Bounded Model Checking of C++ Programs Based on the Qt Cross-Platform Framework
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4 Hash Tables and Associative Arrays
4 FREE Hash Tables and Associative Arrays If you want to get a book from the central library of the University of Karlsruhe, you have to order the book in advance. The library personnel fetch the book from the stacks and deliver it to a room with 100 shelves. You find your book on a shelf numbered with the last two digits of your library card. Why the last digits and not the leading digits? Probably because this distributes the books more evenly among the shelves. The library cards are numbered consecutively as students sign up, and the University of Karlsruhe was founded in 1825. Therefore, the students enrolled at the same time are likely to have the same leading digits in their card number, and only a few shelves would be in use if the leadingCOPY digits were used. The subject of this chapter is the robust and efficient implementation of the above “delivery shelf data structure”. In computer science, this data structure is known as a hash1 table. Hash tables are one implementation of associative arrays, or dictio- naries. The other implementation is the tree data structures which we shall study in Chap. 7. An associative array is an array with a potentially infinite or at least very large index set, out of which only a small number of indices are actually in use. For example, the potential indices may be all strings, and the indices in use may be all identifiers used in a particular C++ program.Or the potential indices may be all ways of placing chess pieces on a chess board, and the indices in use may be the place- ments required in the analysis of a particular game. -
Our Journey from Java to Pyqt and Web for Cern Accelerator Control Guis I
17th Int. Conf. on Acc. and Large Exp. Physics Control Systems ICALEPCS2019, New York, NY, USA JACoW Publishing ISBN: 978-3-95450-209-7 ISSN: 2226-0358 doi:10.18429/JACoW-ICALEPCS2019-TUCPR03 OUR JOURNEY FROM JAVA TO PYQT AND WEB FOR CERN ACCELERATOR CONTROL GUIS I. Sinkarenko, S. Zanzottera, V. Baggiolini, BE-CO-APS, CERN, Geneva, Switzerland Abstract technology choices for GUI, even at the cost of not using Java – our core technology – for GUIs anymore. For more than 15 years, operational GUIs for accelerator controls and some lab applications for equipment experts have been developed in Java, first with Swing and more CRITERIA FOR SELECTING A NEW GUI recently with JavaFX. In March 2018, Oracle announced that Java GUIs were not part of their strategy anymore [1]. TECHNOLOGY They will not ship JavaFX after Java 8 and there are hints In our evaluation of GUI technologies, we considered that they would like to get rid of Swing as well. the following criteria: This was a wakeup call for us. We took the opportunity • Technical match: suitability for Desktop GUI to reconsider all technical options for developing development and good integration with the existing operational GUIs. Our options ranged from sticking with controls environment (Linux, Java, C/C++) and the JavaFX, over using the Qt framework (either using PyQt APIs to the control system; or developing our own Java Bindings to Qt), to using Web • Popularity among our current and future developers: technology both in a browser and in native desktop little (additional) learning effort, attractiveness for new applications. -
JS and the DOM
Back to the client side: JS and the DOM 1 Introduzione alla programmazione web – Marco Ronchetti 2020 – Università di Trento Q What are the DOM and the BOM? 2 Introduzione alla programmazione web – Marco Ronchetti 2020 – Università di Trento JS and the DOM When a web page is loaded, the browser creates a Document Object Model of the page, which is as a tree of Objects. Every element in a document—the document as a whole, the head, tables within the document, table headers, text within the table cells—is part of its DOM, so they can all be accessed and manipulated using the DOM and a scripting language like JavaScript. § With the object model, JavaScript can: § change all the HTML [elements, attributes, styles] in the page § add or remove existing HTML elements and attributes § react to HTML events in the page § create new HTML events in the page 3 Introduzione alla programmazione web – Marco Ronchetti 2020 – Università di Trento Using languages implementations of the DOM can be built for any language: e.g. Javascript Java Python … But Javascript is the only one that can work client-side. 4 Introduzione alla programmazione web – Marco Ronchetti 2020 – Università di Trento Q What are the fundamental objects in DOM/BOM? 5 Introduzione alla programmazione web – Marco Ronchetti 2020 – Università di Trento Fundamental datatypes - 1 § Node Every object located within a document is a node. In an HTML document, an object can be an element node but also a text node or attribute node. § Document (is-a Node) § the root document object itself. -
