C Program Style Guidelines for Use in RBE3001 and RBE3002
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Java Code Documentation Example
Java Code Documentation Example Fruitless Martino sometimes quick-freeze his peritonitis hugely and night-club so dispraisingly! Glottogonic and sublinear Finn melt his bodice permeates podding benevolently. Oswald usually medicines surgically or orbs telescopically when polyunsaturated Hugh dement evidentially and lewdly. The javadoc itself an unsupported extension and is also important in the description for code documentation comment merely repeats the banner section DocsapijavanetURLhtmlgetAuthority-- a method getAuhority in the. API reference code comments Google Developers. Omitting many times classes being documented type, and java example of each field, all trademarks and description below code completion window, which we used to. Java Programming Style Guide. The keyboard shortcut to comment multiple in Windows is shift alt A. 10 Best Practices to multiple While Writing Code Javarevisited. Concise presentations of java programming practices tasks and conventions amply illustrated with syntax highlighted code examples. Java Documentation Comments Tutorialspoint. Java Programming Guidelines. If this tag easily comment related comments java code, this user to new field in the dependency. The following examples demonstrate a pain line summary followed by detailed documentation in song three. CS 302 Commenting Guide Program Commenting Guide File. For sober you spawn use author tag to identify the author of a. Opinions expressed by the code example code documentation is overridden in the documentation for example code base classes and decide to allow bikes to achieve these methods. Example slope from the Javadoc documentation code can be documented inline Single Line comments are started by each may be positioned after a. The Documentation Comment Specification permits leading asterisks on enough first. -
Comments and Documentation 2501ICT/7421Ictnathan
C Comments Using Doxygen Comments and Documentation 2501ICT/7421ICTNathan René Hexel School of Information and Communication Technology Griffith University Semester 1, 2012 René Hexel Comments and Documentation C Comments Using Doxygen Outline 1 C Comments 2 Using Doxygen René Hexel Comments and Documentation C Comments Using Doxygen Comments Plain C allows comments between /* and */ /* this is a valid C comment */ Comments may not be nested /* this /* is not a valid C comment */ */ C99 also allows double-slash // end-of-line comments // this is a valid comment no closing sequence needed – the comment ends at the end of the line René Hexel Comments and Documentation C Comments Using Doxygen Comment Example Example (Program with Comments) /* * This program prints "j = 007". * It does not take any parameters and returns 0 on success. */ int main(void)/ * main function definition */ { int j; // our int variable to play with j=7; // assign a value to be printed printf("j = %03.3dnn",j); // print value with leading zeroes return 0; // everything is fine, exit program } René Hexel Comments and Documentation C Comments Using Doxygen Where to put comments? At the beginning of each file (module) describe the name of the module, purpose, author, and dates when first created and last modified Before each function (method) describe the purpose of the function or method, input parameters (arguments), return values (output parameters), and pre- and postconditions (contract) At the beginning of each class describe the purpose of the class, and things to -
Dragonfly.Wpi.Edu/Book/ February 28, 2013 8:8 Computer Science Education Paper
February 28, 2013 8:8 Computer Science Education paper Computer Science Education Vol. XX, No. XX, June 2013, 1–18 RESEARCH ARTICLE Dragonfly – Strengthening Programming Skills by Building a Game Engine from Scratch Mark Claypool Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute, Worcester, MA 01609, USA email: [email protected] (Received 00 Month 200x; final version received 00 Month 200x) Computer game development has been shown to be an effective hook for motivating students to learn both introductory and advanced computer science topics. While games can be made from scratch, to simplify the programming required game development often uses game engines that handle complicated or frequently used components of the game. These game engines present the opportunity to strengthen programming skills and expose students to a range of fundamental computer science topics. While educational efforts have been effective in using game engines to improve computer science education, there have been no published papers describing and evaluating students building a game engine from scratch as part of their course work. This paper presents the Dragonfly-approach in which students build a fully functional game engine from scratch and make a game using their engine as part of a junior-level course. Details on the programming projects are presented, as well as an evaluation of the results from two offerings that used Dragonfly. Student performance on the projects as well as student assessments demonstrate the efficacy of having students build a game engine from scratch in strengthening their programming skills. Keywords: game engine, programming, object-oriented design, software engineering, game development 1 Introduction By the end of their second year, most computer science students have been exposed to a breadth of foundational materials, such as introductory programming, basic data structures and algo- rithms, and have begun to write programs of moderate size – hundreds of lines of code, perhaps up to even a thousand lines of code. -
