The Bears Pit There's Also a More Or Less Working Flamethrower Added, Which Is Still Work in Progress

Total Page:16

File Type:pdf, Size:1020Kb

The Bears Pit There's Also a More Or Less Working Flamethrower Added, Which Is Still Work in Progress Subject: Alpha_Item_Mod_for_WF6.06 Part 4 Posted by smeagol on Wed, 04 Nov 2009 12:23:49 GMT View Forum Message <> Reply to Message No better way to start Thread 4 than with Version 44. Thread 1 can be found here. Thread 2 here. Thread 3 here. Small FAQ: What is the Alpha_ Item_Mod_for_WF6.06? It's basically just what the title suggests, an add-on for the WF Mod for 1.13 that Jax and myself made. It's certainly not necessary in order to play the WF Mod, but it will add a bit of fun. I already made some hundreds of items, added lots of merges, reworked starting gear and enemy item choices, etc... The Mod in it's basic configuration needs an .exe for the 100AP system, as all items have their usage costs adjusted to this. So, if you experience any problems with too high reload costs or similiar things, make sure you use a game .exe that uses the 100AP system. The newest version of the Alpha Item Mod is V44 V44. The Skydrive site has some issues with certain web browsers. I can't reach the download site with Seamonkey, wheras Firefox just works fine. So, if you get a yellow page with lots of code, try another browser, that should fix it... Downloads for either the Item Mod or the updated maps can both be found on my Skydrive. I upload updates on a more or less regular basis, so make sure to check here, whether there's something new to download. The maps might require re-starting a game, but the item mod in general doesn't require a restart when you update from one version to a newer one. The latest version will always include all files (unless I forgot to add a certain file ), therefore it will always be enough to get the latest one. Page 1 of 161 ---- Generated from The Bears Pit There's also a more or less working flamethrower added, which is still work in progress. This item uses the item slot of the Alien Queen. It is very likely that playing with the bugs will cause trouble, therefore I highly recommend to disable Crepitus in the options.ini (or you may want to test it, find out what happens and tell us the results... I'm no big fan of the bugs myself, therefore I will most probably not try it). I moved the merge list to the second post in this thread. You should find all currently possible merges in that list... I might have forgotten one or two, if so, feel free to report their absence from this list. Almost forgot: A rather new feature (introduced in V42) are the ammo boxes. Ammunition from BR will be sold in small boxes instead of being sold in magazines (though this needs a new game satrt to take full effect, i.e. no mags showing up anymore in BR inventory... but if you buy all mags in a running game from BR I'm quite certain that BR won't restock on mags...). And there are also special items, called ammo donkeys (because they have a donkey pic), that can be used to create those ammo boxes. Those items don't have any other purpose than creating ammo boxes. The boxes can be easily transported in a medium pocket and save a bit weight. Quite useful if you want to outfit a team for a long run... The donkeys are available at most local shopkeepers (including bartenders). Subject: Re: Alpha_Item_Mod_for_WF6.06 Part 4 Posted by smeagol on Wed, 04 Nov 2009 12:24:59 GMT View Forum Message <> Reply to Message Merge List for the Item Mod Last update: 11th of Nov. 2009 I'll update this post, when new merges are added. And those updates will be color marked, as long as no new merges are added Guns: - EBR Stock + M14/M21 = M14EBR / M21 EBR - 7.62x39 Drum Adapter + various AK variants = same variant in Drum version (works with AKM, Ak-47, AKMS, AKS-47, AK-103, AK-104, AEK-973, AKM Tactical) - 5.56 C-Mag Adapter + various Guns = same gun with C-Mag capability (currently works