NUMA and GPU So, I Know How to Use MPI and Openmp
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2.5 Classification of Parallel Computers
52 // Architectures 2.5 Classification of Parallel Computers 2.5 Classification of Parallel Computers 2.5.1 Granularity In parallel computing, granularity means the amount of computation in relation to communication or synchronisation Periods of computation are typically separated from periods of communication by synchronization events. • fine level (same operations with different data) ◦ vector processors ◦ instruction level parallelism ◦ fine-grain parallelism: – Relatively small amounts of computational work are done between communication events – Low computation to communication ratio – Facilitates load balancing 53 // Architectures 2.5 Classification of Parallel Computers – Implies high communication overhead and less opportunity for per- formance enhancement – If granularity is too fine it is possible that the overhead required for communications and synchronization between tasks takes longer than the computation. • operation level (different operations simultaneously) • problem level (independent subtasks) ◦ coarse-grain parallelism: – Relatively large amounts of computational work are done between communication/synchronization events – High computation to communication ratio – Implies more opportunity for performance increase – Harder to load balance efficiently 54 // Architectures 2.5 Classification of Parallel Computers 2.5.2 Hardware: Pipelining (was used in supercomputers, e.g. Cray-1) In N elements in pipeline and for 8 element L clock cycles =) for calculation it would take L + N cycles; without pipeline L ∗ N cycles Example of good code for pipelineing: §doi =1 ,k ¤ z ( i ) =x ( i ) +y ( i ) end do ¦ 55 // Architectures 2.5 Classification of Parallel Computers Vector processors, fast vector operations (operations on arrays). Previous example good also for vector processor (vector addition) , but, e.g. recursion – hard to optimise for vector processors Example: IntelMMX – simple vector processor. -
Chapter 5 Multiprocessors and Thread-Level Parallelism
Computer Architecture A Quantitative Approach, Fifth Edition Chapter 5 Multiprocessors and Thread-Level Parallelism Copyright © 2012, Elsevier Inc. All rights reserved. 1 Contents 1. Introduction 2. Centralized SMA – shared memory architecture 3. Performance of SMA 4. DMA – distributed memory architecture 5. Synchronization 6. Models of Consistency Copyright © 2012, Elsevier Inc. All rights reserved. 2 1. Introduction. Why multiprocessors? Need for more computing power Data intensive applications Utility computing requires powerful processors Several ways to increase processor performance Increased clock rate limited ability Architectural ILP, CPI – increasingly more difficult Multi-processor, multi-core systems more feasible based on current technologies Advantages of multiprocessors and multi-core Replication rather than unique design. Copyright © 2012, Elsevier Inc. All rights reserved. 3 Introduction Multiprocessor types Symmetric multiprocessors (SMP) Share single memory with uniform memory access/latency (UMA) Small number of cores Distributed shared memory (DSM) Memory distributed among processors. Non-uniform memory access/latency (NUMA) Processors connected via direct (switched) and non-direct (multi- hop) interconnection networks Copyright © 2012, Elsevier Inc. All rights reserved. 4 Important ideas Technology drives the solutions. Multi-cores have altered the game!! Thread-level parallelism (TLP) vs ILP. Computing and communication deeply intertwined. Write serialization exploits broadcast communication -
Desarrollo Del Juego Sky Fighter Mediante XNA 3.1 Para PC
Departamento de Informática PROYECTO FIN DE CARRERA Desarrollo del juego Sky Fighter mediante XNA 3.1 para PC Autor: Íñigo Goicolea Martínez Tutor: Juan Peralta Donate Leganés, abril de 2011 Proyecto Fin de Carrera Alumno: Íñigo Goicolea Martínez Sky Fighter Tutor: Juan Peralta Donate Agradecimientos Este proyecto es la culminación de muchos meses de trabajo, y de una carrera a la que llevo dedicando más de cinco años. En estas líneas me gustaría recordar y agradecer a todas las personas que me han permitido llegar hasta aquí. En primer lugar a mis padres, Antonio y Lola, por el apoyo que me han dado siempre. Por creer en mí y confiar en que siempre voy a ser capaz de salir adelante y no dudar jamás de su hijo. Y lo mismo puedo decir de mis dos