Node.Js Recipes Node.Js Recipes Is Your One-Stop Reference for Learning How to Solve Node.Js Prob- Lems

Total Page:16

File Type:pdf, Size:1020Kb

Node.Js Recipes Node.Js Recipes Is Your One-Stop Reference for Learning How to Solve Node.Js Prob- Lems BOOKS FOR PROFESSIONALS BY PROFESSIONALS® Gackenheimer RELATED Node.js Recipes Node.js Recipes is your one-stop reference for learning how to solve Node.js prob- lems. Node.js is the de facto framework for building JavaScript-powered serv- ers. You will first be introduced to this exciting technology and what it can do, then learn through comprehensive and easy-to-follow recipes that use a problem-solution approach. Node.js Recipes teaches you to fully utilize the Node.js API, and leverage existing modules to build truly exciting projects. Because Node.js is written in JavaScript on the server, it is accessible to those who not only relish in server-side programming but also web developers who understand the ubiquitous language of the web. Node.js Recipes covers all the essential ingredi- ents required to become a seasoned Node.js developer in no time - become a Node. js pro today! Shelve in ISBN 978-1-4302-6058-5 Web Development/General User level: Intermediate 9 781430260585 SOURCE CODE ONLINE www.apress.com For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. Contents at a Glance About the Author ............................................................................................................. xxiii About the Technical Reviewers ........................................................................................ xxv Acknowledgments .......................................................................................................... xxvii ■ Chapter 1: Understanding Node.js .....................................................................................1 ■ Chapter 2: Networking with Node.js ................................................................................27 ■ Chapter 3: Using the File System ....................................................................................51 ■ Chapter 4: Building a Web Server ....................................................................................81 ■ Chapter 5: Using Events and Child Processes ...............................................................109 ■ Chapter 6: Implementing Security and Cryptography ...................................................133 ■ Chapter 7: Discovering Other Node.js Modules .............................................................161 ■ Chapter 8: Creating a WebSocket Server .......................................................................191 ■ Chapter 9: Using Web Server Frameworks ....................................................................221 ■ Chapter 10: Connecting to a Data Store ........................................................................253 ■ Chapter 11: Testing in Node.js .......................................................................................281 ■ Chapter 12: Debugging and Deploying Your Application ...............................................311 Index .................................................................................................................................339 v CHAPTER 1 Understanding Node.js Node.js is a server-side framework useful for building highly scalable and fast applications. Node.js is a platform that is built on v8, the JavaScript runtime that powers the Chrome browser designed by Google. Node.js is designed to be great for intensive I/O applications utilizing the nonblocking event-driven architecture. While Node.js can serve functions in a synchronous way, it most commonly performs operations asynchronously. This means that as you develop an application, you call events with a callback registered for handling the return of the function. While awaiting the return, the next event or function in your application can be queued for execution. Once the first function completes, its callback event is executed and handled by the function call that invoked the callback. This event-driven processing is described in Node.js’s very own definition: Node.js is a platform built on Chrome’s JavaScript runtime for easily building fast, scalable network applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices. Applications written in Node.js are written in JavaScript, the ubiquitous language of the web platform. Because of the accessibility of JavaScript to many experienced developers and newcomers alike, the Node.js platform and community have taken off and have become critical parts of the development landscape for many companies and developers. This book is about Node.js. In particular this book is designed as a recipe book, which aims to provide a large set of useful and high-quality examples of what Node.js is capable of accomplishing. This book is geared for a developer who has some experience with JavaScript and at least some exposure to Node.js. By reading this book, you will gain an understanding of many of the highly utilized modules, both those native to Node.js and those written by third-party contributors, that are the main targets for Node.js developers. This first chapter is a departure from the recipe format that will follow in the rest of the book. It is broken down to get a developer up and running from scratch with installation and it gives an overview of how to function within the Node.js platform. You will get an idea of how to install Node.js and understand many of the common paradigms and the basic workflow to get a Node.js application running. As you will see, a considerable amount of time is spent covering how Node.js works. Once you have read this chapter, you should be well equipped to dive into the recipes in the chapters that follow. 