Run for it!
!2 CONTENTS The Complete Rulebook contains the following:
1. About These Rules ...... 8 3.6.1 Small Town Heroes ...... 17 1.1 Version and Copyright ...... 8 3.6.2 Carnival Heroes ...... 17 1.2 The Games and Expansions ...... 8 3.7 Champion Record Sheets ...... 17 1.3 Using These Rules ...... 9 3.7.1 Zombie Champions ...... 17 1.3.1 Rules Integrity...... 9 3.7.2 Martian Champions ...... 18 1.3.2 Always in Effect Special Rules ...... 9 3.8 Scenario Cards ...... 18 1.3.3 Use of Cases and Specific Words ...... 9 3.9 Cards ...... 18 1.3.4 Printing the Complete Rulebook ...... 9 3.9.1 Hero Cards ...... 18 1.4 Mature Themes ...... 9 3.9.2 Zombie Cards ...... 19 2. Game Overview ...... 10 3.9.3 Martian Cards ...... 19 2.1 Number of Players ...... 10 3.9.4 Unique Items and Survival Tactics Cards ...... 20 2.2 Winning the Game ...... 11 3.9.5 Grave Weapons Cards ...... 20 2.2.1 Automatic Zombie or Martian Victory ...... 11 3.9.6 Hero Upgrade Cards ...... 20 2.2.2 Automatic Hero Victory ...... 11 3.9.7 Zombie Upgrade Cards ...... 20 3. Game Components ...... 12 3.9.8 Advanced Abilities Cards ...... 21 3.1 Rulebooks ...... 12 3.9.9 Reference Cards ...... 21 3.2 Game Boards ...... 12 3.10 Playing Pieces ...... 21 3.2.1 The Town Center ...... 12 3.11 General Markers ...... 23 3.2.2 The Manor House ...... 12 3.11.1 Sun, Invasion and Objective Track Markers ...... 23 3.2.3 Radio Station ...... 12 3.11.2 Number and Letter Markers...... 23 3.2.4 Airfield ...... 13 3.11.3 Exploration Markers ...... 23 3.2.5 The Big Top Center ...... 13 3.11.4 Salvage Tokens ...... 23 3.2.6 The Fair Grounds ...... 13 3.12 Terrain Feature Markers...... 23 3.2.7 Forest Center ...... 13 3.12.1 Cannons ...... 23 3.2.8 Outer Boards ...... 13 3.12.2 Sewer Entrance Markers ...... 23 3.2.9 Straight Boards ...... 13 3.12.3 Sewer Interior ...... 24 3.3 Game Board Features ...... 13 3.12.4 Other Terrain Feature Markers ...... 24 3.3.1 Spaces ...... 13 3.13 Townsfolk/Allies/Crowds/Animals Markers ...... 24 3.3.2 Walls ...... 13 3.13.1 Allies/Townsfolk ...... 24 3.3.3 Doors ...... 14 3.13.2 Crowd ...... 24 3.3.4 Zombie Spawning Pits...... 14 3.13.3 Lions ...... 24 3.3.5 Landing Site Start Spots...... 14 3.13.4 Old Betsy ...... 24 3.3.6 Forest Spaces ...... 14 3.14 Game Status Markers...... 24 3.3.7 Trees ...... 14 3.14.1 Barricades ...... 24 3.3.8 Single Space Buildings...... 14 3.14.2 Cone of Light ...... 24 3.3.9 Pick Up: ...... 15 3.14.3 Door/Locked Door Markers ...... 25 3.3.10 Special Areas and Buildings ...... 15 3.14.4 Experience Tokens ...... 25 3.3.11 Buildings Touching Corners ...... 16 3.14.5 Fire Markers ...... 25 3.4 Rolling a Random Building ...... 16 3.14.6 Grave Weapon Markers ...... 25 3.4.1 Unusable Building...... 16 3.14.7 Green Ooze ...... 25 3.4.2 Forest or Town Ring Random Building ...... 16 3.14.8 Infected Markers ...... 25 3.4.3 Random Number Sets on Straight Boards ...... 16 3.14.9 Landing Site Markers ...... 25 3.4.4 Forest Only Board...... 16 3.14.10 Lights Out ...... 25 3.4.5 Placing Spawning Pits ...... 16 3.14.11 Martian Command Points ...... 25 3.5 Game Displays ...... 17 3.14.12 Power Tokens...... 26 3.5.1 Sun Track ...... 17 3.14.13 Reinforcement/Supply Markers ...... 26 3.5.2 Invasion Track ...... 17 3.14.14 Spawn Tokens ...... 26 3.5.3 Martian Command Console ...... 17 3.14.15 New Spawning Pit ...... 26 3.6 Character Sheets ...... 17 3.14.16 Taken Over ...... 26
