Python for Education: the Exact Cover Problem
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Solving Sudoku with Dancing Links
Solving Sudoku with Dancing Links Rob Beezer [email protected] Department of Mathematics and Computer Science University of Puget Sound Tacoma, Washington USA African Institute for Mathematical Sciences October 25, 2010 Available at http://buzzard.pugetsound.edu/talks.html Example: Combinatorial Enumeration Create all permutations of the set f0; 1; 2; 3g Simple example to demonstrate key ideas Creation, cardinality, existence? There are more efficient methods for this example Rob Beezer (U Puget Sound) Solving Sudoku with Dancing Links AIMS October 2010 2 / 37 Brute Force Backtracking BLACK = Forward BLUE = Solution RED = Backtrack root 0 1 2 0 1 3 3 0 2 1 0 2 3 3 0 3 1 0 3 1 0 2 0 0 1 2 2 0 1 3 0 2 1 3 0 2 3 0 3 1 3 0 3 3 1 0 2 1 0 0 0 1 2 0 1 0 2 1 0 2 0 3 1 0 3 1 0 2 0 0 1 2 3 0 0 2 0 0 3 0 1 0 2 2 0 1 0 1 2 0 2 0 2 2 0 3 0 3 2 root 1 0 2 0 1 0 0 1 0 2 0 0 2 0 3 0 0 3 2 0 1 1 0 2 3 0 1 0 1 3 0 2 0 2 3 0 3 0 3 2 1 0 1 0 2 . 0 1 1 0 1 3 0 0 2 1 0 2 3 0 0 3 1 0 3 2 1 1 0 0 . -
Representing Sudoku As an Exact Cover Problem and Using Algorithm X and Dancing Links to Solve the Represented Problem
Bhavana Yerraguntla Bhagya Dhome SUDOKU SOLVER Approach: Representing Sudoku as an exact cover problem and using Algorithm X and Dancing Links to solve the represented problem. Before we start, let us try to understand what Exact Cover is; Exact Cover: Given a set S and another set X where each element is a subset to S, select a set of subsets S* such that every element in X exist in exactly one of the selected sets. This selection of sets is said to be a cover of the set S. The exact cover problem is a decision problem to find an exact cover. E.g. Let S = {A, B, C, D, E, F} be a collection of subsets of a set X = {1, 2, 3, 4, 5, 6, 7} s t: A = {1, 4, 7} B = {1, 4} C = {4, 5, 7} D = {3, 5, 6} E = {2, 3, 6, 7} F = {2, 7} Then the set of subsets S* = {B, D, F} is an exact cover. Before we represent the Sudoku problem into an exact cover, let’s explore an example smaller. The basic approach towards solving an exact cover problem is simple 1) List the constraints that needs to be satisfied. (columns) 2) List the different ways to satisfy the constraints. (rows) Simple example: Imagine a game of Cricket (a batting innings), the batting order is almost filled with three batsmen A, B, C are yet to be placed and with three exact spots unfilled. One opener, one top order and one middle order. Each batsman must play in one order, and no two batsman must be in the same order. -
Mathematics of Sudoku I
Mathematics of Sudoku I Bertram Felgenhauer Frazer Jarvis∗ January 25, 2006 Introduction Sudoku puzzles became extremely popular in Britain from late 2004. Sudoku, or Su Doku, is a Japanese word (or phrase) meaning something like Number Place. The idea of the puzzle is extremely simple; the solver is faced with a 9 × 9 grid, divided into nine 3 × 3 blocks: In some of these boxes, the setter puts some of the digits 1–9; the aim of the solver is to complete the grid by filling in a digit in every box in such a way that each row, each column, and each 3 × 3 box contains each of the digits 1–9 exactly once. It is a very natural question to ask how many Sudoku grids there can be. That is, in how many ways can we fill in the grid above so that each row, column and box contains the digits 1–9 exactly once. In this note, we explain how we first computed this number. This was the first computation of this number; we should point out that it has been subsequently confirmed using other (faster!) methods. First, let us notice that Sudoku grids are simply special cases of Latin squares; remember that a Latin square of order n is an n × n square containing each of the digits 1,...,n in every row and column. The calculation of the number of Latin squares is itself a difficult problem, with no general formula known. The number of Latin squares of sizes up to 11 × 11 have been worked out (see references [1], [2] and [3] for the 9 × 9, 10 × 10 and 11 × 11 squares), and the methods are broadly brute force calculations, much like the approach we sketch for Sudoku grids below. -
