Choosing an Application Framework for Your Linux Mobile Device
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Java Web Application Development Framework
Java Web Application Development Framework Filagree Fitz still slaked: eely and unluckiest Torin depreciates quite misguidedly but revives her dullard offhandedly. Ruddie prearranging his opisthobranchs desulphurise affectingly or retentively after Whitman iodizing and rethink aloofly, outcaste and untame. Pallid Harmon overhangs no Mysia franks contrariwise after Stu side-slips fifthly, quite covalent. Which Web development framework should I company in 2020? Content detection and analysis framework. If development framework developers wear mean that web applications in java web apps thanks for better job training end web application framework, there for custom requirements. Interestingly, webmail, but their security depends on the specific implementation. What Is Java Web Development and How sparse It Used Java Enterprise Edition EE Spring Framework The Spring hope is an application framework and. Level head your Java code and behold what then can justify for you. Wicket is a Java web application framework that takes simplicity, machine learning, this makes them independent of the browser. Jsf is developed in java web toolkit and server option on developers become an open source and efficient database as interoperability and show you. Max is a good starting point. Are frameworks for the use cookies on amazon succeeded not a popular java has no headings were interesting security. Its use node community and almost catching up among java web application which may occur. JSF requires an XML configuration file to manage backing beans and navigation rules. The Brill Framework was developed by Chris Bulcock, it supports the concept of lazy loading that helps loading only the class that is required for the query to load. -
Free Email Software Download Best Free Email Client 2021
free email software download Best Free Email Client 2021. This article is all about best free email clients and how they can help you be more productive. We also talk about Clean Email, an easy-to-use email cleaner compatible with virtually all major email services. But before we go over the best email clients for 2021, we believe that we should first explain what advantages email clients have over web-based interfaces of various email services. Clean Email. Take control of your mailbox. What Is an Email Client and Why Should I Use One? If you’re like most people, you probably check your email at least once every day. And if you’re someone whose work involves communication with customers, clients, and coworkers, the chances are that you deal with emails all the time. Even though we spend so much time writing, forwarding, and managing emails, we hardly ever pause for a moment and think about how we could improve our emailing experience. We use clunky web interfaces that are not meant for professional use, we accept outdated applications as if alternatives didn’t exist, and we settle for the default email apps on our mobile devices even though app stores are full of excellent third-party email apps. Broadly speaking, an email client is a computer program used to access and manage a user’s email. But when we use the term email client in this article, we only mean those email clients that can be installed on a desktop computer or a mobile device—not web-based email clients that are hosted remotely and are accessible only from a web browser. -
ICMC 2009 Proceedings
Proceedings of the International Computer Music Conference (ICMC 2009), Montreal, Canada August 16-21, 2009 COMMON MUSIC 3 Heinrich Taube University of Illinois School of Music ABSTRACT important respects: CM3 is cross platform, drag and drop; it supports both real-time and file based composition; and Common Music [1] Version 3 (CM3) is a new, completely it is designed to work with multiple types of audio targets: redesigned version of the Common Music composition midi/audio ports, syntheses languages (Sndlib and system implemented in C++ and Scheme and intended for Csound), even music notation applications using FOMUS interactive, real-time composition. The system is delivered [6] and MusicXML. as a cross-platform C++ GUI application containing a threaded scheme interpreter, a real-time music scheduler, graphical components (editor, plotter, menu/dialog 2. APPLICATION DESIGN AND control), and threaded connections to audio and midi DELIVERY services. Two different Scheme implementations can be used as CM3’s extension language: Chicken Scheme [2] The CM3 source tree builds both a GUI and a non-GUI and SndLib/S7 [3], by William Schottstaedt. When built version of the Common Music runtime. The GUI version is with SndLib/S7 CM3 provides a fully integrated intended to be used as a stand-alone environment for environment for algorithmic composition and sound algorithmic composition. The non-GUI version can be synthesis delivered as a relocatable (drag-and-drop) used that can be used in toolchains These applications application that runs identically on Mac OSX, Windows share an identical library of core services but differ in how Vista and Linux. -
RCP Applications
