Read Ebook {PDF EPUB} Powerbomb by Roxy Gilder Power Bomb. Power Bomb was originally a car in the Acceleracers lineup though it never appeared in any story media. This car has a magnesium monochrome on push-rods and carbon fiber chassis the body features side engine intakes front brake heat outlets. On the top there are radiator outlets and springs for style. To save weight there isn't any fenders and there's only one cockpit. The main part of the car is the engine mounted on the rear is a 700hp 90 degree dual overhead cam-shafted Hydrogen fuel injected aluminum V-8 with headers dual exhaust immediately going up to create down-force. The engine is rear mounted so the front wheels can turn (explained on the Spine Buster page) this is a Hot Wheels creation. The Power Bomb's tooling was changed in 2013; the massive blown engine is now part of the chassis and is no longer a separate piece. Powerbomb by Roxy Gilder. We devote ourselves to customizing our performance to match your individual style. All of our wedding packages are a foundation to what will be the most unforgettable start to your new life together. Outgoing, Professional DJ/MC’s Professional Audio Sound System Complete coordination with all your vendors Unique Video Presentations and Slideshows Uplighting, Pin spots and Special Effect Lighting Monograms and Visual Displays Customized Receptions Based on Personal Meetings. The Ultimate Partnership. Events have never been the same since Moxie Events acquired PowerBomb. Now with the best photo booth services from Pittsburgh and across the country, PowerBomb Entertainment and Moxie Events are a force to be reckoned with. Moxie Booths and Selfie Stations Corporate, Brand Promotions, Fundraisers M.A.R.T.Y. robot and other roaming booths 360 Booths and other next level activations Live analytics, microsites, galleries Animated GIFs, Slo Mo Videos, Boomerang GIFs Wood scrapbooks, Light up badges, Green screen, and MORE! We’re more than just DJ’s. We offer personalized game shows, nationwide trivia game, awesome karaoke parties, and unique videos that touch your heart. Not to mention a very large library of all the newest music and music videos! Powerbomb by Roxy Gilder. Powerbomb is the story of an independent wrestler on the verge of breaking into the big time, but he's contemplating leaving it all behind to spend more time with his family. When our wrestler's biggest fan hears the news, he decides to take matters into his own hands to ensure that his champion gets to the top by any means necessary. Synopsis. It looks like we don't have a Synopsis for this title yet. Be the first to contribute! Just click the "Edit page" button at the bottom of the page or learn more in the Synopsis submission guide. Powerbomb. A Powerbomb is a wrestling throw in which an opponent is lifted up (usually so that they are sitting on the wrestler's shoulders) and then slammed back-first down to the mat. The standard powerbomb sees an opponent first placed in a standing headscissors position (bent forward with their head placed between the attacking wrestler's thighs). He is then lifted up on the wrestler's shoulders and slammed down back-first to the mat. A prawn hold is commonly used for a pinning powerbomb. Powerbombs are sometimes used in mixed martial arts competitions, when a fighter attempts to slam another fighter who has him trapped in a triangle choke. Contents. Variations. Release powerbomb. A variation of the powerbomb where the opponent is lifted into the air, and then dropped without any extra force exerted for a pinfall attempt. Sometimes the wrestler steps back while releasing the opponent, which is known as a sheer drop powerbomb due to the high elevation, or the opponent would be thrown horizontally away from the wrestler rather than merely dropped. The step back variation was popularized in the United States by Sid Vicious, and later by Kevin "Diesel" Nash, who called it the Jack Knife . However, with the name it was later confused with the other Jackknife powerbomb. Reverse Powerbomb. Rope aided powerbomb. The wrestler takes hold of an opponent, who is lying on the mat, by their legs. The opponent then grabs hold of one of the ropes with both hands as the wrestler pulls them backwards, lifting them off the mat. At this point the opponent releases their grip on the rope and is brought down to the mat. Corner sitout powerbomb. The opponent begins sitting in the corner of the ring and facing outwards, while holding on to the ring ropes. The wrestler takes hold of the opponent by the legs and pulls them upwards and backwards, falling into a sitting position as they do so. The move ends with the opponent's back on the ground and their legs over the shoulders of the wrestler, placing the opponent in a pinning predicament. Rydeen bomb. This high-lifting sitout / sitdown spinebuster , also popularly known as a sky lift powerbomb in which a wrestler will take hold of an (often charging) opponent with each hand placed under