Digital Graphics and Animation
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Digital Graphics and Animation Lesson 1 – Creating Animations
Directions: To open the PowerPoint lesson for this study guide, go to the Animation class on Mr.Mac’s webpage. www.humbleisd.net/pace/mcandrews
Vocabulary: Using complete sentences, define the following terms. If needed, use a separate sheet of paper.
1. Animation -
2. Fps -
3. Frame -
4. Keyframe -
5. Layer -
6. Motion path -
7. Movie -
8. Onion Skin -
9. Panel -
10.Path Animation -
11.Playhead -
12.Project File -
13.Stage -
14.Timeline -
15.Tween – True or False: Write the entire word.
1. ______You should create a stage as large as your monitor?
2. ______A common method of adding content to frames is to import graphics created in another program
3. ______Keyframes hold special characters called controllers
4. ______Insert a keyframe each time you want to change the animation action.
5. ______It is best to preview an animation only when you have finished creating it.
6. ______You cannot change the position of frames once you’ve added them?
7. ______In basic motion animation, you draw a path for an object to follow?
8. ______Layers make it easy to position objects in front of one another?
9. ______Background objects would usually appear in the layer at the top of the layer list?
10.______If you intend to copy frames, you should first create blank frames to hold the copied frames?
Written Questions: Answer the following questions using complete sentences.
1. What do you add to specify a change such as a new graphic or motion in an animation?
2. What is the simplest technique for creating movement in an animation?
3. What do you add to have an object move along a particular route in an animation sequence?
4. What feature enables you to select frames and view a static preview?
5. What can you do to a keyframe to change the length of an animation sequence? Fill in the blank: Fill in the blank with the correct word or phrase.
1. The ______holds frames in the animation.
2. The ______holds imported graphics.
3. Use tools in the ______to draw or manipulate objects on an animation layer.
4. Drag the ______to rewind or play a movie in an animation program.
5. To have the animation program calculate movement from one frame to another, create a(n) ______6. Insert a(n) ______layer to create path animation.
7. ______a layer so that its content does not appear on the stage.
8. To select multiple layers, click one layer, hold down ______and click another layer.
9. The ______feature lets you view the contents of multiple frames at the same time.
10. Use the ______command to play an animation over and over until you issue a “Stop” command.
Turn in these questions and you may begin your computer application lessons.
Computer Application: www.edulaunch.com student username is wildcatswin Student password is hhs42wc
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