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#5 Point of Sale Machines A study of accessibility issues and potential design solutions for designers, procurement officials, and consumers.

W. Bradley Fain, Ph.D.

June 2009

1 This monograph documents the results of research conducted in the Accessibility Evaluation Facility (AEF) of the Georgia Tech Research Institute. The AEF has performed a series of accessibility evaluations for both industry and government customers. Although information about the outcome of specific evaluations has been withheld, the data presented in this monograph is based upon general outcomes and lessons learned stemming from research conducted at the Georgia Tech Research Institute.

For additional information about this monograph please contact:

Dr. Brad Fain Georgia Tech Research Institute ELSYS/HSID/HSEB Mail Code 0840 Atlanta, GA 30332-0840 Voice (404) 407-7261 Fax (404) 407-9261 [email protected] Table of Contents

Table of Contents...... 3 List of Tables...... 7 List of Figures...... 8 Introduction...... 11 What is a point of sale machine?...... 11 Why produce an accessible point of sale machine?...... 11 What types of assistive technologies (AT) are commonly used with point of sale machines?...... 12 Which guidelines apply to point of sale machines?...... 14 Americans with Disabilities Act Guidelines...... 14 Section 508 Guidelines...... 15 Evaluation Methodologies...... 19 How do I define the goals of the evaluation?...... 20 How do I perform a task analysis?...... 21 How do I develop a Method of Test?...... 23 Which evaluation techniques should I use?...... 23 How should I document the results of the evaluation?...... 29 Accessibility Issues and Potential Solutions...... 31 What are the common issues associated with physical access to the machine?...... 32 A clear path to the machine is not provided...... 32 Sufficient clear floor or ground space is not provided...... 33 What are the common issues associated with reach and visibility?...... 35 Some components of point of sale machines may be difficult for users with mobility impairments to reach...... 35 Some components of point of sale machines may be difficult to see from a seated position...... 37 The required workflow forces users to change positions frequently...... 38 Some components are designed only for right-handed or left-handed use...... 39 What are the common issues associated with labeling?...... 40 Small icons and text are difficult for users with low vision to perceive...... 40 Raised or recessed lettering may be difficult to perceive...... 42 Labels are not clearly associated with the components that they label...... 43 Information presented in text labels is not accessible to users with visual impairments...... 45 Icons used in place of text labels may be ambiguous...... 47 Instructions may be difficult for users with cognitive impairments to understand...... 49 What are the common issues associated with displays?...... 52 Glare makes it difficult for some users to see the display...... 52 LCD viewing angle limitations make it difficult to see the display from a seated position...... 54 Parallax may be a problem for seated users...... 55 Small text and icons are difficult for users with low vision to perceive...... 56 Complex or inconsistent user interface screens may be difficult for users to understand...... 58 System time-outs may cause problems for some users...... 59 What are the common issues associated with touchscreen interfaces?...... 60 Touchscreen controls are not tactilely differentiable...... 60

3 Touchscreen controls are easily activated and do not provide tactile feedback, often resulting in unintentional control activations...... 61 A touchscreen placed for use by standing users may be difficult for users in wheelchairs to reach...... 63 What are the common issues associated with pointing devices?...... 65 Users may have difficulty locating the pointing device...... 65 Using pointing devices can be difficult for users with upper mobility impairments...... 67 A free-moving cursor is inaccessible to some users with visual impairments...... 70 Some touchpads do not respond to materials other than skin...... 71 Grasping a stylus may be difficult for some users...... 73 What are the common issues associated with control panel buttons?...... 74 Buttons mounted flush with the panel are difficult for users without vision or with low vision to detect...... 74 Buttons that do not have sufficient contrast with the panel are difficult for users with low vision to detect...... 76 Buttons are not identifiable as operable controls...... 78 Buttons that are small and close together may be difficult to differentiate or activate without activating adjacent controls...... 80 Buttons that are all shaped the same or that do not have shapes corresponding to their functions are more difficult for the blind to memorize and for the cognitively impaired to understand...... 82 Buttons do not provide a surface that facilitates button activation...... 84 Buttons requiring very little force to activate can increase the number of accidental activations.. 86 Buttons requiring high levels of force to activate can pose difficulties for users with limited strength...... 87 Chorded button operations can be difficult for users with upper mobility impairments...... 88 Buttons do not provide sufficient tactile feedback...... 89 Some types of buttons do not respond to touch from materials other than skin...... 90 What are the common issues associated with control panel keypads?...... 91 Keypads may lack nibs on the “5”, “F”, and “J” keys...... 91 Non-standard numeric keypads pose a problem for some users...... 93 The common methods of cursor advancement for numeric keypad text entry cause problems for some users...... 95 What are the common issues associated with feedback?...... 96 The point of sale machine does not provide sufficient feedback to the user...... 96 System response time to user input is slow...... 98 What are the common issues associated with indicator lights?...... 99 Information conveyed by indicator lights is not available to all users...... 99 Color coding is sometimes used as the sole means of conveying information...... 101 Flashing lights can trigger seizures in some users...... 103 Overuse or misuse of indicator lights reduces their effectiveness...... 104 What are the common issues associated with audio output?...... 106 Information is presented only in audio form...... 106 The volume level is insufficient...... 108 Ambient sound from the environment interferes with the user’s ability to hear audio output...... 109 Non-verbal audio output is not meaningful...... 110 Voice output is difficult to understand due to poor sound quality or interference...... 111

4 Voice output is not repeated...... 112 Audio output via speakers may be inappropriate due to privacy concerns...... 113 What are the common issues associated with headphone jacks?...... 115 No headphone jack is provided on the device...... 115 Locating the headphone jack may be difficult for users with visual impairments...... 116 The headphone jack does not use a standard connector...... 118 Users may have difficulty inserting a plug into a headphone jack...... 119 The placement of the headphone jack allows the headphone cord to interfere with use of the machine...... 120 What are the common issues associated with barcode readers?...... 122 Some users may have difficulty orienting a product properly for scanning...... 122 Large and/or heavy products can be difficult for some users to scan...... 124 Grasping and operating a handheld barcode reader may be difficult for some users...... 126 Insufficient feedback is provided when a product is scanned...... 128 Audio output from nearby machines may cause confusion during scanning...... 130 What are the common issues associated with scales?...... 132 Users may have difficulty locating the scale...... 132 Users may have difficulty knowing that the scale is ready for use...... 134 Users may have difficulty placing an item within the bounds of the scale...... 135 The device does not provide sufficient feedback about the scale’s measurement...... 137 What are the common issues associated with the bagging area?...... 139 The bagging area is not designed to accommodate large or heavy items...... 139 The bagging area may generate confusing or spurious errors...... 141 Users are not sufficiently notified when items remain in the bagging area...... 142 What are the common issues associated with the bill acceptor?...... 143 Users may have difficulty locating the bill acceptor...... 143 Determining the proper orientation for inserting bills may be difficult for some users...... 145 Clear feedback on the inserted denomination and the outstanding balance is not provided...... 147 Clear feedback is not provided when a bill is rejected...... 148 What are the common issues associated with the coin acceptor?...... 149 Users may have difficulty locating the coin acceptor...... 149 Users are required to insert coins before inserting bills...... 151 Inserting coins into a coin slot requires fine motor control...... 152 Clear feedback on the inserted denomination and the outstanding balance is not provided...... 153 Clear feedback is not provided when a coin is rejected...... 154 What are the common issues associated with card readers?...... 155 Users may have difficulty locating the card reader...... 155 Determining the proper orientation for inserting or swiping a card may be difficult...... 157 Users lacking fine motor control may have difficultly aligning and inserting a card...... 159 Users may have difficulty swiping cards through the full length of the card reader slot...... 161 Use of multiple user interfaces may cause problems for users...... 163 The card reader does not eject the card far enough for users to grasp it...... 164 Insufficient feedback is provided when a user forgets to retrieve a card...... 166 What are the common issues associated with the signature area?...... 167 Users may not be sufficiently notified that input is required in the signature area...... 167 Users may have difficulty locating the signature area...... 168

5 Users may have difficulty determining the boundaries of the signature area...... 170 Users may have difficulty aligning their signatures within the signature area...... 172 What are the common issues associated with output areas?...... 173 Users may have difficulty locating output areas...... 173 Users are not sufficiently notified when outputs are present in the output area...... 175 Users have difficulty retrieving outputs from the output area...... 177 What are the common issues associated with the writing and temporary storage areas?...... 179 No space for writing or temporarily placing belongings is provided...... 179 The storage or writing area is too high or too low to be accessible to all users...... 181 What are the common issues associated with the supplies area?...... 182 Users may have difficulty locating the supplies area...... 182 Doors and covers make it difficult for users to retrieve supplies...... 184 The design of the supplies area makes it difficult for users to reach or grasp the supplies...... 186 What are the common issues associated with the trash receptacle?...... 188 Locating the trash receptacle may be difficult for some users...... 188 If the trash receptacle is covered, users may have difficulty depositing trash...... 190 References...... 192 Appendix A: Checklist Evaluation...... 193

6 List of Tables

Table 1: Potentially Applicable Section 508 Standards...... 15

7 List of Figures

Figure 1: Point of sale machine...... 11 Figure 2: Reaching aid...... 13 Figure 3: Minimum clear floor space for wheelchairs...... 33 Figure 4: Wheelchair turning space dimensions...... 34 Figure 5: The touchscreen of a point of sale machine is too high, causing reach problems for a seated user...... 35 Figure 6: The touchscreen of a point of sale machine is low enough for a seated user to reach it...... 36 Figure 7: Very small labels and icons on a point of sale machine keypad...... 40 Figure 8: Large labels and icons on a point of sale machine keypad...... 41 Figure 9: Icons are not clearly associated with the buttons that they label...... 43 Figure 10: Icons are clearly associated (by proximity) with the buttons that they label...... 44 Figure 11: No tactile labels are provided on a point of sale machine keypad...... 45 Figure 12: Braille labeling on the “Enter” key on a point of sale machine keypad...... 46 Figure 13: Buttons on a point of sale machine are labeled only with ambiguous icons...... 47 Figure 14: Buttons on a point of sale machine have text labels supplemented with icons...... 48 Figure 15: Unnecessarily complex instructions on the display of a point of sale machine...... 49 Figure 16: Simple instructions with an accompanying illustration on the display of a point of sale machine...... 50 Figure 17: The angle of the display results in glare for a seated user...... 52 Figure 18: An adjustable display allows a seated user to adjust the display angle to reduce glare...... 53 Figure 19: A hood shields the display from overhead lights, reducing glare for seated users...... 53 Figure 20: Small text and icons are shown on the display of a point of sale machine...... 56 Figure 21: Large text and icons are shown on the display of a point of sale machine...... 57 Figure 22: Touchscreen numeric keypad buttons that are too small and too close together...... 61 Figure 23: Touchscreen numeric keypad buttons that are larger and more widely spaced...... 62 Figure 24: A user in a wheelchair having difficulty reaching the touchscreen...... 63 Figure 25: An auxiliary control interface placed within reach of a user in a wheelchair...... 64 Figure 26: A stylus that is tethered to the point of sale machine...... 65 Figure 27: On-screen controls are small and require precise movements to activate...... 67 Figure 28: On-screen controls are large, reducing the degree of precision required...... 68 Figure 29: An auxiliary control interface provides an alternative to a free-moving cursor...... 70 Figure 30: Attempting to interact with a touchpad with a pencil eraser...... 71 Figure 31: The stylus is the size of a standard pen and has a rubbery grip...... 73 Figure 32: Buttons on a control panel are flush with the panel surface...... 74 Figure 33: Buttons on a control panel are raised above the panel surface...... 75 Figure 34: Buttons on a control panel have very little contrast with the control panel surface...... 76 Figure 35: Buttons on a control panel have high contrast with the control panel surface...... 77 Figure 36: A stylized button is not identifiable as an operable control...... 78 Figure 37: Design of the button and accompanying text help to identify the button as an operable control...... 79 Figure 38: Buttons on a control panel are very small and close together...... 80 Figure 39: Buttons on a control panel are larger and more widely spaced...... 81 Figure 40: Buttons on a control panel are all shaped identically...... 82

8 Figure 41: Buttons on a control panel are grouped and distinguished by size, shape, and color...... 83 Figure 42: Buttons on a control panel are slick and convex...... 84 Figure 43: Buttons on a control panel a concave and made from a high friction material...... 84 Figure 44: Low activation force for a button results in inadvertent activations...... 86 Figure 45: The “5” key on the numeric keypad lacks a nib...... 91 Figure 46: A nib is provided on the “5” key of the numeric keypad...... 92 Figure 47: A non-standard numeric keypad layout...... 93 Figure 48: A standard numeric keypad layout...... 93 Figure 49: A confirmation screen with a “Back” button facilitates recovery from errors...... 98 Figure 50: An indicator light is placed out of sight for a seated user...... 99 Figure 51: An indicator light is placed so that a seated user can see it...... 100 Figure 52: A single light illuminates red or green to indicate status...... 101 Figure 53: Separate red and green lights and redundant text indicate status...... 102 Figure 54: Overuse of indicator lights reduces their effectiveness for attracting attention or communicating information...... 104 Figure 55: Instructions are provided to the user only in audio form...... 106 Figure 56: Instructions are provided to the user as audio and as text...... 107 Figure 57: A volume knob is provided to allow the user to adjust the output volume...... 108 Figure 58: A volume knob is provided to allow the user to adjust the output volume...... 109 Figure 59: Potentially sensitive audio is output through speakers...... 113 Figure 60: A headphone jack is provided for private listening...... 113 Figure 61: A headphone jack is provided for private listening...... 115 Figure 62: The headphone jack is located in an obscure location on the device...... 116 Figure 63: The headphone jack is located in a prominent location on the device...... 116 Figure 64: The headphone jack location allows the cord to interfere with use of the machine...... 120 Figure 65: The headphone jack location prevents the cord from interfering with use of the machine.121 Figure 66: The barcode reader only scans one side of an item at a time...... 122 Figure 67: The barcode reader only scans two sides of an item at a time...... 123 Figure 68: A large item is difficult to scan using an integrated barcode reader...... 124 Figure 69: A handheld barcode reader makes it easier to scan large items...... 124 Figure 70: A handheld barcode reader without a handle is difficult to grasp...... 126 Figure 71: A handheld barcode reader with a handle is easier to grasp...... 127 Figure 72: No feedback is provided when an item is scanned...... 128 Figure 73: Visual and auditory feedback is provided when an item is scanned...... 129 Figure 74: Directing audio output toward the user helps users identify the source of the audio...... 130 Figure 75: A headphone jack is provided for private listening...... 131 Figure 76: The scale is not tactilely discernible...... 132 Figure 77: Visual and tactile cues increase the discernability of the scale...... 133 Figure 78: The bounds of the scale are not clearly defined with visual and tactile cues...... 135 Figure 79: The bounds of the scale are clearly defined with visual and tactile cues...... 136 Figure 80: Feedback about the scale’s measurement is not provided audibly...... 137 Figure 81: Feedback about the scale’s measurement is provided audibly...... 138 Figure 82: The bagging area does not provide space to place large items...... 139 Figure 83: The device provides a “skip bagging” option...... 140 Figure 84: The bagging area provides space to place large items...... 140 Figure 85: The bill acceptor is difficult to discern visually and tactilely...... 143

9 Figure 86: The bill acceptor is designed to be visually and tactilely discernible...... 144 Figure 87: No cues are provided on the bill acceptor to indicate the proper insertion orientation...... 145 Figure 88: A graphic on the bill acceptor shows the proper insertion orientation...... 146 Figure 89: The coin acceptor is difficult to discern visually and tactilely...... 149 Figure 90: A label and a recessed area around the coin slot increase visual and tactile discernability...... 150 Figure 91: A funnel into which coins can be dropped makes it easier to insert coins...... 152 Figure 92: The card reader is unlabelled and has poor visual contrast...... 155 Figure 93: The card reader is labeled and has good visual contrast...... 156 Figure 94: The proper orientation for swiping a card is not shown...... 157 Figure 95: A label shows the proper orientation for swiping a card...... 158 Figure 96: The card slot is not designed to guide the card into the slot...... 159 Figure 97: The card slot is designed to help guide the card into the slot...... 159 Figure 98: The card reader slot is long and is oriented horizontally...... 161 Figure 99: The card reader slot is short and is oriented vertically...... 162 Figure 100: The card reader does not eject the card far enough for the user to grasp it...... 164 Figure 101: The card reader ejects the card far enough for the user to grasp it...... 164 Figure 102: The signature area is not tactilely discernible...... 168 Figure 103: A raised edge around the signature area improves tactile discernability...... 169 Figure 104: The signature area only fills a portion of the screen...... 170 Figure 105: The signature area fills the entire screen...... 171 Figure 106: Output areas are located in several different locations on the device...... 173 Figure 107: All of the output areas on the device are collocated...... 174 Figure 108: Change is hidden behind a door, and cash is not clearly visible in the cash tray...... 175 Figure 109: Outputs are clearly visible within the output area...... 176 Figure 110: Cash and change are difficult to retrieve from the output areas...... 177 Figure 111: Cash and change are easy to grasp and remove from the output areas...... 178 Figure 112: An appropriate area for writing or placing belongings is provided...... 179 Figure 113: The supplies area is unlabeled and not prominently located...... 182 Figure 114: The supplies area is clearly labeled and prominently located...... 183 Figure 115: Access to the supplies is obstructed by a door...... 184 Figure 116: Access to the supplies area is unobstructed by a door or cover...... 185 Figure 117: The opening to the supplies area is too small...... 186 Figure 118: The opening to the supplies area is large enough to accommodate a hand or reaching aid...... 187 Figure 119: The trash slot is located on the side of the machine and is not clearly labeled...... 188 Figure 120: The trash receptacle is located on the front of the machine and is clearly labeled...... 189 Figure 121: The trash receptacle is covered by a door...... 190 Figure 122: The trash receptacle is an uncovered, open slot...... 191

10 Introduction

What is a point of sale machine? A point of sale (POS) (Figure 1) machine is a type of interactive device that allows customers of a business to conduct self-service financial transactions. Examples include credit card payment terminals, retail store self-checkout stations, movie theater ticket machines, machines used for ordering food at convenience stores or quick service restaurants, airport check-in machines, and gas station pay-at-the-pump systems. The number of POS machines in use is increasing, and the range of transactions handled by these machines continues to expand.

POS machines can reduce transaction times, enhance privacy, and provide greater convenience for many shoppers. However, as the Figure 1: Point of sale machine. reliance on POS machines to conduct business with the public increases, the importance of providing POS machines that are accessible to people with disabilities increases as well. POS machines pose a number of accessibility issues. The physical design of these types of devices, which are often large and designed to be used by users in a standing position, can result in difficulties for users with lower mobility impairments. Interacting with the various components of POS machines can be difficult for users with upper mobility impairments, and the lack of standardization in the layout of components among machines can make create difficulty for users with visual impairments. POS machines sometimes have complex user interfaces that support a diverse range of functions, and the complexity of the interface can pose problems for users with cognitive impairments. Other aspects of the design of user interfaces for POS machines can cause problems for users with impaired vision or hearing, as well.

Why produce an accessible point of sale machine? There are three major reasons why a company might be interested in designing an accessible point of sale machine. First, companies may decide to market the accessibility features of the device to help discriminate it from the competition. Accessibility can become a key market discriminator in a group of products with similar features. Furthermore, increased accessibility often leads to increases in the usability of the device for all users, another marketable benefit. Second, companies may produce accessible point of sale machines in order to be in conformance with the standards of Section 508 of the Rehabilitation Act so that they can effectively market their products to the Federal Government. Section 508 of the Rehabilitation Act requires Federal departments and agencies that develop, procure, maintain, or use electronic and information technology to ensure that Federal employees and members of the public with disabilities have access to and use of information and data, comparable to that of the employees and members of the public without disabilities - unless it is an undue burden to do so. Finally, companies might produce an accessible point of sale machine in order to broaden their market to include additional users with functional limitations.

11 What types of assistive technologies (AT) are commonly used with point of sale machines? Assistive technologies are pieces of equipment or software that are used to increase the capabilities of people with disabilities. The following is a list of AT that people might use to aid in interacting with point of sale machines:

Magnifying glass - A magnifying glass or magnifier is a handheld lens that is used to increase the size of an image. Typical magnification powers range from 2x to 10x. Some magnifying glasses have an integrated light, which may increase visibility for some users.

o Used by: Magnifiers are used by people with low vision, who may require larger text and images to be able to read and understand content. o Used for: On a point of sale machine, magnifiers are used to read labels and displays. o AT impact on point of sale machine operation: Magnifiers allow people with low vision to obtain information that is presented in a text size that is otherwise too small for them to read. The use of a magnifier requires the user to get very close to the object of interest. On a point of sale machine, this sometimes requires the user to assume an uncomfortable position. The design of the device and the placement of the item to be viewed may prevent a user from getting close enough with a magnifier to read the information of interest.

Manipulation stick - A manipulation stick is a rod, typically a wooden dowel, used as an aid to increase a user’s reach or strength. Common end attachments are rubber tips and hooks. Rubber tips are used to press against an object (for example, to close a cupboard door or activate a switch). Hooks are used to pick things up or to pull objects (for example, to open a drawer). It is not uncommon for a manipulation stick to have a rubber tip on one end and a hook on the other. Many people who use manipulation sticks have both a short stick and a long stick.

o Used by: Manipulation sticks are typically used by individuals who have limited strength in their hands or arms, or who have limited reach capability (i.e., people with upper mobility impairments). o Used for: A manipulation stick can facilitate many tasks associated with use of a point of sale machine. Common tasks include activating controls, and inserting or retrieving cards, cash, coins, and receipts. o AT impact on point of sale machine operation: Manipulation sticks increase a user’s reach. The manipulation stick can also increase a user’s leverage. Manipulation sticks are sometimes used in combination with an electric wheelchair. The user positions the stick, and then uses the force generated by the wheelchair’s motor to apply the necessary pressure to activate a control or open a drawer. Manipulation sticks are only useful when they are available to the user. Users who have both a short stick and a long stick may not carry both, and may find that they need the one that they don’t have. Someone with a long manipulation stick may find that the stick is too long to use easily. For example, to use the longer stick, the user must often be at a further distance from the object being manipulated, which means that a lot of extra maneuvering may be required. Some environments will not provide enough room for a user to obtain the necessary distance, which may mean the user will be unable to use the stick. A greater degree of fine motor control may also be required to use a longer stick. Additionally, the ends of the stick may not be suitable for use with

12 some devices. For example, the rubber end of the manipulation stick may be too large to activate some controls, or the gap on the hook may be insufficient to grab onto some objects with adequate leverage.

Reaching aid - A reaching aid is a 1 to 2 foot long device with a trigger handle used to open and close the end for the purpose of grasping objects that are difficult to reach. Figure 2 shows a typical reaching aid.

o Used by: Reaching aids are often used by people who use a wheelchair or who have an upper mobility impairment that limits their reach distance. o Used for: On a point of sale machine, reaching aids are used to insert and retrieve cards, cash, coins, and receipts, and to manipulate items for scanning and bagging. o AT impact on point of sale machine operation: Reaching aids enhance the ability of people with limited reach to perform point of sale machine tasks that require the user to reach. Such tasks may include scanning and bagging items and inserting and retrieving payment and receipts.

Figure 2: Reaching aid.

Scooter - A scooter is a motorized mobility device. Unlike a traditional wheelchair, the seat of a scooter can rotate left and right, approximately 90 degrees in either direction, giving the user more flexibility to interact with the environment.

o Used by: A scooter is typically used by individuals who have restricted use of their legs (i.e., people with lower mobility impairments). o Used for: A scooter is not assistive technology to aid interaction with a device. Rather, a scooter is AT that users of a device may require that may inhibit their access to the device. o AT impact on point of sale machine operation: The same limitations that apply to wheelchairs (described below) apply to scooters; however, scooter users typically have greater physical mobility, and can move forward on their seats or lean forward, which increases their reach capability over that of some wheelchair users. Whereas wheelchairs have a fixed seat, the rotating seat of a scooter allows the user to face the device without having the bulk of the mobility aid between the person and the device. This extra mobility increases the user’s reach, and removes barriers created when approaching parallel to a device (see discussion of wheelchair impact, below).

Wheelchair - A wheelchair is a device used for mobility. Both manual and electric models are available. Some electric wheelchairs allow the user to raise and lower the height of the seat. The seat itself is fixed in a forward facing position.

13 o Used by: A wheelchair is typically used by individuals who have restricted use of their legs (i.e., people with lower mobility impairments). o Used for: A wheelchair is not assistive technology to aid interaction with a device. Rather, a wheelchair is AT that users of a device may require that may inhibit their access to the device. o AT impact on point of sale machine operation: Point of sale machines are typically designed to be used by an individual of average height standing in front of the device. Wheelchair users are in a seated position, with an eye level considerably lower than that of a standing person. As a result, they may have difficulty seeing the displays and labels on the device, and may have difficulty reaching some device components. Wheelchair users vary in how they prefer to approach devices for interaction. Many people prefer a forward approach (with the chair oriented such that they are facing the device), but this approach increases the user’s distance from the device, exacerbating the limitations already in place from being in a seated position. Others prefer to approach parallel to the device, but this approach also has problems: if the user approaches with his non-dominant hand closest to the device, he has to reach further to use his dominant hand, but if the user approaches with his dominant hand closest to the device, he may need to put his arm in an awkward position in order to manipulate the controls. Furthermore, many people in wheelchairs are unable to move forward on their seats, and some cannot lean their upper bodies forward, limiting their reach abilities even more. The design of point of sale machines and their placement in the environment may favor (or necessitate) one approach or the other.

Which guidelines apply to point of sale machines?

Americans with Disabilities Act Guidelines The Americans with Disabilities Act (ADA) guidelines are published in conjunction with the Architectural Barriers Act (ABA) guidelines as the ADA and ABA Accessibility Guidelines. The ADA guidelines apply to facilities in the private sector, and to state and local government facilities; the ABA guidelines apply to federally funded facilities. The ADA-ABA guidelines contain guidance that applies to automatic teller machines and fare machines and specifically excludes other types of interactive transaction machines from the scope of the guidance. However, the ADA-ABA guidelines represent best practices for accessibility, and are used in this document as recommendations for designing accessible point of sale machines. The complete ADA-ABA accessibility guidelines can be found at the link above; the following sections of the guidelines are the most relevant to the design and installation of point of sale machines.

 220 Automatic Teller Machines and Fare Machines  302 Floor or Ground Surfaces  303 Changes in Level  304 Turning Space  305 Clear Floor or Ground Space  306 Knee and Toe Clearance  308 Reach Ranges  309 Operable Parts  403 Walking Surfaces

14  703.3 Braille  707 Automatic Teller Machines and Fare Machines  811 Storage  904.3.3 Check Writing Surfaces  904.5.1 Self-Service Shelves and Dispensing Devices

Section 508 Guidelines Section 508 applies specifically to federal departments and agencies, although various state and local governments have also adopted legislation based on Section 508. Section 508 does not apply to procurement in the private sector. However, the Section 508 technical standards represent best practices for accessibility, and are used in this document as recommendations for designing accessible point of sale machines.

Table 1, below, lists Section 508 guidelines that may apply to point of sale machines, depending on the design features of the device and the circumstances surrounding its use.

Table 1: Potentially Applicable Section 508 Standards. 508 Standard that may apply Situations in which it could apply 1194.25(a) Self contained products shall be usable by This standard applies if the device requires people with disabilities without requiring an end-user to users to attach items of assistive technology attach assistive technology to the product. Personal (excepting audio headsets) to the device in headsets for private listening are not assistive technology. order to access it. 1194.25(b) When a timed response is required, the user This standard applies if there any instances shall be alerted and given sufficient time to indicate more where the device limits the time allowed for time is required. users to perform an action or provide a response. 1194.25(c) Where a product utilizes touchscreens or This standard applies if the device has a contact-sensitive controls, an input method shall be touchscreen or other non-mechanical, provided that complies with 1194.23(k)(1) through (4). contact sensitive controls.

1194.23(k)(1) Controls and keys shall be tactilely Standard 1194.23(k)(3) only applies if key discernible without activating the controls or keys. repeat is supported (e.g., keys repeat entry when pressed for a specified period of 1194.23(k)(2) Controls and keys shall be operable with time). one hand and shall not require tight grasping, pinching, or twisting of the wrist. The force required to activate Note: A best practice would be to apply controls and keys shall be 5 lbs. (22.2 N) maximum. 1194.23(k) to all mechanically operated controls such as buttons, knobs, and 1194.23(k)(3) If key repeat is supported, the delay switches, whether or not 1194.25(c) applies. before repeat shall be adjustable to at least 2 seconds. Some believe this approach reflects the true Key repeat rate shall be adjustable to 2 seconds per intent of the guidelines. character.

1194.23(k)(4) The status of all locking or toggle controls or keys shall be visually discernible, and

15 508 Standard that may apply Situations in which it could apply

discernible either through touch or sound. 1194.25(d) When biometric forms of user identification or This standard applies if the device uses control are used, an alternative form of identification or biometric forms of user identification, such activation, which does not require the user to possess as a fingerprint scanner or a retinal scanner. particular biological characteristics, shall also be provided. 1194.25(e) When products provide auditory output, the This standard applies if the device provides audio signal shall be provided at a standard signal level voice output. through an industry standard connector that will allow for private listening. The product must provide the ability to interrupt, pause, and restart the audio at anytime. 1194.25(f) When products deliver voice output in a public This standard applies if the device provides area, incremental volume control shall be provided with voice output. output amplification up to a level of at least 65 dB. Where the ambient noise level of the environment is above 45 dB, a volume gain of at least 20 dB above the ambient level shall be user selectable. A function shall be provided to automatically reset the volume to the default level after every use. 1194.25(g) Color coding shall not be used as the only This standard applies if color coding is used means of conveying information, indicating an action, to convey information on the device. prompting a response, or distinguishing a visual element. 1194.25(h) When a product permits a user to adjust color This standard applies if the device’s display and contrast settings, a range of color selections capable of uses color and the device permits the user to producing a variety of contrast levels shall be provided. adjust color and contrast settings. 1194.25(i) Products shall be designed to avoid causing the This standard applies if the device’s display screen to flicker with a frequency greater than 2 Hz and or elements on the display flash with a lower than 55 Hz. frequency between 2 and 55 Hz. 1194.25(j)(1) Products which are freestanding, non- This standard applies if the device is portable, and intended to be used in one location and which freestanding, non-portable, and intended to have operable controls shall comply with the following: be used in one location and has operable The position of any operable control shall be determined controls. with respect to a vertical plane, which is 48 inches in length, centered on the operable control, and at the maximum protrusion of the product within the 48 inch length on products which are freestanding, non-portable, and intended to be used in one location and which have operable controls. 1194.25(j)(2) Products which are freestanding, non- This standard applies if the device is portable, and intended to be used in one location and which freestanding, non-portable, and intended to have operable controls shall comply with the following: be used in one location and has operable Where any operable control is 10 inches or less behind the controls.