the opponent's arm pits. At this point the attacking wrestler will lift the opponent into the air as high as possible, before dropping to a seated position so that the opponent falls backfirst between the wrestler's legs. A wrestler will often place his hands on the falling opponent's chest or hook their legs to attempt a pin. Satoshi Kojima is credited with naming the move the Rydeen Bomb , while D'Lo Brown is credited with being among the first American wrestlers to use the move, which he called the Sky High regularly. There is also a standing side slam variation which was used by Lance Cade that is also known as a sitout / sitdown side slam spinebuster or a ura-nage driver . Scoop lift powerbomb. In this variation of a powerbomb an opponent is first scooped so they are horizontal across an attacking wrestler's chest. The wrestler then pushes the opponent up and turns them, so that they are sitting on the shoulders of the wrestler, before then slamming them down in a powerbomb motion. This move was innovated by , who calls the move the Alpha Bomb . Sitout powerbomb. Also called a sitdown powerbomb , this is any powerbomb in which the wrestler drops into a sitting position as they slam their opponent down to the mat. This maneuver can be done with many variations of the powerbomb. The most common sitout variation is that of a standard powerbomb, in which the opponent is placed in a standing neck scissors, and then lifted up on the wrestler's shoulders. At this point, the wrestler slams the opponent down, and at the same time falls to a sitting position. In Japan the move is often known as Liger Bomb , due to who popularized it. Liger's variation actually differs from the regular sitout powerbomb in that the opponent is dropped down in a higher angle, on their shoulders instead of flat on their back, this allows him to trap the opponent's arms under his legs, since they are closer to him. Liger also uses a running variation which drops the opponent regularly flat on their back, known as a Running Liger Bomb . In the United States, both the standing and the running variations are commonly referred to as just Liger Bomb . This powerbomb is also commonly associated with The Beast and Batista, who named it the Batista Bomb . A variation of the Running Liger Bomb was performed by Último Dragón, who named his variation the Dragon Bomb , in which he lifts the opponent, runs towards the ropes, and performed a slingshot sitout powerbomb. Yet another variation of the sitout powerbomb is currently and popularly used by Claudio Castagnoli under the name Ricola Bomb , in which he crosses the opponent's arms before lifting them up and then dropping them. There's also a variation where the opponent is first pumphandled, before being slammed into the mat with the powerbomb. Slingshot powerbomb. From a position in which the opponent is sitting across the wrestlers shoulder, the attacker bounces the opponent's back across the top rope. The attacker then spins around, using the momentum to powerbomb the opponent. Spinning powerbomb. The wrestler lifts the opponent up onto his shoulders and spins around several rotations before sitting down and slamming the opponent down to the mat, as in a sitout powerbomb. A release variation sees the wrestler remain standing or kneeling and just throwing the opponent away from them onto their back to the mat. Spin-out powerbomb. Justin Gabriel performing Blue Thunder Driver on . This is a belly to back powerbomb, usually beginning in the back position where the wrestler stands behind their opponent and puts their head under the arm of the opponent. They then lift the opponent up using one arm around the waist of the opponent and another under their legs. The wrestler then spins the opponent around 180°, dropping them to the mat back first as they drop to a sitting position.Known under the name Blue Thunder Driver , a name invented by . The move is also known as Blue Thunder Powerbomb because it resembles a powerbomb more than a driver. there is also a sit-out variation, a side variaton, a slingshot variation, a variation and a front version, the last one used by Batista in his time in Ohio Valley Wrestling under his "Leviathan" gimmick, where instead of hitting the powerbomb, he lifts his opponent into a running powerslam position, driving the opponent into the mat. Another variation of this move ends in an inverted side slam position and with the wrestler going down to a kneeling position. This version has been used by John Cena throughout his career, which he calls the Proto-Bomb while wrestling as "The Prototype" and the Killswitch , in WWE, Cena currently uses the original name (Spin-Out Powerbomb). Sunset flip powerbomb. A move in which a wrestler will roll/flip over an elevated opponent facing them in a reverse body scissors and use the momentum to pull the opponent down to the mat back first. A variation of the move which was innovated by Super Shisa, who called it the Yoshi Tonic . This