Core Animation Programming Guide
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Kinect in Mac: QC and Processing
Kinect in Mac: Quartz Composer and Processing A brief tutorial by NIRTeam @ TEI Crete Contents ● Using Quartz Composer with Kinect ● Using Processing programming language with kinect ● 3D scanning using Kinect Quartz Composer (QC) ● Node-based visual programming language used mainly for processing and rendering graphics. ● Included in the Xcode developer tools package by Apple ● Quartz Composer uses OpenGL (including GLSL), OpenCL, Core Image, Core Video, JavaScript, and other technologies to build an API and a developer tool Data types inside QC Boolean - a boolean value, 0 or 1 Index - a positive integer between 0 and 2147483647 Number - a double precision floating point number String - a unicode string Color - an RGBA or CMYK quartet, or a Grayscale value Image - a 2D image of arbitrary (possibly infinite) dimensions Structure - a named or ordered collection of objects, including nested structures Virtual - any of the above Mesh - a collection of vertices, and per-vertex normals, texture coordinates, and colors in 3-space. Interaction - a valueless type used to associate user input with user-interactive elements of the composition. QC Programming QC Programming = connecting different nodes (Patches). QC Patches The patches are divided into three categories: 1. “Providers” 2. “Processors” 3. “Consumers” QC resources - http://kineme.net/ - http://quartzcomposer.com/compositions - http://www.quartzcompositions.com/ - http://guides.macrumors.com/Quartz_Composer Kinect & QC Kineme KinectTools plugin http://kineme.net/KinectTools Synapse plugin http://synapsekinect.tumblr.com/ v002 open Kinect example http://kineme.net/forum/Discussion/Programming/v002OpenKinectBeta Quartz-Composer-Open-Kinect-Plugin https://github.com/stoulouse/Quartz-Composer-Open-Kinect-Plugin UIO Kinect with TUIO client QC Plugin https://code.google.com/p/tuiokinect/ http://prdownloads.sourceforge.net/reactivision/TUIO_Quartz-1.4.zip?download Tryplex Toolkit http://code.google.com/p/tryplex/ Kinect & QC: Kineme KinectTools plugin ● Retrieves color and depth image data from the Kinect. -
Programming Java for OS X
Programming Java for OS X hat’s so different about Java on a Mac? Pure Java applica- tions run on any operating system that supports Java. W Popular Java tools run on OS X. From the developer’s point of view, Java is Java, no matter where it runs. Users do not agree. To an OS X user, pure Java applications that ignore the feel and features of OS X are less desirable, meaning the customers will take their money elsewhere. Fewer sales translates into unhappy managers and all the awkwardness that follows. In this book, I show how to build GUIs that feel and behave like OS X users expect them to behave. I explain development tools and libraries found on the Mac. I explore bundling of Java applications for deployment on OS X. I also discuss interfacing Java with other languages commonly used on the Mac. This chapter is about the background and basics of Java develop- ment on OS X. I explain the history of Java development. I show you around Apple’s developer Web site. Finally, I go over the IDEs commonly used for Java development on the Mac. In This Chapter Reviewing Apple Java History Exploring the history of Apple embraced Java technologies long before the first version of Java on Apple computers OS X graced a blue and white Mac tower. Refugees from the old Installing developer tan Macs of the 1990s may vaguely remember using what was tools on OS X called the MRJ when their PC counterparts were busy using JVMs. Looking at the MRJ stands for Mac OS Runtime for Java. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Animation Handbook (PDF)
Best practices for better design Design Better provides unprecedented access to the insights that power the world’s best design teams. Design Better is brought to you by InVision, the digital customer experience design platform. Learn more at invisionapp.com. Check out the rest of the DesignBetter.co library Design Systems Handbook Design Leadership Handbook Design Thinking Handbook Principles of Product Design Enterprise Design Sprints DesignOps Handbook Animation Handbook The Animation Handbook is the guide to best practices for animation in digital product design. This book uncovers the seven principles of bringing motion into user interface design and explains how animation is the bridge to telling better stories and engaging users in more human and intuitive ways. By bringing elements from our real world experiences into the virtual space, we can build greater trust in our products and better relationships with the people who use them. This book includes stories and interviews with