16 508 Standard that may apply Situations in which it could apply reference plane, the height shall be 54 inches maximum and 15 inches minimum above the floor. Note that this guideline was based on a previous version of the ADA guidelines; the most recent revision of the ADA guidelines reduced the height from 54 inches to 48 inches. 1194.25(j)(3) Products which are freestanding, non- This standard applies if the device is portable, and intended to be used in one location and which freestanding, non-portable, and intended to have operable controls shall comply with the following: be used in one location and has operable Where any operable control is more than 10 inches and not controls. more than 24 inches behind the reference plane, the height shall be 46 inches maximum and 15 inches minimum above the floor. 1194.25(j)(4) Products which are freestanding, non- This standard applies if the device is portable, and intended to be used in one location and which freestanding, non-portable, and intended to have operable controls shall comply with the following: be used in one location and has operable Operable controls shall not be more than 24 inches behind controls. the reference plane. 1194.31(a) At least one mode of operation and information This standard always applies. retrieval that does not require user vision shall be provided, or support for assistive technology used by people who are blind or visually impaired shall be provided. 1194.31(b) At least one mode of operation and information This standard always applies. retrieval that does not require visual acuity greater than 20/70 shall be provided in audio and enlarged print output working together or independently, or support for assistive technology used by people who are visually impaired shall be provided. 1194.31(c) At least one mode of operation and information This standard always applies. retrieval that does not require user hearing shall be provided, or support for assistive technology used by people who are deaf or hard of hearing shall be provided. 1194.31(d) Where audio information is important for the This standard applies if audio information is use of a product, at least one mode of operation and important for use of the device. For information retrieval shall be provided in an enhanced example, audio information (speech output, auditory fashion, or support for assistive hearing devices etc.) for which there is not a redundant shall be provided. visual alternative would be covered by this standard. 1194.31(e) At least one mode of operation and information This standard always applies. retrieval that does not require user speech shall be provided, or support for assistive technology used by people with disabilities shall be provided.

17 508 Standard that may apply Situations in which it could apply 1194.31(f) At least one mode of operation and information This standard always applies. retrieval that does not require fine motor control or simultaneous actions and that is operable with limited reach and strength shall be provided.

18 Evaluation Methodologies There are two basic methods of acquiring information about human performance: direct measurement and derived assessments. If your goal is to evaluate the ability of a specific individual to perform in a technological system, then you place that individual in the system, give him or her a representative series of tasks to complete, and observe his or her performance. This direct measurement approach allows you to collect very good data about the ability of a single individual to interact with a given device, although the findings may not generalize to a larger population. More robust direct measurement studies adopt effective sampling strategies. By testing a diverse and representative group of users, the evaluator can generalize findings to a larger population segment with much better accuracy. Effective sampling for accessibility evaluations can be very challenging. Not only are there a variety of disability types to consider, but a variety of functional abilities within each disability type to consider as well.

There are eight major categories of functional limitations that can be addressed in an accessibility evaluation: upper mobility impairments, lower mobility impairments, hardness of hearing, deafness, low vision, blindness, speech impairments, and cognitive impairments. Within each category of functional limitation there are a variety of subtypes and levels of disability. For example, in the upper mobility category, someone may have a hand tremor that impacts fine motor control, a muscular abnormality that impacts strength, or an injury that limits reach. A user’s level of experience may also have a significant impact on the outcome of the evaluation. The accessibility problems experienced by someone who has been blind since birth may be significantly different than the accessibility problems experienced by someone who has recently lost his or her vision.

Derived assessment methods, such as functional assessments, checklist evaluations, or expert inspections, do not seek to measure human performance directly. Instead, such techniques are used to determine the extent to which a device meets formal or informal guidelines that have been associated with desired human performance objectives. A checklist evaluation, also known as a heuristic evaluation, is employed where a considerable body of knowledge about a specific domain of human performance relative to the product of interest exists (Nielsen, 1994). For example, a significant amount of research related to the readability of computer displays under normal lighting conditions has been performed. Researchers have analyzed the existing data and developed design guidance for the selection of a font size for important information on computer displays that applies to users with normal or correctable vision. Instead of performing detailed user-in-the-loop test procedures, evaluators can simply measure the font size and viewing distance, and compare the results to established design guidelines.

Occasionally, our knowledge about a specific domain is either incomplete, or the results of previous research are so ambiguous or conflicting, that the development of useful guidelines is impossible. Also, it may be impossible to formulate design guidelines without knowledge of the operational environment of the device. For example, many studies have expressed the importance of providing sufficient contrast on labels or other display items that must be discernable from the background. However, it is very difficult to specify a minimum contrast ratio without knowing details about the device and the context in which it will be used. The contrast ratio of a label must be greater if the label is to be read outdoors as opposed to a label that will only be read indoors. Also, the size, coloration, and position of the control can impact contrast requirements. Therefore, it may be

19 impossible to develop a design guideline that is specific enough to objectively test. In such cases, other methods of evaluating accessibility must be employed or the expertise of the evaluator must be relied upon.

Given the challenges of sampling from a diverse population and our somewhat limited knowledge of designing for people with disabilities, it is necessary to combine data from both direct measurement and derived assessment evaluation techniques to obtain the desired degree of confidence in the evaluation results. Gaps in our knowledge in designing for people with disabilities can be addressed by performing user testing. Similarly, the sampling issues associated with human performance testing for accessibility can be addressed by using the derived assessment results to eliminate the need to test some populations and focus the assessment on others.

A variety of evaluation techniques and methodologies are available to the evaluator interested in measuring accessibility. However, there are five main high-level activities common to all accessibility evaluations:  Define evaluation goals  Perform a task analysis  Develop a Method of Test  Perform the evaluations  Document the results

How do I define the goals of the evaluation? It is critical to the success of the evaluation effort to determine the specific goals of the evaluation and the intended audience of the test data prior to designing the data collection method. Failure to consider the goal of the evaluation may result in incomplete data or wasted efforts. If the goal of the evaluation is to measure conformance with a specific set of requirements, such as the Section 508 standards, then the accessibility evaluation should focus on checklist evaluation techniques supported by user testing when needed. If the evaluation goal is to determine if a particular device is accessible to a particular individual, then the evaluation can focus on user testing supported by a functional assessment.

Evaluators may need to know which device among several similar devices is most accessible. If asked to choose among several different options, evaluators should use empirical evidence of accessibility whenever possible. For example, a variety of different desktop printers are available from a variety of different manufactures. Each device can differ in terms of the accessibility features they provide and the accessibility barriers inherent in the designs of the equipment. An accessibility evaluation can assist someone in choosing a device that is most accessible to a given individual or a class of individuals. In order to measure general accessibility and compare the results among multiple products, both checklist evaluations and user testing are important.

Evaluators may also need to know how well the device conforms to a specific set of guidelines or technical requirements. Commonly, evaluations are performed to measure the conformance with the Section 508 standards for the purpose of preparing a Voluntary Product Accessibility Template (VPAT). A VPAT is used to allow companies to document and communicate the accessibility of a particular product to a potential Federal Government customer. An accessibility evaluation for this

20 purpose relies heavily on the checklist evaluation approach; however, user testing may be required to document conformance with some technical requirements.

Accessibility evaluations can also be used to advise design. If conducted as part of an iterative design process, the results of an accessibility evaluation can be used to correct design deficiencies and assist developers in selecting from a list of potential design alternatives. Both the checklist evaluation and user testing play an important role in this type of evaluation.

Once the purpose of the evaluation has been determined, the evaluation goals should be expressed as a desired outcome of the evaluation. Candidate evaluation goals might include the following:  Measuring conformance with applicable standards of Section 508  Comparing the accessibility of product A to product B  Selecting a design alternative from among two candidate alternatives by selecting the alternative that maximizes accessibility to users without vision  Determining the functional abilities required to operate the product

Proper evaluation goals formulated in terms of a desired outcome will assist in the selection of accessibility evaluation techniques.

How do I perform a task analysis? Task identification is the first, and most important, step in conducting a task analysis (Sanders & McCormick, 1993; Drury, Paramore, Van Cott, Grey, & Corlett, 1988). The focus of the assessment is the system comprised of the user and the device that the user is intended to operate. Task identification is a structured analysis of all the user actions that are associated with the usage of a particular device or class of devices (Drury, 1983). There are three potential sources of information that the analyst may use to identify tasks. The first source is to observe users as they operate the device (or a comparable device). Users perform tasks with a device because of the requirements of their jobs - and thus it is beneficial to understand how users interact with devices as part of their everyday routine. By observing how users interact with a device in realistic work environments, researchers can decompose user actions into specific tasks.

The second source of information is technical documentation associated with the device, such as user manuals and training materials. These documents may provide information on tasks that are not readily observed, such as tasks performed only during initial setup of the device or in response to some malfunction. These documents may also provide information on alternative methods of performing tasks, beyond what current users may be observed doing. However, it should be noted that most documentation is centered on the technology, not on the user. Researchers should use caution when relying on technical documentation as the sole source of task analysis information. It is very tempting to derive a list of product features from the technical documents rather than a list of user tasks.

The third source of information about user tasks comes from the development of design reference scenarios that describe how users are envisioned to use the device in various circumstances. This source is particularly important when analyzing a new product or addition of new interfaces to an existing product. In such cases, it is not possible to observe users interacting with the new device, and

21 technical documentation may still be immature. A design reference scenario is simply a narrative of the key elements in the work environment, and the usage of the device in that environment. A typical set of design reference scenarios would include perhaps 8-12 scenarios, each differing in the circumstances or aspects of functionality that are used.

After completing the task identification, it is often useful to denote tasks that are associated with maintenance, troubleshooting, or initial setup. Depending on the type of equipment and the complexity of the device, maintenance, troubleshooting, and initial set-up tasks may be performed by someone other than the end user, such as a technician or someone with specialized training.

Next, each task should be assigned a priority level. A prioritization of the task list should be developed based on an estimate of the essential or core features of the device, versus advanced features and features related to device set-up and maintenance (Fain & Folds, 2002). Priority may be divided into three levels. Priority 1 tasks must be able to be successfully completed irrespective of impairment in order for the product to be usable for all users. An inability to perform a priority 1 task because of an impairment would likely severely limit the accessibility of the product under evaluation for users with that impairment. Priority 2 tasks are secondary tasks that may be performed on an occasional basis to access advanced functionality. The inability to perform a priority 2 task because of an impairment, while not critical to the basic use of the product, may negate the value of advanced features of the product. Priority 3 tasks are tertiary tasks that are not necessarily performed by all users of the device, but must be performable by some operator on occasion. These tasks include initial setup tasks that are not ordinarily repeated, major troubleshooting tasks, and major maintenance tasks that users are expected to perform, albeit infrequently. The inability to perform a priority 3 task because of an impairment would not affect the basic accessibility of the product unless the product is to be used by a single user (or group of users all sharing the same impairment). Maintenance tasks may be associated with any priority level. Some routine maintenance tasks that any user might perform, such as loading paper, are judged to be priority level 1. Maintenance tasks that are performed rarely or only by specially-trained users, however, are judged to be priority level 3.

The final step in the process is the development of task scenarios. The basic unit or component of an accessibility test is a task scenario (or task sequence). Task scenarios are operationally realistic arrangements of tasks. A series of scenarios (approximately 8-12) that exercises the tasks identified in the task analysis should be developed. Repetition of key tasks is encouraged. The set of scenarios should fully exercise the user interface components of the device. For simple devices, the set of scenarios may include every single task identified during the task identification stage of the analysis. For more complex devices, it is acceptable to formulate the scenarios so that a representative set of tasks are selected from the full set of tasks.

When developing the scenarios, the evaluator should be mindful that every component of interest on the device is covered. For example, the task scenarios should cover tasks that result in common errors in addition to the more routine tasks. Some of the task conditions may have to be simulated. For example, when evaluating a point of sale machine it is important to evaluate the task of digitally signing for a transaction. An error involved with the signing task can be simulated and the participant can be instructed to go through all of the steps involved in clearing the error without actually having to induce the error.

22 How do I develop a Method of Test? A Method of Test (MOT) document should be created to establish the plan for addressing the test objectives. The MOT document serves as a coordination tool amongst evaluators and forces those performing the evaluation to consider the details of the evaluation prior to data collection.

The first section of the MOT should identify the reason for performing the test, and the system that is being tested. Evaluators should pay careful attention to documenting the configuration of the device. Any additional software or other modifications above the baseline configuration of the device should be clearly noted. In addition, each test objective should be described, and a summary of planned test sessions should be outlined. The second section should describe, in considerable detail, the methods that will be used in performing the test. Evaluation goals should be stated clearly. In addition, the MOT should outline how the evaluation will produce an outcome that meets the stated goals.

The number and type of participants that are required by the test should be described. For example, a test objective that involves user-in-the-loop testing should describe the specific functional limitations that are required to participate in the test. Care should be taken to choose participants that represent 1) the user population that is expected to interact with the products and 2) the variety of functional limitations that the test is designed to consider. For example, when studying users with low vision, it is desirable to consider several different levels of general impairment as well as specific impairments, such as central field degeneration, in order to evaluate a more complete range of impairments. In addition to participant requirements, any specialized equipment required for the evaluation, such as force meters or assistive technologies, should be specified. Additional resources, such as personal attendants for participants or sign language interpreters for those without hearing, should be documented.

A step-by-step documentation of the procedure should be included in the MOT. The procedure section should document participant training, the particular tasks that the participant will perform, and any debriefing activities performed as a part of the test. A detailed description of the data that will be recorded should be provided. A performance measure can include task durations, error rates, task completion frequencies, and subjective impressions. Methods of data reduction and analysis should describe how the data will be interpreted. If any statistical analyses are planned, a description of each analysis should be included. The criteria specifying how the evaluator will determine if a test objective has been met should be included as well. For example, the test criteria might be that all of the checklist evaluation items must receive a pass rating, at least sixty percent of the users must be able to operate the device without experiencing difficulty, and no more than ten percent of participants should experience extreme difficulty when operating the device.

Which evaluation techniques should I use? The three main accessibility evaluation techniques are functional assessments, checklist evaluations, and user testing. The accessibility evaluator will likely combine two or more of the techniques described below to produce results that meet the goals of the evaluation.

Functional Assessment. The goal of a functional assessment is to determine the human abilities needed to interact with the device. The functional assessment should be performed at the task level. Required abilities should be identified for each task.

23 For example, selecting a menu item from the control panel of a machine requires vision in order to identify the menu item label, reach in order to select the item, fine motor control in order to select the button associated with the menu item, and strength to press the button. For the vision requirement, the evaluator should identify the font size of the label and determine the position of the operator during normal operation of the device. Based on these observations, the required level of visual acuity can be calculated. The evaluator might determine that in order to complete the menu item selection task, operators should have 20/70 or better visual acuity based on the size of the label and the position of the operator. Similarly, the fine motor control ability can be assessed by measuring the target and the positions of the surrounding controls. The activation of a small button with many closely-arranged surrounding controls will require more fine motor control ability than a large button with fewer surrounding controls. The evaluator might express fine motor control requirements in terms of a user’s ability to select a 0.2 cm button from a grid of buttons arranged 0.5 cm apart. Strength requirements can be measured directly. Using a calibrated force meter, the evaluator can take direct measurements of the force required to activate the button associated with the menu item selection. Reach requirements can also be assessed by direct measurement. Therefore, the evaluator might say that the functional abilities required to perform a menu selection from the control panel are 20/70 or better vision, the ability to select 0.2 cm buttons from a grid of buttons spaced 0.5 cm apart, a reach of 10 cm, and the ability to apply 0.2 lbs of force on a 0.2 cm button. Notice that the task did not require hearing or the ability to speak.

The results of the assessment are used in determining the focus and scope of user testing. If the device does not require hearing to operate, then there is no reason to test users that are deaf or users with limited hearing. Also, if the evaluator identifies a number of instances where a particular ability is exercised, it might be useful to focus user testing on the collection of data relative to that ability. For example, if the functional ability testing identifies instances where reach requirements may exceed the abilities of seated users, it might be useful to test a number of users in a variety of personal mobility aids. However, if the functional ability for a given task clearly exceeds the capabilities of a given user population, there is little reason to proceed with testing of associated tasks. For example, given that the task of selecting a menu item from a control panel requires at least partial vision, there is little reason to test a user without vision on that particular task.

An important exception to this general rule occurs when the goal of the evaluation is to provide design feedback. The evaluator may want to know if the device would be accessible if obvious accessibility problems are removed. In this instance, the evaluator would simply skip or assist the user in the performance of task components that would otherwise be extremely difficult or impossible to perform for a given user group. In the case of an evaluation involving a user who is blind, the evaluator would assist the user by reading the menu label or perhaps directing the user to the position of the associated control. By skipping only the task components associated with obvious accessibility deficiencies, the evaluator can collect data about the remainder of the task components. A designer could use the data to determine if additional accessibility interventions are required beyond the correction of the obvious problems.

In addition, the results of the functional assessment can be used during the checklist evaluation when the evaluation item is based on a human performance measurement. For example, when

24 designing for someone with limited strength, an important accessibility guideline is to not require the user to apply more than five pounds of linear force to operate the equipment.

Finally, the functional assessment might be an important point of data in and of itself. By collapsing the requirements of functional ability across all of the tasks, the evaluator can identify the minimum set of abilities required to operate the device. This data might help consumers select products that match their own abilities.

Checklist Evaluation. In order to perform a checklist evaluation, the evaluator must be skilled in using measurement equipment such as calipers, torque meters, and force meters as well as the general operation of the device to be evaluated. Also, the evaluator must be prepared to use sound judgment and apply accepted principles when checklist items are ambiguous or ill-defined. In order to complete the evaluation, the evaluator first selects the requirements, standards, and design guidelines that both meet the evaluation goals and are applicable to the device. For example, if the primary evaluation goal is to test conformance with Section 508, then the checklist evaluation should be comprised of applicable Section 508 standards and related design guidance. If the goal of the evaluation is to measure accessibility in general, then the evaluator should select a broad range of recognized design guidelines, standards and principles. Potential checklist items can be derived from the accessibility literature found in peer reviewed journal articles, standards found in government regulations such as Section 508, and sound human factors design principles.

Once the list of checklist items is defined, the evaluator should define a method of evaluating each checklist item. Methods of evaluation may include direct observation, measurement, or expert inspection. Direct observation may be used when the checklist item evaluation method requires the evaluator to inspect the device for a particular design element or characteristic. For example, a checklist item derived from a guideline that recommends that the use of controls that required pinching be avoided might instruct the evaluator to inspect the device for such controls. The evaluator may determine that the device passes or fails the checklist criteria by simply inspecting the device to see if a control that requires pinching is present. Other checklist items may require the use of a tool in order to obtain some useful measurement. For example, a checklist item related to a guideline that recommends that users not be required to apply more than 5.0 pounds of linear force might instruct the evaluator to measure all linear control actions using a force meter. If any of the control action force requirements exceed 5.0 pounds for proper operation, the evaluator should fail the checklist item. Some checklist items rely on the expertise of the evaluator for proper determination of a pass/fail rating. If the checklist item is ambiguous or ill-defined, the evaluator must make a reasonable interpretation of the guideline based on prior experience and apply domain knowledge in order to make a pass/fail judgment. If a checklist item derived from a guideline requiring sufficient contrast is created, it is up to the evaluator to determine what sufficient contrast is. The adequacy of the contrast will, in part, depend on the operating environment of the equipment and the size and coloration of the user interface elements.

After the evaluation criteria have been defined for each checklist item, the evaluator performs the evaluation by assigning a pass/fail rating to each checklist item. The evaluator should record all measurements and keep a log of observations made during the evaluation. If the evaluation criteria require the judgment of the evaluator, the evaluator should defend his or her judgment by documenting

25 the thought process used to arrive at the conclusion. After the evaluation is complete, a second qualified evaluator should review the first evaluator’s findings.

User Testing. In some ways, user testing for accessibility is very similar to user testing for usability. The evaluators should be properly trained in overall evaluation methodology, the specific protocol for a given test, and the special concerns that arise when dealing with users with special needs. The evaluator should be very well acquainted with the device under evaluation and should be able to recognize and if possible rectify unusual problems that may arise, irrespective of whether the problem is a consequence of a participant’s behavior. For example, if the device is a point of sale machine, the evaluator should know how to handle signature pad errors, how to restore the system to its proper configuration for the test, and whether the machine is malfunctioning in a way that will render the test invalid.

The evaluation facility should be configured according to the requirements of the device and the intended user population that will be participating in the evaluation. For example, if users are expected to utilize assistive technologies during the course of the test, the device should be configured to facilitate the use of specialized equipment. When testing software or hardware devices in an integrated network environment, assistive technology software, such as screen readers or voice recognition software, should be installed and configured prior to performing the test. In addition, proper accommodations must be provided for participants with disabilities. These accommodations include the physical space and any functional accommodations that are appropriate for the impairments of the user. For example, access to the building and maneuvering space around the device should be considered if the intended user population includes persons who use wheelchairs. If required, space should also be provided for personal assistants or sign language interpreters.

In general, observers should not be present in the evaluation room while accessibility evaluations are taking place, unless such observers are playing a direct role in the evaluation protocol (e.g., watching for certain errors). Customer personnel and other interested parties may be accommodated by allowing them to observe video feeds from the evaluation room. Video cameras should be positioned so as to give a good view of the subject and a good view of the device during the test. An audio recording should be made for the purpose of crosschecking key event reports. The video recording should have a time of day counter, including seconds, that can be used to cross-check task performance times.

Accessibility evaluations should be conducted using participants who are properly trained and representative of the user population of interest. Although ease of access to users is always a consideration, care should be taken to ensure that the “user population of interest” is not defined based on the types of impairments that happen to be conveniently present. A typical accessibility evaluation might include representatives from the following user populations:

 Users with upper mobility limitations, including users with limited strength, limited reach, and limited fine motor control  Users with lower mobility limitations, including users who use a manual wheelchair, a powered wheelchair, and users who use personal mobility aids such as scooters  Users who are hard of hearing  Users who are deaf

26  Users who have visual limitations including users who are color blind, users with poor visual acuity, and users with central field obstructions  Users who are blind  Users who have speech limitations

Users with cognitive limitations should also be tested, if possible. In general, it is best to test each participant separately. Evaluation sessions should be scheduled so that the pace of the session is not hurried, allowing participants to take breaks as desired.

Proper informed consent must be obtained before proceeding with any aspect of the test. The participants’ rights to discontinue participation at any time should be respected. Care should be given to ensure that each participant is fully capable of providing informed consent. Obtaining proper informed consent is especially critical when working with users with certain cognitive impairments. Evaluators should consult with a local research university’s Institute Review Board’s guidelines for obtaining informed consent from users with disabilities.

Pilot testing of the test methods and evaluation instruments should be conducted before proceeding with the evaluation. Internal pilot testing is often less formal than external pilot testing, and is generally performed with participants recruited from within the organization performing the testing. Documents, methods, and other materials should be updated as appropriate in accordance with the pilot testing results. Internal pilot testing need not be performed with actual or simulated impairments, although it is beneficial to do so when possible. External pilot testing should be conducted with users who have some impairment of interest and are not part of the evaluation team. Again, documents, methods, and other materials should be refined as appropriate in accordance with the pilot testing results.

A test session should begin with participant orientation and training. The nature of the training is largely determined by the extent to which the device’s learnability or intuitiveness is of interest. If the device’s learnability or intuitiveness is not of interest, participants should be provided detailed training on the use of the device. Most accessibility evaluations will fall into the second category. The evaluator should point out each of the components that will be evaluated during the test session. Training should also include instruction and practice on key event reporting. The evaluator should also inform the participant about the purpose of the test and how the data collected during the test will be used. If an assistant (e.g., a sign-language interpreter) accompanies the participant, the individual giving the assistance should also be properly briefed about the procedures to be followed.

The evaluation should begin with the evaluator telling the participant about the scenario that is going to be performed. For example, if the purpose of the test is to evaluate the keypad of a cellular phone, the evaluator might explain to the participant that they will be retrieving a voice mail message and then returning an urgent phone call. Once the background for the scenario has been described, the evaluator should guide the participant through the scenario as required. There may be a tendency for an evaluator to wish to assist the participant in the completion of a task. Care should be exercised to ensure that any assistance offered by the evaluator does not unduly affect the outcome of the evaluation.

27 At the beginning of a task, there is a clear “start” event - which can be generated by the evaluator, by the participant, or by the device. The evaluator or an observer should use a stopwatch to measure task performance time. The end of the task is similarly identified by a clear event, which can be a device outcome, a participant-generated event, or an evaluator-generated event.

The evaluator should be particularly sensitive to the fact that a given device may not be very usable for all users with disabilities, and that this could lead to some degree of frustration on the user’s part. Evaluators should be prepared to intervene and move on to the next task to avoid unnecessary frustration. In general, the test session should be conducted with the evaluator directing the participant in the performance of the tasks.

The thinking-aloud approach to usability testing (Rubin, 1994; Dumas & Redish, 1993), while popular, is not particularly well suited to accessibility evaluations because it may create unnatural task performance demands that affect the validity of task performance measures (not to mention that thinking-aloud data is of questionable validity). The thinking-aloud approach also makes it difficult to collect data when testing individuals with speech impairments. As an alternative to continuous thinking aloud, which emphasizes the stream of consciousness of the participant, the key-event reporting method should be used. In this method, certain key events that are of interest to the evaluation are identified in advance. The evaluator should brief the participant about the key events and ask the subject to report them when they occur. Examples of key events that are often of interest are as follows:

1. “I can’t find X” 2. “I can’t figure out how to do Y” 3. “I didn’t expect that to happen” 4. “I see that I have made an error” or “I didn’t mean to do that” 5. “I don’t know why that happened” 6. “I don’t know what to do next”

When the tasks associated with a given component of the device have been completed (or at whatever time specified by the test procedure), a user rating of accessibility should be collected. The rating should ordinarily be made using a Likert-type scale with an even number of rating points, unless there is a clear need to have a neutral point in the scale. A four-point scale is preferred unless there is a strong reason to use more scale points. Anchors are along the lines of:

1. = Completely unacceptable 2. = Marginally unacceptable 3. = Marginally acceptable 4. = Completely acceptable

The evaluator should record any pertinent observations that are made during the test session. For example, if the participant makes a mistake that is obvious to the evaluator but is not part of a participant comment, then the evaluator should make a note of the occurrence. The evaluator should also make a note of any system malfunction or other event that might influence the interpretation of the test results. For example, if the participant was inadvertently interrupted during the performance of the test, then the evaluator should note the interruption. Important events that are not necessarily

28 verbalized should also be recorded. These events might include the beginning and end of task sequences, the number and type of errors, or a record of tasks that are successfully completed.

The final activity in the test session should be a debriefing of the participant. The debriefing should include opportunity for the subject to share any comments on the device and/or the test methods. If possible and appropriate, the debriefing should include a quick review of the session, including a summary of the subject’s performance (e.g., “You were able to complete 8 of the 10 tasks. The two tasks you did not complete were scanning the large item and retrieving coins from the coin dispenser.”). This review may help prompt the participant to make insightful comments. All serious comments offered by the participant during this debrief should be fully documented. Ad hoc comments made by the participant in earlier stages of the evaluation session, but not repeated by the participant during the debriefing, should be documented if the evaluator judges them to be important and germane to the accessibility of the product.

Data analysis involves the computation of task durations and the tabulations of user comments and errors. Each error should be documented and categorized. A summary tabulation of errors by error type should be generated. Analysis of data that involves interpretation of user comments should be cross-checked between analysts.

How should I document the results of the evaluation? The final step in the process is to integrate the results of the evaluation and document the findings. Checklist items should be correlated with user test results when possible. For example, when documenting a problem of the force required for spinning the bagging carousel, the evaluator might organize the results as follows:

The force required to spin the bag carousel was 9.5 pounds, which exceeds the recommended maximum force of 5.0 pounds. Seven out of eight users with upper mobility limitations could not spin the carousel.

If the purpose of the evaluation is to provide design feedback, the results of the evaluation should be organized by device component. The evaluator should precisely describe accessibility issues for each disability type that are associated with each device component. For example, the evaluator might offer the following feedback to designers:

The touchscreen is placed 56 inches above the floor, making it difficult for users in a seated position to operate. Touchscreen buttons are not easily identifiable by touch, making it difficult for visually impaired users to identify key control elements. Users with fine motor control limitations will find the touchscreen difficult to use because of the size and spacing of the buttons on the screen.

If the purpose of the evaluation is to document the general accessibility of the device, then the results should be reported by disability type and task priority. For example, the evaluator might offer the following observations:

29 Blind users, in general, found the device very difficult to use because no alternative to the touchscreen was provided. Users without vision were able to complete 20% of the priority 1 tasks, 16% of the priority 2 tasks, and 10% of the priority 3 tasks.

Regardless of how the results are organized, key accessibility issues should be documented in the conclusion of the evaluation report. It is important to clearly describe the accessibility issue and the population that will likely be impacted by the issue. When possible, illustrations should be used to communicate key points.

30 Accessibility Issues and Potential Solutions Point of sale machines have potential accessibility issues in the following areas:  Physical access  Reach and visibility  Labeling  Displays  Touchscreen interfaces  Pointing devices  Control panel buttons  Control panel keypads  Feedback  Indicator lights  Audio output  Headphone jacks  Barcode readers  Scales  Bagging area  Bill acceptor  Coin acceptor  Card readers  Signature area  Output areas  Writing and temporary storage areas  Supplies area  Trash slot

The following sections contain detailed information about common accessibility issues in each of these areas. In addition, the populations impacted by the accessibility issues are discussed, and potential solutions are proposed.

31 What are the common issues associated with physical access to the machine? Physical access to point of sale machines refers to the ability of users (particularly users in wheelchairs) to position themselves in a location from which they can interact with the machine. Physical access includes sufficient clear space in front of the machine and a clear path to the machine.

A clear path to the machine is not provided. Detailed Description: Point of sale machines should be placed so that users with lower mobility impairments have a path to and from the machine that is free from obstructions such as narrow passages, steps or other changes in level, or excessively steep slopes.

Populations Impacted: Users with lower mobility impairments.

Potential Solutions: Provide a clear path to the machine that is at least 36” wide. A clear path to the machine with a width of at least 36”, with a running slope no steeper than 1:20 and a cross slope no steeper than 1:48 should be provided. The clear path should contain no changes in level greater than ¼” that are not beveled (if the change in level is ½” or less) or ramped (if the change in level is greater than ½”). For more details, see the ADA-ABA guidelines referenced below.

