Removing Anti Dependences by Repairing
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Loop Pipelining with Resource and Timing Constraints
UNIVERSITAT POLITÈCNICA DE CATALUNYA LOOP PIPELINING WITH RESOURCE AND TIMING CONSTRAINTS Autor: Fermín Sánchez October, 1995 1 1 1 1 1 1 1 1 2 1• SOFTWARE PIPELINING 1 1 1 2.1 INTRODUCTION 1 Software pipelining [ChaSl] comprises a family of techniques aimed at finding a pipelined schedule of the execution of loop iterations. The pipelined schedule represents a new loop body which may contain instructions belonging to different iterations. The sequential execution of the schedule takes less time than the sequential execution of the iterations of the loop as they were initially written. 1 In general, a pipelined loop schedule has the following characteristics1: • All the iterations (of the new loop) are executed in the same fashion. • The initiation interval (ÍÍ) between the issuing of two consecutive iterations is always the same. 1 Figure 2.1 shows an example of software pipelining a loop. The DDG representing the loop body to pipeline is presented in Figure 2.1(a). The loop must be executed ten times (with an iteration index i G [0,9]). Let us assume that all instructions in the loop are executed in a single cycle 1 and a new iteration may start every cycle (otherwise the dependence between instruction A from 1 We will assume here that the schedule contains a unique iteration of the loop. 1 15 1 1 I I 16 CHAPTER 2 I I time B,, Prol AO Q, BO A, I Q, B, A2 3<i<9 I Steady State D4 B7 I Epilogue Cy I D9 (a) (b) (c) I Figure 2.1 Software pipelining a loop (a) DDG representing a loop body (b) Parallel execution of the loop (c) New parallel loop body I iterations i and i+ 1 will not be honored).- With this assumption,-the loop can be executed in a I more parallel fashion than the sequential one, as shown in Figure 2.1(b). -
A Methodology for Assessing Javascript Software Protections
A methodology for Assessing JavaScript Software Protections Pedro Fortuna A methodology for Assessing JavaScript Software Protections Pedro Fortuna About me Pedro Fortuna Co-Founder & CTO @ JSCRAMBLER OWASP Member SECURITY, JAVASCRIPT @pedrofortuna 2 A methodology for Assessing JavaScript Software Protections Pedro Fortuna Agenda 1 4 7 What is Code Protection? Testing Resilience 2 5 Code Obfuscation Metrics Conclusions 3 6 JS Software Protections Q & A Checklist 3 What is Code Protection Part 1 A methodology for Assessing JavaScript Software Protections Pedro Fortuna Intellectual Property Protection Legal or Technical Protection? Alice Bob Software Developer Reverse Engineer Sells her software over the Internet Wants algorithms and data structures Does not need to revert back to original source code 5 A methodology for Assessing JavaScript Software Protections Pedro Fortuna Intellectual Property IP Protection Protection Legal Technical Encryption ? Trusted Computing Server-Side Execution Obfuscation 6 A methodology for Assessing JavaScript Software Protections Pedro Fortuna Code Obfuscation Obfuscation “transforms a program into a form that is more difficult for an adversary to understand or change than the original code” [1] More Difficult “requires more human time, more money, or more computing power to analyze than the original program.” [1] in Collberg, C., and Nagra, J., “Surreptitious software: obfuscation, watermarking, and tamperproofing for software protection.”, Addison- Wesley Professional, 2010. 7 A methodology for Assessing -
Attacking Client-Side JIT Compilers.Key
Attacking Client-Side JIT Compilers Samuel Groß (@5aelo) !1 A JavaScript Engine Parser JIT Compiler Interpreter Runtime Garbage Collector !2 A JavaScript Engine • Parser: entrypoint for script execution, usually emits custom Parser bytecode JIT Compiler • Bytecode then consumed by interpreter or JIT compiler • Executing code interacts with the Interpreter runtime which defines the Runtime representation of various data structures, provides builtin functions and objects, etc. Garbage • Garbage collector required to Collector deallocate memory !3 A JavaScript Engine • Parser: entrypoint for script execution, usually emits custom Parser bytecode JIT Compiler • Bytecode then consumed by interpreter or JIT compiler • Executing code interacts with the Interpreter runtime which