CS11 – Introduction to C++
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C++ COPY CONSTRUCTOR Rialspo Int.Co M/Cplusplus/Cpp Co Py Co Nstructo R.Htm Copyrig Ht © Tutorialspoint.Com
C++ COPY CONSTRUCTOR http://www.tuto rialspo int.co m/cplusplus/cpp_co py_co nstructo r.htm Copyrig ht © tutorialspoint.com The copy constructor is a constructor which creates an object by initializing it with an object of the same class, which has been created previously. The copy constructor is used to: Initialize one object from another of the same type. Copy an object to pass it as an arg ument to a function. Copy an object to return it from a function. If a copy constructor is not defined in a class, the compiler itself defines one.If the class has pointer variables and has some dynamic memory allocations, then it is a must to have a copy constructor. The most common form of copy constructor is shown here: classname (const classname &obj) { // body of constructor } Here, obj is a reference to an object that is being used to initialize another object. #include <iostream> using namespace std; class Line { public: int getLength( void ); Line( int len ); // simple constructor Line( const Line &obj); // copy constructor ~Line(); // destructor private: int *ptr; }; // Member functions definitions including constructor Line::Line(int len) { cout << "Normal constructor allocating ptr" << endl; // allocate memory for the pointer; ptr = new int; *ptr = len; } Line::Line(const Line &obj) { cout << "Copy constructor allocating ptr." << endl; ptr = new int; *ptr = *obj.ptr; // copy the value } Line::~Line(void) { cout << "Freeing memory!" << endl; delete ptr; } int Line::getLength( void ) { return *ptr; } void display(Line obj) { cout << "Length of line : " << obj.getLength() <<endl; } // Main function for the program int main( ) { Line line(10); display(line); return 0; } When the above code is compiled and executed, it produces the following result: Normal constructor allocating ptr Copy constructor allocating ptr. -
Concise Introduction to C++
i i final3 2012/4/19 page 47 i i Chapter 2 Concise Introduction to C++ C++ seems to be most suitable for many practical applications. Indeed, C++ is sufficiently high-level to allow transparent object-oriented programming and efficient use of human resources, yet is also sufficiently low-level to have types, variables, pointers, arrays, and loops to allow efficient use of computer resources. In this chapter, we give a concise description of C++ and illustrate its power as an object-oriented programming language. In particular, we show how to construct and use abstract mathematical objects such as vectors and matrices. We also explain the notion of a template class, which can be filled with a concrete type later on in compilation time. We also discuss inheritance and illustrate its potential. 2.1 Objects As we have seen above, C is a language based on functions. Every command is also a function that returns a value that can be further used or abandoned, according to the wish of the programmer. Furthermore, programmers can write their own functions, which may also return variables of the type specified just before the function name. When the function is called, a temporary, unnamed variable is created to store the returned value until it has been used. C++, on the other hand, is an object-oriented programming language. In this kind of language, the major concern is not the functions that can be executed but rather the objects upon which they operate. Although C++ supports all the operations and features available in C, its point of view is different. -
Practical C/C++ Programming Part II
Practical C/C++ programming Part II Wei Feinstein HPC User Services Louisiana State University 7/11/18 Practical C/C++ programming II 1 Topics • Pointers in C • Use in functions • Use in arrays • Use in dynamic memory allocation • Introduction to C++ • Changes from C to C++ • C++ classes and objects • Polymorphism • Templates • Inheritance • Introduction to Standard Template Library (STL) 7/11/18 Practical C/C++ programming II 2 What is a pointer? • A pointer is essentially a variable whose value is the address of another variable. • Pointer “points” to a specific part of the memory. • Important concept in C programming language. Not recommended in C++, yet understanding of pointer is necessary in Object Oriented Programming • How to define pointers? int *i_ptr; /* pointer to an integer */ double *d_ptr; /* pointer to a double */ float *f_ptr; /* pointer to a float */ char *ch_ptr; /* pointer to a character */ int **p_ptr; /* pointer to an integer pointer */ 7/11/18 Practical C/C++ programming II 3 Pointer Operations (a) Define a pointer variable. (b) Assign the address of a variable to a pointer. & /* "address of" operator */ (c) Access the value pointed by the pointer by dereferencing * /* “dereferencing" operator */ Examples: int a = 6; int *ptr; ptr = &a; /* pointer p point to a */ *ptr = 10; /* dereference pointer p reassign a value*/ var_name var_address var_value ptr 0x22aac0 0xXXXX a 0xXXXX 6 7/11/18 Practical C/C++ programming II 4 Pointer Example int b = 17; int *p; /* initialize pointer p */ p = &b; /*pointed addr and value, -
