WWE 2K16 Extended Manual
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WARNING Before playing this game, read the Xbox 360® console, Xbox 360 Product Support: ® Kinect Sensor, and accessory manuals for important safety and health information. http://support.2k.com www.xbox.com/support. Please note that WWE 2K16 online features are scheduled to be Important Health Warning: Photosensitive Seizures available until May 31, 2017 though we reserve the right to modify or discontinue online features on 30-days’ notice. A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video Visit www.2k.com/serverstatus for more information. games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about XBOX 360 CONTROLLER these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing. Reverse (Hold) w/ABXY Pick up objects Limb Target System (Hold)+ L Run Tap _ + L Signature/Finisher toward ropes: Step On Apron Strike/Strong Hold _ + L Strike (Hold) toward ropes: Enter/Exit Ring, Irish Whip(Standing) Pick Up Object Pin (Near Grounded Opponent) Grapple Control Superstar Pause Click L: Target Different Opponent Taunt (When Manual Change Grapple Position, Targeting Is Reposition Opponent Turned ON) 2 3 GAME CONTROLS GAME SCREEN 1. Momentum Gauge: Build momentum CHAIN GRAPPLES 2 by executing attacks and taunts Standing grapple attacks in WWE 2K16 start from one of four chain grapple states. To enter a chain grapple state, approach a non-stunned, standing 2. Reversal Prompt: Time x correctly opponent and press A while pushing L 7/3/1/5. to counter the opponent’s attack 3. Adrenaline Meter: When it’s depleted, Grapple Attack (5 different kinds): you momentarily lose the ability to run A + L 7/3/1/5 or just A without L 1 3 4. Signature/Finisher: Press Y when it Change Holds: C 7/3/1/5 4 appears to perform your Signature/Finisher Breaking Point Submission: Hold A Strike/Strong Strike: Press or Hold X Drag Opponent Around the Ring: Hold ] + x and Push L 2K SHOWCASE - NEW! Irish Whip: B 2K Showcase presents a match-by-match exposition of the famed career of WWE Legend Stone Cold Steve Austin. Packed with hard-hitting cinematics, historic WWE Release Chain Grapple Hold: _ video packages, authentic WWE Superstar voiceovers, and loads of unlockables, STUN GRAPPLES there’s no shortage of content to explore. Players will experience first-hand the birth To perform a stun grapple, approach an opponent from the front or behind of Austin 3:16 at King of the Ring 1996 and follow Stone Cold’s hellacious path to glory up through his final match at WrestleMania XIX in 2003. while they’re in a stunned state and simply press A, or press A and push L 7/3/1/5 in any direction to execute a strong grapple attack. Each match features optional objectives to complete to earn new Superstars, Managers, alternate attires, and more. The player can access more detail on how Grapple Attack (5 different kinds): A or A + L 7/3/1/5 to complete a particular objective from the pause menu. Bonus matches featuring Breaking Point Submission: Hold A key events from Austin’s time in WCW and ECW await