JGVW 3 1 2 Art Sithigh
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Iamshocked Bertozzi Edits
“I Am Shocked, Shocked!”: Breaking taboos in digital gameplay Elena Bertozzi University of Wisconsin Whitewater [email protected] Abstract This paper examines some examples of what the media have described as outrageous, dangerous or otherwise troubling content in videogames. The author suggests that allowing players to engage in taboo behavior within games such as Grand Theft Auto, Manhunt, and Dead or Alive Xtreme Beach Volleyball actually reinforces pro-social cultural norms. All cultures establish norms and also provide occasional opportunities for transgression of these norms. The author argues that breaking the rules, and understanding that rules are being broken, is necessary to test and reinforce the boundaries of acceptable behavior. Games provide players with arenas within which such transgressions can take place safely. Current videogames, however, provide these transgressive opportunities primarily for white males. Author Keywords Computer games, video games, taboos, transgression, gender, race, deviance Introduction The 1999 film Fight Club depicts a world where men can separate themselves from the meaningless, feminized, sanitized world of Western civilization and beat each other bloody with their bare hands. Films in the horror genre routinely explore a gamut of violence, perversion, and extreme anti-social behavior. Although extremely violent and troubling films are common, the public’s response to video game content is quite different. Video games are blamed for inciting school shootings (Anderson, 2004), destroying the fabric of society, and permanently harming the psyches of those who play them (Slevin, 2004). The city of Los Angeles and the State of Nevada have gone so far as to file lawsuits against video game companies (Jenkins, 2006; Sinclair, 2006). -
A Portable Device for Your Legal Toolbox
technology & law BY MICHAEL R. ARKFELD A Portable Device for Your Legal Toolbox ONE OF THE fastest-growing hardware buys is the handheld PCs Synchronizing and downloading the that are starting to proliferate in the legal and corporate world. It is office’s general calendar and other applica- Michael R. Arkfeld is estimated that more than 1 million handheld PCs are sold every 10 tions is easy with the handheld because it an Assistant United weeks and that there will be more than 19 million by the year 2003. sits in a cradle that is connected to your States attorney in Handheld PCs are gaining popularity because they are easy to carry desktop machine via a USB or serial port. Phoenix. He is the to meetings and good for personal or business travel. Though prima- The Palm Pilot comes with a calendar, author of The Digital rily used for calendaring and contact list management, use of hand- address book, “to-do” application, memo Practice of Law (4th held PCs for other applications, such as e-mail, faxing, paging and pad, and an expense tracker. It is estimated edition) and a frequent web access, is growing daily. They will not replace the laptop for that more than 80 percent of lawyers using speaker and columnist serious document work, but are used as a portable personal infor- handheld PC devices use the Palm Pilot. on the practice of law. mation manager and communication device. More than 23,000 programmers are He can be reached at Electronic organizers have been around since the ’80s, when writing programs for the Palm OS (oper- [email protected]. -
The UPC Market: Handheld XP Solutions for the Enterprise
Creative Strategies, Inc. The UPC Market: Handheld XP Solutions for the Enterprise White Paper Tim Bajarin Creative Strategies, Inc 2105 S. Bascom Avenue, Suite 370, Campbell, CA 95008 Phone 408.371.3333 Fax 408.371.3350 www.creativestrategies.com Creative Strategies, Inc., 2105 S. Bascom Avenue, Suite 370, Campbell, CA 95008 Phone 408.371.3333 Fax 408.371.3350 www.creativestrategies.com Creative Strategies, Inc. TABLE OF CONTENTS MARKET DYNAMICS................................................................................................................................3 CURRENT OFFERINGS FOR MOBILE USERS................................................................................4 TRADITIONAL LAPTOP PC...................................................................................................................... 4 ULTRA LIGHT PC.................................................................................................................................... 4 PDAS (PALM, POCKETPC, IPAQ)......................................................................................................... 