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Social Media in Higher Education: Building Mutually Beneficial Student and Institutional Relationships Through Social Media
East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 5-2011 Social Media in Higher Education: Building Mutually Beneficial Student and Institutional Relationships through Social Media. Megan L. Fuller East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Communication Technology and New Media Commons, Computer Sciences Commons, and the Education Commons Recommended Citation Fuller, Megan L., "Social Media in Higher Education: Building Mutually Beneficial Student and Institutional Relationships through Social Media." (2011). Electronic Theses and Dissertations. Paper 1275. https://dc.etsu.edu/etd/1275 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Social Media in Higher Education: Building Mutually Beneficial Student and Institutional Relationships through Social Media -------------------- A thesis presented to the faculty of the Department of Computer & Information Sciences East Tennessee State University In partial fulfillment of the requirements for the degree Master of Science in Computer Science by Megan Fuller May 2011 -------------------- Dr. Tony Pittarese, Chair Mrs. Jessica Keup Dr. Sally Lee Dr. Edith Seier Keywords: Social Media, Higher Education, Student Teacher Relationships ABSTRACT Social Media in Higher Education: Building Mutually Beneficial Student and Institutional Relationships through Social Media by Megan Fuller Social applications such as Facebook, YouTube, and Twitter have driven the public growth of Web 2.0. -
Fuel Rebound Loses Steam Ogy, According to People Famil- Zoom Video’S Stock Iar with the Matter
P2JW246000-6-A00100-17FFFF5178F ****** WEDNESDAY,SEPTEMBER 2, 2020 ~VOL. CCLXXVI NO.54 WSJ.com HHHH $4.00 DJIA 28645.66 À 215.61 0.8% NASDAQ 11939.67 À 1.4% STOXX 600 365.23 g 0.3% 10-YR. TREAS. À 7/32 , yield 0.672% OIL $42.76 À $0.15 GOLD $1,968.20 À $0.60 EURO $1.1913 YEN 105.96 Trump Visits Kenosha Amid Tensions Over Shooting TikTok’s What’s News AI Code Snarls Business&Finance Talks for eal talks forTikTok’s DU.S. operations have hit asnag over the ques- U.S. Deal tion of whether the app’s core algorithms canbein- cluded as part of adeal. A1 Bidders are unsure if A swift recovery in fuel China’s new export consumption by U.S. driv- restrictions cover the ers is petering out, posing new challenges to the oil video app’s algorithms market, economy and global energy industry. A1 Deal talks for TikTok’s U.S. U.S. factory output operations have hit asnag continued to grow in Au- over the question of whether gust, but the picture for the app’s core algorithms caN employment wasmixed. A2 be included as part of a deal, according to people familiar SeveraldozeN former with the matter. McDonald’sfranchisees sued the burgergiant, alleg- ing it sold Black owners By Liza Lin, subpar stores and failed to Aaron Tilley /REUTERS and Georgia Wells support their businesses. B1 Tesla said it plans to MILLIS Thealgorithms,which de- raise up to $5 billion LEAH termine the videos served to through stock offerings CAll FORORDER:President Trump said violencesparked by the policeshooting of JacobBlakeinthe Wisconsin city usersand areseen as TikTok’s from time to time. -
Zynga Acquires Conduit Labs
Zynga Acquires Conduit Labs San Francisco, CA – Zynga today announced it has acquired Boston-based social games company Conduit Labs. Effective immediately, the Conduit Labs office will become Zynga Boston, a new game studio focused on new product development. Today's announcement expands Zynga's studio operations adding to locations already in San Francisco, Austin, Baltimore, Bangalore, Beijing and Los Angeles. Terms of the acquisition were not disclosed. Conduit Labs’s CEO, Nabeel Hyatt, will become head of the new Boston studio. The Conduit Labs team will be immediately integrated into Zynga’s workforce. Conduit Labs, founded in 2007 and funded by Charles River Ventures and Prism VentureWorks, has developed several free-to-play social games for the web. "Boston is an epicenter for technology and has a strong talent market, making it an ideal location for us to expand operations,” said Mike Verdu, senior vice president of games at Zynga. “As one of the most prominent social game companies in Boston, the Conduit team shares a similar culture and drive with Zynga, and together we anticipate great successes from our new studio.” Today’s acquisition, along with the recently announced joint venture with SoftBank for the launch of Zynga Japan, continues to extend the company's footprint worldwide, creating more opportunities for Zynga to connect the world through games. About Zynga Zynga is the world’s largest social game developer. More than 232 million monthly active users play its games. Zynga’s games include FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, YoVille, Café World, FishVille, PetVille and FrontierVille. Zynga games are available on Facebook, MySpace and the iPhone. -
ZYNGA INC. (Exact Name of Registrant As Specified in Its Charter)
UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 8-K CURRENT REPORT Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 Date of Report (Date of earliest event reported): May 2, 2018 ZYNGA INC. (Exact name of Registrant as Specified in Its Charter) Delaware 001-35375 42-1733483 (State or Other Jurisdiction (Commission (IRS Employer of Incorporation) File Number) Identification No.) 699 Eighth Street San Francisco, CA 94103 94103 (Address of Principal Executive Offices) (Zip Code) Registrant’s Telephone Number, Including Area Code: (855) 449-9642 Not Applicable (Former Name or Former Address, if Changed Since Last Report) Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instructions A.2. below): ☐ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) ☐ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) ☐ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) ☐ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§ 230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§ 240.12b-2 of this chapter). Emerging growth company ☐ If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. -