defines the Runtime representation of various data structures, provides builtin functions and objects, etc. Garbage • Garbage collector required to Collector deallocate memory !4 A JavaScript Engine • Parser: entrypoint for script execution, usually emits custom Parser bytecode JIT Compiler • Bytecode then consumed by interpreter or JIT compiler • Executing code interacts with the Interpreter runtime which defines the Runtime representation of various data structures, provides builtin functions and objects, etc. Garbage • Garbage collector required to Collector deallocate memory !5 A JavaScript Engine • Parser: entrypoint for script execution, usually emits custom Parser bytecode JIT Compiler • Bytecode then consumed by interpreter or JIT compiler • Executing code interacts with the Interpreter runtime which defines the Runtime representation of various data structures, provides builtin functions and objects, etc. Garbage • Garbage collector required to Collector deallocate memory !6 Agenda 1. Background: Runtime Parser • Object representation and Builtins JIT Compiler 2. JIT Compiler Internals • Problem: missing type information • Solution: "speculative" JIT Interpreter 3. -
Expression Rematerialization for VLIW DSP Processors with Distributed Register Files ?
Expression Rematerialization for VLIW DSP Processors with Distributed Register Files ? Chung-Ju Wu, Chia-Han Lu, and Jenq-Kuen Lee Department of Computer Science, National Tsing-Hua University, Hsinchu 30013, Taiwan {jasonwu,chlu}@pllab.cs.nthu.edu.tw,[email protected] Abstract. Spill code is the overhead of memory load/store behavior if the available registers are not sufficient to map live ranges during the process of register allocation. Previously, works have been proposed to reduce spill code for the unified register file. For reducing power and cost in design of VLIW DSP processors, distributed register files and multi- bank register architectures are being adopted to eliminate the amount of read/write ports between functional units and registers. This presents new challenges for devising compiler optimization schemes for such ar- chitectures. This paper aims at addressing the issues of reducing spill code via rematerialization for a VLIW DSP processor with distributed register files. Rematerialization is a strategy for register allocator to de- termine if it is cheaper to recompute the value than to use memory load/store. In the paper, we propose a solution to exploit the character- istics of distributed register files where there is the chance to balance or split live ranges. By heuristically estimating register pressure for each register file, we are going to treat them as optional spilled locations rather than spilling to memory. The choice of spilled location might pre- serve an expression result and keep the value alive in different register file. It increases the possibility to do expression rematerialization which is effectively able to reduce spill code. -
Research of Register Pressure Aware Loop Unrolling Optimizations for Compiler
MATEC Web of Conferences 228, 03008 (2018) https://doi.org/10.1051/matecconf/201822803008 CAS 2018 Research of Register Pressure Aware Loop Unrolling Optimizations for Compiler Xuehua Liu1,2, Liping Ding1,3 , Yanfeng Li1,2 , Guangxuan Chen1,4 , Jin Du5 1Laboratory of Parallel Software and Computational Science, Institute of Software, Chinese Academy of Sciences, Beijing, China 2University of Chinese Academy of Sciences, Beijing, China 3Digital Forensics Lab, Institute of Software Application Technology, Guangzhou & Chinese Academy of Sciences, Guangzhou, China 4Zhejiang Police College, Hangzhou, China 5Yunnan Police College, Kunming, China Abstract. Register pressure problem has been a known problem for compiler because of the mismatch between the infinite number of pseudo registers and the finite number of hard registers. Too heavy register pressure may results in register spilling and then leads to performance degradation. There are a lot of optimizations, especially loop optimizations suffer from register spilling in compiler. In order to fight register pressure and therefore improve the effectiveness of compiler, this research takes the register pressure into account to improve loop unrolling optimization during the transformation process. In addition, a register pressure aware transformation is able to reduce the performance overhead of some fine-grained randomization transformations which can be used to defend against ROP attacks. Experiments showed a peak improvement of about 3.6% and an average improvement of about 1% for SPEC CPU 2006 benchmarks and a peak improvement of about 3% and an average improvement of about 1% for the LINPACK benchmark. 