Lab 1: Programming in C 1 Lab 1: Programming in C CS 273 Monday, 8-24-20 Revision 1.2
Lab 1: Programming in C 1 Lab 1: Programming in C CS 273 Monday, 8-24-20 Revision 1.2 Preliminary material • Using manual pages. For example, % man gcc % man read % man 2 read Viewing online manual pages on a browser. • Similarities between C++ and C. C++ language shares most of its same basic syntax with C. Thus, simple variable declarations, assignments, loops, array access, function defini- tions/declarations/calls, etc. are written the essentially the same way in both languages. Much of the basic semantics is shared, also. Thus, a for loop behaves as expected, as does an expression statement, a function definition, etc.; also, operators have the same precedence and associativity. The two languages both use predefined types int, long, float, char, etc. In both languages, ASCII characters are represented as (8-bit) integer values, and simple strings are represented as arrays of characters terminated by nullbytes. Preprocessor directives (such as #include, #define, etc.) are used in both C and C++. • Differences between C++ and C. { C has no classes. Instead, you must use functions and variables to perform operations. It is still useful to use \interface modules" and \implementation modules" and to organize your program into packages that can be linked separately. However, there are no classes to define per se. C does provide struct (and union) for data structures. Unlike C++, a struct is not a class, but instead is a container for variables of various types. There are no methods, no constructors, no destructors, etc. { No overloading of functions or operators in C. Many conventional meanings of operators in C++ (such as <<) are no longer relevant. -
Things I Learned from the Static Analyzer
Things I Learned From The Static Analyzer Bart Verhagen [email protected] 15 November 2019 Static code analyzers What can they do for us? Developer High level structure Low level details Static code analyzer Expertise Static code analyzers Focus areas • Consistency • Maintenance • Performance • Prevent bugs and undefined behaviour Static code analyzers Used static code analyzers for this talk • clang-tidy • cppcheck Consistency ??? ??? #include "someType.h" class Type; template<typename T> class TemplateType; typedef TemplateType<Type> NewType; Consistency Typedef vs using Typedef vs using #include "someType.h" class Type; template<typename T> class TemplateType; typedef TemplateType<Type> NewType; using NewType = TemplateType<Type>; // typedef TemplateType<T> NewTemplateType; // Compilation error template<typename T> using NewTemplateType = TemplateType<T>; modernize-use-using Warning: use ’using’ instead of ’typedef’ The Clang Team. Clang-tidy - modernize-use-using. url: https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-using.html Maintenance ??? ??? class Class { public: Class() : m_char('1'), m_constInt(2) {} explicit Class(char some_char) : m_char(some_char), m_constInt(2) {} explicit Class(int some_const_int) : m_char('1'), m_constInt(some_const_int) {} Class(char some_char, int some_const_int) : m_char(some_char), m_constInt(some_const_int) {} private: char m_char; const int m_constInt; }; Maintenance Default member initialization Default member initialization class Class { public: Class() : m_char('1'), m_constInt(2) -
Object Oriented Programming in Objective-C 2501ICT/7421ICT Nathan
Subclasses, Access Control, and Class Methods Advanced Topics Object Oriented Programming in Objective-C 2501ICT/7421ICT Nathan René Hexel School of Information and Communication Technology Griffith University Semester 1, 2012 René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Advanced Topics Outline 1 Subclasses, Access Control, and Class Methods Subclasses and Access Control Class Methods 2 Advanced Topics Memory Management Strings René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Subclasses and Access Control Advanced Topics Class Methods Objective-C Subclasses Objective-C Subclasses René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Subclasses and Access Control Advanced Topics Class Methods Subclasses in Objective-C Classes can extend other classes @interface AClass: NSObject every class should extend at least NSObject, the root class to subclass a different class, replace NSObject with the class you want to extend self references the current object super references the parent class for method invocations René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Subclasses and Access Control Advanced Topics Class Methods Creating Subclasses: Point3D Parent Class: Point.h Child Class: Point3D.h #import <Foundation/Foundation.h> #import "Point.h" @interface Point: NSObject @interface Point3D: Point { { int x; // member variables int z; // add z dimension -
Copy Elision in Exception Handling
