Indoor and Outdoor Games

Total Page:16

File Type:pdf, Size:1020Kb

Indoor and Outdoor Games Full Unit 7 - Revised Final 2 1/17/01 10:07 AM Page 317 UNIT 1 Personal Safety and Injury Prevention IndoorUnderstanding and Outdoor of Concepts RecordingGames Chart Unit Title 7 Low Organization/Cooperative Games 319 8 Other Indoor Activities 349 9 Other Outdoor Activities 373 317 Health and Physical Education – Grade 8 Indoor and Outdoor Games Full Unit 7 - Revised Final 2 1/17/01 10:07 AM Page 318 Full Unit 7 - Revised Final 2 1/17/01 10:07 AM Page 319 OVERVIEW UNIT Low Organization/Cooperative Games Duration 10 Sub-Tasks 77 Description Students actively participate in a variety of games, displaying fundamental movement skills and fair play. Sub-Task Title Expectation Code 1. Netball 8p35, 8p40, 8p41 2. Toss and Roll 8p23, 8p27, 8p41 3. Capture the Flag 8p35, 8p40, 8p41 4. Basketball Golf 8p23, 8p27, 8p41 5. Cooperative Game Creation 8p40 6. Team Scooter 8p35, 8p40 7. Group Challenges 8p35, 8p40 8. Catch Ten 8p35, 8p41 9. Hunters and Gatherers 8p35, 8p41 10. Teach a Game 8p40, 8p41 Assessment and Evaluation A variety of assessment methods may be used in this unit. Some assessment strategies and tools included are: Formative/Ongoing: •Teacher assessment using movement skills rubric and anecdotal recording sheet. •Teacher assessment using participation, social skills and safety rubrics. 7 • Student self-assessment using participation target. • Peer assessment using movement skill checklists. Summative: •Teacher assessment using movement skill checklists. Links to Prior Knowledge • It is the teacher’s responsibility to be aware of and to follow the Ontario Elementary Curricular Safety Guidelines or their board’s safety policy. Please see overview page on safety, and detailed information in safety guidelines. Unit 7 – Overview 319 Health and Physical Education – Grade 8 Indoor and Outdoor Games – Low Organization/Cooperative Games Full Unit 7 - Revised Final 2 1/17/01 10:07 AM Page 320 Notes to Teacher • See Notes to Teachers in units for suggestions and adaptations. The focus on all activities is coop- eration. • The games also help students develop physical skills and game strategies. See Transferable Skills: Strategies and Tactics (Grade 8 Appendix P) and Transferable Skills: Sending/Receiving/Carrying (Grade 8 Appendix Q). Resources • Another Games Book. Canadian Intramural Recreation Association of Ontario, Hamilton, 1997. (905) 575-2083 • Great Gator Games. Canadian Intramural Recreation Association of Ontario, Hamilton, 1998. (905) 575-2083 • Morris, G.S. Don and Jim Stiehl. Changing Kids’ Games. Human Kinetics, 1999. HYPERLINK www.humankinetics.com • Not Just Another Games Book. Canadian Intramural Recreation Association of Ontario, Hamilton, 1994. (905) 575-2083 • Project Adventure Publications, P.O. Box 100, Hamilton, MA, USA, 01936 (1-800-795-9039, www.pa.org www.pa.org ) Appendices Unit 7 Appendix A: Basketball Golf Tee Card Unit 7 Appendix B: Cooperative Game Cards Unit 7 Appendix C: Shape Cards Unit 7 Appendix D: Cooperative Game Presentation Unit 7 – Overview 320 Health and Physical Education – Grade 8 Indoor and Outdoor Games – Low Organization/Cooperative Games Full Unit 7 - Revised Final 2 1/17/01 10:07 AM Page 321 UNIT 7 Low Organization/Cooperative Games Sub-Task #1 Netball Facility Gymnasium Materials Two or three basketball nets (can substitute buckets or pails) Two or more floor hockey nets 10 to 12 basketballs or utility balls Paper wall targets Stopwatch or timer Description Students actively work as a team to score as many points as possible and work cooperatively toward achieving a common goal. Expectation Code Learning Expectation 8p35 Participate vigorously in all aspects of the program (e.g., indoor soccer, cricket) 8p40 Demonstrate respectful behaviour towards the feelings and ideas of others 8p41 Follow the rules of fair play and sports etiquette in games and activities (e.g., maintaining self-control whether winning or losing) Assessment Opportunities: Suggestions for Assessing Expectations Formative/Ongoing: •Teacher assessment of fair play using a social skills rubric (Grade 8 Appendix H). 