Unicode and Raw String Literals
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Preview Objective-C Tutorial (PDF Version)
Objective-C Objective-C About the Tutorial Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. This is the main programming language used by Apple for the OS X and iOS operating systems and their respective APIs, Cocoa and Cocoa Touch. This reference will take you through simple and practical approach while learning Objective-C Programming language. Audience This reference has been prepared for the beginners to help them understand basic to advanced concepts related to Objective-C Programming languages. Prerequisites Before you start doing practice with various types of examples given in this reference, I'm making an assumption that you are already aware about what is a computer program, and what is a computer programming language? Copyright & Disclaimer © Copyright 2015 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book can retain a copy for future reference but commercial use of this data is not allowed. Distribution or republishing any content or a part of the content of this e-book in any manner is also not allowed without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] ii Objective-C Table of Contents About the Tutorial .................................................................................................................................. -
C Strings and Pointers
Software Design Lecture Notes Prof. Stewart Weiss C Strings and Pointers C Strings and Pointers Motivation The C++ string class makes it easy to create and manipulate string data, and is a good thing to learn when rst starting to program in C++ because it allows you to work with string data without understanding much about why it works or what goes on behind the scenes. You can declare and initialize strings, read data into them, append to them, get their size, and do other kinds of useful things with them. However, it is at least as important to know how to work with another type of string, the C string. The C string has its detractors, some of whom have well-founded criticism of it. But much of the negative image of the maligned C string comes from its abuse by lazy programmers and hackers. Because C strings are found in so much legacy code, you cannot call yourself a C++ programmer unless you understand them. Even more important, C++'s input/output library is harder to use when it comes to input validation, whereas the C input/output library, which works entirely with C strings, is easy to use, robust, and powerful. In addition, the C++ main() function has, in addition to the prototype int main() the more important prototype int main ( int argc, char* argv[] ) and this latter form is in fact, a prototype whose second argument is an array of C strings. If you ever want to write a program that obtains the command line arguments entered by its user, you need to know how to use C strings. -
Strings in C++
Programming Abstractions C S 1 0 6 X Cynthia Lee Today’s Topics Introducing C++ from the Java Programmer’s Perspective . Absolute value example, continued › C++ strings and streams ADTs: Abstract Data Types . Introduction: What are ADTs? . Queen safety example › Grid data structure › Passing objects by reference • const reference parameters › Loop over “neighbors” in a grid Strings in C++ STRING LITERAL VS STRING CLASS CONCATENATION STRING CLASS METHODS 4 Using cout and strings int main(){ int n = absoluteValue(-5); string s = "|-5|"; s += " = "; • This prints |-5| = 5 cout << s << n << endl; • The + operator return 0; concatenates strings, } and += works in the way int absoluteValue(int n) { you’d expect. if (n<0){ n = -n; } return n; } 5 Using cout and strings int main(){ int n = absoluteValue(-5); But SURPRISE!…this one string s = "|-5|" + " = "; doesn’t work. cout << s << n << endl; return 0; } int absoluteValue(int n) { if (n<0){ n = -n; } return n; } C++ string objects and string literals . In this class, we will interact with two types of strings: › String literals are just hard-coded string values: • "hello!" "1234" "#nailedit" • They have no methods that do things for us • Think of them like integer literals: you can’t do "4.add(5);" //no › String objects are objects with lots of helpful methods and operators: • string s; • string piece = s.substr(0,3); • s.append(t); //or, equivalently: s+= t; String object member functions (3.2) Member function name Description s.append(str) add text to the end of a string s.compare(str) return -
Delimited Escape Sequences