Document Number: J16/04-0165 = WG21 N1725 Date: 2004-11-08 Reply to: William M. Miller Edison Design Group, Inc. [email protected] Copy Elision in Exception Handling I. The Problem Clause 15 has two passages dealing with copy elision in exception handling. 15.1¶5 says, If the use of the temporary object can be eliminated without changing the meaning of the program except for the execution of constructors and destructors associated with the use of the temporary object (12.2), then the exception in the handler can be initialized directly with the argument of the throw expression. When the thrown object is a class object, and the copy constructor used to initialize the temporary copy is not accessible, the program is ill-formed (even when the temporary object could otherwise be eliminated). Similarly, if the destructor for that object is not accessible, the program is ill-formed (even when the temporary object could otherwise be eliminated). In a sometimes overlapping, sometimes differing passage, 15.3¶17 says, If the use of a temporary object can be eliminated without changing the meaning of the program except for execution of constructors and destructors associated with the use of the temporary object, then the optional name can be bound directly to the temporary object specified in a throw-expression causing the handler to be executed. The copy constructor and destructor associated with the object shall be accessible even when the temporary object is eliminated. Part of the difference is terminological. For instance, 15.1¶5 refers to “the exception in the handler,” while the “optional name” in 15.3¶17 is a reference to the exception-declaration that is part of a handler (15¶1). -
Object Oriented Programming COP3330 / CGS5409 C++ Automatics ◦ Copy Constructor () ◦ Assignment Operator = Shallow Copy Vs
Object Oriented Programming COP3330 / CGS5409 C++ Automatics ◦ Copy constructor () ◦ Assignment operator = Shallow copy vs. Deep copy DMA Review c-strings vs. concept of string class Constructor Destructor Copy Constructor Assignment operator = if you do not explicitly define one in a class, a default version will automatically be built for you by the compiler The automatic versions of the constructor and destructor don't do anything, but they will be there if you do not build them. The constructor you get is the "default constructor" -- no parameters – The automatic versions of the Copy Constructor and the Assignment operator overload are similar to each other, and their default versions are always built in a standard way. A copy constructor IS a constructor, so it is a function with the same name as the class and no return type (just like any constructor). However, it is invoked implicitly when something is done that causes a COPY of an existing object to be created. This happens when: ◦ An object is defined to have the value of another object of the same type ◦ An object is passed by value into a function ◦ An object is returned (by value) from a function Here's an example of item #1 in the above list: Fraction f1, f2(3,4); // declaration of two //fractions Fraction f3 = f2; // declaration of f3 being // initialized as a copy of f2 Note: This last line of code calls the copy constructor, since the initialization is on the same line as the declaration of f3. Contrast this with the following: f1 = f2; // this uses the assignment // operator, since f1 and f2 already exist Since the purpose of a copy constructor is to not only initialize the data in an object, but to initialize it as a copy of another existing object, the original object must be passed in as a parameter. -
C++ for C Programmers BT120
C++ for C Programmers BT120 40 Academic Hours C++ for C Programmers Outline C++ is undoubtedly one of the most popular programming languages for software development. It brings language enhancements and object-oriented programming support to C. However, C++ is a large and sometimes difficult language, and even with a C background, a programmer needs to understand C++ programming style as well as C++ constructs to get the best out of itl. For experienced C programmers, the course will illustrate how to get the benefits of good software engineering and code reuse by using standard C++ and object-oriented programming techniques in real-world programming situations. This is a hand on course with a mix of tuition and practical sessions for each technical chapter which reinforce the C++ syntax and object-oriented programming techniques covered in the course. Target Audience C Programmers wishing to learn or improve in C++ Prerequisites Delegates should have a working knowledge of C, and some knowledge of ו Embedded/Real Time programming. Delegates must have solid experience of C including structures (i.e. struct and/or ו class); declaration and use of pointers; function declaration, definition and use with call by value or call by pointer; dynamic memory allocation (i.e. malloc and free, or new and delete); multiple source file projects (requiring project files or makes files) Objectives On completion, Delegates will be able to: .The core C++ syntax and semantics ו Object Oriented Advantages, and Principles ו How to write safe, efficient C++ -
