The Latest-Generation Video Game Consoles - How Much Energy Do They Waste When You’Re Not Playing? (PDF)

Total Page:16

File Type:pdf, Size:1020Kb

The Latest-Generation Video Game Consoles - How Much Energy Do They Waste When You’Re Not Playing? (PDF) NRDC: The Latest-Generation Video Game Consoles - How Much Energy Do They Waste When You’re Not Playing? (PDF) M AY 2014 NRDC ISSUE PAPER IP:14-04-B The Latest-Generation Video Game Consoles How Much Energy Do They Waste When You’re Not Playing? AUTHOR: CO-AUTHOR: Pierre Delforge Noah Horowitz ACKNOWLEDGMENTS Report Written by Pierre Delforge, NRDC Noah Horowitz, NRDC Testing and Analysis Conducted by Pierre Delforge, NRDC Reviews by Forest Kaser, Energy Solutions Jonathan Wood, Tenvic Pat Remick, NRDC Verena Radulovic, U.S. Environmental Protection Agency The work to prepare this report was funded by a grant from the US EPA to NRDC. The views and findings expressed herein are solely those of the authors and do not state or reflect those of the EPA. ABOUT NRDC The Natural Resources Defense Council (NRDC) is an international nonprofit environmental organization with more than 1.4 million members and online activists. Since 1970, our lawyers, scientists, and other environmental specialists have worked to protect the world’s natural resources, public health, and the environment. NRDC has offices in New York City, Washington, D.C., Los Angeles, San Francisco, Chicago, Bozeman, MT, and Beijing and works with partners in Canada, India, Europe, and Latin America. Visit us at www.nrdc.org and follow us on Twitter @NRDC. NRDC’s policy publications aim to inform and influence solutions to the world’s most pressing environmental and public health issues. For additional policy content, visit our online policy portal at www.nrdc.org/policy. NRDC Director of Communications: Lisa Benenson NRDC Deputy Director of Communications: Lisa Goffredi NRDC Policy Publications Director: Alex Kennaugh Design and Production: www.suerossi.com © Natural Resources Defense Council 2014 EXECUTIVE SUMMARY s a follow-up to NRDC’s 2008 report on the energy use of video game consoles,1 we performed extensive laboratory tests on the latest generation of the most Apopular consoles—the Nintendo Wii U, Sony PlayStation 4 and Microsoft Xbox One—and found they have incorporated many energy efficiency features into their designs and offer greater performance. However, the Sony PS4 and Microsoft Xbox One consume two to three times more annual energy than the most recent models of their predecessors. The Wii U consumes less energy than its predecessor the Wii, despite providing higher definition graphics and processing capabilities, in large part thanks to its very low power in connected standby mode. NRDC projects that together, these three brands of new consoles will use roughly 10 billion kilowatt-hours of electricity annually in the United States alone, once all previous-generation consoles in use have been replaced by new ones. This estimate takes into account the efficiency improvements that are likely to be achieved via advances in semiconductor design in the coming years. To put this into perspective, game consoles are on track to consume as much electricity each year as all the homes in Houston, the fourth-largest city in the country, and cost consumers more than $1 billion to operate annually. Astoundingly, $400 million of that will be consumed in the middle of the night, when the console is in standby mode but still listening for voice commands like the Xbox One or using higher power than necessary to keep USB ports active like the PS4. PROJECTED VIDEO GAME CONSOLE U.S. ENERGY CONSUMPTION ANNUAL ELECTRICITY CONSUMPTION EQUIVALENT TO THE LARGE BILLION OUTPUT POWER KILOWATT OF HOURS PER YEAR PLANTS* 10-11 4 *500 MEGAWATTS EACH ANNUAL AS MUCH ELECTRICITY AS ALL ELECTRICITY BILLS THE HOUSEHOLDS IN THE CITY OF 4TH-LARGEST $1 BILLION CITY IN THE U.S. HOUSTON PAGE 3 | The Latest-Generation Video Game Consoles: How Much Energy Do They Waste When You’re Not Playing? Some of our key findings: n The new consoles consume more energy each year playing video or in standby mode than playing games. n The Xbox One and PS4 consume two to three times more annual energy than the latest models of their predecessors, the Xbox 360 and PS3. n While the new versions are more powerful, the two- to three-fold increase in energy use is due to higher power demand in standby and on modes and, in the case of the Xbox One, more time switched on due to its TV viewing mode. In this mode, the console is used in addition to the current set-top box to access cable or satellite TV, adding 72 watts to TV viewing. n The Xbox One draws less power than the PS4 in on mode. However, the Xbox One consumes a lot more energy when not in use (connected standby mode). n N early half of the Xbox One’s annual energy is consumed in connected