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(also known as electronic sports, e- sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer competitions, particularly between professional players and teams.” Most Popular Game Types

MOBA (multiplayer online battle arenas) RTS (real-time strategies) Fighting games FPS (first-person shooters) October of 1972 Stanford Artificial Intelligence Laboratory 1980 New York City, National Space Invaders Superbowl

1981 – 1983 The Arcade was born was founded U.S. National Team The Video Game Masters Tournament (1983) Mid-1981 visits 100 arcades The Billy Mitchell Saga The Billy Mitchell Saga

1990’s

Red Annihilation Nintendo World Professional Championships League

QuakeCon Starcraft: Nintendo Blood War PowerFest Cyberathlete Professional League 2000’s

South Korea - KeSPA

United States - ESL

France - Electronic Sports World Cup

China - World e-Sports Games United Kingdom - XLEAGUE.TV

CBS - World Series of Video Games Tournament .TV

Twitch is a popular online service for watching and streaming digital video broadcasts. the live video streaming platform has become the ‘ESPN of esports’ since its creation in 2011 – complete game changer. Made it possible for people playing the games to connect to others and ask questions about game play, strategy etc. For the first time ever, gamers now finally have a true social network suited for them. Main Game Types

Team-style (League of Legends)

Individual-Style (Streetfighter & Super Smash Bros.)

Twitch.TV Viewership In December 2018 Fortnite – 115,183,190 viewer hours League of Legends - 68,486,523 viewer hours – 30,712,459 viewer hours – 30,446,750 viewer hours Sports Video Games The next generation is huge, with more and more kids understanding that they can compete professionally even if they are not the most athletic person In December 2017, the National Basketball Association announced that it would stream NBA G League games on Twitch starting on December 15; the broadcasts also include interactive statistics overlays, as well as additional streams of the games with commentary by Twitch personalities Culture They’re a series of beliefs and social norms that are shared by certain groups of people. Considering 61 percent of eSports viewers are between 18-34 years old and 55 percent of Twitch users fall into that same age range, it means that we’re talking about a lot of young, impressionable people who make up the average eSports viewership. ESports Arena opened 2018 Luxor Hotel, Las Vegas NV

Top Reasons For Watching eSports

The stories The general I like that the stakes surrounding the community and are so high in 40% 49% individual team and 58% culture surrounding eSports players esports

I like watching something on a I want to get better professional at playing the game 83% that I actively 89% I’m watching participate in on my own Is experiencing exponential growth Audience Growth

Source: Newzoo Why is esports so popular? Anyone can play and become good Esports are extremely accessible There are endless possibilities in a video game Gaming itself has become extremely popular Technology is constantly improving

Total Revenues (Media rights, advertising, sponsorship, merchandise & tickets, game publisher fees)

Source: Newzoo 2018 esports revenue streams Trends to watch for 2019 Premium passes become more popular More esports athletes features in brands’ marketing campaigns Southeast Asia’s esports Scene Continues to Take Off esports Venues on the Up

Creates well rounded members of society

eSports Enriches lives Scholarship opportunities Career opportunities Socialization

Kids are Changing

Read? Reach for the Kindle Research? Google it Play? Video Games

Positive role in Youth Development

Academic Achievement Higher Self Esteem Fewer Behavior problems Better Psychosocial

The 5 Cs

Competence  Confidence  Connections  Character  Caring  eSports & Enhanced Academic Performance Gamers scored 15 points higher in Math & Reading 17 points higher in Science

The Guardian eSports & the Brain Gamers showed improvement in both Sustained & Selective Attention Increases the size & competence of parts of the brain responsible for visuospatial skills

Enlarged right hippocampus How can esports promote self esteem? Self-Determination Theory

A Theory of motivation concerned with supporting our natural or intrinsic tendencies to behave in effective and healthy ways Three Innate Needs for Optimal Function and Growth

Competence  Relatedness  Autonomy  When physiological needs are met

Students perform better in school, and have the will to continually develop new strategies to perform at the next level Behavioral and psychosocial effects of gaming

Interrelation of social behavior as well as individual thought and behavior…….So, are gamers really socially isolated? Extremely social technology

48% Play social games

65%

Play with others in the room

Violent video games

No proof that it causes

violent behavior

Brown vs. Entertainment Supreme Court case

California put into law a ban on the sale of

violent video games to minors

The Law was overturned in the supreme court as there was no evidence supporting this claim

What will esports do for participants in recreation?

• Promote socialization • Develop friendships • Great coaches and mentors will educate youth • Gamers will develop as members of a group • Create social learning • Give gamers a place to play Defining Recreation Building the school to recreation pipeline

Inclusive

No one is left out

Anyone who wants to play can play

Inclusion benefits everyone Social

Builds Self Esteem

Cultural Diversity

Meet Friends-Create Memories Fun

“Amusing, entertaining or enjoyable”

If its not fun its not recreation

What can we do to make it more FUN for you Esports is… • Fun • Needs and values of the kids • Participation • Learning vs Winning • Learning to fail