CSCI 140 OUTLINE C++ LANGUAGE and OBJECT DEVELOPMENT TEXT: C++ How to Program by H
CSCI 140 OUTLINE C++ LANGUAGE AND OBJECT DEVELOPMENT TEXT: C++ How to Program by H. Deitel & P. Deitel, 8th ED Prentice Hall C++ in the Lab by H. Deitel & T. Nieto Prentice Hall Approved: OCTOBER 2012 Effective: SPRING 2013 SECTIONS MATERIAL TO BE COVERED FROM TEXT TIME LINE Hardware and software, computer organization, high level languages, operating systems, C++ and IDE, first simple program in C++, preprocessor directives (#include, #define), 1.1 - 1.14 macros, arithmetic, memory concepts, relational operators, intro to classes OOP, 2.2 - 2.7 constructor, member function, data member, set/get 3.1 - 3.8 5 Hours Algorithms, pseudo-code, control structures, selection structures (if, if/else, and switch), repetition structure (whilte, for, and do/while), assignment operators, increment and 4.1 - 4.12 decrement operators, relational operators, logical operators, break and continue, typedef and 5.1 - 5.10 bitwise operators 21.2 - 21.6 5 Hours Functions: standard library functions and user-defined functions, function prototypes, function definitions, function calls, scope rules, storage classes, passing parameters by value and by reference, default arguments, recursive functions, inline functions, function overloading 6.1 - 6.21 4 Hours Arrays, Pointers and Strings: one-dimensional and multidimensional arrays, array applications (sorting and searching), pointer variables, pointers vs. arrays, pointer arithmetic, arrays of pointers, function pointers (optional), passing arrays to functions, character and C- 7.1 - 7.11 string processing, character -
The Rule of the Big Five
C++11: The Rule of the Big Five Resource Management The dynamic creation and destruction of objects was always one of the bugbears of C. It required the programmer to (manually) control the allocation of memory for the object, handle the object’s initialisation, then ensure that the object was safely cleaned-up after use and its memory returned to the heap. Because many C programmers weren’t educated in the potential problems (or were just plain lazy or delinquent in their programming) C got a reputation in some quarters for being an unsafe, memory-leaking language. C++ improved matters significantly by introducing an idiom known (snappily) as RAII/RRID – Resource Acquisition Is Initialisation / Resource Release Is Destruction*. The idiom makes use of the fact that every time an object is created a constructor is called; and when that object goes out of scope a destructor is called. The constructor/destructor pair can be used to create an object that automatically allocates and initialises another object (known as the managed object) and cleans up the managed object when it (the manager) goes out of scope. This mechanism is generically referred to as resource management. A resource could be any object that required dynamic creation/deletion – memory, files, sockets, mutexes, etc. Resource management frees the client from having to worry about the lifetime of the managed object, potentially eliminating memory leaks and other problems in C++ code. However, RAII/RRID doesn’t come without cost (to be fair, what does?) Introducing a ‘manager’ object can lead to potential problems – particularly if the ‘manager’ class is passed around the system (it is just another object, after all). -
Copyrighted Material 23 Chapter 2: Data, Variables, and Calculations 25
CONTENTS INTRODUCTION xxxv CHAPTER 1: PROGRAMMING WITH VISUAL C++ 1 Learning with Visual C++ 1 Writing C++ Applications 2 Learning Desktop Applications Programming 3 Learning C++ 3 Console Applications 4 Windows Programming Concepts 4 What Is the Integrated Development Environment? 5 The Editor 6 The Compiler 6 The Linker 6 The Libraries 6 Using the IDE 7 Toolbar Options 8 Dockable Toolbars 9 Documentation 10 Projects and Solutions 10 Defi ning a Project 10 Debug and Release Versions of Your Program 15 Executing the Program 16 Dealing with Errors 18 Setting Options in Visual C++ 19 Creating and Executing Windows Applications 20 Creating an MFC Application 20 Building and Executing the MFC Application 22 Summary COPYRIGHTED MATERIAL 23 CHAPTER 2: DATA, VARIABLES, AND CALCULATIONS 25 The Structure of a C++ Program 26 Program Comments 31 The #include Directive — Header Files 32 Namespaces and the Using Declaration 33 The main() Function 34 Program Statements 34 fftoc.inddtoc.indd xxviivii 224/08/124/08/12 88:01:01 AAMM CONTENTS Whitespace 37 Statement Blocks 37 Automatically Generated Console Programs 37 Precompiled Header Files 38 Main Function Names 39 Defi ning Variables 39 Naming Variables 39 Keywords in C++ 40 Declaring Variables 41 Initial Values for Variables 41 Fundamental Data Types 42 Integer Variables 42 Character Data Types 44 Integer Type Modifi ers 45 The Boolean Type 46 Floating-Point Types 47 Fundamental Types in C++ 47 Literals 48 Defi ning Synonyms for Data Types 49 Basic Input/Output Operations 50 Input from the Keyboard 50