7 • Teacher/self-assessment of vigorous participation using a participation rubric (Grade 8 Appendix G). • Self/peer assessment of cooperation using “Cooperation and Respect” from the social skills rubric (Grade 8 Appendix H) Teaching/Learning Strategies A) Warm-Up • More Than a Name Game. Students stand in a circle and call out their names one at a time. Use a stopwatch to time the group and see how quickly students can say all their names. Students begin a light jog and call out their names again, trying to maintain the same time. • While doing a regular jog, double the time. (E.g., if students originally said their names in 12 seconds, see if they can complete the game in 24 seconds.) Unit 7 – Sub-Task #1 321 Health and Physical Education – Grade 8 Indoor and Outdoor Games – Low Organization/Cooperative Games Full Unit 7 - Revised Final 2 1/17/01 10:07 AM Page 322 • Add additional challenges. (E.g., triple the time to 36 seconds and see if students can say all their names while doing a tuck jump, or loudly while dribbling a ball.) B) Skill Development • Sink It. Students work in teams of three, and individually try to get as many points as they can in two minutes. Students get points by hitting a target (as per Netball in Skill Application). Each student has a ball and keeps track of his or her points. After two minutes, they meet as a team and add up their points. Students discuss strategy and have an opportunity to try to beat their group rec o rd . C) Skill Application • Netball. Place targets on wall (random) and hockey nets at side of gymnasium. Students play three on three. All teams can play at the same time, trying to score points in three different ways: _ Any basket = 3 points _ Wall targets = 2 points (mark a shooting distance) _ Hockey nets = 1 point (mark a shooting distance) • There is no “out of bounds” area. There are no goalies, but defensive players try to stop scoring and get possession of the ball. Defense gets possession when a ball bounces out of control, is intercepted, or after offensive team scores on any target. • Add additional rules only as required. Some groups may establish rules for an additional chal- lenge, while others may not need them. Possible rules include: _ Three dribbles with the ball before passing. _ Three steps (while dribbling) before passing. _ Hold ball for three seconds before passing. • Ask students: _ What strategies did you use when you had the ball? _ What strategies did you use when you didn’t have the ball? _ What could you do that might work better? (See Grade 8 Appendix P.) Unit 7 – Sub-Task #1 322 Health and Physical Education – Grade 8 Indoor and Outdoor Games – Low Organization/Cooperative Games Full Unit 7 - Revised Final 2 1/17/01 10:07 AM Page 323 D) Cool-Down/Wrap-Up • The Wave Stretch. This activity can be done as a large group or in smaller groups. One student begins by doing a stretch and holding it. The person beside him/her does the same stretch and passes it down the line or around the circle like a wave. When the leader changes to a new stretch, students follow, one at a time, when the “wave” reaches them. Extension • Students play Sink It with a partner with one playing offense and one defense. Notes to Teacher • Sink It is played with no defense, so students should determine whether