Delimited escape sequences Document #: D2290R2 Date: 2021-07-15 Programming Language C++ Audience: EWG, SG-22 Reply-to: Corentin Jabot <[email protected]> Abstract We propose an additional, clearly delimited syntax for octal, hexadecimal and universal character name escape sequences. Revisions R2 • Improve wording • Add a note about feature macros (we do not need one) • Mention that a paper will be submitted to the C committee R1 • Remove obsolete note about wording Motivation universal-character-name escape sequences As their name does not indicate, universal-character-name escape sequences represent Uni- code scalar values, using either 4, or 8 hexadecimal digits, which is either 16 or 32 bits. However, the Unicode codespace is limited to 0-0x10FFFF, and all currently assigned code- points can be written with 5 or less hexadecimal digits (Supplementary Private Use Area-B non-withstanding). As such, the ~50% of codepoints that needs 5 hexadecimal digits to be expressed are currently a bit awkward to write: \U0001F1F8. 1 Octal and hexadecimal escape sequences have variable length \1, \01, \001 are all valid escape sequences. \17 is equivalent to 0x0F while \18 is equivalent to "0x01" "8" While octal escape sequences accept 1 to 3 digits as arguments, hexadecimal sequences accept an arbitrary number of digits applying the maximal much principle. This is how the Microsoft documentation describes this problem: Unlike octal escape constants, the number of hexadecimal digits in an escape sequence is unlimited. A hexadecimal escape sequence terminates at the first character that is not a hexadecimal digit. Because hexadecimal digits include the letters a through f, care must be exercised to make sure the escape sequence terminates at the intended digit. -
Using ANSI Color Codes General Configuration of the Shell
LinuxFocus article number 335 http://linuxfocus.org Colorful Shells -- Using ANSI Color Codes by Nico Golde <nico/at/ngolde.de> About the author: At present Nico is still a Abstract: student. Since a few years he keeps very busy with In an ANSI compatible terminal (like xterm, rxvt, konsole ...) text may Linux, he also takes part in be shown in colors different from black/white. This article will a number of Open Source demonstrate text in bold or in color. Projects. _________________ _________________ _________________ Translated to English by: Jürgen Pohl <sept.sapins(at)verizon.net> General In real life every Linux user gets to face the Bash. At first glance that looks very boring, but there are many possibilities to give one’s shell the personal touch. Colored enhancement of the shell prompt make the shell unique as well as better legible. In my description I will refer to the Bash shell. The escape sequences may differ between terminals, for this text I am using an ANSI terminal. Configuration of the Shell Setting of shell colors happens in the personal configuration file of the bash ~/.bashrc or in the global configuration file /etc/bashrc. The appearance of the prompt is being set with the PS1 variable in bashrc. Generally, the entry should look like this: ~/.bashrc: PS1="\s-\v\$ " \s stands for the name of the shell and -\v for its version. At the end of the prompt we are placing a $. Since this gets a bit boring, the following entry - which is default in most Linux distributions - may be used: ~/.bashrc: PS1="\u@\h \w \$ " This stands for user@ current_directory $, which is the normal shell prompt most Linux users are familiar with. -
Technical Study Desktop Internationalization
Technical Study Desktop Internationalization NIC CH A E L T S T U D Y [This page intentionally left blank] X/Open Technical Study Desktop Internationalisation X/Open Company Ltd. December 1995, X/Open Company Limited All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the copyright owners. X/Open Technical Study Desktop Internationalisation X/Open Document Number: E501 Published by X/Open Company Ltd., U.K. Any comments relating to the material contained in this document may be submitted to X/Open at: X/Open Company Limited Apex Plaza Forbury Road Reading Berkshire, RG1 1AX United Kingdom or by Electronic Mail to: [email protected] ii X/Open Technical Study (1995) Contents Chapter 1 Internationalisation.............................................................................. 1 1.1 Introduction ................................................................................................. 1 1.2 Character Sets and Encodings.................................................................. 2 1.3 The C Programming Language................................................................ 5 1.4 Internationalisation Support in POSIX .................................................. 6 1.5 Internationalisation Support in the X/Open CAE............................... 7 1.5.1 XPG4 Facilities......................................................................................... -
CS 106 Introduction to Computer Science I