1-1. Installing Node.js on Your Machine There are several ways in which an install of Node.js can happen, and they vary slightly across different operating systems. The three primary methods to install Node.js are via a binary installer, via a package manager, or by compiling the source code. To install Node.js on your machine via a binary installer, you first need the installer. Currently the only installers that are available for Node.js are for Windows and Macintosh OS X. To find these installers, you need to go to http://nodejs.org/download/. Here you will find your choice of installer to download as shown in Figure 1-1. 1 CHAPTER 1 ■ UNDERSTANDING NODE.JS Figure 1-1. Platform-specific installers available for download Windows On Windows, first download the .msi installer package. When you open the file, you will begin your walkthrough with the Setup Wizard, shown in Figure 1-2. Figure 1-2. Beginning the install 2 CHAPTER 1 ■ UNDERSTANDING NODE.JS As in most Windows applications, you will be presented with a default location to which you can install the application files. This destination, however, can be overwritten and is presented to you as in Figure 1-3. Figure 1-3. You can choose to use or overwrite the default file location The last step before finalizing your install on Windows is to set up any custom configurations that you may want for your Node.js installation. For example you could not add Node.js to your path; perhaps you want to test multiple versions and will explicitly call the executable during your testing phase. This custom step is shown in Figure 1-4. 3 CHAPTER 1 ■ UNDERSTANDING NODE.JS Figure 1-4. Custom setup OS X The installer on a Macintosh is very similar to the Windows setup. First, download the .pkg file. When you open this, it will walk you through the standard installer that runs on OS X. This presents as you see in Figure 1-5. 4 CHAPTER 1 ■ UNDERSTANDING NODE.JS Figure 1-5. Installing on OS X Sometimes when installing Node.js, you want only a subset of the potential users to be able to access it. This functionality is built into the OS X installer, presenting you with the option of how you would like Node.js installed, as shown in Figure 1-6. 5 CHAPTER 1 ■ UNDERSTANDING NODE.JS Figure 1-6. Installing for specified users Just as on Windows, you can customize the installation. Click the Custom Install button and then set your configuration accordingly as shown in Figure 1-7. For example, you may wish not to install npm, in favor of doing a more customized npm install, which we will outline in the next section. 6 CHAPTER 1 ■ UNDERSTANDING NODE.JS Figure 1-7. A custom Node.js install on OS X There are, of course, many platforms that are not Macintosh or Windows, but you would still like to not have to download and compile Node.js from sources. The solution for this is to find a package manager that will install Node. js for you. There are several package management systems that vary across platforms, each with its own style for fetching new packages. Ubuntu and Linux Mint The package for Ubuntu and Linux Mint requires that a few components be installed onto your machine before you can install Node.js. To meet these prerequisites you must first run the code shown in Listing 1-1. Listing 1-1. Ensuring Prerequisites Are Installed sudo apt-get install python-software-properties python g++ make You can then proceed with the installation by adding the repository that hosts Node.js, updating your sources, and installing with the commands shown in Listing 1-2. Listing 1-2. Installing Node.js on Ubuntu and Linux Mint sudo add-apt-repository ppa:chris-lea/node.js sudo apt-get update sudo apt-get install nodejs 7 CHAPTER 1 ■ UNDERSTANDING NODE.JS Fedora Fedora 18 has a simple Node.js install that is a
Recommended publications
  • Marketing Cloud Published: August 12, 2021
    Marketing Cloud Published: August 12, 2021 The following are notices required by licensors related to distributed components (mobile applications, desktop applications, or other offline components) applicable to the services branded as ExactTarget or Salesforce Marketing Cloud, but excluding those services currently branded as “Radian6,” “Buddy Media,” “Social.com,” “Social Studio,”“iGoDigital,” “Predictive Intelligence,” “Predictive Email,” “Predictive Web,” “Web & Mobile Analytics,” “Web Personalization,” or successor branding, (the “ET Services”), which are provided by salesforce.com, inc. or its affiliate ExactTarget, Inc. (“salesforce.com”): @formatjs/intl-pluralrules Copyright (c) 2019 FormatJS Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    [Show full text]
  • Learning React Functional Web Development with React and Redux
    Learning React Functional Web Development with React and Redux Alex Banks and Eve Porcello Beijing Boston Farnham Sebastopol Tokyo Learning React by Alex Banks and Eve Porcello Copyright © 2017 Alex Banks and Eve Porcello. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com/safari). For more information, contact our corporate/insti‐ tutional sales department: 800-998-9938 or [email protected]. Editor: Allyson MacDonald Indexer: WordCo Indexing Services Production Editor: Melanie Yarbrough Interior Designer: David Futato Copyeditor: Colleen Toporek Cover Designer: Karen Montgomery Proofreader: Rachel Head Illustrator: Rebecca Demarest May 2017: First Edition Revision History for the First Edition 2017-04-26: First Release See http://oreilly.com/catalog/errata.csp?isbn=9781491954621 for release details. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Learning React, the cover image, and related trade dress are trademarks of O’Reilly Media, Inc. While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.
