract The first part of this master thesis presents an effective method for producing video tutorials. This method was used during this thesis project to create tutorials on the e- learning site PVT (http://www.programmingvideotutorials.com). Part one also discloses how the production method was developed and how tutorials produced using this method compare to professional video tutorials. Finally, it evaluates the result of this thesis work and the efficiency of the production method. The second part of this thesis compares the syntactical similarities and differences between four of the languages taught via video tutorials for PVT. These languages are: C++, C#, Java, and PHP. The purpose of this comparison is to provide a bridge for programmers knowing one of these languages to rapidly learn one or more of the other languages. The reason why this would be necessary is because there is no single language suited for every area of software development. Knowing a multitude of languages gives a programmer a wider range of job opportunities and more choices in how to solve their problems. Part two of the thesis also includes a comparison of Java and C# in the context of a video tutorial series that shows how to build a basic text editor. -
Opinionated.Pdf
Opinionated Adrian Kosmaczewski 2021-03-05 Programming is a very opinionated activity. Unfortunately, those opinions are seldom based on facts, and most of them are futile, and lead to stupid arguments on Reddit or Hacker News or the comments section of a blog. Most of your conversations with fellow programmers will most probably revolve around one of the subjects enumerated below. Classical example, the choice of the programming language. Most developers develop a religious attachment to their favourite programming language, and saldly are never able to go past this rather childish feeling. It is like refusing to leave your parents’ home and move on with your life once you have the means to. The truth is, programming languages are just a tool. JavaScript is great at some things, just like C++ is great at others. In some cases you cannot use JavaScript, and you have to use C++; sometimes it is the opposite situation. In some cases you can use several different programming languages to solve the same problem, in more or less the same amount of time, for example Ruby vs. Python. You might like or not the fact that Python uses indentation with specific semantics, but you cannot deny the power of its libraries. Similarly, Ruby is very approachable, but you might dislike that it does not feel fast or efficient. The truth is that the choice of a particular language is an opinion; and as such, it does not matter. Seriously. Choose any language you want, as long as you and your team are comfortable with it, it has some decent prebuilt libraries ready to use, and it should work out just fine. -
Q1 Where Do You Use C++? (Select All That Apply)
2021 Annual C++ Developer Survey "Lite" Q1 Where do you use C++? (select all that apply) Answered: 1,870 Skipped: 3 At work At school In personal time, for ho... 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES At work 88.29% 1,651 At school 9.79% 183 In personal time, for hobby projects or to try new things 73.74% 1,379 Total Respondents: 1,870 1 / 35 2021 Annual C++ Developer Survey "Lite" Q2 How many years of programming experience do you have in C++ specifically? Answered: 1,869 Skipped: 4 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 7.60% 142 3-5 years 20.60% 385 6-10 years 20.71% 387 10-20 years 30.02% 561 >20 years 21.08% 394 TOTAL 1,869 2 / 35 2021 Annual C++ Developer Survey "Lite" Q3 How many years of programming experience do you have overall (all languages)? Answered: 1,865 Skipped: 8 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 1.02% 19 3-5 years 12.17% 227 6-10 years 22.68% 423 10-20 years 29.71% 554 >20 years 34.42% 642 TOTAL 1,865 3 / 35 2021 Annual C++ Developer Survey "Lite" Q4 What types of projects do you work on? (select all that apply) Answered: 1,861 Skipped: 12 Gaming (e.g., console and..