{Read} {PDF EPUB} ~download Hunter by Shantaye Brown Hunter by Shantaye Brown. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 6559fb50aaabc43d • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Matt Bozon. Matt Bozon on the Shantae: Half-Genie Hero Kickstarter. Matt Bozon is the co-creator of Shantae, alongside his wife Erin Bozon. He is also the brother of video game journalist and designer Mark Bozon. On his former website, he claimed to have designed and directed over 50 titles. Contents. Education. Matt Bozon studied at Northwestern College in Minnesota (now known as the University of Northwestern - St Paul) from 1989 to 1991, getting an Associate of Arts Degree in Graphic Design, and then at the California Institute of the Arts, in the Character Animation Department from 1991 to 1993, from which he graduated as a certificate student. He created traditionally short animated films thanks to a grant from Walt Disney. Career. In his first years, Matt Bozon was sketching caricatures at a Six Flags theme park. [1] Matt Bozon is a founding member of WayForward. He started with the job of making arts for a Super game. [1] He has since served as creative director, lead designer, and director for Looney Tunes: Duck Amuck , Contra 4 , the Mighty series and the Shantae series , among others. Creation of Shantae. While Matt Bozon was still engaged with his future wife Erin, she got a flash of inspiration while coming back from her camp counselor days, and created the character of Shantae, named after one of the campers. Matt Bozon liked the idea and fleshed out the background and mythology surrounding the character. At the time, Erin had very long hair and Matt would often take a blow in his face each time she turned around. It inspired him for the hair whip, Shantae's trademark attack. [2] Influences.

Matt Bozon claims his drawing style was heavily influenced by Ranma ½ , Hayao Miyazaki (宮崎 駿), G1 Pokémon , and 80s cartoons such as Ducktales and Transformers . [2] For Shantae specifically, Matt has claimed Ranma ½ and Miyazaki as influences, as well as Nadia: The Secret of Blue Water , Disney's Aladdin , and such video game series as Castlevania , Mega Man and The Legend of Zelda . [3] Capcom. Capcom U.S.A., Inc. is the American subsidiary of Japanese video game company Capcom. It is headquartered in San Mateo County, California and was also known as Capcom Entertainment, Inc. Capcom USA was contracted by WayForward to publish the first Shantae game, and WayForward was contracted by Capcom USA to develop DuckTales: Remastered . The name "Capcom" is short for "CAPsule COMputers". [1] Contents. History. Capcom USA was established in California in August 1985. [2] The Capcom logo from Shantae . In 2002, Capcom USA published Shantae , developed by WayForward for the Game Boy Color. They had originally picked it up for release eight months earlier, [3] but by the time they released it, the game system was dying, as the Game Boy Advance had taken off by then. Despite the backward compatibility of the GBA and critical acclaim, the game sold poorly and a second batch of copies was never made. [4] Matt Bozon has chosen not to criticize Capcom's strategy, believing that no other company would have done better. [3] Capcom USA had also worked with WayForward to produce DuckTales Remastered with Disney. Game Boy Color. The Game Boy Color is a fifth generation video game handheld console by Nintendo, and the console which the first Shantae game was released for. The console was first released in Japan on October 21, 1998 and made its way stateside nearly a month later. It is the successor to the Game Boy, and it featured a color screen without a backlight. The Game Boy Color was followed by the Game Boy Advance in 2001 [1] and production for the former was discontinued in 2003. [2] Contents. History. The Game Boy Color was created a response to pressure from game developers for a more sophisticated handheld platform. They felt that the Game Boy, even in its latest incarnation (the Game Boy Pocket), was insufficient. [3] The result was a full color gaming system with Backward compatibility. Although games for the original Game Boy could be played on the Game Boy Color, Game Boy Color games could not be played on the original Game Boy. Shantae and the Game Boy Color. The Shantae GBC box art. In 2002, one year after the launch of the Game Boy Advance, the first Shantae game was released. The game had actually been in development since 1994 [4] and was considered