6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY () 特別な海軍力 HEADQUARTERS HEADQUARTERS (2) You must eld the HQ and two Infantry Platoons. You may choose aditional Tanks, Artillery Support and Reserve. Regimental HQ

COMBAT PLATOONS

INFANTRY (2) INFANTRY (2) INFANTRY (2) INFANTRY (2) Regimental Platoon Regimental Platoon Regimental Platoon Regimental Platoon

WEAPON PLATOONS

RECONNAISSANCE (3) INFANTRY (3) MACHINE-GUNS (4) ARTILLERY (4) Recon Platoon Engineer Platoon Machine-gun Platoon Mortar Platoon

SUPPORT PLATOONS

ARTILLERY (5) FIELD FORTIFICATION (5) ARMOUR (6) ARMOUR (6) Anti-Tank Platoon Bunkers, Mines and Barbed wire Tank Platoon Tank Platoon

ARTILLERY (7) ARTILLERY (7) ANTI-AIR (8) AIRCRAFT(9) Field Artillery Battery Heavy Naval Artillery Battery Anti-Air Platoon Air Support

You may choose between 6th FEARLESS CONFIDENT and 7th Special Navy Force . 6th VETERAN 7th VETERAN 6th rating is fearless veteran. 7thth rating is con dent veteran.

frontline - miniatures game - created by red octopus entertainment gmbh 2014 1 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY (TARAWA) 特別な海軍力 HEADQUARTERS

HEADQUARTERS

Company Command 2iC Command Company HQ 6th 40 Ri e/MG team Ri e/MG team Company HQ 7th 30

Add AT Gun team 35 AT GUN team AT GUN team Add LMG team 25

LMG Type 96 team LMG Type 96 team Add SMG 5

COMBAT PLATOONS

HQ Command Light Mortar team SNLF Regimental Platoon

Squad 3 Squads 6th 260 3 Squads 7th 220

Ri e/MG teams Ri e/MG teams 2 Squads 6th 180

Squad 2 Squads 7th 110

Add LMG team 25 Ri e/MG teams Ri e/MG teams Add Sniper team 50 Squad Add Lung mines for each squad.

Ri e/MG teams Ri e/MG teams

LMG Type 96 team Sniper team

You may choose between 6th FEARLESS CONFIDENT and 7th Special Navy Force. 6th VETERAN 7th VETERAN 6th rating is fearless veteran. 7th rating is condent veteran.

2 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY (TARAWA) 特別な海軍力 RECONNAISSANCE

HQ Command SNLF Recon Platoon

Squad 2 Squads 6th 230 2 Squads 7th 210

Ri e/MG teams Ri e/MG teams 1 Squad 6th 115 Squad 1 Squad 7th 105

Ri e/MG teams Ri e/MG teams

INFANTRY 111th Pioneers/4th Construction

HQ Command Engineer Platoon

Squad 3 Engineer Squads 220 2 Engineer Squads 150

Pioneer Ri e/MG teams Pioneer Ri e/MG teams Pioneer Ri e/MG teams 1 Engineer Squad 75

Squad Add Pioneer Supply 1.5-ton truck 25 Pioneer Ri e/MG teams Pioneer Ri e/MG teams Pioneer Ri e/MG teams

Squad Engineers are Pioneer Platoons with Tank Assault 4

Pioneer Ri e/MG teams Pioneer Ri e/MG teams Pioneer Ri e/MG teams

You may choose between 6th FEARLESS CONFIDENT and 7th Special Navy Force. 6th VETERAN 7th VETERAN 6th rating is fearless veteran. 7th rating is condent veteran.

3 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force) 1943 FORTIFIED COMPANY TARAWA 特別な海軍力 WEAPON PLATOONS MACHINE-GUN PLATOON HQ Command

SNLF MG Platoon Command Rie/MG team Section 2 Sections 6th 155

2 Sections 7th 135 Type 3 HMG team Type 3 HMG team

Section 1 Section 6th 80

1 Section 7th 70 Type 3 HMG team Type 3 HMG team

ARTILLERY - MEDIUM MORTAR PLATOON

HQ Command

SNLF Medium Mortar Platoon

Command Rie/MG team Observer Rie/MG team Section 2 Mortar Sections 160

1 Mortar Section 70 Mortar team Mortar team Mortar team

Section Add Observer 15

Mortar team Mortar team Mortar team

You may choose between 6th FEARLESS CONFIDENT and 7th Special Navy Force. 6th VETERAN 7th VETERAN 6th rating is fearless veteran. 7th rating is con dent veteran.