trying to score with a greater challenge (shooting on a basket) or trying to score more often on an easier target (hockey net) works better for them. Students also balance speed and accuracy. •With Netball, caution students to be aware of other teams moving in the same space. Appendices Grade 8 Appendix G: Participation Rubric (Getting Assessment Right: HPE: Grades 1-8) Grade 8 Appendix H: Social Skills Rubric (Getting Assessment Right: HPE: Grades 1-8) Grade 8 Appendix P: Transferable Skills: Strategies and Tactics 7 Unit 7 – Sub-Task #1 323 Health and Physical Education – Grade 8 Indoor and Outdoor Games – Low Organization/Cooperative Games Full Unit 7 - Revised Final 2 1/17/01 10:07 AM Page 324 UNIT 7 Low Organization/Cooperative Games Sub-Task #2 Toss and Roll Facility Gymnasium Materials Four benches Variety of soft balls Description Students play a variety of games that involve running, throwing, and small group challenges. Expectation Code Learning Expectation 8p23 Throw, pass, or shoot an object (e.g., a ball) to a partner or a target while being defended 8p27 Perform movement skills in sequence (e.g., shoot or pass a ball from a dribble) 8p41 Follow the rules of fair play and sports etiquette in games and activities (e.g., maintaining self-control whether winning or losing) Assessment Opportunities: Suggestions for Assessing Expectations Formative/Ongoing: •Teacher assessment of fair play using a social skills rubric (Grade 8 Appendix H). •Teacher assessment of throwing, passing, and shooting an object, and performing movements in sequence using an anecdotal recording chart in conjunction with a movement skills checklist (Grade 8 Appendices N and J-1). Teaching/Learning Strategies A) Warm-Up • It Add On. Students begin this game by power walking and as their heart rates gradually increa s e , they can switch to running. One player is “It”, and every player “It” touches becomes an “It.” All “Its” identify themselves by maintaining one hand raised overhead and work together to try to catch the other students. • Game continues until everyone is caught. Choose a new “It” and begin again. B) Skill Development • Move it T og e t h e r . Working in pairs, students try and move a ball from one end of the gymnasium to the other, without using their hands.
Recommended publications
  • New South Wales Cricket Umpires & Scorers
    NEW SOUTH WALES CRICKET UMPIRES & SCORERS ASSOCIATION 1913-2013 Celebrating 100 Years ABN 17 316 602 684 10 questions on the Laws of Cricket – March 2014 1. What are the conditions under which a captain is allowed to withdraw an appeal? A. He must obtain the consent of the umpire within whose jurisdiction it falls and must seek this consent before the batsman concerned has left the field of play. B. He must obtain the consent of either umpire. C. He can only do so from a fair delivery. D. There are none – once an appeal has been made it stands and once the umpire has made a decision this cannot be altered under any circumstances. 2. When is it legitimate for the striker to hit the ball a second time? A. Only if the umpire is satisfied that the striker has tried to avoid being hit by the ball. B. When it is in defence of his wicket. C. Only if the umpire is satisfied that the striker has attempted to play the ball with his bat in the first instance. D. When it is a No ball. 3. You are the umpire at square leg. The ball is bowled and the bowler’s end umpire calls “wide” before the ball has passed the line of the striker’s wicket. The wicket-keeper moves and takes the ball in front of the stumps and removes the bails with the striker out of his ground and appeals to you at square leg. What should happen now? A. The striker is out Stumped and no runs are recorded.