standby, when the console continuously draws more than 15 watts while waiting for the user to say “Xbox on,” even in the middle of the night or during the workday when no one is home. If left unchanged, this one feature will be responsible for $400 million in annual electricity bills and the equivalent annual electricity output of a large, 750-megawatt power plant. n C onsoles have incorporated some good design practices, including better power scaling and well-implemented automatic power down to a low-power state after an extended period of user inactivity. n The PS4 and Xbox One are very inefficient when playing movies, using 30 to 45 times more power to stream a movie than a dedicated Apple TV or Google Chromecast. The results of our testing and analysis are summarized below:2 Game Play Power Video Streaming Power Connected Standby Annual Energy (watts) (watts) Power (watts) Consumption (kWh/y) Wii U 34 29 0.4 37 PS4 137 89 8.5 181 Xbox One 112 74 15.7 233 Our report includes several recommendations on how console manufacturers can bring down the energy use of these consoles, and many of the suggestions are readily achievable with software updates, modifications to setup screens, or minor hardware changes. We estimate these improvements could save another 25 percent beyond natural semiconductor efficiency trends. This would save American consumers $250 million annually in electricity bills and conserve enough electricity to power all the households in San Jose, the 10th-largest city in the United States. Several of the biggest opportunities for manufacturers are these: 1. Reducing Xbox One power draw when in connected standby with voice command enabled. 2. Reducing PS4 power draw in standby with USB ports live (when no device is charging). 3. Reducing Xbox One TV-mode power, and giving users the option to watch TV when the console is off or in a very low-power state. 4. On both the Xbox One and PS4, reducing video-streaming power to levels closer to that of a dedicated video player. 5. Allowing users to opt out of “Instant On” and voice-command features in Xbox One’s out-of-the-box setup menu, so they use this high-energy-consumptive mode only if they choose to. PAGE 4 | The Latest-Generation Video Game Consoles: How Much Energy Do They Waste When You’re Not Playing? STUDY OBJECTIVES There are three major platforms of home video game consoles—Microsoft’s Xbox, Sony’s PlayStation, and Nintendo’s Wii. Between 2005 and 2013, nearly 110 million video game consoles were sold in the United States, an average of nearly one per household. Internationally, there were an additional 140 million sold. Over that period, game consoles expanded beyond pure gaming to new functions such as streaming online video and music and playing DVDs and Blu-ray discs. In fact, some industry executives have claimed that media consumption has become the primary use of their consoles. These new usages have resulted in increased time powered on, performing other activities than playing games. This trend in increased functionality has continued with the latest generation of consoles released in 2012 and 2013. At the end of March 2014, less than five months after launch, 10 million new generation PS4 and Xbox One consoles had already been sold globally. These two consoles represent the bulk of the new generation’s energy consumption. Nearly 6 million Wii U consoles were also sold globally since their launch in November 2012. The new generation of game consoles reflects major redesigns of the hardware, software, and user interfaces and features. Some of these high-performance consoles also include voice and motion recognition, which can significantly increase energy use depending on how it is implemented. As a follow-up to our initial study on video game console energy use performed in 20083, NRDC has conducted in-depth testing and analysis of the power draw and annual energy use of the new models released in November 2013, the Sony PlayStation 4 and Microsoft Xbox One, along with the previously released Nintendo Wii U. NRDC’s data-gathering and analysis focused on the following tasks: n M easuring the power demand of each of the new consoles in their various operating modes—including game play, navigation mode, media streaming, and standby when the console is turned off—and comparing these to the power draw of earlier models (measurements were made with and without camera peripherals such as the Xbox One’s Kinect). n Estimating the energy consumed annually by each of the new consoles, based on projected usage patterns. n Estimating the national energy consumption of these devices and the associated electricity costs and carbon pollution emissions their usage causes. n Assessing the potential energy impact of setup screens and user menus, in particular what happens when the user does and does not turn off the console after play.
