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Database Theory
DATABASE THEORY Lecture 4: Complexity of FO Query Answering Markus Krotzsch¨ TU Dresden, 21 April 2016 Overview 1. Introduction | Relational data model 2. First-order queries 3. Complexity of query answering 4. Complexity of FO query answering 5. Conjunctive queries 6. Tree-like conjunctive queries 7. Query optimisation 8. Conjunctive Query Optimisation / First-Order Expressiveness 9. First-Order Expressiveness / Introduction to Datalog 10. Expressive Power and Complexity of Datalog 11. Optimisation and Evaluation of Datalog 12. Evaluation of Datalog (2) 13. Graph Databases and Path Queries 14. Outlook: database theory in practice See course homepage [) link] for more information and materials Markus Krötzsch, 21 April 2016 Database Theory slide 2 of 41 How to Measure Query Answering Complexity Query answering as decision problem { consider Boolean queries Various notions of complexity: • Combined complexity (complexity w.r.t. size of query and database instance) • Data complexity (worst case complexity for any fixed query) • Query complexity (worst case complexity for any fixed database instance) Various common complexity classes: L ⊆ NL ⊆ P ⊆ NP ⊆ PSpace ⊆ ExpTime Markus Krötzsch, 21 April 2016 Database Theory slide 3 of 41 An Algorithm for Evaluating FO Queries function Eval(', I) 01 switch (') f I 02 case p(c1, ::: , cn): return hc1, ::: , cni 2 p 03 case : : return :Eval( , I) 04 case 1 ^ 2 : return Eval( 1, I) ^ Eval( 2, I) 05 case 9x. : 06 for c 2 ∆I f 07 if Eval( [x 7! c], I) then return true 08 g 09 return false 10 g Markus Krötzsch, 21 April 2016 Database Theory slide 4 of 41 FO Algorithm Worst-Case Runtime Let m be the size of ', and let n = jIj (total table sizes) • How many recursive calls of Eval are there? { one per subexpression: at most m • Maximum depth of recursion? { bounded by total number of calls: at most m • Maximum number of iterations of for loop? { j∆Ij ≤ n per recursion level { at most nm iterations I • Checking hc1, ::: , cni 2 p can be done in linear time w.r.t. -
CS601 DTIME and DSPACE Lecture 5 Time and Space Functions: T, S
CS601 DTIME and DSPACE Lecture 5 Time and Space functions: t, s : N → N+ Definition 5.1 A set A ⊆ U is in DTIME[t(n)] iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. A = L(M) ≡ w ∈ U M(w)=1 , and 2. ∀w ∈ U, M(w) halts within c · t(|w|) steps. Definition 5.2 A set A ⊆ U is in DSPACE[s(n)] iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. A = L(M), and 2. ∀w ∈ U, M(w) uses at most c · s(|w|) work-tape cells. (Input tape is “read-only” and not counted as space used.) Example: PALINDROMES ∈ DTIME[n], DSPACE[n]. In fact, PALINDROMES ∈ DSPACE[log n]. [Exercise] 1 CS601 F(DTIME) and F(DSPACE) Lecture 5 Definition 5.3 f : U → U is in F (DTIME[t(n)]) iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. f = M(·); 2. ∀w ∈ U, M(w) halts within c · t(|w|) steps; 3. |f(w)|≤|w|O(1), i.e., f is polynomially bounded. Definition 5.4 f : U → U is in F (DSPACE[s(n)]) iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. f = M(·); 2. ∀w ∈ U, M(w) uses at most c · s(|w|) work-tape cells; 3. |f(w)|≤|w|O(1), i.e., f is polynomially bounded. (Input tape is “read-only”; Output tape is “write-only”. -
Interactive Proof Systems and Alternating Time-Space Complexity
Theoretical Computer Science 113 (1993) 55-73 55 Elsevier Interactive proof systems and alternating time-space complexity Lance Fortnow” and Carsten Lund** Department of Computer Science, Unicersity of Chicago. 1100 E. 58th Street, Chicago, IL 40637, USA Abstract Fortnow, L. and C. Lund, Interactive proof systems and alternating time-space complexity, Theoretical Computer Science 113 (1993) 55-73. We show a rough equivalence between alternating time-space complexity and a public-coin interactive proof system with the verifier having a polynomial-related time-space complexity. Special cases include the following: . All of NC has interactive proofs, with a log-space polynomial-time public-coin verifier vastly improving the best previous lower bound of LOGCFL for this model (Fortnow and Sipser, 1988). All languages in P have interactive proofs with a polynomial-time public-coin verifier using o(log’ n) space. l All exponential-time languages have interactive proof systems with public-coin polynomial-space exponential-time verifiers. To achieve better bounds, we show how to reduce a k-tape alternating Turing machine to a l-tape alternating Turing machine with only a constant factor increase in time and space. 1. Introduction In 1981, Chandra et al. [4] introduced alternating Turing machines, an extension of nondeterministic computation where the Turing machine can make both existential and universal moves. In 1985, Goldwasser et al. [lo] and Babai [l] introduced interactive proof systems, an extension of nondeterministic computation consisting of two players, an infinitely powerful prover and a probabilistic polynomial-time verifier. The prover will try to convince the verifier of the validity of some statement. -