with M16A1, M16A4, Colt Commando, Colt M4A1, Colt XM177-E1, Diemaco C7A2, SIG SG540, SIG SG550, SIG SG551 SWAT, HK 53, HK G41) - 9mm C-MAg Adapter + various Guns = same gun with C-Mag capability (currently works with MP5A4, MP5N, MP5S, Colt SMG) Page 2 of 161 ---- Generated from The Bears Pit - Trigger Group + SVU = SVU-A - SCAR Barrels + SCAR variant = other SCAR variant (depends on Heavy and Light version which barrels are interchangeable... the L will accept the 6.8mm, the H will accept the WP barrels) - G36 Rails + G36 versions // G11 // CAWS = G36 //G11//CAWS RAS versions - G36 Grip/Optics + G36 versions // G11 // CAWS = G36 //G11//CAWS regular versions - AK Conversion Kit + SKS // and several AK-variants = Tactical version of the gun - upper receiver kits for M4 variants = other variant (works with .50 Beowulf, AR57, M4A1, M4A3, Whisper Kitty, SEAL Recon Rifle) - M16A4 Conversion Kit + M16A4 = DMR variant of the M16 - AUG Barrels + AUG = other AUG variant - Fixed Telescopic Optics + AUG RAS variants/P90 RAS/CAWS RAS/G11 RAS = basic variant of the gun - Rail Kit large + basic AUG variants = RAS version - Rail Kit small + P90 = P90 RAS - HK416 Barrels + Hk416 variant = other HK416 variant - HK417 Barrels + HK417 variant = other HK417 variant - Blaser R93 Barrels + Blaser R93 variant = other Blaser variant A note on gun merges: Make sure, that you take off all attachments and unload the gun before changing barrels//adding rails. Otherwise your stuff might disappear. Tried this with a conversion of AR57 into beowulf, my 50 rnd 5.7 mag just vanished (probably because there was no room to drop the mag, the other way round with a loaded beowulf worked flawless, the mag was put into a small pocket and all attachments stayed on the gun). Armour: Major change: Most armour can't be repaired anymore (there are some exceptions), instead you'll need Compound-18 // Compound-20. - C18 Upgrade Kits + various Armour pieces = treated Armour - C20 Upgrade Kits + various Armour pieces = coated Armour - C18 + regular or C-18 armour = repairs the armour - C20 + a C-20 armour // EOD // Dragonskin // KAZAK-6 = repairs the armour - C20 + titanium plate = repairs the plate - Upgrade Kits + various armor = appropriate upgraded armor (Stealth Kit only works with Kevlar) - Dragonskin + Camo Uniforms = Camo Dragonskin Attachments: - Aluminium Rod + Spring = Rod&Spring - Steel Tube + Duct Tape + Quick Glue = Gun Barrel Extender - Rod&Spring + Trigger Group = mod. trigger Group (slightly worse than both items seperately, but you'll save one attachment slot and the mod. trigger group can be removed from the gun) [color:#990000] Page 3 of 161 ---- Generated from The Bears Pit - Duct Tape // Quick Glue + any attachment = mod. version (needed for further merging or as inseperable item that will stick to a gun permanently)[/color] One of the following pieces must be modified: - Tact. Flashlight + Rifle Lam = Rifle-LAM&Flashlight Combo - Reddot LAM + Reflex Sight = Reddot LAM&Reflex Sight Combo - Reddot LAM + Sight Mark Reflex Sight = Reddot LAM&SMR Combo - Reddot LAM + Speeddot = Reddot LAM&SD Combo - CORSAK + Kobra = CORSAK&Kobra Combo - Foregrip + Tac. Flashlight = Griplight - Reflex Sight + small scope = small scope combo - Reflex Sight + ACOG = ACOG Combo - Reflex Sight + Battle Scope = Battle Scope Combo Aiming Modules: - Reddot LAM&Reflex Sight Combo + small scope = Aiming Module I - Reddot LAM + ACOG Combo= Aiming Module II - Reddot LAM + Battle Scope Combo = Aiming Module III - AN/PEQ + ACOG Combo = Aiming Module II-X - AN/PEQ + Battle Scope Combo = Aiming Module III-X - PSO-1 + CORSAK&Kobra Combo = Aiming Module WP (the Aiming Modules can often be get using different paths, important is, that they have the required components) No glue needed: - Burris AR scope + Burris Speeddot = Aiming Module SDA - Burris AR scope + Combo Speeddot&Reddot LAM = Aiming Module SAR - mod. Reddot + Aiming Module SDA = Aiming Module SAE [color:#990000]- AN/PVS