Recommended publications
  • A History of Video Game Consoles Introduction the First Generation
    A History of Video Game Consoles By Terry Amick – Gerald Long – James Schell – Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households. They are a major driving force in electronic innovation and development. Though, you would hardly guess this from their modest beginning. The first video games were played on mainframe computers in the 1950s through the 1960s (Winter, n.d.). Arcade games would be the first glimpse for the general public of video games. Magnavox would produce the first home video game console featuring the popular arcade game Pong for the 1972 Christmas Season, released as Tele-Games Pong (Ellis, n.d.). The First Generation Magnavox Odyssey Rushed into production the original game did not even have a microprocessor. Games were selected by using toggle switches. At first sales were poor because people mistakenly believed you needed a Magnavox TV to play the game (GameSpy, n.d., para. 11). By 1975 annual sales had reached 300,000 units (Gamester81, 2012). Other manufacturers copied Pong and began producing their own game consoles, which promptly got them sued for copyright infringement (Barton, & Loguidice, n.d.). The Second Generation Atari 2600 Atari released the 2600 in 1977. Although not the first, the Atari 2600 popularized the use of a microprocessor and game cartridges in video game consoles. The original device had an 8-bit 1.19MHz 6507 microprocessor (“The Atari”, n.d.), two joy sticks, a paddle controller, and two game cartridges. Combat and Pac Man were included with the console. In 2007 the Atari 2600 was inducted into the National Toy Hall of Fame (“National Toy”, n.d.).
    [Show full text]
  • 1. Introduction
    Latest Gaming Console 1 1. INTRODUCTION Gaming consoles are one of the best digital entertainment media now available. Gaming consoles were designed for the sole purpose of playing electronic games. A gaming console is a highly specialised piece of hardware that has rapidly evolved since its inception incorporating all the latest advancements in processor technology, memory, graphics, and sound among others to give the gamer the ultimate gaming experience. A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. But a Gaming Console is an interactive entertainment computer or electronic device that produces a video display signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy and then charge others to play. 1.1. Why are games so popular? The answer to this question is to be found in real life. Essentially, most people spend much of their time playing games of some kind or another like making it through traffic lights before they turn red, attempting to catch the train or bus before it leaves, completing the crossword, or answering the questions correctly on Who Wants To Be A Millionaire before the contestants. Office politics forms a continuous, real-life strategy game which many people play, whether they want to or not, with player- definable goals such as ³increase salary to next level´, ³become the boss´, ³score points off a rival colleague and beat them to that promotion´ or ³get a better job elsewhere´.
    [Show full text]
  • Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States
    Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Buonocore, Cathryn E. 2016. Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States. Master's thesis, Harvard Extension School. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33797406 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States Cathryn E. Buonocore A Thesis in the field of Sustainability for the Degree of Master of Liberal Arts in Extension Studies Harvard University November 2016 Copyright 2016 Cathryn E. Buonocor Abstract This study examines and compares the environmental footprint of video game distribution on last generation consoles, current generation consoles and personal computers (PC). Two different methods of delivery are compared on each platform: traditional retail on optical discs and digital downloads in the U.S. Downloading content has been growing and is used to distribute movies, music, books and video games. This technology may change the environmental footprint of entertainment media. Previous studies on books, music, movies and television shows found that digital methods of distribution reduced emissions. However, prior research on video games, looking only at previous generation consoles, found the opposite conclusion.