    [Show full text]
  • Introducing 2D Game Engine Development with Javascript
    CHAPTER 1 Introducing 2D Game Engine Development with JavaScript Video games are complex, interactive, multimedia software systems. These systems must, in real time, process player input, simulate the interactions of semi-autonomous objects, and generate high-fidelity graphics and audio outputs, all while trying to engage the players. Attempts at building video games can quickly be overwhelmed by the need to be well versed in software development as well as in how to create appealing player experiences. The first challenge can be alleviated with a software library, or game engine, that contains a coherent collection of utilities and objects designed specifically for developing video games. The player engagement goal is typically achieved through careful gameplay design and fine-tuning throughout the video game development process. This book is about the design and development of a game engine; it will focus on implementing and hiding the mundane operations and supporting complex simulations. Through the projects in this book, you will build a practical game engine for developing video games that are accessible across the Internet. A game engine relieves the game developers from simple routine tasks such as decoding specific key presses on the keyboard, designing complex algorithms for common operations such as mimicking shadows in a 2D world, and understanding nuances in implementations such as enforcing accuracy tolerance of a physics simulation. Commercial and well-established game engines such as Unity, Unreal Engine, and Panda3D present their systems through a graphical user interface (GUI). Not only does the friendly GUI simplify some of the tedious processes of game design such as creating and placing objects in a level, but more importantly, it ensures that these game engines are accessible to creative designers with diverse backgrounds who may find software development specifics distracting.
    [Show full text]
  • Teaching Introductory Programming with Javascript in Higher Education
    Proceedings of the 9th International Conference on Applied Informatics Eger, Hungary, January 29–February 1, 2014. Vol. 1. pp. 339–350 doi: 10.14794/ICAI.9.2014.1.339 Teaching introductory programming with JavaScript in higher education Győző Horváth, László Menyhárt Department of Media & Educational Informatics, Eötvös Loránd University, Budapest, Hungary [email protected] [email protected] Abstract As the Internet penetration rate continuously increases and web browsers show a substantial development, the web becomes a more general and ubiq- uitous application runtime platform, where the programming language on the client side exclusively is JavaScript. This is the reason why recently JavaScript is more often considered as the lingua franca of the web, or, from a different point of view, the universal virtual machine of the web. In ad- dition, the JavaScript programming language appears in many other areas of informatics due to the wider usage of the HTML-based technology, and the embedded nature of the language. Consequently, in these days it is quite difficult to program without getting in touch with JavaScript in some way. In this article we are looking for answers to how the JavaScript language is suitable for being an introductory language in the programming related subjects of the higher education. First we revisit the different technologies that lead to and ensure the popularity of JavaScript. Following, current approaches using JavaScript as an introductory language are overviewed and analyzed. Next, a curriculum of an introductory programming course at the Eötvös Loránd University is presented, and a detailed investigation is given about how the JavaScript language would fit in the expectations and requirements of this programming course.
