TSMF LC Stormtroopers (2,000,000)
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TSMF LC Stormtroopers (2,000,000)
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Type: Sith Modified Clones; 1st Level Vile Bounty Hunter; 1st Level Master Duelist; 1st Level Psychotic Trooper Gender: Female Species: Mandalorian Clones of Lady Jessa Grevinnas (Modified) Age: 27 Height: 1.83 meters Weight: 81.4kg Force Points: 1 Dark Side Points: 6+ Character Points: 17 Extra Character Points: 0 Move: 11 DEXTERITY 5D+2: (S) Armor Weapons; Blaster: 8D+2; Blaster: 8D+2; Dodge: 7D+2; Grenade: 6D+2; Lightsaber: 9D; Melee Combat: 8D+2; (S) Melee Combat: Swords: 9D+2; (S) Melee Combat: Dual Swords: 9D+2; Missile Weapons: 6D+2; Thrown Weapons: 6D+2; Running: 6D+2;
PERCEPTION 3D+2: Command: 4D+2; Con: 6D+2; Investigation: 6D+2; Search: 6D+2; Sneak: 7D+2;
STRENGTH 5D: Brawling combat: 7D+2; Climbing/Jumping: 5D+2; Swimming: 5D+2; (AS) Sith Bare-Handed Keldaeris Martial Arts: 6D; (AS) Regeneration: 9D; Stamina: 5D+1;
(Known MA moves: Disarm; Head Butt; Instant Stand; Silent Strike; Weapon Block; Weapon Catch; Instant Wound; Force Punch; No Fall; Surprise Attack; Iaijutsu; Multiple Strikes )
KNOWLEDGE 4D: Alien species: 5D; (T) Cultures: 6D; Intimidation: 6D; Languages: 5D; Planetary Systems: 5D; Streetwise: 6D; Tactics: 5D; (S) Tactics: Small Unit: 6D; Willpower: 7D
MECHANICAL 4D: Astrogation: 5D+2; Communications: 5D; Ground Vehicle Ops: 5D; Hover Vehicles Ops: 5D; Jet/Rocket pack Ops: 5D; Powersuit Ops: 5D; Repulsorlift ops: 5D+2; Sensors: 5D; Space Transports: 5D; Starship Shields: 5D+2; Vehicle Blasters: 5D
TECHNICAL 4D: Armor Repair: 5D; Blaster Repair: 5D; Computer Programming/Repair: 5D+2; Demolition: 5D; First Aid: 5D; Jet/Rocket pack Repair: 5D; Melee Weapon Repair: 5D; Missile Weapon Repair: 5D; Repulsorlift Repair: 5D; Security: 8D; Talents: Varies
Special: Resistant to Force Use: Mandalorians are immune to some of the effects of the Force, and their minds cannot be read using the force, or modified using the force. However precognition abilities such as Lightsaber Combat work perfectly well. Regeneration: see skill above under Strength Prestige Class Specials: Target Bonus +1; Range Weapon Focus (M-321) +2D; Range Weapon Focus (RaQaX 2e) +1D;
Equipment: TSMF Modified Basic Advanced Armor (Standard Issue TSMF LC Stormtrooper Armor): +3D/+2D/+1D Strength and all skills: Dark Side Imbued; see full stats below; Order of the Paw M-321 "Overkill" Mk. IV (standard issue TS Stormtrooper rifle): see full stats below; Draymak RaQaX 2e Electro-Blaster (For Sergeants and above only), see below; Draymak Dual Vibroblade Sword (2) (STR+3D), Cortosis weave inlayed; Draymak D-45 Heavy Sniper Rifle; (4 per company): see full stats below; Corellia Drive Technologies BB-80 Fusion Cannon (4 per company): see full stats below; Dyseki Missile Blaster (6 per company): see full stats below; Mezzak's Droids TLX-15 Assault Droid (2 per company): see full stats below; Biotech fastflesh med Pac: see full stats below; TerexComm Gauntlet-Computer (only to medics, spec ops, and engineers): see full stats below; GS1 Sentry Blaster (4 per company): see full stats below;
TSMF Modified Basic Advanced Armor
Dark Side Imbued: granting the wearer a +1D bonus on rolls made to resist light side Force powers, or any Force power augmented by a light side Force Point. Increases the difficulty of Life Detection and Life Sense used against the wearer by +3.