Electronic Arts Q2 Fy12 Prepared
ELECTRONIC ARTS Q2 FY12 PREPARED COMMENTS OCTOBER 27, 2011 Rob Sison: Thank you. Welcome to EA‟s fiscal 2012 second quarter earnings call. With me on the call today is John Riccitiello, our CEO, Eric Brown, CFO, Peter Moore, COO and Studio President Frank Gibeau will join for the QA. Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after the call, we will post our prepared remarks, an audio replay of this call, and a transcript. This presentation and our comments include forward-looking statements regarding future events and the future financial performance of the Company. Actual events and results may differ materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of October 27th, 2011 and disclaims any duty to update them. Throughout this call, we will discuss both GAAP and non-GAAP financial measures. Our earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP measures. These non-GAAP measures are not intended to be considered in isolation from, as a substitute for, or superior to our GAAP results. We encourage investors to consider all measures before making an investment decision. All comparisons made in the course of this call are against the same period in the prior year unless otherwise stated. Now, I‟ll turn the call over to John Riccitiello. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Can Game Companies Help America's Children?
CAN GAME COMPANIES HELP AMERICA’S CHILDREN? The Case for Engagement & VirtuallyGood4Kids™ By Wendy Lazarus Founder and Co-President with Aarti Jayaraman September 2012 About The Children’s Partnership The Children's Partnership (TCP) is a national, nonprofit organization working to ensure that all children—especially those at risk of being left behind—have the resources and opportunities they need to grow up healthy and lead productive lives. Founded in 1993, The Children's Partnership focuses particular attention on the goals of securing health coverage for every child and on ensuring that the opportunities and benefits of digital technology reach all children. Consistent with that mission, we have educated the public and policymakers about how technology can measurably improve children's health, education, safety, and opportunities for success. We work at the state and national levels to provide research, build programs, and enact policies that extend opportunity to all children and their families. Santa Monica, CA Office Washington, DC Office 1351 3rd St. Promenade 2000 P Street, NW Suite 206 Suite 330 Santa Monica, CA 90401 Washington, DC 20036 t: 310.260.1220 t: 202.429.0033 f: 310.260.1921 f: 202.429.0974 E-Mail: [email protected] Web: www.childrenspartnership.org The Children’s Partnership is a project of Tides Center. ©2012, The Children's Partnership. Permission to copy, disseminate, or otherwise use this work is normally granted as long as ownership is properly attributed to The Children's Partnership. CAN GAME -
The Alluring and Secret World of Strategy Games
The Alluring and Secret World of Strategy Games BY LISA RABASCA ROEPE / 59 / Mark Pincus among its aficionados. Indeed, the Washington Post called it “a necessary social skill among entrepreneurs and venture capitalists.” Hoffman and Pincus will play Catan—which involves deploying any means necessary to acquire material wealth, and therefore social capital—with potential hires to assess their ability to make quick decisions and manage resources. “You’re able to take what you do from nine to five, where you’re thinking about the order of operations and how to set yourself up for success, and apply it in a playful way,” says Shelby Ring, chief executive Game of Ruby Riot Creatives, a destination wedding vid- , the founder of DailyPest, a eography company in Charleston, South Carolina. Andrew Cunningham Ring plays Catan with coworkers and vendors, A breakdown of the three most pest-control service based in State College, Pennsylvania, often wears saying, “It lets me see how they run their business, Room popular strategy games. Because a pin on the lapel of his jacket. The accessory represents a 20-sided die how their minds work, and how they troubleshoot.” you never know when a potential While interest in strategic board games has and glints as a beacon to others in the know. When Cunningham showed up to an employer might break one out in an risen steadily over the last five years, it got an interview. important business meeting several years ago to pitch his company’s services to added boost as people searched for entertainment while sheltering in place, Nara says. -
Download Case Study Zynga Inc
Case Study: For academic or private use only; all rights reserved May 2014 Supplement to the Treatise WOLFGANG RUNGE: TECHNOLOGY ENTREPRENEURSHIP How to access the treatise is given at the end of this document. Reference to this treatise will be made in the following form: [Runge:page number(s), chapters (A.1.1) or other chunks, such as tables or figures]. To compare the games business in the US and Germany to a certain degree references often ad- dress the case of the German firm Gameforge AG. For foundations of both the startups serial entrepreneurs played a key role. Wolfgang Runge Zynga, Inc. Table of Content Remarks Concerning the Market and Industry Environments ....................................................... 2 The Entrepreneur(s) .................................................................................................................... 3 The Business Idea, Opportunity and Foundation Process ............................................................ 5 Corporate Culture.................................................................................................................... 7 Market Entry, Expansion and Diversification ................................................................................ 9 Vision/Mission, Risks and Business Model ................................................................................ 11 Intellectual Property ................................................................................................................... 15 Key Metrics .............................................................................................................................. -
