raid on cerreto alto Your Orders B Allied 6” Reconnoiter and raid the enemy garrison in 8” Cerreto Alto. Accomplish your mission swiftly 6” 12” and with minimum casualties. E German The Black Devils have been raiding all along 24” D the Mussolini Canal. Stay alert and be ruthless Treeline at any sign of their presence. Many of your 8” comrades have already fallen victim to their attacks. Stay vigilant! Treeline Vineyard

Preparing for Battle 24” 1. Set up terrain using the map as your guide. CERRETO ALTO 2. Buildings are objectives. Off-road terrain is Very Difficult Going. 8” 3. The German player deploys one Pionier platoon and company headquarters within 8”/20cm of the Cerreto Alto building. Place a second Pionier Platoon within 8”/20cm of Point C and the thrid Pionier Platoon within 8’/20cm of Point D. Deploy the Artillery Treeline battery within 8”/20 cm of Point E. Treeline 4. The US player places all their platoons in C 48” the 24”/60cm x 48”/120cm deployment area containing Borgo Sabotino but no closer 8” than 12’/30cm from any German team. 5. The German Player has one minefield they may place in Ambush. Place the minefield anywhere on the table at the beginning of any of your turns. The minefield cannot be deployed within 4’/10cm of any enemy Borgo A Sabotino team or 8”/20cm and Line of Sight of any Recce team. 6. Beginning with the German player, both players now place their Independent teams in their respective deployment zones. Beginning the Battle Minor German Victory - Prevent at least half the Allied platoons from leaving the table. 1. All German platoons deployed at the start of the game are mobile and Pinned. All US Platoons start the game mobile. Major German Victory - Prevent at least half the Allied Platoons 2. The US player has the first turn. from leaving the table and hold one of the buildings in Borgo Sabotino. 3. The game begins as a Night Attack and all Night Fighting Rules are in effect until Daybreak. Removing Allied Platoons 4. German Delayed reserves are random and enter the table via Beginning on any Turn they hold a building at Cerreto Alto or the roads at either Point A or B . on Turn 6, the Allied Player may remove up to three platoons off the table by exiting them from their deployment zone. Ending the Game German Delayed and Random Reserves The battle ends at the completion of Turn Eight or if either Use the normal Delayed reserves rule on Page 200 of the Flames Player’s force fails a Company Morale test. of War rulebook to determine if a German Reserve platoon arrives. To determine which reserve platoon arrives first, roll Deciding Who Won a die. On a 1 or 2 the Elefant Platoon arrives, on a 2 or 3 the Use the Victory Table to determine Victory Level: Brümbar Platoon arrives, and on a 5 or 6 the Semovente Platoon arrives. On the arrival of subsequent Reserves continue to roll Major SSF Victory - Hold an objective at Cerreto Alto by the the die until you determine which platoon arrives second. end of Turn Five and then exit at least six platoons off the table through their deployment zone by the end of Turn 8. Once you have determined which reserve platoon arrives roll a die once again. On a roll of 1, 2, or 3 the reserves arrive at Point Minor SSF Victory - Hold a building at Cerreto Alto by the end A. On a roll of 4, 5, or 6 the Reserve platoon arrives at point B. of Turn Five and then exit at least half their platoons off the board through their deployment zone by the end of Turn 8. Night Attack and Night Fighting Rules The Night Fighting Rules are located on page 154 of the Flames Draw - Fail to take an objective at Cerreto Alto but remove at of War Rulebook while the Night Attack Rules can be found on least half your platoons from the table.. page 171 of the rulebook. The Devil’s Brigade in Flames of War

Creating the Devil’s Brigade as a Flames of War list ran the and destroy the best enemy infantry even when they’re dug in. gamut from a labour of love to pushing the envelope in Special It can sweep through rough terrain, destroy even the heaviest Rules. The innumerable capabilities of the First Special Service armour, and completely dominate the battlefield. But a word of Force together with its elite nature well-supported by its short caution. If the enemy can catch them in the open they are quite but flamboyant combat record provides a structure unique in the brittle. They will take horrible casualties and still fight. game. Incorporating their bravado into a hard charging do or die And now, with the support of the entire 5th Army, they can unit was both challenging and fun. deliver many hours of sheer excitement whether in a tournament Warning: This unit is not for the meek or mild. It is expensive, or a friendly game. Handle them with care and love and they will destructive, and ultimately very satisfying or extremely deliver. disappointing. It has the capability to completely break through 1. 2nd battalion, 2nd Regiment, 1st Special Service Force SSF platoons are rated Fearless Trained all others rated Confident Veteran.

Company C HQ, 2/2 SSF Special Service Force Company HQ with two bazooka teams. 1st Platoon, Company C SSF Platoon with two SSF Sections with 1 bazooka team and 1 M2 60mm mortar.

