4th Street Results & Base-Running Chart

Base-running Situation

Code Result

1 Weird play. Consult weird play chart. Roll d20. If roll is less than or equal to result code + 10, an has occurred (2-base error if the d20 roll is a “1’.) If no error occurs, change result code to “50”. If the ball is to an infielder, rolls 2-5 are a plus a one-base error. If the ball is hit to an outfielder, rolls 2-10 are a single plus a one-base error.

2-9 Possible error For example:  if the ball is hit to an infielder with a result code of “5,” a 2-base error occurs on d20 roll of “1”, a single plus a one-base error occurs on d20 rolls 2-5, a 1-base error occurs on d20 rolls of 6-15, and a “50” result code occurs on d20 rolls 16-20.  If the ball is hit to an outfielder with a result code of “5,” a 2-base error occurs on a d20 roll of 1, a single plus a one-base error occurs on d20 rolls 2-10, a 1-base error occurs on d20 rolls of 11-15, and a “50” result code occurs on d20 rolls 16-20. 10 Single Add position # of defensive player to “10” and refer below (e.g., ball hit to (3) becomes a result of “13”).

Single to pitcher, 11-12 Runners advance 1 base only. catcher

13 Single to 1st baseman 1 base only if 1st baseman wins matchup. Otherwise, runners may attempt to take extra base on RF.

Single to 2nd 14 1 base only if 2nd baseman wins matchup. Otherwise, runners may attempt to take extra base on CF. baseman

15 Single to 3rd baseman 1 base only if 3rd baseman wins matchup. Otherwise, runners may attempt to take extra base on LF.

16 Single to shortstop 1 base only if SS wins matchup. Otherwise, runners may attempt to take extra base on CF. 1 base only if outfielder wins matchup. Otherwise, runners may attempt to take extra base on the outfielder; if lead runner is attempting to advance to 3rd base, subtract 2 if attempting to on the LF, subtract 1 if 17-19 Single to attempting to run on the CF, no change if attempting to run on the RF. Make no changes if the lead runner is attempting to score. 20 Add position # of defensive player to “20” and refer below (e.g., ball hit to left fielder (7) becomes a result of “27”).

21 Ball

22 Strike

Double past 1st 23 Runners may attempt to take extra base on RF. baseman

24 Strike Lead runner is picked off base.

Double past 3rd 25 Runners may attempt to take extra base on LF. baseman

27-29 Double to outfield Runners may attempt to take extra base on the outfielder to which the ball was hit.

30 Add position # of defensive player to “30” and refer below (e.g., ball hit to center fielder (8) becomes a result of “38”).

31 of play

32 Foul ball out of play Pitcher injured. Consult injury chart to find out the extent of the injury.

Triple past 1st 33 All runner(s) score baseman Line drive caught and runner doubled off second base (if runner occupies second base) OR runner doubled off first base (if 34,36 Line Drive runner occupies first base) Triple past 3rd 35 All runner(s) score baseman

37-39 Triple All runner(s) score

Add position # of defensive player to “40” and refer below (e.g., ball hit to center field (8) becomes a result of “48”). All runner(s) 40 Homerun score

41 Wild Ball. All runner(s) advance one base

42 Ball. All runner(s) advance one base

43 All runners hold, unless a steal, hit & run, or send runners attempt is in progress Base-running Situation Code Result

43 Strikeout All runners hold, unless a steal, hit & run, or send runners attempt is in progress

44 Walk If runners are forced, they advance 1 base. If not forced, runners hold, unless a steal or send runners attempt is in progress

45 HBP If runners are forced, they advance 1 base. Otherwise, runners hold (dead-ball).

Ball is called 46 All runners advance 1 base. by umpire

47 Homerun to LF All runner(s) score

48 Homerun to CF All runner(s) score

49 Homerun to RF All runner(s) score

IF: ( back) Batter out; all runners advance 1 base. (Use infield “IN” on play results 51 and 52) slow ground out IF: (Infield in) Runner on Runner Runners slow ground out 1st advances; holds hold Contact play OFF on 3rd holds 50-59 IF: (Infield in) Runner Runners Runners Runners slow ground out scores advance advance advance Contact play ON Runner on 3rd scores. Other runners may attempt to advance on the outfielder to where the ball was hit (“Run” + OF: medium deep fly “Arm”). Subtract 3 from chance if runner on first is attempting to advance. Subtract 2 if runner on second is ball out attempting to advance on ball hit to LF. Subtract 1 if runner on second is attempting to advance on ball hit to CF. Runner Runner Double play. IF: (Infield back) advances if hit Double play. Double play advances; out unless hit to C. Runners Runners on hard ground out to C, 1B or 2B; Runner on 3rd unless hit to C at home if hit Runner on 2nd advance 2nd and 3rd holds if hit to advances to P, C advances Advance P, SS or 3B IF: (Infield in) Runner out at Double play. Runner out Runner out hard ground out home; other Runner on 3rd at home at home 60-69 Contact play ON advances out at home and batter is Runner on 1st IF: (Infield in) out at first. advances; hard ground out Runner holds Runners hold Other runners runner Contact play OFF advance one on 3rd holds base. If there is a runner on 3rd, he may attempt to advance (“Run” + “Arm”). If a runner on 1st or 2nd is lead runner, he OF: line drive out is doubled-off. Runner Runner on 1st Runner on 1st Runner on 1st IF: (Infield back) Runner on 1st advances if hit is out; batter is is out; batter is is out; batter is Runner Runners medium ground out is out; batter is to P, C, 1B or at first; safe at first; safe at first; advances advance safe at first 2B; Holds if hit runner on 2nd runner on 3rd other runners to SS or 3B advances scores advance Runner is safe Runner is safe Runner is safe Runner is safe at home if d20 at home if d20 at home if d20 at home if d20 roll is less than roll is less than roll is less than roll is less than IF: (Infield in) or equal to his or equal to his or equal to his or equal to his medium ground out run rating. run rating. run rating. run rating. 70-79 Contact play ON Batter is safe Batter is safe Batter is safe Batter is safe at first on at first on at first on at first on fielder’s choice fielder’s choice fielder’s choice fielder’s choice IF: (Infield in) Runner on 1st medium ground out is out; runner Runner holds Runners hold on 3rd holds; Contact play OFF batter safe OF: deep fly ball out Runners on 2nd and 3rd advance. Runner on 1st may attempt to advance (“Run” + “Arm”)

80-81 Runners hold. If , send runners, or contact play is on, double play with all runners being trapped off Lineout 83-86 base. Foul ball 82 Consult injury chart to find out the extent of the injury. Batter injured

87-89 Short fly out Runners hold

90-96 Pop out Runners hold Runner on 3rd Runner on 3rd Runner on 3rd Runner may may attempt to may attempt to may attempt to 97-99 Fly ball out Runner holds Runner holds attempt to Runners hold advance; other advance; other advance; other advance runner holds runners hold runners hold