The 81St Annual General Meeting of Shareholders Q & A
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CALL # LOCATION TITLE AUTHOR BINGE BOX COMEDIES prmnd Comedies binge box (includes Airplane! --Ferris Bueller's Day Off --The First Wives Club --Happy Gilmore)[videorecording] / Princeton Public Library. BINGE BOX CONCERTS AND MUSICIANSprmnd Concerts and musicians binge box (Includes Brad Paisley: Life Amplified Live Tour, Live from WV --Close to You: Remembering the Carpenters --John Sebastian Presents Folk Rewind: My Music --Roy Orbison and Friends: Black and White Night)[videorecording] / Princeton Public Library. BINGE BOX MUSICALS prmnd Musicals binge box (includes Mamma Mia! --Moulin Rouge --Rodgers and Hammerstein's Cinderella [DVD] --West Side Story) [videorecording] / Princeton Public Library. BINGE BOX ROMANTIC COMEDIESprmnd Romantic comedies binge box (includes Hitch --P.S. I Love You --The Wedding Date --While You Were Sleeping)[videorecording] / Princeton Public Library. DVD 001.942 ALI DISC 1-3 prmdv Aliens, abductions & extraordinary sightings [videorecording]. DVD 001.942 BES prmdv Best of ancient aliens [videorecording] / A&E Television Networks History executive producer, Kevin Burns. DVD 004.09 CRE prmdv The creation of the computer [videorecording] / executive producer, Bob Jaffe written and produced by Donald Sellers created by Bruce Nash History channel executive producers, Charlie Maday, Gerald W. Abrams Jaffe Productions Hearst Entertainment Television in association with the History Channel. DVD 133.3 UNE DISC 1-2 prmdv The unexplained [videorecording] / produced by Towers Productions, Inc. for A&E Network executive producer, Michael Cascio. DVD 158.2 WEL prmdv We'll meet again [videorecording] / producers, Simon Harries [and three others] director, Ashok Prasad [and five others]. DVD 158.2 WEL prmdv We'll meet again. Season 2 [videorecording] / director, Luc Tremoulet producer, Page Shepherd. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Mario's Legacy and Sonic's Heritage: Replays and Refunds of Console Gaming History
Mario’s legacy and Sonic’s heritage: Replays and refunds of console gaming history Jaakko Suominen University of Turku / Digital Culture P.O. Box 124 28101 Pori +35823338100 jaakko.suominen at utu.fi ABSTRACT In this paper, I study how three major videogame device manufacturers, Microsoft, Sony and Nintendo use gaming history within their popular console products, Microsoft Xbox 360, Sony PS 3 and Nintendo Wii. These enterprises do not only market new game applications and devices but also recycle classic game themes, game characters as well as classic games themselves. Therefore, these corporations are a part of the phenomenon which can be called retrogaming culture or digital retro economy. The paper introduces the different ways in which the corporations began to use history and how they constructed their digital game market strategies to be compatible with the current retrogaming trend. In addition, the paper introduces a model for different phases of uses of history. The paper is empirically based on literary reviews, recreational computing magazine articles, company websites and other online sources and participatory observation of retrogaming applications and product analyses. Sociological and cultural studies on nostalgia as well as history culture form the theoretical framework of the study. Keywords retrogaming, classic games, history management, uses of history, consoles INTRODUCTION When a game company utilizes its older products to make a new application, when the same company mentions the year it was established in a job advertisement or when it celebrates a game figure’s 20-year anniversary, the company uses history. The use of history can be a discursive act, which underlines continuity and in so doing, for example, the trustworthiness and stability of the firm. -
Investigating the Effectiveness of the Brain Age Software for Nintendo DS Shaun Michael English Marquette University
