Procedural Representations for Computer Animation
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Motion Enriching Using Humanoide Captured Motions
MASTER THESIS: MOTION ENRICHING USING HUMANOIDE CAPTURED MOTIONS STUDENT: SINAN MUTLU ADVISOR : A NTONIO SUSÌN SÀNCHEZ SEPTEMBER, 8TH 2010 COURSE: MASTER IN COMPUTING LSI DEPERTMANT POLYTECNIC UNIVERSITY OF CATALUNYA 1 Abstract Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulators. In military applications animated characters are used for training soldiers, in medical they are used for studying to detect the problems in the joints of a patient, moreover they can be used for instructing people for an event(such as weather forecasts or giving a lecture in virtual environment). In addition to these environments computer games and 3D animation movies are taking the benefit of animated characters to be more realistic. For all of these mediums motion capture data has a great impact because of its speed and robustness and the ability to capture various motions. Motion capture method can be reused to blend various motion styles. Furthermore we can generate more motions from a single motion data by processing each joint data individually if a motion is cyclic. If the motion is cyclic it is highly probable that each joint is defined by combinations of different signals. On the other hand, irrespective of method selected, creating animation by hand is a time consuming and costly process for people who are working in the art side. For these reasons we can use the databases which are open to everyone such as Computer Graphics Laboratory of Carnegie Mellon University. Creating a new motion from scratch by hand by using some spatial tools (such as 3DS Max, Maya, Natural Motion Endorphin or Blender) or by reusing motion captured data has some difficulties. -
Automated Staging for Virtual Cinematography Amaury Louarn, Marc Christie, Fabrice Lamarche
Automated Staging for Virtual Cinematography Amaury Louarn, Marc Christie, Fabrice Lamarche To cite this version: Amaury Louarn, Marc Christie, Fabrice Lamarche. Automated Staging for Virtual Cinematography. MIG 2018 - 11th annual conference on Motion, Interaction and Games, Nov 2018, Limassol, Cyprus. pp.1-10, 10.1145/3274247.3274500. hal-01883808 HAL Id: hal-01883808 https://hal.inria.fr/hal-01883808 Submitted on 28 Sep 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Automated Staging for Virtual Cinematography Amaury Louarn Marc Christie Fabrice Lamarche IRISA / INRIA IRISA / INRIA IRISA / INRIA Rennes, France Rennes, France Rennes, France [email protected] [email protected] [email protected] Scene 1: Camera 1, CU on George front screencenter and Marty 3/4 backright screenleft. George and Marty are in chair and near bar. (a) Scene specification (b) Automated placement of camera and characters (c) Resulting shot enforcing the scene specification Figure 1: Automated staging for a simple scene, from a high-level language specification (a) to the resulting shot (c). Our system places both actors and camera in the scene. Three constraints are displayed in (b): Close-up on George (green), George seen from the front (blue), and George screencenter, Marty screenleft (red). -
Lightweight Procedural Animation with Believable Physical Interactions
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference Lightweight Procedural Animation with Believable Physical Interactions Ian Horswill Northwestern University, Departments of EECS and Radio/Television/Film 2133 Sheridan Road, Evanston IL 60208 [email protected] Abstract matics system. Posture control is performed by applying I describe a procedural animation system that uses tech- simulated forces and torques to the torso and pelvis. niques from behavior-based robot control, combined with a Interestingly, the use of a dynamic simulation actually minimalist physical simulation, to produce believable cha- simplifies control, allowing the use of relatively crude con- racter motions in a dynamic world. Although less realistic trol signals, which are then smoothed by the passive dy- than motion capture or full biomechanical simulation, the namics of the character body and body-environment inte- system produces compelling, responsive character behavior. raction; similar results have been found in both human and It is also fast, supports believable physical interactions be- robot motor control (Williamson, 2003). tween characters such as hugging, and makes it easy to au- Twig shows that surprisingly simple techniques can gen- thor new behaviors. erate believable2 motions and interactions. Much of the focus of this paper will be on ways in which Twig is able to Overview1 cheat to avoid doing complicated modeling or control, while still maintaining believability. This work is indebted Versatile procedural animation is a necessary component to the work of Jakobsen (Jakobsen, 2001) and Perlin (Per- for applications such as interactive drama, in which charac- lin, 1995, 2003; Perlin & Goldberg, 1996), both for their ters participate in complex interactions that cannot be pre- general approaches of using simple techniques to generate planned at authoring time. -