Provide an appropriate floor or ground surface in the clear path to the machine. The floor or ground surface should be stable, firm, and slip resistant. Carpet should be securely attached, with a firm pad or no pad. The pile height of carpet should not exceed ½”. Openings in the floor or ground surface should not allow passage of a sphere more than ½” in diameter, and elongated openings should be placed so that the long dimension is perpendicular to the dominant direction of travel.

Applicable Guidelines: ADA-ABA – 302, 303, 403

32 Sufficient clear floor or ground space is not provided. Detailed Description: If sufficient clear floor or ground space is not provided in front of a point of sale machine, users in wheelchairs may have difficulty positioning themselves in a location from which they can interact with the machine. In some situations, users may need to turn around in order to depart from the machine after completing a transaction, and sufficient space must also be provided to allow users in wheelchairs to turn around.

Populations Impacted: Users with lower mobility impairments.

Potential Solutions: Provide a minimum clear floor space of 30” by 48” in front of the device. The minimum space required for a single stationary wheelchair and its occupant is 30” by 48”, so a clear space of at least that size should be provided either parallel or perpendicular to the machine. Ideally, a 48” by 48” clear space should be provided, to accommodate both forward approach and parallel approach to the machine. The slope of the clear space should not exceed 1:48.

Figure 3: Minimum clear floor space for wheelchairs.

If applicable, provide sufficient clear space for a wheelchair to turn around in front of the device. If a point of sale machine is installed in a location where users in wheelchairs will need to turn around after using the machine (for example, a machine located against a wall, where users would approach the machine from the front and then turn around and depart), a circular or T-shaped turning space should be provided in front of the machine. A circular turning space should be a minimum of 60” in diameter. A T-shaped turning space should be within a 60” square minimum, with the arms and base 36” wide minimum as shown in the figure below.

33 Figure 4: Wheelchair turning space dimensions.

Provide an appropriate floor or ground surface in front of the device. The floor or ground surface should be stable, firm, and slip resistant. Carpet should be securely attached, with a firm pad or no pad. The pile height of carpet should not exceed ½”. Openings in the floor or ground surface should not allow passage of a sphere more than ½” in diameter, and elongated openings should be placed so that the long dimension is perpendicular to the dominant direction of travel.

Applicable Guidelines: ADA-ABA – 302, 304, 305

34 What are the common issues associated with reach and visibility? Point of sale machines have a number of components, such as displays, keypads, and output slots, that users must be able to see and/or physically interact with.

Some components of point of sale machines may be difficult for users with mobility impairments to reach. Detailed Description: Users of wheelchairs or other personal mobility devices may have limited reach capabilities. Some users have power wheelchairs that allow them to raise and lower their seats to increase their reach capabilities; however, many users have manual wheelchairs that do not allow for these sorts of adjustments. Some wheelchair users are unable to shift their upper bodies, limiting their access to only controls within arm’s length. Thus, it is important that the components of a point of sale machine that users must interact with are operable from a seated position, without requiring excessive leaning or reaching.

Figure 5: The touchscreen of a point of sale machine is too high, causing reach problems for a seated user.

Populations Impacted: Users with lower mobility impairments.

Potential Solutions: Follow the ergonomic standards to determine where to position the controls to ensure easy access by all users.

 The position of any operable control should be determined with respect to a vertical plane that is 48 inches in length, centered on the operable control, and at the maximum protrusion of the product within the 48 inch length.

 Where any operable control is 10 inches or less behind the reference plane, the height shall be 54 inches maximum (according to Section 508) or 48 inches maximum (according to ADA-ABA) and 15 inches minimum above the floor. (See note below.)

35  Where any operable control is more than 10 inches and not more than 24 inches behind the reference plane, the height shall be 46 inches maximum and 15 inches minimum above the floor.

 Operable controls shall not be more than 24 inches behind the reference plane.

Note that Section 508, which was based on older ADA guidelines, specifies a maximum height of 54 inches. The newest ADA-ABA guidelines specify a maximum height of 48 inches, and a forthcoming update to Section 508 is expected to follow suit.

Figure 6: The touchscreen of a point of sale machine is low enough for a seated user to reach it.

Allow adjustment of component positions. Where possible, allow users to adjust the position of components to meet their specific needs. Components could be adjustable between two or more discrete positions, or freely within a range of positions.

Applicable Guidelines: ADA-ABA – 308.2.1, 308.2.2, 308.3.1, 308.3.2 Section 508 – 1194.25(j), 1194.31(f) Section 255 – 1194.31(f)(2)(c) ISO/IEC 71 – 8.3.1

36 Some components of point of sale machines may be difficult to see from a seated position. Detailed Description: Users who are seated in a wheelchair may be able to reach a component, but may be unable to adequately see it. For example, a user might be able to press the keys on a keypad, but may be unable to see the keys due to their orientation.

Populations Impacted: Users with lower mobility impairments.

Potential Solutions: Allow adjustment of component positions. Where possible, allow users to adjust the position of components to meet their specific needs. Components could be adjustable between two or more discrete positions, or freely within a range of positions. For example, a display that can be tilted vertically can better accommodate both standing and seated users.

Locate components so that all users can see them. When designing a point of sale machine, consider the needs of both standing and seated users and attempt to place components in locations and orientations that are visible for all users. For example, a display placed with the screen perpendicular to the ground may be visible for both standing and seated users, although the height of the display and the viewing envelope of the display must also be considered.

Applicable Guidelines: ADA-ABA – 308.2.1, 308.2.2, 308.3.1, 308.3.2, 707.7.1 Section 508 – 1194.25(j) HFDS – 5.11.1, 6.4.1.27 ISO/IEC 71 – 8.3.1

37 The required workflow forces users to change positions frequently. Detailed Description: Some point of sale machine interactions require users to interact with a number of different components of the machine. For example, in a typical self-checkout transaction, a user must scan items, bag items, interact with the touchscreen to select options, insert payment, retrieve the receipt and change, and retrieve purchases from the bagging area. The user may have to change positions frequently during the transaction to access different parts of the machine. Users with lower mobility impairments may have difficulty moving around repeatedly during a transaction. Users who are blind may have difficulty maintaining orientation to the machine if they must move from one area of the machine to another repeatedly.

Populations Impacted: Users with lower mobility impairments; users who are blind.

Potential Solutions: Place components in close proximity, so that users do not have to change positions as often. Where possible, group related components (such as the change dispenser and the receipt printer) spatially so that users can interact with multiple components from a single location.

Arrange components in a way that matches the required workflow. Consider the tasks that the user must perform and the order in which they must be performed, and arrange the components or groups of components to match that order. Design the system so that users only have to change positions when moving from one task (for example, scanning items) to another (for example, rendering payment and retrieving the receipt and change). Avoid designs that require users to move back and forth within a single task.

Prompt the attendant to come to the user, rather than requiring the user to go to the attendant. In systems where attendant intervention may be required, provide a prompt to the attendant to come to the point of sale machine, rather than requiring the user to leave the machine to go to the attendant.

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(f) HFDS – 6.4.1.12, 6.4.1.15, 6.4.1.16, 6.4.1.22

38 Some components are designed only for right-handed or left-handed use. Detailed Description: Some components of point of sale machines may be designed to favor the use of one hand (right or left) over the other. This can cause problems for some users with upper mobility impairments, who may only have the use of one hand, and for some users with lower mobility impairments, who may have difficulty positioning themselves so that the appropriate hand is closest to the machine. Examples of components that may favor one hand or the other include credit card slots and handheld barcode scanners.

Populations Impacted: Users with upper mobility impairments; users with lower mobility impairments.

Potential Solution: Provide components that can be used with either hand. Components of point of sale machines should be designed and located to be usable with either hand. For example, on handheld barcode scanners, provide a grip that is not specifically molded for either hand. For credit card readers, design the slot so that cards can be swiped equally well by either hand in either direction.

Applicable Guidelines: Section 508 – 1194.31(f) HFDS – 6.4.1.6

39 What are the common issues associated with labeling? Labels include text and graphics used to identify components of a point of sale machine, and any instructional text located on the machine.

Small icons and text are difficult for users with low vision to perceive. Detailed Description: Text and icons used in labels on point of sale machines may be difficult for users with low vision to read if the characters or graphics are too small.

Figure 7: Very small labels and icons on a point of sale machine keypad.

Populations Impacted: Users with low vision.

Potential Solutions: Ensure that the font size of the text is sufficiently large. For 20/20 vision, the Human Factors Design Standard (HFDS) recommends that the height of characters occupy a visual angle of 16 to 24 minutes of arc. To compute the character height, use the following formula

h = 2dTan(x/2)

where h is the character height, d is the viewing distance, and x is the desired angle in radians. (One radian equals 3437.747 arc minutes, or 57.296 arc degrees.)

1194.31(b) of Section 508 states that a mode that does not require visual acuity greater than 20/70 must be provided. Multiplying the character height (h) calculated for 20/20 vision by 3.5 (70/20) yields the recommended character height for 20/70 vision for the specified viewing distance.

While this font size may not be possible for all instances of text on a device, making the text as large as possible will increase the chance that users with low vision will able to read the labels.

40 Figure 8: Large labels and icons on a point of sale machine keypad.

Ensure that icons are large enough for low vision users to see. The largest dimension (height or width) of icons should be at least as large as the character height calculated above. Icons should be made as large as possible, given the space available. Often, a control is fairly large, but the icon on the control is only a small fraction of the total size of the control. If a control will accommodate the same icon in a larger size, the larger size should be used to enhance visibility for those with low vision.

Applicable Guidelines: Section 508 – 1194.31(b) Section 255 – 1193.43(b) HFDS – 8.2.5.6.5, 8.2.5.6.6, 8.2.5.6.9 EITAAC – 5.2.1.2.1

41 Raised or recessed lettering may be difficult to perceive. Detailed Description: Raised or recessed lettering is often the same color as the background, so the contrast between the lettering and the background is insufficient. The lack of contrast makes it difficult for users with low vision or low contrast sensitivity to distinguish the lettering from the background surface.

Populations Impacted: Users with low vision.

Potential Solution: Ensure that raised or recessed lettering is different in color from the control panel surface. The contrast between the lettering and the background surface should be at least 3:1. If the device is to be used in very bright lighting or outdoors, then a contrast ratio of at least 10:1 may be more appropriate. Using sufficiently contrasting colors will help users with low vision or low contrast sensitivity perceive and read the lettering.

Applicable Guidelines: Section 508 – 1194.31(b) HFDS – 9.6.7 EITAAC – 5.2.1.2.1, 5.2.1.2.4

42 Labels are not clearly associated with the components that they label. Detailed Description: Labels that are not clearly associated with the components that they identify may cause problems for some users. Users may have difficulty locating components if they are not clearly labeled, causing them to spend time searching for a particular component. Users may erroneously associate a label with an incorrect component, causing them to commit errors when interacting with the device. Users with low vision, who may have a limited field of view, may have difficulty associating components and their labels if they are not associated by proximity or some other type of coding technique.

Figure 9: Icons are not clearly associated with the buttons that they label.

Populations Impacted: Users with cognitive impairments; users with low vision.

Potential Solutions: Place labels in proximity to the components that they are labeling. If possible, place labels directly on the component being labeled. If this is not possible, place labels as close as possible to the component being labeled, and use spacing to ensure that the label is unambiguously associated with the intended component and no others.

43 Figure 10: Icons are clearly associated (by proximity) with the buttons that they label.

Use grouping or other coding techniques to reinforce the association of labels to components. Bounding boxes encompassing labels and components or lines connecting labels and components may help to reinforce associations. The boxes or lines could be visual (printed on) and/or tactile (raised), as appropriate. Other coding techniques, such as color coding or the use of icons, may also be used. However, color coding should not be used as the sole means of association, and coding techniques that rely on user vision are inaccessible to users who are blind.

Applicable Guidelines: Section 508 – 1194.31(b) HFDS – 6.1.2.2.3, 6.1.2.2.6

44 Information presented in text labels is not accessible to users with visual impairments. Detailed Description: Information that is presented only as printed text is not accessible to users who are blind, or to some users with low vision. Labels are used to identify controls and components on point of sale machines, and some point of sale devices may provide labels that contain instructions on how to use the device or a component of the device. It is important that all users have access to all of the information that is necessary for the operation of the device.

Figure 11: No tactile labels are provided on a point of sale machine keypad.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Provide tactile labels for controls and components. Labels for controls and components should be provided in a tactile format, which could include Braille, raised lettering, or other raised markings that help identify controls.

45 Figure 12: Braille labeling on the “Enter” key on a point of sale machine keypad.

Provide critical instructions in Braille. Providing redundant labeling with at least the most important instructions in Braille will increase accessibility of information for users with visual impairments that are able to read Braille. (However, the percentage of users with visual impairments that are able to read Braille is fairly low, so other methods of providing information are also necessary.)

Provide information in an auditory format. The device should be capable of outputting information in an auditory format (i.e., speech output). Auditory information should include any necessary instructions on how to use the device, and may also include feedback, such as repeating the names of controls when they are activated, to help users identify controls.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) Section 255 – 1193.43(a)(2) EITAAC – 5.2.1.1, 5.2.2.2

46 Icons used in place of text labels may be ambiguous. Detailed Description: Graphical icons may be used to identify controls in place of text labels for various reasons: to produce a device that is language-independent, to reduce the amount of space required to label controls and components, or to achieve a desired aesthetic effect in the design of the device. However, understanding icons, especially if the icons are very abstract and/or are unfamiliar to the user, can be difficult, especially for users with cognitive impairments.

Figure 13: Buttons on a point of sale machine are labeled only with ambiguous icons.

Populations Impacted: All users with vision, especially those with cognitive impairments.

Potential Solutions: Limit the use of icons. Consider the use of icons carefully, and avoid using icons instead of text labels for the sake of aesthetics or other considerations to the detriment of usability. Consider supplementing icons with text labels for clarity.

47 Figure 14: Buttons on a point of sale machine have text labels supplemented with icons.

Use standard or familiar icons. Icons representing certain functions or controls (such as stop, play, fast forward, headphone output, volume, etc.) are widely used and are likely to be familiar to most users. Avoid deviating too far from the common appearance of those types of icons. Other icons (such as a depiction of a coin next to a coin slot) may be clear in the context in which they appear. The use of new icons to represent abstract concepts should be avoided.

When new icons must be developed, test the icons with members of the user population to ensure that the meaning of the icons is clear. User testing may provide insight into how to design clearer, more meaningful icons. Care should be taken to sample a representative portion of the targeted user population, including users with disabilities.

Applicable Guidelines: HFDS – 8.13.3.1, 8.13.3.9, 8.13.3.10 EITAAC – 5.2.1.9.1, 5.2.1.10.1

48 Instructions may be difficult for users with cognitive impairments to understand. Detailed Description: Instructions that are poorly written, overly complex, or that are written at too high a reading level may lead to comprehension problems for users with cognitive impairments. Instructions describing a series of sequential actions may also be confusing, if the instructions are poorly structured.

Figure 15: Unnecessarily complex instructions on the display of a point of sale machine.

Populations Impacted: Users with cognitive impairments.

Potential Solutions: Use simple language in instructions. Use the simplest language that conveys the required information. Use familiar words, and use short sentences and paragraphs. Use the imperative form of verbs (e.g., “Insert coins into the coin slot” instead of “Coins should be inserted into the coin slot”). Use appropriate illustrations to reinforce the contents of the text.

49 Figure 16: Simple instructions with an accompanying illustration on the display of a point of sale machine.

Ensure that instructions are grammatically correct and free from typographical errors. Instructions should be reviewed by a technical writer or a proficient editor who is familiar with the device for which the instructions were written.

Separate steps in a sequence into individual instructions. Break instructions into individual steps that users can read and execute before proceeding to the next step. Present the steps in the order in which they must be performed, and use bullets or numbering to distinguish individual steps and reinforce the order of steps. White space should be used to separate steps.

Provide structure to the steps by grouping them into sub-goals. A long sequence of actions may appear to lack structure, making it difficult for users to understand. Provide structure by using headings to group sets of related steps. Use of indentation can help delineate sets of sub- steps.

Ensure that the sequence of actions is presented unambiguously and in the proper order, especially if the instructions are presented via speech output. Instructions for actions should be presented in the order in which they are to be executed (e.g., “Insert coins, then insert bills” instead of “Before inserting bills, insert coins”).

Place CONDITION before ACTION. Goals or conditions for action should be presented before the action, especially if the instructions are presented via speech output. For example, use the form “To select the 3 PM showing, press 1” rather than “Press 1 to select the 3 PM showing.”

Test instructions with members of the user population to ensure that they are easy to understand and to follow. User testing will help identify potential sources of errors or confusion in instructions. Care should be taken to sample a representative portion of the targeted user population, including users with disabilities.

50 Applicable Guidelines: Section 255 – 1193.41(i)(2)(e), 1193.41(i)(2)(f) HFDS – 2.6.3, 4.3.5.4.2, 4.3.5.4.3, 8.2.5.2.2, 15.5.1.1.1, 15.5.1.1.2, 15.6.2.3 EITAAC – 5.2.1.9.1, 5.2.1.10.1 ISO/IEC 71 – 8.7.2, 8.7.3, 8.7.4

51 What are the common issues associated with displays? Most point of sale machines provide output (instructions, status information, error messages, etc.) primarily through a visual display (often an LCD screen on newer machines). The display is often a touchscreen, and doubles as the primary user interface with the device.

Glare makes it difficult for some users to see the display. Detailed Description: Glare on display screens is a general usability issue for all users. However, standing users can more easily shield the display with their bodies or adjust their viewing angle to avoid glare, whereas users in wheelchairs may have more difficulty shielding the display or adjusting their viewing angle. Also, because seated users may be looking up at a display, glare from overhead lights may be more problematic.

Figure 17: The angle of the display results in glare for a seated user.

Populations Impacted: Users with lower mobility impairments.

Potential Solutions: Use an anti-glare display. Matte finish displays reduce glare by making the surface of the display less reflective. Chemical coatings can also be used to reduce glare.

Provide an adjustable angle display. If the vertical tilt angle of the display is adjustable, users can reposition the screen to reduce glare, instead of having to change their physical position relative to the screen.

52 Figure 18: An adjustable display allows a seated user to adjust the display angle to reduce glare.

Use a hood to shield the display. A hood over the display can block direct light that causes glare. However, a poorly designed hood might also block visibility for tall users.

Figure 19: A hood shields the display from overhead lights, reducing glare for seated users.

Position the device in an area where glare is not an issue. Sunlight and overhead lighting are common sources of glare. If possible, position point of sale machines in areas where glare is less likely, such as an area that does not receive direct sunlight. Alternatively, reduce overhead lighting in the vicinity of the machine or direct it away from the display.

Applicable Guidelines: Section 255 – 1193.41(b)(2)(a) HFDS – 5.2.3 ISO/IEC 71 – 8.4.2, 8.4.4

53 LCD viewing angle limitations make it difficult to see the display from a seated position. Detailed Description: Many LCD screens are optimized for viewing from a particular angle, and demonstrate a sharp drop-off in contrast and readability when viewed at angles that are off- axis. If the display of a point of sale machine is optimized for standing users, users who are viewing the display from a wheelchair or other personal mobility device may have difficulty seeing the contents of the display.

Populations Impacted: Users with lower mobility impairments.

Potential Solutions: Ensure that viewing envelope of the selected display accommodates both standing and seated users. The viewing envelope of the display, which describes the range of eye positions from which the contents of the display are visible, can be determined via simple geometry based on the viewing angles of the display and the height and angle at which the display is mounted. Ensure that the display’s viewing envelope includes the eye positions of both seated and standing users.

Allow users to adjust the angle of the display. A vertical tilt adjustment for the display will help to accommodate both seated and standing users.

Applicable Guidelines: ADA-ABA – 707.7.1 HFDS – 5.1.2.6, 5.11.1

54 Parallax may be a problem for seated users. Detailed Description: Certain display and control configurations (for example, an inset display screen surrounded by soft keys) are susceptible to parallax errors. On-screen key labels are designed to align with the location of bezel keys when viewed from a certain angle (e.g., when standing in front of the display). When viewed from a different angle (e.g., when seated in front of the display), the parallax error causes misalignment between the labels and the keys, making it difficult to tell which label goes with each key.

Populations Impacted: Users with lower mobility impairments.

Potential Solutions: Place the display and the soft keys on the same plane. If the display and the soft keys are coplanar, parallax errors are eliminated.

Provide an adjustable angle display. If the vertical tilt angle of the panel containing the display and the soft keys is adjustable, users can reposition the screen to eliminate parallax errors.

Provide guide lines from soft keys to the edge of the display to provide additional visual association cues. Guide lines can visually “connect” soft keys to their on-screen labels, allowing users to follow the guide lines to determine the appropriate key to press.

Applicable Guidelines: ADA-ABA – 707.7.1 HFDS – 5.1.2.6, 9.4.2.6

55 Small text and icons are difficult for users with low vision to perceive. Detailed Description: Text and icons on GUI displays may be difficult for some users to read if they are too small.

Figure 20: Small text and icons are shown on the display of a point of sale machine.

Populations Impacted: Users with low vision.

Potential Solutions: Ensure that the font size used for text is sufficiently large. For 20/20 vision, the Human Factors Design Standard (HFDS) recommends that the height of characters occupy a visual angle of 16 to 24 minutes of arc. To compute the character height, use the following formula

h = 2dTan(x/2)

where h is the character height, d is the viewing distance, and x is the desired angle in radians. (One radian equals 3437.747 arc minutes, or 57.296 arc degrees.)

1194.31(b) of Section 508 states that a mode that does not require visual acuity greater than 20/70 must be provided. Multiplying the character height (h) calculated for 20/20 vision by 3.5 (70/20) yields the recommended character height for 20/70 vision for the specified viewing distance.

While this font size may not be possible for all on-screen text (including control labels, user instructions, and other textual information), making the text as large as possible will increase the chance that users with low vision will able to read the text.

56 Figure 21: Large text and icons are shown on the display of a point of sale machine.

Ensure that icons are large enough for low vision users to see. The largest dimension (height or width) of icons should be at least as large as the character height calculated above. Icons should be made as large as possible, given the space available.

Provide contrast adjustment for the display. Although users with low vision prefer and generally require larger fonts, they may be able to read smaller fonts if the contrast is sufficiently high. Provide a range of contrast settings for the user to adjust through a hardware control. (Software controls are problematic, because if the contrast is insufficient for the user, the user may not be able to read the display in order to find the contrast adjustment controls.)

Provide an alternate display mode with larger fonts and high contrast options. A user- selectable alternate display mode that uses larger fonts and provides high contrast options, even if it contains only the most important information and controls, will be useful for users with low vision.

Provide alternatives to the visual display to facilitate interaction by users with low vision. A voice display could be integrated into the device, so that visual content is presented in an auditory fashion as well. For example, using a set of hardware controls, the user could navigate through configuration menus that are voiced, without having to read the menus on the display.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(b) Section 255 – 1193.43(b) HFDS – 5.11.1, 5.11.7, 8.2.5.6.5, 8.2.5.6.6, 8.2.5.6.9, 8.18.3.1 EITAAC – 5.2.1.2.2

57 Complex or inconsistent user interface screens may be difficult for users to understand. Detailed Description: User interfaces that are complex (for example, displays that contain many controls associated with multiple tasks) can be difficult for users with cognitive impairments to navigate. Inconsistencies in displays, such as changes in control placement from screen to screen or inconsistent use of terminology, can be confusing to users with cognitive impairments. Similarly, inconsistent or excessive use of abbreviations can decrease reading comprehension for users with cognitive impairments. Maintaining consistency and keeping the interface as simple as possible are important usability considerations, and will improve the accessibility of the device to all users.

Populations Impacted: Users with cognitive impairments.

Potential Solutions: Reduce the complexity of user interface screens where possible. Design screens around individual user tasks (for example, a movie ticket point of sale machine might have a screen dedicated to selecting a movie, and another screen dedicated to selecting a show time). Avoid complex displays that contain a large number of options and controls.

Place common controls consistently throughout the user interface. If there are controls that appear on multiple screens, such as navigation controls, ensure that the placement of those controls is the same on every screen.

Use consistent terminology throughout the user interface. Ensure that names and abbreviations are applied consistently throughout the user interface.

Limit the use of abbreviations. Abbreviations (especially those that may be unfamiliar to users) should be used sparingly in the user interface.

Applicable Guidelines: Section 255 – 1193.41(i)(2)(a) HFDS – 2.3.1, 4.3.5.4.1, 8.2.5.4.4, 8.2.5.4.8, 8.2.11.1.2, 8.14.1.10 EITAAC – 5.2.1.9.1, 5.2.1.10.1

58 System time-outs may cause problems for some users. Detailed Description: The user interface for point of sale machines may include system time- outs, which are situations where the user interface automatically changes states or resets if user input is not received within a certain time period. People with disabilities often require more time to respond than non-disabled users, so system time-outs can disrupt their transactions if they are not notified that a time-out has occurred and allowed to request more time.

Populations Impacted: Users with cognitive impairments; users with upper mobility impairments; users who are blind; users with low vision.

Potential Solution: Alert users when a time-out occurs, and allow them to request more time. When a system time-out occurs while the user is performing a task, the user should be alerted that the time-out has occurred, and given the option to request more time or cancel the task. The user should be given sufficient time to respond to the alert before it expires. A good rule of thumb for what constitutes sufficient time is 10 times the amount of time it would take an average user respond.

Applicable Guidelines: Section 508 – 1194.25(b) Section 255 – 1193.41(g), 1193.41(i)(2)(f) HFDS – 8.18.2.2 EITAAC – 5.2.1.7.1

59 What are the common issues associated with touchscreen interfaces? Touchscreens are sometimes used as the primary user interface on point of sale machines. A touchscreen interface allows the designer to accommodate a wide variety of controls and functions in a relatively small area on the control panel, and allows users to interact directly with on-screen display elements.

Touchscreen controls are not tactilely differentiable. Detailed Description: Users without vision and some users with low vision navigate by touch, moving their hands over the control panel to determine where various controls are located. Touchscreens are inaccessible to users who navigate by touch, because controls displayed on touchscreens are not tactilely discernable - they are merely graphical controls displayed on a screen, and cannot be identified by touch.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Provide an alternate interface, such as a secondary control panel or a voice display. Devices that use touchscreens, which are inaccessible to users without vision, may be augmented with an alternative user interface. Touchscreen functionality could be replicated in a fixed or attached auxiliary control panel using control elements with functionality, position, and status that are easily discernible by touch. A voice display could be integrated with the control panel, so that feedback is presented in an auditory fashion as well. For example, using a numeric keypad as an input device, the user could navigate through options that are voiced, without having to rely on vision to perceive the screen contents. The voice display approach could be combined with voice recognition for hands-free device operation.

Provide hardware controls for basic functions. If possible, provide redundant, tactilely differentiable hardware controls for basic functions. This will allow users to perform those basic functions without having to interact with the touchscreen. For example, an airport check- in machine might offer a hardware controls for increasing or decreasing the number of checked bags, and a “print boarding pass” control; these controls would allow users to input necessary data and complete a simple transaction without using the touchscreen.

Applicable Guidelines: Section 508 – 1194.25(c), 1194.31(a) Section 255 – 1193.41(a)(3)(e)

60 Touchscreen controls are easily activated and do not provide tactile feedback, often resulting in unintentional control activations. Detailed Description: Touchscreens require very little pressure to activate controls. The low strength requirement is beneficial to users with limited upper body strength, but can cause problems for other users, especially if controls on the touchscreen are small or closely spaced. When controls are small or closely spaced, users who have upper mobility impairments or lack fine motor control will have difficulty activating specific controls without also activating adjacent controls. Users without vision may inadvertently activate touchscreen controls while moving their hands over the control panel to locate hardware controls. Because no tactile feedback is provided by touchscreen controls, if redundant visual and auditory feedback is not provided when controls are activated, these accidental activations may go unnoticed.

Figure 22: Touchscreen numeric keypad buttons that are too small and too close together.

Populations Impacted: Users who are blind; users with upper mobility impairments.

Potential Solutions: Ensure that buttons are large and are spaced far enough apart to minimize the possibility of accidental activation of adjacent buttons. When designing a touchscreen interface, include adequate space between buttons. According to the Human Factors Design Standard (HFDS), touchscreen buttons should be between 0.75” and 1.5” along each side, with spacing between buttons of 0.13” to 0.25”. This will help ensure that a user who does not have fine motor control is able to activate a button without accidentally activating adjacent controls.

61 Figure 23: Touchscreen numeric keypad buttons that are larger and more widely spaced.

Provide an alternate display mode with larger, widely spaced controls. If the normal display cannot be made accessible, providing an alternate display mode with larger, more widely spaced controls, even if it contains only the most frequently used controls, will be useful for users who lack fine motor control.

Provide alternatives to the touchscreen to facilitate interaction by users with disabilities. Touchscreen functionality could be replicated in a fixed or attached auxiliary control panel using control elements with functionality, position, and status that are easily discernible by touch. A voice display could be integrated with the control panel, so that feedback is presented in an auditory fashion as well. For example, using a numeric keypad as an input device, the user could navigate through options that are voiced, without having to rely on vision to perceive the screen contents. The voice display approach could be combined with voice recognition for hands-free device operation.

Provide visual and auditory feedback when user input is received. Providing visual and auditory feedback when user input is received can make up for the lack of tactile feedback, and helps users detect unintentional activations. Visual feedback can be provided in the form of salient visual changes in the display. Audible feedback might consist of simple tones, or speech output when more descriptive feedback is needed.

Allow easy recovery from errors. A “Back” or “Undo” button should be provided to allow users to recover from accidental inputs. Note that a button labeled “Cancel” is somewhat ambiguous; a user may think that a “Cancel” button will cancel the entire transaction, rather than cancel only the most recent input.

Applicable Guidelines: Section 508 – 1194.25(c), 1194.31(a), 1194.31(f) Section 255 – 1193.41(a)(3)(e), 1193.31(e)(2)(e) HFDS – 9.4.2.4 Mercinelli – 2.5

62 A touchscreen placed for use by standing users may be difficult for users in wheelchairs to reach. Detailed Description: Users who are seated in wheelchairs or other personal mobility devices may be unable to reach portions of a touchscreen if it is positioned for use by standing users. This problem may be compounded if access to the machine by wheelchair is impeded by objects around the machine. Some wheelchair users are unable to shift their upper bodies, limiting their access to only controls within arm’s length. Thus, it is important that controls be operable from a seated position, without requiring excessive leaning or reaching.

Figure 24: A user in a wheelchair having difficulty reaching the touchscreen.

Populations Impacted: Users with lower mobility impairments.

Potential Solutions: Follow the ergonomic standards to determine where to position the touchscreen to ensure easy access by all users.

 The position of any operable control should be determined with respect to a vertical plane that is 48 inches in length, centered on the operable control, and at the maximum protrusion of the product within the 48 inch length.