on a variety of platforms before ending up on the Game Boy Color. The bad timing of the release was due to the publisher, Capcom, witholding the game for eight months before releasing it. [5] While the game was released to high critical praise [6] , with IGN notably calling it "the prettiest GBC game ever created" [7] it sold poorly. It now has a cult following and the remaining copies of the game sell upwards to $100 on some sites. [5] Game Informer called it the 15th best Game Boy game [8] and the Complex website named Shantae the 7th greatest GBC game. [9] Specifications. Processor: Z80 Sharp processor Processor Speed: 8 MHz RAM: 32K Video RAM (VRAM): 16K Colors Available: 32,000 Colors On Screen: 10, 32, or 56 Resolution: 160x144 @56 colors and 320x288 @24colors Sound: 4-channel FM sound Controls: 8-directional D-Pad, A, B, Select, and Start buttons Power: 10+ hours on 2 AA batteries. AC adapter separately available [10] Sales. The combined sales of the Game Boy and Game Boy Color currently average 118.69 million units. [11] By region, they have sold 32.47 million units in Japan, 44.06 million units in North America and 42.16 million units in other regions. [12] The combined sales of Game Boy and Game Boy Color games sum up to 501.11 million games. [13] Nintendo 3DS. The Nintendo 3DS is an eighth generation video game handheld console by Nintendo, the successor to the Nintendo DS. Three Shantae games were developed for the 3DS : the first Shantae game via the Virtual Console, Shantae: Risky's Revenge via DSiWare, and Shantae and the Pirate's Curse via the Virtual Console. It was created by Hideki Konno (紺野 秀樹) and the Nintendo Research & Engineering Department, and first released in Japan on February 26, 2011. In July 2012, a first revision called the Nintendo 3DS XL was released, which was a larger model. In October 2013, a simpler version without the 3D functionality and with a different shape was released, called the Nintendo 2DS , aimed at younger players. In October 2014, upgraded versions of the 3DS called the New Nintendo 3DS and New Nintendo 3DS XL . In June 2017, Nintendo released a successor to the Nintendo 2DS called the New Nintendo 2DS XL . Contents. History. Premises and development. The Virtual Boy, an early attempt at stereoscopic 3D. Nintendo had long been experimenting with stereoscopic 3D before the console: the Famicom 3D system was an accessory for the Famicom released only in Japan at the end of the 80s, and featured such effects but was ultimately a commercial failure. [1] The next attempt was Gunpei Yokoi (横井 軍平)'s Virtual Boy system, which indeed featured stereoscopic monochrome 3D effects [2] and was meant as a successor to the original Game Boy system, but proved to be a commercial failure as well. [3] Later, the GameCube system was conceived with such a capability but development for 3D-capable games on it was considered too expensive and only one game, Luigi's Mansion , was ever capable of it. [4] The last attempt before the Nintendo 3DS was at the Shigureden exhibition in Kyoto, where people could use Nintendo DS to navigate a specifically- conceived floor with stereoscopic 3D effects, [5] but Nintendo gave up during the development process. However, they garnered much data over LCD technology that could be reused later. [6] In late 2009, rumours began to appear about Nintendo developing a successor to the Nintendo DS system, and nVidia subsequently disclosed that they had won a contract to supply the 3D processor for such a console. [7] In early 2010, a minor controversy arose when the Asahi Shimbun newspaper reported in an interview with Nintendo's CEO (岩田 聡) some claims. Hideki Konno, director of the Nintendo 3DS. regarding the graphics power of the new system and the presence of a motion sensor, which Iwata declares were misinterpreted. [8] It was later revealed that the man in charge of developing the Nintendo 3DS was veteran software developer Hideki Konno, [9] mostly alongside the Nintendo Research & Engineering Department. [10] Konno claimed he was approached for the project by (宮本 茂) and was surprised to be selected for the job. Konno specifically mentioned earlier attemps at stereoscopic 3D by Nintendo as having contributed to their decision to implement it in the new system. [9] Launch of the Nintendo 3DS. Kid Icarus: Uprising , the first game announced for the 3DS. Nintendo officially announced the new console in March 2010, with a timing that was criticized by the press as "poor" as it came very