CEO’S REVIEW PROJECTS PERSONNEL FINANCIALS GOVERNANCE

annual review 2018

Remedy Entertainment Plc is a globally successful game company founded in 1995 and based in Espoo, Finland.

We create story-driven console and computer games with renowned partners such as , Microsoft, and .

Remedy’s games are built using our proprietary Northlight and tools.

Our past games include , , Max Payne 2: The Fall of Max Payne, , Alan Wake’s American Nightmare and .

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ceo’s review

2018 CONCLUDED the building phase of Re- a multi-project model, in which we have medy’s strategy, set at the end of 2016. simultaneous game projects at different These past two years can be summarised stages of development. as a time of successful transformation. The projects share certain competen- ces and resources such as our proprietary FIRST AND FOREMOST, we began the evolution Northlight technology, certain centralised of what Remedy’s games will be. development services and support func- We focused on console and PC games tions such as IT and administration. that offer longer-lasting gaming expe- Having multiple game projects gives us riences while still staying true to our core more growth opportunities, provides more strengths of memorable characters, deep career choices for our people, enables us stories and polished action gameplay. work more efficiently and balances risks. The games we have been developing have followed these principles in a way THE THIRD FOCUS area has been expanding that makes them stand out in the market our position in the games industry value and allows the underlying gaming franchi- chain. ses expand further. While one important part of our busi- ”IT IS TIME FOR ness is the subcontracting-based collabo- US TO MOVE TO THE SECOND KEY pillar is how we operate as ration with Smilegate, we have developed a company and develop our games. into a game company that creates and THE NEXT PHASE.” We have transformed from a single holds the ownership of the other three project organisation into operating on game IP we are working on. Becoming a

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publicly listed company has given Re- operating profit of 0.6 million euros. created and owned by Remedy and medy the financial security needed for This combined with our strong cash published by 505 Games. We also have this evolution. position enables Remedy to pay a mo- two other own game projects, an unan- derate dividend to our shareholders. nounced title and Vanguard, in early TRANSFORMATION HAS also required per- stages of development. sonnel growth. Our number of person- SPECIFICALLY IN 2018, we reached impor- nel increased over 30 % for the second tant milestones. We had two simulta- THE BIG TRANSFORMATION has now been year in a row and reached 200 emplo- neous game projects in full production done and we have built a stronger basis yees at the end of mode and using our for future growth. It is time for us to 2018. Northlight technology. move to the next phase. During these CrossFire is our first We will keep on improving and buil- two years of tran- ”OUR REVENUE CONTINUED foray into the first-per- ding further our capabilities that sup- sformation, our TO GROW FOR THE FIFTH son shooter genre. The port the growth we seek. revenue continued first project took 2.5 On 27 August 2019 we will see a to grow for the CONSECUTIVE YEAR.” years and was finalized concrete result of our development and fifth consecutive in fall 2018. We con- transformation, as Control is launched year and increa- tinue to deepen our worldwide. sed 17.6% from the collaboration with the This marks a new era in Remedy previous year to 20.1 million euros. game’s publisher and owner Smilegate history, as our goal from now on is to Tero Virtala Despite of our growth investments, with a second CrossFire game project. launch at least one game or game ex- Chief Executive Officer the 2018 result was positive with an Control on the other hand is a game pansion annually. Remedy Entertainment

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CONTROL IS A GAME brand created and owned by AFTER A SECRETIVE agency in Remedy and published by 505 Games, a sub- New York is invaded by an ot- DEVELOPER sidiary of the Italian entertainment company herworldly threat, players will Remedy Digital Bros. take on the role of Jesse Faden, The project revenues are based on develop- the new Director struggling to re- PUBLISHER ment payments from the publisher and share gain Control. 505 Games of game sales revenue. THIS SANDBOX-STYLE, gameplay-driven AVAILABLE SET IN A UNIQUE and ever-changing world that experience built on Remedy’s proprietary 27 August 2019 juxtaposes our familiar reality with the stran- Northlight engine challenges players to mas- ge and unexplainable, Control is a third-per- ter a combination of supernatural abilities, PLATFORMS son action-adventure game combining Re- modifiable loadouts and reactive environme- PlayStation 4 medy’s trademark gunplay with supernatural nts while fighting through the deep and mys- One abilities. terious worlds Remedy is known and loved for. PC

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CROSSFIRE IS ONE of the most po- from the publisher and potential pular FPS (first-person shooter) royalties. games in the world, with over 650 million registered and 8.5 OPERATION FROST is Remedy’s first million simultaneous players in FPS game and took roughly two 80 countries. and a half years to complete. Created and owned by the Ko- It is followed by another rean game company Smilegate, CrossFire project, which Remedy CrossFire generates over billion signed with Smilegate in Octo- dollars in annual revenue. ber 2018. First look of the Operation REMEDY’S FIRST CrossFire game Frost campaign was revealed in a project is a single player cam- teaser trailer aimed at the Chine- paign titled Operation Frost, se market in January 2019. DEVELOPER which was finished during fall The release schedule and Remedy 2018. communications regarding the The project revenues are ba- campaign are all handled by the PUBLISHER sed on development payments publisher Smilegate. Smilegate

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UNANNOUNCED THIRD PROJECT

REMEDY KICKED off a third simultaneous game project at the end of 2017 based on the company’s strategy of developing longer-lasting games and franchises. During 2018, the project has proceeded to a con- cept and design phase with related team building efforts.