hermanos, Antonio y Manuel. A Juan Peralta, mi tutor, por darme la oportunidad de realizar este proyecto que me ha permitido acercarme más al mundo de los videojuegos, algo en lo que querría trabajar. Pese a que él también estaba ocupado con su tesis doctoral, siempre ha sacado tiempo para resolver dudas y aportar sugerencias. A Sergio, Antonio, Toño, Alberto, Dani, Jorge, Álvaro, Fernando, Marta, Carlos, otro Antonio y Javier. Todos los compañeros, y amigos, que he hecho y que he tenido a lo largo de la carrera y gracias a los cuales he podido llegar hasta aquí. Por último, y no menos importante, a los demás familiares y amigos con los que paso mucho tiempo de mi vida, porque siempre están ahí cuando hacen falta. -
Computer Hardware Architecture Lecture 4
Computer Hardware Architecture Lecture 4 Manfred Liebmann Technische Universit¨atM¨unchen Chair of Optimal Control Center for Mathematical Sciences, M17 [email protected] November 10, 2015 Manfred Liebmann November 10, 2015 Reading List • Pacheco - An Introduction to Parallel Programming (Chapter 1 - 2) { Introduction to computer hardware architecture from the parallel programming angle • Hennessy-Patterson - Computer Architecture - A Quantitative Approach { Reference book for computer hardware architecture All books are available on the Moodle platform! Computer Hardware Architecture 1 Manfred Liebmann November 10, 2015 UMA Architecture Figure 1: A uniform memory access (UMA) multicore system Access times to main memory is the same for all cores in the system! Computer Hardware Architecture 2 Manfred Liebmann November 10, 2015 NUMA Architecture Figure 2: A nonuniform memory access (UMA) multicore system Access times to main memory differs form core to core depending on the proximity of the main memory. This architecture is often used in dual and quad socket servers, due to improved memory bandwidth. Computer Hardware Architecture 3 Manfred Liebmann November 10, 2015 Cache Coherence Figure 3: A shared memory system with two cores and two caches What happens if the same data element z1 is manipulated in two different caches? The hardware enforces cache coherence, i.e. consistency between the caches. Expensive! Computer Hardware Architecture 4 Manfred Liebmann November 10, 2015 False Sharing The cache coherence protocol works on the granularity of a cache line. If two threads manipulate different element within a single cache line, the cache coherency protocol is activated to ensure consistency, even if every thread is only manipulating its own data. -
A Data-Driven Approach for Personalized Drama Management
A DATA-DRIVEN APPROACH FOR PERSONALIZED DRAMA MANAGEMENT A Thesis Presented to The Academic Faculty by Hong Yu In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the School of Computer Science Georgia Institute of Technology August 2015 Copyright © 2015 by Hong Yu A DATA-DRIVEN APPROACH FOR PERSONALIZED DRAMA MANAGEMENT Approved by: Dr. Mark O. Riedl, Advisor Dr. David Roberts School of Interactive Computing Department of Computer Science Georgia Institute of Technology North Carolina State University Dr. Charles Isbell Dr. Andrea Thomaz School of Interactive Computing School of Interactive Computing Georgia Institute of Technology Georgia Institute of Technology Dr. Brian Magerko Date Approved: April 23, 2015 School of Literature, Media, and Communication Georgia Institute of Technology To my family iii ACKNOWLEDGEMENTS First and foremost, I would like to express my most sincere gratitude and appreciation to Mark Riedl, who has been my advisor and mentor throughout the development of my study and research at Georgia Tech. He has been supportive ever since the days I took his Advanced Game AI class and entered the Entertainment Intelligence lab. Thanks to him I had the opportunity to work on the interactive narrative project which turned into my thesis topic. Without his consistent guidance, encouragement and support, this dissertation would never have been successfully completed. I would also like to gratefully thank my dissertation committee, Charles Isbell, Brian Magerko, David Roberts and Andrea Thomaz for their time, effort and the opportunities to work with them. Their expertise, insightful comments and experience in multiple research fields have been really beneficial to my thesis research. -
Parallel Processing! 1! CSE 30321 – Lecture 23 – Introduction to Parallel Processing! 2! Suggested Readings! •! Readings! –! H&P: Chapter 7! •! (Over Next 2 Weeks)!