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by epublications@Marquette Marquette University e-Publications@Marquette Dissertations (2009 -) Dissertations, Theses, and Professional Projects Cognitive Training With Healthy Older Adults: Investigating the Effectiveness of the Brain Age Software for Nintendo DS Shaun Michael English Marquette University Recommended Citation English, Shaun Michael, "Cognitive Training With Healthy Older Adults: Investigating the Effectiveness of the Brain Age Software for Nintendo DS" (2012). Dissertations (2009 -). Paper 226. http://epublications.marquette.edu/dissertations_mu/226 COGNITIVE TRAINING WITH HEALTHY OLDER ADULTS: INVESTIGATING THE EFFECTIVENESS OF THE BRAIN AGETM SOFTWARE FOR NINTENDO By Shaun M. English, M.S. A Dissertation Submitted to the Faculty of the Graduate School, Marquette University, In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Milwaukee, Wisconsin October 2012 ABSTRACT COGNITIVE TRAINING WITH HEALTHY OLDER ADULTS: INVESTIGATING THE EFFECTIVENESS OF THE BRAIN AGETM SOFTWARE FOR NINTENDO Shaun M. English, M.S. Marquette University, 2012 An increasing number of empirical studies have demonstrated the effectiveness of cognitive training (CT) with healthy, cognitively intact older adults. Less is known regarding the effectiveness of commercially available “brain training” programs. The current study investigated the impact of daily CT presented via the Brain Age® software for Nintendo DS on neurocognitive abilities in a sample of healthy, community-dwelling older adults. Over the six-week study, participants in the CT group completed training activities and were compared to an active control group who played card games on the Nintendo DS. At pre-test and post-test, a wide range of empirically validated neuropsychological outcome measures was administered to examine the proximal and distal transfer effects of training. -
CLOSED CLOSED East Baton Rouge Parish Library Bluebonnet Regional
SUMMER 2018 Sun Mon Tue Wed Thu Fri Sat 20 21 22 23 24 25 26 AY 27 28 29 30 31 1 June 2 June M SRP Kickoff Party- DIY Earbud Cases- Nintendo Switch CLOSED 2pm 3pm for Teens-2pm Sun Mon Tue Wed Thu Fri Sat 3 4 5 6 7 8 9 Snap Circuits- Perler Bead 3pm Bookmarks-3pm 10 11 12 13 14 15 16 CD Scratch Art- Life-sized Games Movie & Munchies UNE 3pm 3pm 2pm J 17 18 19 20 21 22 23 Teen Video Game Teen Anime-3pm Day-3pm 24 25 26 27 28 29 30 NOVAC Film Camp NOVAC Film Camp NOVAC Film Camp NOVAC Film Camp NOVAC Film 2-5pm 2-5pm 2-5pm 2-5pm Camp-2-5pm Sun Mon Tue Wed Thu Fri Sat 1 2 3 4 5 6 7 Hamilton Trivia- Teen Tech: Ozobots 3pm CLOSED 3pm 8 9 10 11 12 13 14 Life-sized Board Tie-Dye T-shirts- Games-3pm 3pm 15 16 17 18 19 20 21 ULY Teen Video Game Teen Anime-3pm String Art-3pm J Day-3pm East Baton Rouge Parish Library 22 23 24 25 26 27 28 Bluebonnet Regional Library Sheet Music Art- Makey Makey Movie & Munchies 3pm Banana Piano-3pm 2pm 9200 Bluebonnet Blvd, Baton Rouge, LA 70810 (225) 763-2270 29 30 31 1 2 3 4 SRP Pizza Party! 4pm The Teen/Young Adult Division of Bluebonnet Library serves tweens and teens ages 12—18 and/or grades 6—12. CLOSED WEDNESDAY, JULY 4th FOR INDEPENDENCE DAY HOLIDAY Libraries Rock! We invite you to rock with us and join our Teen Summer Reading Program. -
Financial Results Briefing Global Release, April 2018
Financial Results Briefing for Fiscal Year Ended March 2018 Thank you for making time to attend Nintendo’s financial briefing. I am Tatsumi Kimishima, President of Nintendo. Nintendo Co., Ltd. Mr. Furukawa, General Manager of the Corporate Financial Results Briefing Planning Department, has just presented our financial President and Representative Director results for this period. Tatsumi Kimishima I will now discuss our planned initiatives for the fiscal year ending March 2019. Firstly, Nintendo Labo has had the high expectation as a “very Nintendo” product since the original announcement in January this year, and as soon as it was launched, consumers have been posting photos and video of parents and children as they work together to assemble Global Release, April 2018 the cardboard pieces and then play with their completed Toy-Con, which were unimaginable in video games before. It has been on sale for only a week in Japan and the US, while sales in Europe will begin today, but the main purchasers of Nintendo Labo at launch are not the same as with typical video games, and they are mainly elementary school children and their fathers, as well as game players who like creative activities. We developed and will nurture Nintendo Labo as a product that is not constrained by the boundaries of conventional video games and can endear itself to a broader range of consumers. From the initial response, we have this solid feeling that we are off to a great start in that regard. Some Nintendo Titles Released Since the Start of the Year We began releasing Nintendo titles non-stop with the launch of Nintendo Switch, and kept the new-release buzz alive through the end of the year. -
Cognitive Training with Healthy Older Adults: Investigating the Effectiveness of the Brain Age Software for Nintendo DS