CS 106 Introduction to Computer Science I 07 / 06 / 2021 Instructor: Michael Eckmann Today’s Topics • Introduction • Review the syllabus – including the policies on academic dishonesty and improper collaboration • Introductory comments on programming languages • An example of a simple Python program • Printing Michael Eckmann - Skidmore College - CS 106 - Summer 2021 Who is your instructor? • I'm Mike Eckmann, an Associate Professor in the Computer Science Dept., Skidmore College. I have been at Skidmore since 2004. Before coming to Skidmore I was at Lehigh University in PA. • I studied Mathematics and Computer Engineering and Computer Science all at Lehigh University. • I was employed as a programmer (systems analyst) for eight years. Michael Eckmann - Skidmore College - CS 106 - Summer 2021 1st Homework • Read the syllabus and review the improper collaboration policy (both will be available on our course webpage.) • Read chapter 1 of text. • Will send course webpage and a questionnaire via email later this class. Michael Eckmann - Skidmore College - CS 106 - Summer 2021 Syllabus • Office hours • Collaboration policy – By appointment • Grading scheme • Text book • Workload • Assignments • Student preparation – Programs & HW before class Note: The most up-to-date syllabus will be found on the course web page. Michael Eckmann - Skidmore College - CS 106 - Summer 2021 This semester we will ... • Be introduced to computer science. • Learn programming (in Python)! • Solve problems and learn to think like programmers. • Hopefully have a fun learning experience. Michael Eckmann - Skidmore College - CS 106 - Summer 2021 Computer Science is ... • more than computer programming. Michael Eckmann - Skidmore College - CS 106 - Summer 2021 Programming Languages • Machine • Assembly • High-level – in no particular order – Pascal, C, C++, Basic, Fortran, Java, Python and many, many more .. -
Variable Feature Usage Patterns in PHP
Variable Feature Usage Patterns in PHP Mark Hills East Carolina University, Greenville, NC, USA [email protected] Abstract—PHP allows the names of variables, classes, func- and classes at runtime. Below, we refer to these generally as tions, methods, and properties to be given dynamically, as variable features, and specifically as, e.g., variable functions expressions that, when evaluated, return an identifier as a string. or variable methods. While this provides greater flexibility for programmers, it also makes PHP programs harder to precisely analyze and understand. The main contributions presented in this paper are as follows. In this paper we present a number of patterns designed to First, taking advantage of our prior work, we have developed recognize idiomatic uses of these features that can be statically a number of patterns for detecting idiomatic uses of variable resolved to a precise set of possible names. We then evaluate these features in PHP programs and for resolving these uses to a patterns across a corpus of 20 open-source systems totaling more set of possible names. Written using the Rascal programming than 3.7 million lines of PHP, showing how often these patterns occur in actual PHP code, demonstrating their effectiveness at language [2], [3], these patterns work over the ASTs of the statically determining the names that can be used at runtime, PHP scripts, with more advanced patterns also taking advantage and exploring anti-patterns that indicate when the identifier of control flow graphs and lightweight analysis algorithms for computation is truly dynamic. detecting value flow and reachability. Each of these patterns works generally across all variable features, instead of being I. -
AVR244 AVR UART As ANSI Terminal Interface
AVR244: AVR UART as ANSI Terminal Interface Features 8-bit • Make use of standard terminal software as user interface to your application. • Enables use of a PC keyboard as input and ascii graphic to display status and control Microcontroller information. • Drivers for ANSI/VT100 Terminal Control included. • Interactive menu interface included. Application Note Introduction This application note describes some basic routines to interface the AVR to a terminal window using the UART (hardware or software). The routines use a subset of the ANSI Color Standard to position the cursor and choose text modes and colors. Rou- tines for simple menu handling are also implemented. The routines can be used to implement a human interface through an ordinary termi- nal window, using interactive menus and selections. This is particularly useful for debugging and diagnostics purposes. The routines can be used as a basic interface for implementing more complex terminal user interfaces. To better understand the code, an introduction to ‘escape sequences’ is given below. Escape Sequences The special terminal functions mentioned (e.g. text modes and colors) are selected using ANSI escape sequences. The AVR sends these sequences to the connected terminal, which in turn executes the associated commands. The escape sequences are strings of bytes starting with an escape character (ASCII code 27) followed by a left bracket ('['). The rest of the string decides the specific operation. For instance, the command '1m' selects bold text, and the full escape sequence thus becomes 'ESC[1m'. There must be no spaces between the characters, and the com- mands are case sensitive. The various operations used in this application note are described below. -
Strings String Literals String Variables Warning!