variation sees a wrestler wrap their legs around the waist of an opponent who is facing away from the attacking wrestler. The wrestler uses a 'see-saw' motion to throw himself forward pulling the opponent over the top of them and down to the mat. This version is technically known as a leg-trap sunset flip powerbomb . Notable users include Amazing Red, MsChif, Melina and Rey Mysterio. Former WWE Superstar Trevor Murdoch performs a modified version in which instead doing of the 'see-saw motion', he stands over the top of his opponent before executing the move. Another variation was seen in the United States as used by Brian Christopher, in which the sunset flip powerbomb is executed against a wrestler standing on the ring apron, facing toward the ring. In this variation Christopher would jump over the opponent as if to execute a sunset flip and complete the move by powerbombing the opponent from the ring apron to the arena floor. Superbomb. This move was popularized in America by The Pitbulls in ECW. The attacking wrestler forces the opponent to ascend to the top rope, standing usually on the top ropes with their legs spread. The wrestler then bends the opponent, placing their head between the wrestler's thighs. The wrestler then wraps their hands around the opponent's waist. The wrestler then lifts the opponent up, flipping them over, while jumping forward. The opponent falls down to the mat back first, and the wrestler usually falls to their knees or to a sitting position. Another variation sees the opponent sitting on the top rope. The wrestler climbs up to the top rope and stands facing the opponent. They then bend the opponent over and take hold of them around the waist. The wrestler then flips the opponent up and over so they are sitting on the shoulders of the wrestler. At the same time, the wrestler spins around 180° and leaps forward, falling to the ground in a standing or sitting position and driving the opponent's back and shoulders to the mat. Many variations of a regular standing powerbomb can be seen being done off of the top rope as well (ex. Super double underhook powerbomb , Super thunder fire powerbomb , Super crucifix powerbomb , etc.) Tiger bomb. Thunder fire powerbomb. Innovated by Kyoko Inoue, who dubbed it the Niagra Driver , and also known as a One shoulder powerbomb , the wrestler faces a bent opponent and places him in the standing headscissors position (bent forward with their head placed between the wrestler's thighs). The wrestler then grabs hold around the opponent's upper torso or waist, and lifts him on top one of the wrestler's shoulders on his back. The wrestler then bends forward and slams the opponent down to the mat on his back or shoulders. Turnbuckle powerbomb. The wrestler faces a standing opponent, bends them forwards, takes a hold around their waist and then flips the opponent up and over so the opponent is sitting on the wrestler's shoulders. The wrestler then faces a corner of the ring and throws the opponent into the corner, driving the back and neck of the opponent to the turnbuckle. Vertical suplex powerbomb. The wrestler lifts the opponent upside down as in a vertical suplex and then pushes their upper body forward while sitting down, ending the move in the same position as the sitout powerbomb. is the most well known user of this move and calls it the Orange Crush . However, he only uses the move in very high-profile matches. A variation of the move in which the wrestler lifts the opponent up and flips them in one fluid motion, releasing the opponent in mid-air, allowing them to fall down to the mat onto their back, while the wrestler falls to all fours beside him, was innovated by E.Z. Money, who calls it Cha-ching Powerbomb . Another variation used by Kenta Kobashi known as "Spike Vertical Suplex Powerbomb", where he didn't push the opponents as far out, so they landed on their neck and shoulders instead of their back. Power Bomb.

Power Bombs ( パワーボム , Pawā Bomu ? ) (known as Super Bombs in early print) are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion , the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains. Contents. In the Metroid series [ edit | edit source ] In Metroid: Zero Mission and Super Metroid , Power Bombs are gained from Power Bomb Expansions. In Metroid Fusion , the Galactic Federation sends Samus the Power Bombs via Data Room. Also, the SA-X used one to escape the Quarantine Bay, releasing all the X within the capsules, and thus, causing more events to occur. In Metroid: Samus Returns , Samus obtains the Power Bombs after defeating the Diggernaut, which is seen stealing their Item Sphere from its Chozo Statue in Area 6. If a Power Bomb is planted while Samus is attached to a wall with the Spider Ball, Samus will perform the Spider Boost and be launched at high speeds away from the surface she's gripping onto in a similar manner to the Ballspark. In Zero Mission , Super Metroid and Samus Returns , the Power Bombs are capable of opening