CODENAME VANGUARD NORTHLIGHT IS Remedy’s proprietary game en- les real-time playback and rewind of physics gine and a set of development tools showca- and large-scale destruction. THE SMALL Vanguard development team acts with sed in Control and CrossFire. a start-up mentality within the stability of a large The engine makes Remedy’s games stand DURING 2018, the 40-strong team behind Nor- company. At the end of 2018, Vanguard consisted of out in the market both visually and techni- thlight put effort into AI, animation techno- a small team working on designs and prototyping. cally. logy, game development tools, and support Its mission is to challenge conventions and to for PlayStation 4 as well as regular techno- prototype and ship new types of ongoing live mul- NORTHLIGHT FEATURES a next-generation physi- logy updates and practices related to them. tiplayer game experiences, alongside Remedy’s cally based renderer combined with global Additionally, developing Control on seve- established and growing core game development illumination and particle lighting. ral gaming platforms, and the RTX teams and the Northlight technology group. The engine also combines state-of-the-art ray tracing technology supported by the PC The aim is to make groundbreaking video games performance-captured facial animation with version have been big efforts for the Nor- that uphold the Remedy name. photorealistic scanned characters and enab- thlight team.

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personnel

2018 WAS A BUSY year from the Remedy HR perspe- portance at Remedy, which meant that 40 emplo- ctive. We continued to improve our recruitment yees moved internally to new and more challenging process, received over 2700 job applications and hi- roles during the year. red 52 new employees. Additionally we developed further our ways of gi- Our headcount reached 200 permanent emplo- ving and getting feedback directly from colleagues, yees, which is a substantial 34% increase from last with almost 3000 individual peer-to-peer feedback year. passed between employees during 2018. Majority of the applications we received during ”REMEDY RECEIVED OVER 2018 were solid submissions from potential candi- WE ALSO INTRODUCED an employee engagement tool dates, which shows that our recruitment outreach Peakon, which measures employee engagement 2700 JOB APPLICATIONS AND has become more efficient. We are finding suitable and satisfaction across different parameters and HIRED 52 NEW EMPLOYEES.” hires earlier, but have also streamlined our recruit- teams, and compares us to 150 international te- ment process in general. chnology companies that have 100–500 employees and a special focus on personnel matters. TO SUPPORT REMEDY’S growing organisation, we in- Our engagement score of 8.3 on a scale of 0–10 is vested in supervisor and leadership work, for which higher than in peer companies. we kicked off training in early 2018 and continued Simultaneously the tool continuously gives us a development throughout the year. Similarly perso- additional view on the different parts of our opera- nal development and career paths are of great im- tions, helping us develop further.

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AT THE END OF THE YEAR our employees repre- sented game industry professionals from 24 different nationalities with 55% Finns, and 45% from abroad. All of our employees are based in Espoo, Finland, where we relocated to a bigger office in May 2018. The freshly renovated studio building came in handy, as it offers a more functio- nal environment fitted to our game projects’ needs. This has also supported improvements in internal communications.

2018 WAS THE SECOND year we organised the Re- medy Developer Day, which is our very own conference for employees and invited games industry guest speakers. The event has received extremely positive feedback, but it has also been noted by other international game developers. We also announced in June 2018 a new op- tion scheme targeted at key employees.

WE CONTINUE TO INVEST and improve our HR and personnel side, as we want to be an even more attractive employer to the very sough- out game industry professionals, both to our current and new employees.

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key figures

FAS, half-year numbers unaudited H2- 2018 H2- 2017 FY- 2018 FY- 2017 Revenue, 1 000 € 10 922 8 862 20 149 17 168 Revenue Revenue growth, % 23.3 % 1.9 % 17.3 % 4.6 % EBIT, 1 000 € 997 1 389 609 2 006 % of Revenue 9.1 % 15.7 % 3.0 % 11.7 % Result for interim period, 1 000 € 880 943 532 1 469 20.1 % of Revenue 8.1 % 10.6 % 2.6 % 8.6 % +17.3 % Average headcount during interim period 179 145 169 139 Result per share, € 0.073 0.078 0.044 0.122 EBIT Balance total, 1 000 € 28 261 26 652 Net cash, 1 000 € 20 089 20 694 Cash position, 1 000 € 23 028 22 589 Gearing, % -89.9 % -94.8 % 0.6 Equity ratio, % 79.1 % 81.9 % -69.6 % Number of shares at the end of interim period 12 072 150 12 072 150

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financial development

25 25% 24.1 % Revenue (M€) EBIT % 20.1 20 20% 18.9 % 17.2 16.4 15.5 15 13.7 15% 11.9 10.5 11.7 % 10 9.8 % 10%

4.7 6.1 % 5 3.8 4.7 % 5% 3.0 % 2.4 % 1.7 % 0 0% 2010 2011 2012 2013 2014 2015 2016 2017 2018

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governance

BOARD OF DIRECTORS Christian Fredrikson Jussi Laakkonen AUDITING Board member since 2013 Board member since 2017

Markus Mäki (Chairman) Ossi Pohjola Henri Österlund The company’s elected auditor is Board member since 1995 Board member since 2016 Board member since 2017 KPMG Oy Ab, with Jorma Nurkkala, APA, as the principal auditor.

MANAGEMENT Sami Järvi Mikaela Öberg-Mattila CERTIFIED ADVISER HR Director At Remedy since 1996 At Remedy since 2016 The certified adviser of Remedy Enter- Tero Virtala tainment Plc is Alexander Corporate Chief Executive Officer Terhi Kauppi Johannes Paloheimo Finance Ltd. At Remedy since 2016 Chief Financial Officer Chief Commercial Officer At Remedy since 2018 At Remedy since 2012 The certified adviser ensures that the Markus Mäki company is compliant with the requi- Production Director Christopher Schmitz rements and current obligations of Founding member 1995 Chief Operating Officer the First North Finland marketplace Starting on 15.4.2019 of Nasdaq Helsinki Ltd.

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