4 BLACKBERRY / RIM COMMUNICATORS ............................................................................................... 5 THE ULTRA PERSONAL COMPUTER: HANDHELD XP ............................................................5 UPC CHARACTERISTICS ........................................................................................................................ 5 CREATIVE STRATEGIES ANALYSIS AND CUSTOMER FEEDBACK ..................................6 -
Religion, Video Games, and Simulated Worlds
Workshop and Lectures Religion, Video Games, and Simulated Worlds Trento | 5-6.02.2018 Fly-8 / 1-2018_ISR Programme Monday, 5th February OPEN WORKSHOP (Aula Piccola) 15.00 - 15.30 Religion & Innovation: Our Mission and the Workshop Series Marco Ventura, Fondazione Bruno Kessler 15.30 - 16.30 Institution of Belief: Religio and Faith in Simulated Worlds Vincenzo Idone Cassone, University of Turin Mattia Thibault, University of Turin 16.30 - 17.00 Break PUBLIC LECTURE (Aula grande) 17.00 - 19.00 Gamevironments as a Communicative Figuration. An Introduction to a Heuristic Concept for Analyzing Religion and Video Gaming Kerstin Radde-Antweiler, University of Bremen 19.30 Dinner Tuesday, 6th February OPEN WORKSHOP (Aula Piccola) 09.00 - 10.30 God, Karma & Video Games: An Evolving Relationship Marco Mazzaglia, Synesthesia and MixedBag, Turin 10.30 - 11.00 Break CLOSED WORKSHOP (Aula Piccola) FBK researchers and invited speakers only 11.00 - 13.00 Exploration of Project Ideas and Funding Schemes 13.00 - 14.15 Lunch Buffet OPEN WORKSHOP (Aula Piccola) 14.15 - 15.00 Virtualising Religious Objects Paul Chippendale, Fondazione Bruno Kessler, ICT-TeV Fabio Poiesi, Fondazione Bruno Kessler, ICT-TeV 15.00 - 16.15 Religion as Game Mechanic Tobias Knoll (University of Heidelberg) 16.15 - 17.00 Break PUBLIC LECTURE (Aula grande) 17.00 – 19.00 In principio erano i bit: genesi e fede dei mondi videoludici Vincenzo Idone Cassone, University of Turin Mattia Thibault, University of Turin 19.30 Dinner Short Bios PAUL IAN CHIPPENDALE has a PhD in Telecommunication and a degree in Information Technology from Lancaster University (UK). He is currently a Senior Researcher in the ICT Centre of Fondazione Bruno Kessler. -
The Application of Personal Digital Assistants As Mobile Computing Device on Construction Site
The Application of Personal Digital Assistants as Mobile Computing Device on Construction Site Kenji Kimoto, Kazuyoshi Endo, Satoru Iwashita and Mitsuhiro Fujiwara Konoike Construction Co., Ltd., Research Institute of Technology 1-20-1 Sakura, Tsukuba-Science City, IBARAKI 305-0003, Japan. {kimoto_kj, Iwashita_st, fujiwara_mh}@konoike.co.jp . Kogakuin University, Department of Architecture, 1-24-2 Nishishinjuku, Shinjyuku-ku, TOKYO 163-8677, Japan. [email protected] ABSTRACT: Construction managers need to access the real construction site to manage the construction project. They have recently handled various types of digital information such as drawings, specification, checklists and daily reports. They usually use sheets of paper and/or field notes. As a result, a gap in time and space between the outdoor construction site and the office, which leads to the low efficiency, occurs. This paper reports the application of PDA (Personal Digital Assistants) as mobile computing device for construction managers on construction sites. First, this paper describes the aim and the essential element of the mobile systems. This also shows the analysis of necessary functions as mobile computing device through the discussion with construction managers, and the concept of development of this computer-aided engineering system. Secondly, this paper describes the outline of below subsystems with PDA: Progress Monitoring System, Inspection System and Position Check System. Subsystems have two programs: the data input program in PDA and the output program in PC. Finally, this paper indicates the development of more refined process of construction management with the mobile computing device on construction site. • Progress Monitoring System has been built for construction managers to monitor the progress of works. -