NV scope + Burris Speeddot = Aiming Module SDNV - AN/PVS NV scope + Combo Speeddot&Reddot LAM = Aiming Module SDRNV - mod. Reddot + Aiming Module SDNV = Aiming Module SDRNV [/color] Components for the Aiming modules are: Aim I: Reddot LAM, Reflex Sight, Small Scope Aim II: Reddot LAM, Reflex Sight, ACOG Aim II-X: AN/PEQ, ACOG, Reflex Sight AIM III: Reddot LAM, Reflex Sight, Battle Scope AIM III-X: AN/PEQ, Reflex Sight, Battle Scope (will not work with all guns that could take the seperate parts, this is to showcase newer Railsystems, for example on the SCAR, the HK 416/417 series, some others...) AIM WP: CORSAK, Kobra, PSO-1 AIM SDA: Burris Speeddot, Burris AR Page 4 of 161 ---- Generated from The Bears Pit AIM SAR: Burris Speeddot, Burris AR, Reddot required as components for explosives//mines: - Tank of Gas + Oil = Gasoline-Oil Mix - Bottle of Alcohol + Oil = Alcohol-Oil Mix - Glass Jar + Marbles = Jar with Marbles - Detonator + Flare = modified Flare - Detonator + Walkman = modified Walkman - Detonator + Steeltube = Steel Tube with Primer Explosives: - various Grenades//Molotov Cocktail + Gasoline-Oil Mix = various Eagle Items (basically gas tanks that can be used as explosive devices) - String//copper wire + mod. Flare = Trip Flare - String//copper wire + mod. Walkman = Trip Klaxon - Pack of Gum + Flashbang = Flashbang Mine - Pack of Gum + Mustard Gas Grenade = Mustard Gas Mine - Pack of Gum + Tear Gas Grenade = Tear Gas Mine - Pack of Gum + Smoke Grenade = Smoke Mine - Rag + Alcohol-Oil Mix = Molotov Cocktail - Duct Tape + Flare = taped Flare - Duct Tape + Alcohol&Oil Mix = taped Alcohol&Oil - Taped Flare + Alcohol&Oil Mix = Flarebomb (also works if the alcohol is taped or both are taped) - RDX + TNT = HMX - RDX + C1 = C4 - RDX + C1 small = C4 small - C1 + copper wire = 2x C1 small - C4 + copper wire = 2x C4 small - shaped charge + shaped sharge = c1 small - shaped charge + jar with marbels = improvised grenade - copper Wire + Claymore = mod.
Recommended publications
  • Assembling Your Sperrverband
    Assembling your Sperrverband PLATOON DIAGRAMS Each platoon diagram indicates the required squads and teams you must have to make that unit combat-worthy. Troops in black are the core of the unit. Troops in grey are optional supporting weapons and vehicles that you can add to give them more punch or mobility. Many platoons also include options allow you to improve the equipment or capabilities of some of the teams. The platoon entry will also list the special rules that the platoon follows. The selection of figures included in this box represent the battle-hardened Sperrverband and therefore do not have the full range of personal gear that a soldier fresh from re-supply would have. To represent the increased numbers of NCO’s these veteran units may have had you will notice that we have suggested that some of the NCO figures can also be used as Riflemen, in the diagrams below. HEADQUARTERS COMPANY HQ HAUPTmann HAUPTMANN Unteroffizier HEADQUARTERS Company HQ 35 points Company Command Panzerschreck team OPTIONS SMG team • Replace either or both Command SMG teams with Command Panzerfaust SMG teams for +10 points 2iC Command Panzerschreck team per team. SMG team Anti-tank Section • Add up to one sniper team for +50 points. Company HQ • Add Anti-tank Section with up to two Panzerschreck Sperrverband HQ teams for +20 points per team. BUILDING THE PLATOON OR Panzerschreck team Company Command Company Command SMG team Panzerfaust SMG team OR Panzerschreck team 2iC Command 2iC Command SMG team Panzerfaust SMG team Officers Sniper team Feldwebel Windgruber NCOs Panzerfausts COMBAT PLATOONS SPERR PIONIER PLATOON Leutnant Leutnant PLATOON HQ Section with Command Pioneer Schwimmwagen Pioneer Supply 3 Pioneer Squads 175 points Rifle/MG team Maultier 2 Pioneer Squads 130 points HQ Section OPTIONS Unteroffizier Unteroffizier • Replace Command Pioneer Rifle/MG team with a Command Pioneer Panzerfaust SMG team for +10 points.
