Esports, a Non-Traditional Program for an Unserved Population

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Esports, a Non-Traditional Program for an Unserved Population “esports (also known as electronic sports, e- sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players and teams.” Most Popular Game Types MOBA (multiplayer online battle arenas) RTS (real-time strategies) Fighting games FPS (first-person shooters) October of 1972 Stanford Artificial Intelligence Laboratory 1980 New York City, National Space Invaders Superbowl 1981 – 1983 The Arcade was born Twin Galaxies was founded U.S. National Team The Video Game Masters Tournament (1983) Mid-1981 Walter Day visits 100 arcades The Billy Mitchell Saga The Billy Mitchell Saga 1990’s Red Annihilation Nintendo World Professional Championships Quake Gamers League QuakeCon Starcraft: Nintendo Blood War PowerFest Cyberathlete Professional League 2000’s South Korea - KeSPA United States - ESL France - Electronic Sports World Cup China - World e-Sports Games United Kingdom - XLEAGUE.TV CBS - World Series of Video Games Tournament Twitch.TV Twitch is a popular online service for watching and streaming digital video broadcasts. the live video streaming platform has become the ‘ESPN of esports’ since its creation in 2011 – complete game changer. Made it possible for people playing the games to connect to others and ask questions about game play, strategy etc. For the first time ever, gamers now finally have a true social network suited for them. Main Game Types Team-style (League of Legends) Individual-Style (Streetfighter & Super Smash Bros.) Twitch.TV Viewership In December 2018 Fortnite – 115,183,190 viewer hours League of Legends - 68,486,523 viewer hours DOTA 2 – 30,712,459 viewer hours Hearthstone – 30,446,750 viewer hours Sports Video Games The next generation is huge, with more and more kids understanding that they can compete professionally even if they are not the most athletic person In December 2017, the National Basketball Association announced that it would stream NBA G League games on Twitch starting on December 15; the broadcasts also include interactive statistics overlays, as well as additional streams of the games with commentary by Twitch personalities Culture They’re a series of beliefs and social norms that are shared by certain groups of people. Considering 61 percent of United States eSports viewers are between 18-34 years old and 55 percent of Twitch users fall into that same age range, it means that we’re talking about a lot of young, impressionable people who make up the average eSports viewership. ESports Arena opened 2018 Luxor Hotel, Las Vegas NV Top Reasons For Watching eSports The stories The general I like that the stakes surrounding the community and are so high in 40% 49% individual team and 58% culture surrounding eSports players esports I like watching something on a I want to get better professional level at playing the game 83% that I actively 89% I’m watching participate in on my own Is experiencing exponential growth Audience Growth Source: Newzoo Why is esports so popular? Anyone can play and become good Esports are extremely accessible There are endless possibilities in a video game Gaming itself has become extremely popular Technology is constantly improving Total Revenues (Media rights, advertising, sponsorship, merchandise & tickets, game publisher fees) Source: Newzoo 2018 esports revenue streams Trends to watch for 2019 Premium passes become more popular More esports athletes features in brands’ marketing campaigns Southeast Asia’s esports Scene Continues to Take Off esports Venues on the Up Creates well rounded members of society eSports Enriches lives Scholarship opportunities Career opportunities Socialization Kids are Changing Read? Reach for the Kindle Research? Google it Play? Video Games Positive role in Youth Development Academic Achievement Higher Self Esteem Fewer Behavior problems Better Psychosocial The 5 Cs Competence Confidence Connections Character Caring eSports & Enhanced Academic Performance Gamers scored 15 points higher in Math & Reading 17 points higher in Science The Guardian eSports & the Brain Gamers showed improvement in both Sustained & Selective Attention Increases the size & competence of parts of the brain responsible for visuospatial skills Enlarged right hippocampus How can esports promote self esteem? Self-Determination Theory A Theory of motivation concerned with supporting our natural or intrinsic tendencies to behave in effective and healthy ways Three Innate Needs for Optimal Function and Growth Competence Relatedness Autonomy When physiological needs are met Students perform better in school, and have the will to continually develop new strategies to perform at the next level Behavioral and psychosocial effects of gaming Interrelation of social behavior as well as individual thought and behavior…….So, are gamers really socially isolated? Extremely social technology 48% Play social games 65% Play with others in the room Violent video games No proof that it causes violent behavior Brown vs. Entertainment Supreme Court case California put into law a ban on the sale of violent video games to minors The Law was overturned in the supreme court as there was no evidence supporting this claim What will esports do for participants in recreation? • Promote socialization • Develop friendships • Great coaches and mentors will educate youth • Gamers will develop as members of a group • Create social learning • Give gamers a place to play Defining Recreation Building the school to recreation pipeline Inclusive No one is left out Anyone who wants to play can play Inclusion benefits everyone Social Builds Self Esteem Cultural Diversity Meet Friends-Create Memories Fun “Amusing, entertaining or enjoyable” If its not fun its not recreation What can we do to make it more FUN for you Esports is… • Fun • Needs and values of the kids • Participation • Learning vs Winning • Learning to fail .
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