Magnetically Sealed Composite Armor: Protects the following: Head, Neck, Torso, Shoulders, Forearms, Front of Legs, Buttocks and Groin. This armor has good expansion capabilities. A repair kit (8 uses)
Powered: Provides built-in Dexterity Enhancements; Controlled by built-in computer.
EMP Protection: Provides 6 rounds of continuous protection.
Jet Pack: 10 Charges. Move: 50v/75h
Breath Mask: Provides 3 hours of oxygen, plus environmental filters; must be replaced after 30 hours of continuous use.
Flash Protection: Reduces the effects of bright flashes by one half. Macrobinoculars: Add +2D to Search for objects 100-500 meters away. Scomp-linked to two weapons to reduce ranges by one level. Example: long range becomes medium, medium becomes short) Communications: Secure Comlink, with variable channel frequency. Integral Utility Belt: The standard utility belt is integral to the armor plating around the wearer's waist and cannot be removed without taking off the corresponding piece of armor. Utility belt includes spare power packs, line w/ grappling hook, comlink, survival gear, 2 medpacs, and other standard gear.
Weapon System: Grenade Launcher: Mounted on the left forearm* Range: 5-25/50/100 Concussion Grenades: Ammo: 4 Blast Radius: 0-2/4/6 Damage 4D/3D/2D
Auto-Blaster Carbine* Range: 3-25/50/250 Ammo: 20 bursts Damage: 6D
*Smart-linked Weapons: All weapons display a dot on the trooper's HUD inside the helmet. This gives him point-and-shoot abilities, thereby increasing his accuracy; +2D to Blaster skill.
Standard Gear Order of the Paw M-321 "Overkill" Mk. IV Type: Tactical Beam Generator Ammo: 15 Range: 3-75/250/500 Blast Radius: 0-1/2/4 Damage: 6D+2 Cost: 28,000
Draymak RaQaX 2e Electro-Blaster Type: Heavy Blaster Pistol/EMP Gun Skill: Blaster: Raqax 2e Weight: 5.5kg Cost: 15,000 Availability: 3, X Body: 3D Ammo: 75 (blaster), 10 (EMP gun) Range: 3-30/60/100 (blaster), 2-10/20/40 (EMP gun) Damage: 5D+2 (blaster), Special (EMP gun) Draymak Dual Vibroblade Swords Type: Melee Weapon Weight: 3 kg Cost: 2500 Availability: 2,R Damage: Str+3D Description: These weapons are designed and crafted to be perfectly balanced so that two can be used by those skilled in dual weapon use.
Draymak D-45 Heavy Sniper Rifle (1) Type: Sniper Rifle Skill: Blaster: D-45 Weight: 7kg Cost: 15,500 Availability: 4,X Ammo: 50/25/10 Range: 3-150/500/1000, 3-250/600/1200, 3-400/800/1600 Damage: 9D (Character)/6D (Speeder)/4D (Walker)
Corellia Drive Technologies BB-80 Fusion Cannon Type: Fusion Cannon Scale: Walker Skill: Blaster; Fusion Cannon Weight: 13kg Cost: 7,000 (used), (Power Packs 150) Availability: 2,X Ammo: 5 Range: 15-50/250/500 Blast Radius: 0-1/3/5 Damage: 4D Game Notes: A weapon based on the fusion thrusters and fusion drive technology that was used at the dawn of space travel, a controlled fusion reaction with the energy output focused in a tight beam. Designed by Corellia Drive Technologies shortly before they entered bankruptcy, it provided a small amount of financial relief to the company who had not changed over to newer manufacturing techniques and drive systems and proved to be a powerful anti-vehicle weapon. The design has had a resurgence with the introduction of walkers, and a number of unofficial reproductions have appeared on the market since the Clone Wars and the rise of the Galactic Empire. Dyseki Missile Blaster Type: Disposable Missile Launcher Scale: Speeder Skill: Missile Weapons Ammo: 2 Weight: 5kg Cost: 8000 Availability: 3, R Fire Control: 1D (laser guided) Range: 100-300/1.2/2.5km Damage: 5D Description: Awesome damage with a fair range, this missile launcher from Dyseki is impressive. Just aim, shoot one or both missiles, and toss. A bit on the expensive side, this weapon has great stopping power and comes with a laser guided