!3 3.14.17 Wound Markers ...... 26 6.1.2 Step 2 - Draw New Zombie Cards ...... 41 3.14.18 Zombie Hero Markers ...... 26 6.1.3 Step 3 - Roll To Spawn New Zombies ...... 41 3.15 Item Markers ...... 26 6.1.4 Step 4 - Move Zombies ...... 41 3.15.1 Flares ...... 26 6.1.5 Step 5 - Fight ...... 41 3.15.2 Gas Markers ...... 26 6.1.6 Step 6 - Place Newly Spawned Zombies ...... 41 3.15.3 Kerosene ...... 26 6.2 The Martian Turn...... 41 3.15.4 Scenario Item Markers ...... 27 6.2.1 Step 1 - Move the Invasion Track Marker ...... 41 3.15.5 Use Markers ...... 27 6.2.2 Step 2 - Draw New Martian Cards ...... 42 3.16 Templates ...... 27 6.2.3 Step 3 - Roll for Reinforcements ...... 42 3.16.1 Cannon/Death Ray Template ...... 27 6.2.4 Step 4 - Command Step ...... 42 3.17 Dice ...... 27 6.2.5 Step 5 - Move Martians ...... 42 3.17.1 Modifying Dice Rolls...... 27 6.2.6 Step 6 - Ray Gun Attacks ...... 42 3.17.2 D36 ...... 27 6.2.7 Step 7 - Fight ...... 42 3.17.3 D216 ...... 28 6.2.8 Step 8 - Land New Martians ...... 42 3.18 Last Night on Earth Soundtrack...... 28 6.3 The Fire Phase ...... 42 4. Definitions and Glossary...... 29 6.3.1 Step 1 - Fire Damage to Generators ...... 42 5. Setting Up ...... 32 6.3.2 Step 2 - Roll for Fires ...... 42 5.1 Select Scenario...... 32 6.3.3 Step 3 - Flipping Over New Fires ...... 43 5.1.1 Random Scenario Selection ...... 32 6.4 The Hero Turn ...... 43 5.1.2 Mixing Board Sets and Hero Groups ...... 32 6.4.1 Step 1 - Move Action...... 43 5.1.3 Hero, Zombie and Martian Balance...... 33 6.4.2 Step 2 - Exchange Items ...... 44 5.2 Select Special & Optional Rules...... 33 6.4.3 Step 3 - Ranged Attack ...... 44 5.3 Create the Board ...... 35 6.4.4 Step 4 - Fight ...... 44 5.3.1 Terrain Feature Markers ...... 35 6.5 The Crowd Phase ...... 44 5.3.2 Forest Boards ...... 35 6.5.1 Crowd Heals ...... 44 5.3.3 Forest Ring ...... 36 6.5.2 Crowds Moving ...... 44 5.3.4 Town Ring ...... 36 7. Card Play ...... 45 5.3.5 Random Board Options ...... 36 7.1 Playing Event Cards ...... 45 5.3.6 Random L-Board Tables ...... 37 7.1.1 Using Cards and Abilities ...... 45 5.4 Shuffle the Card Decks ...... 37 7.1.2 Canceling Cards and Fights ...... 45 5.4.1 Hero Player Decks ...... 37 7.1.3 Sacrifice ...... 45 5.4.2 Zombie Player Decks ...... 37 7.1.4 Running Out of Cards ...... 45 5.4.3 Martian Player Decks ...... 37 7.2 Event Cards and Timing ...... 45 5.5 Prepare Game Equipment ...... 37 7.2.1 Play Immediately ...... 45 5.6 Select and Place the Hero Characters ...... 37 7.2.2 Start of the Turn ...... 45 5.6.1 Survivor Heroes ...... 37 7.2.3 Instantly ...... 46 5.6.2 Townsfolk Hero Characters ...... 38 7.2.4 Remains in Play ...... 46 5.6.3 Carnival Heroes ...... 38 7.3 Zombies at the Carnival ...... 46 5.6.4 Starting Cards ...... 38 7.4 Martians in the Small Town ...... 46 5.6.5 Lights Out/Taken Over ...... 38 7.4.1 Other Card Effects ...... 46 5.6.6 Hero Start: Location ...... 38 8. Movement ...... 47 5.6.7 Free Search Markers ...... 38 8.1 Zombie Movement ...... 47 5.7 Create Zombie Pools ...... 38 8.1.1 Zombie Hunger ...... 47 5.7.1 Zombie Pool ...... 38 8.1.2 Effects of Barricades ...... 47 5.7.2 Grave Dead Pool ...... 38 8.2 Martian Movement ...... 47 5.7.3 Zombie Champion Pool ...... 38 8.2.1 Martian Packs...... 48 5.8 Place Starting Zombies ...... 39 8.2.2 The Zard Beast ...... 48 5.9 Create Martian Pool ...... 39 8.2.3 Martian Movement Restrictions ...... 48 5.9.1 Martian Pool ...... 39 8.2.4 The Zard Beast and Barricades ...... 48 5.9.2 Cloaked Martian Scouts Pool ...... 39 8.3 Hero Move Action ...... 48 5.9.3 Martian Champions Pool...... 39 8.3.1 Exerting to Build or Reinforce Barricades ...... 49 5.10 Place Starting Martians ...... 39 8.3.2 Burning Green Ooze ...... 49 6. The Game Round ...... 40 8.4 Hero Movement ...... 49 6.1 The Zombie Turn...... 40 8.4.1 Facing ...... 49 6.1.1 Step 1 - Move the Sun Track Marker ...... 40 8.4.2 Moving into a Zombie or Martian Space ...... 49