Complexity Theory Lecture 9 Co-NP Co-NP-Complete
Complexity Theory 1 Complexity Theory 2 co-NP Complexity Theory Lecture 9 As co-NP is the collection of complements of languages in NP, and P is closed under complementation, co-NP can also be characterised as the collection of languages of the form: ′ L = x y y <p( x ) R (x, y) { |∀ | | | | → } Anuj Dawar University of Cambridge Computer Laboratory NP – the collection of languages with succinct certificates of Easter Term 2010 membership. co-NP – the collection of languages with succinct certificates of http://www.cl.cam.ac.uk/teaching/0910/Complexity/ disqualification. Anuj Dawar May 14, 2010 Anuj Dawar May 14, 2010 Complexity Theory 3 Complexity Theory 4 NP co-NP co-NP-complete P VAL – the collection of Boolean expressions that are valid is co-NP-complete. Any language L that is the complement of an NP-complete language is co-NP-complete. Any of the situations is consistent with our present state of ¯ knowledge: Any reduction of a language L1 to L2 is also a reduction of L1–the complement of L1–to L¯2–the complement of L2. P = NP = co-NP • There is an easy reduction from the complement of SAT to VAL, P = NP co-NP = NP = co-NP • ∩ namely the map that takes an expression to its negation. P = NP co-NP = NP = co-NP • ∩ VAL P P = NP = co-NP ∈ ⇒ P = NP co-NP = NP = co-NP • ∩ VAL NP NP = co-NP ∈ ⇒ Anuj Dawar May 14, 2010 Anuj Dawar May 14, 2010 Complexity Theory 5 Complexity Theory 6 Prime Numbers Primality Consider the decision problem PRIME: Another way of putting this is that Composite is in NP. -
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs*
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs* Benny Applebaum† Eyal Golombek* Abstract We study the randomness complexity of interactive proofs and zero-knowledge proofs. In particular, we ask whether it is possible to reduce the randomness complexity, R, of the verifier to be comparable with the number of bits, CV , that the verifier sends during the interaction. We show that such randomness sparsification is possible in several settings. Specifically, unconditional sparsification can be obtained in the non-uniform setting (where the verifier is modelled as a circuit), and in the uniform setting where the parties have access to a (reusable) common-random-string (CRS). We further show that constant-round uniform protocols can be sparsified without a CRS under a plausible worst-case complexity-theoretic assumption that was used previously in the context of derandomization. All the above sparsification results preserve statistical-zero knowledge provided that this property holds against a cheating verifier. We further show that randomness sparsification can be applied to honest-verifier statistical zero-knowledge (HVSZK) proofs at the expense of increasing the communica- tion from the prover by R−F bits, or, in the case of honest-verifier perfect zero-knowledge (HVPZK) by slowing down the simulation by a factor of 2R−F . Here F is a new measure of accessible bit complexity of an HVZK proof system that ranges from 0 to R, where a maximal grade of R is achieved when zero- knowledge holds against a “semi-malicious” verifier that maliciously selects its random tape and then plays honestly. -
Week 1: an Overview of Circuit Complexity 1 Welcome 2
Topics in Circuit Complexity (CS354, Fall’11) Week 1: An Overview of Circuit Complexity Lecture Notes for 9/27 and 9/29 Ryan Williams 1 Welcome The area of circuit complexity has a long history, starting in the 1940’s. It is full of open problems and frontiers that seem insurmountable, yet the literature on circuit complexity is fairly large. There is much that we do know, although it is scattered across several textbooks and academic papers. I think now is a good time to look again at circuit complexity with fresh eyes, and try to see what can be done. 2 Preliminaries An n-bit Boolean function has domain f0; 1gn and co-domain f0; 1g. At a high level, the basic question asked in circuit complexity is: given a collection of “simple functions” and a target Boolean function f, how efficiently can f be computed (on all inputs) using the simple functions? Of course, efficiency can be measured in many ways. The most natural measure is that of the “size” of computation: how many copies of these simple functions are necessary to compute f? Let B be a set of Boolean functions, which we call a basis set. The fan-in of a function g 2 B is the number of inputs that g takes. (Typical choices are fan-in 2, or unbounded fan-in, meaning that g can take any number of inputs.) We define a circuit C with n inputs and size s over a basis B, as follows. C consists of a directed acyclic graph (DAG) of s + n + 2 nodes, with n sources and one sink (the sth node in some fixed topological order on the nodes). -
Chapter 24 Conp, Self-Reductions