sight; Designed for fire- and-fade missions. Mezzak's Droids Special Assault Droid Type: Mezzak's Droids TLX-15 Assault Droid Dexterity 3D: blaster: medium repeating blaster 9D+2, dodge 7D, melee combat 7D, missile weapons: missile launcher 9D+2 Perception 2D: search 7D, sneak 6D Strength 3D (+2D/+2D): stamina 7D Knowledge 0D: Mechanical 0D: Technical 2D: security 8D Equipment: -Mini Concussion Missile Launcher: 7D (Ammo: 15, Range: 4-75/250/500, Blast Radius: 0-1/2/4) -Medium Repeating Blaster Rifle: 7D (Range: 3-75/200/400; fires three shots with no penalty) -Four auto-balance legs (one leg can be used as a close-quarters melee combat weapon, Damage: Str+2D) -Retractable fine manipulator arm -Retractable heavy grappling arm (+1D lifting) -Acoustic signaler -Energy Shield Generator (+2D vs. Energy Weapons) Move: 12 Size: 1.2 meters Cost: 33,000
Biotech Fastflesh Medpac Model: Fastflesh Medpac Type: Advanced Medpac Cost: 500 each Weight: 1.5 kg Description: Reduces difficulties for First Aid to minimums for difficulty level (Wounded difficulty is 5, Incapacitated 10, Mortally Wounded 15); cannot be used on a character more than once per day, but normal medpacs can be used in combination with this type. TerexComm Gauntlet-Computer Type: Portable computer workstation Scale: Character Skill: Depends on model, see Game Notes Weight: 1-3 kg Cost: 75-250 credits, depending on model Description: This is a modified version, which is a combination of all of the models. Standard Gauntlet: Is a standard datapad with holographic projection capability, minimal computer interface, and communications link-up. Combines best elements of a comlink, holonet capable computer, and digital holocam. Science-Gauntlet: The favored gauntlet of scouts and explorers, this item is specifically designed to scan local environments for hostile radiations, odd combinations in the atmosphere, unusual geographic circumstances, and the like. Medical-Gauntlet: An Easy sensors roll will provide basic readouts relating to the patient's overall physical status. A Moderate sensors roll is required to scan for specific injuries or ailments. Following this scan, the Med-Gauntlet will provide a recommendation for treatment that grants a +1D to any First Aid rolls. GM may adjust sensor difficulties depending on injury, ailment or other unusual condition. Slicer-Gauntlet: Allows Slicer remote access to most standard computer systems. Generally grants a +1D to computer programming/repair rolls, although this can be modified by the actual system or hardware. This gauntlet is always illegal. Shipboard-Gauntlet: A new type of Gauntlet-Comp, this item is beginning to appear on tramp freighters and naval ships alike. If the Ship-Gauntlet has remote access to the data core of a starship, it can be used to diagnose system malfunctions and damage. An Easy sensors roll will provide basic readouts relating to damage. A Moderate sensors roll is required to isolate specific malfunctions and/or damage. The Gauntlet will further provide a recommendation as to the repair that grants a +1D to Repair skills. Has been modified to remote-pilot ships... GS1 Sentry Blaster Type: Auto Blaster Cannon Scale: Character Skills: Computer Controlled Blaster: GS1 8D Sensors 6D Alien Species 5D Alien Species: Creatures 5D Self-Repair 7D Fire Arc: Turret Fire Control: 4D Body: 2D+2 Sensors: Passive: 75/2D Scan: 150/2D Search: 300/3D Focus: 3/4D Range: 3-50/300/900m Damage: 7D+1 Description: This little baby can take down a rancor from 300 meters and not run out of ammo or power. Specifically designed for guarding entrances or secure areas, the GS1 can handle any intruders automatically. Specific parameters can be set to include range, damage and sensor mode. It can even be programmed to ignore specific targets.