PHP Beyond the Web Shell Scripts, Desktop Software, System Daemons and More
PHP Beyond the web Shell scripts, desktop software, system daemons and more Rob Aley This book is for sale at http://leanpub.com/php This version was published on 2013-11-25 This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do. ©2012 - 2013 Rob Aley Tweet This Book! Please help Rob Aley by spreading the word about this book on Twitter! The suggested hashtag for this book is #phpbeyondtheweb. Find out what other people are saying about the book by clicking on this link to search for this hashtag on Twitter: https://twitter.com/search?q=#phpbeyondtheweb Contents Welcome ............................................ i About the author ...................................... i Acknowledgements ..................................... ii 1 Introduction ........................................ 1 1.1 “Use PHP? We’re not building a website, you know!”. ............... 1 1.2 Are you new to PHP? ................................. 2 1.3 Reader prerequisites. Or, what this book isn’t .................... 3 1.4 An important note for Windows and Mac users ................... 3 1.5 About the sample code ................................ 4 1.6 External resources ................................... 4 1.7 Book formats/versions available, and access to updates ............... 5 1.8 English. The Real English. .............................. 5 2 Getting away from the Web - the basics ......................... 6 2.1 PHP without a web server .............................. 6 2.2 PHP versions - what’s yours? ............................. 7 2.3 A few good reasons NOT to do it in PHP ...................... 8 2.4 Thinking about security ............................... -
Inf 212 Analysis of Prog. Langs Elements of Imperative Programming Style
INF 212 ANALYSIS OF PROG. LANGS ELEMENTS OF IMPERATIVE PROGRAMMING STYLE Instructors: Kaj Dreef Copyright © Instructors. Objectives Level up on things that you may already know… ! Machine model of imperative programs ! Structured vs. unstructured control flow ! Assignment ! Variables and names ! Lexical scope and blocks ! Expressions and statements …so to understand existing languages better Imperative Programming 3 Oldest and most popular paradigm ! Fortran, Algol, C, Java … Mirrors computer architecture ! In a von Neumann machine, memory holds instructions and data Control-flow statements ! Conditional and unconditional (GO TO) branches, loops Key operation: assignment ! Side effect: updating state (i.e., memory) of the machine Simplified Machine Model 4 Registers Code Data Stack Program counter Environment Heap pointer Memory Management 5 Registers, Code segment, Program counter ! Ignore registers (for our purposes) and details of instruction set Data segment ! Stack contains data related to block entry/exit ! Heap contains data of varying lifetime ! Environment pointer points to current stack position ■ Block entry: add new activation record to stack ■ Block exit: remove most recent activation record Control Flow 6 Control flow in imperative languages is most often designed to be sequential ! Instructions executed in order they are written ! Some also support concurrent execution (Java) But… Goto in C # include <stdio.h> int main(){ float num,average,sum; int i,n; printf("Maximum no. of inputs: "); scanf("%d",&n); for(i=1;i<=n;++i){ -
Jalopy User's Guide V. 1.9.4
Jalopy - User’s Guide v. 1.9.4 Jalopy - User’s Guide v. 1.9.4 Copyright © 2003-2010 TRIEMAX Software Contents Acknowledgments . vii Introduction . ix PART I Core . 1 CHAPTER 1 Installation . 3 1.1 System requirements . 3 1.2 Prerequisites . 3 1.3 Wizard Installation . 4 1.3.1 Welcome . 4 1.3.2 License Agreement . 5 1.3.3 Installation Features . 5 1.3.4 Online Help System (optional) . 8 1.3.5 Settings Import (optional) . 9 1.3.6 Configure plug-in Defaults . 10 1.3.7 Confirmation . 11 1.3.8 Installation . 12 1.3.9 Finish . 13 1.4 Silent Installation . 14 1.5 Manual Installation . 16 CHAPTER 2 Configuration . 17 2.1 Overview . 17 2.1.1 Preferences GUI . 18 2.1.2 Settings files . 29 2.2 Global . 29 2.2.1 General . 29 2.2.2 Misc . 32 2.2.3 Auto . 35 2.3 File Types . 36 2.3.1 File types . 36 2.3.2 File extensions . 37 2.4 Environment . 38 2.4.1 Custom variables . 38 2.4.2 System variables . 40 2.4.3 Local variables . 41 2.4.4 Usage . 42 2.4.5 Date/Time . 44 2.5 Exclusions . 44 2.5.1 Exclusion patterns . 45 2.6 Messages . 46 2.6.1 Categories . 47 2.6.2 Logging . 48 2.6.3 Misc . 49 2.7 Repository . 49 2.7.1 Searching the repository . 50 2.7.2 Displaying info about the repository . 50 2.7.3 Adding libraries to the repository . 50 2.7.4 Removing the repository . -