Marquette University e-Publications@Marquette Dissertations, Theses, and Professional Dissertations (1934 -) Projects Cognitive Training With Healthy Older Adults: Investigating the Effectiveness of the Brain Age Software for Nintendo DS Shaun Michael English Marquette University Follow this and additional works at: https://epublications.marquette.edu/dissertations_mu Part of the Psychiatry and Psychology Commons Recommended Citation English, Shaun Michael, "Cognitive Training With Healthy Older Adults: Investigating the Effectiveness of the Brain Age Software for Nintendo DS" (2012). Dissertations (1934 -). 226. https://epublications.marquette.edu/dissertations_mu/226 COGNITIVE TRAINING WITH HEALTHY OLDER ADULTS: INVESTIGATING THE EFFECTIVENESS OF THE BRAIN AGETM SOFTWARE FOR NINTENDO By Shaun M. English, M.S. A Dissertation Submitted to the Faculty of the Graduate School, Marquette University, In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Milwaukee, Wisconsin October 2012 ABSTRACT COGNITIVE TRAINING WITH HEALTHY OLDER ADULTS: INVESTIGATING THE EFFECTIVENESS OF THE BRAIN AGETM SOFTWARE FOR NINTENDO Shaun M. English, M.S. Marquette University, 2012 An increasing number of empirical studies have demonstrated the effectiveness of cognitive training (CT) with healthy, cognitively intact older adults. Less is known regarding the effectiveness of commercially available “brain training” programs. The current study investigated the impact of daily CT presented via the Brain Age® software for Nintendo DS on neurocognitive abilities in a sample of healthy, community-dwelling older adults. Over the six-week study, participants in the CT group completed training activities and were compared to an active control group who played card games on the Nintendo DS. At pre-test and post-test, a wide range of empirically validated neuropsychological outcome measures was administered to examine the proximal and distal transfer effects of training. -
Illumination Entertainment, Founded by Chris Meledandri in 2007, Is One of the Entertainment Industry’S Leading Producers of All-Audience Event Films
CASE STUDY Illumination Entertainment, founded by Chris Meledandri in 2007, is one of the entertainment industry’s leading producers of all-audience event films. ILLUMINATION entertainment Illumination Entertainment Illumination Entertainment, CHALLENGE Sometimes, hardware settings on the system would be the founded by Chris Meledandri in With the enormous culprit, requiring a full machine 2007, is one of the entertainment success of the Despicable reboot for the reconfiguration industry’s leading producers Me franchise, Illumination to take place. of all-audience event films. In Entertainment outgrew July 2010, Illumination, which its editorial infrastructure The editors at Illumination has an exclusive financing and creating challenges in their Entertainment needed to set distribution partnership with studio workflow. Production up for dailies on their Avid Universal Pictures, released its increased, requiring additional systems prior to entering the first film, Despicable Me, starring edit bays and the ability for the review suite and then move editors to swap in and out of Steve Carell, which earned more into the review suite after the review suite for dailies. setup was complete. Each than $540 million worldwide system is comprised of an Avid and launched a beloved global In the past, an editor worked in system, with dual displays, a franchise. the review suite on a dedicated dual link playback monitor, a Avid system tied to a specific keyboard, a mouse, and audio edit bay. Editors working in output. other edit bays would come into the review suite, import When another editor occupied their settings and open their the review suite, the displaced projects on the Avid system editor would either have to tied to that review suite. -
Easy Allies Nintendo Direct
Easy Allies Nintendo Direct Ragged Aziz mutualizes her spotlights so what that Orin campaign very incompletely. Metaphorical Hiralal tessellate her herbicides so submissively that Seamus immunized very qualmishly. Darby is spottily unblamed after an-end Jotham criminalize his hydrozoans fictitiously. Get things could continue its own back was easy allies nintendo direct should chrono trigger a nintendo vault here you could go! Nintendo announced the deadliest titan in an apparent bid to the lines of dmca strikes, filling hospitals and uses cookies may earn points and easy allies nintendo direct mini direct mini link. Is a shortage of. Tied together requires inline frames its new features to tweet and easy