2nd Platoon, Company C SSF Platoon with two SSF Sections with 1 bazooka team and 1 M2 60mm mortar.

3rd Platoon, Company C SSF Platoon with two SSF Sections with 1 bazooka team and 1 M2 60mm mortar.

SSF Cannon Platoon SSF Cannon Platoon with one Cannon section (2 M3 75mm/81mm mortar GMC

1st Platoon, Company C, 81st Recon Battalion 1 Armored recon patrol 2nd Platoon, B Company, 1st Regiment Tank Platoon with 3 M4 or M4A1 Sherman . 3rd Platoon, D Company, 1st Tank Regiment Tank Platoon with 5 M5 Stuart tanks. 1st Platoon, B Company, A Artillery Platoon with one Tank Destroyer Section. 601st Tank Destroyer Battalion

463rd Parachute Field Artillery Battery Parachute Field Artillery Battery of two sections of M2A1 105mm howitzers.

1. B Kompanie, I/ Hermann Göring Panzerpionier Regt HG platoons are rated Confident Veteran.

Kompanien B HQ, I/HG Panzerpionierregiment Panzerpionierkompanie HQ with two panzershreck teams. 1. Zug, B Kompanie Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker 2. Zug, B Kompanie Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker 3. Zug, B Kompanie Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker 2/263. Artillerieregiment, 362. Infanteriedivision Motorised Artillery battery with 4 10.5cm leFH18 howitzers. Random Delayed Reserves Kompanie B, 653. Panzerjäger Abteilung Two Elefant heavy tank-hunters. Kompanie A, 216. Stürmpanzer Abteilung Two Brumbär assault tanks. 10. Kompanie, 26. Panzerregiment, Four Semovente 105/25 assault guns. 26. Panzerdivision

Scenario tested by ‘Firstborn Gaming’, Reno, Nevada. Book. Tournament byusingitwiththe Pamzerpionierkompanie Use thispagetocreateanOfficial Command teammayre-roll CompanyMoraleChecks. roll anyfailedPlatoonMoraleChecks.Your Company Herman GöringPlatoonsfighttothelastandmay re- Platoons (seepage183oftherulebook). retain theirownrulesandratings,countas Allied troops assupportoptions.Rememberthattheseplatoons Hermann GöringcompaniescanhaveHeerandItalian Combat Platoons Headquarters HG Panzerpionier Platoon HG Panzerpionier Platoon HG Panzerpionier Platoon Company HQ Official BattlefrontOfficial List Headquarters Infantry Infantry Infantry Allied Platoons elite troops

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53 53 53 53 Panzerpionierkompanie Hermann GöringMotorisedPioneerCompany Dogs &Devils It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc). Infantry, (Armoured, shown box Support each from Platoon Support one field also may It Weapons shown. one box and each Platoon from Heavy Platoon Panzergrenadier HG a field may HG and three or Platoons two and HQ Panzerpionier Company a field must Panzerpionierkompanie Göring Hermann A

Hermann Göring Weapons Platoons Panzerpionier Platoon HG Armoured panzerpionier FoW Platoon gameor Battle Hermann Göring Hermann (

Infantry Company 74

(Choose one platoon from each box) Platoon HG Heavy Panzerspäh Platoon HG Light Panzerspäh Pionier Platoon HG Motorised Aufklärungs Platoon HG Motorised HG Aufklärungs Platoon Paracadutisti Platoon Platoon Panzergrenadier Fallschirmjäger Platoon Panther Platoon Heavy Tank Platoon HG Panzer Platoon Tank-hunter Platoon Assault Tank Platoon Tank Platoon Radio-control Gun Platoon HG Anti-tank HG Platoon Reconnaissan Di v Infantry Infantry i Armour s Armour ) i on

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61 61 74 60 59 71 64 71 73 69 68 49 69 69 68 75

(Choose one platoon from each box) Battery Rocket Launcher Artillery Battery HG Motorised Air Support Gun Platoon HG Light Anti-aircraft aircraft Platoon HG Self-propelled Anti- Gun Platoon HG Heavy Anti-aircraft Gun Platoon HG Light Anti-aircraft aircraft Platoon HG Self-propelled Anti- Gun Platoon HG Heavy Anti-aircraft Gun Platoon HG Light Anti-aircraft aircraft Platoon HG Self-propelled Anti- Gun Platoon HG Heavy Anti-aircraft Rocket Artillery Anti-arcraft Anti-arcraft Anti-arcraft Artillery Aircraft

72 77 77 76 77 77 76 77 77 76 70 75 Motivation and Skill Reluctant Conscript These elite troops fought the Allies through Sicily and into Italy. A Hermann Göring Confident Trained Panzerpionierkompanie of the Hermann Göring Fallschirmpanzerdivision is rated as Confident Veteran and use the Elite Troops Special Rule. Fearless Veteran

Headquarters Company HQ

Headquarters Company HQ 45 points Options • Replace either or both Command SMG teams with Command Panzerknacker SMG teams for +5 points per team. • Add Anti-tank section with a Kfz 70 truck and up to three Panzerschrek teams for +25 points per team. • Add a one Sniper team for +50 points.