 Where any operable control is 10 inches or less behind the reference plane, the height shall be 54 inches maximum (according to Section 508) or 48 inches maximum (according to ADA-ABA) and 15 inches minimum above the floor. (See note below.)

 Where any operable control is more than 10 inches and not more than 24 inches behind the reference plane, the height shall be 46 inches maximum and 15 inches minimum above the floor.

 Operable controls shall not be more than 24 inches behind the reference plane.

63 Note that Section 508, which was based on older ADA guidelines, specifies a maximum height of 54 inches. The newest ADA-ABA guidelines specify a maximum height of 48 inches, and a forthcoming update to Section 508 is expected to follow suit.

Allow adjustment of the position of the touchscreen. A touchscreen that can be adjusted between two or more discrete positions, or freely within a range of positions, could accommodate the needs of both seated and standing users.

Provide an alternate interface that is within reach for seated users. The alternate interface could be a fully redundant interface to the touchscreen, or could consist of hardware controls that provide a method for interacting with the screen without touching it, but still require the user to look at the screen. In the latter case, care must still be taken to ensure that the touchscreen is comfortably visible for seated users using the alternate interface.

Figure 25: An auxiliary control interface placed within reach of a user in a wheelchair.

Applicable Guidelines: ADA-ABA – 308.2.1, 308.2.2, 308.3.1, 308.3.2, 707.7.1 Section 508 – 1194.25(j), 1194.31(f) Section 255 – 1193.41(f)(2)(a), 1193.41(f)(2)(b), 1193.41(f)(2)(c) ISO/IEC 71 – 8.3.1

64 What are the common issues associated with pointing devices? Pointing devices are input devices that allow users to input spatial information using physical motions and gestures. The inputs may be used to directly select on-screen controls, or to control a free-moving cursor to make selections and perform more complex tasks such as highlighting and dragging. Pointing devices that may be found on point of sale machines include mice, track balls, touch pads, styluses, and others.

Users may have difficulty locating the pointing device. Detailed Description: Because of the variety of different types of pointing devices, users with visual impairments may be unsure where to search or what to search for when attempting to locate the pointing device on a point of sale machine. Also, some types of pointing devices, such as styluses, are movable and therefore may not be in the expected location.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Ensure that the pointing device is easy to distinguish from the rest of the machine. The pointing device should be prominently located on the machine, in a location where a user of the device would typically expect to find the pointing device. The pointing device should be tactilely identifiable, and the visual appearance of the pointing device should also contrast with the machine, to assist users with low vision to locate it.

If a stylus is provided, tether it to the device. Tethering the stylus to limit the range of motion to what is required to use the stylus will reduce the likelihood of the stylus becoming lost. A tether that retracts when the stylus is not in use would help keep the stylus in the desired location, but the retraction force should not interfere with use of the stylus. Providing a receptacle for users to place the stylus in after use could also help ensure that the stylus remains in a convenient location.

Figure 26: A stylus that is tethered to the point of sale machine.

65 Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(b)

66 Using pointing devices can be difficult for users with upper mobility impairments. Detailed Description: Devices such as mice, track balls, touch pads, and styluses require users to make small, controlled, and precise movements. Users who lack fine motor control may have difficulty stabilizing their movements to provide accurate input with a pointing device. As a result, they may have difficulty performing the desired actions, and may also activate controls unintentionally.

Figure 27: On-screen controls are small and require precise movements to activate.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: Ensure that on-screen controls are large and are spaced far enough apart to minimize accidental activation of adjacent controls. The active area of on-screen controls should be large enough to provide a margin of error for successful user inputs. For example, according to the Human Factors Design Standard (HFDS), touchscreen buttons should be between 0.75” and 1.5” along each side, with spacing between buttons of 0.13” to 0.25”. This will help ensure that a user who does not have fine motor control is able to activate a button without accidentally activating adjacent controls.

67 Figure 28: On-screen controls are large, reducing the degree of precision required.

Ensure that the gain for free-moving cursor control is set appropriately. If the gain is too high, small movements of the input device will result in large movements of the on-screen pointer, which causes problems for users lacking fine motor control. A non-linear gain curve, which results in very small cursor movements in response to small movements of the input device, with the rate of movement increasing for larger movements of the input device, can accommodate the needs of both users lacking fine motor control and users without motor impairments.

Provide an alternate display mode with larger, more widely spaced controls. If the normal display cannot be made accessible, providing an alternate display mode with larger, more widely spaced controls, even if it contains only the most frequently used controls, will be useful for users who lack fine motor control. If the user interacts with the display via a free-moving cursor, lowering the gain when the alternate display mode is active may make it easier for users to interact with the display.

Provide an alternative interface that does not require the use of a pointing device. For example, a set of hardware controls that allows users to use arrow keys to move a highlight cursor among the various on-screen controls, and provides a button for selection of the highlighted item may be easier for users lacking fine motor control to interact with than a pointing device.

Provide a clear area around the pointing device for users to brace their hands. For pointing devices such as track balls and touch pads, providing clear space around the pointing device where users can brace their hands to steady themselves and reduce tremors can help users perform actions more accurately.

Provide visual and auditory feedback when user input is received. Providing visual and auditory feedback when user input is received can make up for the lack of tactile feedback from on-screen controls, and helps users detect unintentional activations. Visual feedback can be

68 provided in the form of salient visual changes in the display. Audible feedback might consist of simple tones, or speech output when more descriptive feedback is needed.

Allow easy recovery from errors. A “Back” or “Undo” button should be provided to allow users to recover from accidental inputs. Note that a button labeled “Cancel” is somewhat ambiguous; a user may think that a “Cancel” button will cancel the entire transaction, rather than cancel only the most recent input.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(f) HFDS – 6.4.1.1, 6.4.1.9, 8.1.2.9, 8.15.11.1.13, 8.15.11.1.14

69 A free-moving cursor is inaccessible to some users with visual impairments. Detailed Description: A free-moving cursor is an on-screen pointer that is typically controlled by mouse, track ball, or similar devices. Users move the pointer over an on-screen control, and click a button to activate the control. Because placement of the pointer typically relies on user vision, users with visual impairments may be unable to interact with an interface in this way.

Populations Impacted: Users who are blind; users with low vision.

Potential Solution: Provide an alternative interface that does not require the use of a free- moving cursor. An example of this type of interface is a set of hardware controls that allows users to use arrow keys to move a highlight cursor among the various on-screen controls and provides a button for selection of the highlighted item, combined with voice output that announces the name of the highlighted control.

Figure 29: An auxiliary control interface provides an alternative to a free-moving cursor.

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(b) Section 255 – 1193.41(a)(3)(f) HFDS – 8.18.1.1, 9.6.1, 9.6.8

70 Some touchpads do not respond to materials other than skin. Detailed Description: Some users with upper mobility impairments may use a pencil eraser, mouth stick, prosthetic limb, or other device other than their fingers to interact with the touchpad. However, some touchpads will not respond to touches from rubber or plastic implements.

Figure 30: Attempting to interact with a touchpad with a pencil eraser.

Two types of touchpad technology are in use. The older type, which is rarely used anymore, is the resistive touchpad. This type of touchpad consists of two membranes. When pressure is applied to the outer membrane, it contacts the inner membrane and the position of contact is detected. Because this type of touchpad relies on pressure to detect touch, the material with which the pressure is applied is irrelevant. The newer type is the capacitive touchpad. This type of touchpad detects touch based on electrical properties of the object that is touching the pad. Certain types of objects (e.g., the tip of a pencil, gloved fingers, or even sweaty fingers) do not produce detectable touches.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: Provide a touchpad that will respond to a variety of materials. If possible, ensure that the touchpad will respond to touches from implements other than fingers.

Provide an interface that does not require the use of a touchpad. Provide an interface instead of or in addition to the touchpad that will better accommodate users with upper mobility impairments. For example, provide a set of hardware controls that allows users to use arrow keys to move a highlight cursor among the various on-screen controls, and provides a button for selection of the highlighted item.

71 Applicable Guidelines: Section 508 – 1194.31(f) Section 255 – 1193.51(c) HFDS – 6.4.1.1 EITAAC – 5.2.1.14.1

72 Grasping a stylus may be difficult for some users. Detailed Description: Styluses used with point of sale machines are often somewhat small and thin, requiring a narrow grip. Users with upper mobility impairments that limit their dexterity and fine motor control may have difficulty grasping and using such styluses.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: Provide a stylus that is the size of a standard pen or larger. Increasing the length and diameter of the stylus to that of a standard pen or larger may make it easier for some users to grasp and use the stylus.

Figure 31: The stylus is the size of a standard pen and has a rubbery grip.

Use a non-slip material for the stylus. The stylus should be covered in a rubbery, non-slip material with a texture that facilitates grasping.

Applicable Guidelines: Section 508 – 1194.31(f) ISO/IEC 71 – 8.18.1

73 What are the common issues associated with control panel buttons? Control panel buttons are mechanically operated push buttons that are used to interact with the device.

Buttons mounted flush with the panel are difficult for users without vision or with low vision to detect. Detailed Description: Users with vision impairments may navigate by touch, by moving their hands over the control panel in order to determine where controls are located. Buttons that are mounted flush with the surface of the control panel are difficult for users without vision and users with low vision to feel when they move their hands over the control panel. Furthermore, users without vision typically depend on behaviors such as counting to find a specific control, and this is problematic when there is insufficient tactile differentiation of the controls.

Figure 32: Buttons on a control panel are flush with the panel surface.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Ensure that buttons are sufficiently raised above the control panel so they are tactilely discernable by users without vision. Buttons should be raised at least 1/32” above the panel so that users can locate the buttons tactilely. This will improve the accessibility of the buttons to users with visual impairments.

74 Figure 33: Buttons on a control panel are raised above the panel surface.

Include Braille or raised large text on buttons that are flat to help users without vision determine exactly what each button is. For devices where it is, for some reason, not possible to sufficiently raise the buttons on the control panel, consider providing Braille labels on the buttons so that users without vision will still have access to the buttons. Providing large, raised lettering would have the additional benefit of assisting those with low vision in identifying the functionality of the buttons.

Make the texture of the buttons different from that of the control panel to make the buttons easier to distinguish tactilely. Providing a rougher texture on buttons if the control panel surface is smooth or providing a more rubbery texture on the buttons if the control panel is made of a hard material can help users without vision distinguish buttons from the control panel surface more easily.

Combining all of these approaches (providing sufficiently raised buttons with accompanying Braille labels or large raised lettering and a distinctive texture) would increase button accessibility significantly.

Applicable Guidelines: ADA-ABA – 707.6.1, 707.6.3.2 Section 508 – 1194.23(k)(1), 1194.25(c), 1194.31(a) Section 255 – 1193.43(a)(2)(b), 1193.43(a)(2)(c) HFDS – 6.4.1.7, 6.4.1.18, 6.4.1.19, 6.4.1.20, 6 4.1.23, 6.4.1.28, 9.6.10

75 Buttons that do not have sufficient contrast with the panel are difficult for users with low vision to detect. Detailed Description: If buttons are the same color as the control panel, they may blend in with the panel, making it difficult for a user with low vision to distinguish the button from the surrounding surface.

Figure 34: Buttons on a control panel have very little contrast with the control panel surface.

Populations Impacted: Users with low vision.

Potential Solution: Ensure that buttons are different in color from the control panel surface. Buttons should be colored differently from the control panel, making them easy for a low vision user to distinguish. Using sufficiently contrasting colors will aid users in distinguishing buttons from one another. For example, a bright green “Enter” button would be easily distinguishable from a dark gray control panel. Backlighting buttons may also help distinguish them from the surrounding surface.

76 Figure 35: Buttons on a control panel have high contrast with the control panel surface.

Applicable Guidelines: ADA-ABA – 707.6.3.1 HFDS – 6.1.1.4.12

77 Buttons are not identifiable as operable controls. Detailed Description: Buttons that are designed to appear “sleek” or “modern” may not be readily recognizable as operable controls. For example, users may interact with the device by touching backlit areas of the control panel surface that use electrostatic touch detection, rather than traditional mechanical controls. While these sorts of designs may be visually appealing, users may have difficulty identifying the operable controls on the device – particularly users with cognitive impairments, or users who are blind and rely on touch to perceive the presence and location of controls.

Figure 36: A stylized button is not identifiable as an operable control.

Populations Impacted: Users who are blind; users with cognitive impairments.

Potential Solution: Ensure that buttons are readily identifiable as operable controls to all users. Buttons should be easily identifiable as operable controls through their appearance, tactile characteristics, and/or labels. Buttons should stand out from the control panel by virtue of visual or physical characteristics so that users can identify them by sight or touch. Clear labeling and instructions (“Press here”) may make it easier for users to identify non-traditional types of buttons.

78 Figure 37: Design of the button and accompanying text help to identify the button as an operable control.

Applicable Guidelines: ADA-ABA – 707.3, 707.6.1 Section 508 – 1194.23(k)(1), 1194.25(c), 1194.31(a) Section 255 – 1193.41(a)(3)(b) HFDS – 6.4.1.7, 6.4.1.18, 6.4.1.19, 6.4.1.20, 6 4.1.23

79 Buttons that are small and close together may be difficult to differentiate or activate without activating adjacent controls. Detailed Description: If control panel buttons are small and are placed too close together, they may be difficult for users without fine motor control to activate without accidentally activating adjacent controls. Small, tightly spaced control panel buttons are also more difficult for users who are blind to differentiate by feel.

Figure 38: Buttons on a control panel are very small and close together.

Populations Impacted: Users with upper mobility impairments; users who are blind.

Potential Solution: Ensure that buttons are large and are spaced far enough apart to minimize the possibility of accidental activation of adjacent buttons and to enhance tactile differentiation. When designing the control panel for a point of sale machine, provide adequate space between buttons. According to the Human Factors Design Standard (HFDS), minimum spacing of 0.5” (with 2” preferred) is recommended for buttons that are not part of keyboards. Make sure that the diameter of the buttons is large enough (up to a maximum diameter of 1”) that a user who does not have fine motor control is able to activate a button even if he or she does not hit the button directly in the center. Increasing button size and spacing will also aid those who need to differentiate the buttons by feel. Buttons with very little separation can be problematic for those who depend on the tactile quality of the buttons to find the ones they need.

80 Figure 39: Buttons on a control panel are larger and more widely spaced.

Applicable Guidelines: Section 508 – 1194.23(k)(1), 1194.25(c), 1194.31(a), 1194.31(f) Section 255 – 1193.41(e)(2)(a), 1193.41(e)(2)(b), 1193.41(e)(2)(c) HFDS – 6.1.1.3.8, 6.1.5.8.1, 6.4.1.1, 6.4.1.3, 6.4.1.14, 9.6.10 ISO/IEC 71 – 8.12.3.2

81 Buttons that are all shaped the same or that do not have shapes corresponding to their functions are more difficult for the blind to memorize and for the cognitively impaired to understand. Detailed Description: Button shapes should correspond to their functionality. Commonly used or important controls should be more prominent. Control panel buttons that are logically grouped together, such as on a numeric keypad, should all have the same shape and distinguishing features. Users who are blind rely on memorization to learn where specific keys are located on a device. If all buttons are shaped exactly the same, memorizing the location of the various buttons becomes a difficult task. For users with limited cognitive abilities, it may be difficult to understand the difference between buttons that look exactly the same.

Figure 40: Buttons on a control panel are all shaped identically.

Populations Impacted: Users who are blind; users with cognitive impairments.

Potential Solution: Design buttons with distinguishing features, including differences in shape. Ensure that buttons with different functions are distinguished from one another in some way. For example, on many point of sale machines, the “Enter” button on the signature pad is larger than all the other buttons because of its relative importance. It is also a good idea to associate buttons that have related functions by making them all the same shape. In addition to shape and size coding, color coding and grouping can be used as distinguishing features for controls.

82 Figure 41: Buttons on a control panel are grouped and distinguished by size, shape, and color.

Applicable Guidelines: ADA-ABA – 707.3, 707.6.1 Section 508 – 1194.23(k)(1), 1194.25(c), 1194.31(a) Section 255 – 1193.41(a)(3)(b) HFDS – 6.4.1.16, 6.4.1.18, 6.4.1.19, 6.4.1.22, 6.4.1.30

83 Buttons do not provide a surface that facilitates button activation. Detailed Description: Buttons that are slick or have no concave curvature are more difficult for some users to activate. Users without fine motor control or users that utilize manipulation sticks may have difficulty activating buttons that are slick and not curved inward, because their fingers or manipulation sticks may slip off the button and activate adjacent buttons.

Figure 42: Buttons on a control panel are slick and convex.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: The buttons on the device should be concave. Concave buttons help prevent users’ fingers from slipping off the buttons.

Figure 43: Buttons on a control panel are concave and made from a high friction material.

84 The buttons on the device should be made from a high friction material. A rubberized coating or other high friction material helps prevent users’ fingers from accidentally slipping off the controls.

Applicable Guidelines: Section 508 – 1194.31(f) Section 255 – 1193.41(e)(2)(g) HFDS – 6.4.1.1, 6.4.1.7, 6.4.1.23 ISO/IEC 71 – 8.12.3.1

85 Buttons requiring very little force to activate can increase the number of accidental activations. Detailed Description: Buttons that are activated with very light forces are more frequently accidentally activated. This causes problems for users who are blind or who have low vision, because they may rely on touch to locate buttons, and may accidentally activate buttons if the activation force is too low. Users lacking fine motor control may touch buttons unintentionally, and accidentally activate them if the activation force is too low.

Figure 44: Low activation force for a button results in inadvertent activations.

Populations Impacted: Users who are blind; users with low vision; users with upper mobility impairments.

Potential Solution: Buttons should require a sufficient activation force to reduce the number of accidental activations. Button activation forces in the range of 0.22 to 1.8 pounds are recommended (Bullinger, Kern, and Muntzinger, 1988).

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(f) Section 255 – 1193.41(a)(3)(e), 1193.41(e)(2)(e) Mercinelli – 2.4

86 Buttons requiring high levels of force to activate can pose difficulties for users with limited strength. Detailed Description: Buttons that require a great deal of force for activation may be difficult for users with limited strength to activate.

Populations Impacted: Users with upper mobility impairments.

Potential Solution: Buttons should require moderate levels of force to activate. ADA and Section 508 guidelines place an upper limit of 5 pounds on control activation forces, but this force is excessive for buttons, which are typically intended for fingertip operation. Button activation forces in the range of 0.22 to 1.8 pounds are recommended (Bullinger, Kern, and Muntzinger, 1988). However, button activation forces should not be too low, lest accidental activations (e.g., when a user with tremors brushes against a control) become a possibility.

Applicable Guidelines: ADA-ABA – 309.4 Section 508 – 1194.23(k)(2), 1194.25(c) Section 255 – 1193.41(f)(2)(d) HFDS – 6.1.5.8.1, 6.4.1.2, 6.4.1.11 Mercinelli – 2.4

87 Chorded button operations can be difficult for users with upper mobility impairments. Detailed Description: Some control panel functions may require that two or more buttons be pressed simultaneously. This can be difficult for users who cannot use both hands simultaneously for various reasons, and for users who use manipulation sticks to activate controls.

Populations Impacted: Users with upper mobility impairments.

Potential Solution: Avoid functions that require simultaneous button presses. If chorded functions cannot be eliminated entirely, consider implementing a “sticky keys” function that will allow the modifier key to be pressed before the action key, eliminating the requirement that both keys be pressed at the same time.

Applicable Guidelines: ADA-ABA – 309.4 Section 508 – 1194.23(k)(2), 1194.25(c), 1194.31(f) Section 255 – 1193.41(e)(2)(d) HFDS – 6.4.1.5, 6.4.1.6, 6.4.1.10, 8.18.2.1 EITAAC – 5.2.1.6.1

88 Buttons do not provide sufficient tactile feedback. Detailed Description: Tactile feedback indicating the activation of mechanical buttons is a primary source of user feedback. If a button does not provide tactile feedback (in the form of a mechanical click and/or perceptible displacement), users may be unsure whether or not they successfully activated the control. This can lead to multiple activation errors (where users press the button again because they were unsure if it was activated) and unintentional activations (where users do not perceive that a button was pressed by accident).

Populations Impacted: Users who are blind; users who are deaf; users who are hard of hearing; users with upper mobility impairments.

Potential Solution: Ensure that buttons provide adequate tactile feedback when activated. Buttons should provide “snap action” feedback, with a gradual increase in resistance prior to activation, followed by a sharp decrease in resistance after activation. Buttons with very low travel distances should be avoided; buttons should travel between 1.3 and 6.4 mm when activated. Providing visual and auditory feedback to supplement tactile feedback is also recommended.

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(b), 1194.31(c), 1194.31(f) HFDS – 6.1.5.8.5, 6.4.1.31 Mercinelli – 2.4

89 Some types of buttons do not respond to touch from materials other than skin. Detailed Description: Certain types of controls, such as electrostatic buttons, do not respond to touches from materials other than skin. Users with prosthetic limbs and users who use manipulation sticks are therefore unable to activate these buttons.

Populations Impacted: Users with upper mobility impairments.

Potential Solution: Ensure that controls can be activated by materials other than skin. Provide mechanically activated controls, or touch-sensitive controls that use a detection technology that responds to a variety of materials other than skin. However, care must be taken to ensure that the controls are not too sensitive, so that accidental activations become a problem.

Applicable Guidelines: Section 508 – 1194.31(f) Section 255 – 1193.51(c) HFDS – 6.4.1.1 EITAAC – 5.2.1.14

90 What are the common issues associated with control panel keypads? Control panel keypads include both numeric keypads and alphanumeric keyboards. In addition to the issues listed for buttons, the following issues apply specifically to keypads.

Keypads may lack nibs on the “5”, “F”, and “J” keys. Detailed Description: Users without vision are accustomed to having a small nib on the “5” key on numeric keypads, and on the “F” and “J” keys on alphanumeric keyboards. These nibs assist users to orient themselves to the positions of the various keys. Keypads and keyboards that lack these nibs are difficult for users without vision to use, because they cannot orient themselves to the correct keys and key positions.

Figure 45: The “5” key on the numeric keypad lacks a nib.

Populations Impacted: Users who are blind.

Potential Solution: Include sufficient nibs that can be easily felt on the “5”, “F”, and “J” keys. On numeric keypads, always include a nib on the “5” key that can be easily differentiated by feel. This can be a small raised dot or a dashed line. On alphanumeric keyboards, always include nibs on the “F” and “J” keys so that users can orient themselves to the keyboard layout.

91 Figure 46: A nib is provided on the “5” key of the numeric keypad.

Applicable Guidelines: ADA-ABA – 707.6.2 Section 508 – 1194.23(k)(1), 1194.25(c), 1194.31(a) Section 255 – 1193.41(a)(3)(a) HFDS – 6.4.1.18, 9.6.11

92 Non-standard numeric keypads pose a problem for some users. Detailed Description: There are two standard layouts for numeric keypads, the telephone keypad layout and the adding machine layout (typical of most computer keyboards). Non- standard numeric keypad layouts create difficulties for users who are blind, who rely on the use of the standard layouts to orient themselves to the keypad, and for individuals with cognitive impairments, who may become confused when faced with a non-standard layout.

Figure 47: A non-standard numeric keypad layout.

Populations Impacted: Users who are blind; users with cognitive impairments.

Potential Solution: Use a standard keypad layout on the control panel for the point of sale machine. If a numeric keypad is used on the device, ensure that one of the standard layouts is used. Also, ensure that the keys are tactilely discernable, and provide feedback to the user when a key is pressed.

Figure 48: A standard numeric keypad layout.

93 Applicable Guidelines: ADA-ABA – 707.6.2 Section 508 – 1194.23(k)(1), 1194.25(c), 1194.31(a) HFDS – 6.4.1.18, 6.4.1.22, 6.4.1.30, 9.1.2, 9.1.3, 9.1.4, 9.1.5 EITAAC – 5.2.1.9.1, 5.2.1.10.1

94 The common methods of cursor advancement for numeric keypad text entry cause problems for some users. Detailed Description: Some point of sale machines may require users to enter limited amounts of text using the numeric keypad. Some numeric keypad text entry schemes automatically advance the cursor to the next location after a time-out period, and others require the user to manually advance the cursor. Some schemes adopt a semi-automatic approach, where the cursor must be manually advanced to enter consecutive characters using the same number key, but will automatically advance when a different number key is pressed. Each of these approaches has advantages and disadvantages. Manually advancing the cursor requires the user to make additional keystrokes, which may be difficult for users with upper mobility impairments. The user may be required to move his or her hand off of the keypad to advance the cursor, and to subsequently relocate and reorient to the keypad, which may be difficult for users who are blind or who have low vision. Conversely, automatically advancing the cursor may cause problems for users who are unable to press the keys fast enough to select the desired letter before the timeout occurs; this may include users who are blind, users with low vision, users with cognitive impairments, or users with upper mobility impairments.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments; users with upper mobility impairments.

Potential Solutions: Provide an accessibility mode that extends timeouts. If the automatic or semi-automatic method is used, allowing users to set the timeout period to a duration appropriate for their personal needs will alleviate timeout problems for those users.

Provide voice output when characters are entered and confirmed. Having the device voice the current character as the user cycles through the available characters on a key would help users with visual impairments select the desired character. Having the device voice each character as it is confirmed (either manually or by a time-out), in a voice distinct from that used to voice the selection of characters, would also help users know when a character has been confirmed and know when the cursor has advanced to the next location.

Avoid numeric keypad text entry if possible. Because of the problems that numeric keypad text entry can cause for users, consider an interface design that does not require direct text input, or consider providing a full keyboard (a hardware keyboard or an accessible on-screen alternative) if text input cannot be avoided.

Applicable Guidelines: Section 508 – 1194.23(k)(3), 1194.25(b), 1194.25(c), 1194.31(a), 1194.31(f) Section 255 – 1193.41(g) HFDS – 9.1.1, 9.1.6, 9.1.16

95 What are the common issues associated with feedback? A good interface must provide feedback to users. The user interprets feedback in order to determine whether input was received, whether the desired action was executed, and whether the desired consequences were achieved. Feedback is generally provided visually or audibly. Alerts and error messages are special notifications that indicate to the user when certain actions must be taken. An example of an alert is “Please show ID to cashier” when purchasing alcoholic beverages. An example of an error message is “Invalid entry” when unexpected data is entered on a keypad.

The point of sale machine does not provide sufficient feedback to the user. Detailed Description: Users with different disabilities have different needs for the amount and type of feedback provided by a point of sale machine. The feedback that is provided may be insufficient because it does not cover the full range of events for which feedback is required, or it may be insufficient because it is provided in a form that is not useful to a user with a particular disability (for example, visual feedback indicating that input has been accepted is not useful to a user who is blind). Providing feedback for a wide range of events and user actions in a variety of sensory modalities is beneficial for all users.

Populations Impacted: Users who are blind; users with low vision; users who are deaf; users who are hard of hearing; users with upper mobility impairments.

Potential Solutions: Ensure that feedback is provided for all relevant events. Provide feedback for all user inputs, system status changes, user or system errors, and other events that are relevant to the user’s interaction with the machine. Feedback for different events should be distinct from one another and appropriate to the events represented. For example, a simple click may be sufficient to acknowledge a keypress, but a more prominent tone may be necessary to indicate that an error has occurred.

Provide feedback in a visual format. Visual feedback is necessary for users with hearing impairments, but it can also be helpful for users with low vision (if the feedback is sufficiently large or if it also makes use of color or other visual cues), and for users with upper mobility impairments (to help the user determine when unintentional inputs have been made).

Provide feedback in an auditory format. Auditory feedback is necessary for users who are blind, and it can also be helpful for users with low vision and for users with upper mobility impairments. Beeps and other sounds help users know that input was accepted (e.g., an item was successfully scanned), and also serve to alert users if an unintentional input was made (e.g., a quantity of “22” was entered instead of “2”). Voice output of more complex data (such as the price of an item that was scanned, or indications of required user actions) helps users with visual impairments verify transactions and allows them to operate point of sale machines more effectively.

96 Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b), 1194.31(c), 1194.31(d) Section 255 – 1193.43(a)(2)(a) HFDS – 2.6.1, 5.11.1, 5.11.2, 8.15.8.3, 8.18.3.2, 8.18.4.1

97 System response time to user input is slow. Detailed Description: Users rely on timely feedback from the system in response to their inputs. If feedback is not provided in a timely fashion, users may conclude that their input was not accepted and try again, leading to multiple activation errors. This is a usability problem for all users, but it may exacerbate difficulties for users who are more prone to making input errors (e.g., users who are blind or who lack fine motor control).

Populations Impacted: Users who are blind; users with low vision; users with upper mobility impairments.

Potential Solutions: Minimize system response lag time. The system should provide timely feedback to the user. The system should provide some response to user input within 500 ms. If the system response to a user input takes longer than 500 ms, an interim “in progress” indication should be displayed to acknowledge that the input was received and is being processed.

Allow easy recovery from errors. A “Back” or “Undo” button should be provided to allow users to recover from multiple activation errors or accidental inputs. Note that a button labeled “Cancel” is somewhat ambiguous; a user may think that a “Cancel” button will cancel the entire transaction, rather than cancel only the most recent input.

Figure 49: A confirmation screen with a “Back” button facilitates recovery from errors.

Applicable Guidelines: Section 508 – 1194.25(b), 1194.31(f) HFDS – 2.6.1, 6.3.1.5, 6.3.1.6, 8.8.2.24, 8.15.8.13, 8.15.11.1.13, 8.15.11.1.14

98 What are the common issues associated with indicator lights? Indicator lights on point of sale machines are lights that illuminate to convey information (such as system status) or to attract attention.

Information conveyed by indicator lights is not available to all users. Detailed Description: Indicator lights depend on user vision to communicate information. Therefore, the information conveyed by indicator lights is not accessible to some users with visual impairments. Furthermore, the placement of indicator lights in certain locations on a point of sale machine may make it difficult for users in wheelchairs to see the lights. Additionally, indicator lights are not well suited to conveying complex information, and attempting to convey complex information via indicator lights may cause confusion for users, especially for users with cognitive impairments.

Figure 50: An indicator light is placed out of sight for a seated user.

Populations Impacted: Users who are blind; users with low vision; users with lower mobility impairments; users with cognitive impairments.

Potential Solutions: Place indicator lights so that they are visible for both seated and standing users. When placing indicator lights, consider the viewing angle of users who are accessing the machine from wheelchairs, and avoid placing lights in locations that are only visible from a standing position.

99 Figure 51: An indicator light is placed so that a seated user can see it.

Provide a redundant alternative to vision that conveys the same information that is conveyed visually. Providing audio output that communicates the same information that indicator lights convey will increase accessibility for users who cannot see the indicator lights due to visual impairments or due to the position from which they are using the machine. Simple audio output such as beeps can be used to indicate status, but the sounds must be recognizable and distinguishable to be effective. Voice output should be used to convey more detailed information.