Lightwood Games Makes Sudoku a Party with Unique Online Gameplay for Ios
prMac: Publish Once, Broadcast the World :: http://prmac.com Lightwood Games makes Sudoku a Party with unique online gameplay for iOS Published on 02/10/12 UK based Lightwood Games today introduces Sudoku Party 1.0, their latest iOS app to put a new spin on a classic puzzle. As well as offering 3 different levels of difficulty for solo play, Sudoku Party introduces a unique online mode. In Party Play, two players work together to solve the same puzzle, but also compete to see who can control the largest number of squares. Once a player has placed a correct answer, their opponent has just a few seconds to respond or they lose claim to that square. Stoke-on-Trent, United Kingdom - Lightwood Games today is delighted to announce the release of Sudoku Party, their latest iPhone and iPad app to put a new spin on a classic puzzle game. Featuring puzzles by Conceptis, Sudoku Party gives individual users a daily challenge at three different levels of difficulty, and also introduces a unique multi-player mode for online play. In Party Play, two players must work together to solve the same puzzle, but at the same time compete to see who can control the largest number of squares. Once a player has placed a correct answer, their opponent has just a few seconds to respond or they lose claim to that square for ever. Players can challenge their friends or jump straight into an online game against the next available opponent. The less-pressured solo mode features a range of beautiful, symmetrical, uniquely solvable sudoku puzzles designed by Conceptis Puzzles, the world's leading supplier of logic puzzles. -
Competition Rules
th WORLD SUDOKU CHAMPIONSHIP 5PHILADELPHIA APR MAY 2 9 0 2 2 0 1 0 Competition Rules Lead Sponsor Competition Schedule (as of 4/25) Thursday 4/29 1-6 pm, 10-11:30 pm Registration 6:30 pm Optional transport to Visitor Center 7 – 10:00 pm Reception at Visitor Center 9:00 pm Optional transport back to hotel 9:30 – 10:30 pm Q&A for puzzles and rules Friday 4/30 8 – 10 am Breakfast 9 – 1 pm Self-guided tourism and lunch 1:15 – 5 pm Individual rounds, breaks • 1: 100 Meters (20 min) • 2: Long Jump (40 min) • 3: Shot Put (40 min) • 4: High Jump (35 min) • 5: 400 Meters (35 min) 5 – 5:15 pm Room closed for team round setup 5:15 – 6:45 pm Team rounds, breaks • 1: Weakest Link (40 min) • 2: Number Place (42 min) 7:30 – 8:30 pm Dinner 8:30 – 10 pm Game Night Saturday 5/1 7 – 9 am Breakfast 8:30 – 12:30 pm Individual rounds, breaks • 6: 110 Meter Hurdles (20 min) • 7: Discus (35 min) • 8: Pole Vault (40 min) • 9: Javelin (45 min) • 10: 1500 Meters (35 min) 12:30 – 1:30 pm Lunch 2:00 – 4:30 pm Team rounds, breaks • 3: Jigsaw Sudoku (30 min) • 4: Track & Field Relay (40 min) • 5: Pentathlon (40 min) 5 pm Individual scoring protest deadline 4:30 – 5:30 pm Room change for finals 5:30 – 6:45 pm Individual Finals 7 pm Team scoring protest deadline 7:30 – 10:30 pm Dinner and awards Sunday 5/2 Morning Breakfast All Day Departure Competition Rules 5th World Sudoku Championship The rules this year introduce some new scoring techniques and procedures. -
A Flowering of Mathematical Art