Frederick Phillips Brooks, Jr
May 13, 2005 Frederick Phillips Brooks, Jr. Department of Computer Science 413 Granville Road University of North Carolina Chapel Hill, NC 27514-2723 Chapel Hill, NC 27599-3175 (919) 942-2529 (919) 962-1931 (919) 962-1799 Fax Born 19 April 1931; Durham, NC [email protected] Married, three children: http://www.cs.unc.edu/~brooks Kenneth P. Brooks, 8/14/58 Roger G. Brooks, 12/25/61 Barbara B. LaDine, 2/24/65 EDUCATION Ph.D., Harvard University, Applied Mathematics (Computer Science), 1956; Howard H. Aiken, advisor; dissertation: The Analytic Design of Automatic Data Processing Systems S.M., Harvard University, Applied Mathematics (Computer Science), 1955 A.B. summa cum laude, Duke University, Physics, 1953. First in class of 1953. TEACHING EXPERIENCE University of North Carolina at Chapel Hill, Department of Computer Science Kenan Professor of Computer Science, 1975- Professor of Computer Science, 1964-75 Chairman, 1964-1984; founder Twente Technical University, Enschede, The Netherlands: Visiting Professor, 1970 Columbia University: Adjunct Assistant Professor, 1960-61 Vassar College: Visiting Instructor, 1958 IBM Systems Research Institute, Voluntary Education Program, and Summer Student Program Teacher, 1957-59 DEVELOPMENT EXPERIENCE IBM Corporation Poughkeepsie, New York Corporate Processor Manager for Development of System/360 Computer Systems, 1961-1965 Manager of Operating System/360, 1964-65 Manager, System/360 Hardware Development, Data Systems Division, 1961-64 Systems Planning Manager, Data Systems Division (8000 series et al.), -
SIGOPS Annual Report 2012
SIGOPS Annual Report 2012 Fiscal Year July 2012-June 2013 Submitted by Jeanna Matthews, SIGOPS Chair Overview SIGOPS is a vibrant community of people with interests in “operatinG systems” in the broadest sense, includinG topics such as distributed computing, storaGe systems, security, concurrency, middleware, mobility, virtualization, networkinG, cloud computinG, datacenter software, and Internet services. We sponsor a number of top conferences, provide travel Grants to students, present yearly awards, disseminate information to members electronically, and collaborate with other SIGs on important programs for computing professionals. Officers It was the second year for officers: Jeanna Matthews (Clarkson University) as Chair, GeorGe Candea (EPFL) as Vice Chair, Dilma da Silva (Qualcomm) as Treasurer and Muli Ben-Yehuda (Technion) as Information Director. As has been typical, elected officers agreed to continue for a second and final two- year term beginning July 2013. Shan Lu (University of Wisconsin) will replace Muli Ben-Yehuda as Information Director as of AuGust 2013. Awards We have an excitinG new award to announce – the SIGOPS Dennis M. Ritchie Doctoral Dissertation Award. SIGOPS has lonG been lackinG a doctoral dissertation award, such as those offered by SIGCOMM, Eurosys, SIGPLAN, and SIGMOD. This new award fills this Gap and also honors the contributions to computer science that Dennis Ritchie made durinG his life. With this award, ACM SIGOPS will encouraGe the creativity that Ritchie embodied and provide a reminder of Ritchie's leGacy and what a difference a person can make in the field of software systems research. The award is funded by AT&T Research and Alcatel-Lucent Bell Labs, companies that both have a strong connection to AT&T Bell Laboratories where Dennis Ritchie did his seminal work. -
About Technews About SIG Newsletters
PRINT AND ONLINE ADVERTISING OPPORTUNITIES About TechNews About SIG Newsletters TechNews is an email digest of computing and technology ACM’s 37 Special Interest Groups (SIGs) represent news gathered from leading sources; distributed Monday, the major disciplines of the dynamic computing fi eld. Wednesday, and Friday to a circulation of over 105,000 ACM’s SIGs are invested in advancing the skills of their subscribers. Its concise summaries are perfect for busy members, keeping them abreast of emerging trends and professionals who need and want to keep up with the driving innovation across a broad spectrum of computing latest industry developments. disciplines. TechNews is regularly cited as one of ACM’s most valued As a member benefit, many ACM SIGs provide its members benefits and is one of the best ways to communicate with with a print or online newsletter covering news and events ACM members. within the realm of their fields. Circulation SIGACCESS: ACM SIGACCESS Newsletter* SIGACT: SIGACT News Listserv 105,000 SIGAda: Ada Letters SIGAI: AI Matters* Online Advertising Opportunities SIGAPP: Applied Computing Review* Right-hand sidebar position SIGBED: SIGBED Review* Size Dimensions Rates SIGBio: ACM SIGBio Record* Top Banner 468 x 60 IMU $6500/Month* SIGCAS: Computers & Society Newsletter* Skyscraper 160 x 600 IMU $6000/Month* SIGCOMM: Computer Communication Review* Square Ad 160 x 160 IMU $2500/Month* SIGCSE: SIGCSE Bulletin* SIGDOC: Communication Design Quarterly* * 12 Transmissions SIGecom: ACM SIGecom Exchanges* Maximum File Size: -
20 Years of Opengl