Avoid communicating complex information via indicator lights. Indicator lights are well suited for conveying simple information that can be communicated by the presence or absence of a light. Using indicator lights to convey more complex information (for example, by requiring users to discriminate between flash rates or count a sequence of flashes) should be avoided. Complex information should be presented by means of text, graphics, or voice output.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 5.11.1, 5.1.2, 5.11.6, 5.11.8, 8.18.3.3

100 Color coding is sometimes used as the sole means of conveying information. Detailed Description: Indicator lights that use only a change of color (especially when the change is between red and green or between blue and yellow) as the only method of conveying information may be difficult for color blind users and some users with low vision to discern. For example, if a two-state light is used, with green representing the ready state and red representing a fault state, a user with red/green colorblindness may not be able to determine if the device is ready or is in a fault state.

Figure 52: A single light illuminates red or green to indicate status.

Populations Impacted: Users who are color blind; users with low vision.

Potential Solutions: Do not use color pairs that are easily confused by color blind users to convey information. Red/green color blindness is most common; however, blue/yellow color blindness occurs occasionally. Total color blindness, where users are not able to perceive color and only see shades of grey, is extremely rare. Using color combinations other than red/green and blue/yellow to represent information will help avoid confusion among most users who are color blind.

101 Figure 53: Separate red and green lights and redundant text indicate status.

Always provide a redundant alternative to color, such as text and/or location, that conveys the same information that the color conveys. Anywhere color coding is used, the message conveyed by that color coding should be conveyed through text as well, in order to ensure that color blind users have access to the same information that other users do. For instance, in the example used above, a text indication that says “Ready” when the copier is in the ready state could be provided. The text message would communicate the same information to a color blind user that the green light communicates to a non-color blind user.

Additional Comments: Although the solutions presented above will improve accessibility for those who are color blind (and for some with low vision), they in no way solve the problem for users who are blind and are therefore dependent on tactile or auditory differentiation of status information.

Applicable Guidelines: Section 508 – 1194.25(g), 1194.31(a) Section 255 – 1193.41(c) HFDS – 8.6.2.1.5, 8.6.2.5.2 EITAAC – 5.2.1.3.1, 5.2.1.3.2, 5.3.2.8

102 Flashing lights can trigger seizures in some users. Detailed Description: Lights that flash at certain frequencies may induce seizures in users with photosensitive epilepsy. Seizures are typically induced by flash rates between 2 Hz and 55 Hz, and flashing that occupies a large portion of the visual field is more likely to induce seizures.

Populations Impacted: Users with photosensitive epilepsy.

Potential Solutions: Avoid flashing lights with flash rates between 2 Hz and 55 Hz. If flashing indicator lights are used, ensure that the flash rate does not fall within these bounds.

Avoid flashing lights that occupy large areas. Flashing lights that occupy only part of the user’s visual field are less likely to induce seizures than lights that fill the user’s visual field. Therefore, flashing lights that cover large areas of the machine should be avoided.

Applicable Guidelines: Section 508 – 1194.25(i) Section 255 – 1193.43(f) HFDS – 5.2.1.2 EITAAC – 5.2.1.12.1

103 Overuse or misuse of indicator lights reduces their effectiveness. Detailed Description: Indicator lights can be useful for communicating status to users or attracting the attention of users. However, overuse of indicator lights (especially lights with strong attention-getting qualities such as flashing or brightness) or misuse of indicator lights can be an irritation or a distraction to users, and can cause the lights to lose their attention- drawing power.

Figure 54: Overuse of indicator lights reduces their effectiveness for attracting attention or communicating information.

Populations Impacted: All users with vision.

Potential Solutions: Avoid overuse of indicator lights, particularly for non-critical information. “Overuse” of indicator lights is subjective, and the threshold will vary from machine to machine. Generally, indicator lights should be used to communicate information that is important to the user (for example, that user input is required or that an error has occurred), and should not be used for decorative purposes, or to communicate information that is obvious in other ways (for example, a power light is unnecessary if it is obvious from the user interface that the machine is on).

The intensity of indicator lights should commensurate with their importance. The use of intense indicator lights (larger, brighter, flashing) should be reserved for situations where it is important to attract the user’s attention (for example, when action is required or an error has occurred). More subtle (smaller, dimmer, non-flashing) indicator lights should be used for more mundane purposes, such as acknowledging successful user input.

Ensure that the characteristics of indicator lights follow standard conventions. The Human Factors Design Standard describes the following conventions:  Red indicates error or malfunction conditions.  Yellow indicates delays or situations where rechecking is necessary.

104  Green indicates satisfactory conditions, or that it is OK to proceed with an operation or transaction.  Blue should be used as an advisory color.  White indicates a physical position or an action in progress.  A bottom-to-top or left-to-right movement in an array of indicator lights should represent increasing values.

Applicable Guidelines: HFDS – 6.2.2.1.27, 6.2.2.3.3, 6.3.3.5

105 What are the common issues associated with audio output? Many point of sale machines provide some form of audio output, ranging from simple beeps to speech output. Audio output may be provided through speakers or through a headphone jack. Audio output can be used to greatly improve the accessibility of a point of sale machine, particularly for users with visual impairments.

Information is presented only in audio form. Detailed Description: Users with hearing impairments may rely on visual displays to obtain information from point of sale machines. If information is conveyed only via audio, some users will be unable to perceive it.

Figure 55: Instructions are provided to the user only in audio form.

Populations Impacted: Users who are deaf; users who are hard of hearing.

Potential Solution: Provide redundant visual output for important audio output. All important information that is conveyed via audio output should be accompanied by equivalent visual information in the form of graphics, text, indicator lights, or other visual means.

106 Figure 56: Instructions are provided to the user as audio and as text.

Applicable Guidelines: Section 508 – 1194.31(c) HFDS – 8.18.4.1 EITAAC – 5.2.1.4.2

107 The volume level is insufficient. Detailed Description: Some users may have difficulty hearing audio output at default volume levels, particularly if the device is located in a noisy environment. Users with vision impairments may rely exclusively on auditory information to use the device, so it is important to ensure that the output volume can be adjusted to sufficient level.

Populations Impacted: Users who are hard of hearing; users who are blind; users with low vision.

Potential Solution: Provide sufficient output volume and range of adjustment through the built-in speakers and the headphone output. The range of volume available should be implemented as described in Section 508 guideline 1194.25(f). Controls that allow users to adjust the output volume within the range specified in 1194.25(f) should be provided.

Figure 57: A volume knob is provided to allow the user to adjust the output volume.

Applicable Guidelines: Section 508 – 1194.25(f), 1194.31(a), 1194.31(b), 1194.31(c), 1194.31(d) HFDS – 8.18.4.2

108 Ambient sound from the environment interferes with the user’s ability to hear audio output. Detailed Description: Point of sale machines may be located in noisy environments, where ambient sound from the environment makes it hard for users to hear audio output from the machine. This may be particularly problematic for users who are hard of hearing, and for users with vision impairments, who may rely exclusively on auditory information to use the device.

Populations Impacted: Users who are hard of hearing; users who are blind; users with low vision.

Potential Solutions: Provide sufficient output volume and range of adjustment through the built-in speakers and the headphone output. The range of volume available should be implemented as described in Section 508 guideline 1194.25(f). Controls that allow users to adjust the output volume within the range specified in 1194.25(f) should be provided.

Figure 58: A volume knob is provided to allow the user to adjust the output volume.

Provide a headphone jack. Providing a headphone jack allows users to attach their own headphones for private listening to audio output. Headphones may also help users hear audio output by partially blocking ambient noise.

Provide redundant visual output for important audio output. All important information that is conveyed via audio output should be accompanied by equivalent visual information in the form of graphics, text, indicator lights, or other visual means.

Applicable Guidelines: Section 508 – 1194.25(e), 1194.25(f), 1194.31(a), 1194.31(b), 1194.31(c), 1194.31(d) Section 255 – 1193.43(e)(2)(b) HFDS – 8.18.4.1, 8.18.4.2

109 Non-verbal audio output is not meaningful. Detailed Description: Some point of sale machines use only simple non-verbal audio output (i.e., beeps or tones) to communicate information to users. These tones may not be meaningful in the absence of accompanying visual information, such as an on-screen message or graphic. Users with visual impairments may not have access to visual information, and may therefore have difficulty interpreting the meaning of non-verbal audio output. Users with cognitive impairments may also have difficulty figuring out the meaning of non-verbal audio output.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments.

Potential Solutions: When possible, select sounds with characteristics that convey meaning. It is difficult to convey meaning through simple sounds in a way that is universally understood, but it may be possible in some situations. For example, a “positive” sound (a “ding” or a rising tone) could be used to indicate that input has been accepted, and a “negative” sound (a “buzz” or a descending tone) could be used to indicate that input has been rejected.

Consider using non-verbal sounds only to convey very simple information. For example, a “click” sound could be used to indicate that a keypress has been accepted. The information is conveyed by the presence or absence of the sound, and not by the characteristics of the sound. When using sounds in this way, ensure that the sounds are temporally matched with the associated event, so that the relationship between the event (for example, a keypress) and the sound is clear.

Use verbal messages to convey information. When detailed information needs to be conveyed via sound, use verbal information to explicitly and unambiguously convey the information. This eliminates the requirement for users to interpret the meaning of the sound, and also serves as a redundant means of providing the information, which benefits users with visual impairments.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 7.2.1.2, 7.2.1.4, 7.2.1.7, 7.2.1.8

110 Voice output is difficult to understand due to poor sound quality or interference. Detailed Description: Voice output may be difficult for some users to understand because the device’s speakers are not capable of reproducing the voice output clearly and without distortion, particularly at higher volumes. Other sounds that accompany voice output, such as background music, may also make it more difficult for users to understand the content of voice messages.

Populations Impacted: Users who are blind; users with low vision; users who are hard of hearing; users with cognitive impairments.

Potential Solutions: Ensure that the device’s speakers are capable of reproducing voice output legibly through the full range of output volumes. The range of volume available should be implemented as described in Section 508 guideline 1194.25(f). The speakers used in the device should be tested to ensure that they are capable of reproducing voice output clearly and without distortion through the entire range of volume adjustments.

Avoid background music or other sounds that may reduce the legibility of voice output. Background music or other sound effects that are played back at the same time as voice output messages may be distracting, and may reduce the legibility of the voice output.

Ensure that information conveyed by voice is accompanied by a redundant visual presentation. Providing redundant visual information (for example, via on-screen text or graphics) may help users who are hard of hearing obtain the information.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.25(f), 1194.31(a), 1194.31(b), 1194.31(c), 1194.31(d) Section 255 – 1193.43(e)(2)(a), 1193.43(e)(2)(e) HFDS – 7.3.2.1, 7.3.2.2, 8.18.4.1, 8.18.4.2

111 Voice output is not repeated. Detailed Description: Users may fail to hear or understand voice output messages when they are first presented. If the messages do not repeat, either automatically or under user control, then users may be unsure how to proceed with their interactions with the device.

Populations Impacted: Users with cognitive impairments; users who are hard of hearing; users who are blind; users with low vision.

Potential Solutions: Repeat voice messages automatically if the user does not respond within some period of time. If the user fails to respond or take action within a reasonable amount of time (a few seconds) after a voice message is presented, repeat the voice message.

Provide a control that allows the user to request that voice messages be repeated. This will allow users to listen to messages again if they did not hear or understand the message initially. Ideally, the repeat control should be a physical control (as opposed to an on-screen control) and should be tactilely discernible to increase the accessibility of the control for users with visual impairments.

Applicable Guidelines: ADA-ABA – 707.5.1 Section 508 – 1194.25(e), 1194.31(a), 1194.31(b), 1194.31(c) Section 255 – 1193.43(e)(2)(d) HFDS – 8.18.4.2

112 Audio output via speakers may be inappropriate due to privacy concerns. Detailed Description: Audio output may be required for some users to interact with point of sale machines. The audio output may need to be at a relatively high volume to overcome ambient noise or to accommodate users who are hard of hearing. However, some information provided by point of sale machines, such as user account information or other private information, should not be broadcast over speakers.

Figure 59: Potentially sensitive audio is output through speakers.

Populations Impacted: Users who are blind; users with low vision; users who are hard of hearing.

Potential Solutions: Provide a headphone output. When headphones are connected, disable the audio output through the speakers.

Figure 60: A headphone jack is provided for private listening.

113 Avoid outputting potentially sensitive information through speakers. Consider whether any of the information the point of sale machine might potentially output could cause privacy concerns. If so, consider a design where private information is only output through the headphone jack and not through the speakers, or consider giving the user the option of whether or not private information should be output via the speakers.

Applicable Guidelines: ADA-ABA – 707.4, 707.5 Section 508 – 1194.25(e), 1194.31(d) Section 255 – 1193.43(e)(2)(e) HFDS – 8.18.4.2 EITAAC – 5.2.1.11.1

114 What are the common issues associated with headphone jacks? A headphone jack on a point of sale machine allows users to connect a pair of personal headphones to the device in order to hear audio output from the device more clearly and more privately.

No headphone jack is provided on the device. Detailed Description: Users with visual impairments often rely on audio output to interact with point of sale machines. Interference from ambient noise may make it difficult for users to perceive information provided via audio, especially for users who are hard of hearing. Use of headphones allows users to hear audio output more clearly, and also enhances privacy. However, some point of sale machines do not provide a headphone jack.

Populations Impacted: Users who are blind; users with low vision; users who are hard of hearing.

Potential Solution: Provide a headphone jack so that users can connect personal headsets to the device. The headphone jack should use a standard headphone connector (a 3.5 mm pin is most common). External audio playback through speakers should be disabled when headphones are connected.

Figure 61: A headphone jack is provided for private listening.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.25(e), 1194.31(a), 1194.31(b), 1194.31(c), 1194.31(d) Section 255 – 1193.43(e)(2)(f) HFDS – 8.18.4.2 EITAAC – 5.2.1.11.1

115 Locating the headphone jack may be difficult for users with visual impairments. Detailed Description: Headphone jacks are often used by users with visual impairments, who may have difficulty locating the headphone jack if it is not prominently located and tactilely discernible.

Figure 62: The headphone jack is located in an obscure location on the device.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Locate the headphone jack prominently on the device. Place the headphone jack in a prominent location where users are likely to look or feel when searching for the jack. Avoid placing the jack in an obscure location (too low or too high on the device, on the side of the device, etc.).

Figure 63: The headphone jack is located in a prominent location on the device.

116 Ensure that the headphone jack is tactilely discernible. The headphone jack should be identified with a Braille label or other raised marking. The jack itself should be raised above the surface of the machine (for example, surrounded by a raised ring). The jack should not be obscured behind a cover.

Ensure that the headphone jack is visually discernible. The headphone jack should be located in plain view on the device, and not hidden in an obscure location or behind a cover. Marking the headphone jack with a distinctive, high contrast color will also help users with low vision locate the jack.

Provide support for wireless headphone connectivity. The 3.5 mm connector (and to a lesser extent the 2.5 mm connector) are still the most common methods for connecting headphones. However, wireless technologies such as Bluetooth are becoming more prominent, and providing support for wireless headphone connectivity would help to eliminate many of the accessibility problems associated with headphone jacks.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 6.4.1.15, 6.4.1.18, 6.4.1.22, 6.4.1.28

117 The headphone jack does not use a standard connector. Detailed Description: 3.5 mm headphone connectors are the most common, and are used for headphones for music devices. If the headphone jack does not support 3.5 mm headphone plugs, many users will be unable to connect their headphones to the device.

Populations Impacted: Users who are blind; users with low vision; users who are hard of hearing.

Potential Solution: Provide at least a standard 3.5 mm headphone jack. Support for other connectors, such as 2.5 mm headphone connectors or wireless technologies such as Bluetooth can also increase accessibility.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.25(e) Section 255 – 1193.51(b)

118 Users may have difficulty inserting a plug into a headphone jack. Detailed Description: Inserting a small headphone plug into a headphone jack can be difficult, especially for users with visual impairments and users lacking fine motor control. The problem may be exacerbated if the headphone jack is located in a cramped space or if it is covered.

Populations Impacted: Users who are blind; users with low vision; users with upper mobility impairments.

Potential Solutions: Do not cover the headphone jack. Avoiding a cover on the headphone jack eliminates the requirement for users to open the cover before plugging in headphones, and also enhances visual and tactile discernability of the headphone jack.

If a cover is necessary, ensure that it does not interfere with use of the plug. Consider using a cover that remains in the open position after the user opens it, so that the user does not have to hold the cover open while plugging in headphones.

Avoid placing the jack too close to other controls, or in an area where access is obstructed. Users lacking fine motor control may find it easier to insert a plug if they are able to brace their hands while inserting the plug. Ensure that there are no obstructions around the headphone jack (for example, avoid placing the jack in an interior corner where two or more panel surfaces meet). Ensure that there are no controls near the headphone jack that may be accidentally activated when a user braces his or her hand.

Design the jack to help guide the plug into the jack. For example, provide a concave area around the headphone jack that helps to funnel the plug into the jack.

Applicable Guidelines: ADA-ABA – 309.4 Section 508 – 1194.31(f) HFDS – 6.4.1.1, 6.4.1.9, 6.4.1.12

119 The placement of the headphone jack allows the headphone cord to interfere with use of the machine. Detailed Description: Headphones are typically attached to point of sale machines by a cord. The placement of the headphone jack could result in the headphone cord resting in an area where it interferes with the use of the machine (for example, the cord may stretch across the scanner area of a self-checkout machine). If users must change positions to interact with different parts of the machine, headphone cords may restrict range of motion or become unplugged during movement.

Figure 64: The headphone jack location allows the cord to interfere with use of the machine.

Populations Impacted: Users who are hard of hearing; users who are blind; users with low vision; users with upper mobility impairments; users with lower mobility impairments.

Potential Solutions: Consider the expected workflow for the machine, and position the headphone jack so that the headphone cord does not interfere with use of the machine. For example, on a self-checkout machine, the headphone jack could be placed on the edge of machine closest to the user, so that the cord does not stretch across the scanner and scale area.

120 Figure 65: The headphone jack location prevents the cord from interfering with use of the machine.

Position the headphone jack in a location that allows sufficient range of motion to perform all tasks. Consider the positions in which users, both seated and standing, will occupy when using the device, and place the headphone jack in a location central to those positions. This will allow users the necessary range of motion so they do not accidentally unplug their headphones.

Provide support for wireless headphone connectivity. Wired connectors are still the most common methods for connecting headphones, but wireless technologies such as Bluetooth are becoming more prominent. Providing support for wireless headphone connectivity would eliminate interference from headphone cords.

Applicable Guidelines: ADA-ABA – 308.2.1, 308.2.2, 308.3.1, 308.3.2 Section 508 – 1194.25(j) HFDS – 6.4.1.12

121 What are the common issues associated with barcode readers? Some point of sale machines, such as self-checkout stations, contain barcode readers, which are used to scan Universal Product Codes (UPCs). Barcode readers may be handheld, wall-mounted, or integrated into a larger device.

Some users may have difficulty orienting a product properly for scanning. Detailed Description: In order to scan barcodes, users must correctly orient the product to be scanned so that its barcode is facing the reader. Because the placement of barcodes on product packaging varies widely, locating the barcode and orienting the package so the barcode can be scanned can be difficult for users with visual impairments. Users with upper mobility impairments may also find it difficult to perform the fine manipulations required to orient products and pass them over the reader repeatedly.

Figure 66: The barcode reader only scans one side of an item at a time.

Populations Impacted: Users who are blind; users with low vision; users with upper mobility impairments.

Potential Solutions: Provide a reader that can read barcodes in multiple orientations with high sensitivity. A reader that can scan barcodes in any orientation and that is sensitive enough to successfully scan wrinkled or faded barcodes will be easier for users with visual impairments to use, because it reduces the need for the user to accurately orient the barcode.

Provide a reader that can scan multiple product surfaces at once. A reader that can scan multiple surfaces of a product (for example, the bottom and a side of the product) will be easier for users with visual impairments to use, because it reduces the number of product orientations the user must try before the barcode is read.

122 Figure 67: The barcode reader only scans two sides of an item at a time.

Use a technology that can identify products based on proximity. Some technologies such as RFID tags can be read by proximity, eliminating the need for the user to orient the product to the sensor in a particular way. Use of RFID tags and readers to identify products would simplify the process of scanning products at a point of sale machine.

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(f) HFDS – 6.4.1.1

123 Large and/or heavy products can be difficult for some users to scan. Detailed Description: If the barcode reader is wall-mounted or integrated into a console, then users must position products near the scanner so the barcode can be read. Products that are large and/or heavy may be difficult for some users to scan.

Figure 68: A large item is difficult to scan using an integrated barcode reader.

Populations Impacted: Users with upper mobility impairments; users with lower mobility impairments.

Potential Solution: Provide a wireless handheld scanner. A handheld scanner allows users to scan barcodes on large and/or heavy products without having to lift or reposition them. A wireless scanner provides more flexibility by eliminating restrictions due to cord length.

Figure 69: A handheld barcode reader makes it easier to scan large items.

124 Applicable Guidelines: Section 508 – 1194.31(f) HFDS – 6.4.1.1

125 Grasping and operating a handheld barcode reader may be difficult for some users. Detailed Description: Some barcode readers may be difficult for users with upper mobility impairments to grasp and use. The texture, weight, shape, and size of the reader can all contribute to user difficulties. Furthermore, if the forces required to activate a barcode reader are high, some users may have problems using the reader.

Figure 70: A handheld barcode reader without a handle is difficult to grasp.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: Ensure that the barcode reader is covered with a non-slip material. The area of the reader that users grasp should be covered with a textured, non-slip (rubbery) material that facilitates grasping. Avoid the use of slippery materials such as hard, glossy plastic for areas that users grasp.

Provide a lightweight, well-balanced barcode reader. A barcode reader that is lightweight and well-balanced (i.e., not excessively top-heavy) will be easier to use and less likely to be dropped.

Provide a barcode reader with a “pistol grip” design. The “pistol grip” design provides a better surface for grasping than a design without any sort of handle. The grip should be moderately sized to facilitate use by a variety of hand sizes. The grip should not be excessively contoured, and should be designed for use with either hand.

126 Figure 71: A handheld barcode reader with a handle is easier to grasp.

Ensure that the force required to operate the barcode reader is not excessive. If the user must operate a trigger or other control to scan an item with the barcode reader, ensure that the force required to activate the control does not exceed 5 pounds (22.2 N).

Applicable Guidelines: ADA-ABA – 309.4 Section 508 – 1194.23(k)(2), 1194.25(c), 1194.31(f) HFDS – 6.4.1.1, 6.4.1.2, 6.4.1.6, 6.4.1.11 ISO/IEC 71 – 8.18.1

127 Insufficient feedback is provided when a product is scanned. Detailed Description: Feedback should be provided to all users when a product is scanned, so that the user is informed that the product was successfully scanned. If feedback is provided in only one modality (e.g., visually), then users with impairments in that modality will not perceive the feedback. If feedback is insufficiently noticeable (e.g., a low-volume sound or brief flash of light), users may fail to perceive it.

Figure 72: No feedback is provided when an item is scanned.

Populations Impacted: Users who are blind; users with low vision; users who are deaf; users who are hard of hearing.

Potential Solution: Provide a clear indication, both visually and audibly, that a product has been scanned successfully. Visual feedback can be provided in the form of an on-screen message or by a light that illuminates on or near the scanner unit. Auditory feedback might consist of a simple beep or a voice message that reports the name and/or price of the product that was scanned.

128 Figure 73: Visual and auditory feedback are provided when an item is scanned.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b), 1194.31(c), 1194.31(d) HFDS – 2.6.1, 5.11.2, 8.15.8.3, 8.18.3.2, 8.18.4.1

129 Audio output from nearby machines may cause confusion during scanning. Detailed Description: It is common for several identical point of sale machines to be placed in close proximity. If multiple machines are in use, users may mistake the auditory feedback from a different machine for feedback from the machines they are using, potentially leading to confusion and errors. This is particularly problematic for users with visual impairments, who rely on audio feedback to understand what the machine is doing.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Provide product-specific auditory feedback to the user. Feedback in the form of a verbal message announcing the name and/or price of the product that was scanned will help users distinguish feedback from the machine they are using. This type of feedback would also help users with visual impairments ensure that the proper item was scanned, and that the proper price was identified. However, there may be privacy concerns associated with announcing the specifics of some types of items. It may therefore be desirable to provide only pricing and general item category information through a speaker, and provide specific item names only through a headphone output.

Place the speaker so that output is directed toward the user. This should help reduce audio crosstalk between machines. Placing the sound source in the area in which the user is working (for example, between the display and the scanner) may also help the user identify the source of sound and associate it with the machine he or she is using.

Figure 74: Directing audio output toward the user helps users identify the source of the audio.

Provide a headphone jack for personal listening. Allowing users to connect headphones has several benefits. Headphones partially block outside sounds and provide audio directly into the ears, which reduces interference from outside sound sources. Use of headphones also allows more specific feedback to be provided to users by eliminating privacy concerns associated with speaker output.

130 Figure 75: A headphone jack is provided for private listening.

Provide unique feedback at adjacent devices. Consider providing audio output that can be adjusted (for example, by adjusting the tone of beeps or the pitch of voice output over some range). If multiple point of sale machines were placed in proximity to each other, each machine could be set up to provide output that sounds slightly different from that of nearby machines. This would provide a cue that would help a user distinguish the feedback from the machine he or she is using.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.25(e), 1194.25(f), 1194.31(a), 1194.31(d) Section 255 – 1193.43(e)(2)(e) HFDS – 2.6.1, 8.18.4.2

131 What are the common issues associated with scales? Some types of point of sale machines, such as those used in grocery stores and post offices, make use of scales to weigh products or packages. Scales are typically integrated into the machine or located on a counter adjacent to the machine.

Users may have difficulty locating the scale. Detailed Description: Users with visual impairments may have difficulty locating scales that are integrated into point of sale machines if sufficient tactile cues, labeling, and/or instructions are not provided. The scale may not be distinguishable from another part of the machine (such as the barcode scanning unit or a countertop surface, especially if the scale is the same color and material as the surrounding area or if the scale’s surface is flush with the surrounding area with no distinct edges to the weighing platform.

Figure 76: The scale is not tactilely discernible.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Provide visual and tactile cues to distinguish the scale. Using a different material for the scale, providing a tactile cue such as a raised line around the edges of the scale, or elevating the surface of the scale above the surrounding area by a small amount will help users who rely on touch to locate the scale. Making the scale a different color from the surrounding area or delineating the edges of the scale with a high contrast marking will help users with low vision to locate the scale.

132 Figure 77: Visual and tactile cues increase the discernability of the scale.

Provide visual and auditory instructions that inform users of the location of the scale. When an item must be weighed, the display should indicate the location of the scale visually, for example by showing an image of the device with the location of the scale highlighted. A light that illuminates on or near the scale when an item is to be placed on the scale would also serve as a visual cue to the location of the scale. Audio output of verbal instructions should also indicate the location of the scale relative to a landmark familiar to the user (for example, “Place the item on the scale, which is located to the left of the control panel.”).

Label the scale with tactile markings. Using Braille or raised lettering to label the scale will assist some users with visual impairments.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.23(k)(1), 1194.25(c), 1194.31(a), 1194.31(b) Section 255 – 1193.41(a)(3)(b), 1193.41(a)(3)(c) HFDS – 6.4.1.18, 6.4.1.19, 6.4.1.28

133 Users may have difficulty knowing that the scale is ready for use. Detailed Description: Some point of sale machines use scales that must be zeroized or activated before an item can be weighed, requiring users to wait until prompted to place an item on the scale. Insufficient feedback may be provided to indicate to users when it is appropriate to place an item on the scale.

Populations Impacted: Users who are blind; users with low vision.

Potential Solution: Provide a clear visual and auditory prompt to direct users to place an item on the scale. When the scale is ready for use, prompt the user visually via an on-screen message or graphic and/or an indicator light that illuminates on or near the scale. Also prompt the user auditorily with a meaningful verbal output (such as “place the item on the scale now”), rather than with a tone for which the meaning may be unclear.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 6.4.1.32, 8.18.3.2, 8.18.4.1

134 Users may have difficulty placing an item within the bounds of the scale. Detailed Description: In order for items to be weighed properly, the items must rest fully within the bounds of the scale’s weighing platform, without resting on any adjacent surfaces. When a scale is integrated into a point of sale machine without clear delineation of the bounds of the scale, it may be difficult for users with visual impairments to be certain that items have been placed on the scale properly.

Figure 78: The bounds of the scale are not clearly defined with visual and tactile cues.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Provide visual and tactile cues to delineate the edges of the scale. Using a different material for the scale, providing a tactile cue such as a raised line around the edges of the scale, or elevating the surface of the scale above the surrounding area by a small amount will help users who rely on touch to locate the edges of the scale. Making the scale a different color from the surrounding area or delineating the edges of the scale with a high contrast marking will help users with low vision to locate the edges of the scale.

135 Figure 79: The bounds of the scale are clearly defined with visual and tactile cues.

Provide visual and auditory feedback if an improperly placed item is detected. If the point of sale machine detects that the item is improperly placed on the scale, notification should be provided to the user both visually (for example, by an on-screen message or graphic) and auditorily (for example, by verbal instructions describing the problem).

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(b) HFDS – 2.5.4, 6.4.1.32, 8.18.3.2, 8.18.4.1

136 The device does not provide sufficient feedback about the scale’s measurement. Detailed Description: Users need to have feedback about the weight of an item that is returned by the scale so that they can verify the accuracy of the measurement. If the measured weight is provided only visually, then users with vision impairments will be unable to obtain that information.

Figure 80: Feedback about the scale’s measurement is not provided audibly.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: The device should output the measured weight both visually and audibly. The measured weight should be provided visually (via an on-screen message) and auditorily (via voice output announcing the value). This also serves to prompt the user that it is OK to remove the item from the scale.

137 Figure 81: Feedback about the scale’s measurement is provided audibly.

When possible, identify anomalous values and point them out to the user visually and audibly. If a weight is measured that is outside the range of “normal” values that might be expected for a given product (for example, because the product was not fully on the weighing platform, or because additional items were resting on the weighing platform), provide feedback to the user both visually and auditorily to indicate that there may be a problem. Users should have the option to confirm that the measured value is correct, or to re-weigh the item.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 2.5.4, 2.6.1, 8.15.8.3, 8.18.3.2, 8.18.4.1

138 What are the common issues associated with the bagging area? Some point of sale machines, such as self-checkout stations, have an integrated bagging area with racks that support bags into which items are placed after they are scanned. The bagging area typically monitors the weight of items placed into bags to ensure that no unscanned items are placed in the bagging area.