CSE 30321 – Lecture 23 – Introduction to Parallel Processing! 1! CSE 30321 – Lecture 23 – Introduction to Parallel Processing! 2! Suggested Readings! •! Readings! –! H&P: Chapter 7! •! (Over next 2 weeks)! Lecture 23" Introduction to Parallel Processing! University of Notre Dame! University of Notre Dame! CSE 30321 – Lecture 23 – Introduction to Parallel Processing! 3! CSE 30321 – Lecture 23 – Introduction to Parallel Processing! 4! Processor components! Multicore processors and programming! Processor comparison! vs.! Goal: Explain and articulate why modern microprocessors now have more than one core andCSE how software 30321 must! adapt to accommodate the now prevalent multi- core approach to computing. " Introduction and Overview! Writing more ! efficient code! The right HW for the HLL code translation! right application! University of Notre Dame! University of Notre Dame! CSE 30321 – Lecture 23 – Introduction to Parallel Processing! CSE 30321 – Lecture 23 – Introduction to Parallel Processing! 6! Pipelining and “Parallelism”! ! Load! Mem! Reg! DM! Reg! ALU ! Instruction 1! Mem! Reg! DM! Reg! ALU ! Instruction 2! Mem! Reg! DM! Reg! ALU ! Instruction 3! Mem! Reg! DM! Reg! ALU ! Instruction 4! Mem! Reg! DM! Reg! ALU Time! Instructions execution overlaps (psuedo-parallel)" but instructions in program issued sequentially." University of Notre Dame! University of Notre Dame! CSE 30321 – Lecture 23 – Introduction to Parallel Processing! CSE 30321 – Lecture 23 – Introduction to Parallel Processing! Multiprocessing (Parallel) Machines! Flynn#s -
Current Trends in High Performance Computing
Current Trends in High Performance Computing Chokchai Box Leangsuksun, PhD SWEPCO Endowed Professor*, Computer Science Director, High Performance Computing Initiative Louisiana Tech University [email protected] 1 *SWEPCO endowed professorship is made possible by LA Board of Regents Outline • What is HPC? • Current Trends • More on PS3 and GPU computing • Conclusion 12 December 2011 2 1 Mainstream CPUs • CPU speed – plateaus 3-4 Ghz • More cores in a single chip 3-4 Ghz cap – Dual/Quad core is now – Manycore (GPGPU) • Traditional Applications won’t get a free rides • Conversion to parallel computing (HPC, MT) This diagram is from “no free lunch article in DDJ 12 December 2011 3 New trends in computing • Old & current – SMP, Cluster • Multicore computers – Intel Core 2 Duo – AMD 2x 64 • Many-core accelerators – GPGPU, FPGA, Cell • More Many brains in one computer • Not to increase CPU frequency • Harness many computers – a cluster computing 12/12/11 4 2 What is HPC? • High Performance Computing – Parallel , Supercomputing – Achieve the fastest possible computing outcome – Subdivide a very large job into many pieces – Enabled by multiple high speed CPUs, networking, software & programming paradigms – fastest possible solution – Technologies that help solving non-trivial tasks including scientific, engineering, medical, business, entertainment and etc. • Time to insights, Time to discovery, Times to markets 12 December 2011 5 Parallel Programming Concepts Conventional serial execution Parallel execution of a problem where the problem is represented involves partitioning of the problem as a series of instructions that are into multiple executable parts that are executed by the CPU mutually exclusive and collectively exhaustive represented as a partially Problem ordered set exhibiting concurrency. -
System & Service Management
©2010, Thomas Galliker www.thomasgalliker.ch System & Service Management Prozessorarchitekturen Multiprocessing and Multithreading Computer architects have become stymied by the growing mismatch in CPU operating frequencies and DRAM access times. None of the techniques that exploited instruction-level parallelism within one program could make up for the long stalls that occurred when data had to be fetched from main memory. Additionally, the large transistor counts and high operating frequencies needed for the more advanced ILP techniques required power dissipation levels that could no longer be cheaply cooled. For these reasons, newer generations of computers have started to exploit higher levels of parallelism that exist outside of a single program or program thread. This trend is sometimes known as throughput computing. This idea originated in the mainframe market where online transaction processing emphasized not just the execution speed of one transaction, but the capacity to deal with massive numbers of transactions. With transaction-based applications such as network routing and web-site serving greatly increasing in the last decade, the computer industry has re-emphasized capacity and throughput issues. One technique of how this parallelism is achieved is through multiprocessing systems, computer systems with multiple CPUs. Once reserved for high-end mainframes and supercomputers, small scale (2-8) multiprocessors servers have become commonplace for the small business market. For large corporations, large scale (16-256) multiprocessors are common. Even personal computers with multiple CPUs have appeared since the 1990s. With further transistor size reductions made available with semiconductor technology advances, multicore CPUs have appeared where multiple CPUs are implemented on the same silicon chip. -