!4 8.4.3 Walls and Doors ...... 49 10.3.7 Cliff Wall...... 58 8.4.4 Barricades ...... 49 10.4 Successful Ranged Attacks ...... 58 8.4.5 Impassable Spaces ...... 49 10.4.1 Hit ...... 58 8.4.6 Free Search, Exploration and Salvage ...... 49 10.4.2 Killed ...... 58 8.5 Search...... 49 10.5 Starting Fires...... 60 8.5.1 Event Cards ...... 49 10.6 Cannons and the Human Cannonball...... 60 8.5.2 Item Cards ...... 50 10.6.1 Archibald’s Fire Me! ...... 60 8.5.3 Pick Up: ...... 50 10.6.2 The Death Ray/Cannon Template...... 60 8.5.4 Survival Deck Cards...... 50 11. Fights ...... 61 8.5.5 Generators ...... 51 11.1 Who has to Fight? ...... 61 8.6 Barricades ...... 51 11.1.1 Fights During Zombie Turn ...... 61 8.6.1 Building Barricades ...... 51 11.1.2 Fights During Martian Turn ...... 62 8.6.2 Reinforcing a Barricade ...... 51 11.1.3 Fights During Hero Turn ...... 62 8.6.3 Exerting to Build or Reinforce Barricades ...... 51 11.1.4 Fights Between Three Factions ...... 62 8.6.4 Barricades and Movement ...... 51 11.2 Roll Fight Dice ...... 62 8.6.5 Fully Barricaded Building ...... 51 11.3 Play Cards and Abilities...... 62 8.6.6 Fully Reinforced Building ...... 51 11.3.1 Zombie Fight: Cards ...... 62 8.7 Sewers ...... 52 11.3.2 Martian Fight: Cards ...... 63 8.7.1 Hero and Zombie Use ...... 52 11.3.3 Hero Combat Bonus: Cards...... 63 8.7.2 Sewer Interior ...... 52 11.4 Resolving the Fight ...... 63 8.7.3 Multiple Sewers ...... 52 11.4.1 Resolving Hero vs Zombie...... 63 9. Items ...... 53 11.4.2 Resolving Hero vs Martians ...... 63 9.1 Carrying Limit ...... 53 11.4.3 Resolving Zombies vs Martians ...... 63 9.1.1 Double-Handed Items ...... 53 11.5 Experience ...... 64 9.1.2 Over Limit Discard ...... 53 11.6 Wounding and Healing ...... 64 9.2 Break Tests ...... 53 11.6.1 Wounding Heroes ...... 64 9.3 Combining Items...... 53 11.6.2 Infected ...... 64 9.3.1 Guns ...... 54 11.6.3 Killed Heroes ...... 64 9.3.2 Old Betsy ...... 54 11.6.4 Healing ...... 64 9.3.3 Double Handed Items ...... 54 11.6.5 Wounding Zombies ...... 65 9.3.4 Dynamite with Dynamite ...... 54 11.6.6 Killed Zombies ...... 65 9.4 Items with Markers ...... 54 11.6.7 Wounding Martians ...... 65 9.4.1 Accomplishing Objectives ...... 54 11.6.8 Killed Martians ...... 65 9.4.2 Combined Items with Markers ...... 54 12. Fire ...... 66 9.5 Explosives ...... 55 12.1 Fire Markers ...... 66 9.5.1 Dynamite ...... 55 12.1.1 Fire Markers and Line of Sight ...... 66 9.5.2 Bomb ...... 55 12.1.2 One Fire Marker per Space ...... 66 9.5.3 Gasoline ...... 55 12.1.3 Maximum Number of Fires ...... 66 9.5.4 Kerosene ...... 55 12.2 Starting Fires ...... 66 9.5.5 Explosives and Fires ...... 56 12.2.1 No Fire Spaces ...... 66 9.5.6 Not Much Left...... 56 12.3 Damage From Fires ...... 66 9.6 Other Item Rules ...... 56 12.3.1 Burning Down Buildings ...... 67 9.6.1 Fire Extinguishers ...... 56 12.3.2 Single-Space Buildings ...... 67 10. Ranged Attacks ...... 57 12.3.3 Green Ooze ...... 67 10.1 Making a Ranged Attack ...... 57 12.4 Destroyed Buildings ...... 67 10.2 Ray Gun Attacks ...... 57 12.4.1 Effect on Heroes ...... 67 10.2.1 Making the Ray Gun Attack ...... 57 12.4.2 Effect on Crowds ...... 67 10.2.2 Dodging Ray Gun Attacks ...... 57 12.4.3 Effect on Zombies ...... 67 10.3 Line of Sight for Ranged Attacks ...... 58 12.4.4 Effect on Martians ...... 67 10.3.1 Hard Walls...... 58 12.4.5 Other Effects...... 67 10.3.2 Forest Spaces ...... 58 13. Heroes ...... 68 10.3.3 Barricades ...... 58 13.1 Hero Special Rules ...... 68 10.3.4 Terrain Feature Markers ...... 58 13.1.1 Small Town Heroes vs. Martians ...... 68 10.3.5 Sewer ...... 58 13.1.2 Carnival Heroes vs. Zombies ...... 68 10.3.6 Antenna ...... 58 13.2 Agility ...... 68