The bagging area is not designed to accommodate large or heavy items. Detailed Description: In many self-checkout systems, users are required to place scanned items into the bagging area, where the weight of items is monitored to ensure that only items that have been scanned are bagged. However, this can lead to problems when large or heavy items (such as a case of bottled water) must be placed in the bagging area. The bagging area may not have room to accommodate bulky items, and the presence of heavy items may cause errors with the bagging area scale.

Figure 82: The bagging area does not provide space to place large items.

Populations Impacted: Users with upper mobility impairments; users with lower mobility impairments.

Potential Solutions: Provide a “skip bagging” option that permits users to avoid placing large or heavy items in the bagging area. Allowing users to scan bulky items (perhaps with a handheld barcode reader) without having to remove them from the shopping cart for bagging simplifies the process for users with mobility impairments by reducing the need to move bulky items from place to place. The “skip bagging” option could be provided automatically for items that are known to be large or heavy, or it could be provided to the user as a selectable option.

139 Figure 83: The device provides a “skip bagging” option.

Ensure that the bagging area can accommodate large or heavy items. If bulky items must be placed into the bagging area, ensure that the bagging area is designed to accommodate them. Ensure that there is clear space in the bagging area to accommodate common items that are too large to bag (such as cases of beverages). Ensure that the bagging area scale is able to handle heavy items without causing errors or delays for the user. Ensure that the bagging area is relatively low (around knee height) to reduce the lifting distance required to transfer bulky items to the bagging area.

Figure 84: The bagging area provides space to place large items.

Applicable Guidelines: Section 508 – 1194.31(f)

140 The bagging area may generate confusing or spurious errors. Detailed Description: In many self-checkout systems, users are required to place scanned items into the bagging area, where the weight of items is monitored to ensure that only items that have been scanned are bagged. However, user actions (forgetting to place items into the bagging area, or placing extra items into the bagging area) or problems with monitoring the bagging area (the scale does not register a very light item, or the scale is out of calibration) may cause system errors that are confusing or false. Users with disabilities may have difficulty recovering from such errors, because the errors are not communicated in a way that they can perceive or understand.

Populations Impacted: Users with cognitive impairments; users who are blind; users with low vision.

Potential Solutions: Design the system to reduce the number of spurious errors generated from the bagging area. Minimize the number of “false alarm” errors generated by the system. Ensure that scales remain calibrated and in good working order. Ensure that the bagging area scale is designed to handle the range of expected item weights for the environment in which the device is installed. (For example, in a grocery store, the scale must be able to detect something as light as a spice packet, but must be able to handle something as heavy as a case of bottled water.)

Provide clear feedback to users, both visually and audibly, to inform them of errors and to describe the steps that must be taken to recover from them. When errors occur, the cause of the error and the actions the user must take to resolve the error should be communicated via on- screen text and graphics and also via auditory verbal output. Users should also receive a positive indication that the error has been resolved (for example, “scan your next item”).

Provide and remove error messages in a timely manner. Often, the software running on self- checkout machines is slow or prone to lag, so that error messages are not generated as soon as the condition causing the error occurs, or so that error message are not removed immediately when the condition causing the error is resolved. Lag in providing and removing error messages can cause confusion for users and may make recovery from error conditions more difficult. (For example, a user may remove an item from the bagging area to resolve an error, but if the message is not promptly removed, the user may remove additional items, possibly exacerbating the problem.)

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(b) HFDS – 2.6.1, 7.1.1.3, 8.15.8.13, 8.15.11.1.4, 8.18.3.2, 8.18.4.1

141 Users are not sufficiently notified when items remain in the bagging area. Detailed Description: When users collect their bags and depart from a self-checkout station, they may accidentally leave items behind in the bagging area, perhaps because they cannot see the items (due to visual impairments or a poor viewing angle into the bagging area from a seated position) or because they forgot about some items that were purchased (due to a cognitive impairment). Users (or attendants) should be notified if items remain in the bagging area for some period of time after the conclusion of the transaction.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments; users with lower mobility impairments.

Potential Solution: Provide a visual and audible alert to the user that items remain in the bagging area. The machine should remind users via an on-screen message as well as an auditory alert that some items have not been removed from the bagging area. The alert should be delayed long enough to not be a nuisance while the user is removing items, but should occur quickly enough (perhaps a few seconds after the user last removed items from the bagging area) that the user is notified before moving too far from the machine. If the machine is attended, notifying the attendant may also be beneficial, so that the attendant can get the customer’s attention and assist the customer with retrieving the items.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 8.18.3.2, 8.18.4.1

142 What are the common issues associated with the bill acceptor? Point of sale machines that accept cash for payment have a bill acceptor into which users insert paper money. Bill acceptors typically require users to insert bills in a particular orientation.

Users may have difficulty locating the bill acceptor. Detailed Description: The location of the bill acceptor often varies from machine to machine. Therefore, users with visual impairment may be unsure of where to search for the bill acceptor.

Figure 85: The bill acceptor is difficult to discern visually and tactilely.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Ensure that the bill acceptor is easy to distinguish from the rest of the machine. The bill acceptor should be prominently located on the machine, so that a searching user can find it quickly, and it should be tactilely identifiable. The visual appearance of the bill acceptor should also contrast with the machine, to assist users with low vision to locate it.

143 Figure 86: The bill acceptor is designed to be visually and tactilely discernible.

Provide tactile labels. The bill acceptor should be clearly labeled with a Braille label, raised text, or other tactile markings.

Describe the location of the bill acceptor to the user both visually and auditorily. Provide both on-screen text and/or graphics and auditory output indicating the location of the bill acceptor to the user, making use of obvious landmarks on the machine to establish the location (i.e., “the bill acceptor is located to the left of the display screen”).

Use an indicator light to draw attention to the bill acceptor. When ready to accept payment, illuminate an indicator light on the bill acceptor to indicate its location and attract the attention of the user.

Collocate all payment-related components. Group related components (in this case, components related to rendering payment) together on the machine.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) Section 255 – 1193.41(a)(2)(b), 1193.41(i)(2)(a) HFDS – 6.4.1.16, 6.4.1.18, 6.4.1.22, 6.4.1.28, 6.4.1.30

144 Determining the proper orientation for inserting bills may be difficult for some users. Detailed Description: Most bill acceptors require users to insert bills in a specific orientation (e.g., with the face of the bill up, and the top of the bill to the right). Determining the proper orientation may be difficult for users with visual impairments (who may not be able to see orientation instructions) and users with cognitive impairments (who may not be able to understand orientation instructions).

Figure 87: No cues are provided on the bill acceptor to indicate the proper insertion orientation.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments.

Potential Solutions: Provide a clear graphic on the bill acceptor illustrating the proper bill orientation. Provide a simple graphic located on or adjacent to the bill acceptor that shows the proper bill orientation, using prominent, easily recognizable features of the bill (such as the face on the bill) as landmarks.

145 Figure 88: A graphic on the bill acceptor shows the proper insertion orientation.

Provide a bill acceptor that accepts multiple bill orientations. If the bill acceptor can successfully identify and accept bills in multiple orientations, the burden of orienting the bill correctly is removed from the user, and the likelihood of a successful insertion increases.

Provide redundant, non-visual instructions describing the proper bill orientation. A voice message describing the proper bill orientation (e.g., “insert bills with the face up”) will be helpful to users with visual impairments.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 8.18.3.2 EITAAC – 5.2.1.9.1, 5.2.1.10.1

146 Clear feedback on the inserted denomination and the outstanding balance is not provided. Detailed Description: Some point of sale machines do not provide accessible feedback to users about the denomination of each bill that is inserted, or about the outstanding balance remaining after each bill is inserted. Users may therefore be unsure that the proper bill was inserted, or about how much additional payment must be inserted.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments.

Potential Solutions: Provide visual and auditory feedback about each bill that is inserted. As each bill is recognized by the bill acceptor, display the denomination on screen and announce it auditorily to help users ensure that the proper bill was inserted.

Provide updated information about the outstanding balance both visually and auditorily. After each bill is inserted into the bill acceptor, update the outstanding balance and provide that information to the user in both on-screen and auditory messages. If feedback about both the bill that was inserted and the outstanding balance is provided, ensure that the two values are easily distinguishable in both the visual and auditory output.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 2.6.1, 8.15.8.3, 8.18.3.2 EITAAC – 5.2.1.9.1, 5.2.1.10.1

147 Clear feedback is not provided when a bill is rejected. Detailed Description: Bill acceptors occasionally reject bills, usually because the bill was inserted in an improper orientation or because the bill was too wrinkled or damaged. Often no feedback other than the bill being ejected from the acceptor is provided.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments.

Potential Solution: Provide visual and auditory feedback that the bill was rejected. When a bill is rejected, the device should notify the user both visually and auditorily that the bill was rejected. Visual indications may include an on-screen message or an indicator light on the bill acceptor itself. Auditory indications may include a recognizable tone or a verbal message. If the reason for rejection is known (e.g., improper orientation), consider providing that information to users to help them figure out how to resolve the problem.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 2.6.1, 8.15.8.3, 8.18.3.2, 8.15.8.18 EITAAC – 5.2.1.9.1, 5.2.1.10.1

148 What are the common issues associated with the coin acceptor? Point of sale machines that accept cash for payment often have a coin acceptor into which users insert coins.

Users may have difficulty locating the coin acceptor. Detailed Description: The location of the coin acceptor often varies from machine to machine. Therefore, users with visual impairment may be unsure of where to search for the coin acceptor.

Figure 89: The coin acceptor is difficult to discern visually and tactilely.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Ensure that the coin acceptor is easy to distinguish from the rest of the machine. The coin acceptor should be prominently located on the machine, so that a searching user can find it quickly, and it should be tactilely identifiable. The visual appearance of the coin acceptor should also contrast with the machine, to assist users with low vision to locate it.

149 Figure 90: A label and a recessed area around the coin slot increase visual and tactile discernability.

Provide tactile labels. The coin acceptor should be clearly labeled with a Braille label, raised text, or other tactile markings.

Describe the location of the coin acceptor to the user both visually and auditorily. Provide both on-screen text and/or graphics and auditory output indicating the location of the coin acceptor to the user, making use of obvious landmarks on the machine to establish the location (i.e., “the coin acceptor is located to the left of the display screen”).

Use an indicator light to draw attention to the coin acceptor. When ready to accept payment, illuminate an indicator light on the coin acceptor to indicate its location and attract the attention of the user.

Collocate all payment-related components. Group related components (in this case, components related to rendering payment) together on the machine.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) Section 255 – 1193.41(a)(2)(b), 1193.41(i)(2)(a) HFDS – 6.4.1.16, 6.4.1.18, 6.4.1.22, 6.4.1.28, 6.4.1.30

150 Users are required to insert coins before inserting bills. Detailed Description: Some point of sale machines require users to insert coins before inserting bills when rendering payment. From the user perspective, this represents an arbitrary limitation, and it may cause difficulties for users with cognitive impairments.

Populations Impacted: Users with cognitive impairments.

Potential Solution: Allow users to insert coins and bills in any order. Removing the restriction that coins be inserted before bills provides more flexibility for users to render payment in whatever order is convenient to them.

Applicable Guidelines: HFDS – 2.2.1 EITAAC – 5.2.1.9.1, 5.2.1.10.1

151 Inserting coins into a coin slot requires fine motor control. Detailed Description: Coin acceptors on point of sale machines are often just a slot into which coins are inserted. Inserting coins into a coin slot can be difficult for users that lack fine motor control.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: Design the coin acceptor to reduce the amount of fine motor control required to insert coins. Tapering the coin slot opening to guide coins into the slot or providing a lip beneath the coin slot will help users insert coins more easily.

Provide a clear area around the coin acceptor for users to brace their hands. Providing a space near the coin acceptor where users can brace their hands to steady themselves and reduce tremors can help users perform actions more accurately.

Provide a coin “funnel” into which users can simply drop multiple coins. Providing a basket or “funnel” into which users can drop multiple coins for the machine to count greatly reduces the amount of dexterity required to insert coins for payment. If the types of transactions conducted by the point of sale machine typically result in payment with coins, accepting coins in this way would be particularly useful.

Figure 91: A funnel into which coins can be dropped makes it easier to insert coins.

Applicable Guidelines: Section 508 – 1194.31(f) Section 255 – 1193.41(e)(2)(h) HFDS – 6.4.1.1, 6.4.1.9, 6.4.1.16

152 Clear feedback on the inserted denomination and the outstanding balance is not provided. Detailed Description: Some point of sale machines do not provide accessible feedback to users about the denomination of each coin that is inserted, or about the outstanding balance remaining after each coin is inserted. Users may therefore be unsure that the proper coin was inserted, or about how much additional payment must be inserted.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments.

Potential Solution: Provide updated information about the outstanding balance both visually and auditorily. After each coin is inserted into the coin acceptor, update the outstanding balance and provide that information to the user in both on-screen and auditory messages. The on-screen information should be updated immediately; consider providing the updated balance auditorily only if there has been a lull of a few seconds between coin insertions, to avoid confusing audio output when coins are inserted in rapid succession.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 2.6.1, 8.15.8.3, 8.18.3.2 EITAAC – 5.2.1.9.1, 5.2.1.10.1

153 Clear feedback is not provided when a coin is rejected. Detailed Description: Coin acceptors occasionally reject coins. Coins may be rejected because they are not accepted by the machine (for example, some machines do not accept pennies for payment), because they are not recognized by the machine (for example, foreign coins), or for other reasons. Often no feedback other than the sound of coins falling into the coin output is provided.

Populations Impacted: Users who are blind; users with low vision; users who are deaf; users who are hard of hearing; users with cognitive impairments.

Potential Solution: Provide visual and auditory feedback that the coin was rejected. When a coin is rejected, the device should notify the user both visually and auditorily that the coin was rejected. Visual indications may include visibility of rejected coins, an indicator light on the coin acceptor itself, or an on-screen message. Auditory indications may include a recognizable tone or a verbal message. If the reason for rejection is known (e.g., the coin is a denomination that is not accepted by the machine), consider providing that information to users to help them figure out how to resolve the problem.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b), 1194.31(c) HFDS – 2.6.1, 8.15.8.3, 8.18.3.2, 8.15.8.18

154 What are the common issues associated with card readers? Most point of sale machines have an associated card reader that is used to read data from credit cards, debit cards, or other types of cards for payment or identification. Some point of sale machines may also provide slots for users to insert memory cards. The card reader may be integrated into the point of sale machine, with only a slot for swiping or inserting cards visible to the user, or it may be a separate device with its own controls and user interface that interacts with the point of sale machine.

Users may have difficulty locating the card reader. Detailed Description: The location and type of card reader often varies from machine to machine. Therefore, users with visual impairments may be unsure of where to search for a card reader, or what type of card reader to search for.

Figure 92: The card reader is unlabelled and has poor visual contrast.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Ensure that the card reader is easy to distinguish from the rest of the machine. The card reader should be prominently located on the machine, so that a searching user can find it quickly. It should also be tactilely identifiable as a card reader. For example, instead of providing only a small slot in the machine into which a card must be inserted, provide an interface that can be easily located and identified by touch. The visual appearance of the card reader should also contrast with the machine, to assist users with low vision to locate it.

155 Figure 93: The card reader is labeled and has good visual contrast.

Provide tactile labels. The card reader should be clearly labeled with a Braille label, raised text, or other tactile markings.

Describe the location of the card reader to the user both visually and auditorily. Provide both on-screen text and/or graphics and auditory output indicating the location of the card reader to the user, making use of obvious landmarks on the machine to establish the location (i.e., “the card reader is located to the left of the display screen”).

Use an indicator light to draw attention to the card reader. When a card must be read (for example, when the machine is ready to accept payment), illuminate an indicator light on the card reader to indicate its location and attract the attention of the user.

Collocate all payment-related components. Group related components (in this case, components related to rendering payment) together on the machine.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) Section 255 – 1193.41(a)(2)(b), 1193.41(i)(2)(a) HFDS – 6.4.1.16, 6.4.1.18, 6.4.1.22, 6.4.1.28, 6.4.1.30

156 Determining the proper orientation for inserting or swiping a card may be difficult. Detailed Description: Most card readers require users to insert or swipe cards in a specific orientation (e.g., face-up, or with the magnetic stripe up and to the left). Determining the proper orientation may be difficult for users with visual impairments (who may not be able to see orientation instructions) and users with cognitive impairments (who may not be able to understand orientation instructions).

Figure 94: The proper orientation for swiping a card is not shown.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments.

Potential Solutions: Provide a clear graphic on the card reader illustrating the proper card orientation. Provide a simple graphic located adjacent to the card reader that shows the proper card illustration, using only one or two prominent features of the card (such as the magnetic stripe, the name on the card, or the alignment arrow on a memory card) as landmarks. If possible, avoid perspective drawings that may require users to perform mental geometry to work out the proper card orientation.

157 Figure 95: A label shows the proper orientation for swiping a card.

Provide a card reader that accepts multiple card orientations. If a card reader can successfully read a card in more than one orientation (for example, stripe up and stripe down), the likelihood of a successful insertion increases.

Provide redundant, non-visual instructions describing the proper card orientation. A voice message describing the proper card orientation (e.g., “insert card with the magnetic stripe facing down and to the left”) will be helpful to users with visual impairments.

Provide support for contactless card reading. Contactless cards (which use barcodes or RFID technology to store data) eliminate the need for the user to determine the proper card orientation.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 8.18.3.2 EITAAC – 5.2.1.9.1, 5.2.1.10.1

158 Users lacking fine motor control may have difficultly aligning and inserting a card. Detailed Description: Precisely aligning a card with a card reader slot for insertion or swiping can be difficult for users lacking fine motor control.

Figure 96: The card slot is not designed to guide the card into the slot.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: Design the card slot so that it guides the card into the slot. A slot design with an opening that tapers into the insertion slot or a design that provides a clear area for the user to rest the card before sliding or inserting it reduces the amount of fine motor control required to interact with a card reader.

Figure 97: The card slot is designed to help guide the card into the slot.

159 Provide a clear area around the card slot for users to brace their hands. Providing a space near the card slot where users can brace their hands to steady themselves and reduce tremors can help users perform actions more accurately.

Provide support for contactless card reading. Contactless cards (which use barcodes or RFID technology to store data) eliminate the need for the user to align and insert the card.

Applicable Guidelines: Section 508 – 1194.31(f) Section 255 – 1193.41(e)(2)(h) HFDS – 6.4.1.1, 6.4.1.9, 6.4.1.16

160 Users may have difficulty swiping cards through the full length of the card reader slot. Detailed Description: Some card readers require users to swipe cards through a slot that is several inches long. Users with limited reach (due to upper mobility impairments, or due to interacting with the machine from a wheelchair) may be unable to swipe the card through the entire slot in one continuous movement, which may result in a card reader error.

Figure 98: The card reader slot is long and is oriented horizontally.

Populations Impacted: Users with upper mobility impairments; users with lower mobility impairments.

Potential Solutions: Ensure that the card reader slot is fully within the reach envelope of users. Avoid using card readers with long swipe distances (longer than 6 to 7 inches). Orient the card slot vertically, which reduces the amount of lateral reach that is required. Locate the card slot in accordance with the reach ranges defined in section 308 of the ADA-ABA guidelines.

161 Figure 99: The card reader slot is short and is oriented vertically.

Provide a card reader that can be repositioned by the user. A card reader that can swivel or slide towards the user may allow users to adjust the card reader into a usable position without having to reposition themselves.

Provide a reader that requires the user to insert, rather than swipe, the card. Inserting a card into the reader requires less range of motion than swiping a card.

Provide support for contactless card reading. Contactless cards (which use barcodes or RFID technology to store data) eliminate the need for the user to swipe the card.

Applicable Guidelines: ADA-ABA – 308.2.1, 308.2.2, 308.3.1, 308.3.2 Section 508 – 1194.25(j), 1194.31(f) HFDS – 6.4.1.1, 6.4.1.4, 6.4.1.6, 6.4.1.10, 6.4.1.15

162 Use of multiple user interfaces may cause problems for users. Detailed Description: Some card readers associated with point of sale machines have a user interface separate from the primary user interface of the machine. If users begin a transaction on the primary user interface, and are then expected to complete the transaction using a second user interface, confusion may result. If the secondary user interface does not provide the necessary accessibility features, users may have difficulty completing their transactions.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments.

Potential Solutions: Fully integrate the card reader into the primary user interface. A design where the user can complete the entire transaction through a single user interface is preferable to one where the user must switch to a different user interface for part of the transaction.

Notify the user when it is necessary to switch to a secondary user interface. The primary user interface should inform the user (both visually and auditorily) when it is necessary to begin using a secondary user interface on the card reader device. The user should then be able to complete the transaction without switching back to the primary interface.

Ensure that the secondary user interface provides all necessary accessibility features. If a secondary user interface must be used, ensure that the secondary interface also provides all necessary accessibility features.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 6.4.1.16, 6.4.1.22 EITAAC – 5.2.1.9.1, 5.2.1.10.1

163 The card reader does not eject the card far enough for users to grasp it. Detailed Description: Card readers into which cards are fully inserted may not eject the card far enough for easy retrieval. Users with upper mobility impairments may find it difficult to grasp the edge of the protruding card.

Figure 100: The card reader does not eject the card far enough for the user to grasp it.

Populations Impacted: Users with upper mobility impairments.

Potential Solution: Ensure that the card is ejected a sufficient distance from the reader so that a sufficient area of the card is available for the user to grasp. The card should be ejected far enough so that users can easily grasp it between the thumb and lateral aspect of the index finger. Users should not be required to pinch the edge of the card with their fingertips.

Figure 101: The card reader ejects the card far enough for the user to grasp it.

164 Applicable Guidelines: ADA-ABA – 309.4 Section 508 – 1194.23(k)(2), 1194.25(c), 1194.31(f) HFDS – 6.4.1.14

165 Insufficient feedback is provided when a user forgets to retrieve a card. Detailed Description: Users may forget to retrieve cards from card readers at the conclusion of transactions, especially with card readers into which cards are fully inserted. When this occurs, the feedback provided by the point of sale machine may be unclear or insufficient.

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments.

Potential Solutions: Require the user to remove the card before completing the transaction. Preventing the completion of the transaction (by not printing a receipt, not dispensing tickets or other purchases, etc.) until the card has been removed from the card slot will greatly reduce the likelihood of users forgetting to retrieve credit cards.

Provide a visual and audible alert to the user that the card has not been retrieved. The machine should remind users via an on-screen message as well as an auditory alert that the card has not been removed from the card reader. The alert should occur quickly enough (perhaps a few seconds after the card is able to be retrieved) that the user is notified before moving too far from the machine. If the machine is attended, notifying the attendant may also be beneficial, so that the attendant can get the customer’s attention and assist the customer with retrieving the card.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 8.18.3.2, 8.18.4.1 EITAAC – 5.2.1.9.1, 5.2.1.10.1

166 What are the common issues associated with the signature area? Point of sale machines that accept credit cards for payment typically have an electronic signature area. Users use a stylus to sign within the signature area, and may also have to use the stylus for other functions, such as pressing an on-screen “OK” button to accept the signature.

Users may not be sufficiently notified that input is required in the signature area. Detailed Description: On some point of sale machines, the signature area is in effect a secondary user interface, distinct and separate from the primary user interface. Users may not be sufficiently notified when they need to begin interacting with the signature area (to sign the screen, accept the signature, or input other information).

Populations Impacted: Users who are blind; users with low vision; users with cognitive impairments.

Potential Solutions: Notify users when input is required in the signature area. The primary user interface should prompt the user (both visually and auditorily) when it is necessary to provide input in the signature area.

Integrate the signature area into the primary user interface. A design where the user can complete the entire transaction through a single user interface is preferable to one where the user must switch to a different user interface for part of the transaction. Users will be more likely to realize that additional input is required if the input can be provided through the interface they are already working with. If a secondary user interface must be used, ensure that the need to switch to the secondary interface is clearly communicated, and ensure that all necessary accessibility features are provided for the secondary interface. Ensure that once the user switches to the secondary interface, the transaction can be completed through that interface without switching back to the primary interface.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 6.4.1.22, 6.4.1.32, 8.18.3.2, 8.18.4.1 EITAAC – 5.2.1.9.1, 5.2.1.10.1

167 Users may have difficulty locating the signature area. Detailed Description: The signature area is often part of the card reader, and the location of the card reader and signature area often varies from machine to machine. Users with visual impairments may be unsure of where to search for the signature area.

Figure 102: The signature area is not tactilely discernible.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Describe the location of the signature area to the user both visually and auditorily. Provide both on-screen text and/or graphics and auditory output indicating the location of the signature area to the user, making use of obvious landmarks on the machine to establish the location (i.e., “the signature area is below the card reader and is located to the left of the display screen”).

Ensure that the signature area is tactilely differentiable from the surrounding area. Consider providing a raised border around the signature area, and ensure that the surface of the signature area screen is tactilely discernible from the rest of the machine.

168 Figure 103: A raised edge around the signature area improves tactile discernability.

Place the signature area immediately adjacent to the card reader. Because a common workflow for users will be to swipe a card and then provide a signature, place the signature area in proximity to the card reader so that users can easily transition from the card reader to the signature area without having to reorient themselves.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) HFDS – 6.4.1.18, 6.4.1.19, 6.4.1.22

169 Users may have difficulty determining the boundaries of the signature area. Detailed Description: On some point of sale machines, the signature area is a subset of the full signature area screen, and the boundary of the allowable area is represented graphically and is not tactilely discernible. If a user’s signature is not fully within the signature area, it may not be accepted by the machine. Users with visual impairments may be unable to see the boundary of the allowable area, and may therefore be unable to determine if they are signing within the boundary.

Figure 104: The signature area only fills a portion of the screen.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Allow users to sign anywhere on the screen. The boundary of the screen should be tactilely discernible, so if the allowable area for signatures fills the entire screen, users can use the edges of the screen to determine tactilely where they should sign.

170 Figure 105: The signature area fills the entire screen.

Provide a tactile boundary around the allowable area for signatures. If allowing users to sign anywhere on the screen is not feasible, then indicate the allowable area with a tactilely discernible line raised from or etched into the display.

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(b) HFDS – 6.4.1.18, 6.4.1.19

171 Users may have difficulty aligning their signatures within the signature area. Detailed Description: Many point of sale machines display a graphical line within the signature area to which users can align their signatures. Because the line is not tactilely discernible, users with visual impairments may be unable to see the line, and may therefore have difficultly aligning their signatures appropriately. Users with upper mobility impairments (particularly those with tremors, or who lack fine motor control) may also have difficulty aligning their signatures accurately.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Relax requirements on signature alignment. The machine should accept signatures in any orientation, even if they are not accurately aligned.

Provide tactile marks in the signature area. Indicate the signature alignment line with a tactilely discernible line that is raised from or etched into the display, or indicate the ends of the line with a pair of tactile markings. The tactile marks should be prominent enough to be tactilely discernible, but should not interfere with the use of the stylus.

Provide a clear area around the signature area for users to brace their hands. Providing a space near the signature area where users can brace their hands to steady themselves and reduce tremors can help users sign within the signature area more accurately.

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(b), 1194.31(f) HFDS – 6.4.1.16, 6.4.1.18, 6.4.1.19

172 What are the common issues associated with output areas? Point of sale machines often provide one or more tangible items of output to users. Outputs may include money (bills and coins), receipts, and other products that result from transactions with the machine (for example, tickets, boarding passes, coupons, etc.). The outputs are dispensed into one or more output areas, which vary widely in design.

Users may have difficulty locating output areas. Detailed Description: The number, type, and style of output areas varies among point of sale machines, and this lack of consistency can make it difficult for users to find the output area(s) to retrieve outputs.

Figure 106: Output areas are located in several different locations on the device.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Dispense all outputs into a single area. Instead of providing separate output areas for each type of output produced by the machine, consider dispensing all outputs into a single area, so that the user only has to locate one component in order to retrieve all output products.

Collocate all output areas. If it is not feasible to dispense all outputs into a single area, consider grouping all of the output dispensers together on the machine.

173 Figure 107: All of the output areas on the device are collocated.

Ensure that the output area is easy to distinguish from the rest of the machine. The output area should be prominently located on the machine, so that a searching user can find it quickly, and it should be tactilely identifiable. Avoid covering output with a door that the user must open; the door may hinder the ability of users to locate the output area by touch. The visual appearance of the output area should contrast with the machine, to assist users with low vision to locate it.

Provide tactile labels. The output area should be clearly labeled with a Braille label, raised text, or other tactile markings.

Describe the location of the output area to the user both visually and auditorily. Provide both on-screen text and/or graphics and auditory output indicating the location of the output area to the user, making use of obvious landmarks on the machine to establish the location (i.e., “change is dispensed below the payment area”).

Use an indicator light to draw a user’s attention to the output area. When outputs are dispensed, illuminate a light in the output area to indicate its location and attract the attention of the user.

Applicable Guidelines: ADA-ABA – 707.5 Section 508 – 1194.31(a), 1194.31(b) Section 255 – 1193.41(a)(3)(b), 1193.41(i)(2)(a) HFDS – 6.4.1.16, 6.4.1.18, 6.4.1.22, 6.4.1.28, 6.4.1.30

174 Users are not sufficiently notified when outputs are present in the output area. Detailed Description: On some point of sale machines, no indication that outputs have been dispensed (other than sounds associated with the dispensing, such as coins falling into the coin output tray) is provided. This may result in users failing to realize that there are outputs that need to be retrieved, and leaving them behind when they complete their transactions.

Figure 108: Change is hidden behind a door, and cash is not clearly visible in the cash tray.

Populations Impacted: Users who are blind; users with low vision; users who are deaf; users who are hard of hearing; users with cognitive impairments.

Potential Solutions: Prompt the user to retrieve output, both visually and auditorily. Provide both on-screen text and/or graphics and auditory output indicating that outputs have been dispensed, and describing the location of the output area to users. Consider providing a light in or near the output area that illuminates to indicate the presence of outputs and to indicate the location of the output area.

Repeat prompts if outputs are not retrieved in a timely manner. If outputs remain in the output area after some period of time after the initial prompt (long enough to not be a nuisance to the user, but short enough that the user is notified before moving too far from the machine), prompt the user that there are still outputs that need to be retrieved. If the machine is attended, notifying the attendant may also be beneficial, so that the attendant can get the customer’s attention and assist the customer with retrieving the items.

When possible, dispense all outputs into a single area. This enables users to retrieve all outputs at the same time, and avoids situations where users retrieve output from one area but forget to check other areas.

Ensure that outputs are clearly visible within the output area. Users should be able to tell at a glance if outputs are present in the output area. Outputs should be visible from either a seated or standing position.

175 Figure 109: Outputs are clearly visible within the output area.

Ensure that outputs are tactilely discernible within the output area. Design output areas so that users can quickly determine by touch if outputs are present. Ensure that outputs are ejected a sufficient distance from the machine to be tactilely located. Ensure that the output area does not provide any way for outputs to become hidden (for example, by slipping too far away from the opening of the output area).