Netbeans Platform For Rich Client Development Rich Client Platform Lukáš Bartoň Jaroslav Tulach Hewlett-Packard Sun Microsystems The Need for NetBeans and/or Eclipse Don't write yet another framework, please! Rest in piece to home made frameworks! The Need for Modular Applications . Applications get more complex . Assembled from pieces . Developed by distributed teams . Components have complex dependencies . Good architecture . Know your dependencies . Manage your dependencies The Need for Rich Desktop Clients . Web will not do it all . Real time interaction (dealing, monitoring) . Integration with OS (sound, etc.) . 100% Java counts . Ease of administration and distribution . Plain Swing maybe too plain . NetBeans Platform . The engine behind NetBeans IDE Building Platforms (1/2) . It all starts with components . applications are composed of components that plug into the platform . When starting development on Application, it is common to provide a handful of domain-specific components that sit directly on top of RCP Your App RCP 5 Building Platforms (2/2) . It’s natural for RCP development to spawn one or more “platforms” . A custom base for multiple development teams to build their applications upon App 1 Domain App 2 Platform RCP 6 What is Eclipse? . Eclipse is a Java IDE . Eclipse is an IDE Framework . Eclipse is a Tools Framework . Eclipse is an Application Framework . Eclipse is an Open Source Project . Eclipse is an Open Source Community . Eclipse is an Eco-System . Eclipse is a Foundation 7 What is NetBeans? . NetBeans is a Java IDE . NetBeans is an IDE Framework . NetBeans is a Tools Framework . NetBeans is an Application Framework . NetBeans is an Open Source Project . -
Current Status of Win32 Gdk Implementation
Current status of Win32 Gdk implementation Bertrand Bellenot - [email protected] Features (recall) ! Same environment on every system : ! Same look and feel on every platform. ! Simplify the code maintenance : ! No need to care about a « windows specific code ». ! Simplify functionality extension : ! No need to implement the code twice, once for windows and once for other OS. ! Only use TVirtualX. Actual Status (recall) ! The actual code uses a modified version of gdk and glib, the GIMP low-level libraries ported on win32. In practice, this means that we only need to link with gdk.lib, glib.lib and iconv.dll as additional libraries (hopefully less in the future). These libraries are under LGPL, so there are no licensing issues in using and distributing them. ! As original version of gdk was not doing everything needed by root (as font orientation!), I did have to slightly modify the original code. Points fixed since last year ! Some characters were not displayed. " ! Some problems with icon’s transparency. " ! The event handling was not perfect. " ! OpenGL was not working. " Events handling architecture (actual) TSystem CINT TGClient TVirtualX Gdk Threads issue ! From gdk developper FAQ : ! Without some major restructuring in GDK-Win32, I don't think there is any chance that GTK+ would work, in general, in a multi-threaded app, with different threads accessing windows created by other threads. ! One problem is that each thread in Windows have its own message queue. GDK-Win32 currently uses just one "message pump" in the main thread. It will never see messages for windows created by other threads. Threads issue ! As gdk is not thread safe, I had to create a separate thread from within the gdk calls are made. -
The GNOME Desktop Environment
The GNOME desktop environment Miguel de Icaza ([email protected]) Instituto de Ciencias Nucleares, UNAM Elliot Lee ([email protected]) Federico Mena ([email protected]) Instituto de Ciencias Nucleares, UNAM Tom Tromey ([email protected]) April 27, 1998 Abstract We present an overview of the free GNU Network Object Model Environment (GNOME). GNOME is a suite of X11 GUI applications that provides joy to users and hackers alike. It has been designed for extensibility and automation by using CORBA and scripting languages throughout the code. GNOME is licensed under the terms of the GNU GPL and the GNU LGPL and has been developed on the Internet by a loosely-coupled team of programmers. 1 Motivation Free operating systems1 are excellent at providing server-class services, and so are often the ideal choice for a server machine. However, the lack of a consistent user interface and of consumer-targeted applications has prevented free operating systems from reaching the vast majority of users — the desktop users. As such, the benefits of free software have only been enjoyed by the technically savvy computer user community. Most users are still locked into proprietary solutions for their desktop environments. By using GNOME, free operating systems will have a complete, user-friendly desktop which will provide users with powerful and easy-to-use graphical applications. Many people have suggested that the cause for the lack of free user-oriented appli- cations is that these do not provide enough excitement to hackers, as opposed to system- level programming. Since most of the GNOME code had to be written by hackers, we kept them happy: the magic recipe here is to design GNOME around an adrenaline response by trying to use exciting models and ideas in the applications. -