20 Years of OpenGL Kurt Akeley © Copyright Khronos Group, 2010 - Page 1 So many deprecations! • Application-generated object names • Depth texture mode • Color index mode • Texture wrap mode • SL versions 1.10 and 1.20 • Texture borders • Begin / End primitive specification • Automatic mipmap generation • Edge flags • Fixed-function fragment processing • Client vertex arrays • Alpha test • Rectangles • Accumulation buffers • Current raster position • Pixel copying • Two-sided color selection • Auxiliary color buffers • Non-sprite points • Context framebuffer size queries • Wide lines and line stipple • Evaluators • Quad and polygon primitives • Selection and feedback modes • Separate polygon draw mode • Display lists • Polygon stipple • Hints • Pixel transfer modes and operation • Attribute stacks • Pixel drawing • Unified text string • Bitmaps • Token names and queries • Legacy pixel formats © Copyright Khronos Group, 2010 - Page 2 Technology and culture © Copyright Khronos Group, 2010 - Page 3 Technology © Copyright Khronos Group, 2010 - Page 4 OpenGL is an architecture Blaauw/Brooks OpenGL SGI Indy/Indigo/InfiniteReality Different IBM 360 30/40/50/65/75 NVIDIA GeForce, ATI implementations Amdahl Radeon, … Code runs equivalently on Top-level goal Compatibility all implementations Conformance tests, … It’s an architecture, whether Carefully planned, though Intentional design it was planned or not . mistakes were made Can vary amount of No feature subsetting Configuration resource (e.g., memory) Config attributes (e.g., FB) Not a formal -
SIGPLAN FY '05 Annual Report
SIGPLAN FY '05 Annual Report July 2004—June 2005 Submitted by Jack W. Davidson, SIGPLAN Chair This year ACM SIGPLAN has continued its active sponsorship of many conferences and workshops as well as its two newsletters. SIGPLAN's present financial situation is strong, and our fund balance grew in FY 2005 after three consec- utive years of losses. Our fund balance comfortably exceeds the required minimum. Our conferences overall incurred financial gains, including OOPSLA, our largest conference, which had incurred a significant financial loss for each of the three preceding years. We were more selective with funding worthwhile projects such as student travel, funding these at about one half the level of recent years. A good resource for monitoring our activities is our web page, found at http://www.acm.org/sigplan/. 1. Conferences We sponsored seven annual conferences last year, GPCE (with SIGSOFT), ICFP, LCTES (with SIGBED), OOP- SLA, PLDI, POPL (with SIGACT), and PPDP. We also sponsored PPoPP and ISMM, which are held approxi- mately biannually. Of these conferences, PLDI, POPL and PPoPP appear in the Citeseer top 15 of more than 1200 Computer Science publication venues, based on their citation rates. We sponsored numerous workshops, including AADEBUG, BUGS, CUFP, Erlang, FOOL, Haskell, IVME, MSP, PLAN-X, Scheme, TLDI, and PEPM. Financial results for our conferences were positive. Conference attendance has been holding steady, with a dramatic increase in student participation. Conferences continue to receive far more submissions than we can accept, and our major conferences continue to be extremely selective. We have separate steering committees for all of our conferences. -
Using Particles to Sample and Control Implicit Surfaces
Using Particles to Sample and Control Implicit Surfaces Andrew P. Witkin Paul S. Heckbert Department of Computer Science Carnegie Mellon University Abstract In this paper, we present a new particle-based approach to sam- We present a new particle-based approach to sampling and con- pling and shape control of implicit surfaces that addresses these trolling implicit surfaces. A simple constraint locks a set of particles problems. At the heart of our approach is a simple constraint that onto a surface while the particles and the surface move. We use the locks a collection of particles onto an implicit surface while both constraint to make surfaces follow particles, and to make particles the particles and the surface move. We can use the constraint to follow surfaces. We implement control points for direct manipula- make the surface follow the particles, or to make the particles follow tion by specifying particle motions, then solving for surface motion the surface. Our formulation is differential: we specify and solve that maintains the constraint. For sampling and rendering, we run the for velocities rather than positions, and the behavior of the system constraint in the other direction, creating floater particles that roam is governed by differential equations that integrate these velocities freely over the surface. Local repulsion is used to make floaters over time. spread evenly across the surface. By varying the radius of repulsion We control surface shape by moving particles interactively, solv- adaptively, and fissioning or killing particles based on the local den- ing for surface motion that keeps the particles on the surface. -
Realityengine Graphics