1 Introduction fundamental transformations, because it is not only performed individually at least twice during the Register pressure is the number of hard registers needed compilation process, it is also an important part of to store values in the pseudo registers at given program optimizations like vectorization, module scheduling and point [1] during the compilation process. -
CS153: Compilers Lecture 19: Optimization
CS153: Compilers Lecture 19: Optimization Stephen Chong https://www.seas.harvard.edu/courses/cs153 Contains content from lecture notes by Steve Zdancewic and Greg Morrisett Announcements •HW5: Oat v.2 out •Due in 2 weeks •HW6 will be released next week •Implementing optimizations! (and more) Stephen Chong, Harvard University 2 Today •Optimizations •Safety •Constant folding •Algebraic simplification • Strength reduction •Constant propagation •Copy propagation •Dead code elimination •Inlining and specialization • Recursive function inlining •Tail call elimination •Common subexpression elimination Stephen Chong, Harvard University 3 Optimizations •The code generated by our OAT compiler so far is pretty inefficient. •Lots of redundant moves. •Lots of unnecessary arithmetic instructions. •Consider this OAT program: int foo(int w) { var x = 3 + 5; var y = x * w; var z = y - 0; return z * 4; } Stephen Chong, Harvard University 4 Unoptimized vs. Optimized Output .globl _foo _foo: •Hand optimized code: pushl %ebp movl %esp, %ebp _foo: subl $64, %esp shlq $5, %rdi __fresh2: movq %rdi, %rax leal -64(%ebp), %eax ret movl %eax, -48(%ebp) movl 8(%ebp), %eax •Function foo may be movl %eax, %ecx movl -48(%ebp), %eax inlined by the compiler, movl %ecx, (%eax) movl $3, %eax so it can be implemented movl %eax, -44(%ebp) movl $5, %eax by just one instruction! movl %eax, %ecx addl %ecx, -44(%ebp) leal -60(%ebp), %eax movl %eax, -40(%ebp) movl -44(%ebp), %eax Stephen Chong,movl Harvard %eax,University %ecx 5 Why do we need optimizations? •To help programmers… •They write modular, clean, high-level programs •Compiler generates efficient, high-performance assembly •Programmers don’t write optimal code •High-level languages make avoiding redundant computation inconvenient or impossible •e.g. -
Quaxe, Infinity and Beyond
Quaxe, infinity and beyond Daniel Glazman — WWX 2015 /usr/bin/whoami Primary architect and developer of the leading Web and Ebook editors Nvu and BlueGriffon Former member of the Netscape CSS and Editor engineering teams Involved in Internet and Web Standards since 1990 Currently co-chair of CSS Working Group at W3C New-comer in the Haxe ecosystem Desktop Frameworks Visual Studio (Windows only) Xcode (OS X only) Qt wxWidgets XUL Adobe Air Mobile Frameworks Adobe PhoneGap/Air Xcode (iOS only) Qt Mobile AppCelerator Visual Studio Two solutions but many issues Fragmentation desktop/mobile Heavy runtimes Can’t easily reuse existing c++ libraries Complex to have native-like UI Qt/QtMobile still require c++ Qt’s QML is a weak and convoluted UI language Haxe 9 years success of Multiplatform OSS language Strong affinity to gaming Wide and vibrant community Some press recognition Dead code elimination Compiles to native on all But no native GUI… platforms through c++ and java Best of all worlds Haxe + Qt/QtMobile Multiplatform Native apps, native performance through c++/Java C++/Java lib reusability Introducing Quaxe Native apps w/o c++ complexity Highly dynamic applications on desktop and mobile Native-like UI through Qt HTML5-based UI, CSS-based styling Benefits from Haxe and Qt communities Going from HTML5 to native GUI completeness DOM dynamism in native UI var b: Element = document.getElementById("thirdButton"); var t: Element = document.createElement("input"); t.setAttribute("type", "text"); t.setAttribute("value", "a text field"); b.parentNode.insertBefore(t, -
Optimal Software Pipelining: Integer Linear Programming Approach