An HG Panzerpionier HQ may use the Motorised Herman Göring Platoons fight to the last and may re- Movement special rule. roll any failed Platoon Morale Checks. Your Company Command team may re-roll Company Morale Checks.

Combat Platoons HG Panzerpionier Platoon

Platoon HQ Section with: 3 Panzerpionier Squads 205 points 2 Panzerpionier Squads 150 points Options • Replace the Command Pioneer Rifle/MG team with a Command Pioneer Panzerknacker SMG team for +5 points. • Add Kfz 15 field car and Kfz 70 trucks for +5 points for the platoon. • Add a Pioneer Supply Truck for +25 points or Pioneer Supply half-track for +30 points. • Equip one Pioneer Rifle/MG team with a Goliath demolition carrier in addition to its normal weapons for +30 points.

Motorised Panzerpionier Platoons of the Hermann Göring Fallschirmpanzerdivision may use the Motorized Movement Special Rule.

You may replace up to one Pioneer Rifle/MG team per Pioneer Squad with a Flame-thrower team at the start of The Panzerpioniers of the Hermann Göring the game before deployment. Fallschirmpanzerdivision held the line against the US Rangers and the First Special Service Force along the Mussolini Canal at Anzio. Random Delayed Reserves Use the following support platoons to play the Raid on Cerreto Alto scenario. Additional support platoons for the Hermann Göring Panzerpionierkompnaie can be found in the Dogs and Devils Battle book. There you will find the individual support platoons needed to field a full Panzerpionier Company for any Flames of War game. The support platoons near Cerreto Alto all came from experienced battalions sent to provide armour support for the troops holding the line at Anzio. All German support platoons used in the Cerreto Alto scenario are rated Confident Veteran.

Assault gun platoon From 10. Kompanie, 26. Panzerregiment

Leutnant Platoon Leutnant Unteroffizier 4 Semovente 105/25 320 points 3 Semovente 105/25 240 points

2 Semovente 105/25 160 points Command Semovente Semovente HQ Section Assault Tank The captured Semovente assault tanks, known as the Dachshund, SECTION were formed as the 10. Kompanie, 26. Panzerregiment, from the Italian Ariete Division. These remnants of the Italian armoured Unteroffizier Unteroffizier corps supported both the German defence and counterattack at Anzio and were found to be quite effective against Allied medium tanks. Semovente Semovente Assault Tank Assault Tank SECTION SECTION Semovente Platoon Tank-hunter Platoon From 525. Panzerjäger Abteilung and 653. schwere Panzerjäger Abteilung

653. Panzerjäger Abteilung Platoon 4 Elefant 1200 points 3 Elefant 900 points 2 Elefant 600 points

The 653. Panzerjägerabteilung contained 48 Elefants. The first company was transferred to Italy in February 1944. It saw combat at Nettuno, Anzio and Cisterna while assigned to the 69. Panzerregiment. Assault Tank Platoon From 216. Stürmpanzer Abteilung

Platoon 4 Brummbär 280 points 3 Brummbär 210 points 2 Brummbär 140 points

A veteran of Kursk and Nikopol, the 216. Stürmpanzer Abteilung was transferred to Italy with 28 vehicles in early February 1944. It participated in the German counterattack Fischfang and remained in Italy for the rest of the war. Designed to withstand artillery attacks and provide close-in heavy gun support to the infantry, Brumbars demanded attention when seen on the battlefield.

Motorised Artillery Battery From LXXXVI Panzerkorps

Platoon HQ Section with: 4 10.5cm leFH18 220 points 2 10.5cm leFH18 125 points • Add Kfz 15 field car, Kfz 68 radio truck and Sd Kfz 11 half-tracks for +5 points for the battery.

Motorised Artillery Batteries equipped with 15cm sFH18 howitzers may not be deployed in Ambush.

The 10.5cm leFH18 field howitzer is the mainstay of German Howitzer Howitzer Artillery Regiment. While fighting at Anzio the German Artillery was ordered to provide the highest priority support for the infantry in the field. To accomplish this, the Germans placed Tractor Tractor additional observers directly in the field with the front line troops. This enabled them to provide a quick response for any requested artillery support. Howitzer Howitzer Keep your observers close to your pioniers so they can bring the firepower of the 10.5cm leFH18 down upon any patrols spotted in the Italian countryside. Having the observer up-front also Tractor Tractor allows indirect support during the night. Motorised Artillery Battery