Nameless None None Character Name Player Name Deity Region Alignment Slayer 7, Fighter 4 Half-Elf (Elf-Raised) / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Low-Light Vision CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION 11 (10) 15840 / 220000 44 Male 25 Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD HP 80 Walk 30 ft. STR 18 +4 18 +4 hit points Strength AC : : = + + + + + + + + + + + + DEX 18 +4 18 +4 armor class 16 12 14 10 2 0 4 0 0 0 0 0 0 0 0 0 Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC TOTAL FLAT TOUCH ARMOR TION BONUS BONUS CON 14 +2 14 +2 Constitution INITIATIVE +6 = +4 + +2 modifier 10 +1 0 INT 13 +1 13 +1 TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST Failure PENALTY WIS 11 +0 11 +0 Encumbrance TOTAL SKILLPOINTS: 61 MAX RANKS: 11/11 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 7 -2 7 -2 ✓ = + + Charisma Acrobatics DEX 18 4 11 3 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ = SAVE Appraise INT 1 1 FORTITUDE +11 = +9 + +2 + +0 + +0 + +0 + ✓ Bluff CHA -2 = -2 (constitution) ✓ Climb STR 18 = 4 + 11 + 3 = + + + + + REFLEX +10 +6 +4 +0 +0 +0 ✓ Craft (Untrained) = (dexterity) INT 1 1 ✓ = = + + + + + Diplomacy CHA -2 -2 WILL +3 +3 +0 +0 +0 +0 ✓ = (wisdom) Disguise CHA -2 -2 ✓ Escape Artist DEX 4 = 4 Conditional Save Modifiers: ✓ Fly DEX 4 = 4 +1 Will vs. fear ✓ Heal WIS 0 = 0 +2 vs. enchantment spells and effects ✓ Intimidate CHA 13 = -2 + 11 + 4 ✓ Perception WIS 12 = 0 + 7 + 5 TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ = +15/+10/+5 = +11/+6/+1 + +4 + +0 + +0 + 0 + Perform (Untrained) CHA -2 -2 MELEE ✓ = attack bonus Ride DEX 4 4 ✓ RANGED +15/+10/+5 = +11/+6/+1 + +4 + +0 + +0 + 0 + Sense Motive WIS 0 = 0 attack bonus Sleight of Hand DEX 11 = 4 + 7 CMB +15/+10/+5 = +11/+6/+1 + +4 + +0 + + + ✓ Stealth DEX 14 = 4 + 7 + 3 attack bonus ✓ = BULL Survival WIS 0 0 GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Survival (Follow or identify tracks) WIS 3 = 0 + 3 CMB +15/+10/+5 +19/+14/+9 +17/+12/+7 +15/+10/+5 +15 +15 ✓ Swim STR 14 = 4 + 7 + 3 CMD 29 31 31 29 29 29 = + + DIRTY TRICK DRAG REPOSITION STEAL = + + CMB +19 +15 +15 +15 ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery. CMD 31 29 29 29 UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH (nonlethal only) +15/+10/+5 1d3+4 20/x2 5 ft. Special Properties: *Hooked Axe HAND TYPE SIZE CRITICAL REACH Primary S M 20/x3 5 ft. To Hit Dam To Hit Dam 1H-P +15/+10/+5 1d8+4 2W-P-(OH) +11/+6/+1 1d8+4 1H-O +15/+10/+5 1d8+4 2W-P-(OL) +13/+8/+3 1d8+4 2H +15/+10/+5 1d8+6 2W-OH +11/+6 1d8+4

HAND TYPE SIZE CRITICAL REACH *Swordbreaker (Dagger) Off-hand S M 20/x2 5 ft. To Hit Dam To Hit Dam 1H-P +15/+10 1d4+4 2W-P-(OH) +11/+6 1d4+4 1H-O +15/+10 1d4+4 2W-P-(OL) +13/+8 1d4+4 2H +15/+10 1d4+4 2W-OH +13/+8 1d4+4 Oil HAND TYPE SIZE CRITICAL REACH Equipped F M 20/x2 5 ft. 10 ft. 20 ft. 30 ft. 40 ft. 50 ft. TH +15/+10/+5 +13/+8/+3 +11/+6/+1 +9/+4/-1 +7/+2/-3 Dam 1d6 1d6 1d6 1d6 1d6 Special Properties: splash weapon, full-round action to prepare, 50% chance to ignite