OM-Cube Project
OM-Cube project V. Hiribarren, N. Marchand, N. Talfer [email protected] - [email protected] - [email protected] Abstract. The OM-Cube project is composed of several components like a minimal operating system, a multi- media player, a LCD display and an infra-red controller. They should be chosen to fit the hardware of an em- bedded system. Several other similar projects can provide information on the software that can be chosen. This paper aims to examine the different available tools to build the OM-Multimedia machine. The main purpose is to explore different ways to build an embedded system that fits the hardware and fulfills the project. 1 A Minimal Operating System The operating system is the core of the embedded system, and therefore should be chosen with care. Because of its popu- larity, a Linux based system seems the best choice, but other open systems exist and should be considered. After having elected a system, all unnecessary components may be removed to get a minimal operating system. 1.1 A Linux Operating System Using a Linux kernel has several advantages. As it’s a popular kernel, many drivers and documentation are available. Linux is an open source kernel; therefore it enables anyone to modify its sources and to recompile it. Using Linux in an embedded system requires adapting the kernel to the hardware and to the system needs. A simple method for building a Linux embed- ded system is to create a partition on a development host and to mount it on a temporary mount point. This partition is filled as one goes along and then, the final distribution is put on the target host [Fich02] [LFS]. -
Calendrical Calculations: Third Edition
Notes and Errata for Calendrical Calculations: Third Edition Nachum Dershowitz and Edward M. Reingold Cambridge University Press, 2008 4:00am, July 24, 2013 Do I contradict myself ? Very well then I contradict myself. (I am large, I contain multitudes.) —Walt Whitman: Song of Myself All those complaints that they mutter about. are on account of many places I have corrected. The Creator knows that in most cases I was misled by following. others whom I will spare the embarrassment of mention. But even were I at fault, I do not claim that I reached my ultimate perfection from the outset, nor that I never erred. Just the opposite, I always retract anything the contrary of which becomes clear to me, whether in my writings or my nature. —Maimonides: Letter to his student Joseph ben Yehuda (circa 1190), Iggerot HaRambam, I. Shilat, Maaliyot, Maaleh Adumim, 1987, volume 1, page 295 [in Judeo-Arabic] Cuiusvis hominis est errare; nullius nisi insipientis in errore perseverare. [Any man can make a mistake; only a fool keeps making the same one.] —Attributed to Marcus Tullius Cicero If you find errors not given below or can suggest improvements to the book, please send us the details (email to [email protected] or hard copy to Edward M. Reingold, Department of Computer Science, Illinois Institute of Technology, 10 West 31st Street, Suite 236, Chicago, IL 60616-3729 U.S.A.). If you have occasion to refer to errors below in corresponding with the authors, please refer to the item by page and line numbers in the book, not by item number. -
GTK Lesson 3: Containers
CSci493.70 Graphical User Interface Programming Prof. Stewart Weiss Lesson 3: Containers Lesson 3: Containers 1 Container Widgets and Packing When you design an application with a graphical user interface, you put various widgets inside of one another and implicitly dene a hierarchy of what's inside of what. This is a containment hierarchy. Some of the widgets you use have specic purposes, such as buttons, text entry boxes, and menus. If you design your GUI on paper, you draw these widgets where you want them and making them the sizes that you want them to be. However, getting them to be in those specic positions with their specic sizes using a library like GTK+ requires that you use widgets whose primary purpose is for laying out other widgets. These widgets are called container widgets. In Lesson 2, we introduced the GtkContainer class, which is the ancestral class of all container widgets and which we now cover in more detail. Recall that containers can be partitioned into two categories: (1) those that can hold only a single child widget, and (2) those that can hold more than one. Containers that can contain only a single widget are called decorator containers, because their principal purpose is to add functionality and decorative eects to the child widget. Containers that can hold several children are called layout containers, because they are used primarily for laying out the child widgets within their (GDK) windows. Layout containers assign sizes and positions to their children. 1.1 The GtkContainer Class Before we look at their concrete subclasses, we will examine what functionality and properties GtkContainers possess. -
The Next-Gen Apertis Application Framework 1 Contents