Multiplatformní GUI Toolkity GTK+ a Qt
Multiplatformní GUI toolkity GTK+ a Qt Jan Outrata KATEDRA INFORMATIKY UNIVERZITA PALACKÉHO V OLOMOUCI GUI toolkit (widget toolkit) (1) = programová knihovna (nebo kolekce knihoven) implementující prvky GUI = widgety (tlačítka, seznamy, menu, posuvník, bary, dialog, okno atd.) a umožňující tvorbu GUI (grafického uživatelského rozhraní) aplikace vlastní jednotný nebo nativní (pro platformu/systém) vzhled widgetů, možnost stylování nízkoúrovňové (Xt a Xlib v X Windows System a libwayland ve Waylandu na unixových systémech, GDI Windows API, Quartz a Carbon v Apple Mac OS) a vysokoúrovňové (MFC, WTL, WPF a Windows Forms v MS Windows, Cocoa v Apple Mac OS X, Motif/Lesstif, Xaw a XForms na unixových systémech) multiplatformní = pro více platforem (MS Windows, GNU/Linux, Apple Mac OS X, mobilní) nebo platformově nezávislé (Java) – aplikace může být také (většinou) událostmi řízené programování (event-driven programming) – toolkit v hlavní smyčce zachytává události (uživatelské od myši nebo klávesnice, od časovače, systému, aplikace samotné atd.) a umožňuje implementaci vlastních obsluh (even handler, callback function), objektově orientované programování (objekty = widgety aj.) – nevyžaduje OO programovací jazyk! Jan Outrata (Univerzita Palackého v Olomouci) Multiplatformní GUI toolkity duben 2015 1 / 10 GUI toolkit (widget toolkit) (2) language binding = API (aplikační programové rozhraní) toolkitu v jiném prog. jazyce než původní API a toolkit samotný GUI designer/builder = WYSIWYG nástroj pro tvorbu GUI s využitím toolkitu, hierarchicky skládáním prvků, z uloženého XML pak generuje kód nebo GUI vytvoří za běhu aplikace nekomerční (GNU (L)GPL, MIT, open source) i komerční licence např. GTK+ (C), Qt (C++), wxWidgets (C++), FLTK (C++), CEGUI (C++), Swing/JFC (Java), SWT (Java), JavaFX (Java), Tcl/Tk (Tcl), XUL (XML) aj. -
C++ GUI Programming with Qt 4, Second Edition by Jasmin Blanchette; Mark Summerfield
C++ GUI Programming with Qt 4, Second Edition by Jasmin Blanchette; Mark Summerfield Publisher: Prentice Hall Pub Date: February 04, 2008 Print ISBN-10: 0-13-235416-0 Print ISBN-13: 978-0-13-235416-5 eText ISBN-10: 0-13-714397-4 eText ISBN-13: 978-0-13-714397-9 Pages: 752 Table of Contents | Index Overview The Only Official, Best-Practice Guide to Qt 4.3 Programming Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3. Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible. • Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming • Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation • Contains -
Project 0: Implementing a Hash Table
CS165: DATA SYSTEMS Project 0: Implementing a Hash Table CS 165, Data Systems, Fall 2019 Goal and Motivation. The goal of Project 0 is to help you develop (or refresh) basic skills at designing and implementing data structures and algorithms. These skills will be essential for following the class. Project 0 is meant to be done prior to the semester or during the early weeks. If you are doing it before the semester feel free to contact the staff for any help or questions by coming to the office hours or posting in Piazza. We expect that for most students Project 0 will take anything between a few days to a couple of weeks, depending in the student’s background on the above areas. If you are having serious trouble navigating Project 0 then you should reconsider the decision to take CS165. You can expect the semester project to be multiple orders of magnitude more work and more complex. How much extra work is this? Project 0 is actually designed as a part of the fourth milestone of the semester project. So after finishing Project 0 you will have refreshed some basic skills and you will have a part of your project as well. Basic Project Description. In many computer applications, it is often necessary to store a collection of key-value pairs. For example, consider a digital movie catalog. In this case, keys are movie names and values are their corresponding movie descriptions. Users of the application look up movie names and expect the program to fetch their corresponding descriptions quickly. -
PAM: Parallel Augmented Maps