*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Leather Armor Light +2 +6 +0 10

Character: Nameless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:11 (CR:10) Player: Created using PCGen v6.08.00 RC6 on Apr 8, 2020 at 6:15:40 AM Page 1 EQUIPMENT Half-elves occasionally seek tutoring to help them master the magic in their ITEM LOCATION QTY WT / COST blood. Half-elves with this racial trait have only one favored class and it must be Hooked Axe Equipped 1 7 / 20 an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if 1 level higher (or as a 1st-level character if they have Equipped 1 3 / 10 Swordbreaker (Dagger) no levels in that class). This racial trait replaces the multitalented racial trait. Leather Armor Equipped 1 15 / 10 Armor Training (Ex) [Paizo Inc. - Core Backpack, Common Equipped 1 2 / 2 Rulebook, p.55] 54.5 lbs., 1 Hammer, 1 Crowbar, 1 Block and Tackle, 1 Rope (50 ft.), 1 Grappling Hook, Common, 1 Wire, 1 You are more maneuverable while wearing armor. Whenever you are wearing Dungeoneer's Kit (Common), 1 Marbles, 1 Oil, 1 Flint and Steel armor, you reduce the armor check penalty by 1 and increase the maximum Backpack, 1 2 / 0.5 Hammer Dexterity bonus allowed by your armor by +1 Common Crowbar Backpack, 1 5 / 2 Bonus Feats [Paizo Inc. - Core Common Rulebook] +2 circumstance bonus to Strength checks to force open a door or chest At 1st level, and at every even level thereafter, a fighter gains a bonus feat in Block and Tackle Backpack, 1 5 / 5 addition to those gained from normal advancement (meaning that the fighter Common gains a feat at every level). These bonus feats must be selected from those listed Rope (50 ft.) Backpack, 1 10 / 1 as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th Common level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose Plural: No to learn a new bonus feat in place of a bonus feat he has already learned. In effect, Grappling Hook, Common Backpack, 1 4 / 1 the fighter loses the bonus feat in exchange for the new one. The old feat cannot Common be one that was used as a prerequisite for another feat, prestige class, or other Wire Backpack, 1 0.5 / 5 ability. A fighter can only change one feat at any given level and must choose Common whether or not to swap the feat at the time he gains a new bonus feat for the level. Backpack, 1 25 / 15 Dungeoneer's Kit (Common) Bravery (Ex) [Paizo Inc. - Core Common This bundle of essential supplies for exploring ruins and abandoned cities includes two candles, chalk, a hammer Rulebook, p.55] and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four You gain a +1 bonus to Will saves against fear effects. tindertwigs. Combat Style I (Ex) [Paizo Inc. - Advanced Marbles Backpack, 1 2 / 0.1 Common Class Guide, p.53] Oil Backpack, 1 1 / 0.1 The slayer selects a ranger combat style and gains a combat feat from the first ❏ Common feat list of that style. He can choose feats from his selected combat style, even if splash weapon, full-round action to prepare, 50% chance to ignitePlural: No he does not have the normal prerequisites. Flint and Steel Backpack, 1 0 / 1 Combat Style II (Ex) [Paizo Inc. - Advanced Common Class Guide, p.53] Plural: No The slayer gains another combat style bonus feat and can add the 6th level Hooded Lantern Carried 1 2 / 7 bonus feats to the list. Bright Illumination: 30 ft., Duration: 6 hr./pint, Shadowy Illumination: 60 ft. Elf Blood (Ex) [Paizo Inc. - Core TOTAL WEIGHT CARRIED/VALUE 83.5 lbs. 79.7gp Rulebook, p.24] WEIGHT ALLOWANCE Half-elves count as both elves and humans for any effect related to race. Light 100 Medium 200 Heavy 300 Elf-Raised [Paizo Inc. - Advanced Race Guide, p.] Lift over head 300 Lift off ground 600 Push / Drag 1500 These half-elves represent those embraced by their elven relatives, and raised MONEY with all of the traditional cultural training and education typical of most full- Total= 0 gp blooded elves. These half-elves have the ancestral