    [Show full text]
  • 3,000 Xbox 360S on Pre-Sale at Ebay 21 November 2005
    3,000 Xbox 360s on pre-sale at eBay 21 November 2005 eBay said Monday almost 3,000 Xbox 360 games are available for pre-sale, ahead of the official sale of the product at midnight Tuesday. The much-anticipated Microsoft game console will be going on sale when the clock strikes midnight nationwide, but the online auction house said about 9,000 Xbox 360s have been pre-sold for the past two weeks. eBay said that the average price sold was $550. Many have been bundled with game cartridges, the company said. Microsoft said Monday over 4,500 retailers nationwide will be opening at midnight Tuesday to sell the Xbox 360 game console. "The debut of Xbox 360 marks one of the biggest consumer launches in Microsoft's history," Robbie Bach, president of the entertainment division, said in a news release. The company said that Best Buy is its retail partner for the Xbox 360 launch events, and its stores will open at 9 a.m. on Nov. 22. In addition, Microsoft said more than 3,500 gamers from around the world descended on an Xbox 360 oasis in California's Mojave Desert Monday night to celebrate the arrival of the console at an exclusive launch party called Xbox 360: Zero Hour. The system launches Dec. 2 in Europe and Dec. 10 in Japan. Copyright 2005 by United Press International APA citation: 3,000 Xbox 360s on pre-sale at eBay (2005, November 21) retrieved 23 September 2021 from https://phys.org/news/2005-11-xbox-360s-pre-sale-ebay.html This document is subject to copyright.
    [Show full text]
  • How to Find Mac Address: Sony Consoles
    How to find Mac Address: Follow the instructions below to find the Mac Address of your device. A Mac Address will have a twelve-digit code, followed by either hyphens or colons (ex. 00-12-AB-3C-45-6D or 00:12:AB:3C:45:6D). Important Note: Gaming devices that have the ability to use a wired connection (plugged into the wall), will be required to use that functionality. Please be sure to send us the WIRED MAC address off these devices highlighted in red. Sony Consoles Playstation 3 (Wired MAC required) To locate the MAC Address of your Playstation 3: 1. From the main menu, select Settings 2. Select System Settings 3. Select System Information 4. The MAC Address will be displayed on the screen Playstation 4 (Wired MAC required) To locate MAC Address of your Playstation 4: 1. From the main menu, go up and then left until you have reached Settings 2. Select network Settings 3. Select View Connection Status 4. The MAC Address will be displayed on the screen PSP To locate MAC Address of your PSP: 1. Go to System Settings 2. Go to System Information 3. The MAC Address will be displayed on the screen PS Vita To locate MAC Address of your PS Vita: 1. From the Main Menu, select Settings 2. Scroll down to System option 3. Select System Information option 4. The MAC Address will be displayed Microsoft Windows 7, 8, 8.1, and 10 To locate MAC Address of your windows operating system: 1. Go to the start menu 2.
    [Show full text]
  • History of Nintendo – Comprehension
    The history of Nintendo – comprehension The history of Nintendo Nintendo is a Japanese company that has made video games and video game consoles since the 1970s. It was originally a company that made playing cards and then it started to make toys. Nintendo began making video games in the 1970s. In 1980, the company released a hand-held game device called ‘Game and Watch’. It was battery operated and not in colour but the games were very playable and fun. Nintendo's first video game console was the colour TV Game, Famicom, but the company really became successful with its second console, "Nintendo Entertainment System", or NES for short. Nintendo also released many popular video games like Donkey Kong, Super Mario Bros., Duck Hunt, and The Legend of Zelda. Later, the company made hand-held consoles such as the Game Boy and DS, and consoles such as Nintendo 64, GameCube, Wii, and WiiU. Nintendo’s newest release is the Nintendo Switch. It has a smart design and different functions but some fans have said the games and accessories are too expensive. The switch will compete with Sony’s PS4 virtual reality headset in a very crowded market. © www.teachitprimary.co.uk 2017 29783 Page 1 of 3 The history of Nintendo – comprehension Name: ............................................................... Date: .................................................................. Now answer the following questions about the text. 1. Where is Nintendo from? ...................................................................................................................................................
    [Show full text]
  • Kinect for Xbox 360
    MEDIA ALERT “Kinect” for Xbox 360 sets the future in motion — no controller required Microsoft reveals new ways to play that are fun and easy for everyone Sydney, Australia – June 15th – Get ready to Kinect to fun entertainment for everyone. Microsoft Corp. today capped off a two-day world premiere in Los Angeles, complete with celebrities, stunning physical dexterity and news from a galaxy far, far away, to reveal experiences that will transform living rooms in North America, beginning November 4th and will roll out to Australia and the rest of the world thereafter. Opening with a magical Cirque du Soleil performance on Sunday night attended by Hollywood’s freshest faces, Microsoft gave the transformation of home entertainment a name: Kinect for Xbox 360. Then, kicking off the Electronic Entertainment Expo (E3), Xbox 360 today invited the world to dance, hurdle, soar and make furry friends for life — all through the magic of Kinect — no controller required. “With ‘Kinectimals*’ and ‘Kinect Sports*’, ‘Your Shape™: Fitness Evolved*’ and ‘Dance Central™*’, your living room will become a zoo, a stadium, a fitness room or a dance club. You will be in the centre of your entertainment, using the best controller ever made — you,” said Kudo Tsunoda, creative director for Microsoft Game Studios. Microsoft and LucasArts also announced that they will bring Star Wars® to Kinect in 2011. And, sprinkling a little fairy dust on Xbox 360, Disney will bring its magic as well. “Xbox LIVE is about making it simple to find the entertainment you want, with the friends you care about, wherever you are.