    [Show full text]
  • STANDARD OPERATING PROCEDURES Revision 10.0
    STANDARD OPERATING PROCEDURES Revision 10.0 Effective: November 10, 2020 Contents GTGC ADMINISTRATIVE ITEMS ............................................................................................................................................... 2 GTGC BOARD OF DIRECTORS: ............................................................................................................................................. 2 GTGC CHIEF RANGE SAFETY OFFICERS: ............................................................................................................................... 2 CLUB PHYSICAL ADDRESS: ................................................................................................................................................... 2 CLUB MAILING ADDRESS: .................................................................................................................................................... 2 CLUB CONTACT PHONE NUMBER ....................................................................................................................................... 2 CLUB EMAIL ADDRESS: ........................................................................................................................................................ 2 CLUB WEB SITE: ................................................................................................................................................................... 2 HOURS OF OPERATION ......................................................................................................................................................
    [Show full text]
  • World War Two Squad Makeup
    World War Two Squad Makeup Troop Type Rank US Army Rifle Squad / US Army Ranger Squad Squad Leader Sergeant/ Staff Sergeant Assistant Squad Leader Corporal/ Sergeant Scout x 2 Private Rifleman x 5 Private Automatic Rifleman Private Assistant Automatic Rifleman Private Automatic Rifle Ammo Carrier Private US Army Armored Rifle Squad Squad Leader Sergeant/ Staff Sergeant Assistant Squad Leader Corporal/ Sergeant Rifleman x 9 Private Driver Private US Army Heavy Machine Gun Squad Squad Leader Sergeant Machine Gunner Corporal Assistant Machine Gunner Private Machine Gun Ammo Carriers x 3 Private Driver Private US Army Light Machine Gun Squad Squad Leader Sergeant Machine Gunner Private Assistant Machine Gunner Private Machine Gun Ammo Carriers x 2 Private US Army Heavy Mortar Squad Squad Leader Staff Sergeant Mortar Gunner Corporal Assistant Mortar Gunner Private Mortar Ammo Carriers x 4 Private Driver Private US Army Light Mortar Squad Squad Leader Sergeant Mortar Gunner Private Assistant Mortar Gunner Private Mortar Ammo Carriers x 2 Private US Army Armored Anti Tank Squad Squad Leader Staff Sergeant Gunner Corporal Cannoneers x 4 Private Ammunition Carriers x 3 Private Driver Private US Army Airborne Squad Squad Leader Sergeant/ Staff Sergeant Assistant Squad Leader Corporal/ Sergeant Scout x 2 Private Rifleman x 5 Private Machine Gunner Private Assistant Machine Gunner Private Machine Gun Ammo Carrier Private US Army Ranger Assault Squad Squad Leader Sergeant/ Staff Sergeant Assistant Squad Leader Corporal/ Sergeant Rifleman x 5 Private
    [Show full text]
  • Protective Force Firearms Qualification Courses
    PROTECTIVE FORCE FIREARMS QUALIFICATION COURSES U.S. DEPARTMENT OF ENERGY Office of Health, Safety and Security AVAILABLE ONLINE AT: INITIATED BY: http://www.hss.energy.gov Office of Health, Safety and Security Protective Force Firearms Qualification Courses July 2011 i TABLE OF CONTENTS SECTION A – APPROVED FIREARMS QUALIFICATION COURSES .......................... I-1 CHAPTER I . INTRODUCTION ................................................................................... I-1 1. Scope .................................................................................................................. I-1 2. Content ............................................................................................................... I-1 CHAPTER II . DOE FIREARMS QUALIFICATION COURSE DEVELOPMENT PROCESS ................................................................................ II-1 1. Purpose ..............................................................................................................II-1 2. Scope .................................................................................................................II-1 3. Process ..............................................................................................................II-1 4. Roles .................................................................................................................II-2 CHAPTER III . GENERAL INSTRUCTIONS FOR FIREARMS QUALIFICATION COURSES.............................................................................III-1 CHAPTER IV
    [Show full text]
  • Twilight 2000
    TWILIGHT 2000 Twilight 2000 is a Role playing game set in a fictional future, one where World war 3 began in the late 1990's and eventually slipped into a nuclear exchange changing society as we know it. The players assume the roles of survivors trying to live through the aftermath of the war. Twilight 2000 was published in the mid 1980's by Game Designers Workshop who unfortunately closed their doors in the early 1990's. The copyright was purchased by Tantalus, Inc but there are no stated plans to revive the game. Despite the lack of any new material from a publisher the game continues to expand through the players on websites such as this. This is my contribution to the game, this site will be in a constant state of change, I plan to add material as I get it finished. This will include new equipment, optional rules, alternate game backgrounds and other material as it accumulates, currently I am working on source material for a World war 2 background, but I also have been completing some optional rules of my own as well as modern equipment. For other perspectives on Twilight 2000 visit the links listed at the bottom of this page. Twilight 2000 World war 2 material World war 2 source book Twilight 2000 Modern equipment Modern equipment Optional rules for Twilight 2000 Fire Links to other Twilight 2000 pages Antennas T2K Page: Focusing on Sweden's forces, equipment and background, also includes archives of discontinued sites and web discussions. The Dark place: Includes material for several RPG's including Twilight 2000 and Behind Enemy Lines.
    [Show full text]
  • Action Pistol Rules
    NRA ACTION PISTOL SHOOTINGRULES RULES Official Rules and Regulations to govern the conduct of all NRA Action Pistol Competitions NATIONAL RIFLE ASSOCIATION OF AMERICA 11250 Waples Mill Road Fairfax, Virginia 22030 REVISED MAY 2018 1. Item # NRACS-03 SAFETY IS SHOOTINGS MOST IMPORTANT RULE These Rules provide for the efficient and orderly operation of a tournament. But that’s not all. Many local range regulations ex- ist for one reason alone - SAFETY. Others serve a dual purpose, smooth range operation and SAFETY. It’s your responsibility as a competitor or as a tournament official to be familiar with the Rules and to know the meaning behind those which are safety oriented. The fundamental NRA rules for safe gun handling are: ⚫ Always keep the gun pointed in a safe direction. ⚫ Always keep your finger off the trigger until ready to shoot. ⚫ Always keep the gun unloaded until ready to use. When using or storing a gun, always follow these NRA rules: ⚫ Be sure the gun is safe to operate. ⚫ Know how to safely use the gun. ⚫ Use only the correct ammunition for your gun. ⚫ Know your target and what is beyond. ⚫ Wear eye and ear protection as appropriate. ⚫ Never use alcohol or drugs before or while shooting. ⚫ Store guns so they are not accessible to unauthorized persons. Be aware that certain types of guns and many shooting activities require additional safety precautions. To learn more about gun safety, enroll in an NRA safety training or basic marksmanship course, NRA hunter clinic or state hunter education class. Shooters Read: Eye Protection ................................ 3.19 Loaded Pistols ...............................