arms and arcane training alternate racial traits. MAGIC Elven Immunities (Ex) [Paizo Inc. - Core Languages Rulebook, p.24] Common, Dwarven, Elven Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Other Companions Keen Senses (Ex) [Paizo Inc. - Core Rulebook, p.24] Traits Half-elves receive a +2 bonus on Perception skill checks. Bully [Paizo Inc. - Advanced Low-Light Vision (Ex) [Paizo Inc. - Bestiary] Player's Guide, p.329] You can see x2 as far as humans in low illumination. Characters with low-light You grew up in an environment where the meek were ignored and you often had vision have eyes that are so sensitive to light that they can see twice as far as to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light checks, and Intimidate is always a class skill for you. vision can read a scroll as long as even the tiniest candle flame is next to her as Reactionary [Paizo Inc. - Advanced a source of light. Characters with low-light vision can see outdoors on a moonlit Player's Guide, p.328] night as well as they can during the day. You were bullied often as a child, but never quite developed an offensive Stalker (Ex) [Paizo Inc. - Advanced response. Instead, you became adept at anticipating sudden attacks and reacting Class Guide, p.54] to danger quickly. You gain a +2 trait bonus on Initiative checks. A slayer gains a +2 bonus on Disguise, Intimidate, and Stealth checks against his studied opponent. Special Attacks Studied Target (Ex) [Paizo Inc. - Advanced Sneak Attack (Ex) [Paizo Inc. - Core Class Guide, p.53] Rulebook, p.68] A slayer can study an opponent to gain a +2 bonus on Bluff, Knowledge, and If you can catch an opponent when he is unable to defend himself effectively Sense Motive; a +2 bonus on Perception, and Survival checks attempted against from your attack, you can strike a vital spot for extra damage. Your attack deals that opponent; and a +2 bonus on weapon attack and damage rolls against it. The 2d6 points of extra damage anytime your target would be denied a Dexterity DCs of slayer class abilities against that opponent increase by 2. A slayer can only bonus to AC, or when you flank your target. Should you score a critical hit with maintain these bonuses against 2 opponents at a time; these bonuses remain a sneak attack, this extra damage is not multiplied. Ranged attacks can count in effect until either the opponent is dead or the slayer studies a new target. If as sneak attacks only if the target is within 30 feet. With a weapon that deals a slayer deals sneak attack damage to a target, he can study that target as an nonlethal damage, you can make a sneak attack that deals nonlethal damage immediate action, allowing him to apply his studied target bonuses against that instead of lethal damage. You cannot use a weapon that deals lethal damage to target (including to the normal weapon damage roll). The slayer may discard this deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You connection to a studied target as a free action, allowing him to study another must be able to see the target well enough to pick out a vital spot and must be target in its place. A slayer can study an opponent he can see as a move or swift able to reach such a spot. You cannot sneak attack while striking a creature with action. concealment. Track (Ex) [Paizo Inc. - Advanced Class Guide, p.53] Special Qualities You gain +3 to Survival checks made to follow tracks. Ancestral Arms [Paizo Inc. - Advanced Weapon and Armor Proficiency [Paizo Inc. - Advanced Player's Guide, p.17] Class Guide] Some half-elves receive training in an unusual weapon. Half-elves with this racial A slayer is proficient with all simple and martial weapons, as well as with light trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one armor, medium armor, and shields (except tower shields). weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait. Arcane Training [Paizo Inc. - Advanced Player's Guide, p.17]