    [Show full text]
  • Video Games May Be Energy-Draining
    Energy-Saving Tips VIDEO GAMES MAY BE ENERGY-DRAINING You’re probably not thinking about the amount of energy your video game THE EVOLUTION OF VIDEO console is using when you’re trying to make it to the next level in your GAME POWER DRAW secrets ops mission, but maybe you should. Video game consoles use a The Nintendo game consoles have substantial amount of electricity and can offer great opportunities for historically drawn less power than the lowering your utility bills. Sony and Microsoft consoles, and the latest Nintendo model continues the How do you reduce the waste? The best thing to do is simply turn off your trend as the most efficient of the video game console whenever possible. Another good option is to enable available options. the automatic power-down feature already built into your device. These features are often disabled initially, so you have to activate them yourself, but they can save tons of energy without negatively affecting your gaming experience. If you have an Xbox One, disconnecting your cable box from your gaming console when you want to watch TV is another great way to reduce energy use. Do this by using the HDMI port on your TV to connect your Xbox One. “Video game consoles use a substantial amount of electricity and can offer great opportunities for lowering your utility bills.” The Xbox One and PlayStation 4 consume three to four times more energy than the Wii U. The chart shows how energy use in playing mode varies by model. Right now, the Nintendo Wii U is the most energy efficient of the major game systems.
    [Show full text]
  • Television Writing Notebook : Record Notes, Ideas, Courses, Reviews, Styles, Best Locations and Records of Television
    TELEVISION WRITING NOTEBOOK : RECORD NOTES, IDEAS, COURSES, REVIEWS, STYLES, BEST LOCATIONS AND RECORDS OF TELEVISION Author: Television Writing Journals Number of Pages: 102 pages Published Date: 11 Mar 2019 Publisher: Independently Published Publication Country: none Language: English ISBN: 9781090181824 DOWNLOAD: TELEVISION WRITING NOTEBOOK : RECORD NOTES, IDEAS, COURSES, REVIEWS, STYLES, BEST LOCATIONS AND RECORDS OF TELEVISION Television Writing Notebook : Record Notes, Ideas, Courses, Reviews, Styles, Best Locations and Records of Television PDF Book It demonstrates that extended droughts and catastrophic floods have plagued the West with regularity over the past two millennia and recounts the most disastrous flood in the history of California and the West, which occurred in 1861 - 62. However, not all Kindle Fire HD owners are unlocking the true potential of this device. Using an informal writing style that makes the information accessible to a wider audience, each chapter begins with a prologue followed by detailed discussion and concludes with a glimpse into future approaches and challenges. Coming out of a cinema to discover that fires made night as bright as day. By working through easy-to-follow, practical projects, you'll discover how to design, assemble, and prototype your own gadgets-all without ever lifting a soldering iron. Craven Prize of the Organization of American Historians Another Civil War explores a tumultuous era of social change in the anthracite regions of Pennsylvania. Complexity is a new and exciting interdisciplinary approach to science and society that challenges traditional academic divisions, frameworks and paradigms. They have completely revised the book to address the most recent vulnerabilities and have added five brand-new sins.