early after the release of the Nintendo DSi XL. However, they also admitted that the DSi XL had been released for a little while already in Japan and also that since rumours about the 3DS were begin to grow, Nintendo had not much choice. [11] In June 2010, IGN reported that some developers had a chance to test the console in its then-current state, and that it showcased graphics power far superior to Nintendo's home console Wii, including stereoscopic 3D, and that it actually did not use nVidia technology for graphics. The console was also revealed to be backward compatible with Nintendo DSi games. [12] The console would be subsequently revealed at the E3 the same month, with Kid Icarus: Uprising as the first revealed title, alongside demos and promises of other games. [13] The final design of the console was revealed at a conference in September 2010. [14] The 3DS Ambassador Programme was an attempt to bolster the 3DS disappointing sales. The console subsequently launched on February 26, 2011 in Japan, [14] on March 25 in Europe and on March 27 in North America. [15] Some months later, in July 2011, Nintendo made an unprecedented step by cutting by almost a third the retail prices of the console, admitting in the process that sales numbers were disappointing, and that it suffered from a lack of major games so far. To compensate for it, people who bought the system before the price cut were offered to be part of a "Nintendo 3DS Ambassador Programme", getting the right to buy ten NES games and ten Game Boy and Game Boy Advance games for no extra cost on the Virtual Console feature of the 3DS. These games included Super Mario Bros. or The Legend of Zelda for the NES, and Yoshi's Island , Super Mario Advance 3 or Metroid Fusion for the Game Boy Advance, among others. [16] The Nintendo 3DS subsequently launched on April 28, 2012 in South Korea, [17] and on September 28 in Hong Kong and Taiwan. [18] Redesigns: the Nintendo 3DS XL and Nintendo 2DS. 7 , one of the 3DS early hits. The cut in price of the Nintendo 3DS helped boost the system's sales, and the releases of Mario Kart 7 , Super Mario 3D Land and The Legend of Zelda: Ocarina of Time 3D at the end of 2011 also helped the console reach better numbers. [19] In June 2012, an article in the Japanese magazine Nikkei stated there were rumours about Nintendo conceiving a bigger version of the system. Although Nintendo initially dismissed the article as "speculation", [20] they subsequently unveiled the Nintendo 3DS XL (called 3DS LL in Japan), which featured bigger screens and batteries with longer durations, among other new features. The console was subsequently released on July 28, 2012 in Japan and Europe and on August 29 in North America. [21] The release managed to boost the sales of the system further and by the end of the year 2012, the Nintendo 3DS XL had outsold its main competitor on the handheld market, Sony's PlayStation Vita. [22] In August 2013, Nintendo unveiled a new iteration in the line, the Nintendo 2DS. It lacked the 3D effects characteristic of the 3DS, and was aimed at younger players, Nintendo claiming that people were afraid of letting stereoscopic 3D systems in the hands of children under 7. Reception to it was mixed, with some critics noting that it would more probably appeal to a niche category of players, [23] and some lamenting the loss of the clamshell design and the puzzling issue of protecting the screens without it. However, the console has also been called "comfortable" [24] Pokémon X and Y , the biggest-selling games on the 3DS. and some said that it could help Nintendo increase the line's sales by solving the pricing issue, the 2DS being cheaper to produce. [25] The console was launched in North America and Europe on October 12, 2013, [26] and on December 7 in South Korea. [27] In late 2013, Nintendo revealed that the sales numbers for the hardware were growing, the console being the best-selling system in the United States in 2013. The good results were also helped by the releases of high-profile games like Pokémon X and Y or The Legend of Zelda: A Link Between Worlds . [28] New Nintendo 3DS and New Nintendo 3DS XL. On August 29, 2014, Nintendo announced yet another redesign for the Nintendo 3DS. This new system will come in two models, the New Nintendo 3DS and New Nintendo 3DS XL (called New Nintendo 3DS LL in Japan). The console features redesigned and new equipments, while some others are moved to new locations. It notably has an automatic lighting adjustment feature