Google, Lyft, Headspace, and Zova Fitness, that put principles into practice, and show how motion can enable stronger design systems and more expressive brands. The Animation Handbook will prime you not just to animate but to craft exceptional and more intuitive digital product interfaces for your customers. Contents Motion’s purpose The impact of animation Principles of animation Making product magic Animation collaboration Scale solutions Taking animation further Small things matter Chapter—01 Motion’s purpose The impact of animation While the standard flavors of salty, sweet, sour, and bitter are obvious to us and easy to experience, the fifth flavor— umami—is ineffable. It’s the salience of parmesan cheese, anchovies, dried tomatoes, fish sauce, and dashi. -
Mac OS X: an Introduction for Support Providers
Mac OS X: An Introduction for Support Providers Course Information Purpose of Course Mac OS X is the next-generation Macintosh operating system, utilizing a highly robust UNIX core with a brand new simplified user experience. It is the first successful attempt to provide a fully-functional graphical user experience in such an implementation without requiring the user to know or understand UNIX. This course is designed to provide a theoretical foundation for support providers seeking to provide user support for Mac OS X. It assumes the student has performed this role for Mac OS 9, and seeks to ground the student in Mac OS X using Mac OS 9 terms and concepts. Author: Robert Dorsett, manager, AppleCare Product Training & Readiness. Module Length: 2 hours Audience: Phone support, Apple Solutions Experts, Service Providers. Prerequisites: Experience supporting Mac OS 9 Course map: Operating Systems 101 Mac OS 9 and Cooperative Multitasking Mac OS X: Pre-emptive Multitasking and Protected Memory. Mac OS X: Symmetric Multiprocessing Components of Mac OS X The Layered Approach Darwin Core Services Graphics Services Application Environments Aqua Useful Mac OS X Jargon Bundles Frameworks Umbrella Frameworks Mac OS X Installation Initialization Options Installation Options Version 1.0 Copyright © 2001 by Apple Computer, Inc. All Rights Reserved. 1 Startup Keys Mac OS X Setup Assistant Mac OS 9 and Classic Standard Directory Names Quick Answers: Where do my __________ go? More Directory Names A Word on Paths Security UNIX and security Multiple user implementation Root Old Stuff in New Terms INITs in Mac OS X Fonts FKEYs Printing from Mac OS X Disk First Aid and Drive Setup Startup Items Mac OS 9 Control Panels and Functionality mapped to Mac OS X New Stuff to Check Out Review Questions Review Answers Further Reading Change history: 3/19/01: Removed comment about UFS volumes not being selectable by Startup Disk. -
Mac OS X and PDF: the Real Story
Mac OS X and PDF The Real Story Leonard Rosenthol Lazerware, Inc. Copyright©1999-2001, Lazerware, Inc. Overview •Mac OS X •PDF • Where’s the overlap? Copyright©1999-2001, Lazerware, Inc. You are here because… • You’re currently working with Mac OS and are interested in what Mac OS X brings to the table. • You’re curious about what Apple’s latest hype is all about. • You’re already awake and had to find something to kill time. • You’re a friend of mine and wanted to heckle Copyright©1999-2001, Lazerware, Inc. How I do things • You should all have copies of the presentation that you received when you walked in. • There is also an electronic copy of this presentation (PDF format, of course!) on my website at http://www.lazerware.com/ • I’ve left time at the end for Q&A, but please feel free to ask questions at any time! Copyright©1999-2001, Lazerware, Inc. Mac OS X Overview Copyright©1999-2001, Lazerware, Inc. Darwin • “Core OS” (Kernel) – Solid Unix foundation • FreeBSD 3.2 & Mach 3.0 • Memory protection, preemptive multitasking, etc. – High performance I/O • Firewire, USB, etc. • Open source Copyright©1999-2001, Lazerware, Inc. Graphics •Quartz – Adobe Imaging Model (PDF) • Includes full anti-aliasing and opacity/transparency • OpenGL – Industry standard 3D engine used by Quake & Maya • QuickTime Copyright©1999-2001, Lazerware, Inc. Graphics Demos - Quartz Copyright©1999-2001, Lazerware, Inc. Graphics Demos – OpenGL Copyright©1999-2001, Lazerware, Inc. Application Frameworks • Classic – Compatibility “box” for existing Mac OS applications. • Carbon – Modern versions of Mac OS applications prepared for Mac OS X. -
Openstep User Interface Guidelines