Applicable Guidelines: ADA-ABA – 707.5, 707.5.1 Section 508 – 1194.31(a), 1194.31(b), 1194.31(c) HFDS – 6.4.1.12, 8.18.4.2 EITAAC – 5.2.1.9.1, 5.2.1.10.1

176 Users have difficulty retrieving outputs from the output area. Detailed Description: Various aspects of the design of the output area, such as obstructions, the depth of the area, and the output ejection distance, may interfere with users’ ability to retrieve outputs from the output area, especially for users with upper mobility impairments.

Figure 110: Cash and change are difficult to retrieve from the output areas.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: Ensure that the outputs are ejected a sufficient distance from the machine to facilitate grasping by users. When paper outputs such as receipts or tickets are output through a slot, ensure that enough of the item protrudes from the machine so that users can easily grasp it between the thumb and the lateral aspect of the index finger. Users should not be required to pinch the edge of the item with their fingertips.

Provide a cutout in output trays so that items can be grasped for removal. When paper outputs such as cash or receipts are dropped into an output tray, provide an open cutout in the tray that allows users to grasp the items from above and below for removal.

177 Figure 111: Cash and change are easy to grasp and remove from the output areas.

Ensure that the design of the output area does not interfere with removal of the outputs. Avoid covering the output area with a door that users must hold open while retrieving outputs. When coins, tokens, or other non-paper items are dispensed, design the output area to allow users to easily scoop the items out of the output area, without interference from a lip or other obstruction in the output area.

Applicable Guidelines: ADA-ABA – 309.4 Section 508 – 1194.31(f) HFDS – 6.4.1.12

178 What are the common issues associated with the writing and temporary storage areas? Some point of sale machines provide a flat, clear space that users can use for temporary storage of personal items (purses or wallets, paperwork, etc.) while using the machine, or as a writing or work surface (for writing checks, affixing stamps, etc.).

No space for writing or temporarily placing belongings is provided. Detailed Description: Any user may have items in his or her hands when using a point of sale machine that they would like to temporarily put down in order to interact with the machine. Users with disabilities may have particular needs in this area – for example, a user with low vision might need to retrieve a magnifier from a bag, or a user with an upper mobility impairment might have only one functional hand to carry items and to interact with the machine. Providing temporary storage space (for example, a small shelf) is beneficial, especially for certain types of machines such as postal kiosks, where the user is likely to have one or more items in hand when approaching the machine. If transactions with the machine require the user to write (to sign a receipt, fill out a form, etc.), the lack of a writing area makes it difficult for users to write legibly.

Populations Impacted: All users.

Potential Solutions: Provide an area where users can temporarily place their belongings. The storage area should be large enough to accommodate the sorts of items that users might typically carry in their hands (purses, umbrellas, etc.), and should allow users to place the items in a location that does not interfere with access to the machine.

Figure 112: An appropriate area for writing or placing belongings is provided.

Provide a writing surface. If transactions with the machine are likely to require the user to write, provide a surface on which the user can place the paper for writing. The writing area

179 should be large enough to accommodate the paper and also allow room for the user’s hands while writing.

Applicable Guidelines: Section 508 – 1194.31(f) HFDS – 6.4.1.1

180 The storage or writing area is too high or too low to be accessible to all users. Detailed Description: Users with lower mobility impairments who use wheelchairs or other personal mobility devices have different reach abilities than standing users. Writing and temporary storage areas provided on a point of sale machine at a height that is acceptable for standing users might be out of reach for seated users.

Populations Impacted: Users with lower mobility impairments.

Potential Solutions: If a single writing and/or storage space is provided for all users, ensure that it is at a height that can be used by both seated and standing users. The storage/writing area should be located at a height between 28” and 34” above the ground and no more than 10” behind the most forward point of the device surface in order to accommodate the needs of wheelchair users.

Provide separate writing and/or storage areas for seated versus standing users. If the design of the machine does not allow placement of a single storage/writing area that is usable by both seated and standing users, consider providing separate areas for standing and seated users. The area intended for seated users should conform to the location guidance above.

Applicable Guidelines: ADA-ABA – 308.2.1, 308.2.2, 308.3.1, 308.3.2, 902.3, 904.3.3 Section 508 – 1194.25(j)

181 What are the common issues associated with the supplies area? Some transactions with point of sale machines may require the use of supplies such as forms, envelopes, or mailing labels. When this is the case, the point of sale machines often have a “supplies area” in which necessary supplies are stored.

Users may have difficulty locating the supplies area. Detailed Description: The design or location of the supplies area may make it difficult for users to locate the supplies area, especially if the supplies area is not clearly labeled.

Figure 113: The supplies area is unlabeled and not prominently located.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Ensure that the supplies area is prominently located. The supplies area should be located in a prominent location on the machine that is visible from a seated or standing position when the user is in a typical location for using the machine.

182 Figure 114: The supplies area is clearly labeled and prominently located.

Label the supplies area clearly with text and tactile labels. Provide text labels for sighted users, and tactile labels (Braille or raised lettering) to provide cues to users with visual impairments.

Avoid obscuring the supplies area with covers, doors, or overhanging parts of the device. Such obscurations make it more difficult for users to locate the supplies by touch.

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(b) Section 255 – 1193.41(a)(2)(b), 1193.41(a)(2)(c) HFDS – 6.4.1.12, 6.4.1.22, 6.4.1.27, 6.4.1.28

183 Doors and covers make it difficult for users to retrieve supplies. Detailed Description: Access to the supplies area may be blocked by doors or covers, requiring users to open a door or lift a cover to obtain supplies. Some users with upper mobility impairments may only have the use of one hand, or may have limited strength or fine motor control, making it difficult for them to simultaneously open a door or cover and retrieve supplies.

Figure 115: Access to the supplies is obstructed by a door.

Populations Impacted: Users with upper mobility impairments.

Potential Solution: Avoid obstructing access to the supplies area with doors or covers. If a door or cover is necessary, ensure that it is possible to open the door or cover and retrieve supplies with one hand. For example, provide a cover that does not close automatically, so that the user can first open the cover and then retrieve supplies without having to hold the cover open.

184 Figure 116: Access to the supplies area is unobstructed by a door or cover.

Applicable Guidelines: ADA-ABA – 309.4 Section 508 – 1194.31(f) HFDS – 6.4.1.6, 6.4.1.14

185 The design of the supplies area makes it difficult for users to reach or grasp the supplies. Detailed Description: The size of the supplies area or features such as a raised lip in front of a stack of forms may make it difficult for users to access the supplies and grasp them for removal, especially for users with limited reach or limited fine motor control. The size of the opening into which users must reach to access supplies may be too small, limiting access for users who use a reaching aid or the side of a fist to manipulate the supplies. The supplies area may be too deep, allowing items to be pushed away from the opening and requiring users to reach far into the opening to retrieve supplies. A raised lip or similar feature at the front edge of the supplies area may make it difficult for users to slide supplies out of the storage area so they can be grasped.

Figure 117: The opening to the supplies area is too small.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: Provide an opening into the supplies area that is large enough to accommodate a user’s hand or a reaching aid. Consider that users may need to use the side of a fist or a reaching aid, rather than simply the fingers, to manipulate the supplies.

186 Figure 118: The opening to the supplies area is large enough to accommodate a hand or reaching aid.

Ensure that supplies remain easily accessible at the front edge of the supplies area. The goal is to avoid requiring users to reach more than an inch or two into the supplies area to access the supplies. Therefore, design the depth of the supplies area so that supplies cannot move away from the front edge of the area. If the size of the supplies varies, consider using an adjustable backstop that can be moved to accommodate supplies of different sizes.

Design the supplies area in a way that helps the user grasp supplies for retrieval. For example, design a dispenser that provides a single envelope or form at a time, and that allows the item to protrude so that users can pinch it for removal.

Applicable Guidelines: ADA-ABA – 309.4 Section 508 – 1194.31(f) HFDS – 6.4.1.12

187 What are the common issues associated with the trash receptacle? Some point of sale machine transactions will produce trash, such as receipts, coupons, or other output. It may be desirable to provide a receptacle for the disposal of trash for the convenience of users.

Locating the trash receptacle may be difficult for some users. Detailed Description: Some trash receptacles provide only a small slot for access (to prevent users from depositing large items); others have a door covering the opening. Not all point of sale machines provide trash receptacles, and on those that do, the placement of the trash receptacle varies. These factors can make it difficult for users with visual impairments to find the trash receptacle.

Figure 119: The trash slot is located on the side of the machine and is not clearly labeled.

Populations Impacted: Users who are blind; users with low vision.

Potential Solutions: Locate the trash receptacle in a logical and convenient area. For example, if the point of sale machine produces output that users may desire to discard, consider placing the trash receptacle in proximity to the output slot. Care should be taken, however, to ensure that the trash receptacle will not be confused with an input or output slot. Placing the receptacle on the side of the machine or low on the machine (around wastebasket height) may help differentiate it from other components.

188 Figure 120: The trash receptacle is located on the front of the machine and is clearly labeled.

Clearly label the trash receptacle. The trash receptacle should be clearly labeled with text, as well as with Braille or raised lettering. If possible, avoid placing tactile labels in areas that are likely to be dirty (e.g., too close to the access slot, or directly on the door covering the opening).

Applicable Guidelines: Section 508 – 1194.31(a), 1194.31(b) Section 255 – 1193.41(a)(2)(b), 1193.41(a)(2)(c) HFDS – 6.4.1.22, 6.4.1.26, 6.4.1.28

189 If the trash receptacle is covered, users may have difficulty depositing trash. Detailed Description: The trash receptacle may be covered by a door that must be opened before trash can be deposited. Simultaneously opening the door and depositing trash may be difficult for users with upper mobility impairments. If the door mechanism is complex, or if high levels of force are required to operate it, the problems are exacerbated.

Figure 121: The trash receptacle is covered by a door.

Populations Impacted: Users with upper mobility impairments.

Potential Solutions: Provide an uncovered, open slot that drops into a trash container. An uncovered trash slot restricts the size of trash that can be deposited, but allows for easy, one- handed use. This avoids the problem of having to simultaneously open the cover and deposit trash, which may be difficult for users with upper mobility impairments. Care should be taken with the design and placement of the slot to ensure that it will not be confused with an input or output slot, however.

190 Figure 122: The trash receptacle is an uncovered, open slot.

If a cover is used, ensure that the door is simple to operate with one hand. A swinging door that can be pushed in with one hand is preferable to a more complex sliding or rotating mechanism. The door should also open without excessive force (less than 5 pounds). This makes the door easier to operate for users with limited strength, and reduces the possibility of a user’s hand being pinched by a closing door.

Applicable Guidelines: ADA-ABA – 309.4 Section 508 – 1194.23(k)(2), 1194.25(c), 1194.31(f) HFDS – 6.4.1.12

191 References 1. Ahlstrom, V., and Longo, K., Human Factors Design Standard (HFDS), Washington, D.C.: Federal Aviation Administration, 2003. 2. Bullinger, H., Kern, P., and Muntzinger, W.F., Design of Controls. In Salvendy, G. (ed) Handbook of Human Factors, John Wiley & Sons, New York, NY, 1988. 3. Drury, C. G., Task analysis methods in industry, Applied Ergonomics, 14.1 (1983), 19-28. 4. Drury, C. G., Paramore, B., Van Cott, H. P., Grey, S. M. and Corlett, E. N., Task analysis. In Salvendy, G. (ed) Handbook of Human Factors, John Wiley & Sons, New York, NY, 1988. 5. Dumas, J. S., and Redish, J., A Practical Guide to Usability Testing, Ablex, Norwood, NJ, 1993. 6. Fain, W. B., & Folds, D. J., An approach to measuring accessibility of office automation equipment. In Proceedings of the Human Factors and Ergonomics Society 46th Annual Meeting. Santa Monica, CA: Human Factors and Ergonomics Society, 2002. 7. International Organization for Standardization, Guide 71: Guidelines for standards developers to address the needs of older persons and persons with disabilities, ISO/IEC, Geneva, Switzerland, 2001. 8. Mercinelli, M., Accessibility Requirements for New Telecommunications Equipment, A COST 219bis Guidebook, COST 219bis, European Commission, 1999. 9. Microsoft, Microsoft Windows guidelines for accessible software design, 1999. (No longer available.) 10. MIL-HDBK-46855a, Human Engineering Program Process and Procedures, Washington, D.C.: Department of Defense, 1999. 11. National Council on Disabilities, Design for Inclusion: Creating a New Marketplace. Washington, D.C, 2004. 12. Nielsen, J., Usability Engineering, Morgan Kaufmann, San Francisco, CA, 1994. 13. Nielsen, J., and Mack, R. L. (eds), Usability Inspection Methods, John Wiley & Sons, New York, NY, 1994. 14. Pierce, B. (ed), U.S. House Passes Braille Commemorative Coin Bill, Braille Monitor, 49.5 (2006). 15. Rubin, J, Handbook of Usability Testing, John Wiley and Sons, New York, NY, 1994. 16. Sanders, M.S., McCormick, E.J., Human factors in engineering and design, McGraw-Hill, New York, NY, 1993. 17. United States Access Board, Americans with Disabilities Act and Architectural Barriers Act Accessibility Guidelines (ADA-ABA AG), Washington, D.C., 2004. 18. United States Access Board, Electronic and Information Technology Access Advisory Committee (EITAAC), Recommendations for Accessibility Standards: Electronic and Information Technology, Washington, D.C., 1999. 19. United States Access Board, Electronic and Information Technology Accessibility Standards; Final Rule, 36 CFR Part 1194, Federal Register, 65.246 (2000). 20. United States Access Board, Telecommunications Act Accessibility Guidelines; Final Rule, 36 CFR Part 1193, Federal Register, 63.22 (1998). 21. Vanderheiden, G. C., Design for people with functional limitations. In Salvendy, G. (ed), Handbook of Human Factors and Ergonomics, John Wiley & Sons, New York, NY, 1997. 22. World Confederation for Physical Therapy, Evidence Based Practice – An International Perspective, London, UK, 2002.

192 Appendix A: Checklist Evaluation

Disability Evaluator Instructions Guideline Source Operable with limited Set an account code up which requires user access before Section 255 cognitive skills or use. Where possible, verify user settings are individually 1193.41(i)(2)(d) - Advisory language facility customized (where settings are activated by a user control Guidance card or sign-in procedure) such that the system can be autoconfigured to match different user preferences. Operable with limited Verify that optional voice control is provided. Section 255 cognitive skills or 1193.41(f)(2)(b) - Advisory language facility Guidance Operable from a Determine whether forward reach is unobstructed. If so, ADA-ABA AG seated position verify that the high forward reach is a maximum of 48 inches 308.2.1 and the low forward reach is a minimum of 15 inches. Operable from a Determine whether forward reach is obstructed. If so, verify ADA-ABA AG seated position that the clear floor space extends beneath the element for a 308.2.2 distance not less than the required reach depth over the obstruction. Determine the reach depth. If the reach depth is 20 inches (510 mm) or less, verify that the high forward reach does not exceed 48 inches (1220 mm). If the reach depth is greater than 20 inches (510 mm), verify that it is no greater than 25 inches (635 mm) and that the high forward reach does not exceed 44 inches (1120 mm). Operable from a Determine whether side reach is unobstructed and whether ADA-ABA AG seated position a parallel approach is allowed. If so, verify that the high 308.3.1 side reach is a maximum of 48 inches (1220 mm) and a minimum of 15 inches. Operable from a Determine whether side reach is obstructed and a parallel ADA-ABA AG seated position approach is allowed. Determine the reach depth. If the 308.3.2 reach depth is 10 inches (255 mm) or less, verify that the high side reach does not exceed 48 inches (1220 mm). If the reach depth is greater than 10 inches (255 mm), verify that it is no greater than 24 inches (610 mm) and that the high side reach does not exceed 46 (1170 mm) inches. Operable with all Verify that this self-contained product is usable by people Section 508 disability types with disabilities, without requiring the use of assistive 1194.25(a) technologies. Verify that the product does not require the end-user to attach assistive technology to the product.

193 Disability Evaluator Instructions Guideline Source Operable with all Identify any time-out situations. Verify that if a timed Section 508 disability types response is required, the user is alerted and given sufficient 1194.22(p) time (adjusted by the user over a range equal to at least 5 1194.23(d) times the average user setting with a value of at least 5 1194.25(b) seconds) to indicate that more time is required. Verify that response times can be adjusted or that a non-timed Section 255 alternative is available. 1193.41(g)(2)(a) 1193.41(g)(2)(b) - Advisory Guidance

EITAAC 5.2.1.7.1 5.3.4.3 Operable with For all controls, verify that controls and keys are tactilely Section 508 complete blindness discernible without activating the controls or keys. 1194.23(k)(1) 1194.25(c) Operable with some 1194.26(a) vision loss 1194.26(b) Operable with For all controls, identify any locking or toggle controls or Section 508 complete blindness keys. Verify that the status of any locking or toggle control 1194.23(k)(4) keys is visually discernible, and discernible either through 1194.25(c) touch or sound. 1194.26(a) 1194.26(b) Operable with all Identify whether the device uses biometric forms of user Section 508 disability types identification or control. Verify that when biometric forms of 1194.25(d) user identification or control are used, an alternative form of 1194.26(c) identification or activation is available, which does not require the user to possess particular biological EITAAC characteristics. Assumption: Providing a password 5.2.1.13 capability is an acceptable alternative. Operable from a Determine whether the device has operable controls, is Section 508 seated position freestanding, non-portable, and intended to be used in one 1194.25(j)(2) location. Identify any operable controls, and measure their distance from the reference plane (defined in 1194.25(j)(1) and the associated figure). If the control is 10 inches or less behind the reference plane, verify that the height of the control is a maximum of 54 inches, and a minimum of 15 inches above the floor. Assumption: Operable controls do not include voice operated controls. Operable from a Determine whether the device has operable controls, is Section 508 seated position freestanding, non-portable, and intended to be used in one 1194.25(j)(3) location. Identify any operable controls, and measure their distance from the reference plane (defined in 1194.25(j)(1) and the associated figure). If the control is more than 10 inches, and not more than 24 inches behind the reference plane, verify that the height of the control is a maximum of 46 inches, and a minimum of 15 inches above the floor. Assumption: Operable controls do not include voice operated controls. Operable from a Determine whether the device has operable controls, is Section 508 seated position freestanding, non-portable, and intended to be used in one 1194.25(j)(4) location. Identify any operable controls, and measure their

194 Disability Evaluator Instructions Guideline Source distance from the reference plane (defined in 1194.25(j)(1) and the associated figure). Verify that there are no operable controls more than 24 inches behind the reference plane. Assumption: Operable controls do not include voice operated controls. Operable with all Identify all accessibility features. Verify that an option exists Section 255 disability types to switch each accessibility feature ON/OFF (such that 1193.35(3)(c) - Advisory multiple features could be on at once or only one feature Guidance could be on at a given time, depending on user needs). Operable with all Identify display options. Verify that information (things the Section 255 disability types display presents to us) is presented in as many redundant 1193.35(1) forms as possible (i.e., allows the use of visual, aural, and tactile strategies). When audio information is important for EITAAC the use of the product, verify that the information is also 5.2.1.4.2 provided visually, and, where appropriate, tactilely. Verify that multiple modes are available for controls as well. Vanderheiden, 1997 Operable with all Verify that systems and equipment have standardized HFDS disability types terminology, look, and feel (e.g., use established layouts for 2.4.5 keyboards and keypads). Vanderheiden, 1997 Operable with all Identify error conditions. Verify that systems are tolerant of HFDS disability types human errors. 2.5.4 Operable with all Identify documentation of unsafe operating states and HFDS disability types actions. Verify that systems and equipment clearly identify 2.5.6 safe and unsafe operating states and actions. Operable with all Identify all warning labels. Verify that design, location, HFDS disability types procedural guidance, and suitable warning labels are 2.5.10 provided to prevent damage to equipment while it is being handled, installed, operated, or maintained. Operable with all Identify situations which require mounting or alignment. HFDS disability types Verify that equipment includes physical features that 2.5.11 prevent improper mounting or alignment, or at least has labels or codes to identify proper mounting and alignment. Operable with all Identify any user feedback. Verify that systems and HFDS disability types equipment provide timely and informative feedback to user 2.6.1 actions to keep the users informed about what is happening. Operable with all Identify and implement control actions and observe the HFDS disability types outcome of each control action. Verify that user actions 2.6.2 cause predictable results. Operable with all Identify all labeling and instructions on the device. Verify HFDS disability types that systems and equipment use terms and images familiar 2.6.3 to the user. Operable with all Identify all control actions. Verify that systems and HFDS disability types equipment are designed to minimize hand and eye 2.6.8 movements, thus maximizing efficiency. Operable with all Determine whether help information is provided. Verify that HFDS disability types help is available in the event that the user has difficulty 2.7.1 operating or maintaining software, systems or equipment. Operable with all Identify controls used solely for maintenance and HFDS

195 Disability Evaluator Instructions Guideline Source disability types adjustment. Verify that, in general, controls used solely for 6.1.1.3.7 maintenance and adjustment are covered during normal equipment operation, but are readily accessible and visible to a user when required. Operable with all Identify all controls. Verify that controls are designed and HFDS disability types located so that they are not susceptible to being moved 6.1.1.6.1 accidentally or inadvertently, particularly critical controls where such operation might cause equipment damage, personnel injury, or system performance degradation. Operable with all Identify all labels. Verify that the characters identifying HFDS disability types controls and displays are larger than the characters 6.1.2.1.4 identifying control positions. Operable with all Identify all labels. Verify that labels are not located where HFDS disability types they obscure other information needed by the user or where 6.1.2.2.2 a control or user’s normal hand or arm position will obscure the label. Operable with all Identify all labels. Verify that labels are placed very near the HFDS disability types control that they identify. 6.1.2.2.3 Operable with all Identify all labels. Verify that labels are placed above the HFDS disability types control they describe, or when located above eye level, may 6.1.2.2.4 be located below the control if label visibility will be enhanced. Operable with all Identify all labels. Verify that labels are oriented so that HFDS disability types alphanumeric characters are read horizontally from left to 6.1.2.2.13 right. 8.2.11.4.13 Operable with all Identify any use of abbreviations. Verify that abbreviations HFDS disability types are used in labels only if they are familiar to the users. 6.1.2.4.5 Operable with all Identify any use of labels and compare the wording to that HFDS disability types used in documentation. Verify that designations and terms 6.1.2.4.6 used on labels are consistent with designations and terms in user documentation and parts catalogs. Operable with all Identify whether the device provides voice output. Verify Section 508 disability types whether the audio signal is provided at a standard signal 1194.25(e) level through an industry standard connector that will allow for private listening. Verify that the product provides the EITAAC ability to interrupt, pause, and restart the audio at any time. 5.2.1.11 Assumption: 2.5 mm or 3.5 mm jack are the industry standard audio connectors. Operable with Verify that at least one mode of operation and information Section 508 complete blindness retrieval is provided which does not require user vision; or, 1194.31(a) alternatively, that support for assistive technology used by Operable with some people who are blind or visually impaired is provided. Section 255 vision loss 1193.41(a)

EITAAC 5.2.1.1 Operable with Inspect the machine and verify that an optional remote Vanderheiden, 1997 complete blindness audiovisual indicator of display information has been provided (and is tactile, if appropriate). Operable with some

196 Disability Evaluator Instructions Guideline Source vision loss Operable with Determine whether voice output is available. If so, turn the Section 255 complete blindness feature on, and interact with the controls to test the use of 1193.41(a)(3)(c) - Advisory voice. Verify that voice output (turned on/off as needed) is Guidance available to “speak” the names of keys or buttons (but does not activate them) as they are encountered. Determine whether voice output is descriptive. Operable with Identify all controls and their shape. Verify that the shapes Vanderheiden, 1997 complete blindness of controls are associated with their functions. Operable with Verify that sufficient space for easy tactile location, Vanderheiden, 1997 complete blindness identification, and labeling (e.g., large print (~ 18 point) or Braille) has been provided on all sides of controls. NOTE: Operable with some Georgia Tech has determined that a more practical vision loss evaluation is to verify that there is room on the control itself or on at least one side of the control. Operable with Inspect each control. Verify that Braille labels or raised Section 255 complete blindness lettering are used to identify controls. 1193.43(a)(2)(b&c) - Advisory Guidance Operable with some vision loss Operable with Press each key type. Verify that snap action feedback (“a Mercinelli 2.4 complete blindness gradual increase followed by a sharp decrease in force required to actuate the key, and a subsequent increase in force beyond this point for cushioning” – force 0.25 to 1.5 N or 28 g to 142 g (0.06 lb to 0.34 lb)) is provided for key presses. Measure the pressure required to activate the function. Operable with Note whether membrane or zero travel keys have been Mercinelli 2.4 complete blindness used (they should be avoided). Identify keys which are not membrane or zero travel keys. Measure travel distance for each and verify that it is between 1.3 to 6.4 mm. Operable with Identify buttons that are not part of the touchscreen display. Section 255 complete blindness Verify that buttons are discrete, and can be felt and located 1193.41(a)(3)(a) - Advisory by touch by inspecting the controls without vision. Flat Guidance panel buttons should have a raised lip or edge around each. Inspect the keypad and keyboard and verify that tactile landmarks (“nibs”) have been placed on the “F” and “J” keys on a keyboard, and on the “5” key on a numeric keypad. (GT comment - diameter changes (gap between buttons) of at least 3/8” and thickness changes of at least 1/32” are the most readily detectable.) Operable with Test the control panel mapping under different conditions EITAAC complete blindness (modes) and verify that it does not change unless adjusted 5.3.1.9 by the user. Operable with all Inspect each key and verify that matte, anti-glare, rubbery Mercinelli 2.4 disability types material is used for keys. Operable with Inspect each key and measure and verify that keys used for Mercinelli 2.4 complete blindness typing tasks have tops of 1.27 sq cm.

Operable with limited

197 Disability Evaluator Instructions Guideline Source manual dexterity Operable with Inspect each key and verify that keycaps are easily Vanderheiden, 1997 complete blindness interchangeable. Operable with limited Inspect each control function and verify that direct keypad Section 255 strength and reach input is possible, particularly if controls are located on 1193.41(f)(2)(a) - Advisory different parts of the product. Guidance Operable with Inspect each control and verify that buttons which are Section 255 complete blindness activated by the first touch are avoided, and where they 1193.41(a)(3)(e) cannot be avoided, include a “confirm” function. 1193.41(e)(2)(e) - Advisory Guidance Operable with Identify tactile and auditory cues for key activation. For Mercinelli 2.4 complete blindness keypads, provide clear tactile and auditory feedback. If a touchscreen is used, verify that auditory cues are available to aid navigation. Operable with If a flat membrane panel cannot be avoided, verify that a Vanderheiden, 1997 complete blindness stick-on tactile overlay providing tactile demarcation of key locations and functions has been provided or that some type of audio or tactile feedback is available. Operable with Identify insertable objects. Verify that insertable objects that Section 255 complete blindness are not self-orienting have tactile indicators that show the 1193.41(a)(3)(d) - Advisory proper insertion orientation. Verify that there is visual Guidance Operable with some contrast between the insertion point and the rest of the vision loss device. Vanderheiden, 1997 Operable with Attach external connectors. Verify that additional tactile and Mercinelli 2.7 complete blindness acoustic (click) feedback is provided from equipment when external connectors or cards or drawers are properly connected or inserted. Operable with Determine whether the equipment is intended to be HFDS complete blindness accessible to the visually impaired. Verify that there is a 6.4.1.19 nonvisual means for differentiating controls such as by Operable with some correlating size, shape, or texture with importance or Section 255 vision loss function. 1193.41(a)(3)(b) - Advisory Guidance

Vanderheiden, 1997 Operable with Determine whether the equipment is intended to be HFDS complete blindness accessible to the visually impaired. Verify that there is 6.4.1.20 adequate space for tactile localization and identification and Operable with some labeling with large print or Braille. vision loss Operable with Identify controls that are not accessible to the visually HFDS complete blindness impaired. Verify that there is an alternative means of 6.4.1.24 manipulation such as a redundant speech recognition input Operable with some option. vision loss Operable with Identify controls and their functions. Verify that controls are HFDS complete blindness arranged in groups that facilitate tactile identification. 6.4.1.30 Operable with some Identify whether the product permits the user to adjust color Section 508 vision loss and contrast settings. Verify that a range of color selections 1194.21(j) for producing a variety of contrast levels is available; in 1194.22(m)

198 Disability Evaluator Instructions Guideline Source Operable with little or particular, that there are at least three color combinations 1194.25(h) no color perception that will provide a high contrast color scheme, and that there is a combination that will provide a soft background, low contrast color scheme. Operable with some Verify that at least one mode of operation and information Section 508 vision loss retrieval that does not require visual acuity greater than 1194.31(b) 20/70 is provided in audio and/or enlarged print output; or, alternatively, that support for assistive technology used by Section 255 people who are visually impaired is provided. 1193.41(b)

EITAAC 5.2.1.2.1 5.2.1.2.2 Operable with some Verify that sufficient illumination of controls and instructions Vanderheiden, 1997 vision loss has been provided. Operable with some Verify that a video jack has been provided for attaching Vanderheiden, 1997 vision loss larger-image displays or assistive devices. Operable with some Inspect the control space and verify that the space between Section 255 vision loss letters of words (1/16 of uppercase letters), lines of text, and 1193.41(b)(2)(b) - Advisory differing topics is uniform and maximizes contrast. Guidance Operable with some Inspect each aspect of the display and verify that the use of Mercinelli 2.1 vision loss lightweight, extra bold, and condensed typefaces has been avoided or minimized. Operable with some Inspect each aspect of the display and verify that high Section 255 vision loss contrast (contrast must be greater than 70%) between text 1193.43(b)(2)(a) - Advisory or graphics and background has been used. Also verify that Guidance text and symbols are as simple and large as possible. EITAAC 5.2.1.2.4 Operable with some If the display is an LCD, verify that the viewing angle is Vanderheiden, 1997 vision loss adjustable.

Operable with from a seated position Operable with little or Identify colors that are used. Verify that there is at least one Section 255 no color perception mode that does not require user color perception. Verify 1193.41(c)(2)(d) - Advisory that colors with low luminance are not used. Guidance

EITAAC 5.2.1.3 Operable with some Inspect each display and output format (including control Section 255 vision loss labels) to verify that color-coding is not used as a primary 1193.41(b)(2)(d) - Advisory coding technique (i.e., redundant color-coding has been Guidance used). EITAAC 5.3.2.8 Operable with little or Inspect each display and output format to verify that the Vanderheiden, 1997 no color perception color blue, green, or violet is not used to convey information. Operable with little or Inspect each display and output format to verify that Section 255 no color perception multicolor combinations red/green, yellow/blue, red/brown, 1193.41(c)(2)(b) - Advisory

199 Disability Evaluator Instructions Guideline Source blue/green, white/light green are not used. Guidance Operable with little or Inspect each control label to verify that an alternative to Section 255 no color perception seeing color is provided. For example, verify that control 1193.41(c)(2)(a) - Advisory identification is coded by relative shape or position, or Guidance graphic labels, in addition to color-coding. EITAAC 5.3.2.8 Prevention of visually Measure screen flicker. Verify that screen flicker does not Section 508 induced seizures occur between 2 Hz and 55 Hz (or is adjustable outside this 1194.25(i) range). Prevention of visually Verify that bright flashes which occupy a large part of the Section 255 induced seizures visual field are avoided to minimize the impact on the visual 1193.43(f)(3) - Advisory cortex. Guidance Operable with Verify that at least one mode of operation and information Section 508 complete deafness retrieval that does not require user hearing is provided; or, 1194.31(c) alternatively, that support for assistive technology used by Operable with some people who are deaf or hard of hearing is provided. Section 255 hearing loss 1193.41(b)

EITAAC 5.2.1.4.1 Operable with Identify any lights that are used (LED or other stand-alone Mercinelli 2.4 complete deafness types of illumination). Determine when/if they flash or are steady. Verify that when lights are used as prominent visual Operable with some indicators that a steady light represents a continuous hearing loss condition and a flashing light represents a new condition. Operable with Identify any use of flash, and measure the rate of flash. Mercinelli 2.4 complete deafness Verify that flash rate is between 3-10 flashes/sec with equal intervals of light and dark. Operable with some hearing loss Operable with Identify text versions of auditory information. Verify that all Section 255 complete deafness text versions of auditory information are easily visible and 1193.43(d)(2)(d) - Advisory preserved intact (GT comment - all styles and exact timing Guidance Operable with some and synchronization commands are maintained and there is hearing loss zero introduction of errors or garbling of data; that is, message is either all numbers or the message is mixed numbers with text). Operable with Identify all auditory cues that are used. Verify that Section 255 complete deafness additional visual or tactile cues are used when auditory cues 1193.43(d)(2)(a) - Advisory are used to attract a users attention to product Guidance Operable with some alerts/messages. hearing loss Operable with Determine whether flashing lights are used. If a flashing Mercinelli 2.4 complete deafness light is used to indicate different system modes, verify that no more than 3 different flash rates are used. Operable with some hearing loss Operable with some Identify whether audio information is important for the use of Section 508 hearing loss the product. Verify that at least one mode of operation and 1194.31(d)

200 Disability Evaluator Instructions Guideline Source information retrieval is provided in an enhanced fashion (with increased amplification); or, alternatively, that support Section 255 for assistive hearing devices is provided. 1193.41(b) 1193.43(e)

EITAAC 5.2.1.5.1 Operable with some Identify whether the device will deliver voice output in a Section 508 hearing loss public area. Measure the voice output level. Verify that 1194.23(g) incremental volume control is available with output 1194.25(f) amplification up to a level of at least 65 dB. Measure the ambient noise level of the environment. If the ambient noise EITAAC level is above 45 dB, verify that a volume gain of at least 20 5.2.1.5.4 dB above the ambient level is user selectable. Verify that a function is provided to automatically reset the volume to the default level after every use. Operable with all Verify that, when a product delivers audio output through an Section 255 disability types external speaker, an industry standard connector for 1193.43(g)(2) - Advisory headphones or personal listening devices (e.g., phone-like Guidance handset or ear cup) is provided which cuts off the speaker when used; an exception is simple auditory information that EITAAC is also provided visually. Verify that the headphones have a 5.2.2.3 separate volume control. Operable with some Determine whether there are any connection points for Section 255 hearing loss external devices. Verify that existing connection points for 1193.51(b) external audio processing devices have industry standard connectors. Operable with some Verify that auditory information is presented continuously or Section 255 hearing loss periodically until the desired message is confirmed or acted 1193.43(e)(2)(d) - Advisory upon by testing device response when messages are not Guidance Operable with limited acted upon immediately. If spoken messages do not cognitive skills or automatically repeat, verify that the hardware has a Vanderheiden, 1997 language facility mechanism for requesting their repetition. Operable with some Test sound quality throughout the range of volume and Section 255 hearing loss inspect the coupling (speaker output) between the signal 1193.43(e)(2)(a) - Advisory source and the user in order to verify that sound is Guidance intelligible at all volumes. Verify that hardware volume can be adjusted (dynamic range is 18-25 dB) (GT comment - EITAAC and that the volume indicator is visual and easily located). 5.2.1.5.4.2 Verify that at least one mode of operation enhances auditory functioning via increased amplification or increased Vanderheiden, 1997 signal-to-noise ratio or combination. Operable with all Modify volume settings. Turn off main power and restart the Mercinelli 2.3 disability types machine. Review volume settings after restarting the hardware and verify that volume settings are maintained after the machine has been shut down (for items intended for individual use). Operable with some Inspect the impact of hardware noise on the acquisition of Vanderheiden, 1997 hearing loss auditory information and verify that it has been minimized. Operable with some If a headphone is provided, inspect each side of the device Section 255 hearing loss and verify that a headphone jack is provided and efficiently 1193.43(e)(2)(f) - Advisory

201 Disability Evaluator Instructions Guideline Source located (GT comment - a 9-mm miniature plug-in jack is Guidance recommended). Operable with some If a headphone jack is not possible, verify that sound Section 255 hearing loss sources are placed in front of the device and away from 1193.43(e)(2)(e) - Advisory loud mechanisms. Guidance Operable with some Identify when alerting tones occur. Verify that alerting tones Section 255 hearing loss contrast with expected environmental sounds. 1193.43(e)(2)(b) - Advisory Guidance Operable with some Identify all types of audio output and measure pitch for Mercinelli 2.3 hearing loss each. If pitch cannot be selected by the user, verify that high pitch sounds ( > 4,500 Hz) are not used. Vanderheiden, 1997 Operable with some Verify that a gain adjustable up to a minimum of 20 dB is Section 508 hearing loss provided for transmitted voice signals, with incremental 1194.23(f) volume control of at least one intermediate step of 12 dB of gain. EITAAC 5.2.1.5.3 Operable with all Verify that microphones have a muting function. Mercinelli 2.8 disability types Operable with all Test microphone sensitivity and verify that it is adjustable Mercinelli 2.8 disability types within a range of ± 9-10 dB. Operable with all Inspect the mounting of microphones and verify that the Mercinelli 2.8 disability types effects of the echo, sound, and reverberation from the expected usage environment have been minimized. Operable without Verify that at least one mode of operation and information Section 508 speech retrieval that does not require speech is provided; or, 1194.31(e) alternatively, that support for assistive technology used by people with speech disabilities is provided. Section 255 1193.41(h)

EITAAC 5.2.1.8.1 Operable without Verify that input options do not require speech and that Section 255 speech where speech is an input option alternatives are provided 1193.41(h) (e.g., keyboard access). Operable with limited cognitive skills or language facility Operable with some Where softkeys (physical keys with variable labels) are Mercinelli 2.4 vision loss used, inspect each softkey label and verify that each is self- explanatory and does not use abbreviations. Operable with limited cognitive skills or language facility Operable with Where softkeys (physical keys with variable labels) are Mercinelli 2.4 complete blindness used, inspect each softkey and verify that each is used consistently across applications. Operable with limited cognitive skills or language facility Operable with some Where softkeys (physical keys with variable labels) are Mercinelli 2.4

202 Disability Evaluator Instructions Guideline Source vision loss used, inspect each softkey and its label to verify that softkey positions correspond to softkey label positions. Operable with limited cognitive skills or language facility Operable with some Where softkeys (physical keys with variable labels) are Mercinelli 2.4 vision loss used, inspect each phase of the display and verify that softkey labels always appear at the same position on the Operable with limited display. cognitive skills or language facility Operable with all Identify long command sequences. Determine if they can Vanderheiden, 1997 disability types be programmed. Verify that long command sequences can be programmed with a short code (or with a few, simple Microsoft, 1999 steps). Operable with Identify all controls and their sensory modes. Inspect all Section 255 complete blindness controls and verify that there is multisensory indication of 1193.41(a)(3)(f) the separate divisions, positions, and levels of each, and of 1193.41(a)(3)(g) - Advisory Operable with some each control’s status. Verify that rotational or linear stops Guidance vision loss and tactile or audio detents are provided. Operable with limited Test all system actions and verify that a progress, or “busy” Vanderheiden, 1997 cognitive skills or indicator is provided when the product cannot take further language facility input or when there is a delay before requested actions are taken. Operable with limited Inspect the wording of each output format and display to Vanderheiden, 1997 cognitive skills or verify that language is simple, and that no passive voice or language facility negative phrasing is used. Operable with limited Inspect the system and identify any programmable keys or Vanderheiden, 1997 cognitive skills or the ability to modify default settings. Inspect the required language facility commands for common system functions and verify that programmable function keys or system “default” modes are provided for each. Operable with limited Inspect the control space and verify that, where appropriate, Vanderheiden, 1997 cognitive skills or absolute reference controls (e.g., pointers) are used instead language facility of relative controls (e.g., unmarked knobs). Operable with limited Inspect the control space and verify that, where appropriate, Vanderheiden, 1997 cognitive skills or moving pointers with stationary scales are used. language facility Operable with limited Inspect the control space and verify that the number of Vanderheiden, 1997 cognitive skills or control choices (for a particular action key) and dual- language facility purpose controls are limited. Operable with limited Inspect the control space and determine the controls Vanderheiden, 1997 cognitive skills or available at various layers. Verify that controls are layered language facility such that only the most frequent or necessary controls or Microsoft, 1999 commands are visible unless requested. Operable with limited Inspect the control space. Verify that controls are arranged Vanderheiden, 1997 cognitive skills or to indicate sequence of operation. language facility Operable with limited Inspect the control space and verify that common layouts or Vanderheiden, 1997 cognitive skills or patterns for controls are used (within the device).

203 Disability Evaluator Instructions Guideline Source language facility Operable with limited Inspect the control space and verify that common color- Vanderheiden, 1997 cognitive skills or coding conventions are provided in addition to textual or language facility graphic labeling. Operable with limited Inspect system responses to all commands and identify any Vanderheiden, 1997 cognitive skills or lags. Verify that product lag or response times to language facility commands are minimized. Operable with limited Inspect each setting control and verify that concrete (rather Vanderheiden, 1997 cognitive skills or than abstract) indications of product settings are used. language facility Operable with limited Inspect each screen layout and verify that they are simple, Vanderheiden, 1997 cognitive skills or and the user has the option to view one thing at a time. language facility Operable with limited Inspect each output of the display and verify that digital Vanderheiden, 1997 cognitive skills or readouts for product generated numbers are provided when language facility a numeric or precise value is important. Verify that dials or bar graphs are provided when qualitative information is more important. Operable with limited Inspect each output format and display, including all button Vanderheiden, 1997 cognitive skills or labels, to verify that pictures or icons are used to language facility accompany words. Operable with limited Inspect each output format and display to identify any Vanderheiden, 1997 cognitive skills or important information and any grouped information. language facility Examine any coding techniques that are used. Verify that key information and grouped information are highlighted using attention-attracting and grouping techniques. Operable with limited Inspect each output format and display and verify that Vanderheiden, 1997 cognitive skills or Arabic notation is used for numerals. language facility Microsoft, 1999 Operable with limited Inspect each aspect of the interface and verify that shape, Vanderheiden, 1997 cognitive skills or color, icons, and labels for controls sharing functions or language facility actions are standardized according to other products and EITAAC manufacturers. Verify that the use of images is consistent 5.3.2.5 throughout the application. Operable with limited Identify actions requiring a sequence of operations. Inspect Section 255 cognitive skills or each aspect of the interface and verify that memory cues or 1193.41(i)(2)(e) - Advisory language facility simple operating instructions for required sequences of Guidance action are provided. Test all command sequences, and verify that an easy method for undoing or exiting out of each Vanderheiden, 1997 is provided and apparent. Operable with limited Identify all icons and graphical objects. Try to identify the Mercinelli 2.5 cognitive skills or metaphor associated with each. Inspect all screen object language facility controls and verify that each is represented by common, recognizable metaphors. Operable with limited Inspect all labels and verify that each is placed on or Vanderheiden, 1997 cognitive skills or immediately adjacent to their corresponding control. Identify language facility labels not placed directly on a control. Inspect all labels and verify that when one must be placed adjacent to a control, the connection between the label and corresponding control is made apparent.

204 Disability Evaluator Instructions Guideline Source Operable with limited Identify and inspect all labels and verify that simple concise Section 255 cognitive skills or language is used for each while abbreviations are avoided. 1193.41(i)(2)(f) - Advisory language facility Guidance Operable with limited Identify any aurally presented information and verify that Vanderheiden, 1997 cognitive skills or audio presentations are short, and that key information is language facility provided at the end. Verify that important information is provided at the beginning of written text. Operable with limited Identify any aurally presented information and verify that Vanderheiden, 1997 cognitive skills or attention-getting sounds or words are used before the audio language facility presentation of information. Operable with limited Verify that there is automatic, timed shut-off for devices that Vanderheiden, 1997 cognitive skills or present a hazard if left on. language facility Operable with limited Identify any use of lists. Test all lists and verify that clear Microsoft, 1999 cognitive skills or feedback indicates the end of lists. language facility Operable with limited For all controls, verify that controls and keys are operable Section 508 manual dexterity with one hand; and do not require tight grasping, pinching, 1194.23(k)(2) or twisting of the wrist. Measure the force required to 1194.25(c) Operable with limited activate controls. Verify that the force required to activate 1194.26(a) reach and strength controls and keys, insert and retrieve items (cards, 1194.26(b) connectors, drawers) is a maximum of 5 lb (22.2 N). Vanderheiden, 1997 Operable with limited For all controls, identify whether key repeat is supported. Section 508 manual dexterity Measure the delay for key repeat. Verify that if key repeat is 1194.23(k)(3) supported, the delay before repeat is adjustable to at least 2 1194.25(c) seconds. 1194.26(a) 1194.26(b)

Vanderheiden, 1997 Operable with limited Verify that at least one mode of operation and information Section 508 manual dexterity retrieval does not require fine motor control or simultaneous 1194.31(f) actions. Verify that at least one mode of operation and Operable with limited information retrieval is available and operable with limited Section 255 reach and strength reach and strength. 1193.41(e) 1193.41(f)

EITAAC 5.2.1.6.1

HFDS 8.18.2.1 Operable with limited Identify any actions that require simultaneous button Section 255 manual dexterity presses. Verify that where two buttons must be depressed 1193.41(e)(2)(d) - Advisory simultaneously, an option is provided to allow them to be Guidance activated sequentially, or an alternative method of control is provided. Vanderheiden, 1997

Microsoft, 1999 Operable with Determine whether optional voice control and speech output Section 255 complete blindness are provided. If optional voice is available, verify that a 1193.41(a)(3)(h) - Advisory

205 Disability Evaluator Instructions Guideline Source query mode is also available which allows the user to Guidance determine (through speech output) the function or state of the control without activating it. Operable with limited Inspect insertable objects and verify that objects to be Vanderheiden, 1997 manual dexterity inserted are rugged and able to take rough handling (nothing is apparently delicate). Operable with limited Verify that latches are operable with a closed fist. Vanderheiden, 1997 manual dexterity Operable with limited Verify that knobs are not required for opening the product. Vanderheiden, 1997 manual dexterity Operable with limited Inspect each control mechanism. Verify that controls Section 255 manual dexterity requiring simultaneous activation of two or more buttons or 1193.41(e)(2)(f) - Advisory latches are avoided. Also verify that small controls and Guidance controls requiring rotation of the wrist or pinching and twisting are avoided. Operable with limited Use a pen or eraser tip to activate controls. Verify that Section 255 manual dexterity controls are operable/compatible with prosthetics, and do 1193.51(c) not require human touch. EITAAC 5.2.1.14 Operable with limited Verify that cards, external connectors, and drawers can be Mercinelli 2.4 manual dexterity inserted and retrieved with a single hand. Operable with limited Verify that an optional mode is provided where buttons must Section 255 manual dexterity be depressed for a long period of time before input is 1193.41(e)(2)(c) - Advisory accepted (to help separate inadvertent keypresses from Guidance desired activation), or that the delay before acceptance of input can be preset and adjusted. Vanderheiden, 1997 Operable with limited Verify that guard bars are available between or near buttons Section 255 manual dexterity to help prevent accidental activation. 1193.41(e)(2)(b) - Advisory Guidance Operable with Verify that a standard connection point for applicable Vanderheiden, 1997 complete blindness assistive input devices (e.g., screen keyboards, predictive dictionaries, and speech recognition technologies) is Microsoft, 1999 Operable with limited provided. manual dexterity Operable with limited Inspect the required actions to execute command Vanderheiden, 1997 cognitive skills or sequences and verify that required command sequences language facility are simple, requiring minimal steps, or can be programmed with a short code. Operable with limited Inspect the control space to verify that controls are spaced, Section 255 manual dexterity positioned, and sized to facilitate manipulation. 1193.41(e)(2)(a) - Advisory Guidance Operable with limited Inspect each key or button to verify that concave and/or Section 255 manual dexterity non-slip buttons (rubbery texture is preferred by most) have 1193.41(e)(2)(g) - Advisory been used, or that a ridge is provided around flat keypad Guidance buttons. Verify that controls are shaped to minimize the need for pinching or bending the wrist or body, and can be HFDS operated using the side of the hand, an elbow, or a pencil. 6.4.1.7

Vanderheiden, 1997

206 Disability Evaluator Instructions Guideline Source Operable with limited Inspect each insertable object and verify that it has a high- Vanderheiden, 1997 manual dexterity friction surface (to ease the grip necessary to maintain hold of the object). Operable with limited If controls require fine motor control, verify that alternative Vanderheiden, 1997 manual dexterity methods of control are provided. Microsoft, 1999 Operable with limited If cards, connectors, or drawers must be inserted, verify that Section 255 manual dexterity a bevel is provided around the slot/connection area, and/or 1193.41(e)(2)(h) - Advisory that the slot/connector is located on the front and near a Guidance ledge or open space for easy insertion/connection. Operable with limited If a touchscreen is used, measure each object to verify that Mercinelli 2.5 manual dexterity it is 2.6 sq cm or larger, and that on screen “keys” are 2.27 sq cm or larger. Also verify that on-screen “keyboard” keys are separated by +0.41 to 0.54 cm. Operable with limited If a touchscreen is used, inspect each key to verify that last Mercinelli 2.5 manual dexterity key selection algorithms (the system accepts selection from the last valid key touched prior to finger raising; if finger is raised outside a screen “sensible” area no selection should be made) are used. Operable with If a flat membrane keypad cannot be avoided, verify that a Vanderheiden, 1997 complete blindness ridge around each button has been provided (thickness changes of at least 1/32” the most readily detectable). Operable with limited Verify that tilt angle for screen typing is between 30-45°. Mercinelli 2.5 manual dexterity Operable with limited Verify that keyboards are adjustable from the horizontal (0- Vanderheiden, 1997 manual dexterity 15°). Operable with limited Identify controls and verify that they can be operated with HFDS manual dexterity either the right or the left hand. 6.4.1.6 Operable with limited Identify all controls and verify that there are no obstructions HFDS manual dexterity that would interfere with a user’s ability to manipulate a 6.4.1.12 control. Operable with limited Determine how all controls function and verify that no HFDS manual dexterity control requires the user to continuously hold it down in 6.4.1.13 order to activate it unless safety requirements dictate otherwise. Operable with limited Identify all controls and determine how they can be HFDS manual dexterity manipulated. Verify that controls are designed to permit 6.4.1.14 users great flexibility in how the control is manipulated, whether by using the fingers, the full hand, or both hands. Operable from a When the obstruction projects 20 to 25 inches (510 mm to Section 255 seated position 635 mm), verify that the maximum high forward reach is 44 1193.41(f)(2)(f) - Advisory inches (1120 mm) (compliant with American Disabilities Act Guidance Operable with limited Accessibility Guidelines). strength and reach EITAAC 5.2.1.16

HFDS 6.4.1.15 Operable from a When the obstruction is less than 20 inches (510 mm) deep, Section 255

207 Disability Evaluator Instructions Guideline Source seated position verify that the maximum high forward reach is 48 inches 1193.41(f)(2)(f) - Advisory (1220 mm) (compliant with American Disabilities Act Guidance Operable with limited Accessibility Guidelines). strength and reach EITAAC 5.2.1.16

HFDS 6.4.1.15 Operable with limited Verify that the requirement for constant, uninterrupted Vanderheiden, 1997 manual dexterity actions is minimized by investigating the required actions for each control. Operable with limited strength and reach Operable from a Verify that the maximum level forward reach over an Section 255 seated position obstruction with knee space below is 25 inches (635 mm) 1193.41(f)(2)(f) - Advisory (compliant with American Disabilities Act Accessibility Guidance Operable with limited Guidelines). strength and reach EITAAC 5.2.1.16

HFDS 6.4.1.15 Operable with limited Verify that the manipulation of printouts by “reaching and Vanderheiden, 1997 strength and reach grasping” aids is facilitated by product design. Operable with limited Verify that the force required to operate mechanical controls Section 255 strength and reach is adjustable or minimized, and that the need for sustained 1193.41(f)(2)(d) - Advisory pressure or activity is minimized. Guidance Operable from a Verify that an optional remote control is provided such that Section 255 seated position the controls can be positioned optimally for each individual. 1193.41(f)(2)(c) - Advisory Guidance Operable with limited strength and reach HFDS 6.4.1.17 Operable with limited Determine actions required to insert and remove objects. Vanderheiden, 1997 manual dexterity Verify that objects can be inserted and removed with minimal user reach and dexterity by inspecting the insertion Operable with limited and removal of each object. strength and reach Operable from a Verify that multiple displays or auditory output are provided Vanderheiden, 1997 seated position when information cannot be within reach of those who are small or in a wheelchair or other personal mobility device. Operable from a Verify that important labels or instructions are placed on the Vanderheiden, 1997 seated position front or other easily accessible side of large or stationary devices. HFDS 6.4.1.27 Operable with limited Verify, by attempting each operation with a single hand, that Microsoft, 1999 strength and reach frequently performed control operations do not require long reaches by people using one hand. Operable with limited Verify that devices with covers or lids are hinged, have Vanderheiden, 1997 strength and reach sliding covers, or are electronically operated. Verify that

208 Disability Evaluator Instructions Guideline Source lids, covers, and other loose objects are hinged or tethered with a cord or wire. Operable with limited Verify that device doors with open handles, levers, or Vanderheiden, 1997 manual dexterity spring-loaded doors are used. Operable with limited Verify that force requirements are minimized or that force Vanderheiden, 1997 strength and reach required for mechanical controls can be adjusted. Operable from a Verify that controls and printed output are within easy reach EITAAC seated position of those who are small or in a wheelchair or other personal 5.2.1.16 mobility device, and a required change in body position is minimized: Accessible forward reach is between 15”and 48” HFDS from the floor. Accessible side reach is between 9” and 54” 6.4.1.15 from the floor. Vanderheiden, 1997 Operable with limited Verify that bearings for drawers or heavy objects that must Vanderheiden, 1997 strength and reach be moved are provided. Operable with limited Identify all controls that will be used frequently. Verify that Section 255 strength and reach they are placed in positions that are most easily reached 1193.41(f)(2)(e) - Advisory with the minimum change of body position and that Guidance arm/wrist rests or supports are provided near controls. Alternatively, verify that short cuts are available to minimize HFDS the number of actions needed to perform a given function. 6.4.1.16

Vanderheiden, 1997 Operable with limited Verify that ample ejection distance of objects (e.g., Vanderheiden, 1997 manual dexterity printouts) facilitates easy gripping and removal (recommended distance is 1 inch but 2 inches is preferred). Operable from a Inspect each receptacle and verify that object receptacles Vanderheiden, 1997 seated position can be repositioned or re-angled to be more reachable.

Operable with limited strength and reach Operable from a Verify that controls are within easy reach of those who are Section 255 seated position small or in a wheelchair or other personal mobility device, 1193.41(f)(2)(f) - Advisory and a required change in body position is minimized: If the Guidance Operable with limited side reach is over an obstruction with a depth of 24 inches strength and reach (610 mm), verify that the maximum height of the obstruction EITAAC is 34 inches (865 mm) and that the maximum high side 5.2.1.16 reach over the obstruction is 46 inches (1170) (compliant with American Disabilities Act Accessibility Guidelines). HFDS 6.4.1.15 Operable from a Verify that controls are within easy reach of those who are Section 255 seated position small or in a wheelchair or other personal mobility device, 1193.41(f)(2)(f) - Advisory and a required change in body position is minimized: If the Guidance Operable with limited clear floor space only allows forward approach to the strength and reach product, verify that the maximum high forward reach EITAAC (height) allowed is 48 in (1220 mm) (compliant with 5.2.1.16 American Disabilities Act Accessibility Guidelines). HFDS 6.4.1.15

Vanderheiden, 1997

209 Disability Evaluator Instructions Guideline Source Operable from a Verify that controls are within easy reach of those who are Section 255 seated position small or in a wheelchair or other personal mobility device, 1193.41(f)(2)(f) - Advisory and a required change in body position is minimized: If the Guidance Operable with limited clear floor space only allows forward approach to the strength and reach product, verify that the minimum low forward reach is 15 in EITAAC (380 mm) (compliant with American Disabilities Act 5.2.1.16 Accessibility Guidelines). HFDS 6.4.1.15

Vanderheiden, 1997 Operable from a Verify that controls are within easy reach of those who are Section 255 seated position small or in a wheelchair or other personal mobility device, 1193.41(f)(2)(f) - Advisory and a required change in body position is minimized: If the Guidance Operable with limited clear floor space allows parallel approach by a person in a strength and reach wheelchair, verify that the maximum high side reach allowed EITAAC is 54 in (1370 mm) and the low side reach is no less than 9 5.2.1.16 in (230 mm) above the floor (compliant with American Disabilities Act Accessibility Guidelines). HFDS 6.4.1.15

Vanderheiden, 1997 Operable with limited Determine the type of grasp required for each knob. As HFDS manual dexterity appropriate, measure the height, diameter, and length of 6.1.5.4.1 each knob. If it is a finger tip grasp, verify that the height of the knob is no less than 13 mm (0.5 in) and no more than 25 mm (1.0 in). The diameter should be a minimum of 10 mm (0.4 in) and a maximum of 100 mm (4.0 in). If the knob requires the thumb and forefinger encircled, verify that the diameter of the knob is no less than 25 mm (1.0 in) and no more than 75 mm (3.0 in). If the knob uses palm grasp, verify that the diameter is no less than 38 mm (1.5 in) and no more than 75 mm (3.0 in). The length should be a minimum of 75 mm (3.0 in). Operable with limited Determine if there are adjacent knobs. Verify that HFDS manual dexterity separation between adjacent edges of knobs is as follows: 6.1.5.4.1 For one handed operation, the minimum is 25 mm (1.0 in) and the optimum is 50 mm (2.0 in). When 2 hands are required simultaneously, the minimum separation should be 50 mm (2.0 in) and the optimum is 125 mm (5.0 in). Operable with limited Determine the type of grasp required for each lever. If the HFDS manual dexterity lever uses finger grasp, verify that the minimum diameter is 6.1.5.15.1 13 mm (0.5 in) and the maximum is 38 mm (1.5 in). If hand grasp is required, verify that the minimum diameter is 38 mm (1.5 in) and the maximum is 75 mm (3.0 in). Operable with limited Determine whether the motion of the lever is forward or HFDS strength and reach lateral. If forward, verify that resistance for one handed 6.1.5.15.1 operation is a minimum of 9 N (2.0 lb) and a maximum of 135 N (30.0 lb). For two handed operation, verify that resistance is a minimum of 9 N (2.0 lb) and a maximum of 220 N (50.0 lb). For lateral motion with one handed operation, verify that the resistance is a minimum of 9 N (2.0

210 Disability Evaluator Instructions Guideline Source lb) and a maximum of 90 N (20.0 lb). For lateral motion with two handed operation, verify that the minimum resistance is 9 N (2.0 lb) and the maximum 135 N (30.0 lb). Operable with limited Determine whether the lever requires forward or lateral HFDS strength and reach motion and measure the displacement. If the lever requires 6.1.5.15.1 forward motion, verify that the maximum displacement is 360 mm (14.0 in). If the lever requires lateral motion, verify that the minimum displacement is 50 mm (2.0 in) and the maximum is 970 mm (38.0 in) (preferred is 100 mm (4.0 in)). Operable with limited Measure separation between adjacent levers. Verify that for HFDS manual dexterity one handed operation, the minimum separation is 50 mm 6.1.5.15.1 (3.0 in) (preferred is 100 mm (5.0 in)). For two handed simultaneous operation, verify that the minimum separation is 75 mm (3.0 in) (preferred is 125 mm (5.0 in). Operable with limited Identify all levers and determine whether they are to be HFDS strength and reach used for fine or continuous adjustments. Verify that when a 6.1.5.15.5 lever will be used to make fine or continuous adjustments, a support for the appropriate limb is provided as follows: a. For large hand movements, a support for the elbow.; b. For small hand movements, a support for the forearm; c. For finger movements, a support for the wrist. Operable with some Determine if animation is displayed. Verify that the Section 508 vision loss information is displayable in at least one non-animated 1194.21(h) presentation mode at the option of the user. Options 1194.22(m) Operable with limited include freezing the text, making it scrollable, or providing it cognitive skills or in an alternate format that does not move. Section 255 language facility 1193.43(c) - Advisory Guidance Prevention of visually induced seizures EITAAC 5.2.1.7.2

HFDS 8.18.1.7 Operable with some Identify any use of color coding. Verify that color coding is Section 508 vision loss not used as the only means of conveying information, 1194.21(i) indicating an action, prompting a response, or distinguishing 1194.22(m) Operable with little or a visual element. 1194.25(g) no color perception EITAAC 5.3.2.8 5.2.1.3

HFDS 8.6.2.1.5 Operable with some Verify that the information density (the amount of HFDS vision loss information per unit area) of a screen is minimized, meaning 8.1.1.2 that only information that is essential to a user at any given time is presented. Operable with some Inspect the screens/web site pages and verify that mixed HFDS

211 Disability Evaluator Instructions Guideline Source vision loss case is used for text and that standard capitalization rules 8.2.5.8.1 are used. Vanderheiden, 1997 Operable with limited Verify that there is at least one mode that minimizes the Section 255 cognitive skills or cognitive, memory, language, and learning skills required of 1193.41(i) language facility the user. EITAAC 5.2.1.9.1 5.2.1.10.1

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