Character: Nameless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:11 (CR:10) Player: Created using PCGen v6.08.00 RC6 on Apr 8, 2020 at 6:15:40 AM Page 2 Feats Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Light Flail, Heavy Flail, Gaff, Gauntlet, Spiked Combat Expertise [Paizo Inc. - Core Gauntlet, Gladius, , Glaive-, Grapple, Greataxe, Greatclub, Rulebook, p.119] Greatsword, Guisarme, , Light Hammer, Handaxe, Hooked Axe, Hooked You can increase your defense at the expense of your accuracy. , Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kasatha Spinal You can choose to take a -3 penalty on melee attack rolls and combat maneuver Sword, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword, checks to gain a +3 dodge bonus to your Armor Class. You can only choose to use , Lungchuan Tamo, Heavy Mace, Light Mace, Mattock, Mere this feat when you declare that you are making an attack or a full-attack action Club, Monk's Spade, Morningstar, , Nodachi, Ogre Hook, Heavy Pick, with a melee weapon. The effects of this feat last until your next turn. Light Pick, Pilum, Pliers, Poisoned Sand Tube, , , Rapier, Combat Reflexes [Paizo Inc. - Core , Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Rulebook, p.119] Gou, Shieldbash, Shortbow, Shortspear, , Sickle, Skull, Sling, , Boar You can make additional attacks of opportunity. Spear, Ray Spells, Touch Spells, Spiked Armor, Splash Weapon, Stake, Starknife, You may make 4 additional attacks of opportunity per round. With this feat, you Bastard Sword, Short Sword, Tri-Point Double-Edged Sword, Sword Cane, may also make attacks of opportunity while flat-footed. Swordbreaker Dagger, Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa, Double Slice [Paizo Inc. - Core , Tube Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow, Rulebook, p.122] Underwater Light Crossbow, Dwarven Waraxe, Warhammer, Wushu Dart Your off-hand weapon while dual-wielding strikes with greater power. Add your Strength bonus to damage rolls made with your off-hand weapon. Exotic Weapon Proficiency (Hooked Axe, [Paizo Inc. - Core Swordbreaker Dagger) Rulebook, p.123] You understand how to use your chosen exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. You make attack rolls with the weapon normally. Greater Dirty Trick [Paizo Inc. - Advanced Player's Guide, p.161] When you pull a dirty trick, your foe is truly hindered. You receive a +2 bonus on checks made to attempt a dirty trick. This bonus stacks with the bonus granted by Improved Dirty Trick. Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. In addition, removing the condition requires the target to spend a standard action. Greater Trip [Paizo Inc. - Core Rulebook, p.126] You can make free attacks on foes that you knock down. You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity. Improved Dirty Trick [Paizo Inc. - Advanced Player's Guide, p.162] You are skilled at pulling dirty tricks on your foes. You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries a dirty trick on you. Improved Disarm [Paizo Inc. - Core Rulebook, p.127] You are skilled at knocking weapons from a foe's grasp. You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you. Improved Trip [Paizo Inc. - Core Rulebook, p.128] You are skilled at sending your opponents to the ground. You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you. Quick Dirty Trick [Paizo Inc. - Ultimate Combat, p.114] You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser. On your turn, you can perform a single dirty trick combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack with the highest base attack bonus to make the dirty trick combat maneuver. [Normal] A dirty trick combat maneuver is a standard action. Improved Two-Weapon Fighting (Granted) [Paizo Inc. - Core Rulebook, p.128] You are skilled at fighting with two weapons. In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a -5 penalty. Two-Weapon Fighting (Granted) [Paizo Inc. - Core Rulebook, p.136] You can fight with a weapon in each of your hands. You can make one extra attack each round with the secondary weapon. Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.

Proficiencies Amentum, Atlatl, Throwing Axe, , Battle Aspergillum, Battleaxe, Bayonet, , , Blowgun, Boar Spear, Brass Knuckles, Nine Ring Broadsword, Butterfly Sword, Cestus, Chakram, Club, Heavy Crossbow, Light Crossbow,

Character: Nameless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:11 (CR:10) Player: Created using PCGen v6.08.00 RC6 on Apr 8, 2020 at 6:15:40 AM Page 3 Nameless Half-Elf (Elf-Raised) RACE 44 AGE Male GENDER Low-Light Vision VISION None ALIGNMENT Right DOMINANT HAND 0' 0" HEIGHT 0 lbs. WEIGHT

EYE COLOUR

SKIN COLOUR , HAIR / HAIR STYLE

PHOBIAS , PERSONALITY TRAITS

INTERESTS , SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION None REGION

DEITY Humanoid Race Type

Race Sub Type Description: Biography:

Character: Nameless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:11 (CR:10) Player: Created using PCGen v6.08.00 RC6 on Apr 8, 2020 at 6:15:40 AM Page 4