C Style and Coding Standards
-- -- -1- C Style and Coding Standards Glenn Skinner Suryakanta Shah Bill Shannon AT&T Information System Sun Microsystems ABSTRACT This document describes a set of coding standards and recommendations for programs written in the C language at AT&T and Sun Microsystems. The purpose of having these standards is to facilitate sharing of each other’s code, as well as to enable construction of tools (e.g., editors, formatters). Through the use of these tools, programmers will be helped in the development of their programs. This document is based on a similar document written by L.W. Cannon, R.A. Elliott, L.W. Kirchhoff, J.H. Miller, J.M. Milner, R.W. Mitze, E.P. Schan, N.O. Whittington at Bell Labs. -- -- -2- C Style and Coding Standards Glenn Skinner Suryakanta Shah Bill Shannon AT&T Information System Sun Microsystems 1. Introduction The scope of this document is the coding style used at AT&T and Sun in writing C programs. A common coding style makes it easier for several people to cooperate in the development of the same program. Using uniform coding style to develop systems will improve readability and facilitate maintenance. In addition, it will enable the construction of tools that incorporate knowledge of these standards to help programmers in the development of programs. For certain style issues, such as the number of spaces used for indentation and the format of variable declarations, no clear consensus exists. In these cases, we have documented the various styles that are most frequently used. We strongly recommend, however, that within a particular project, and certainly within a package or module, only one style be employed. -
Intro to Doxygen
Intro to Doxygen Stephen Herbener JEDI Core Team 4/19/18 Doxywizard • GUI that helps you configure and run doxygen • Doxywizard assists in the creation of a doxygen configuration file • User enters information through GUI forms • The configuration file created by Doxywizard can be used directly by doxygen • Enables batch processing from the command line: doxygen <config_file> • Doxywizard can run doxygen for you • Hit the “Run” button • Captures output from doxygen in a GUI window • Doxywizard is supported by the developers of doxygen • https://www.stack.nl/~dimitri/doxygen/manual/doxywizard_usage.html Doxywizard: Start up On the Mac, click on the Doxygen icon in the Applications folder • Configuration buttons • Wizard: Quick and easy • Expert: All the gory details Doxywizard: Wizard configuration • Project • Mode • Set paths to source code and destination to • Select what to extract and the primary output documentation programming language in the source code Doxywizard: Wizard configuration • Output • Diagrams • Set the formats for the generated • Select any diagrams to be placed in the documentation generated documentation Doxywizard: Expert configuration • Set the path to the dot executable • EXTRACT_PRIVATE will include private data members • Typically: /usr/local/bin/dot and methods in generated documentation • EXTRACT_STATIC will include static members in generated documentation Doxywizard: Expert configuration • Make sure to include *.F90 file pattern Doxywizard: Run doxygen • You will get the same result by running on the command -
Session 402 Evan Cheng Sr
What's New in the LLVM Compiler Session 402 Evan Cheng Sr. Manager, Compilation Technologies These are confidential sessions—please refrain from streaming, blogging, or taking pictures Focused on Providing Best-in-Class Tools Focused on Providing Best-in-Class Tools Support for latest hardware Focused on Providing Best-in-Class Tools Support for latest hardware Improving performance Focused on Providing Best-in-Class Tools Support for latest hardware Improving performance Improving developer productivity Support for Latest Hardware armv7s Architecture • Architecture for Apple A6 processor ■ iPhone 5 and new iPads • Extensive tuning and optimization in the compiler ■ Uses instructions only available in armv7s armv7s Architecture • Architecture for Apple A6 processor ■ iPhone 5 and new iPads • Extensive tuning and optimization in the compiler ■ Uses instructions only available in armv7s Important for achieving max performance! armv7s Architecture • Already part of the standard architectures for iOS apps Intel AVX • 256-bit floating-point vector computation ■ Twice as wide as SSE vectors ■ Supported in Sandy Bridge and Ivy Bridge processors • Good for loops with operations that can be performed in parallel ■ Floating-point intensive ■ High ratio of computation to memory bandwidth Intel AVX2 • Supported in “Haswell” processors ■ Extend the AVX instruction set to integers ■ Adds fused multiply-accumulate for increased floating point throughput ■ More extensive set of vector shuffle instructions Using AVX2 with Fallback to AVX / SSE • Check -
Using Doxygen to Generate Spanish and English Documentation