Yellow Doors. Additionally, both Zero Mission and Super Metroid feature glass tubes that can only be destroyed with a Power Bomb. In Fusion , they can destroy orange Geron. In all four games, they are also capable of destroying Power Bomb Blocks. In both Fusion and Zero Mission , Power Bombs are capable of revealing hidden passages and special blocks during the bomb's duration. In Super Metroid and Samus Returns , this function is carried over to the X-Ray Scope and Scan Pulse, respectively. In Super Metroid , Samus can perform the Crystal Flash, a technique that allows her to absorb the destructive force of the Power Bomb and convert it into energy to heal herself. She is only able to do this at critically low health levels, and it consumes a lot of her ammunition in the conversion process. She can also create Special Charge Beam Attacks using 1 Power Bomb and the Charge Beam. A Power Bomb explosion depicted in a Metroid: Other M cutscene. The Power Bomb in Metroid: Other M is arguably its most powerful appearance, capable of destroying many enemies at once, including some minibosses. It plays a role in the training sequence at the beginning of the game when the Head Quarantine Officer instructs Samus to use her Power Bombs. In this game, it serves as a charged Bomb, and can be released when the 1 button is held for a set period of time. Despite its chargeable nature, it cannot be enhanced using the Accel Charge. Because it has unlimited ammo, it has a lengthy cooldown applied. In order to protect his platoon from the bombs' extremely lethal nature, Adam instructs Samus to not activate them while the crew is on board as Adam reveals that the explosion from a Power Bomb can vaporize a human instantly which could unintentionally harm the platoon or any survivors. The Power Bombs are finally applied extremely late within the game — during the battle with the Queen Metroid as Samus enters her body and is continuously being drained of energy, Samus activates them on her own as her very life depends on it. Dr. Madeline Bergman avoids being killed by this explosion due to the nearby room she was hiding in shielding her from the blast. Power Bombs are the only things that can "awaken" a Desbrachian, causing it to open its cocoon and attack Samus. In the Prime series [ edit | edit source ] The icon representing the Power Bomb on Metroid.jp ( Metroid Prime ). [1]. In Metroid Prime and Metroid Prime 2: Echoes , the Power Bombs are arguably the strongest weapon in the game. They are able to destroy Yellow Hatches. It is also one of the three upgrades in Metroid Prime Pinball , where it significantly harms all enemies on one screen. Interestingly enough, the explosion is significantly smaller than in the 2D games. Power Bombs are not present in Metroid Prime 3: Corruption . Another powerful, but less effective Morph Ball upgrade, the Hyper Ball, is acquired after defeating Mogenar on Bryyo. Metroid Prime [ edit | edit source ] In Metroid Prime Samus had to fight the Cloaked Drone and get through a maze of electric barriers in the Phazon Mines to acquire Power Bombs; alternatively, Samus could obtain a Power Bomb Expansion in Phendrana Drifts before this by Sequence Breaking. Power Bombs can destroy objects made of Bendezium, and they can also incinerate most enemies. If Samus dies while in Morph Ball form, what appears to be a Power Bomb detonates just before the game ends. This does not happen in Echoes or Corruption . Metroid Prime 2: Echoes [ edit | edit source ] In Metroid Prime 2: Echoes the Power Bomb Guardian in Dark Torvus must be defeated to acquire the Power Bombs. Samus can reach this guardian after she acquires the Spider Ball by defeating the Spider Guardian. Power Bombs can destroy objects made of Denzium. Oddly enough, the Power Bomb Generator is listed as one of the abilities Samus loses at the beginning of the game, though they were not usable nor listed in the Inventory at the time, and are only usable after she regains them. This trait is shared with the Grapple Beam. Samus annihilates a Dark Ingsmasher with a Power Bomb in the Ing Hive, Metroid Prime 2: Echoes . Metroid Prime Hunters [ edit | edit source ] The model for the Trocra was originally intended to be a Power Bomb in Metroid Prime Hunters , as evidenced by the model's file name "PowerBomb_Model", but it was used in-game. It was found scattered around the room in the Oubliette, where the first battle between Gorea and Samus takes place. Official data. Super Metroid manual. "The blast of these powerful bombs can hit everything on the screen. Blocks with the Power Bomb icon can [sic] destroyed by Power Bombs." Super Metroid Players' Guide Terminals (page 8) "These radiate a huge explosion which is usually powerful enough to kill any enemy on screen. Certain doors and blocks featuring the power bomb symbol can only be destroyed by detonating one of these devastating explosives nearby. To lay a power bomb, you must first have collected the morphing ball. First change into a ball, then highlight the power bomb icon with select and press [X]. Location: Crateria, Brinstar, Norfair, Maridia." Official Metroid Prime website Weapon Effect: Lethal at close range. Weapon Range: 1 - 10 m Weapon Potential: Extreme The Power Bomb is Samus Aran's most powerful weapon while in Morph Ball form. The Power Bomb is much stronger than the regular Morph Ball bomb, but it does not increase the height of Samus Aran's Bomb Jump. The Power Bomb's explosion is strong enough to destroy the hardest elements, including Bendezium. Metroid Prime flash "A Power Bomb blast will eliminate enemies in a wide radius and destroy certain struxtures that withstand a normal Bomb attack. Unlike Bombs, these super-powerful explosives are only available in a limited supply." Metroid Prime manual "Power Bombs are super-powered bombs that will affect everything within a certain distance of their explosions. Unlike ordinary Bombs, these are limited in number, and Samus will have to replenish them herself by defeating enemies and collecting Power Bomb capsules. Some structures can only be destroyed by Power Bombs" Metroid Prime scan "Power Bomb. Press [GameCube Y button] in Morph Ball mode to use a Power Bomb." Metroid Prime 2: Echoes manual "Power Bombs are super-powered bombs. Unlike ordinary Bombs, Samus will have to replenish them by defeating and collecting Power Bomb capsules. Impediment made by Denzium can only be destroyed by Power Bombs. Drop these by pressing the Y Button while in Morph Ball mode. You can find Power Bomb expansions to augment your supply, but they tend to be well hidden." Metroid Prime 2: Echoes hint system "Missing gear detected. Chozo origin confirmed. Recover missing gear." Inventory data. The Power Bomb is the strongest Morph Ball weapon. Press / when in Morph Ball mode to drop a Power Bomb. Power Bombs do not have unlimited ammo. Use them wisely. The Power Bomb can destroy many materials, including Denzium. Each Power Bomb Expansion you find will increase the number of Power Bombs you can carry by 1.* Metroid Fusion manual "This is the bomb in its most powerful form. Its explosion encompasses the entire screen, damaging a limited number of enemies. While in Morph Ball mode, hold the R Button then press the B Button." Fusion website "The explosive power of Samus's advanced Bombs damages all enemies and disintegrates all susceptible obstacles in the room. The Power Bomb blast can also destroy some structures that are invulnerable to normal Bomb blasts." Samus and Joey volume 3 "The strongest of bombs has incredible destructive power!" Metroid: Zero Mission manual "This is the most powerful form of Bomb. Power Bomb explosions are massive, encompassing and damaging everything in view. Samus has a limited supply of these Bombs. To use them, hold the R Button while in Morph Ball form and press the B Button." Zero Mission Samus Screen data "Set with R+B in Morph Ball form. Opens yellow hatches." Official Metroid: Other M Web site "Restricted for use in only the most extreme situations, this apocalyptic device can cause untold damage to both life forms and structures caught in its wake." Metroid: Other M On-Screen Tutorial POWER BOMB Press A to change into Morph Ball mode, then press and hold 1 and release when fully charged. Metroid: Other M on-screen notification (post-credits) You can now use Power Bombs . Metroid: Other M manual "Press and hold 1 until the Charge Gauge is full and release to set a powerful Power Bomb." Metroid: Other M Samus Screen data "Effect: Damages the surrounding area. Controls: In Morph Ball mode, press and hold 1 and release when fully charged ." * Echoes adds the latter two sentences to the entry. Samus Returns Samus Screen "Power Bombs create massive explosions that emit an enormous amount of heat. They can be used to open Yellow Doors. In Morph Ball form, hold [R] and then press [Y] to set one." In other games [ edit | edit source ] Dead or Alive: Dimensions [ edit | edit source ] The Power Bomb appears in Dead or Alive Dimensions along with Samus, who lays one to kill Ridley's clone at the end of every match on the Geothermal Power Plant. Super Smash Bros. for Nintendo 3DS [ edit | edit source ] In the 3DS version of the fourth Super Smash Bros. game, special Powers are available to characters for use in Smash Run to enable such effects as healing damage. One of these Powers is a Power Bomb. When used, a Power Bomb (taking its appearance from Super Metroid ) is dropped, and explodes after a second, creating an explosion similar to the Smart Bomb from Star Fox , which is also an item in the game. Various upgrades to the power cause it to have more uses, but also take up more space in each character's Weight Limits. When dropped, the Power Bomb has the same sound effect as when Samus uses her normal Bomb in that game (which is the same sound she makes when hurt in Super Metroid ), but as it explodes it makes the same sound as a Smart Bomb's explosion.