Part I Data Types – Struct, Union, Enum and Bit Fields
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Mod Perl 2.0 Source Code Explained 1 Mod Perl 2.0 Source Code Explained
mod_perl 2.0 Source Code Explained 1 mod_perl 2.0 Source Code Explained 1 mod_perl 2.0 Source Code Explained 15 Feb 2014 1 1.1 Description 1.1 Description This document explains how to navigate the mod_perl source code, modify and rebuild the existing code and most important: how to add new functionality. 1.2 Project’s Filesystem Layout In its pristine state the project is comprised of the following directories and files residing at the root direc- tory of the project: Apache-Test/ - test kit for mod_perl and Apache2::* modules ModPerl-Registry/ - ModPerl::Registry sub-project build/ - utilities used during project build docs/ - documentation lib/ - Perl modules src/ - C code that builds libmodperl.so t/ - mod_perl tests todo/ - things to be done util/ - useful utilities for developers xs/ - source xs code and maps Changes - Changes file LICENSE - ASF LICENSE document Makefile.PL - generates all the needed Makefiles After building the project, the following root directories and files get generated: Makefile - Makefile WrapXS/ - autogenerated XS code blib/ - ready to install version of the package 1.3 Directory src 1.3.1 Directory src/modules/perl/ The directory src/modules/perl includes the C source files needed to build the libmodperl library. Notice that several files in this directory are autogenerated during the perl Makefile stage. When adding new source files to this directory you should add their names to the @c_src_names vari- able in lib/ModPerl/Code.pm, so they will be picked up by the autogenerated Makefile. 1.4 Directory xs/ Apache2/ - Apache specific XS code APR/ - APR specific XS code ModPerl/ - ModPerl specific XS code maps/ - tables/ - Makefile.PL - 2 15 Feb 2014 mod_perl 2.0 Source Code Explained 1.4.1 xs/Apache2, xs/APR and xs/ModPerl modperl_xs_sv_convert.h - modperl_xs_typedefs.h - modperl_xs_util.h - typemap - 1.4.1 xs/Apache2, xs/APR and xs/ModPerl The xs/Apache2, xs/APR and xs/ModPerl directories include .h files which have C and XS code in them. -
Create Union Variables Difference Between Unions and Structures
Union is a user-defined data type similar to a structure in C programming. How to define a union? We use union keyword to define unions. Here's an example: union car { char name[50]; int price; }; The above code defines a user define data type union car. Create union variables When a union is defined, it creates a user-define type. However, no memory is allocated. To allocate memory for a given union type and work with it, we need to create variables. Here's how we create union variables: union car { char name[50]; int price; } car1, car2, *car3; In both cases, union variables car1, car2, and a union pointer car3 of union car type are created. How to access members of a union? We use . to access normal variables of a union. To access pointer variables, we use ->operator. In the above example, price for car1 can be accessed using car1.price price for car3 can be accessed using car3->price Difference between unions and structures Let's take an example to demonstrate the difference between unions and structures: #include <stdio.h> union unionJob { //defining a union char name[32]; float salary; int workerNo; } uJob; struct structJob { char name[32]; float salary; int workerNo; } sJob; main() { printf("size of union = %d bytes", sizeof(uJob)); printf("\nsize of structure = %d bytes", sizeof(sJob)); } Output size of union = 32 size of structure = 40 Why this difference in size of union and structure variables? The size of structure variable is 40 bytes. It's because: size of name[32] is 32 bytes size of salary is 4 bytes size of workerNo is 4 bytes However, the size of union variable is 32 bytes. -
Typedef in C