    [Show full text]
  • T20 Rules Cheat Sheet
    T20 Rules Cheat Sheet ON CALL UMPIRE CONTACTS POWER PLAY Ramesh Ailaveni 480-252-0243 Overs in Innings Power Play Overs Unmil Patel 952-393-6992 19-20 6 Abhijeet Surve 651-983-5502 15-18 5 Tulsie 952-250-4178 12-14 4 SriKrishnan 612-345-1779 9-11 3 Nitin Reddy Pasula 214-226-7768 5-8 2 Basic Rules 1. During power play only 2 fielders are permitted to be outside 30 yards, fielders in catching position not required. 2. During non power play no more than 5 fielders can be outside 30 yards. 3. A batsmen can be out on free hit, if he is run out or handled the ball or hit the ball twice or obstructs the field. 4. Apply duck-worth for any interruption that requires over reductions. 5. A minimum of 5 overs constitutes a match. 6. Play can be extended beyond scheduled cut off , if there is enough light just to complete minimum overs to get a result. 7. Beamer 1. A delivery which is other than a slow paced one and passes on the full above waist height or 2. A delivery which is slow paced and passes on the full above shoulder. 3. First instance of beamer is called no ball with warning. Second instance any time in the innings is called no ball and bowler can not bowl further in that innings. 8. Bouncer - above shoulder height but not above the head. Bouncer above head is called wide. 1. If bowled in same over 1. first one allowed, second one no ball with first warning, third one no ball with final warning, fourth one no ball and bowler can not bowl further in that innings.
    [Show full text]
  • Indoor Cricket
    Indoor Cricket Administrative Rules and Information I. Prior to the game, players must check-in at the information table with the supervisor or University Recreation Assistant on duty. All University Recreation participants MUST have a Comet Card or the GET app to participate, no exceptions. II. All games will be played on campus unless otherwise mentioned. Check imleagues.com/utdallas for specific location. Teams are expected to report to their court/field 15 minutes before game time. III. NO ALCOHOL, TOBACCO, OR FOOD allowed in UREC facilities. Non-alcoholic beverages are allowed with a secure top. IV. Ejections: Any form of physical combat (pushing, punching, kicking, etc.) at any time during one’s use of the facility while at a University Recreation event is taking place will result in an immediate ejection with further action taken on an individual basis. The officials of each game or any other UREC staff may eject any player or bystander for inappropriate behavior at any time. Ejected players must be out of sight and sound within one minute or a forfeit may be declared. It is the responsibility of the team captain to make sure ejected players leave the area. An ejected player must schedule a meeting with the Assistant Director of Competitive Sports before he/she can play again in ANY intramural event. V. Sportsmanship: All team members, coaches, and spectators are subject to sportsmanship rules as stated in the University Recreation Guidelines. Each team’s sportsmanship (max of 4) will be evaluated by intramural officials, scorekeepers, or supervisors assigned to the game.
    [Show full text]
  • Name – Nitin Kumar Class – 12Th 'B' Roll No. – 9752*** Teacher
    ON Name – Nitin Kumar Class – 12th ‘B’ Roll No. – 9752*** Teacher – Rajender Sir http://www.facebook.com/nitinkumarnik Govt. Boys Sr. Sec. School No. 3 INTRODUCTION Cricket is a bat-and-ball game played between two teams of 11 players on a field, at the centre of which is a rectangular 22-yard long pitch. One team bats, trying to score as many runs as possible while the other team bowls and fields, trying to dismiss the batsmen and thus limit the runs scored by the batting team. A run is scored by the striking batsman hitting the ball with his bat, running to the opposite end of the pitch and touching the crease there without being dismissed. The teams switch between batting and fielding at the end of an innings. In professional cricket the length of a game ranges from 20 overs of six bowling deliveries per side to Test cricket played over five days. The Laws of Cricket are maintained by the International Cricket Council (ICC) and the Marylebone Cricket Club (MCC) with additional Standard Playing Conditions for Test matches and One Day Internationals. Cricket was first played in southern England in the 16th century. By the end of the 18th century, it had developed into the national sport of England. The expansion of the British Empire led to cricket being played overseas and by the mid-19th century the first international matches were being held. The ICC, the game's governing body, has 10 full members. The game is most popular in Australasia, England, the Indian subcontinent, the West Indies and Southern Africa.