    [Show full text]
  • EL055 Website: Product Web Page: View Product Provided By: Plus Model
    IPMS Seattle Chapter Newsletter Page 1 Plus Model Panzerfaust 60 Set by Eric Christianson, IPMS # 42218 Scale: 1/35 Company: Plus Model Price: $4.60 Product/Stock #: EL055 Website: http://plusmodel.cz Product Web Page: View Product provided by: Plus Model The Panzerfaust (“armor fist” or “tank fist”) was a cheap, single shot, recoilless German anti- tank weapon of World War II. It consisted of a small, disposable preloaded launch tube firing a high explosive anti-tank warhead, and was operated by a single soldier. The Panzerfaust was in service from 1942 until the end of the war. Plus Model out of Czechoslovakia continues to add to its list of quality aftermarket and modeling supply products; this time with a package of EasyLine Panzerfaust 60 weapons in Once clipped, sanded, painted with their own Airbrush 1/35th scale. and weathered they look right Thinner. at home in any WWII diorama The package contains five or German AFV. I recommend this Plus Model tubes molded in light grey product for any modeler who resin, and a small decal sheet I finished these by applying a wants to add a little realism to with red markings that say primer coat of Gunze Mr. their work with quality after- ‘Achtung! Feuerstrahl!’ Surfacer 1200, followed by a market products. (“Attention! Fire Jet!”) for each. coat of Tamiya Dark Yellow lightened by a little Tamiya I would like to thank the Plus The parts are protected in Deck Tan, thinned 50/50 with Model for providing this product easily removable resin ‘jackets’ Gunze Mr. Color Leveling for review, and to IPMS USA for to prevent damage in shipping.
    [Show full text]
  • Zoznam Zbraní, Ktoré Sa Môžu Zaradiť Do Kategórie B Podľa § 5 Ods. 1 Písm
    Príloha č. 1 Zoznam zbraní, ktoré sa môžu zaradiť do kategórie B podľa § 5 ods. 1 písm. f) zákona č. 190/2003 Z.z. v znení neskorších predpisov Československo/ Česko : - samonabíjacia verzia Sa vz. 58, SA VZOR 58, ČZ 58, ČZ 58 COMPACT, SA VZ. 58 COMPACT, SA VZ. 58 SUBCOMPACT, SA VZOR 58 – SEMI, SAMOPAL VZOR 58, VZ. 58. I.P.S.C, IPSC GUĽOVNICA, CZ 858 TACTICAL, ARMS SPORTER, CZH 2003 S/K, FSN 01, FSN 01 LUX, FSN 01 URBAN - samonabíjacia verzia Sa vz. 23, 24, 25, 26, Sa vz. 61, - CZ 91S - samonabíjacia verzia guľometu vz. 26 - semiverzia CZ 805 Bren, CZ EVO Rusko a iné : - samonabíjacia verzia – PPŠ 41, PPS 43 - samonabíjacia verzia AK-47, AK 47 AKM, AK 74, AKS-74, AK – 101, 102, 103, 104, 105 , AK 107/108, AK-74, AKM, AKS - SAIGA Maďarsko: Verzie AKM, AMD, AK-63F 1 NDR Verzie AK47 Jugoslávia : Verzie M70AB1, M70AB2 Nemecko : Upravené do samonabíjacieho režimu streľby, resp. semi verzie - MP-18, MP-38, MP38/40, MP40, MP41, FG 42, MKb 42 (H), MKb 42(W), MP43, MP 44, HK G3, HK 33, HK 53, HK G36, HK SL8, HK 416, HK 417, semi HK MP5, GSG5, Nemecku vyrábaju nanovo samonabíjacie kópie vojnových samočinných zbrani pod novými názvami (prave pod nimi môzu byt dovezene) – pre ujasnenie vedľa v zátvorke uvádzame originálne zbrane, ktoré imitujú: BD 38 (MP 38) BD 3008 (MP 3008 – to je okopírovaný Sten) BD 42/I (FG 42/I) BD 42/II (FG 42/II) BD 42 (H) (MKB 42 H) BD 43/I (MP 43/I) BD 44 (MP 44) BD 1-5 (VG 1-5) Rakúsko : Samonabíjacia verzia Steyr AUG – 2, AK-INTERORDNANCE Belgicko : Samonabíjacia verzia FN FAL, FN CAL, FN FNC, FN F2000, FN SCAR SEMI AUTO Izrael : Úprava - Samonabíjacia verzia GALIL, GALIL ACE, GALIL ARM, GALIL SAR Úprava – UZI, Micro Uzi Španielsko : Samonabíjacie úpravy CETME verzie B,C,L Rumuni: Verzie AK-47 - AKM USA: Samonabíjacia verzia – Thompson 1928, Thompson M1A1 Samonabíjacia verzia – úprava/originál : - M-16, M-16A1, M-16A2, M-16A3, M-16A4, AR-10, AR-15, AR-18, M4, M4A1, Ruger Mini M14, Bushmaster M14, M16, M4, klony M16 a M4 – v USA je veľa firiem vyrábajúcich tieto klony (napr.