CC -- TTYYPPEEDDEEFF http://www.tutorialspoint.com/cprogramming/c_typedef.htm Copyright © tutorialspoint.com The C programming language provides a keyword called typedef, which you can use to give a type a new name. Following is an example to define a term BYTE for one-byte numbers: typedef unsigned char BYTE; After this type definitions, the identifier BYTE can be used as an abbreviation for the type unsigned char, for example:. BYTE b1, b2; By convention, uppercase letters are used for these definitions to remind the user that the type name is really a symbolic abbreviation, but you can use lowercase, as follows: typedef unsigned char byte; You can use typedef to give a name to user defined data type as well. For example you can use typedef with structure to define a new data type and then use that data type to define structure variables directly as follows: #include <stdio.h> #include <string.h> typedef struct Books { char title[50]; char author[50]; char subject[100]; int book_id; } Book; int main( ) { Book book; strcpy( book.title, "C Programming"); strcpy( book.author, "Nuha Ali"); strcpy( book.subject, "C Programming Tutorial"); book.book_id = 6495407; printf( "Book title : %s\n", book.title); printf( "Book author : %s\n", book.author); printf( "Book subject : %s\n", book.subject); printf( "Book book_id : %d\n", book.book_id); return 0; } When the above code is compiled and executed, it produces the following result: Book title : C Programming Book author : Nuha Ali Book subject : C Programming Tutorial Book book_id : 6495407 typedef vs #define The #define is a C-directive which is also used to define the aliases for various data types similar to typedef but with following differences: The typedef is limited to giving symbolic names to types only where as #define can be used to define alias for values as well, like you can define 1 as ONE etc. -
Enum, Typedef, Structures and Unions CS 2022: Introduction to C
Enum, Typedef, Structures and Unions CS 2022: Introduction to C Instructor: Hussam Abu-Libdeh Cornell University (based on slides by Saikat Guha) Fall 2009, Lecture 6 Enum, Typedef, Structures and Unions CS 2022, Fall 2009, Lecture 6 Numerical Types I int: machine-dependent I Standard integers I defined in stdint.h (#include <stdint.h>) I int8 t: 8-bits signed I int16 t: 16-bits signed I int32 t: 32-bits signed I int64 t: 64-bits signed I uint8 t, uint32 t, ...: unsigned I Floating point numbers I float: 32-bits I double: 64-bits Enum, Typedef, Structures and Unions CS 2022, Fall 2009, Lecture 6 Complex Types I Enumerations (user-defined weekday: sunday, monday, ...) I Structures (user-defined combinations of other types) I Unions (same data, multiple interpretations) I Function pointers I Arrays and Pointers of the above Enum, Typedef, Structures and Unions CS 2022, Fall 2009, Lecture 6 Enumerations enum days {mon, tue, wed, thu, fri, sat, sun}; // Same as: // #define mon 0 // #define tue 1 // ... // #define sun 6 enum days {mon=3, tue=8, wed, thu, fri, sat, sun}; // Same as: // #define mon 3 // #define tue 8 // ... // #define sun 13 Enum, Typedef, Structures and Unions CS 2022, Fall 2009, Lecture 6 Enumerations enum days day; // Same as: int day; for(day = mon; day <= sun; day++) { if (day == sun) { printf("Sun\n"); } else { printf("day = %d\n", day); } } Enum, Typedef, Structures and Unions CS 2022, Fall 2009, Lecture 6 Enumerations I Basically integers I Can use in expressions like ints I Makes code easier to read I Cannot get string equiv. -
Data Structures, Buffers, and Interprocess Communication
Data Structures, Buffers, and Interprocess Communication We’ve looked at several examples of interprocess communication involving the transfer of data from one process to another process. We know of three mechanisms that can be used for this transfer: - Files - Shared Memory - Message Passing The act of transferring data involves one process writing or sending a buffer, and another reading or receiving a buffer. Most of you seem to be getting the basic idea of sending and receiving data for IPC… it’s a lot like reading and writing to a file or stdin and stdout. What seems to be a little confusing though is HOW that data gets copied to a buffer for transmission, and HOW data gets copied out of a buffer after transmission. First… let’s look at a piece of data. typedef struct { char ticker[TICKER_SIZE]; double price; } item; . item next; . The data we want to focus on is “next”. “next” is an object of type “item”. “next” occupies memory in the process. What we’d like to do is send “next” from processA to processB via some kind of IPC. IPC Using File Streams If we were going to use good old C++ filestreams as the IPC mechanism, our code would look something like this to write the file: // processA is the sender… ofstream out; out.open(“myipcfile”); item next; strcpy(next.ticker,”ABC”); next.price = 55; out << next.ticker << “ “ << next.price << endl; out.close(); Notice that we didn’t do this: out << next << endl; Why? Because the “<<” operator doesn’t know what to do with an object of type “item”. -