!5 13.3 Power Tokens and Talents ...... 68 14.10 Zombie Upgrades...... 75 13.3.1 Gaining Power Tokens ...... 68 14.10.1 One Use Only ...... 75 13.3.2 Small Town Heroes and Power Tokens ...... 68 14.10.2 Upgrades are Not Zombie Cards...... 75 13.4 Hero Experience...... 69 14.11 Advanced Abilities...... 75 13.4.1 Gaining Experience ...... 69 14.11.1 Zombie Advanced Abilities ...... 75 13.4.2 Prevented Wounds ...... 69 14.12 Experience Tokens and Other Abilities...... 75 13.4.3 Indirect Wounds ...... 69 15. Martians ...... 76 13.5 Hero Upgrades ...... 69 15.1 Martian Command Console ...... 76 13.5.1 Choosing Upgrades ...... 69 15.1.1 Draw 1 Martian Card ...... 76 13.5.2 Upgrades are Not Hero Cards...... 69 15.1.2 Move a Saucer up to 2 Spaces ...... 76 13.6 Hero Upgrade Boosts ...... 69 15.1.3 Immediate Reinforcement - 3 Martians ...... 76 13.6.1 Double Upgrades ...... 69 15.1.4 Build Martian Tech ...... 77 13.7 Advanced Abilities ...... 69 15.1.5 Call Martian Champion ...... 77 13.7.1 Hero Advanced Abilities ...... 70 15.1.6 Deploy Cloaked Martian Scout ...... 77 13.8 Experience Tokens and Other Abilities ...... 70 15.2 Death Rays ...... 78 13.9 Death of a Hero ...... 70 15.2.1 Death Ray Attack ...... 78 13.10 Zombie Heroes ...... 70 15.3 Landing New Martians ...... 78 13.11 Placing New Heroes During the Game ...... 70 15.3.1 Martians in the Small Town ...... 78 13.11.1 New Hero Start Location ...... 70 15.4 Standard Martian Soldiers ...... 78 13.11.2 Scenario Search Cards...... 70 15.4.1 Landing New Standard Martians ...... 78 13.11.3 No Step Participation ...... 70 15.4.2 Return to Martian Pool ...... 78 14. Zombies ...... 71 15.4.3 Standard Martian Soldier Abilities...... 78 14.1 Zombies in Alternate Settings ...... 71 15.5 Cloaked Martian Scouts ...... 78 14.1.1 Zombies vs. Carnival Heroes or Martians ...... 71 15.5.1 Landing Cloaked Martian Scouts ...... 78 14.2 Spawning Zombies ...... 71 15.5.2 One Use Only ...... 78 14.2.1 Zombies at the Carnival ...... 71 15.5.3 Cloaked Martian Scout Abilities ...... 78 14.3 Standard Zombies ...... 71 15.6 Martian Leader...... 79 14.3.1 Standard Zombie Spawn Cost ...... 71 15.6.1 Calling a Martian Leader ...... 79 14.3.2 Return to Zombie Pool ...... 71 15.6.2 Return to Martian Champions Pool...... 79 14.3.3 Standard Zombie Abilities ...... 71 15.6.3 Martian Leader Abilities ...... 79 14.4 Zombie Grave Dead ...... 71 15.7 Zard Beast ...... 79 14.4.1 Grave Dead Spawn Cost ...... 71 15.7.1 Calling a Zard Beast ...... 79 14.4.2 Grave Dead One Use ...... 71 15.7.2 Return to Martian Champions Pool ...... 79 14.4.3 Grave Dead Abilities...... 71 15.7.3 Zard Beast Abilities ...... 79 14.5 Zombie Champions ...... 72 15.8 Martian Experience ...... 80 14.5.1 Zombie Champion Spawn Cost ...... 72 15.8.1 Gaining Experience ...... 80 14.5.2 Zombie Champion One Use ...... 72 15.8.2 Prevented Wounds ...... 80 14.5.3 Zombie Champion Abilities ...... 72 15.8.3 Indirect Wounds ...... 80 14.6 Grave Weapons ...... 73 15.9 Buying Command Points ...... 80 14.6.1 Eligible Zombies ...... 73 15.10 Advanced Abilities...... 80 14.6.2 Assigning a Grave Weapon ...... 73 15.10.1 Martian Advanced Abilities ...... 80 14.6.3 Effects of Grave Weapons ...... 73 15.11 Martian Zombies ...... 80 14.7 Zombie Heroes/Martians...... 74 15.11.1 Martian Soldiers Killed By Zombies ...... 80 14.7.1 Zombie Heroes ...... 74 15.11.2 Martian Champions Killed By Zombies ...... 80 14.7.2 Zombie Martian Champions ...... 74 16. Special Rules ...... 81 14.7.3 Killed Zombie Hero/Martian Champion ...... 74 16.1 Special Rules Always in Effect...... 81 14.7.4 Counting Zombie Heroes/Martian Champions .. 16.2 Adding Special Rules to Existing Scenarios ...... 81 74 16.3 Hero Special Rules...... 81 14.8 Placing Zombies on Spawn Pits ...... 74 16.3.1 Hero Card Pool (x) x/2 times ● ...... 81 14.8.1 Placement Limitations ...... 74 16.3.2 Extra Doors (x) x times ● ...... 81 14.8.2 Placing Pack Mentality Grave Dead ...... 74 16.3.3 Hero Starting Cards (1) ●●...... 81 14.9 Zombie Experience ...... 75 16.3.4 Manor Deck ●● ...... 82 14.9.1 Gaining Experience ...... 75 16.3.5 Well Stocked Buildings ●● ...... 82 14.9.2 Prevented Wounds ...... 75 16.3.6 Constructing the Hero Team ●● ...... 82 14.9.3 Indirect Wounds ...... 75 16.3.7 Townsfolk Allies (x) x times ●● ...... 82