OpenStep User Interface Guidelines 2550 Garcia Avenue Mountain View, CA 94043 U.S.A. Part No: 802-2109-10 A Sun Microsystems, Inc. Business Revision A, September 1996 1996 Sun Microsystems, Inc. 2550 Garcia Avenue, Mountain View, California 94043-1100 U.S.A. All rights reserved. Portions Copyright 1995 NeXT Computer, Inc. All rights reserved. This product or document is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or document may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Portions of this product may be derived from the UNIX® system, licensed from UNIX System Laboratories, Inc., a wholly owned subsidiary of Novell, Inc., and from the Berkeley 4.3 BSD system, licensed from the University of California. Third-party font software, including font technology in this product, is protected by copyright and licensed from Sun's suppliers. This product incorporates technology licensed from Object Design, Inc. RESTRICTED RIGHTS LEGEND: Use, duplication, or disclosure by the government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 and FAR 52.227-19. The product described in this manual may be protected by one or more U.S. patents, foreign patents, or pending applications. TRADEMARKS Sun, Sun Microsystems, the Sun logo, SunSoft, the SunSoft logo, Solaris, SunOS, and OpenWindows are trademarks or registered trademarks of Sun Microsystems, Inc. in the United States and other countries. -
Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION
DM DM Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Nome Autor do Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING Interactive Music Visualization – Implementation, Interactive Music Visualization Realization and Evaluation Marco Filipe Ganança Vieira September | 2012 Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese de Doutoramento | Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese DIMENSÕES: 45 X 29,7 cm NOTA* PAPEL: COUCHÊ MATE 350 GRAMAS Caso a lombada tenha um tamanho inferior a 2 cm de largura, o logótipo institucional da UMa terá de rodar 90º , para que não perca a sua legibilidade|identidade. IMPRESSÃO: 4 CORES (CMYK) ACABAMENTO: LAMINAÇÃO MATE Caso a lombada tenha menos de 1,5 cm até 0,7 cm de largura o laoyut da mesma passa a ser aquele que consta no lado direito da folha. Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING ORIENTAÇÃO Mon-Chu Chen Abstract This thesis describes all process of the development of music visualization, starting with the implementation, followed by realization and then evaluation. The main goal is to have to knowledge of how the audience live performance experience can be enhanced through music visualization. With music visualization is possible to give a better understanding about the music feelings constructing an intensive atmosphere in the live music performance, which enhances the connection between the live music and the audience through visuals. These visuals have to be related to the live music, furthermore has to quickly respond to live music changes and introduce novelty into the visuals. -
Development Production Line the Short Story
Development Production Line The Short Story Jene Jasper Copyright © 2007-2018 freedumbytes.dev.net (Free Dumb Bytes) Published 3 July 2018 4.0-beta Edition While every precaution has been taken in the preparation of this installation manual, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To get an idea of the Development Production Line take a look at the following Application Integration overview and Maven vs SonarQube Quality Assurance reports comparison. 1. Operating System ......................................................................................................... 1 1.1. Windows ........................................................................................................... 1 1.1.1. Resources ................................................................................................ 1 1.1.2. Desktop .................................................................................................. 1 1.1.3. Explorer .................................................................................................. 1 1.1.4. Windows 7 Start Menu ................................................................................ 2 1.1.5. Task Manager replacement ........................................................................... 3 1.1.6. Resource Monitor ..................................................................................... -
Trine University Information Technology Department Service Level Agreement