Evaluation of On-Ramp Control Algorithms
CALIFORNIA PATH PROGRAM INSTITUTE OF TRANSPORTATION STUDIES UNIVERSITY OF CALIFORNIA, BERKELEY Evaluation of On-ramp Control Algorithms Michael Zhang, Taewan Kim, Xiaojian Nie, Wenlong Jin University of California, Davis Lianyu Chu, Will Recker University of California, Irvine California PATH Research Report UCB-ITS-PRR-2001-36 This work was performed as part of the California PATH Program of the University of California, in cooperation with the State of California Business, Transportation, and Housing Agency, Department of Transportation; and the United States Department of Transportation, Federal Highway Administration. The contents of this report reflect the views of the authors who are responsible for the facts and the accuracy of the data presented herein. The contents do not necessarily reflect the official views or policies of the State of California. This report does not constitute a standard, specification, or regulation. Final Report for MOU 3013 December 2001 ISSN 1055-1425 CALIFORNIA PARTNERS FOR ADVANCED TRANSIT AND HIGHWAYS Evaluation of On-ramp Control Algorithms September 2001 Michael Zhang, Taewan Kim, Xiaojian Nie, Wenlong Jin University of California at Davis Lianyu Chu, Will Recker PATH Center for ATMS Research University of California, Irvine Institute of Transportation Studies One Shields Avenue University of California, Davis Davis, CA 95616 ACKNOWLEDGEMENTS Technical assistance on Paramics simulation from the Quadstone Technical Support sta is also gratefully acknowledged. ii EXECUTIVE SUMMARY This project has three objectives: 1) review existing ramp metering algorithms and choose a few attractive ones for further evaluation, 2) develop a ramp metering evaluation framework using microscopic simulation, and 3) compare the performances of the selected algorithms and make recommendations about future developments and eld tests of ramp metering systems. -
Bits, Bytes and Integers ‘
Bits, Bytes and Integers ‘- Karthik Dantu Ethan Blanton Computer Science and Engineering University at Buffalo [email protected] 1 Karthik Dantu Administrivia • PA1 due this Friday – test early and often! We cannot help everyone on Friday! Don’t expect answers on Piazza into the night and early morning • Avoid using actual numbers (80, 24 etc.) – use macros! • Lab this week is on testing ‘- • Programming best practices • Lab Exam – four students have already failed class! Lab exams are EXAMS – no using the Internet, submitting solutions from dorm, home Please don’t give code/exam to friends – we will know! 2 Karthik Dantu Everything is Bits • Each bit is 0 or 1 • By encoding/interpreting sets of bits in various ways Computers determine what to do (instructions) … and represent and manipulate numbers, sets, strings, etc… • Why bits? Electronic Implementation‘- Easy to store with bistable elements Reliably transmitted on noisy and inaccurate wires 0 1 0 1.1V 0.9V 0.2V 0.0V 3 Karthik Dantu Memory as Bytes • To the computer, memory is just bytes • Computer doesn’t know data types • Modern processor can only manipulate: Integers (Maybe only single bits) Maybe floating point numbers ‘- … repeat ! • Everything else is in software 4 Karthik Dantu Reminder: Computer Architecture ‘- 5 Karthik Dantu Buses • Each bus has a width, which is literally the number of wires it has • Each wire transmits one bit per transfer • Each bus transfer is of that width, though some bits might be ignored • Therefore, memory has a word size from‘-the viewpoint of -
Presentation on Ocaml Internals