!6 16.3.8 Townsfolk Heroes (x) x times ●●...... 83 17.2.3 Hand of Cards ...... 92 16.3.9 Free Search Markers ●●● ...... 84 17.2.4 Using Cards...... 92 16.3.10 Hero Starting Cards (2) ●●●● ...... 84 17.2.5 Control of Extra Martians ...... 92 16.3.11 Hero Unique Advanced Abilities ●●●● ...... 84 17.2.6 Rolling for Reinforcements ...... 92 16.3.12 Extra Heroes (x) x times ●●●●● ...... 84 17.2.7 Killing Heroes ...... 92 16.4 Zombie Special Rules ...... 84 17.2.8 Landing New Martians...... 92 16.4.1 Zombie Pillage ● ...... 84 17.2.9 Experience ...... 92 16.4.2 Lights Out (x) x times ● ...... 85 17.2.10 Dot Compensation...... 92 16.4.3 Lights Out - Choice (x) x times ●● ...... 85 17.3 Optional Reduced Hero Deck Games - Beta ...... 92 16.4.4 Taken Over (x) x times ●● ...... 85 17.4 Optional Random Scenario Creation ...... 92 16.4.5 Zombie Advanced Abilities - Random (x) x 17.5 Optional Solo Game - Beta ...... 93 times ●● ...... 85 17.5.1 Introduction...... 93 16.4.6 Airstrike (x) x times ●●● ...... 85 17.5.2 Game setup ...... 93 16.4.7 Taken Over - Choice (x) x times ●●● ...... 85 17.5.3 Zombie Turn...... 93 16.4.8 Zombie Advanced Abilities - Chosen (x) x times 17.5.4 Card List ...... 94 ●●● ...... 85 17.5.5 Scenario Notes...... 96 16.4.9 Extra Zombie Move (+1) ●●●● ...... 86 Appendix I, Hero Profiles ...... 97 16.4.10 Zombies Auto Spawn ●●●● ...... 86 Appendix II, Scenario Notes ...... 104 16.4.11 Zombie Hand (6) ●●●● ...... 86 Appendix III, Card Notes ...... 133 16.4.12 Zombie Horde (21) ●●●● ...... 86 Appendix IV, Special Rules Roster ...... 137 16.5 Martian Special Rules ...... 86 Appendix V, Complete Component List...... 138 16.5.1 Lights Out (x) x times ● ...... 86 Appendix VI, Version History...... 141 16.5.2 Lights Out - Choice (x) x times ●● ...... 86 Credits ...... 142 16.5.3 Extra Command Points (x) x times ●● ...... 86 16.5.4 Martian Advanced Abilities - Random (x) x times ●● ...... 86 16.5.5 Martian Advanced Abilities - Chosen (x) x times ●●● ...... 86 16.6 Other Special Rules ...... 87 16.6.1 Manor House ...... 87 16.6.2 Radio Station ...... 87 16.6.3 Airfield ...... 87 16.6.4 Fair Grounds Board ...... 87 16.6.5 Forest Ring ...... 87 16.6.6 Town Ring ...... 87 16.6.7 Forest Only Board ...... 87 16.6.8 Number Counters (1-6/1-8) ...... 88 16.6.9 Generators (x) ...... 88 16.6.10 Exploration Markers ...... 89 16.6.11 Salvage Tokens ...... 89 16.6.12 Crowds (x) ...... 89 17. Optional Rules ...... 91 17.1 Optional Two Zombie Players ...... 91 17.1.1 Zombie Pool ...... 91 17.1.2 Zombies Horde (21) ...... 91 17.1.3 Hand of Cards ...... 91 17.1.4 Using Cards ...... 91 17.1.5 Control of Extra Zombies ...... 91 17.1.6 Rolling to Spawn ...... 91 17.1.7 Spawning Zombies ...... 91 17.1.8 Experience ...... 91 17.1.9 Dot Compensation ...... 91 17.2 Optional Two Martian Players ...... 91 17.2.1 Martian Pool ...... 92 17.2.2 Martian Command Console ...... 92
!7 1. ABOUT THESE RULES