    [Show full text]
  • India Association of Tallahassee Kids Cricket Tournament
    India Association of Tallahassee Kids Cricket Tournament Rules and Regulations General Information and Groups We would encourage player Aged between 12 – 17 age group. Once we get the registration, we will do trial out on a day before the game day. On the trail out day, we will explain the rules of the tournament in high level and make 3 to 4 teams and we will assign one coach per team. Each team will have seven players a side and keep 7 overs match. A team must use 4 bowlers to complete 7 overs and maximum of two overs per bowler. For example: If 3 bowlers were bowling 2 overs then the team must use 4th bowler to finish the 7th over. Depending on the number of entries, IATLH may modify the format before the start of the tournament. PLAYERS AND TEAM Each team will consist of 7 players. BATTING AND BOWLING ORDER The batting & bowling face-offs between the teams shall be decided by the drawing of lots. BOWLING No member of any team will be allowed to bowl 2 overs consecutively. You can bowl or you can throw the ball, but under Arm throwing is not allowed. BATTING AND RUNS SCORED Each run scored by a batsman off the bat, will count as runs for his team. About IATLH India Association of Tallahassee (IATLH) is a Florida non-profit organization (FEIN # 59-3521114) devoted to promoting the cultural, social, and educational activities of people from India. Last updated 3/26/2019 1 There will be no byes, leg byes, or LBWs A wide-ball shall add 1 run to the batting team and the ball shall be re-bowled.
    [Show full text]
  • LAW 24 NO BALL 1. Mode of Delivery
    LAW 24 NO BALL 1. Mode of delivery (a) The umpire shall ascertain whether the bowler intends to bowl right handed or left handed, over or round the wicket, and shall so inform the striker. It is unfair if the bowler fails to notify the umpire of a change in his mode of delivery. In this case the umpire shall call and signal No ball. (b) Underarm bowling shall not be permitted except by special agreement before the match. 2. Fair delivery - the arm For a delivery to be fair in respect of the arm the ball must not be thrown. See 3 below. Although it is the primary responsibility of the striker's end umpire to ensure the fairness of a delivery in this respect, there is nothing in this law to debar the bowler's end umpire from calling and signalling No ball if he considers that the ball has been thrown. (a) If, in the opinion of either umpire, the ball has been thrown, he shall (i) call and signal No ball. (ii) caution the bowler, when the ball is dead. This caution shall apply throughout the innings. (iii) inform the other umpire, the batsmen at the wicket, the captain of the fielding side and, as soon as practicable, the captain of the batting side of what has occurred. (b) If either umpire considers that after such caution a further delivery by the same bowler in that innings is thrown, the umpire concerned shall repeat the procedure set out in (a) above, indicating to the bowler that this is a final warning.
    [Show full text]
  • Working List of Laws of Cricket the Ball Is Not Counted As One of the Over If It Has Not Been Delivered
    (h) the ball does not leave the bowler’s hand for any reason (i) there is a requirement to do so under any of the Laws Working list of Laws of Cricket The ball is not counted as one of the over if it has not been delivered. Law 1. THE PLAYERS - Re affirms that the Captain is responsible for the conduct The ball ceases to be dead when the bowler start his run up, or if he has no run up, of his players. his bowling action for the next delivery. Law 16. START OF PLAY: CESSATION OF PLAY - The Umpire at the bowler’s Law 24. NO BALL There are several different reasons for a no ball being called. end shall call play to start the match and on resumption after any (Throwing the ball, illegal field placements, encroachment of fielders, dangerous interruption/interval. The Umpire at the bowler’s end shall call time on the bowling etc). By far, the main area to focus on is the placement of the feet by the cessation of play prior to any interval/interruption or at the conclusion of the bowler for each delivery. This is the most common no ball call. match. No Ball, the Feet: Law 18. SCORING RUNS The score is reckoned by runs. A run is scored: Back foot: the foot must be inside and not touching the inside edge of the return (a) each time the batsmen cross and make their ground at the opposite crease when it lands in the delivery stride. end while the ball is in play Front foot: some part of the foot (grounded or raised) must be behind the back edge (b) when a boundary is scored of the popping crease when it lands in the delivery stride.