Chapter 24 coNP, Self-Reductions CS 473: Fundamental Algorithms, Spring 2013 April 24, 2013 24.1 Complementation and Self-Reduction 24.2 Complementation 24.2.1 Recap 24.2.1.1 The class P (A) A language L (equivalently decision problem) is in the class P if there is a polynomial time algorithm A for deciding L; that is given a string x, A correctly decides if x 2 L and running time of A on x is polynomial in jxj, the length of x. 24.2.1.2 The class NP Two equivalent definitions: (A) Language L is in NP if there is a non-deterministic polynomial time algorithm A (Turing Machine) that decides L. (A) For x 2 L, A has some non-deterministic choice of moves that will make A accept x (B) For x 62 L, no choice of moves will make A accept x (B) L has an efficient certifier C(·; ·). (A) C is a polynomial time deterministic algorithm (B) For x 2 L there is a string y (proof) of length polynomial in jxj such that C(x; y) accepts (C) For x 62 L, no string y will make C(x; y) accept 1 24.2.1.3 Complementation Definition 24.2.1. Given a decision problem X, its complement X is the collection of all instances s such that s 62 L(X) Equivalently, in terms of languages: Definition 24.2.2. Given a language L over alphabet Σ, its complement L is the language Σ∗ n L. 24.2.1.4 Examples (A) PRIME = nfn j n is an integer and n is primeg o PRIME = n n is an integer and n is not a prime n o PRIME = COMPOSITE . -
Dspace 6.X Documentation
DSpace 6.x Documentation DSpace 6.x Documentation Author: The DSpace Developer Team Date: 27 June 2018 URL: https://wiki.duraspace.org/display/DSDOC6x Page 1 of 924 DSpace 6.x Documentation Table of Contents 1 Introduction ___________________________________________________________________________ 7 1.1 Release Notes ____________________________________________________________________ 8 1.1.1 6.3 Release Notes ___________________________________________________________ 8 1.1.2 6.2 Release Notes __________________________________________________________ 11 1.1.3 6.1 Release Notes _________________________________________________________ 12 1.1.4 6.0 Release Notes __________________________________________________________ 14 1.2 Functional Overview _______________________________________________________________ 22 1.2.1 Online access to your digital assets ____________________________________________ 23 1.2.2 Metadata Management ______________________________________________________ 25 1.2.3 Licensing _________________________________________________________________ 27 1.2.4 Persistent URLs and Identifiers _______________________________________________ 28 1.2.5 Getting content into DSpace __________________________________________________ 30 1.2.6 Getting content out of DSpace ________________________________________________ 33 1.2.7 User Management __________________________________________________________ 35 1.2.8 Access Control ____________________________________________________________ 36 1.2.9 Usage Metrics _____________________________________________________________ -
NP-Completeness Part I
NP-Completeness Part I Outline for Today ● Recap from Last Time ● Welcome back from break! Let's make sure we're all on the same page here. ● Polynomial-Time Reducibility ● Connecting problems together. ● NP-Completeness ● What are the hardest problems in NP? ● The Cook-Levin Theorem ● A concrete NP-complete problem. Recap from Last Time The Limits of Computability EQTM EQTM co-RE R RE LD LD ADD HALT ATM HALT ATM 0*1* The Limits of Efficient Computation P NP R P and NP Refresher ● The class P consists of all problems solvable in deterministic polynomial time. ● The class NP consists of all problems solvable in nondeterministic polynomial time. ● Equivalently, NP consists of all problems for which there is a deterministic, polynomial-time verifier for the problem. Reducibility Maximum Matching ● Given an undirected graph G, a matching in G is a set of edges such that no two edges share an endpoint. ● A maximum matching is a matching with the largest number of edges. AA maximummaximum matching.matching. Maximum Matching ● Jack Edmonds' paper “Paths, Trees, and Flowers” gives a polynomial-time algorithm for finding maximum matchings. ● (This is the same Edmonds as in “Cobham- Edmonds Thesis.) ● Using this fact, what other problems can we solve? Domino Tiling Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling The Setup ● To determine whether you can place at least k dominoes on a crossword grid, do the following: ● Convert the grid into a graph: each empty cell is a node, and any two adjacent empty cells have an edge between them. -
The Complexity Zoo