PAM: Parallel Augmented Maps Yihan Sun Daniel Ferizovic Guy E. Belloch Carnegie Mellon University Karlsruhe Institute of Technology Carnegie Mellon University [email protected] [email protected] [email protected] Abstract 1 Introduction Ordered (key-value) maps are an important and widely-used The map data type (also called key-value store, dictionary, data type for large-scale data processing frameworks. Beyond table, or associative array) is one of the most important da- simple search, insertion and deletion, more advanced oper- ta types in modern large-scale data analysis, as is indicated ations such as range extraction, filtering, and bulk updates by systems such as F1 [60], Flurry [5], RocksDB [57], Or- form a critical part of these frameworks. acle NoSQL [50], LevelDB [41]. As such, there has been We describe an interface for ordered maps that is augment- significant interest in developing high-performance paral- ed to support fast range queries and sums, and introduce a lel and concurrent algorithms and implementations of maps parallel and concurrent library called PAM (Parallel Augment- (e.g., see Section 2). Beyond simple insertion, deletion, and ed Maps) that implements the interface. The interface includes search, this work has considered “bulk” functions over or- a wide variety of functions on augmented maps ranging from dered maps, such as unions [11, 20, 33], bulk-insertion and basic insertion and deletion to more interesting functions such bulk-deletion [6, 24, 26], and range extraction [7, 14, 55]. as union, intersection, filtering, extracting ranges, splitting, One particularly useful function is to take a “sum” over a and range-sums. -
Chapter 6 : DATA TYPES
Chapter 6 : DATA TYPES •Introduction • Primitive Data Types • Character String Types • User-Defined Ordinal Types • Array Types • Associative Arrays • Record Types • Union Types • Pointer Types Copyright © 2006 Pearson Addison-Wesley. All rights reserved. 6-1 Introduction •A data type defines a collection of data objects and a set of predefined operations on those objects • Evolution of data types: – FORTRAN I (1957) - INTEGER, REAL, arrays – Ada (1983) - User can create a unique type for every category of variables in the problem space and have the system enforce the types Copyright © 2006 Pearson Addison-Wesley. All rights reserved. 6-2 Introduction • Design issues for all data types: 1. What is the syntax of references to variables? 2. What operations are defined and how are they specified? Copyright © 2006 Pearson Addison-Wesley. All rights reserved. 6-3 1 Primitive Data Types • Those not defined in terms of other data types 1. Integer – Almost always an exact reflection of the hardware, so the mapping is trivial – There may be as many as eight different integer types in a language Copyright © 2006 Pearson Addison-Wesley. All rights reserved. 6-4 Primitive Data Types 2. Floating Point – Model real numbers, but only as approximations – Languages for scientific use support at least two floating-point types; sometimes more – Usually exactly like the hardware, but not always Copyright © 2006 Pearson Addison-Wesley. All rights reserved. 6-5 IEEE Floating Point Formats Copyright © 2006 Pearson Addison-Wesley. All rights reserved. 6-6 2 Primitive Data Types 3. Decimal – For business applications (money) – Store a fixed number of decimal digits (coded) – Advantage: accuracy – Disadvantages: limited range, wastes memory Copyright © 2006 Pearson Addison-Wesley. -
Squish Manual I
Squish Manual i Squish Manual Squish Manual ii COLLABORATORS TITLE : Squish Manual ACTION NAME DATE SIGNATURE WRITTEN BY April 10, 2009 REVISION HISTORY NUMBER DATE DESCRIPTION NAME Squish Manual iii Contents 1 Welcome 1 2 Release Notes 2 2.1 Version 3.4.4.....................................................2 2.1.1 General....................................................2 2.1.2 IDE......................................................2 2.1.3 Qt-specific..................................................3 2.1.4 Java-specific.................................................3 2.1.5 Web-specific.................................................3 2.1.6 Tk-specific..................................................3 2.1.7 Source Builds.................................................3 2.2 Version 3.4.3.....................................................4 2.2.1 General....................................................4 2.2.2 IDE......................................................4 2.2.3 Qt-specific..................................................5 2.2.4 Java-specific.................................................5 2.2.5 Web-specific.................................................5 2.2.6 Tk-specific..................................................5 2.2.7 Mac-specific (Cocoa/Carbon edition)....................................6 2.2.8 Source Builds.................................................6 2.3 Version 3.4.2.....................................................6 2.3.1 General....................................................6 2.3.2 Qt-specific..................................................7 -
A Short Course On