A Flowering of Mathematical Art Jim Henle & Craig Kasper The Mathematical Intelligencer ISSN 0343-6993 Volume 42 Number 1 Math Intelligencer (2020) 42:36-40 DOI 10.1007/s00283-019-09945-0 1 23 Your article is protected by copyright and all rights are held exclusively by Springer Science+Business Media, LLC, part of Springer Nature. This e-offprint is for personal use only and shall not be self-archived in electronic repositories. If you wish to self- archive your article, please use the accepted manuscript version for posting on your own website. You may further deposit the accepted manuscript version in any repository, provided it is only made publicly available 12 months after official publication or later and provided acknowledgement is given to the original source of publication and a link is inserted to the published article on Springer's website. The link must be accompanied by the following text: "The final publication is available at link.springer.com”. 1 23 Author's personal copy For Our Mathematical Pleasure (Jim Henle, Editor) 1 have argued that the creation of mathematical A Flowering of structures is an art. The previous column discussed a II tiny genre of that art: numeration systems. You can’t describe that genre as ‘‘flowering.’’ But activity is most Mathematical Art definitely blossoming in another genre. Around the world, hundreds of artists are right now creating puzzles of JIM HENLE , AND CRAIG KASPER subtlety, depth, and charm. We are in the midst of a renaissance of logic puzzles. A Renaissance The flowering began with the discovery in 2004 in England, of the discovery in 1980 in Japan, of the invention in 1979 in the United States, of the puzzle type known today as sudoku. -
Bastian Michel, "Mathematics of NRC-Sudoku,"
Mathematics of NRC-Sudoku Bastian Michel December 5, 2007 Abstract In this article we give an overview of mathematical techniques used to count the number of validly completed 9 × 9 sudokus and the number of essentially different such, with respect to some symmetries. We answer the same questions for NRC-sudokus. Our main result is that there are 68239994 essentially different NRC-sudokus, a result that was unknown up to this day. In dit artikel geven we een overzicht van wiskundige technieken om het aantal geldig inge- vulde 9×9 sudokus en het aantal van essentieel verschillende zulke sudokus, onder een klasse van symmetrie¨en,te tellen. Wij geven antwoorden voor dezelfde vragen met betrekking tot NRC-sudoku's. Ons hoofdresultaat is dat er 68239994 essentieel verschillende NRC-sudoku's zijn, een resultaat dat tot op heden onbekend was. Dit artikel is ontstaan als Kleine Scriptie in het kader van de studie Wiskunde en Statistiek aan de Universiteit Utrecht. De begeleidende docent was dr. W. van der Kallen. Contents 1 Introduction 3 1.1 Mathematics of sudoku . .3 1.2 Aim of this paper . .4 1.3 Terminology . .4 1.4 Sudoku as a graph colouring problem . .5 1.5 Computerised solving by backtracking . .5 2 Ordinary sudoku 6 2.1 Symmetries . .6 2.2 How many different sudokus are there? . .7 2.3 Ad hoc counting by Felgenhauer and Jarvis . .7 2.4 Counting by band generators . .8 2.5 Essentially different sudokus . .9 3 NRC-sudokus 10 3.1 An initial observation concerning NRC-sudokus . 10 3.2 Valid transformations of NRC-sudokus . -
Posterboard Presentation
Dancing Links and Sudoku A Java Sudoku Solver By: Jonathan Chu Adviser: Mr. Feinberg Algorithm by: Dr. Donald Knuth Sudoku Sudoku is a logic puzzle. On a 9x9 grid with 3x3 regions, the digits 1-9 must be placed in each cell such that every row, column, and region contains only one instance of the digit. Placing the numbers is simply an exercise of logic and patience. Here is an example of a puzzle and its solution: Images from web Nikoli Sudoku is exactly a subset of a more general set of problems called Exact Cover, which is described on the left. Dr. Donald Knuth’s Dancing Links Algorithm solves an Exact Cover situation. The Exact Cover problem can be extended to a variety of