OCaml Internals Implementation of an ML descendant Theophile Ranquet Ecole Pour l’Informatique et les Techniques Avancées SRS 2014 [email protected] November 14, 2013 2 of 113 Table of Contents Variants and subtyping System F Variants Type oddities worth noting Polymorphic variants Cyclic types Subtyping Weak types Implementation details α ! β Compilers Functional programming Values Why functional programming ? Allocation and garbage Combinatory logic : SKI collection The Curry-Howard Compiling correspondence Type inference OCaml and recursion 3 of 113 Variants A tagged union (also called variant, disjoint union, sum type, or algebraic data type) holds a value which may be one of several types, but only one at a time. This is very similar to the logical disjunction, in intuitionistic logic (by the Curry-Howard correspondance). 4 of 113 Variants are very convenient to represent data structures, and implement algorithms on these : 1 d a t a t y p e tree= Leaf 2 | Node of(int ∗ t r e e ∗ t r e e) 3 4 Node(5, Node(1,Leaf,Leaf), Node(3, Leaf, Node(4, Leaf, Leaf))) 5 1 3 4 1 fun countNodes(Leaf)=0 2 | countNodes(Node(int,left,right)) = 3 1 + countNodes(left)+ countNodes(right) 5 of 113 1 t y p e basic_color= 2 | Black| Red| Green| Yellow 3 | Blue| Magenta| Cyan| White 4 t y p e weight= Regular| Bold 5 t y p e color= 6 | Basic of basic_color ∗ w e i g h t 7 | RGB of int ∗ i n t ∗ i n t 8 | Gray of int 9 1 l e t color_to_int= function 2 | Basic(basic_color,weight) −> 3 l e t base= match weight with Bold −> 8 | Regular −> 0 in 4 base+ basic_color_to_int basic_color 5 | RGB(r,g,b) −> 16 +b+g ∗ 6 +r ∗ 36 6 | Grayi −> 232 +i 7 6 of 113 The limit of variants Say we want to handle a color representation with an alpha channel, but just for color_to_int (this implies we do not want to redefine our color type, this would be a hassle elsewhere). -
Fixed-Size Integer Types Bit Manipulation Integer Types
SISTEMI EMBEDDED AA 2012/2013 Fixed-size integer types Bit Manipulation Integer types • 2 basic integer types: char, int • and some type-specifiers: – sign: signed, unsigned – size: short, long • The actual size of an integer type depends on the compiler implementation – sizeof(type) returns the size (in number of bytes) used to represent the type argument – sizeof(char) ≤ sizeof(short) ≤ sizeof(int) ≤ sizeof(long)... ≤ sizeof(long long) Fixed-size integers (1) • In embedded system programming integer size is important – Controlling minimum and maximum values that can be stored in a variable – Increasing efficiency in memory utilization – Managing peripheral registers • To increase software portability, fixed-size integer types can be defined in a header file using the typedef keyword Fixed-size integers (2) • C99 update of the ISO C standard defines a set of standard names for signed and unsigned fixed-size integer types – 8-bit: int8_t, uint8_t – 16-bit: int16_t, uint16_t – 32-bit: int32_t, uint32_t – 64-bit: int64_t, uint64_t • These types are defined in the library header file stdint.h Fixed-size integers (3) • Altera HAL provides the header file alt_types.h with definition of fixed-size integer types: typedef signed char alt_8; typedef unsigned char alt_u8; typedef signed short alt_16; typedef unsigned short alt_u16; typedef signed long alt_32; typedef unsigned long alt_u32; typedef long long alt_64; typedef unsigned long long alt_u64; Logical operators • Integer data can be interpreted as logical values in conditions (if, while, -
Advanced Programming Techniques (Amazing C++) Bartosz Mindur Applied Physics and Computer Science Summer School '20
Advanced Programming Techniques (Amazing C++) Bartosz Mindur Applied Physics and Computer Science Summer School '20 Kraków, 2020-07-16 [1 / 37] www.menti.com/28f8u5o5xr Which programming language do you use the most? cpp h s a b python a c v a y j csharp l b m e s s a 18 [2 / 37] Agenda References C++ history C++11/14 - must be used C++17 - should be used C++20 - may (eventually) be used ... [3 / 37] www.menti.com/uaw75janh7 What is your current knowledge of C++? Core C++ 3.1 C++ STL ! e k e 2.2 i l n o d o N C++ 11/14 G 2.4 C++17 1.4 17 [4 / 37] References and tools [5 / 37] C++ links and cool stu C++ links Online tools ISO C++ Compiler Explorer cpp references cpp insights c & cpp programming cpp.sh #include <C++> repl.it LernCpp.com Quick Bench cplusplus.com Online GDB CppCon piaza.io CppCast codiva.io Bartek Filipek ... Oine tools CMake Valgrind GDB Docker Clang Static