    [Show full text]
  • Focus Type Applies To
    Focus Type Applies To All Power Tools All All Power Tools Team Foundation Server All Templates Team Foundation Server All Integration Provider Team Foundation Server All Power Tools Team Foundation Server All Power Tools Team Foundation Server All Integration Provider Team Foundation Server Architecture Power Tools Visual Studio Architecture Power Tools Visual Studio Architecture Templates Visual Studio Architecture Integration Provider Oracle Architecture Templates Expression Builds Power Tools Team Foundation Server Builds Integration Provider Visual Studio Builds Power Tools Team Foundation Server Builds Templates Team Foundation Server Builds Power Tools Team Foundation Server Builds Power Tools Team Foundation Server Builds Power Tools Team Foundation Server Coding Power Tools Visual Studio Coding Integration Provider Visual Studio Coding Azure Integration Visual Studio Coding Integration Provider Dynamics CRM Coding Documentation Visual Studio Coding Integration Provider Visual Studio Coding Templates Visual Studio Coding Documentation Visual Studio Coding Templates SharePoint Coding Templates SharePoint Coding Integration Provider Visual Studio Coding Integration Provider Visual Studio Coding Templates SharePoint Coding Power Tools Visual Studio Coding Power Tools Visual Studio Coding Templates SharePoint Coding Templates Visual Studio Coding Templates Visual Studio Coding Templates Visual Studio Coding Power Tools Visual Studio Coding Integration Provider SharePoint Coding Templates Visual Studio Coding Templates SharePoint Coding
    [Show full text]
  • Open Source Licenses Visionize Lab Suite the Software of Visionize Lab Suite Contains Open Source Licenses Included in This Document
    Open Source Licenses VisioNize Lab Suite The software of VisioNize Lab Suite contains open source licenses included in this document. Package name License Website/Repository Publisher/Author @angular-devkit/[email protected] MIT https://github.com/angular/angular-cli Angular Authors @angular-devkit/[email protected] MIT https://github.com/angular/angular-cli Angular Authors @angular-devkit/build-optimiz- MIT https://github.com/angular/angular-cli Angular Authors [email protected] @angular-devkit/build-web- MIT https://github.com/angular/angular-cli Angular Authors [email protected] @angular-devkit/[email protected] MIT https://github.com/angular/angular-cli Angular Authors @angular-devkit/[email protected] MIT https://github.com/angular/angular-cli Angular Authors @angular/[email protected] MIT https://github.com/angular/angular angular @angular/[email protected] MIT https://github.com/angular/angular-cli Angular Authors @angular/[email protected] MIT https://github.com/angular/angular angular @angular/[email protected] MIT https://github.com/angular/angular @angular/[email protected] MIT https://github.com/angular/angular angular @angular/[email protected] MIT https://github.com/angular/angular angular @angular/[email protected] MIT https://github.com/angular/angular angular @angular/[email protected] MIT https://github.com/angular/angular angular @angular/platform-browser-dynam- MIT https://github.com/angular/angular angular [email protected] @angular/[email protected] MIT https://github.com/angular/angular angular @angular/[email protected] MIT https://github.com/angular/angular angular
    [Show full text]
  • Backbone Tutorials
    Backbone Tutorials Beginner, Intermediate and Advanced ©2012 Thomas Davis This version was published on 2012-10-16 This is a Leanpub book, for sale at: http://leanpub.com/backbonetutorials Leanpub helps authors to self-publish in-progress ebooks. We call this idea Lean Publishing. To learn more about Lean Publishing, go to: http://leanpub.com/manifesto To learn more about Leanpub, go to: http://leanpub.com Tweet This Book! Please help Thomas Davis by spreading the word about this book on Twitter! The suggested hashtag for this book is #backbonetutorials. Find out what other people are saying about the book by clicking on this link to search for this hashtag on Twitter: https://twitter.com/search/#backbonetutorials Contents Why do you need Backbone.js? i Why single page applications are the future ............................ i So how does Backbone.js help? ................................... i Other frameworks .......................................... i Contributors .......................................... i What is a view? ii The “el” property ........................................... ii Loading a template .......................................... iii Listening for events .......................................... iii Tips and Tricks ............................................ iv Relevant Links ......................................... v Contributors .......................................... v What is a model? vi Setting attributes ........................................... vi Getting attributes ..........................................