    [Show full text]
  • Brazil Country Handbook 1
    Brazil Country Handbook 1. This handbook provides basic reference information on Brazil, including its geography, history, government, military forces, and communications and trans- portation networks. This information is intended to familiarize military personnel with local customs and area knowledge to assist them during their assignment to Brazil. 2. This product is published under the auspices of the U.S. Department of Defense Intelligence Production Program (DoDIPP) with the Marine Corps Intel- ligence Activity designated as the community coordinator for the Country Hand- book Program. This product reflects the coordinated U.S. Defense Intelligence Community position on Brazil. 3. Dissemination and use of this publication is restricted to official military and government personnel from the United States of America, United Kingdom, Canada, Australia, NATO member countries, and other countries as required and designated for support of coalition operations. 4. The photos and text reproduced herein have been extracted solely for research, comment, and information reporting, and are intended for fair use by designated personnel in their official duties, including local reproduction for train- ing. Further dissemination of copyrighted material contained in this document, to include excerpts and graphics, is strictly prohibited under Title 17, U.S. Code. CONTENTS KEY FACTS. 1 U.S. MISSION . 2 U.S. Embassy. 2 U.S. Consulates . 2 Travel Advisories. 7 Entry Requirements . 7 Passport/Visa Requirements . 7 Immunization Requirements. 7 Custom Restrictions . 7 GEOGRAPHY AND CLIMATE . 8 Geography . 8 Land Statistics. 8 Boundaries . 8 Border Disputes . 10 Bodies of Water. 10 Topography . 16 Cross-Country Movement. 18 Climate. 19 Precipitation . 24 Environment . 24 Phenomena . 24 TRANSPORTATION AND COMMUNICATION .
    [Show full text]
  • Mauser K98 Fact Sheet
    SALW Guide Global distribution and visual identification Mauser K98 Fact sheet https://salw-guide.bicc.de Mauser K98 SALW Guide Mauser K98 There are many variants of this weapon, and it has been widely copied. A number of non-European nations used the Mauser Karabiner 98k rifle as well as a few guerrilla organizations to help establish new nation-states. One example was Israel who used the Mauser Karabiner 98k rifle from the late 1940s until the 1970s. During the 1990s, the Yugoslavian Karabiner 98k rifles and the ugoslavianY M48 and M48A rifles were used alongside modern automatic and semi-automatic rifles by all the warring factions of the Yugoslav wars. There are a number of photographs taken during the war in Bosnia showing combatants and snipers using Yugoslavian-made Mauser rifles from high-rise buildings in the Bosnian city of Sarajevo. Technical Specifications Category Rifles & Carbines Operating system Manually operated, rotating bolt Cartridge 7.92x57 mm (8x57 IS) Length 1110 mm Feeding Internal magazine Global distribution map The data on global distribution and production is provided primarily by the BwVC1, but also from national and regional focal points on SALW control; data published by think tanks, international organizations and experts; and/or data provided by individual researchers on SALW. It is not exhaustive. If you would like to add to or amend the data, please use the website's feedback function. 1. Bundeswehr Verification Center 2 salw-guide.bicc.de SALW Guide Mauser K98 Global distribution list The Mauser K98 is found in 58 countries according to our data.