    [Show full text]
  • A Cricket Field Can Range from 100-160 Yards Across and Be Any Size Or Shape As Long As It Is Hard and Fairly Flat. Equipment
    A Cricket field can range from 100-160 yards across and be any size or shape as long as it is hard and fairly flat. Wicket Equipment: Cricket Ball - Hard, cork and string ball, covered in leather. Joined in two hemispheres with the seam like the equator and the stitching is raised on the seam. The ball is traditionally dyed red, with the stitching white. Cricket Bat - Made of willow and the blade is flat on one side. It is humped on the other side for strength. The bat can only be a maximum of 38 inches long. Wickets - There are 2 wickers - wooden structures made up of 3 stumps topped by a pair of bails. Stumps - 3 wooden posts 1 inch wide by 32 inches high. Bails - 2 wooden crosspieces that sit in grooves atop the stumps. The Game: Cricket is a team sport for 2 teams of 11 players each. A formal game of cricket can last anything from an afternoon to several days. Although the game play and rules are very different, the basic concept is similar to that of baseball. Teams bat in successive innings and attempt to score runs, while the opposing team fields and attempts to bring and end to the batting team's innings. After each team has batted the same number of innings the team with the most runs wins. Play begins when the bowler (like a pitcher) bowls a ball to the batsman. It must be bowled over arm and the arm must be straight. The difference between bowling and throwing is that the elbow is cocked when you throw.
    [Show full text]
  • Credit to Possible Off a Bowler Fielder No Ball? Wide?
    DISMISSALS IN CRICKET Which Credit to Possible off a Method umpire? Bowler Fielder No Ball? Wide? Bowled Bowler’s end Yes No No Impossible Caught Bowler’s end Yes Yes No Impossible LBW Bowler’s end Yes No No Impossible Hit-wicket Striker’s end Yes No No Yes Stumped Striker’s end Yes No No Yes Hit the ball twice Bowler’s end No No Yes Impossible Handled the ball Bowler’s end No No Yes Yes Obstructing the field Bowler’s end No No Yes Yes Run out Either No No Yes Yes Timed out Bowler’s end No No No No Retired out Bowler’s end No No N/A N/A Notes: • Being bowled takes precedence over any other form of dismissal. Eg: If the batsman is hit on the pads and could be deemed LBW but the ball goes on to hit the wickets, the batsman is out bowled. • Being caught takes precedence over all other forms of dismissal except for being bowled. • Timed out: this happens when the new batsman takes longer than 3 minutes to take their position unless there is some valid reason for this. • Hit the ball twice: this happens when the batsman hits the ball in play, and then before the ball is touched by the fielder hits the ball again. This does not apply if the batsman is returning the ball to the fielder, if it has already been touched by a fielder, or if the batsman is attempting to protect their wickets. • Hit wicket: this is when the striker hits their own wicket with their bat or person, while the ball is in play.
    [Show full text]
  • Tscl 20 Over Match Playing Conditions
    TSCL 20 OVER MATCH PLAYING CONDITIONS Created August 2016 TSCL 20 overs match playing conditions CONTENTS Law 1 – The players Law 20 – Lost ball Law 2 – Substitutes and runners; batsman or Law 21 – The result fielder leaving the field; batsman Law 22 – The over retiring; batsman commencing Law 23 – Dead ball innings Law 24 – No ball Law 3 – The umpires Law 25 – Wide ball Law 4 – The scorers Law 26 – Bye and leg bye Law 5 – The ball Law 27 – Appeals Law 6 – The bat Law 28 – The wicket is down Law 7 – The pitch Law 29 – Batsman out of his ground Law 8 – The wickets Law 30 – Bowled Law 9 – The bowling, popping and return Law 31 – Timed out creases Law 32 – Caught Law 10 – Preparation and maintenance of Law 33 – Handled the ball the playing area Law 34 – Hit the ball twice Law 11 – Covering the pitch Law 35 – Hit wicket Law 12 – Innings Law 36 – Leg before wicket Law 13 – The follow-on Law 37 – Obstructing the field Law 14 – Declaration and forfeiture Law 38 – Run out Law 15 – Intervals Law 39 – Stumped Law 16 – Start of play; cessation of play Law 40 – The wicket-keeper Law 17 – Practice on the field Law 41 – The fielder Law 18 – Scoring runs Law 42 – Fair and unfair play Law 19 – Boundaries These playing conditions are applicable to all limited over (20-Over) matches played from 1st April 2016. Included in this document are amendments to certain Laws of Cricket as stated in Laws of Cricket (2000 Code 5th Edition – 2013).