    [Show full text]
  • Microsoft Xbox One S 1TB Video Game Console
    Xbox One S has over 1,300 games: blockbusters, popular franchises, and Xbox One exclusives. Play with friends, use apps, and enjoy built-in 4K Ultra HD Blu-ray™ and 4K video streaming. High Dynamic Range: Brilliant graphics with High Dynamic Range. Experience richer, more luminous colors in games like Gears of War 4 and Forza Horizon 3. With a higher contrast ratio between lights and darks, High Dynamic Range technology brings out the true visual depth of your games. 4K Resolution: Ultra HD Blu-ray™ and video streaming. Stream 4K Ultra HD video on Netflix, Amazon, Hulu, and more. Watch movies in stunning detail with built-in 4K Ultra HD Blu-rayTM. Spatial Audio: Premium Dolby Atmos and DTS:X audio. Bring your games and movies to life with immersive audio through Dolby Atmos and DTS: X.4 All your entertainment all in one place: With Xbox, you’ll find the best apps, TV, movies, music and sports all in one place, so you’ll never miss a moment. It’s all the entertainment you love. All in one place. Get access to hundreds of apps and services on your Xbox including your favorites like Netflix, Mixer, Spotify, & Sling TV. Stream 4K Ultra HD video on Netflix, Amazon Video, Hulu, and more Rent or buy the latest hit movies and commercial-free TV shows from Microsoft, and watch them using the Movies & TV app, at home or on the go. With our huge catalog of entertainment content, you’ll find something great to watch, including movies in 4K Ultra HD.
    [Show full text]
  • Playstation 4 – Parental Controls
    PlayStation 4 – Parental Controls Learn about the robust parental controls available on the PlayStation®4. Parental controls are tools available to parents or guardians to control the types of content accessible by minors on the PS4™. Getting Started To get the most of out the PS4's parental controls, you'll want to make sure the adult has a Master Account, and the minor has a Sub Account. The Master Account controls what is and isn't accessible to Sub Accounts, and different rules can be created for individiaul Sub Accounts. 1. Log in to your Master Account. If you don't have a Master Account, this article has information on how to create one. 2. Set passcodes. There are two different passcodes that you should set to make sure your settings are secure. 1. Master Account passcode: This prevents other users from logging into your account to make changes to parental controls or view unauthorized content. To do this go to (Settings) > [Login Settings] > [Passcode Management]. 2. Parental controls passcode: This passcode is must be entered before changing any parental controls. The default code is:0000, and it is recommended that you change it. To do this go to (Settings) > [Parental Controls] > [Restrict Use of PS4 Features] > [Change Passcode]. Take care to remember your new code as the only way to reset it is to initialize the PS4 via Safe Mode. 3. Sub Accounts If you already have a Sub Account associated with your Master Account, you're ready for the "Setting Parental Controls" section below. If you do not have a Sub Account associated with the Master Account, please refer to this article for details on creating a Sub Account on the PS4, and then come back to the "Setting Parental Controls" section below.
    [Show full text]
  • Kinect™ Sports** Caution: Gaming Experience May Soccer, Bowling, Boxing, Beach Volleyball, Change Online Table Tennis, and Track and Field
    General KEY GESTURES Your body is the controller! When you’re not using voice control to glide through Kinect Sports: Season Two’s selection GAME MODES screens, make use of these two key navigational gestures. Select a Sport lets you single out a specific sport to play, either alone or HOLD TO SELECT SWIPE with friends (in the same room or over Xbox LIVE). Separate activities To make a selection, stretch To move through multiple based on the sports can also be found here. your arm out and direct pages of a selection screen the on-screen pointer with (when arrows appear to the Quick Play gets you straight into your hand, hovering over a right or left), swipe your arm the competitive sporting action. labelled area of the screen across your body. Split into two teams and nominate until it fills up. players for head-to-head battles while the game tracks your victories. Take on computer GAME MENUS opponents if you’re playing alone. To bring up the Pause menu, hold your left arm out diagonally at around 45° from your body until the Kinect Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in Australia or Guide icon appears. Be sure to face the sensor straight New Zealand on with your legs together and your right arm at your IF YOU ACQUIRED YOUR GAME IN AUSTRALIA OR NEW ZEALAND, THE FOLLOWING side. From this menu you can quit, restart, or access WARRANTY APPLIES TO YOU IN ADDITION the Kinect Tuner if you experience any problems with TO ANY STATUTORY WARRANTIES: Consumer Rights the sensor (or press on an Xbox 360 controller if You may have the benefi t of certain rights or remedies against Microsoft Corpor necessary).
    [Show full text]