    [Show full text]
  • Node.Js I – Getting Started Chesapeake Node.Js User Group (CNUG)
    Node.js I – Getting Started Chesapeake Node.js User Group (CNUG) https://www.meetup.com/Chesapeake-Region-nodeJS-Developers-Group Agenda ➢ Installing Node.js ✓ Background ✓ Node.js Run-time Architecture ✓ Node.js & npm software installation ✓ JavaScript Code Editors ✓ Installation verification ✓ Node.js Command Line Interface (CLI) ✓ Read-Evaluate-Print-Loop (REPL) Interactive Console ✓ Debugging Mode ✓ JSHint ✓ Documentation Node.js – Background ➢ What is Node.js? ❑ Node.js is a server side (Back-end) JavaScript runtime ❑ Node.js runs “V8” ✓ Google’s high performance JavaScript engine ✓ Same engine used for JavaScript in the Chrome browser ✓ Written in C++ ✓ https://developers.google.com/v8/ ❑ Node.js implements ECMAScript ✓ Specified by the ECMA-262 specification ✓ Node.js support for ECMA-262 standard by version: • https://node.green/ Node.js – Node.js Run-time Architectural Concepts ➢ Node.js is designed for Single Threading ❑ Main Event listeners are single threaded ✓ Events immediately handed off to the thread pool ✓ This makes Node.js perfect for Containers ❑ JS programs are single threaded ✓ Use asynchronous (Non-blocking) calls ❑ Background worker threads for I/O ❑ Underlying Linux kernel is multi-threaded ➢ Event Loop leverages Linux multi-threading ❑ Events queued ❑ Queues processed in Round Robin fashion Node.js – Event Processing Loop Node.js – Downloading Software ➢ Download software from Node.js site: ❑ https://nodejs.org/en/download/ ❑ Supported Platforms ✓ Windows (Installer or Binary) ✓ Mac (Installer or Binary) ✓ Linux
    [Show full text]
  • Complexity Revisited
    23%#52 4% )4 5 9 0 , ! - " / # + @ P : K < J@ .E@M<I Comp215: Introduction to JavaScript 23%#52 4% )4 5 9 0 , ! - Dan S. Wallach (Rice University) " / # + @ P : K < J@ .E@M<I Copyright ⓒ 2015, Dan S. Wallach. All rights reserved. What does JavaScript have to do with the Web? Way back in 1995... Web browsers had no way to run external code But, there were tons of “mobile code systems” in the world Tcl/Tk: Popular with Unix tool builders, still running today in many places Java: Originally targeting television set-top boxes Released in ’95 with “HotJava” web browser Many others that never achieved commercial success Meanwhile, inside Netscape... Mocha --> LiveScript --> JavaScript Brendan Eich’s original goals of JavaScript: Lightweight execution inside the browser Safety / security Easy to learn / easy to write Scheme-liKe language with C / Java-liKe syntax Easy to add small behaviors to web pages One-liners: click a button, pop up a menu The big debate inside Netscape therefore became “why two languages? why not just Java?” The answer was that two languages were required to serve the two mostly-disjointMocha audiences --> in the LiveScript programming ziggurat --> who JavaScriptmost deserved dedicated programming languages: the component authors, who wrote in C++ or (we hoped)Brendan Java; and Eich’s the “scripters”, original goals amateur of orJavaScript: pro, who would write code directly embeddedLightweight in HTML. execution inside the browser Safety / security Whether anyEasy existing to learn language / easy tocould write be used, instead of inventing a new one, was also notScheme-liKe something language I decided.
