2012 ANNUAL REPORT POWER to the PLAYERS Ready to Level up 2012 ANNUAL REPORT POWER to the PLAYERS Level up (Verb)
2012 ANNUAL REPORT POWER TO THE PLAYERS Ready to level up 2012 ANNUAL REPORT POWER TO THE PLAYERS level up (verb) 1. (gaming, video games) To progress to the next level of the game, of player character stats and abilities. a. Often by acquiring experience points in role-playing games. 2. (retail, corporate) To advance the organization by capitalizing on the launch of innovative, new game consoles and expanding its emerging mobile and digital businesses. a. Achieved through hard work, great associates, and disciplined resolve. With the current console cycle extending into its seventh year, the video game industry faced many challenges in 2012. GameStop outperformed the market, however, and grew market share by 221 basis points, expanded our margin rate by 170 basis points and enhanced shareholder return with a 67% increase in our quarterly dividend. As we enter 2013, GameStop is well-positioned to level up and take full advantage of game-changing console launches and revolutionary new game development. TOTAL REVENUES EARNINGS PER SHARE OPERATING EARNINGS FREE CASH FLOW from Operations $8,886.7 $3.17* $639.1* $481.2 $9,550.5 $2.87* $651.1* $453.2 $9,473.7 $2.65 $662.6 $389.2 $9,078.0 $2.25 $637.0 $465.4 $10,000 $3.00 $700 $500 $8,000 $2.50 $600 $400 $6,000 $2.00 $500 $300 $4,000 $1.50 $400 $200 $2,000 $1.00 $300 $100 09101112 09 10 11 12 09 10 11 12 09 10 11 12 Revenue in millions Diluted earnings per share Earnings in millions Free cash flow in millions *Non-GAAP results; excludes restructuring, impairment and *Non-GAAP results; excludes restructuring, impairment and debt-retirement expenses debt-retirement expenses 2012 ANNUAL REPORT POWER TO THE PLAYERS TO OUR SHAREHOLDERS Seven years into the current console cycle, we knew 2012 would be tough for the video game industry, so we entered the year with disciplined resolve to control expenses and persist in executing our strategic plan.
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