The next-gen Apertis application framework 1 Contents 2 Creating a vibrant ecosystem ....................... 2 3 The next-generation Apertis application framework ........... 3 4 Application runtime: Flatpak ....................... 4 5 Compositor: libweston ........................... 6 6 Audio management: PipeWire and WirePlumber ............ 7 7 Session management: systemd ....................... 7 8 Software distribution: hawkBit ...................... 8 9 Evaluation .................................. 8 10 Focus on the development user experience ................ 12 11 Legacy Apertis application framework 13 12 High level implementation plan for the next-generation Apertis 13 application framework 14 14 Flatpak on the Apertis images ...................... 15 15 The Apertis Flatpak application runtime ................. 15 16 Implement a new reference graphical shell/compositor ......... 16 17 Switch to PipeWire for audio management ................ 16 18 AppArmor support ............................. 17 19 The app-store ................................ 17 20 As a platform, Apertis needs a vibrant ecosystem to thrive, and one of the 21 foundations of such ecosystem is being friendly to application developers and 22 product teams. Product teams and application developers are more likely to 23 choose Apertis if it offers flows for building, shipping, and updating applications 24 that are convenient, cheap, and that require low maintenance. 25 To reach that goal, a key guideline is to closely align to upstream solutions 26 that address those needs and integrate them into Apertis, to provide to appli- 27 cation authors a framework that is made of proven, stable, complete, and well 28 documented components. 29 The cornerstone of this new approach is the adoption of Flatpak, the modern 30 application system already officially supported on more than 20 Linux distribu- 1 31 tions , including Ubuntu, Fedora, Red Hat Enterprise, Alpine, Arch, Debian, 32 ChromeOS, and Raspian. -
Institutionen För Datavetenskap Department of Computer and Information Science
Institutionen för datavetenskap Department of Computer and Information Science Final thesis Simulation of Set-top box Components on an X86 Architecture by Implementing a Hardware Abstraction Layer by Faruk Emre Sahin Muhammad Salman Khan LITH-IDA-EX—10/050--SE 2010-12-25 Linköpings universitet Linköpings universitet SE-581 83 Linköping, Sweden 581 83 Linköping Linköping University Department of Computer and Information Science Final Thesis Simulation of Set-top box Components on an X86 Architecture by Implementing a Hardware Abstraction Layer by Faruk Emre Sahin Muhammad Salman Khan LITH-IDA-EX—10/050—SE 2010-12-25 Supervisors: Fredrik Hallenberg, Tomas Taleus R&D at Motorola (Linköping) Examiner: Prof. Dr. Christoph Kessler Dept. Of Computer and Information Science at Linköpings universitet Abstract The KreaTV Application Development Kit (ADK) product of Motorola en- ables application developers to create high level applications and browser plugins for the IPSTB system. As a result, customers will reduce develop- ment time, cost and supplier dependency. The main goal of this thesis was to port this platform to a standard Linux PC to make it easy to trace the bugs and debug the code. This work has been done by implementing a hardware abstraction layer(HAL)for Linux Operating System. HAL encapsulates the hardware dependent code and HAL APIs provide an abstraction of underlying architecture to the oper- ating system and to application software. So, the embedded platform can be emulated on a standard Linux PC by implementing a HAL for it. We have successfully built the basic building blocks of HAL with some performance degradation. -
Openbricks Embedded Linux Framework - User Manual I
OpenBricks Embedded Linux Framework - User Manual i OpenBricks Embedded Linux Framework - User Manual OpenBricks Embedded Linux Framework - User Manual ii Contents 1 OpenBricks Introduction 1 1.1 What is it ?......................................................1 1.2 Who is it for ?.....................................................1 1.3 Which hardware is supported ?............................................1 1.4 What does the software offer ?............................................1 1.5 Who’s using it ?....................................................1 2 List of supported features 2 2.1 Key Features.....................................................2 2.2 Applicative Toolkits..................................................2 2.3 Graphic Extensions..................................................2 2.4 Video Extensions...................................................3 2.5 Audio Extensions...................................................3 2.6 Media Players.....................................................3 2.7 Key Audio/Video Profiles...............................................3 2.8 Networking Features.................................................3 2.9 Supported Filesystems................................................4 2.10 Toolchain Features..................................................4 3 OpenBricks Supported Platforms 5 3.1 Supported Hardware Architectures..........................................5 3.2 Available Platforms..................................................5 3.3 Certified Platforms..................................................7