RealityEngine Graphics Kurt Akeley Silicon Graphics Computer Systems Abstract Silicon Graphics Iris 3000 (1985) and the Apollo DN570 (1985). Toward the end of the ®rst-generation period advancesin technology The RealityEngineTM graphics system is the ®rst of a new genera- allowed lighting, smooth shading, and depth buffering to be imple- tion of systems designed primarily to render texture mapped, an- mented, but only with an order of magnitude less performance than tialiased polygons. This paper describes the architecture of the was available to render ¯at-shaded lines and polygons. Thus the RealityEngine graphics system, then justi®es some of the decisions target capability of these machines remained ®rst-generation. The made during its design. The implementation is near-massively par- Silicon Graphics 4DG (1986) is an example of such an architecture. allel, employing 353 independent processors in its fullest con®gura- tion, resulting in a measured ®ll rate of over 240 million antialiased, Because ®rst-generation machines could not ef®ciently eliminate texture mapped pixels per second. Rendering performance exceeds hidden surfaces, and could not ef®ciently shade surfaces even if the 1 million antialiased, texture mapped triangles per second. In ad- application was able to eliminate them, they were more effective dition to supporting the functions required of a general purpose, at rendering wireframe images than at rendering solids. Begin- high-end graphics workstation, the system enables realtime, ªout- ning in 1988 a second-generation of graphics systems, primarily the-windowº image generation and interactive image processing. workstations rather than terminals, became available. These ma- chines took advantage of reduced memory costs and the increased availability of ASICs to implement deep framebuffers with multiple CR Categories and Subject Descriptors: I.3.1 [Computer rendering processors. -
VMV 2015 Vision, Modeling and Visualization
VMV 2015 Vision, Modeling and Visualization Aachen, Germany October 07 – 10, 2015 General Chairs Leif Kobbelt Program Chairs David Bommes Tobias Ritschel Thomas Schultz Proceedings Production Editor Dieter Fellner (TU Darmstadt & Fraunhofer IGD, Germany) In cooperation with the Eurographics Association DOI: 10.2312/vmv.20152020 This work is subject to copyright. All rights reserved, whether the whole or part of the material is concerned, specifically those of translation, reprinting, re-use of illustrations, broadcasting, reproduction by photocopying machines or similar means, and storage in data banks. Copyright c 2015 by the Eurographics Association Postfach 2926, 38629 Goslar, Germany Published by the Eurographics Association –Postfach 2926, 38629 Goslar, Germany– in cooperation with Institute of Computer Graphics & Knowledge Visualization at Graz University of Technology and Fraunhofer IGD (Fraunhofer Institute for Computer Graphics Research), Darmstadt ISBN 978-3-905674-95-8 The electronic version of the proceedings is available from the Eurographics Digital Library at http://diglib.eg.org Table of Contents TableofContents ...........................................................................iii International Program Committee . ............................................................v Sponsors . .................................................................................vi AuthorIndex...............................................................................vii InvitedTalks ..............................................................................viii -
Opinion Poll on ACM Affiliation for the Symposium on Computational Geometry
Opinion Poll on ACM affiliation for the Symposium on Computational Geometry Dear SoCG community, Since its start 27 years ago, SoCG has always been affiliated to ACM. This means that the proceedings are published by ACM, and that the symposium is organized “sponsored by ACM” (more precisely, sponsored by ACM SIGACT & ACM SIGGRAPH) or “in cooperation with ACM”. The latter happened only a couple of times, namely when SoCG was in Korea in 2007 and when it was in Denmark in 2009. Being affiliated to ACM has certain advantages, but also certain disadvantages, as detailed below. Hence, at the business meeting of this year’s SoCG in Paris, an alternative was discussed: organizing SoCG as an independent symposium, with the proceedings being published by Dagstuhl in their LIPIcs series (see below). A straw poll was taken, and the vast majority of the participants wanted the Steering Committee to investigate this issue further, which we do through this opinion poll. We hope you want to participate in this important poll. The opinion poll consists of three simple questions stated below: one about your preference for the future of SoCG, and two about your relation to SoCG and your current position. You can participate in this poll by sending your answers to [email protected] (do *not* vote by replying to this email). The poll closes November 21, 2011 . All votes will be treated confidentially. Before voting, please first read the background information given below. The SoCG Steering Committee: Mark de Berg (secretary), Joseph Mitchell, Günter Rote, Jack Snoeyink (chair), Monique Teillaud.