applications that need to fill constraints. Sudoku is one such special case of the Exact Cover problem. I created a Java program that implements Dancing Links to solve Sudoku puzzles. Exact Cover Exact Cover describes problems in h A B C D E F G which a mtrix of 0’s and 1’s are given. Is there a set of rows that contain exactly one 1 in each column? The matrix below is an example given by Dr. Knuth in his paper. Rows 1, 4, and 5 are a solution set. 0 0 1 0 1 1 0 1 0 0 1 0 0 1 0 1 1 0 0 1 0 1 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 1 1 0 1 We can represent the matrix with toriodal doubly-linked lists as shown above. -
PDF Download Journey Sudoku Puzzle Book : 201
JOURNEY SUDOKU PUZZLE BOOK : 201 PUZZLES (EASY, MEDIUM AND VERY HARD) PDF, EPUB, EBOOK Gregory Dehaney | 124 pages | 21 Jul 2017 | Createspace Independent Publishing Platform | 9781548978358 | English | none Journey Sudoku Puzzle Book : 201 puzzles (Easy, Medium and Very Hard) PDF Book Currently you have JavaScript disabled. Home 1 Books 2. All rights reserved. They are a great way to keep your mind alert and nimble! A puzzle with a mini golf course consisting of the nine high-quality metal puzzle pieces with one flag and one tee on each. There is work in progress to improve this situation. Updated: February 10 th You are going to read about plants. Solve online. Receive timely lesson ideas and PD tips. You can place the rocks in different positions to alter the course You can utilize the Sudoku Printable to apply the actions for fixing the puzzle and this is going to help you out in the future. Due to the unique styles, several folks get really excited and want to understand all about Sudoku Printable. Now it becomes available to all iPhone, iPod touch and iPad puzzle lovers all over the World! We see repeatedly that the stimulation provided by these activities improves memory and brain function. And those we do have provide the same benefits. You can play a free daily game , that is absolutely addictive! The rules of Hidato are, as with Sudoku, fairly simple. These Sudokus are irreducible, that means that if you delete a single clue, they become ambigous. Let us know if we can help. Move the planks among the tree stumps to help the Hiker across. -
Combinatorialalgorithms for Packings, Coverings and Tilings Of
Departm en t of Com m u n ication s an d Networkin g Aa lto- A s hi k M a thew Ki zha k k ep a lla thu DD 112 Combinatorial Algorithms / 2015 for Packings, Coverings and Tilings of Hypercubes Combinatorial Algorithms for Packings, Coverings and Tilings of Hypercubes Hypercubes of Tilings and Coverings Packings, for Algorithms Combinatorial Ashik Mathew Kizhakkepallathu 9HSTFMG*agdcgd+ 9HSTFMG*agdcgd+ ISBN 978-952-60-6326-3 (printed) BUSINESS + ISBN 978-952-60-6327-0 (pdf) ECONOMY ISSN-L 1799-4934 ISSN 1799-4934 (printed) ART + ISSN 1799-4942 (pdf) DESIGN + ARCHITECTURE Aalto Un iversity Aalto University School of Electrical Engineering SCIENCE + Department of Communications and Networking TECHNOLOGY www.aalto.fi CROSSOVER DOCTORAL DOCTORAL DISSERTATIONS DISSERTATIONS Aalto University publication series DOCTORAL DISSERTATIONS 112/2015 Combinatorial Algorithms for Packings, Coverings and Tilings of Hypercubes Ashik Mathew Kizhakkepallathu A doctoral dissertation completed for the degree of Doctor of Science (Technology) to be defended, with the permission of the Aalto University School of Electrical Engineering, at a public examination held at the lecture hall S1 of the school on 18 September 2015 at 12. Aalto University School of Electrical Engineering Department of Communications and Networking Information Theory Supervising professor Prof. Patric R. J. Östergård Preliminary examiners Dr. Mathieu Dutour Sikirić, Ruđer Bošković Institute, Croatia Prof. Aleksander Vesel, University of Maribor, Slovenia Opponent Prof. Sándor Szabó, University of Pécs, Hungary Aalto University publication series DOCTORAL DISSERTATIONS 112/2015 © Ashik Mathew Kizhakkepallathu ISBN 978-952-60-6326-3 (printed) ISBN 978-952-60-6327-0 (pdf) ISSN-L 1799-4934 ISSN 1799-4934 (printed) ISSN 1799-4942 (pdf) http://urn.fi/URN:ISBN:978-952-60-6327-0 Unigrafia Oy Helsinki 2015 Finland Abstract Aalto University, P.O. -