When night begins to fall on the sleepy, rural town of 1.2 THE GAMES AND EXPANSIONS Woodinvale, the shadows and fog rolling in bring with The rules from the following games, them more than just a chill shiver. expansions and supplements are worked A living nightmare erupts as the once peaceful community into the Complete Rulebook: is overrun with the restless dead... scratching and clawing • Last Night on Earth: The Zombie Game their way to the surface with an insatiable hunger for (2007) human flesh. Now only a handful of unlikely Heroes are • ”We've Got To Go Back!” web scenario left, banding together to fight for their very lives. On a (2007) night that never ends, the only thing worse than death... is • All Hallows Eve web scenario (2007) becoming infected. • Stock Up supplement (2007) Last Night on Earth Special Edition OR • Soundtrack CD (2007) In a small field, just outside of a sleepy town in 1940’s • Growing Hunger expansion middle America, Martian Saucers hover in the night sky. (2008) Having chosen their first target, a large group of humans • Revenge of the Dead supplement gathered around a traveling carnival on the outskirts of (2008) town, a legion of Martians march to war. But not all of • Zombie Pillage supplement the Humans are defenseless. As the crowds flee in terror and (2009) are vaporized by the saucer’s death rays, one brave group of • Run For It! web scenario (2009) circus performers step forward to defend their planet - • Radioactive Grave Dead supplement (2009) Earth’s first line of defense! This will be their greatest • Zombies with Grave Weapons miniature performance... and maybe their last. set (2010) Last Night on Earth and Invasion from Outer Space are two • Survival of the Fittest expansion (2010) great games about B-movie action. They have a multitude of • Hero Pack 1 expansion (2010) expansions and supplements and as such also several different • All Hallows Eve II: The Ritual web rulebooks that add to and amend each other. The purpose of scenario (2010) the Complete Rulebook is to collect all rules in one place • LNOE Advanced Abilities supplement while also adding information from FAQs and official (2010) answers posted to the BoardGameGeek site. • Radioactive Zombies with Grave Weapons miniature set (2010) • Invasion from Outer Space: The Martian 1.1 VERSION AND COPYRIGHT Game (2010) This is version 2.0 of the Complete Rulebook for Last • IFOS Advanced Abilities supplement (2010) Invasion from Outer Space: Zombie- Night on Earth with Invasion from Outer Space. Compared • Martians set (2010) to version 1.1 it adds the rules from Invasion from Outer • Cloaked Martian Scouts supplement (2011) Space as well as a number of clarifications. • Last Night on Earth: Timber Peak stand- The original Last Night on Earth (LNOE) and Invasion alone expansion (2012) from Outer Space (IFOS) Games were designed by Jason C. • Darkest Night web scenario Hill and published by Flying Frog Productions. These rules (2012) were re-written, edited and updated by Mattias Elfström • Blood in the Forest with support from Thomas Gustafsson, James Hébert and expansion (2013) Martin Stegmark during 2017 and 2018 based on the original • ”Hold the Line!” supplement (2013) works and no permission to publish them has been obtained. • Airstrike supplement (2014) This is not to be seen as a challenge to their copyright, but • Last Night on Earth: The Zombie Game – rather as a service to the players of these great games. 10 Year Anniversary Edition (2017) The solo rules were written by Thomas Gustafsson and • Hero Pack 2 expansion (2017) edited by Mattias Elfström. FAQ and errata from various sources All photos of painted models in these pages were taken by (including the expansions, supplements, the Jeanette Utell Elfström or Mattias Elfström and the models FlyingFrogWiki and the BoardGameGeek site) have also were painted by Mattias Elfström. been incorporated.