4 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY (TARAWA) 特別な海軍力 SUPPORT PLATOONS

ANTI-TANK PLATOON

HQ Command SNLF Anti-tank Platoon

Command Rie/MG team Squad 2 Gun Sections 6th 200 1 Gun Section 6th 100 Type 94 37mm gun Type 94 37mm gun Type 94 37mm gun

Squad 2 Gun Sections 7th 160

1 Gun Section 7th 80

Type 94 37mm gun Type 94 37mm gun Type 94 37mm gun Use rapid re rule.

FIELD FORTIFICATIONS

Field Forti cations

Forti cation 2 Forti cations 180

1 Forti cation 90 HMG Bunker Barbed Wire Mine Field

Forti cation Add 2 Mine Fields 100

Add 1 Mine Field 50 HMG Bunker Barbed Wire Mine Field

You may choose between 6th FEARLESS CONFIDENT and 7th Special Navy Force. 6th VETERAN 7th VETERAN 6th rating is fearless veteran. 7th rating is con dent veteran.

5 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY (TARAWA) 特別な海軍力 SUPPORT PLATOONS NAVY ARMOURED FORCE PLATOON

Squad Navy Armoured Force Platoon

Command 4 Armoured Platoons 900 Type 95 HA-Go Type 95 Ha-Go Type 95 Ha-Go Squad 3 Armoured Platoons 700

Command 2 Armoured Platoons 410 Type 95 HA-Go Type 95 Ha-Go Type 95 Ha-Go

Squad 1 Armoured Platoon 200

In Tarawa 14 Ha-Go tanks of the Command Type 95 HA-Go Type 95 Ha-Go Type 95 Ha-Go Sasebo 7th were available at time at the battle on Betio Island. Squad 11 of them were destroyed, three were abandoned.

Command Type 95 HA-Go Type 95 Ha-Go Type 95 Ha-Go

AMPHIBIOUS PLATOON Squad Amphibious Platoon

Command 2 Ka-Mi Amphibious Platoons 360 Type2 Ka-Mi Type 2 Ka-Mi Type 2 Ka-Mi 1 Ka-Mi Amphibious Platoons 180 Squad Originally no amphibious platoons were deployed on Betio. Command It was planned to sent Ka-Mi tanks to Type 2 Ka-Mi Type 2 Ka-Mi Type 2 Ka-Mi all forti ed SNLF companies on islands.

All Support platoons are CONFIDENT rated as con dent veteran. 6thSUPPORT VETERAN

6 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY TARAWA 特別な海軍力 SUPPORT PLATOONS FIELD ARTILLERY BATTERY

HQ Command SNLF Field Artillery Battery

Command Ri e/MG team Observer Ri e/MG team 2 Gun Sections 7th 260 Gun section 1 Gun Section 7th 130

Type 38 75 mm gun Type 38 75 mm gun 2 Gun Sections 6th 240 1 Gun Section 6th 120 Gun section Add Observer 15

Type 38 75 mm gun Type 38 75 mm gun Use Fireburst rule, cannot deployed in ambush or surprise.

HEAVY NAVAL ARTILLERY BATTERY

HQ Command

Heavy Naval Artillery Battery Command Ri e/MG team Observer Ri e/MG team

Gun section 2 Gun Sections 380 1 Gun Section 200 Type 89 127 mm gun Type 89 127 mm gun Add Observer 15 Gun section These guns were totally knocked out by battleship and gun re in the Type 89 127 mm gun Type 89 127 mm gun pre-bombardment of the battle.