The Complexity Zoo Scott Aaronson www.ScottAaronson.com LATEX Translation by Chris Bourke [email protected] 417 classes and counting 1 Contents 1 About This Document 3 2 Introductory Essay 4 2.1 Recommended Further Reading ......................... 4 2.2 Other Theory Compendia ............................ 5 2.3 Errors? ....................................... 5 3 Pronunciation Guide 6 4 Complexity Classes 10 5 Special Zoo Exhibit: Classes of Quantum States and Probability Distribu- tions 110 6 Acknowledgements 116 7 Bibliography 117 2 1 About This Document What is this? Well its a PDF version of the website www.ComplexityZoo.com typeset in LATEX using the complexity package. Well, what’s that? The original Complexity Zoo is a website created by Scott Aaronson which contains a (more or less) comprehensive list of Complexity Classes studied in the area of theoretical computer science known as Computa- tional Complexity. I took on the (mostly painless, thank god for regular expressions) task of translating the Zoo’s HTML code to LATEX for two reasons. First, as a regular Zoo patron, I thought, “what better way to honor such an endeavor than to spruce up the cages a bit and typeset them all in beautiful LATEX.” Second, I thought it would be a perfect project to develop complexity, a LATEX pack- age I’ve created that defines commands to typeset (almost) all of the complexity classes you’ll find here (along with some handy options that allow you to conveniently change the fonts with a single option parameters). To get the package, visit my own home page at http://www.cse.unl.edu/~cbourke/. -
Arxiv:Quant-Ph/0202111V1 20 Feb 2002
Quantum statistical zero-knowledge John Watrous Department of Computer Science University of Calgary Calgary, Alberta, Canada [email protected] February 19, 2002 Abstract In this paper we propose a definition for (honest verifier) quantum statistical zero-knowledge interactive proof systems and study the resulting complexity class, which we denote QSZK. We prove several facts regarding this class: The following natural problem is a complete promise problem for QSZK: given instructions • for preparing two mixed quantum states, are the states close together or far apart in the trace norm metric? By instructions for preparing a mixed quantum state we mean the description of a quantum circuit that produces the mixed state on some specified subset of its qubits, assuming all qubits are initially in the 0 state. This problem is a quantum generalization of the complete promise problem of Sahai| i and Vadhan [33] for (classical) statistical zero-knowledge. QSZK is closed under complement. • QSZK PSPACE. (At present it is not known if arbitrary quantum interactive proof • systems⊆ can be simulated in PSPACE, even for one-round proof systems.) Any honest verifier quantum statistical zero-knowledge proof system can be parallelized to • a two-message (i.e., one-round) honest verifier quantum statistical zero-knowledge proof arXiv:quant-ph/0202111v1 20 Feb 2002 system. (For arbitrary quantum interactive proof systems it is known how to parallelize to three messages, but not two.) Moreover, the one-round proof system can be taken to be such that the prover sends only one qubit to the verifier in order to achieve completeness and soundness error exponentially close to 0 and 1/2, respectively. -
Interactive Proofs for Quantum Computations
Innovations in Computer Science 2010 Interactive Proofs For Quantum Computations Dorit Aharonov Michael Ben-Or Elad Eban School of Computer Science, The Hebrew University of Jerusalem, Israel [email protected] [email protected] [email protected] Abstract: The widely held belief that BQP strictly contains BPP raises fundamental questions: Upcoming generations of quantum computers might already be too large to be simulated classically. Is it possible to experimentally test that these systems perform as they should, if we cannot efficiently compute predictions for their behavior? Vazirani has asked [21]: If computing predictions for Quantum Mechanics requires exponential resources, is Quantum Mechanics a falsifiable theory? In cryptographic settings, an untrusted future company wants to sell a quantum computer or perform a delegated quantum computation. Can the customer be convinced of correctness without the ability to compare results to predictions? To provide answers to these questions, we define Quantum Prover Interactive Proofs (QPIP). Whereas in standard Interactive Proofs [13] the prover is computationally unbounded, here our prover is in BQP, representing a quantum computer. The verifier models our current computational capabilities: it is a BPP machine, with access to few qubits. Our main theorem can be roughly stated as: ”Any language in BQP has a QPIP, and moreover, a fault tolerant one” (providing a partial answer to a challenge posted in [1]). We provide two proofs. The simpler one uses a new (possibly of independent interest) quantum authentication scheme (QAS) based on random Clifford elements. This QPIP however, is not fault tolerant. Our second protocol uses polynomial codes QAS due to Ben-Or, Cr´epeau, Gottesman, Hassidim, and Smith [8], combined with quantum fault tolerance and secure multiparty quantum computation techniques.