OPTIMAL SOFTWARE PIPELINING: INTEGER LINEAR PROGRAMMING APPROACH by Artour V. Stoutchinin Schooi of Cornputer Science McGill University, Montréal A THESIS SUBMITTED TO THE FACULTYOF GRADUATESTUDIES AND RESEARCH IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTEROF SCIENCE Copyright @ by Artour V. Stoutchinin Acquisitions and Acquisitions et Bibliographie Services services bibliographiques 395 Wellington Street 395. nie Wellington Ottawa ON K1A ON4 Ottawa ON KI A ON4 Canada Canada The author has granted a non- L'auteur a accordé une licence non exclusive licence allowing the exclusive permettant à la National Library of Canada to Bibliothèque nationale du Canada de reproduce, loan, distribute or sell reproduire, prêter, distribuer ou copies of this thesis in microform, vendre des copies de cette thèse sous paper or electronic formats. la fome de microfiche/^, de reproduction sur papier ou sur format électronique. The author retains ownership of the L'auteur conserve la propriété du copyright in this thesis. Neither the droit d'auteur qui protège cette thèse. thesis nor substantialextracts fiom it Ni la thèse ni des extraits substantiels may be printed or otherwise de celle-ci ne doivent être imprimés reproduced without the author's ou autrement reproduits sans son permission. autorisation- Acknowledgements First, 1 thank my family - my Mom, Nina Stoutcliinina, my brother Mark Stoutchinine, and my sister-in-law, Nina Denisova, for their love, support, and infinite patience that comes with having to put up with someone like myself. I also thank rny father, Viatcheslav Stoutchinin, who is no longer with us. Without them this thesis could not have had happened. -
Fast-Path Loop Unrolling of Non-Counted Loops to Enable Subsequent Compiler Optimizations∗
Fast-Path Loop Unrolling of Non-Counted Loops to Enable Subsequent Compiler Optimizations∗ David Leopoldseder Roland Schatz Lukas Stadler Johannes Kepler University Linz Oracle Labs Oracle Labs Austria Linz, Austria Linz, Austria [email protected] [email protected] [email protected] Manuel Rigger Thomas Würthinger Hanspeter Mössenböck Johannes Kepler University Linz Oracle Labs Johannes Kepler University Linz Austria Zurich, Switzerland Austria [email protected] [email protected] [email protected] ABSTRACT Non-Counted Loops to Enable Subsequent Compiler Optimizations. In 15th Java programs can contain non-counted loops, that is, loops for International Conference on Managed Languages & Runtimes (ManLang’18), September 12–14, 2018, Linz, Austria. ACM, New York, NY, USA, 13 pages. which the iteration count can neither be determined at compile https://doi.org/10.1145/3237009.3237013 time nor at run time. State-of-the-art compilers do not aggressively optimize them, since unrolling non-counted loops often involves 1 INTRODUCTION duplicating also a loop’s exit condition, which thus only improves run-time performance if subsequent compiler optimizations can Generating fast machine code for loops depends on a selective appli- optimize the unrolled code. cation of different loop optimizations on the main optimizable parts This paper presents an unrolling approach for non-counted loops of a loop: the loop’s exit condition(s), the back edges and the loop that uses simulation at run time to determine whether unrolling body. All these parts must be optimized to generate optimal code such loops enables subsequent compiler optimizations. Simulat- for a loop. -
Dead Code Elimination for Web Applications Written in Dynamic Languages
Dead code elimination for web applications written in dynamic languages Master’s Thesis Hidde Boomsma Dead code elimination for web applications written in dynamic languages THESIS submitted in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE in COMPUTER ENGINEERING by Hidde Boomsma born in Naarden 1984, the Netherlands Software Engineering Research Group Department of Software Technology Department of Software Engineering Faculty EEMCS, Delft University of Technology Hostnet B.V. Delft, the Netherlands Amsterdam, the Netherlands www.ewi.tudelft.nl www.hostnet.nl © 2012 Hidde Boomsma. All rights reserved Cover picture: Hoster the Hostnet mascot Dead code elimination for web applications written in dynamic languages Author: Hidde Boomsma Student id: 1174371 Email: [email protected] Abstract Dead code is source code that is not necessary