All Support platoons are CONFIDENT rated as condent veteran. SUPPORT VETERAN

7 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY TARAWA 特別な海軍力 SUPPORT PLATOONS ANTI-AIR PLATOON

HQ Command SNLF Anti-air platoon

Command Ri e/MG team

Gun section 2 Gun Sections 260

Type 38 75 mm gun Type 38 75 mm gun 1 Gun Section 140

Gun section These guns caused heavy casualties on the LVTs and could not be silenced by naval gun pre-bombardment. Type 38 75 mm gun Type 38 75 mm gun

AIRCRAFT

Mitsubishi A6M “Zero” Air support

Sporadic

1 Flight A6M “Zero” 90

Mitsubishi G4M “Betty Bomber” 1 Flight “Betty Bomber” 100

There was no air support at Betio Island, as all available planes where destroyed by the naval gun re in the pre-bombardment.

All Support platoons are CONFIDENT rated as condent veteran. SUPPORT VETERAN

8 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY TARAWA 特別な海軍力 THE JAPANESE 3rd SPECIAL BASE FORCE ON TARAWA

The Special Naval Landing Force was the marine component of the IJN. Compared with the Imperial Japanese Army they were highly trained with better discipline and had a small unit leadership. The 3rd Special Base Defense Force was assigned to Tarawa in 1943 and had a strength of 1,112 men. They were reinforced by the 7th Sasebo Special Naval Landing Force ( 1,497 men) in March 1943. It was commanded by Commander Takeo Sugai. This unit came with 14 Type 95 light tanks under the command of Ensign Ohtani.

The Battle of Tarawa (Betio) November 20 - 23, 1943

The Japanese command was made aware of the vulnerability and strategic signi cance of the and in February 1943 the 6th Yokosuka Special Naval Landing Force arrived to reinforce the island. Rear Admiral Tomanari Saichiro was an experienced engineer who directed the construction of the sophisticated defensive structures on Betio island. After arrival the 6th Yokosuka became a typical island garrison force and the unit's name was changed to the 3rd Special Base Defense Force. The goal in the Japanese defensive scheme was to stop the attackers in the water or pin them on the beaches. A series of fourteen coastal defense guns, including four large Vickers 8-inch guns, were deployed together with a number of pill boxes and ring pits with an excellent elds of re over the water and sandy shore. At the interior on the island were the command post and a number of large shelters designed to protect defenders from air attack and bombardment. The island's defenses were not set up for a battle in depth across the island's interior. The Japanese worked intensely for nearly a year to fortify the island. About 1,247 men of the 111th Pioneers and 970 men of the Fourth Fleet's construction battalion were brought in to build the defence constructions. Nealy 1,200 of the men were Korean forced laborers. After a pre-bombardment of Battleships, the Marines started their attack from the lagoon at 09:00 a.m. on November, 20, but only the tracked LVT "Alligators" were able to get across. Half of the LVTs were knocked out of action by the end of the rst day. Without rest and under constant withering enemy re, the Marines attacked against the strongly defended Japanese positions. By the end of the rst day, out of the 5,000 Marines put ashore 1,500 were dead or wounded. Operations along Red 2 and Red 3 on November, 21 were considerably more dicult. By the early afternoon the Marines had crossed the airstrip and had occupied abandoned defensive works on the Southern side. The third day of the battle consisted primarily of holding existing lines and moving additional heavy equipment and tanks ashore. On November, 22 the Japanese forces formed up for a major night counterattack and lost most of their soldiers, but on day 3, on November 23, they even launched a nal banzai charge with 300 Japanese remaing troops into the lines of the Marines. With help from Artillery and the USS Schroeder and USS Sigsbee, the Marines were able to beat back the last attack and the battle was over. About 6,400 Japanese, Koreans, and Americans died in the ghting on and around the small island of Betio.

9 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY TARAWA 特別な海軍力 SPECIAL RULES FOR 3rd SPECIAL BASE FORCE ON TARAWA

The Special Naval Landing Force was the marine component of the IJN. Compared with the Imperial Japanese Army they were highly trained with better discipline and had a small unit leadership. The 3rd Special Base Defense Force was assigned to Tarawa in 1943 and had a strength of 1,112 men. They were reinforced by the 7th Sasebo Special Naval Landing Force (1,497 men) in March 1943. It was commanded by Commander Takeo Sugai. This unit came with 14 Type 95 light tanks under the command of Ensign Ohtani.