    [Show full text]
  • LAWS of CRICKET 2017 CODE (2Nd Edition - 2019)
    THE LAWS OF CRICKET 2017 CODE (2nd Edition - 2019) © Marylebone Cricket Club Laws of Cricket 2017 Code (2nd Edition - 2019) 1 THE PREFACE The game of Cricket has been governed by a series of Codes of Laws for over 270 years. These Codes have been subject to additions and alterations recommended by the governing authorities of the time. Since its formation in 1787, Marylebone Cricket Club (MCC) has been recognised as the sole authority for drawing up the Code and for all subsequent amendments. The Club also holds the World copyright. The basic Laws of Cricket have stood remarkably well the test of time. It is thought the real reason for this is that cricketers have traditionally been prepared to play in the Spirit of the Game, recognised in the Preamble since 2000, as well as in accordance with the Laws. The changes made in this 2017 Code reflect views following a global consultation with players, umpires and administrators at all levels of the game, including the International Cricket Council, the sport’s global governing body. The game has evolved quickly, requiring six Editions of the 2000 Code to be published in only fifteen years. A new Code was necessary to rationalise these amendments and to list the Laws in a more logical format and order. The guiding objectives behind the changes, evidenced from the consultation, have been to maintain a fair balance between bat and ball, to make the Laws easier to understand, to safeguard players’ welfare, and to give umpires more mechanisms to address instances of poor behaviour by players.
    [Show full text]
  • The Law of Roller Skating Cricket
    The Law of Roller Skating Cricket (1st Edition-2011) Law 1 - The Players Law 2 - Substitutes; batsman retiring Law 3 - Equipment Law 4 - The Umpires Law 5 - The Scorers Law 6 - The Ball Law 7 - The Bat Law 8 - The Pitch Law 9 - The Wickets Law 10 - The bowling, popping and return creases Law 11 - Innings Law 12 - Intervals Law 13 - Scoring runs Law 14 - Boundaries Law 15 - Lost ball Law 16 - The over Law 17 - The result Law 18 - Dead ball Law 19 - No Ball 1 Law 20 - Wide ball Law 21 - Bye and Leg-bye Law 22 - Appeals Law 23 - The Wicket Is Down Law 24 - Batsman out of his ground Law 25 - Bowled Law 26 - Timed out Law 27 - Caught Law 28 - Handled the ball Law 29 - Hit the ball twice Law 30 - Hit wicket Law 31 - Leg before wicket Law 32 - Obstructing the field Law 33 - Run out Law 34 - Stumped Law 35 - The wicket-keeper Law 36 - The fielder Law 37 - Unfair Play APPENDIX 1- Procedure for the One Over Per Side Eliminator APPENDIX 2- Crease Marking APPENDIX 3- Ground Marking 2 Law 1 - The players 1. Number of Players and Captain A match is played between two sides each of eight Players, one of whom shall be Captain. In the event of the Captain not being available at any time a Deputy shall act for him. The deputy must be one of the nominated members from the playing eight. 2. Nomination of Players Each captain shall nominate 8 players plus a maximum of 4 substitute fielders in writing to the one of the umpires before the toss.
    [Show full text]