Priming and Negative Priming in Violent Video Games
Priming and Negative Priming in Violent Video Games David Zendle Doctor of Philosophy University of York Computer Science September 2016 Abstract This is a thesis about priming and negative priming in video games. In this context, priming refers to an effect in which processing some concept makes reactions to related concepts easier. Conversely, negative priming refers to an effect in which ignoring some concept makes reactions to related concepts more difficult. The General Aggression Model (GAM) asserts that the depiction of aggression in VVGs leads to the priming of aggression-related concepts. Numerous studies in the literature have seemingly confirmed that this relationship exists. However, recent research has suggested that these results may be the product of confounding. Experiments in the VVG literature commonly use different commercial off- the-shelf video games as different experimental conditions. Uncontrolled variation in gameplay between these games may lead to the observed priming effects, rather than the presence of aggression-related content. Additionally, in contrast to the idea that players of VVGs necessarily process in-game concepts, some theorists have suggested that players instead ignore in-game concepts. This suggests that negative priming rather than priming might happen in VVGs. The first series of experiments reported in this thesis show that priming does not happen in video games when known confounds are controlled. These results also suggest that negative priming may occur in these cases. However, the games used in these experiments were not as realistic as many VVGs currently on the market. This raises concerns that these results may not generalise widely. I therefore ran a further three experiments. -
Overview of Schedule
Overview of Schedule Tuesday, August 7 12:00pm - 5:00pm: Graduate Student Pre-Conference 7:00pm - 9:00pm: Opening Reception, Koening Alumni Center (for registrants only) 9:00am - 10:30am: Plenary with John Durham Peters Wednesday, August 8 10:30am - 10:45am: Break 10:45am - 12:15pm: Panel 1 12:15pm - 2:00pm: Lunch 2:00pm - 3:30pm: Panel 2 3:30pm - 4:00pm: Break 5:00pm - 6:30pm: Keynote with Anthea Butler, Old Main Chapel (free & open to the public) 6:30pm - 8:00pm: Reception, Koenig Alumni Center (free & open to the public) Thursday, August 9 9:00am - 10:30am: Panel 3 10:30am - 10:45am: Break 10:45am - 12:15pm: Panel 4 12:15pm - 2:00pm: Lunch 2:00pm - 3:30pm: Panel 5 3:30pm - 4:00pm: Break 4:00pm - 5:30pm: Plenary with Merlyna Lim 5:45pm - 7:15pm: Discussion on Re-Imagining Public and Activist Scholarship Friday, August 10 All-day Field Experiences: Denver, Colorado Springs, and Red Feather Lakes 9:00am - 10:30am: Panel 6 Saturday, August 11 10:30am - 10:45am: Break 10:45am - 12:15pm: Panel 7 12:15pm - 2:00pm: Lunch 2:00pm - 3:30pm: Plenary Panel on Public Scholarship 3:30pm - 4:00pm: Break 4:00pm - 5:30pm: Business Meeting 7:00pm - 9:00pm: Banquet and Presidential Address, Glenn Miller Ballroom, UMC (for registrants only) Sunday, August 12 10:00am - 6:00pm: Post-conference organized by the International Academy for the Study of Religion and Video Gaming (IASGAR), Best Western Plus Boulder Inn *Unless otherwise noted, all events will take place in the University of Colorado Boulder Village Center Dining and Community Commons (3300 Baseline Road, Boulder, CO 80303). -
Gaming with God: a Case for the Study of Religion in Video Games
