Unit Topic: Locomotor Skills # of Students: 18 s1
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Date: Oct. 27, 2009 Lesson Time: 30 Minutes Grade: K
Unit Topic: Locomotor Skills # of Students: 18
Title: Locomotor Games Objectives:
Students will demonstrate competency in locomotor skills and exhibit cooperative skills.
Equipment: colored cones, colored sheets of paper/cards, poly spots Lesson Plan Progression: 1. BEGIN: Demonstrate how to gallop, slide, and a leap. Check for understanding by having the class name the locomotor skill after you demonstrate for the second time. 2. CROSS THE LINE: Use this activity as a warm-up. Make two lines of poly spots that the students will go travel back and fourth to. Have the poly spots cross over a line on the gym floor. Students will be asked several questions and if the question pertains to them, they will hop over to the other line of poly spots, crossing the middle line on the floor. - If your favorite color is blue, red, orange, yellow, purple, green, pink cross the line. – If you had cereal for breakfast this morning, cross the line. – If you drank milk for lunch today, cross the line. – If you have a winter birthday, cross the line. – If you have a summer birthday cross the line. – If you have a pet dog, cat, bird, rabbit, cross the line. – If you are going to be a princess for Halloween, cross the line. – If you are going to be a ninja of any kind, cross the line. – If you are going to be an animal for Halloween, cross the line. – If you are going to be a Disney character of any kind for Halloween, cross the line. 2. FOUR CORNER COLOR TRAVELLING: (using walking, running, jumping, hopping, skipping, sliding, galloping, and leaping.) - To begin the lesson, show students how each corner of the gym has a different colored cone. Let them know that when the music begins, they will be moving around the general space using a specific locomotor movement that you call out (e.g. skip, jog, gallop, etc.). When the music stops, they are to safely move to one of the four corners and wait there until you pick one of the 4 cards from your hand (hold the cards up. Let them know that the students in the corner of the picked color card will get to pick the next movement they will be doing. -Have students find a self space, then call out a locomotor movement and begin the music. Observe the students ability to correctly travel using that movement. (If they had difficulty with it, stop the music, give students a cue to help them, and have them begin traveling again rather than picking a new movement.) When you're ready to move on to the next locomotor movement, stop the music and pick a card. Have the students in the corner with the same color cone as the one on the card you picked decide the next movement. Begin the sequence of starting and stopping the music again, each time having students do a different locomotor movement. Possible Alteration: -Instead of having students in the corner whose card was picked choose a locomotor movement to do next, have them pick an exercise or movement that all students do (e.g., jumping jacks, jog in place, the twist, jumping up and down, etc.). 2. SIMON SAYS: - To begin the lesson, have the students stand in a general space marked by cones. Explain the rule of Simon Says and name a locomotor skill. The rule for the game of Simon Says is you may only move when the leader (teacher) says Simon Says before each locomotor skill. If you move before Simon Says you may, you are out of the game. However, with kindergarten, do not take the students out of the game and continue playing the game.
Closure: Perform locomotor skills and ask the students to name the locomotor skill.