Design and Performance Evaluation of a Software Framework for Multi-Physics Simulations on Heterogeneous Supercomputers
Design and Performance Evaluation of a Software Framework for Multi-Physics Simulations on Heterogeneous Supercomputers Entwurf und Performance-Evaluierung eines Software-Frameworks für Multi-Physik-Simulationen auf heterogenen Supercomputern Der Technischen Fakultät der Universität Erlangen-Nürnberg zur Erlangung des Grades Doktor-Ingenieur vorgelegt von Dipl.-Inf. Christian Feichtinger Erlangen, 2012 Als Dissertation genehmigt von der Technischen Fakultät der Universität Erlangen-Nürnberg Tag der Einreichung: 11. Juni 2012 Tag der Promotion: 24. July 2012 Dekan: Prof. Dr. Marion Merklein Berichterstatter: Prof. Dr. Ulrich Rüde Prof. Dr. Takayuki Aoki Prof. Dr. Gerhard Wellein Abstract Despite the experience of several decades the numerical simulation of computa- tional fluid dynamics is still an enormously challenging and active research field. Most simulation tasks of scientific and industrial relevance require the model- ing of multiple physical effects, complex numerical algorithms, and have to be executed on supercomputers due to their high computational demands. Fac- ing these complexities, the reimplementation of the entire functionality for each simulation task, forced by inflexible, non-maintainable, and non-extendable im- plementations is not feasible and bound to fail. The requirements to solve the involved research objectives can only be met in an interdisciplinary effort and by a clean and structured software development process leading to usable, main- tainable, and efficient software designs on all levels of the resulting software framework. The major scientific contribution of this thesis is the thorough design and imple- mentation of the software framework WaLBerla that is suitable for the simulation of multi-physics simulation tasks centered around the lattice Boltzmann method. The design goal of WaLBerla is to be usable, maintainable, and extendable as well as to enable efficient and scalable implementations on massively parallel super- computers. -
A Case for NUMA-Aware Contention Management on Multicore Systems
A Case for NUMA-aware Contention Management on Multicore Systems Sergey Blagodurov Sergey Zhuravlev Mohammad Dashti Simon Fraser University Simon Fraser University Simon Fraser University Alexandra Fedorova Simon Fraser University Abstract performance of individual applications or threads by as much as 80% and the overall workload performance by On multicore systems, contention for shared resources as much as 12% [23]. occurs when memory-intensive threads are co-scheduled Unfortunately studies of contention-aware algorithms on cores that share parts of the memory hierarchy, such focused primarily on UMA (Uniform Memory Access) as last-level caches and memory controllers. Previous systems, where there are multiple shared LLCs, but only work investigated how contention could be addressed a single memory node equipped with the single memory via scheduling. A contention-aware scheduler separates controller, and memory can be accessed with the same competing threads onto separate memory hierarchy do- latency from any core. However, new multicore sys- mains to eliminate resource sharing and, as a conse- tems increasingly use the Non-Uniform Memory Access quence, to mitigate contention. However, all previous (NUMA) architecture, due to its decentralized and scal- work on contention-aware scheduling assumed that the able nature. In modern NUMA systems, there are mul- underlying system is UMA (uniform memory access la- tiple memory nodes, one per memory domain (see Fig- tencies, single memory controller). Modern multicore ure 1). Local nodes can be accessed in less time than re- systems, however, are NUMA, which means that they mote ones, and each node has its own memory controller. feature non-uniform memory access latencies and multi- When we ran the best known contention-aware sched- ple memory controllers. -