TRINE UNIVERSITY INFORMATION TECHNOLOGY DEPARTMENT SERVICE LEVEL AGREEMENT EFFECTIVE DATE: August 6, 2012 SERVICE PROVIDER: Information Technology and Academic Technology Employees CUSTOMER: Trine University Administration and Faculty TYPE OF SERVICE: Technology Service and Support SCOPE: The I.T. Help Desk is the central point of contact for all service requests. Services provided: 1. Equipment (PC’s, printers, phones, etc.) and software moves, adds, or changes.* 2. Service requests such as user ID and password creation, phone and voice mail setup, creation of network folders, report requests, and assistance with Jenzabar, PowerFaids, Moodle, Microsoft Office or any other approved software. 3. Correction of problems or defects associated with any technology or telecommunications service. 4. Consulting and instruction associated with the use of technology. * See Appendix 1 for a list of Trine University standard hardware and software. Technology that competes or conflicts with these standards is not supported. Support Process: 1. A ticket is recorded for all requests with an email confirmation sent to the customer. 2. Tickets are resolved on first contact whenever possible, or assigned to the appropriate specialist. 3. Tickets status is monitored for adherence to service goals. 4. For services that require advance scheduling, customers are contacted to determine a suitable date and time. 5. Problem resolution is documented and communicated to customers verbally and/or via email. 6. Service metric reports are generated and shared with I.T. Sub-Committees. HOURS OF SERVICE: 7:00 a.m. to 7:00 p.m., Monday through Friday during the academic year (8:00 a.m. to 5:00 p.m. -
Color Management with Mac OS X Tiger Technology Tour December 2005 Technology Tour 2 Color Management with Mac OS X Tiger
Color Management with Mac OS X Tiger Technology Tour December 2005 Technology Tour 2 Color Management with Mac OS X Tiger Contents Page 3 Introduction Page 4 The ColorSync Foundation ICC Color Profile Color Management Module Rendering Intent ColorSync Utility Page 12 Color Workflow: Capture Image Capture Images without Profiles Page 15 Color Workflow: Edit Calibrating and Profiling Your Display Communicating Consistent Color Converting to a Preferred Color Space Page 17 Color Workflow: Output Sharing Virtual Color Proofs Checking Color with Print Preview PDF and PostScript Support Using Quartz Filters Workflow Considerations for Output Page 23 Color Workflow: Automation Image Events Automating Color Management Tasks with AppleScript Simplifying Automation Using Automator Page 26 Summary Page 27 Resources Technology Tour 3 Color Management with Mac OS X Tiger Introduction Color has the ability to communicate, to please, to excite, and to engage. Color makes a difference—often a dramatic difference—in your photographs, your graphics, and your layouts. Getting color right early in the workflow, and keeping it right to the end, is increasingly critical in the fast-paced, deadline-driven digital world. Yet photographers and designers are frequently dismayed when they print an image and the color is wildly different from expectations. These disruptive surprises can cost time and money and cause delivery delays and disappointed clients. Color is an elusive phenomenon. Say “red,” and you’re describing a sensation that your eyes and brain associate with a certain wavelength of light. But exactly how “red” is the red? Computers use numbers to more precisely define color; for example, Red 255, Green 0, Blue 0 is a ratio of numbers that describes the maximum “red” in a digital file. -
Using Core Image on Ios and Mac OS X
Using Core Image on iOS and Mac OS X Session 422 David Hayward Advanced Imaging Team These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 What We Will Discuss Today • Introducing Core Image on iOS 5 ■ Key concepts ■ Basic architecture ■ Classes and API ■ Platform specifics • Using Core Image in iOS ■ Initializing a CIImage ■ Filtering a CIImage ■ Rendering through a CIContext • Image analysis 2 Introducing Core Image in iOS 5 3 Basic Concept Filters perform per pixel operations on an image Sepia Filter Original Result The final result is a new image 4 Basic Concept Filters can be chained together Hue Sepia Contrast Adjust Filter Filter Filter Original Result This allows for complex effects 5 Basic Concept Filters chains are concatenated Hue Sepia Contrast Adjust Filter Filter Filter Original Result This eliminates intermediate buffers 6 Basic Concept Filters chains are optimized Color Color Sepia Matrix Matrix Filter Filter Filter Original Result This further improves performance 7 Basic Concept Filters chains are optimized Color Sepia Matrix Filter Filter Original Result This further improves performance 8 Basic Architecture Applications Core Graphics Core Video ImageIO ... Built-in Filters ... Core Image Runtime GPU Rendering CPU Rendering OpenGL ES 2.0 LibDispatch 9 Core Image Classes • CIFilter ■ A mutable object that represents an effect ■ Has image or numeric input parameters ■ Produces one output image based on current inputs • CIImage ■ An immutable object that represents the recipe for an image ■ Can represent a file from disk or the output of a CIFilter • CIContext ■ A object through which Core Image draw results ■ Can be based on on CPU or GPU 10 CIContext CPU vs.