NIBC First Round Case NIBC Ele Ctro N Ic Arts Contents
NIBC First Round Case NIBC Ele ctro n ic Arts Contents 1. The Scenario 2. Background Information 3. Tasks & Deliverables A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis E. Presentation 4. Valuation & Technical Guidance A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis 5. Rules & Regulations 6. Appendix A: Industry Overview 7. Appendix B: Precedent Transactions Legal Disclaimer: The Case and all relevant materials such as spreadsheets and presentations are a copyright of the members of the NIBC Case Committee of the National Investment Banking Competition & Conference (NIBC), and intended only to be used by competitors or signed up members of the NIBC Competitor Portal. No one may copy, republish, reproduce or redistribute in any form, including electronic reproduction by “uploading” or “downloading”, without the prior written consent of the NIBC Case Committee. Any such use or violation of copyright will be prosecuted to the full extent of the law. Need for Speed Madden NFL Electronic Arts Electronic Arts Welcome Letter Dear Competitors, Thank you for choosing to compete in the National Investment Banking Competition. This year NIBC has continued to expand globally, attracting top talent from 100 leading universities across North America, Asia, and Europe. The scale of the Competition creates a unique opportunity for students to receive recognition and measure their skills against peers on an international level. To offer a realistic investment banking experience, NIBC has gained support from a growing number of former organizing team members now on the NIBC Board, who have pursued investment banking careers in New York, Hong Kong, Toronto, and Vancouver. -
Fall 2009 Quarter Roundup: What Did We Learn? (Entire Talk)
Stanford eCorner Fall 2009 Quarter Roundup: What Did We Learn? (Entire Talk) Steve Blank, Stanford Engineering November 11, 2009 Video URL: http://ecorner.stanford.edu/videos/2327/Fall-2009-Quarter-Roundup-What-Did-We-Learn-Entire-Talk Stanford instructor and seasoned serial entrepreneur Steve Blank looks back at the commonalities and quirks of the quarter's previous speakers. Blank outlines a thorough checklist of questions and analysis helpful to any new enterprise leader, and offers insight and case studies from industry giants and new technology plays alike. Transcript Today I have a very special pleasure of introducing our guest, Steve Blank. Now you've probably seen Steve Blank in here before because he is on our faculty, but he is going to be playing a very different role today. He is going to be giving us a recap of all of the speakers who have been here this quarter. And he is going to compare and contrast the different industries, the different entrepreneurs and give you some insights about all of these events and these topics that we've heard about this quarter. Steve has a very unique perspective on being able to tell us about this. Because he is a serial entrepreneur for the last 28 years, he has been involved with starting eight companies. These companies include Epiphany, two semiconductor companies, a workstation company, a supercomputer company, a computer peripheral supplier, a military intelligence systems supplier and a video game company. And I have to tell you his book, which is "Four Steps to the Epiphany", which captures the essence of everything he has learned through these experiences, is actually a very big bestseller on Amazon. -
Zynga Acquires "Words with Friends" Developer NEWTOY
Zynga acquires "words with friends" developer NEWTOY Social Game Leader Bolsters World Class Mobile Games Group With "The Zynga With Friends Studio" SAN FRANCISCO – December 2, 2010 - Zynga Inc. today announced it has acquired Texas-based mobile game development company Newtoy, Inc., makers of the popular Games With Friends franchise that includes mobile games such as Words With Friends and Chess With Friends. The Newtoy headquarters in McKinney, Texas will become The Zynga With Friends Studio, a new game studio that leverages the popular franchise and builds new games for the Zynga network. Terms of the acquisition were not disclosed. "The Games With Friends franchise is the best social game experience available on mobile today and we are excited to welcome the Newtoy team to the Zynga family," said Mark Pincus, founder and CEO of Zynga. "The Zynga With Friends Studio will continue to invent great mobile social game experiences for Zynga users everywhere." Newtoy CEO and co-founder Paul Bettner immediately assumes the role of VP and GM of The Zynga With Friends Studio, reporting to David Ko, senior vice president of mobile at Zynga. Bettner will lead the team to develop new mobile social games for the Zynga network that leverage the company’s rich experience and creative game development environment. "We're reinventing the way people are social on their mobile devices," said Paul Bettner, VP and GM of The Zynga With Friends Studio. "The Zynga With Friends Studio will build on the Newtoy legacy of creating approachable, highly social games that are accessible to anyone from anywhere." This acquisition continues to extend Zynga’s global footprint, creating more opportunities for Zynga to connect the world through games.