Pointers Standard Libraries Classes ASHORT COURSE ON C++ Dr. Johnson School of Mathematics Semester 1 2008 university-logo Dr. Johnson C++ Pointers Standard Libraries Classes OUTLINE 1 POINTERS Why Pointers An Array is just a Pointer Pointers and Functions 2 STANDARD LIBRARIES Standard Containers 3 CLASSES Constructing a Class Using Classes Inheritance university-logo Dr. Johnson C++ Pointers Standard Libraries Classes OUTLINE 1 POINTERS Why Pointers An Array is just a Pointer Pointers and Functions 2 STANDARD LIBRARIES Standard Containers 3 CLASSES Constructing a Class Using Classes Inheritance university-logo Dr. Johnson C++ Pointers Standard Libraries Classes OUTLINE 1 POINTERS Why Pointers An Array is just a Pointer Pointers and Functions 2 STANDARD LIBRARIES Standard Containers 3 CLASSES Constructing a Class Using Classes Inheritance university-logo Dr. Johnson C++ Pointers Why Pointers Standard Libraries An Array is just a Pointer Classes Pointers and Functions OUTLINE 1 POINTERS Why Pointers An Array is just a Pointer Pointers and Functions 2 STANDARD LIBRARIES Standard Containers 3 CLASSES Constructing a Class Using Classes Inheritance university-logo Dr. Johnson C++ Pointers Why Pointers Standard Libraries An Array is just a Pointer Classes Pointers and Functions WHY DO WE NEED POINTERS? Pointers are an important mechanism in any computer program. Fortran pointers are hidden from the user. Pointers store the location of a value, rather than the value. 0xfff8 0xfff4 6 0xfff8 Memory a ptr_a Compiler 0xfff8 0xfff4 university-logo Dr. Johnson C++ Pointers Why Pointers Standard Libraries An Array is just a Pointer Classes Pointers and Functions USING POINTERS Declare pointers by putting * in front of the variable name. -
Specification of Manifest AUTOSAR AP Release 18-03
Specification of Manifest AUTOSAR AP Release 18-03 Document Title Specification of Manifest Document Owner AUTOSAR Document Responsibility AUTOSAR Document Identification No 713 Document Status Final Part of AUTOSAR Standard Adaptive Platform Part of Standard Release 18-03 Document Change History Date Release Changed by Description AUTOSAR 2018-03-29 18-03 Release • Time Synchronization Management • DDS Deployment • Optional elements in Service Interfaces • Interaction with web services AUTOSAR • Secure Communication 2017-10-27 17-10 Release • Support for interaction with crypto Management and persistency • Signal-to-Service translation • Support for E2E communication • Platform Health Management • Uploadable Software Package AUTOSAR 2017-03-31 17-03 Release • Initial release Management 1 of 602 Document ID 713: AUTOSAR_TPS_ManifestSpecification — AUTOSAR CONFIDENTIAL — Specification of Manifest AUTOSAR AP Release 18-03 2 of 602 Document ID 713: AUTOSAR_TPS_ManifestSpecification — AUTOSAR CONFIDENTIAL — Specification of Manifest AUTOSAR AP Release 18-03 Disclaimer This work (specification and/or software implementation) and the material contained in it, as released by AUTOSAR, is for the purpose of information only. AUTOSAR and the companies that have contributed to it shall not be liable for any use of the work. The material contained in this work is protected by copyright and other types of intel- lectual property rights. The commercial exploitation of the material contained in this work requires a license to such intellectual property rights. This work may be utilized or reproduced without any modification, in any form or by any means, for informational purposes only. For any other purpose, no part of the work may be utilized or reproduced, in any form or by any means, without permission in writing from the publisher. -
Associative Arrays in C+ + Andrew Koenig AT&T Bell Laboratories 184 Liberty Corner Road; Warren NJ 07060; [email protected]
Associative arrays in C+ + Andrew Koenig AT&T Bell Laboratories 184 Liberty Corner Road; Warren NJ 07060; [email protected] ABSTRACT An associative array is a one-dimensional array of unbounded size whose subscripts can be non-integral types such as character strings. Traditionally associated with dynamically typed languages such as AWK and SNOBOL4, associative arrays have applications ranging from compiler symbol tables to databases and commercial data processing. This paper describes a family of C+ + class definitions for associative arrays, including programming examples, application suggestions, and notes on performance. It concludes with a complete programming example which serves the same purpose as a well-known system command but is much smaller and simpler. 1. Introduction An associative array is a data structure that acts like a one-dimensional array of unbounded size whose subscripts are not restricted to integral types: it associates values of one type with values of another type (the two types may be the same). Such data structures are common in AWK[1] and SNOBOL4[2], but unusual in languages such as C[3], which have traditionally concentrated on lower-level data structures. Suppose that m is an associative array, or map, whose subscripts, or keys, are of type String and whose elements, or values, are integers. Suppose further that s and t are String variables. Then m[s] is an int called the value associated with s. In this example m[s] is an lvalue: it may be used on either side of an assignment. If s and t are equal, m[s] and m[t] are the same int object.