and improved 3D. Furthermore, in an unusual evolution, the cartridge slot has been moved to the front of the system. [29] Shantae and the Nintendo 3DS. Logo of the planned Shantae and the Pirate's Curse. Since the Nintendo DS and several other systems started to feature online downloadable games, WayForward had been able to release content without the need for a publisher, such as the Mighty! series or a new Shantae opus, Shantae: Risky's Revenge , on the Nintendo DS, which was successful enough to greenlit a sequel. [30] However, the first confirmed release in the Shantae series on the Nintendo 3DS eShop was a re-release of the first game in a July 2012 issue of . [31] The game was released on July 18, 2013. [32] Subsequently, in the November 2012 issue of Nintendo Power , the new game in the Shantae series was announced: it was called Shantae and the Pirate's Curse and planned for a Q1 2014 release. [33] In early March 2014, WayForward announced that the game was delayed until Q2 2014, [34] before a further delay to late Summer 2014, as well as the announcement that the game would also be coming to Wii U. [35] New Nintendo 2DS XL. On April 28, 2017, the New Nintendo 2DS XL was announnced and was first released in Australia on June 15. Specifications. Original model. Size: 74 mm x 134 mm x 21 mm Weight: 8.1 ounces approx. [36] CPU: 1GHz dual core ARM11 CPU chip Graphics: PICA-200 GPU approx 15.3 million polys/sec Memory: 128 MB RAM LCD top screen: 3.53" LCD autostereoscopic 3D screen, 118 DPI at 800 x 240 WQVGA resolution. LCD lower screen: 3.02" LCD resistive touch screen at 320 x 240 QVGA resolution. Battery life: 3-5 hours (Nintendo 3DS games), 5-8 hours (Nintendo DS games) Storage: SD Memory Card, 2GB card included, progress saved on individual game cartridge AR functions: six bundled AR cards Connectivity: Wi-Fi via home access point and BTFon free Wi-Fi points. Cameras: one front-facing VGA camera that can capture images; two rear-facing WQVGA cameras capable of capturing 3D video and images at 480p. Resolutions are 640 x 480 for each camera. All cameras are 3MP Controls: one analogue thumbstick; three-axis accelerometer; three-axis gyroscope; 3D depth slider; four face buttons; direction pad; dual shoulder buttons; stylus; start, select and home buttons Internet browser 3D video playback [37] Nintendo 3DS XL. The Nintendo 3DS XL. Size: 93 mm x 156 mm x 22 mm Weight: 12 ounces approx. [38] CPU: 1GHz dual core ARM11 CPU chip Graphics: PICA-200 GPU approx 15.3 million polys/sec Memory: 128 MB RAM LCD top screen: 4.88" LCD autostereoscopic 3D screen, 800 x 240 WQVGA resolution. LCD lower screen: 4.18" LCD resistive touch screen at 320 x 240 QVGA resolution. Battery life: 3-6.5 hours (Nintendo 3DS games), 5-8 hours (Nintendo DS games) Storage: SD Memory Card, 4GB card included, progress saved on individual game cartridge Connectivity: Wi-Fi via home access point and BTFon free Wi-Fi points. Cameras: one inner camera and two outer cameras. Resolutions are 640 x 480 for each camera. Lens are single focus and use the CMOS capture element. The active pixel count is approximately 300,000 pixels. Controls: one analogue thumbstick; three-axis accelerometer; three-axis gyroscope; 3D depth slider; four face buttons; direction pad; dual shoulder buttons; stylus; start, select and home buttons Internet browser 3D video playback [37] Nintendo 2DS. The Nintendo 2DS. Size: 127 mm x 144 mm x 20.3 mm Weight: 9 ounces [39] CPU: Dual core ARM11 CPU Sensors: accelerometer, gyroscope Touch screen type: resistive GPU: Digital Media Professionals, PICA 200 Controls: D-Pad, shoulder buttons, stylus Connectivity: 802.11g, 802.11b Wi-Fi, IR, headphone jack 3.5 mm Audio: built-in stereo speakers, microphone. Storage: external storage support for MicroSD Game media type: cartridge, downloads Video resolution: VGA Camera: rear and front 0.3 megapixels cameras, 3D capture capabilities [40] Sales. As of January 31, 2014, the combined sales of the Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS were of 42.74 million units, of which 15.21 million were 3DS XL and 2.11 million were 2DS. By region, the Nintendo 3DS had sold 15.76 million units in Japan, 14.36 million units in the Americas and 12.62 million units elsewhere. The combined sales of Nintendo 3DS games summed up then to 152.29 million games. [41] Reception. The Nintendo 3DS in all its iterations is currently the fifth best selling handheld console of all time, and the twelfth best selling console overall. [42]