    [Show full text]
  • Foreign Military Weapons and Equipment
    DEPARTMENT OF THE ARMY PAMPHLET NO. 30-7-4 FOREIGN MILITARY WEAPONS AND EQUIPMENT Vol. III INFANTRY WEAPONS DEPARTMENT OF THE ARMY DT WASHINGTON 25, D. C. FOREWORD The object in publishing the essential recognition features of weapons of Austrian, German, and Japanese origin as advance sections of DA Pam 30-7-4 is to present technical information on these weapons as they are used or held in significant quantities by the Soviet satellite nations (see DA Pam 30-7-2). The publication is in looseleaf form to facilitate inclusion of additional material when the remaining sections of DA Pam 30-7-4 are published. Items are presented according to country of manufacture. It should be noted that, although they may be in use or held in reserve by a satellite country, they may be regarded as obsolete in the country of manufacture. DA Pam 30-7-4 PAMPHLET DEPARTMENT OF THE ARMY No. 30-7-4 WASHINGTON 25, D. C., 24 November 1954 FOREIGN MILITARY WEAPONS AND EQUIPMENT VOL. III INFANTRY WEAPONS SECTION IV. OTHER COUNTRIES AUSTRIA: Page Glossary of Austrian terms--------------------------------------------------------- 4 A. Pistols: 9-mm Pistol M12 (Steyr) ---------------------------------------------------- 5 B. Submachine Guns: 9-mm Submachine Gun MP 34 (Steyr-Solothurn) ------------------------------- .7 C. Rifles and Carbines: 8-mm M1895 Mannlicher Rifle- - ____________________________________- - - - - - -- 9 GERMANY: Glossary of German terms___________________________________---------------------------------------------------------11 A. Pistols: 9-mm Walther Pistol M1938-- _______________________-- - --- -- -- 13 9-mm Luger Pistol M1908--------------------------------------------------15 7.65-mm Sauer Pistol M1938---------------------------------_ 17 7.65-mm Walther Pistol Model PP and PPK ---------------------------------- 19 7.63-mm Mauser Pistol M1932----------------------------------------------21 7.65-mm Mauser Pistol Model HSc ------------------------------------------ 23 B.
    [Show full text]
  • 772-3540 Fax: (208) 772-3530 ITEM DESCRIPTION PRICE CLEANER LUBRICANT PRESERVATIVE ITEM# DESCRIPTION PRICE BFCLP1212 CLP, 12Oz
    165 13386 International Parkway Jacksonville, FL 32218 Tel: (800) 347-1200 Fax: (904) 741-5404 www.break-free.com 9323 N. Government Way, Suite 217 Hayden Lake, ID 83835 Tel: (208) 772-3540 Fax: (208) 772-3530 ITEM DESCRIPTION PRICE www.alangator.com CLEANER LUBRICANT PRESERVATIVE ITEM# DESCRIPTION PRICE BFCLP1212 CLP, 12oz. Aerosol 7.85 TRIMAG™ COUPLER Joins three Ruger 10/22 factory magazines with its patent-pending three-way connector for lightning-fast reloads, easier handling BFCLP410 CLP, 4 fl. oz., Squeeze Bottle 4.65 and improved grip. It clamps the magazines together – no glue or adhesive LUBRICANT PRESERVATIVE needed. Made in USA. TRIMAG Ruger Magazines NOT Included 5.85 BFLP410 4 fl. oz., Squeeze Bottle 5.05 POWDER BLAST BFGC1612 16 oz., Aerosol 7.25 BORE FOAM BFBCF312 3 fl. oz., Aerosol 7.50 ALASKA GAME BAGS, INC 425 N. Spring St. Sparta, TN 38583 Tel: (931) 525-3626 Fax: (931) 858-1734 www.alaskagamebags.com ITEM# DESCRIPTION PRICE DEER, ANTELOPE, SHEEP BAGS 911 William Leigh Drive AGBDSC448 4 - pack 48" Rolled Quarter Bags 8.15 Tullytown, PA 19007 AGBADS1272 Deer Sock 72" Rolled Carcass Bag 6.25 Tel: (215) 949-9944 MOOSE, ELK, CARIBOU BAGS www.commandarms.com AGBMEC460 4 Pack 60" Rolled Quarter Bags 16.30 ITEM # DESCRIPTION PRICE AGBATB3672 36”x72”, 7oz. Duck Canvass Carcass Bag, Seam- less bottom & bag closure ties 16.80 GRIPS 24”x30”, 7oz. Duck Canvass Quarter Bag, Seam- AGBATB2430 CAAFVG1 2 Position Folding Grip Ltd Availability 15.00 less bottom & bag closure ties 6.25 CAAFVG3 3 Position Folding Vertical Grip w/Cmptment
    [Show full text]