Analyzer [6 / 37] Things you (probably) already know well [7 / 37] C++ basics variables conversion and casts references implicit pointers explicit functions static statements dynamic loops exceptions declaration function templates initialization class templates operator overloading smart pointers classes basics of the STL constructors & destructor containers fields iterators methods algorithms inheritance building programs types compilation virtual functions linking polymorphism libraries multiple inheritance tools [8 / 37] www.menti.com/32rn4èy3j What is the most important C++ feature? polymorphism templates encapsulation s r e t n i e inheritance o c p n a s w hardware accessibility i e r e s g s n multithreading i a l generic programming c 8 [9 / 37] C++ history [10 / 37] The Design of C++ The Design of C++, a lecture by Bjarne Stroustrup This video has been recorded in March, 1994 [link] The Design of C++ , lecture by Bjarne Stroustr… Do obejrze… Udostępnij [11 / 37] C++ Timeline [link] [12 / 37] C++11/C++14 [13 / 37] Move semantics Value categories (simplied) Special members lvalue T::T(const T&& other) or T::T(T&& other) T& operator=(T&& other) e.g. -
Malloc & Sizeof
malloc & sizeof (pages 383-387 from Chapter 17) 1 Overview Whenever you declare a variable in C, you are effectively reserving one or more locations in the computerʼs memory to contain values that will be stored in that variable. The C compiler automatically allocates the correct amount of storage for the variable. In some cases, the size of the variable may not be known until run-time, such as in the case of where the user enters how many data items will be entered, or when data from a file of unknown size will be read in. The functions malloc and calloc allow the program to dynamically allocate memory as needed as the program is executing. 2 calloc and malloc The function calloc takes two arguments that specify the number of elements to be reserved, and the size of each element in bytes. The function returns a pointer to the beginning of the allocated storage area in memory, and the storage area is automatically set to 0. The function malloc works similarly, except that it takes only a single argument – the total number of bytes of storage to allocate, and also doesnʼt automatically set the storage area to 0. These functions are declared in the standard header file <stdlib.h>, which should be included in your program whenever you want to use these routines. 3 The sizeof Operator To determine the size of data elements to be reserved by calloc or malloc in a machine-independent way, the sizeof operator should be used. The sizeof operator returns the size of the specified item in bytes. -
Mallocsample from Your SVN Repository
DYNAMIC MEMORY ALLOCATION IN C CSSE 120—Rose Hulman Institute of Technology Final Exam Facts Date: Monday, May 24, 2010 Time: 6 p.m. to 10 p.m. Venue: O167 or O169 (your choice) Organization: A paper part and a computer part, similar to the first 2 exams. The paper part will emphasize both C and Python. You may bring two double-sided sheets of paper this time. There will be a portion in which we will ask you to compare and contrast C and Python language features and properties. The computer part will be in C. The computer part will be worth approximately 65% of the total. Q1-2 Sample Project for Today Check out 29-MallocSample from your SVN Repository Verify that it runs, get help if it doesn't Don’t worry about its code yet; we’ll examine it together soon. Memory Requirements Any variable requires a certain amount of memory. Primitives, such an int, double, and char, typically may require between 1 and 8 bytes, depending on the desired precision, architecture, and Operating System’s support. Complex variables such as structs, arrays, and strings typically require as many bytes as their components. How large is this? sizeof operator gives the number bytes needed to store a value typedef struct { sizeof(char) char* name; int year; sizeof(char*) double gpa; sizeof(int) } student; sizeof(float) sizeof(double) char* firstName; int terms; sizeof(student) double scores; sizeof(jose) student jose; printf("size of char is %d bytes.\n", sizeof(char)); Examine the beginning of main of 29-MallocSample.