for the correct execution of an application. Dead code is a result of software ageing. It is a threat for maintainability and should therefore be removed. Many organizations in the web domain have the problem that their software grows and de- mands increasingly more effort to maintain, test, check out and deploy. Old features often remain in the software, because their dependencies are not obvious from the software documentation. Dead code can be found by collecting the set of code that is used and subtract this set from the set of all code. Collecting the set can be done statically or dynamically. Web applications are often written in dynamic languages. For dynamic languages dynamic analysis suits best. From the maintainability perspective a dynamic analysis is preferred over static analysis because it is able to detect reachable but unused code. -
Lecture Notes on Peephole Optimizations and Common Subexpression Elimination
Lecture Notes on Peephole Optimizations and Common Subexpression Elimination 15-411: Compiler Design Frank Pfenning and Jan Hoffmann Lecture 18 October 31, 2017 1 Introduction In this lecture, we discuss common subexpression elimination and a class of optimiza- tions that is called peephole optimizations. The idea of common subexpression elimination is to avoid to perform the same operation twice by replacing (binary) operations with variables. To ensure that these substitutions are sound we intro- duce dominance, which ensures that substituted variables are always defined. Peephole optimizations are optimizations that are performed locally on a small number of instructions. The name is inspired from the picture that we look at the code through a peephole and make optimization that only involve the small amount code we can see and that are indented of the rest of the program. There is a large number of possible peephole optimizations. The LLVM com- piler implements for example more than 1000 peephole optimizations [LMNR15]. In this lecture, we discuss three important and representative peephole optimiza- tions: constant folding, strength reduction, and null sequences. 2 Constant Folding Optimizations have two components: (1) a condition under which they can be ap- plied and the (2) code transformation itself. The optimization of constant folding is a straightforward example of this. The code transformation itself replaces a binary operation with a single constant, and applies whenever c1 c2 is defined. l : x c1 c2 −! l : x c (where c = -
A Hierarchical Region-Based Static Single Assignment Form
A Hierarchical Region-Based Static Single Assignment Form Jisheng Zhao and Vivek Sarkar Department of Computer Science, Rice University fjisheng.zhao,[email protected] Abstract. Modern compilation systems face the challenge of incrementally re- analyzing a program’s intermediate representation each time a code transforma- tion is performed. Current approaches typically either re-analyze the entire pro- gram after an individual transformation or limit the analysis information that is available after a transformation. To address both efficiency and precision goals in an optimizing compiler, we introduce a hierarchical static single-assignment form called Region Static Single-Assignment (Region-SSA) form. Static single assign- ment (SSA) form is an efficient intermediate representation that is well suited for solving many data flow analysis and optimization problems. By partitioning the program into hierarchical regions, Region-SSA form maintains a local SSA form for each region. Region-SSA supports a demand-driven re-computation of SSA form after a transformation is performed, since only the updated region’s SSA form needs to be reconstructed along with a potential propagation of exposed defs and uses. In this paper, we introduce the Region-SSA data structure, and present algo- rithms for construction and incremental reconstruction of Region-SSA form. The Region-SSA data structure includes a tree based region hierarchy, a region based control flow graph, and region-based SSA forms. We have implemented in Region- SSA form in the Habanero-Java (HJ) research compiler. Our experimental re- sults show significant improvements in compile-time compared to traditional ap- proaches that recompute the entire procedure’s SSA form exhaustively after trans- formation.