Digital Graphics and Animation

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Digital Graphics and Animation

Name: Student Number:

Digital Graphics and Animation Lesson 1 – Creating Animations

Directions: To open the PowerPoint lesson for this study guide, go to the Animation class on Mr.Mac’s webpage. www.humbleisd.net/pace/mcandrews

Vocabulary: Using complete sentences, define the following terms. If needed, use a separate sheet of paper.

1. Animation -

2. Fps -

3. Frame -

4. Keyframe -

5. Layer -

6. Motion path -

7. Movie -

8. Onion Skin -

9. Panel -

10.Path Animation -

11.Playhead -

12.Project File -

13.Stage -

14.Timeline -

15.Tween – True or False: Write the entire word.

1. ______You should create a stage as large as your monitor?

2. ______A common method of adding content to frames is to import graphics created in another program

3. ______Keyframes hold special characters called controllers

4. ______Insert a keyframe each time you want to change the animation action.

5. ______It is best to preview an animation only when you have finished creating it.

6. ______You cannot change the position of frames once you’ve added them?

7. ______In basic motion animation, you draw a path for an object to follow?

8. ______Layers make it easy to position objects in front of one another?

9. ______Background objects would usually appear in the layer at the top of the layer list?

10.______If you intend to copy frames, you should first create blank frames to hold the copied frames?

Written Questions: Answer the following questions using complete sentences.

1. What do you add to specify a change such as a new graphic or motion in an animation?

2. What is the simplest technique for creating movement in an animation?

3. What do you add to have an object move along a particular route in an animation sequence?

4. What feature enables you to select frames and view a static preview?

5. What can you do to a keyframe to change the length of an animation sequence? Fill in the blank: Fill in the blank with the correct word or phrase.

1. The ______holds frames in the animation.

2. The ______holds imported graphics.

3. Use tools in the ______to draw or manipulate objects on an animation layer.

4. Drag the ______to rewind or play a movie in an animation program.

5. To have the animation program calculate movement from one frame to another, create a(n) ______6. Insert a(n) ______layer to create path animation.

7. ______a layer so that its content does not appear on the stage.

8. To select multiple layers, click one layer, hold down ______and click another layer.

9. The ______feature lets you view the contents of multiple frames at the same time.

10. Use the ______command to play an animation over and over until you issue a “Stop” command.

Turn in these questions and you may begin your computer application lessons.

Computer Application: www.edulaunch.com student username is wildcatswin Student password is hhs42wc

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