Strings String literals • Strings are not a built-in data type. char *name = "csc209h"; printf("This is a string literal\n"); • C provides almost no special means of defining or working with strings. • String literals are stored as character arrays, but • A string is an array of characters you can't change them. terminated with a “null character” ('\0') name[1] = 'c'; /* Error */ • The compiler reserves space for the number of characters in the string plus one to store the null character. 1 2 String Variables Warning! • arrays are used to store strings • Big difference between a string's length • strings are terminated by the null character ('\0') and size! (That's how we know a string's length.) – length is the number of non-null characters • Initializing strings: currently present in the string – char course[8] = "csc209h"; – size if the amount of memory allocated for – char course[8] = {'c','s','c',… – course is an array of characters storing the string – char *s = "csc209h"; • Eg., char s[10] = "abc"; – s is a pointer to a string literal – length of s = 3, size of s = 10 – ensure length+1 ≤ size! 3 4 String functions Copying a string • The library provides a bunch of string char *strncpy(char *dest, functions which you should use (most of the char *src, int size) time). – copy up to size bytes of the string pointed to by src in to dest. Returns a pointer to dest. $ man string – Do not use strcpy (buffer overflow problem!) • int strlen(char *str) – returns the length of the string. Remember that char str1[3]; the storage needed for a string is one plus its char str2[5] = "abcd"; length /*common error*/ strncpy(str1, str2, strlen(str2));/*wrong*/ 5 6 Concatenating strings Comparing strings char *strncat(char *s1, const char *s2, size_t n); int strcmp(const char *s1, const char *s2) – appends the contents of string s2 to the end of s1, and returns s1. -
Lexical Structure
j.book Page 13 Monday, May 23, 2005 11:36 AM CHAPTER 3 Lexical Structure Lexicographer: A writer of dictionaries, a harmless drudge. —Samuel Johnson, Dictionary (1755) THIS chapter specifies the lexical structure of the Java programming language. Programs are written in Unicode (§3.1), but lexical translations are provided (§3.2) so that Unicode escapes (§3.3) can be used to include any Unicode charac- ter using only ASCII characters. Line terminators are defined (§3.4) to support the different conventions of existing host systems while maintaining consistent line numbers. The Unicode characters resulting from the lexical translations are reduced to a sequence of input elements (§3.5), which are white space (§3.6), comments (§3.7), and tokens. The tokens are the identifiers (§3.8), keywords (§3.9), literals (§3.10), separators (§3.11), and operators (§3.12) of the syntactic grammar. 3.1 Unicode Programs are written using the Unicode character set. Information about this character set and its associated character encodings may be found at: http://www.unicode.org The Java platform tracks the Unicode specification as it evolves. The precise ver- sion of Unicode used by a given release is specified in the documentation of the class Character. Versions of the Java programming language prior to 1.1 used Unicode version 1.1.5. Upgrades to newer versions of the Unicode Standard occurred in JDK 1.1 (to Unicode 2.0), JDK 1.1.7 (to Unicode 2.1), J2SE 1.4 (to Unicode 3.0), and J2SE 5.0 (to Unicode 4.0). The Unicode standard was originally designed as a fixed-width 16-bit charac- ter encoding. -
Introduction to C++
GVNS I PUC Computer Science Notes Chapter 7 – INTRODUCTION TO C++ UNIT C – Chapter 7 – INTRODUCTION TO C++ BLUEPRINT 1 MARK 2 MARK 3 MARK 5 MARK TOTAL 1 0 1 1 9 ONE Mark Questions and Answers 1. Who developed “ C++ “ programming language and where? Bjarne Stroustrup designed C++ programming language at AT & T Bell Labs. 2. C++ is a subset of C. True or false? True 3. How can comments be included in a program? Comments can be included in C++ program by writing the comment between the symbols /* and */ or by starting the comment with double front slash ( // ). 4. Define token. A token is the smallest individual unit in a program. 5. Mention two tokens. Two tokens are keyword, identifier. (Note: refer to your textbook for more tokens) 6. What are keywords? Keywords are predefined word with some meanings. 7. Mention any four keywords in C++. The four keywords are int, if, do, for. (Note: refer to your textbook for more keywords) 8. What is a constant? Constants are quantities whose value cannot be changed during the execution of a program. 9. What are escape sequences? Escape sequences are characters that as special meaning and it starts with back slash ( \ ). 10. Mention any two escape sequences. Two escape sequences are \n and \t (Note: refer to your textbook for more escape sequences) 11. What is a string? String is a sequence of characters enclosed in double quotes. 12. What are punctuators? Punctuators are symbols used in a C++ program as seperators. 13. What is an operand? The data items on which operators act are called operands.