Trinity College Trinity College Digital Repository Senior Theses and Projects Student Scholarship Spring 5-6-2011 Gaming with God: A Case for the Study of Religion in Video Games Vander I. Corliss Trinity College, [email protected] Follow this and additional works at: https://digitalrepository.trincoll.edu/theses Part of the Philosophy Commons, and the Religion Commons Recommended Citation Corliss, Vander I., "Gaming with God: A Case for the Study of Religion in Video Games". Senior Theses, Trinity College, Hartford, CT 2011. Trinity College Digital Repository, https://digitalrepository.trincoll.edu/theses/5 0 GAMING WITH GOD: A CASE FOR THE STUDY OF RELIGION IN VIDEO GAMES Vander I. Corliss Department of Religion Senior Thesis May 6, 2011 1 Introduction Jesus Laughed Too: Religion in the Entertainment Industry The role of the entertainment industry in everyday life has changed significantly over the last century. Just the definition of what entertainment is has changed considerably. It (entertainment) still lacks a clear definition, and is often defined as that which is not art, usually by virtue of its being a commercial product designed for mass consumption.1 Going by this definition it is hard to imagine a world without movies, TV shows, sporting events, and other forms of entertainment that have become a central part of life throughout the world. This is especially true in America where all different kinds of American entertainment are exported to countries all around the world. An article in Fortune magazine stated that, “American movies, music, television programming, and home video generated an annual trade surplus of some $8 billion in 1990.”2 Remember that this statistic is for exported entertainment and not for revenue generated by entertainment in America. -
Panel Session 1: Wednesday, August 8 10:45Am-12:15Pm
Panel Session 1: Wednesday, August 8 10:45am-12:15pm “There’s an app for that!” Social Media and Virtual Soteriology Multipurpose Room A Dheepa Sundaram, College of Wooster, USA: “‘Instagram your Durgā pūjā!’ A Social Media Experience of Durgā Pūjā in Bengal” Andrea L Stanton, University of Denver, USA: “App’ing the Hajj: Keeping Count of Tawaf and Finding the Restrooms” Tine Vekemans, Ghent University, Belgium: “From Self-Learning Pathshala to Tirth App: The Expanding World of Jain Religious Apps” Owen Gottlieb, Rochester Institute of Technology, USA: “Minecrafting Bar Mitzvah: A Digital Pathway of Inclusion, Self-Expression, and Justice in Jewish Worship” Chair: Benedikt Kastner, University of Hamburg, Germany Roundtable on Teaching Religion and Journalism in the Age of Trump Multipurpose Room B Robert Jensen, University of Texas-Austin, USA Joyce Smith, Ryerson University, Canada Diane Winston, University of Southern California, USA Moderator: Mia Lövheim, Uppsala University, Sweden Streaming the Word: A Roundtable Discussion on Religion Podcasting Multipurpose Room C John Dehlin, Mormon Stories Vincent Horn, Buddhist Geeks Rev. Anne Dunlap, The Word is Resistance Moderator: D. Ashley Campbell, (w)Holy Media podcast creator and host, and University of Colorado Boulder, USA Pope Francis and the Media The View Laurens de Rooij, University of Cape Town, South Africa: “Papal Narratives: The Discourse of Pope Francis, And His Media Representation” Oren Golan and Michele Martini, University of Haifa, Israel: “The Making of Contemporary Papacy: Instagram Strategies and Manufactured Charisma” Gustavo Guizzardi, University of Padova, Italy: “When the Pope is Image” Carlo Nardella, University of Milano, Italy: “Behind the Representation: Pope and Journalists” Chair: Carlo Nardella, University of Milano, Italy Religion and Media in India Breakout Room A Soumi Banerjee, Lund University, Sweden: “The Emerging Hindutva wave in India: Politics of Hated, Collective Memory Mobilisation and Myth-making” Juli L. -
Trimble TSC7 Handheld PC User Guide
USER GUIDE Trimble TSC7 Handheld PC Model 121300 Draft Version 1.00 Revision A May 2017 Corporate Office Supplementary information Trimble Inc. In addition, the product is battery powered and the power 935 Stewart Drive supply provided with this product has been certified to IEC 60950 +A1, A2, A3, A4, A11. As manufacturer, we declare Sunnyvale, CA 94085 under our sole responsibility that the equipment follows the USA provisions of the Standards stated above. www.trimble.com Importer of Record Global technical support Trimble European Regional Fulfillment Center To request detailed technical assistance for Trimble solutions, Logistics Manager contact: [email protected] Meerheide 45 55521DZ Eersel Copyright and trademarks Netherlands. © 2017, Trimble Inc.. All rights reserved. Trimble EC Trimble and the Globe & Triangle logo are trademarks of Trimble Germany Trimble Inc., registered in the United States and in other Am Princ Parc 11 countries. 