!8 1.3 USING THESE RULES The words ”die” and ”dice” are not used the same way These rules were written with the assumption that all throughout the original rules and on the cards. In the expansions and supplements are used at the same time. For Complete Rulebook the word ”die” denotes a single die this reason many optional rules have been worked into the (singular) while the word ”dice” is used when several dice text. are involved (plural). Generally, brevity has given way to completeness. This The word ”turn” is used loosely in the original rules. The means that these rules are quite lengthy, even if the game is game is actually played in ”Rounds”, each Round not especially complex. If you desire a simpler game with consisting of a Zombie or Martian Turn and a Hero Turn fewer options refer to the original rules. (and sometimes a Zombie, a Martian and a Hero Turn). All scenario cards stipulate game length in ”Turns”, but this The Complete Rulebook is intended for experienced players should actually be ”Rounds”. and no attempt has been made to arrange the rules for easy learning. The Complete Rulebook should however serve as a The use of the term ”Phase” is not consistent in the handy reference for those who are already familiar with how original rules. In these rules ”Phase” only refers to the Fire [ ] [ ] the game works. see rule 6.3 and Crowd Phases see rule 6.5 , while the different steps of the Zombie, Martian and Hero Turns are 1.3.1 Rules Integrity always referred to as ”Steps”. The Complete Rulebook should play according to the 1.3.4 Printing the Complete Rulebook official rules in all but a few cases. In a few instances there are however no official rules to cover certain situations. In The Complete Rulebook has been designed to be printed on these cases rules have been invented and noted in the A3 or A4 paper, four pages to a sheet, and then folded to footnotes. create an A4 or A5 leaflet. The Complete Rulebook is also a joy to read on an iPad. A version without the page 1.3.2 Always in Effect Special Rules backgrounds can also be supplied to those wishing to save Many of the later expansions in the series add a few of the printer ink. Special Rules to all earlier scenarios. For these complete rules the following Special Rules are considered to be in 1.4 MATURE THEMES effect for all scenarios where they are applicable: • Heroes Replenish Last Night on Earth, • Survival Decks The Zombie Game • Barricades and Invasion from • Always Zombie Heroes Outer Space, the • Zombie Grave Dead Martian Game • Zombie Champions contain some graphic • Zombie Grave Weapons horror-movie • Cloaked Martian Scouts imagery (though it is most often depicted Since the addition of Special Rules may affect scenario in a tongue-in-cheek balance players may wish to compensate some scenarios fashion). For this using the ”Dot method” [see rule 16.2].1 reason, this combined 1.3.3 Use of Cases and Specific Words game is aimed at an In the Complete Rulebook the rules are numbered in rules audience aged 12 and cases. This allows for cross references throughout the rules up. and should make finding the relevant rules easier. All rules references are hyperlinked if you read these rules on your iPad.
1 Adding the Dots for the Special Rules that are ”always in effect” when using the Complete Rulebook means that the Zombies have a few Dots to their advantage and the Martians may be a few Dots behind. In many scenarios one side or the other may however already have one or more of the ”always in effect” rules added to their side. In many cases this will cancel any perceived advantage, but in some cases these rules suggest that additional balancing may be required. Some of the rules with Dot-values really should not stack their Dots since they don’t provide additive benefits; this is particularly true concerning the various special Zombie types. In some cases on the Random Scenario Table [see 5.1.1] the balance provisions have been shifted somewhat to account for scenarios that are known to have balance issues.
