The Official Scorebook will remain at the table throughout the game and during halftime.

In all Technical Foul situations involving Bench Personnel, an Indirect Technical Foul is also charged to the Head Coach. The Coaching Box is lost for the game.

A team may call a time-out to keep a player in the game that has been injured or attended to. If players from both teams are injured, both teams must use a time-out to keep their respective player in the game.

A substitute may enter the game to replace a player any time the ball is dead and the clock is stopped. Time must run off the clock before a player who has been replaced can re-enter the game . Coach is ejected with combination of any three Technical Fouls, but is automatically ejected after two Direct Technical Fouls.

Whether the clock is running or is stopped has no influence on the counting of a goal.

Free throws are not shot if time has expired and the free throws have no effect on the outcome of a game.

The only infractions for which points are awarded are goaltending by the defense or basket interference at the opponent’s basket.

While the ball remains live, a loose ball always remains in control of the team whose player last had control, unless it is a try for a goal.

Neither a team nor any player is ever in control during a dead ball, during a jump ball, or when the ball is in flight during a tap or try for a field goal.

Three ways of getting a dead ball live are the jump ball, the throw-in, and the free throw.

On a jump ball, the ball becomes live when it leaves the Referee’s hand on the toss. However, the clock does not start until the ball is legally tapped.

There are nine Alternating Possession situations: 1. Held ball 2. Double Personal Foul and no POI available 3. Double Technical Foul no POI available 4. Uncertainty as to who caused the ball to go out of bounds 5. A simultaneous Free Throw violation 6. Ball lodges on a basket support 7. Ball becomes dead with neither team in control and no goal is scored and no infraction or end of period is involved 8. Opponents commit simultaneous personal or technical fouls and no POI available 9. Opponents commit simultaneous goaltending or basket-interference violations The AP Arrow is only reversed when an alternating-possession throw in ends.

During a designated spot throw in, only the thrower may be out of bounds . The thrower on a throw-in may not hand nor carry the ball onto the court, and the thrower may step on but not over the boundary line.

If an official is uncertain as to whether or not time has expired, the official should always consult the scorer and timer, but ultimately the official has the final say in the decision.

During an interrupted dribble, no time-out can be granted, a player control foul cannot occur, and any closely guarded count shall be terminated.

A player dribbling the ball must have both feet and the ball in the frontcourt before front court status is achieved.

A ball in flight has the same relationship to frontcourt or backcourt, or inbounds or out of bounds, as when it last touched a person or the floor, except during a throw-in.

A basket interference violation can occur whenever a ball is in, on, or directly above the basket, regardless of how it got there.

The first or only free throw violation by the offense causes the ball to become dead immediately. Three items for a goaltending violation must occur: 1. The ball has to be blocked off of an attempt for a goal 2. The ball must have a legitimate chance to enter the basket 3. The ball must be on its downward flight toward the basket outside the cylinder when the touching occurs

Goaltending by the defense on a free throw attempt is a technical foul on the player.

It is not possible for a player to travel during a dribble.

A basket can never count when a player control foul occurs.

A live-ball foul by the offense (team in control, or last in control if the ball is loose), or the expiration of time for a quarter or for an extra period, causes the ball to become dead immediately, unless the ball is in flight during a try or a tap for a goal. The ball also becomes dead when an airborne shooter fouls.

A player must be in player control of the basketball, or be an airborne shooter when a player control foul occurs. Continuous Motion applies both to tries for field goals and free throws, but it has no significance unless there is a foul by the defense during the interval which begins when the “habitual throwing movement starts” and ends when the ball is clearly in flight.

A Team Technical Foul is not charged directly to any individual, but does indeed count toward the number of fouls eligible to reach the bonus.

Any player involved in a play near the basket may grasp the basket to prevent possible injury.

A player who follows through on a blocked shot attempt and contacts the basket in the normal course of action shall not be assessed a technical foul.

Delay warnings are given if the delay becomes so common that the normal tempo of the game has been altered. A team will receive one delay warning per game for any of the four team delay actions. The next occurrence of delay will result in an immediate technical foul. The four team delay actions are: 1. Throw-in plane violations 2. Huddle by either team and contact with the free thrower 3. Interfering with the ball following a goal 4. Failure to have the court ready for play following a time-out

Correctable Errors involve mistakes which do not involve either judgment or the setting aside of a rule which may be corrected when discovered. The five Correctable Errors are: 1. The failure to award a merited free throw 2. The awarding of an unmerited free throw 3. Permitting a wrong player to attempt a free throw 4. Attempting a free throw at the wrong basket 5. Erroneously counting or canceling a score

Timeouts can only be granted when the ball is in Player Control or if the ball is dead.