65479 Raunheim Spectra Precision and the Spectra Precision logo are Germany trademarks of Trimble Inc. or its subsidiaries. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States CAUTION - Only approved accessories may be used with this and/or other countries. equipment. In general, all cables must be high quality, The Bluetooth word mark and logos are owned by the shielded, correctly terminated and normally restricted to two Bluetooth SIG, Inc. and any use of such marks by Trimble Inc. meters in length. Power supplies approved for this product is under license. employ special provisions to avoid radio interference and All other trademarks are the property of their respective should not be altered or substituted. -
89 Koolertron Rugged Extreme Handheld Mobile Computers, Data
4/9/2018 Amazon.com : Rugged Extreme Handheld Mobile Computers, Data Terminal With Motorola Symbol 1D Laser Barcode Scanner / GPS / C… Office Products barcode scanner Deliver to Jake EN Hello, Jake 0 SURPRISE 85388 Departments Browsing History Account & Lists Orders Prime Cart Office Products Office Deals Supplies Office Electronics Printers, Ink & Toner Ink & Toner Projectors Pens & Writing Calendars & Planners Your Prime Video membership is expiring Your Prime Video membership will end on April 10, 2018 and you will no longer have access to Prime Video benefits. Continue your membership. Office Products › Office Electronics › Point-of-Sale (POS) Equipment › Bar Code Scanners Cruiser Share Rugged Extreme Handheld Mobile Computers, Data Terminal With Add a Protection Plan: 4-Year Protection for $37.63 Motorola Symbol 1D Laser Barcode 3-Year Protection for $13.09 Scanner / GPS / Camera, Android 5.1 OS, Qualcomm Quad Core CPU, WiFi Add to Cart 802.11 b/g/n 10 customer reviews Turn on 1-Click ordering for this browser | 42 answered questions Price: $499.99 Deliver to Jake - SURPRISE 85388 Get $70 off instantly: Pay $429.99 upon approval for the Amazon Prime Rewards Visa Card. Add to List Only 1 left in stock - order soon. Add to your Dash Buttons Want it tomorrow, April 10? Order within 3 hrs 53 mins and choose One-Day Shipping at checkout. Details Sold by Sinicvision Technology and Fulfilled by Amazon. Other Sellers on Amazon Roll over image to zoom in Gift-wrap available. New (2) from $499.99 Original box. Comes with: 1* handheld device, 1* 3800mAH battery, 1* charger (US standard), 1* USB Have one to sell? Sell on Amazon cable. -
Verbal Authentication for Personal Digital Assistants
IOSR Journal of Computer Engineering (IOSR-JCE) e-ISSN: 2278-0661,p-ISSN: 2278-8727 PP 09-13 www.iosrjournals.org Verbal Authentication for Personal Digital Assistants Aaroh Gala1, Devang Mistry2, Somdev Mehta3, Manish Potey4 1(Department of Computer Engineering, K. J. Somaiya College of Engineering, India) 2(Department of Computer Engineering, K. J. Somaiya College of Engineering, India) 3(Department of Computer Engineering, K. J. Somaiya College of Engineering, India) 4(Department of Computer Engineering, K. J. Somaiya College of Engineering, India) Abstract: Personal Digital Assistant (PDA) i.e. a handheld device interacting with human beings verbally and performing tasks that are usually performed by an assistant, has been a growing and continuously evolving technology in recent years. Technology is rapidly automating all the manual work. In such scenario, the concept of PDA where everyone can carry their very own assistant in their pockets and can use it anytime and anywhere without even having to reach their pockets (i.e. completely hands-free usage) proves out to be a great success for technological world. There is no doubt about the fact that PDAs are the future of technology as all the major tech giants like Google, Microsoft, Apple etc. are keen on building and developing their own PDA. Thus, this advancement, demands for a reliable verbal authentication measure where a user can authenticate himself just by talking to the system. Moreover, this conversation should be such that, no intruder or attacker must be allowed to bypass the system even if he listens to the conversation that took place between the user and the PDA.