!9 2. GAME OVERVIEW
Last Night on Earth, The Zombie Game and Invasion From Outer Space, The Martian Game are fast-paced games of brain-eating Zombies, fiendish Martians, Small Town and Carnival Heroes and Horror and Sci-Fi B-movie action. Players take on the role of either the Heroes, Zombies or Martian invaders. To survive, Hero players must use their cunning and ingenuity (as well as a bit of luck) to make it ! through the night. Only by working together can the 2.1 NUMBER OF PLAYERS Heroes hope to fend off the hordes of Zombies and find The Game can be played by two or more players. There are some way to stop them or escape or fight off the invasion always at least one Zombie or Martian player and one Hero with waves of Martian Soldiers and Flying Saucers, blasting player and at least 4 Hero Characters (regardless of how Humans with Ray Guns and unleashing their vile alien many players are playing as the Heroes). One scenario (#41 technologies upon the Earth. The Earth Overrun) allows play with three factions at the With a cast of Horror and Sci-Fi movie archetype Heroes same time. and hordes of blood-thirsty Zombies and Martians, each The total number of players determines how many Heroes Scenario is designed to play out like the plot of a movie; each of the Hero players will play. Consult the chart below.2 desperate Heroes racing against time to accomplish their goals... sometimes it’s as simple as just trying to live through the night. Player Assignment With the combined games players can have Zombies or 2 Players Martians invade the small towns of Woodinvale or Timber 1 Zombie or Martian player Peak, attack the Carnival, or even play a massive game with 1 Hero player with all four Heroes up to three independent factions (Heroes, Zombies and 3 Players Martians). The possibilities are endless. 1 Zombie or Martian player So put down that popcorn, grab your shotgun, strap on 2 Hero players with two Heroes each your jumpsuit and hide your brain - the Zombies and 4 Players Martians are coming, the Invasion From Outer Space has 1 Zombie or Martian player begun and this could be your Last Night on Earth! 2 Hero players with one Hero each and 1 Hero player The game is played in Game Rounds. Each Game Round is with two Heroes normally split into two Turns, the Zombie or Martian Turn 5 Players and the Hero Turn. There is also a short Fire Phase between 1 Zombie or Martian player the two Turns and a Crowd Phase after the Hero Turn. 4 Hero players with one Hero each During the Zombie or Martian Turn, that player gets to More Players move, Blast and Fight with her Zombies or Martians as well 1 Zombie or Martian player as possibly add new Zombies or Martians to the Board. 5 or more Hero players with one Hero each (the Zombie During the Hero Turn, each Hero gets to take a Move or Martian player will get to choose one or more Action (move, Search (if in a building) or Build a balancing Special Rules using the ”Dot system” [see Barricade), make a Ranged Attack and Fight. The order in rules 16.2 and 16.3.12]). Alternately there can be two which Heroes are activated is up to the Hero players. The Zombie or Martian players [see rules 17.1 and 17.2] or game ends when either the objectives of the scenario are you can play the three faction scenario [see completed or when the game round marker reaches the end of Appendix II]. the track.
2 The original rules used two Zombie or Martian players at some player counts. The Complete Rulebook changes this in order to provide a more interesting game for the Zombie or Martian player. If desired it is still possible to play two Zombie or Martian players in accordance with the original rules. The changes required for this are described in the Optional Rules [see rules 17.1 and 17.2].
!10 • A Zombie or Martian Card discards the last Hero Card from the deck (or would discard the last card, even if there are none left).3 Note that if a Hero draws the last Hero ! Card from the deck, the Heroes do not automatically lose
2.2 WINNING THE GAME Automatic Zombie or Martian Victory: The game is won by either the Zombies, Martians or Four Heroes killed for any reason Heroes. When one side completes their Objectives as listed A Zombie or Martian Card discards the last Hero Card on the Scenario Card (Heroes, Zombies or Martians), they from the deck ! win and the game immediately ends. 2.2.2 Automatic Hero Victory 2.2.1 Automatic Zombie or Martian Victory In addition to the normal objectives, in any scenario (unless In addition to the normal objectives, in any scenario (unless specifically stated otherwise) the Heroes automatically win specifically stated otherwise) the Zombies or Martians the game if the Martians are the opponents and there are no automatically win the game if: Martians at all on the Board (not including Flying Saucers). • Four (4) Heroes are killed for any reason (this includes turning Heroes into Zombies)