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William Alex Mazza www.handyspoon.com/william LinkedIn: www.linkedin.com/in/wamazza

ABOUT ME I am an experienced and accomplished web developer, team leader, and technical architect. Over my eleven year career I have managed and developed a number of award winning and successful websites, acquiring a wide range of development skills in a variety of technologies. My main focus is on HTML 5 game and application development for mobile, desktop and kiosk environments. I have amassed a large portfolio for a number of clients including Sizmek, The Tate, Philips, Nokia, and Tribune Publishing.

I have core skills in planning and developing large scale projects, both technically and logistically. I frequently work directly with clients and one of my primary strengths is translating clearly between business and technical communities. I have extensive project delivery experience across the entire development lifecycle from requirements definition though to roll out and support.

SKILL SETS Very Strong Experience (used recently and/or consistently throughout my career)

Medium Experience (used intermittently)

Light Experience (am familiar with)

If not attached full list of skills can be seen at: www.handyspoon.com/alex/SkillsList.html EMPLOYMENT HISTORY I AM CURRENTLY CONTRACTING: MY LAST FEW LARGER CONTRACTS ARE LISTED BELOW.

TRIBUNE PUBLISHING : LEAD CORE ENGINEER 11/2013 – 09/2015

Tribune publishing is a publishing conglomerate that owns The LA Times, The Chicago Tribune and twelve other local newspapers throughout The USA. I was brought on to work on a project called NGUX, which was to be the new responsively designed front end for all of the tribune newspapers. The NGUX platform was released in 2014 and is viewed by millions of users per day. As lead core engineer for the front end I had a wide range of responsibilities. Foremost of those was working closely with the head of front end to architect and maintain our custom framework known as Infuse. I would also work closely with the other team leads to make sure that the Infuse framework was meeting their needs as they developed various modules throughout the site. Using Infuse as our central framework we were able to combine common pieces of functionality into an optimized cross browser compatible API for our module developers. It also enabled us to monitor the front end as a whole, identify and fix performance bottlenecks, and provide an API for unit testing against common regressions.

PHILIPS : LEAD FRONT END DEVELOPER 11/2012 – 06/2013

Philips was switching the consumer product pages of its e-commerce site from Flash to HTML5. I was part of an agile team that implemented several pieces of functionality in order to achieve this goal, including HTML5 video, a 3D product view with animated hotspots and a JavaScript fallback for browsers not supporting 3D translations.

ORANGE DIGITAL : LEAD FRONT END DEVELOPER 06/2011 – 02/2012 My role at orange was to implement online ad serving for the Orange web portal which received 8 million unique hits a day. I was responsible for setting up the ad serving backend, developing and integrating new ad templates, providing training, and lead developing ads to be published on the Orange web portal. Whilst there I also lead a project experimenting with new HTML5 based mobile ads, one of which can be seen in my portfolio.

MEDIA MIND : SUPPORT & DEVELOPMENT ROLE 03/2010 – 12/2010

GR/DD : TEAM LEADER / LEAD FULL STACK DEVELOPER 09/2007 – 03/2010

GR/DD is a small new media company. As a lead developer I was entirely responsible for all technical aspects throughout the entire project life cycle: Requirements, Design, Build, Testing and Implementation. I successfully managed not only my own projects but also managed other freelance developers and interns, and was responsible for all interactions with the client over technical and related areas. The company had little existing IT expertise and I was therefore fully responsible for ensuring both my and others’ projects were developed to high quality and professional standards. I was also responsible for the company’s IT infrastructure and set up and looked after our versioning and backup system.

RUN WILD MEDIA : LEAD FULL STACK DEVELOPER 09/2006 – 08/2007

FREELANCE WEB DESIGNER 10/1999 – 09/2006

EDUCATION 2002 - 2004 Middlesex University Computer Science HND 1998 - 2002 Greenwich High School High School Diploma & ASL (3.4 grade point average (equivalent of 8 GCSEs))

AWARDS The Tate: Kids Site 2009 Webby Awards Winner: Best Youth Site 2009 Bafta Children's Awards Nominee: Learning – Primary Category UK Museums and Web Conference: Best Educational Site 2009 2010 BETT Awards Finalist: Primary Digital Content

I was lead developer for the Tate Kids site. I built the HTML / CSS for the site, as well as developing the Tate Paint and Tate Street Paint Flash games, the two flagship games that were released with the site. The site can be seen at kids.tate.org.uk and the games can be seen at kids.tate.org.uk/games.

The British Museum: Time Explorer

FWA Site Of The Day Award: February 28th 2010 2011 Webby Awards Nominee: Best Game

I was lead developer for the British Museum’s Time Explorer game. The game features a purpose built isometric engine of my own creation, an in Flash markup system for level design, and four explorable 3D levels. The game can be viewed at www.britishmuseum.org/explore/young_explorers- 1/play/time_explorer.aspx

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