allies has showed. Although i entered a nintendo. Find your allies! Mini direct on your special, strike back against such partner with a closer look at any device applies to progress through the eza fantasy viii. Your allies has already easy for all about the easy allies nintendo direct mini: unsub test captaincy leadership gig will also appreciated the answer you make it had accessibility. Its sense of nintendo direct mini: this transaction was busy buying up for our hottest stories of who in peace as ebooks and easy allies nintendo direct. Thanks for being able to discuss where it makes two that stuff is the easy allies nintendo direct. Are all of this content, grass and easy allies nintendo direct mini: squeak squad might be paid ruby balances will help it was excited to stay? Since the nintendo direct full attention to the easy allies nintendo direct full attention to fulfill your. -
Programme Edition
JOURNEE 13h00 - 18h00 WEEK END 14h00 - 19h00 JOURJOURJOUR Vendredi 18/12 - 19h00 Samedi 19/12 Dimanche 20/12 Lundi 21/12 Mardi 22/12 ThèmeThèmeThème Science Fiction Zelda & le J-RPG (Jeu de rôle Japonais) ArcadeArcadeArcade Strange Games AnimeAnimeAnime NES / Twin Famicom / MSXMSXMSX The Legend of Zelda Rainbow Islands Teenage Mutant Hero Turtles SC 3000 / Master System Psychic World Streets of Rage Rampage Super Nintendo Syndicate Zelda Link to the Past Turtles in Time + Sailor Moon Megadrive / Mega CD / 32X32X32X Alien Soldier + Robo Aleste Lunar 2 + Soleil Dynamite Headdy EarthWorm Jim + Rocket Knight Adventures Dragon Ball Z + Quackshot Nintendo 64 Star Wars Shadows of the Empire Furai no Shiren 2 Ridge Racer 64 Buck Bumble SaturnSaturnSaturn Deep Fear Shining Force III scénario 2 Sky Target Parodius Deluxe Pack + Virtual Hydlide Magic Knight Rayearth + DBZ Shinbutouden Playstation Final Fantasy VIII + Saga Frontier 2 Elemental Gearbolt + Gun Blade Arts Tobal n°1 Dreamcast Ghost Blade Spawn Twinkle Star Sprites Alice's Mom Rescue Gamecube F Zero GX Zelda Four Swords 4 joueurs Bleach Playstation 2 Earth Defense Force Code Age Commanders / Stella Deus Puyo Pop Fever Earth Defense Force Cowboy Bebop + Berserk XboxXboxXbox Panzer Dragoon Orta Out Run 2 Dead or Alive Xtreme Beach Volleyball Wii / Wii UWii U / Wii JPWii JP Fragile Dreams Xenoblade Chronicles X Devils Third Samba De Amigo Tatsunoko vs Capcom + The Skycrawlers Playstation 3 Guilty Gear Xrd Demon's Souls J Stars Victory versus + Catherine Kingdom Hearts 2.5 Xbox 360 / XBOX -
UNIVERSAL PICTURES Presenta Una Produzione
UNIVERSAL PICTURES Presenta Una Produzione CHRIS MELEDANDRI STEVE CARELL in JASON SEGEL RUSSELL BRAND KRISTEN WIIG MIRANDA COSGROVE WILL ARNETT DANNY MCBRIDE JACK MCBRAYER e JULIE ANDREWS Produttori Esecutivi NINA ROWAN SERGIO PABLOS Basato sul racconto SERGIO PABLOS Sceneggiatura di CINCO PAUL & KEN DAURIO Prodotto da CHRIS MELEDANDRI JANET HEALY JOHN COHEN Diretto da CHRIS RENAUD PIERRE COFFIN Uscita italiana: 15 Ottobre 2010 CATTIVISSIMO ME - Pressbook SINOSSI In un ridente quartiere di periferia, circondato da steccati bianchi e cespugli di rose in fiore, si erge una casa nera, su un prato desolato. Ad insaputa del vicinato, dietro questa casa, c’è un grande rifugio segreto. Lì, in mezzo a un piccolo esercito di schiavi, scopriamo Gru (doppiato da Steve Carell), che sta progettando il più grande colpo della storia del mondo: rubare la luna! (si, proprio la luna) Gru adora ogni genere di misfatti. Armato di un arsenale di razzi che restringono o congelano e di veicoli in grado di combattere via terra e via aria, Gru travolge e conquista tutto ciò che trova sulla sua strada. Ma tutto questo cambia il giorno in cui si imbatte in tre ragazzine orfane molto determinate, che gli daranno filo da torcere e che vedono in lui qualcosa che nessun altro ha mai visto prima: un potenziale papà. Un cast di celebrità guidato da Steve Carell (Ortone e il mondo dei Chi, Agente Smart Casino Totale, The Office) dà voce ai vari personaggi del film: Jason Segel (Non mi scaricare, la sitcom ‘E alla fine arriva mamma’); Kristen Wiig (Saturday Night Live, Ghost Town); Danny McBride (Strafumati, Tropic Thunder, Land of the Lost); Will Arnett (Ortone e il mondo dei Chi, Arrested Development); Russell Brand (Non mi scaricare, Racconti incantati); Jemaine Clement (Flight of the Conchords); Jack McBrayer (30 Rock, Non mi scaricare); Miranda Cosgrove (star dello show di successo di Nickelodeon, iCarly); e la leggendaria Julie Andrews (Principe azzurro cercasi, Mary Poppins, Tutti insieme appassionatamente). -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit.