Character Analysis Term Review Sheet
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Character Analysis Term Review Sheet
THE G.O.T.E. SHEET
G – Goals (What is/are you character’s objective/objectives?)
0 – Obstacles (What stands in your character’s way of achieving their goal/goals?)
T – Tactics (What tactics are you, the actor, going to use in order to reach your objective/objectives?)
E – Expectations What does the character expect? What does the actor expect?)
TERMS
Objective - The Objective asks the question: “what does the character want in the specific scene?” - The Super-Objective is the character’s objective for the entire play. - The Objective should be no longer than a sentence. - The Objective should be phrased “I want . . . (objective.)”
Obstacle - For every objective, you must have an obstacle. This creates conflict. It also makes the character interesting and real. - The Obstacle is what stands in the way of the character achieving his/her objective. - The Obstacle should be no longer than a sentence. - The Obstacle should be worded: “My Obstacle is . . .”
Tactics - Tactics are the different strategies used to overcome the obstacles and to obtain the objective - A Tactic is an active and “playable” verb following the word “To.” - Playable Tactics deal with conscious, externalized, emotional, actions. - You must divide your script into different beats. Each beat represents a different tactic. Each time the tactic changes, there is another beat.
Examples of active and “playable” tactics are: _ To amuse _ To seduce _ To attack _ To entertain _ To demand _ To ridicule _ To dictate _ To confuse _ To relax _ To persist _ To provoke _ To manipulate _ To beg _ To bargain _ To impress _ To chastise _ To threaten _ To vilify _ To berate _ To charm _ To coax _ To stall
Examples of passive and “non-playable” tactics (To be or to try…) _ To be pretty _ To be happy _ To sit _ To run _ To love _ To tell off _ To hate _ To exist _ To laugh _ To shut up _ To smile _ To stink
{To be happy is bad! To celebrate is good!}