those skilled enough to unlock them. Turn Opponent Around: C 1 or 5 Snapmare to Seated Position: C 3 Chain Grapple Hold: Hold ] + x and Release REPOSITION OPPONENT Use C to reposition a downed or stunned opponent. DOWNED OPPONENT Lift Opponent: C 7 Turn Opponent Over: C 1 or 5 Lift Opponent and Stand Behind Them: C 3 OPPONENT STUNNED IN THE CORNER: Turn Opponent Around: C 1 or 5 Lift and Place on Top Of Turnbuckle: C 7 Place In Tree Of Woe (Hanging Upside Down In Corner): C 3 OPPONENT STUNNED AGAINST THE ROPES: Place Opponent On Middle Rope: C Any direction 4 5 WWE CREATIONS WWE UNIVERSE WWE 2K16’s creation suite allows you to personalize your WWE experience with WWE Universe mode offers the ultimate WWE sandbox experience in WWE 2K16. robust and powerful options. Book matches, assign Superstars and Divas to shows and pay-per-views, create rivalries and alliances or watch them transpire on their own. The choices are yours Custom Superstar/Diva: Create your own Custom Superstar or Diva or to influence and control in this mode of near endless possibilities. customize any WWE Superstar or WWE Diva on the roster! Superstar Threads: Give your favorite WWE Superstars and Divas a new look with re-coloring options for entrance and ring attires. Custom Entrance: Choose from numerous entrance options and have your Superstar or Diva come down the ramp in style. Custom Move-set: Select from hundreds of moves to give your Superstar or Diva the edge to dominate the ring. Custom Championship: Create championship titles from strap to plate or even customize existing WWE titles. Custom Arena: Design an arena fit for holding the pulse-pounding action of the WWE. Custom Logo: Indulge your creativity by designing your own custom logos. Community Creations: Upload your creations online and share with the WWE Universe! ® 6 7 Takayuki Hirano Sadato Shinji Huan Qian Akira Chodo Kazuki Mori Yuqi Wang WWE 2K16 GAME CREDITS Naoki Sato Michia Shimazu Jie Gao Toshiyuki Utaka Nobuyuki Bansyo Lei Xu Hiroki Nishida Jiajun Zhang AMZY CO., LTD. YUKE’S LEAD PROGRAMMERS MODELING ARTISTS GAME DEVELOPMENT ASSISTANTS Kazuhiro Matsuda ORIGINAL FORCE LTD. Atsushi Narita Kazuyuki Isayama Naoto Kuge Kaoru Mizoguchi Shirley Tang PRODUCER/SENIOR VICE Shotaro Notsu Shiho Sato Munechika Suzuki Ryusuke Watanabe Cathy Song PRESIDENT Takayuki Kiyohara Miho Hashimoto Junichi Hiraoka Tomohiro Goto Irene Zhang Hiromi Furuta Masayuki Makita Jie Wei Sayaka Morishima Takahiro Hara Susie Wang Takahiro Tanaka Yuki Matsumoto Masato Nojiri Zhiqiang Zhang SENIOR TECHNICAL DIRECTOR Takuya Suzuki Kenji Kawabata SOUND AMS INC. Yong Yang Hiroki Ueno Yoshiro Aoki Yuu Hara QA ASSISTANT DIRECTORS Momo Michishita Haibo Zhang Tsubasa Ando Masaaki Hashimoto Masaki Izuoka Yasuhiro Tamaki Longfei Li SENIOR CREATIVE DIRECTOR Takuya Ishibashi Takanori Akiyama Ryo Ohura Tetsuya Shirakawa Jian Su Taku Chihaya Tsuyoshi Nishimura Munenori Nakano Yaqi Zhao PROGRAMMERS Tamayo Noguchi LEAD QA MANAGER Ayumi Fujiwara Hao Ding SENIOR TECHNICAL MANAGEMENT DIRECTOR Hayato Ebina Kyohei Hosomi Masayuki Soneda Sara Mihara Yicai