    [Show full text]
  • Debugging Javascript
    6803.book Page 451 Thursday, June 15, 2006 2:24 PM APPENDIX ■ ■ ■ Debugging JavaScript In this appendix, I will introduce you to some tricks and tools to debug your JavaScript code. It is very important to get acquainted with debugging tools, as programming consists to a large extent of trying to find out what went wrong a particular time. Some browsers help you with this problem; others make it harder by having their debugging tools hidden away or returning cryptic error messages that confuse more than they help. Some of my favorites include philo- sophical works like “Undefined is not defined” or the MSIE standard “Object doesn’t support this property or method.” Common JavaScript Mistakes Let’s start with some common mistakes that probably every JavaScript developer has made during his career. Having these in the back of your head when you check a failing script might make it a lot quicker to spot the problem. Misspellings and Case-Sensitivity Issues The easiest mistakes to spot are misspellings of JavaScript method names or properties. Clas- sics include getElementByTagName() instead of getElementsByTagName(), getElementByID() instead of getElementById() and node.style.colour (for the British English writers). A lot of times the problem could also be case sensitivity, for example, writing keywords in mixed case instead of lowercase. If( elm.href ) { var url = elm.href; } There is no keyword called If, but there is one called if. The same problem of case sensi- tivity applies to variable names: var FamilyGuy = 'Peter'; var FamilyGuyWife = 'Lois'; alert( 'The Griffins:\n'+ familyGuy + ' and ' + FamilyGuyWife ); This will result in an error message stating “familyGuy is not defined”, as there is a variable called FamilyGuy but none called familyGuy.
    [Show full text]
  • University of Washington, CSE 190 M Homework Assignment 6: Asciimation
    University of Washington, CSE 190 M Homework Assignment 6: ASCIImation Special thanks to Dave Reed of Creighton University for the original idea of this assignment. This assignment tests your understanding of JavaScript and its interaction with HTML user interfaces. You must match the appearance and behavior of the following web page: ASCII art is pictures that consist of text characters. ASCII art has a long history as a way to draw pictures for text- only monitors or printers. We will draw animated ASCII art, or "ASCIImation." Groups of nerds are working to recreate the entire movies Star Wars and The Matrix as ASCIImation. The first task is to create a page ascii.html with a user interface (UI) for creating/viewing ASCIImations. No skeleton files are provided. Your page should link to a style sheet you'll write named ascii.css for styling the page. After creating your page, you must make the UI interactive by writing JavaScript code in ascii.js so that clicking the UI controls causes appropriate behavior. Your HTML page should link to your JS file in a script tag. You should also create an ASCIImation of your own, stored in a file named myanimation.txt. Your ASCIImation must show non-trivial effort, must have multiple frames of animation, and must be entirely your own work. Be creative! We will put students' ASCIImations on the course web site for others to see. In total you will turn in the following files: • ascii.html, your web page • ascii.css, the style sheet for your web page • ascii.js, the JavaScript code for your web page • myanimation.txt, your custom ASCII animation as a plain text file • myanimation.js, your custom ASCII animation as JavaScript code (so it can be used on the page) Our screenshots were taken on Windows in Firefox, which may differ from your system.
    [Show full text]
  • Pronghorn-Licenses-V2.Pdf
    Pronghorn Application Server is @copyright Itential, LLC 2015. Pronghorn uses open source software. Pronghorn has direct dependencies on the following software. Name License URI ---------------------------------------------------------------------------------------------------- angular-animate MIT https://github.com/angular/angular.js angular-aria MIT https://github.com/angular/angular.js angular-material MIT https://github.com/angular/material angular MIT https://github.com/angular/angular.js body-parser MIT https://github.com/expressjs/body-parser bootstrap MIT https://github.com/twbs/bootstrap btoa Apache 2.0 https://github.com/coolaj86/node-browser-compat caller-id MIT https://github.com/pixelsandbytes/caller-id continuation-local-storage BSD https://github.com/othiym23/node-continuation-local-storage cookie-parser MIT https://github.com/expressjs/cookie-parser diff BSD https://github.com/kpdecker/jsdiff express-generator MIT https://github.com/expressjs/generator express-session MIT https://github.com/expressjs/session express MIT https://github.com/strongloop/express forever MIT https://github.com/nodejitsu/forever jade MIT https://github.com/visionmedia/jade jquery-ui MIT https://github.com/jquery/jquery-ui jquery MIT https://github.com/jquery/jquery jsnlog-nodejs Apache 2.0 https://github.com/mperdeck/jsnlog-nodejs jsnlog Apache 2.0 https://github.com/mperdeck/jsnlog.js lodash MIT https://github.com/lodash/lodash material-design-icons CC-BY-4.0 https://github.com/google/material-design-icons moment MIT https://github.com/moment/moment
    [Show full text]