BANZAI CHARGE In Assault or Hand to Hand combat, japanese SNLF combat platoons hit on a 2+. If forced to fall back from defensive re, it may roll for a Banzai motivation check, if passed the Assault goes on, otherwise it falls back as normal or Assault does not happen.

SNLF-COMMAND Combat platoons may change their commanders if they are lost due to combat like in the “mission tactics rule” or may change a normal combat team to a command team.

HIDDEN MINEFIELDS You may place mine elds anywhere on the table during the game in the turn of your opponent, even in sea or surf zones. These mine elds can be placed in the movement phase of your opponent. If any teams, tanks, guns, LVTs or boats end their movement on such a hidden mine eld, it has to take a test on a hit of mines immediately.

DEFENDING THE ISLAND (Use this rule if you ght an “ISLAND ATTACK MISSION”) All your platoons might be dugged in or in prepared positions in their gun emplacements. You even can dug in your tanks, but these tanks cannot move for the game anymore. Before the rst turn you have to place your forti cations, except mine elds.

TO THE LAST MAN Combat platoons of the SNLF may ght to the last man and the “Last man standing rules” does not apply.

OTHER RULES You may use known rules for the japanese like “Envelope” for infantry, “Duty to the End” and “Hip Shot” for tanks. Artillery may use the “Fire Burst” rule .

10 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY TARAWA 特別な海軍力 JAPANESE ARSENAL ON TARAWA

TANKS Type 95 Ha-Go Standard, Front: 1 Side: 1 Top: 1 - Turret MG, Hull MG, one-man turret “Type 94 37mm gun Range: 24” / 60cm ROF: 2 AT: 5 FP: 4+ Type 2 Ka-Mi Slow,20cm Front: 1 Side: 1 Top: 1 - Turret MG, Hull MG, one-man turret, amphibious tank “Type 94 37mm Range: 24” / 60cm ROF: 2 AT: 5 FP: 4+

TANK MGs: Range 40cm ROF: 3 AT: 2: FP: 6 - ROF 1 if other weapons re

GUNS AT gun - man-packed, Range: 8”/20cm ROF:2 AT:7 FP: 5 - cannot shoot when pinned or moved Type 3 HMG - man-packed, Range: 24”/60cm ROF:6 AT:2 FP: 6 - ROF 3 when pinned or moved Type 94 37mm AT gun - light, Range: 24”/60cm ROF:3 AT:6 FP: 4+ - Gun Shield

Type 38 75mm gun - light, Range: 24”/60cm ROF:2 AT:6 FP: 3+ - Gun Shield, Smoke “ reing bombardment: 40”/100cm AT:3 FP: 6 Type 97 81 mm infantry mortar - man-packed, 16”/40cm ROF:2 AT:2 FP: 6 - AA Mine Discharger “ reing bombardment: 40”/100cm AT:3 FP: 6

Type 38 75mm - immobile, Range: 24”/100cm ROF:3 AT:11 FP: 3+ - Anti-Aircraft Type 89 122mm - immobile, Range: 30”/80cm ROF:3 AT:14 FP: 2+ - Breakthrough gun “ reing bombardment: 80”/200cm AT:6 FP: 3+

INFANTRY Sword team 4”/10cm ROF:1 AT:1 FP:6 - Hits on a 2+ in Assaults and has Tank Assault of 1 Rie team 16”/40cm ROF:1 AT:2 FP:6 Rie/MG team 16”/40cm ROF:2 AT:2 FP:6 - ROF 2 when pinned LMG team 16”/40cm ROF:5 AT:2 FP:6 - ROF 2 when pinned Light Mortar 16”/40cm ROF:1 AT:1 FP:4+ Lung mines (Nikuhaku) - human bullet, improvised Tank Assault 4 Sta team 16”/40cm ROF:1 AT:2 FP:6 Pioneer teams are rated as Tank Assault 3

FORTIFICATIONS HMG Bunker immobile 24”/60cm ROF: 6 AT: 2 FP: 6 - ROF 3 when pinned

AIRCRAFT A6M “Zero” : MG toHit: 2+ AT: 6 FP: 5+ Bombs: to Hit: 4+ AT: 5 FP: 2+ Betty Bomber: MG toHit: 2+ AT: 6 FP: 5+ Bombs: to Hit: 3+ AT: 7 FP: 2+

11 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY TARAWA 特別な海軍力 JAPANESE ARSENAL ON TARAWA

AMPHIBIOUS TANK Tanks like the Japanese Ka-Mi may use this rule and may move into water. The speed of these tanks is 4”/10cm as in di cult terrain. They may even re with their main gun or MGs.