Seventh LACCEI Latin American and Caribbean Conference for Engineering and Technology (LACCEI’2009) “Energy and Technology for the Americas: Education, Innovation, Technology and Practice” June 2-5, 2009, San Cristóbal, Venezuela. Using Doxygen to generate Spanish and English documentation Adolfo Di Mare Escuela de Ciencias de la Computación e Informática – Universidad de Costa Rica [email protected] ABSTRACT We describe how to use Doxygen to generate specifications for C++ modules both in English and Spanish. The method is simple and also facilitates maintaining documentation in several languages, which helps module and program internationalization. Keywords: documentation, data hidding, software engineering, implementation, abstraccion. Globalization has brought programmers together into a large family that produces every day millions of lines of code. As it has happened many times over, if the program under construction will be used only in rare instances there is a strong possibility that its documentation will not be written. Although at first glance this looks like savings, the developer will soon discover that module specification facilitates his work and shortens the time needed to build programs. The reason for this reality is simple: whoever does not know where he goes, winds up elsewhere (Di Mare, 2007). It is also important to incorporate test data definition in each module specification, as discussed in (Di Mare, 2008). When in here we speak about “languages” it should be understood as “spoken languages” as it is always assumed that programs are written in C++, but the documentation method for multiple languages described in here can be generalized to other computer languages in which the profesional documentation tool Doxygen is used (van Heesch, 2005). -
A Description of One Programmer's Programming Style Revisited
A Description of One Programmer’s Programming Style Revisited Adam N. Rosenberg 1990 August 1 2001 October 1 ABSTRACT We present the outlook of a programmer at AT&T Bell Labs who has written much code during his eight years there and thirteen years in other places. This document describes the author’s own programming style and what he considers important in generating reli- able, readable, and maintainable code. Since this document is the opinions and prejudices of an individual, it is written in the first person in a conversational tone, and with subjects covered in no particular order. It is intended to be a repository of good questions rather than a source of answers. The author feels that many programmers suffer from gross inattention to detail in writing code. He suggests that clarity and consistency will be rewarded sooner than most people think. A veteran of many languages and operating systems, the author today finds himself using the MS-DOS and UNIXr operating systems and the FORTRAN and C languages. The examples here are all either FORTRAN or C. A decade later the author feels that programming productivity in our “post modern” world has decreased sharply from 1990 to 2000. Many of the reasons for this decline were discussed in the original version of this paper. Our pleasure in prescient prognostication is mitigated by frustration with the “dumbing down” of computing in general. Based on this unhappy downturn of programming education and style, we have added materal (in italics) emphasizing areas of recent concern. The original text and examples (still in regular type) have been left virtually intact. -
Programovacı Jazyky Pro Vy´Uku Programova´Nı Na
MASARYKOVA UNIVERZITA }w¡¢£¤¥¦§¨ FAKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Programovacı´jazyky pro vy´uku programova´nı´na SSˇ DIPLOMOVA´ PRA´ CE Bc. Luka´sˇRy´dlo Brno, 2012 Prohla´sˇenı´ Prohlasˇuji, zˇe tato diplomova´pra´ce je my´m pu˚vodnı´m autorsky´m dı´lem, ktere´ jsem vypracoval samostatneˇ. Vsˇechny zdroje, prameny a literaturu, ktere´jsem prˇi vypracova´nı´pouzˇı´val nebo z nich cˇerpal, v pra´ci rˇa´dneˇcituji s uvedenı´m u´plne´ho odkazu na prˇı´slusˇny´zdroj. Vedoucı´pra´ce: doc. RNDr. Toma´sˇPitner, Ph.D. iii Podeˇkova´nı´ Ra´d bych podeˇkoval vedoucı´mu sve´pra´ce, doc. RNDr. Toma´sˇi Pitnerovi, Ph.D. za ochotu ve´st me´te´ma, nevsˇednı´vstrˇı´cnost a trpeˇlivost i konkre´tnı´tipy. v Abstrakt Pra´ce prˇina´sˇı´zhodnocenı´ru˚zny´ch programovacı´ch jazyku˚, metodik a prostrˇedı´ pro potrˇeby vy´uky na strˇednı´ch sˇkola´ch. V u´vodnı´kapitole jsou popsane´teoreticke´ koncepty, formy vy´uky, analy´za metodik v oblasti vy´uky programova´nı´, vhodnost jednotlivy´ch paradigmat. Druha´kapitola prˇina´sˇı´prˇehled za´kladnı´ch metod graficke´ho popisu algoritmu, jejich vhodnost a vyuzˇitelnost prˇi vy´uce. Trˇetı´kapitola zacˇı´na´na´vrhem metodiky hodnocenı´programovacı´ch jazyku˚pro potrˇeby vy´uky a jejich prˇehledem. Dalsˇı´ka- pitola hodnotı´pro zmeˇnu ru˚zna´vy´vojova´prostrˇedı´, at’uzˇpouzˇı´vana´v beˇzˇne´praxi nebo urcˇena´prˇı´mo pro vy´uku. Za´veˇr pra´ce je veˇnova´n vy´ukovy´m materia´lu˚m pro semina´rˇz programova´nı´na gymna´ziu v jazyce Java metodou objects first, resp.