Wang Shintaro Matsubara Koichi Sato Kazuhiro Asakawa Hiroki Saito Jiaojiao Yang Tsuyoshi Kobayashi Hiroko Minami QA MANAGER Takahiro Suzuki Shuai Yang SENIOR ART DIRECTORS Emi Ishii Keiko Zama Mamoru Ozaki Sora Endo Yoshio Togiya Kousuke Hayashi Junichi Koshino LEMON SKY GAMES & ANIMATION George K Ito Toshiaki Ishihara Motoshi Hiro QA ADMINISTRATORS LAKSHYA DIGITAL PVT. LTD Wong Cheng Fei Makio Yamanaka Koji Kuri Masahito Terazawa Rie Kikuchi Kai Gushima Ken Foong Satoshi Inoue Yuta Ichii Sumie Ikeda Neha Bansal Ken Lai SENIOR TECHNICAL DIRECTORS Takumi Hirokawa Christian Hagedorny Aroonabh Borah Kevin Lai Han Wen Takashi Takezawa Hidenori Masaki Kense Hori LEAD TESTERS Gaurav Sharma Eng Tzy Ling Takanori Morita Youhei Hosokawa Hayato Odeishi Takamasa Uchida Mayank Rajpoot Ezerina Tan Li Li Shingo Sogabe Takumi Oniki Kino Sakagami Surendra Singh Cres Lim Pooi Leng TECHNICAL DIRECTORS Hiroshi Kanda Devanshu Tyagi Yow Han Yuan Tsukasa Kato Sotaro Arakawa ASSISTANT INTERFACE ART TESTERS Mukul Negi Yow Han Chong DIRECTOR Hiroshi Fukuda Shirou Mikata Akimichi Nagayama Bombahadur Gurung Yap Jin Yang Yusuke Kakumoto Satoshi Kakutani Satoko Nagamine Varish Pratap Singh Keith Tai Siew Kiet INTERFACE ART DIRECTOR Masanori Fukuda Fumina Kuwahara Abhas Kumar Garnaik Jake Chin Tian Kiat INTERFACE ARTISTS Kazunari Nike Yusuke Sasai Misato Kimizuka Varun Kumar Yap Kah Chun Taichi Nagano Yuzuru Hiroki Masaru Yamaguchi Sautik Chandra Calvin Pang Yii Haw Miho Shirota SENIOR GAME DESIGN DIRECTOR Takafumi Yasuda Yudai Terukina Karan Verma Keith Chia Kei Foong Naomi Kaneda Naoto Ueno Hideyuki Takahashi Tatsuaki Tokoda Surya Kong Pui Ling Kazuki Omae Takuya Kawamorita Saif Ahmad Saxon Chong Ri Hui GAME DESIGN DIRECTOR Takahiro Odajima TRANSLATION MANAGER Naresh Pawar Woon Kok Keong ASSISTANT ANIMATION DIRECTORS Shinsuke Goto Kazuaki Konuma Derek Kessler Anil Singh Tamara Astari Mitsuo Shimizu Shaibal Dutta Janice Chong Xzinhui Takashi Watanabe ART DIRECTORS PROGRAM ASSISTANT MANAGER TRANSLATORS Anirudh Bhattacharya Chizuru Ogura Koji Makino Fumio Yurugi Leo King Lalitha Chandran 3D SYSTEMS / GENTLE GIANT Yuki Akaba STUDIOS Takashi Komiyama John Daniels Sujanitha Shankar Paulie Schrier Masahiro Nakatani SYSTEM PROGRAM ASSISTANTS Taiga Koda Anshu Almeida LEAD ANIMATORS Shun Kim Ari Sawada Shingo Yoneda Mitsue Otaki Tadashi Nakamura Daijiro Kakinuma KYOS CO., LTD. Daniel Stilley Tatsuya Maki OBJECTIVE PHOTOGRAPHERS Naoko Kino George Georgy R&D TEAM ASSISTANT GAME DESIGN Takahiro Oshida Shun Yamaguchi DIRECTORS Tatsuya Shimozaki Yoko Sato VIRTUOS LTD. FACIAL SCANNING SENIOR TECHNICAL DIRECTORS Takuro Yamamori Y. Peilin Nobuyoshi Ono Takayoshi Akasaka ANIMATORS IT SUPPORT C. Nhung PIXELGUN STUDIO Hideki Suzuki Tsuyoshi Fukuhara Kentaro Seto H. Hashiguchi Timothy Valka Masamichi Takano LEAD GAME DESIGNERS Kazuyuki Miyake Koji Tomita R. Nakagawa Brian Freisinger Akitsugu Hirano Hidekazu Tanaka Hiroyuki Wada Kazunori Nakagawa T. Dong Simranjit “Sunny” Mahil Kenji Nakamura Yoshiyuki Iwai Syuji Matsudaira Q. Lich Lucy Dawson LEAD PROGRAMMERS Shinichi Miyamoto Manami One M.