AA MINE DISCHARGER You may use this as Anti-Aircraft gun with RANGE: 16”/40cm ROF:2 AT: 4 FP:5 +

The AA Mine Discharger was a Japanese anti-aircraft weapon red by 81mm mortars. The device was a simple tube like an infantry mortar of 70 mm or 81 mm caliber. Instead of a standard mortar bomb, the projectile was a tube containing seven individual mines, each mine was equipped with a parachute. When red, the mortar threw the shell to a range of 3,000 to 4,000 feet (900 to 1,200 m) and a maximum altitude of approximately 600 m. The shell ejected the mines at the top of its arc. They would then oat down on their parachutes. They were fused to detonate on contact or after a xed time period, damaging nearby aircraft. The weapon could also be used like a simple cluster bomb, by ring over enemy troops.

LUNG MINES (improvised Anti-tank weapons)

In the years of World War Two, the Japanese developed a crude hand-thrown HEAT antitank grenade, and a suicide-weapon HEAT-warhead anti-tank grenade, the lunge mine, that was not launched or thrown, but rammed into the target like a bayonet. As well as the HEAT grenade , the Type 3. The Japanese also used large improvised bombs made with teapots and other salvaged material.

TYPE 100 SUBMACHINE GUN The Type 100 submachine gun had a rate of re of 800 rounds/min. Between 10,000 to 30,000 were built between 1942-1945.

TYPE 96 LIGHT MACHINE GUN The Type 96 was a light machine gun used by the Japanese from 1936-1945.

TYPE 97 BOLT-ACRTION RIFLE (SNIPER RIFLE) The Type 97 was a Japanese bolt-action rie, based on the Type 38 rie. It used the Japanese designed 6.5×50mm Arisaka caliber cartridge which produced little recoil when red. Its stopping power was reduced by the rie's 31 1/2 inch long barrel which slowed the bullet, and because the charge was light compared to the bullet's weight. It was built between 1937-1945.

12 6th or 7th SPECIAL NAVAL LANDING FORCE (3rd Special Base Force)

1943 FORTIFIED COMPANY TARAWA 特別な海軍力

PACIFIC ISLAND ATTACK MISSION RED BEACH 1 RED BEACH 2 RED BEACH 3 Attacker Half your force (Wave 1, Wave 2) HQ

Sort your troops to the landing crafts GREEN BEACH Defender Place one Objective

Attacker N Place your Objective Defender 0 500 yds 1000 yds 0 500 m 1000 m Place your forti cations Deploy all your troops (prepared positions) SEA ZONE 4”/10cm SURF REEF ZONE 4”/10cm Attacker Preliminary Bombardment BEACH ZONE 12”/30cm8”/20cm Start rst turn with the Attacker Set rst Attacker wave 1 into Seazone ISLAND 12”/30cm Normal shooting etc.

Defenders turn as usual 8”/20cm 8”/20cm Attackers turn Set wave 2 into Sea Zone 4”/10cm Set wave 1 into Surf Reef Zone Normal shooting etc. HOW TO END THE BATTLE Defenders turn as usual The battle ends either: - at the end of the starting step of the allied turn 12 Attackers turn - when the allied player starts any of their turns Set wave 2 into Surf Reef Zone holding both objectives Set wave 1 into Beach Zone Normal movement for wave 1 The Japanese win: etc. (till the end of the game) - if the allied player is still stuck in the beach zone at the end of his turn 6 Preliminary Bobardment (Battleships) - if the Japanese hold both objectives at turn 12 The Attacker rolls a to hit of 4+ on every enemy team on the table. The Defender has a normal save. The Allies win: - If they hold the Japanese objective

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