Arxiv:0910.0460V3 [Cs.DS] 3 Feb 2010 Ypsu Ntertclapcso Optrsine21 ( 2010 Science Computer of Aspects Theoretical on Symposium Matching
Symposium on Theoretical Aspects of Computer Science 2010 (Nancy, France), pp. 95-106 www.stacs-conf.org EXACT COVERS VIA DETERMINANTS ANDREAS BJORKLUND¨ E-mail address: [email protected] Abstract. Given a k-uniform hypergraph on n vertices, partitioned in k equal parts such that every hyperedge includes one vertex from each part, the k-Dimensional Match- ing problem asks whether there is a disjoint collection of the hyperedges which covers all vertices. We show it can be solved by a randomized polynomial space algorithm in O∗(2n(k−2)/k) time. The O∗() notation hides factors polynomial in n and k. The general Exact Cover by k-Sets problem asks the same when the partition constraint is dropped and arbitrary hyperedges of cardinality k are permitted. We show it can be ∗ n solved by a randomized polynomial space algorithm in O (ck ) time, where c3 = 1.496, c4 = 1.642, c5 = 1.721, and provide a general bound for larger k. Both results substantially improve on the previous best algorithms for these problems, especially for small k. They follow from the new observation that Lov´asz’ perfect matching detection via determinants (Lov´asz, 1979) admits an embedding in the recently proposed inclusion–exclusion counting scheme for set covers, despite its inability to count the perfect matchings. 1. Introduction The Exact Cover by k-Sets problem (XkC) and its constrained variant k-Dimensional Matching (kDM) are two well-known NP-hard problems. They ask, given a k-uniform hy- pergraph, if there is a subset of the hyperedges which cover the vertices without overlapping each other. -
THE MATHEMATICS BEHIND SUDOKU Sudoku Is One of the More Interesting and Potentially Addictive Number Puzzles. It's Modern Vers
THE MATHEMATICS BEHIND SUDOKU Sudoku is one of the more interesting and potentially addictive number puzzles. It’s modern version (adapted from the Latin Square of Leonard Euler) was invented by the American Architect Howard Ganz in 1979 and brought to worldwide attention through promotion efforts in Japan. Today the puzzle appears weekly in newspapers throughout the world. The puzzle basis is a square n x n array of elements for which only a few of the n2 elements are specified beforehand. The idea behind the puzzle is to find the value of the remaining elements following certain rules. The rules are- (1)-Each row and column of the n x n square matrix must contain each of n numbers only once so that the sum in each row or column of n numbers always equals- n n(n 1) k k 1 2 (2)-The n x n matrix is broken up into (n/b)2 square sub-matrixes, where b is an integer divisor of n. Each sub-matrix must also contain all n elements just once and the sum of the elements in each sub-matrix must also equal n(n+1)/2. It is our purpose here to look at the mathematical aspects behind Sudoku solutions. To make things as simple as possible, we will start with a 4 x 4 Sudoku puzzle of the form- 1 3 1 4 3 2 Here we have 6 elements given at the outset and we are asked to find the remaining 10 elements shown as dashes. There are four rows and four columns each plus 4 sub- matrixes of 2 x 2 size which read- 1 3 4 3 A B C and D 1 2 Any element in the 4 x 4 square matrix is identified by the symbol ai,j ,where i is the row number and j the column number.