Bibliografia

[1] The Haptics Community Web-Page. http://haptic.mech.nwu.edu/.

[2] MIN, P.; FUNKHOUSER, T.. Priority-Driven Acoustic Modeling for Virtual Environments. Graphics Forum, 19(3).

[3] IUP – Interface com o Usu´arioPort´avel. http://www.tecgraf.puc- rio.br/iup.

[4] CD – Canvas Draw. http://www.tecgraf.puc-rio.br/cd.

[5] Lua – The Programming Language. http://www.lua.org.

[6] CGAL – Computational Geometry Algorithms Library. http://www.cgal.org.

[7] WADE, B.. Binary Space Partitioning Trees FAQ. http://www.faqs.org/faqs/graphics/bsptree-faq/.

[8] LEDA – Library of Efficient Data Types and Algorithms. http://www.algorithmic-solutions.com/enleda.htm.

[9] DirectX. http://www.microsoft.com/directx.

[10] Miles Sound System. http://www.radgametools.com/miles.htm.

[11] OpenAL – Open Audio Library. http://www.openal.org.

[12] KOUYOUMJIAN, R. G.; PATHAK, P. H.. A Uniform Geometrical Theory of Diffraction for an Edge in a Perfectly Conducting Surface. In: PROCEEDINGS OF THE IEEE, volume 62, p. 1448–1461, Nov. 1974.

[13] FUCHS, H.; KEDEM, Z. M. ; NAYLOR, B. F.. On Visible Surface Generation by a priori Tree Structures. In: PROCEEDINGS OF THE 7TH ANNUAL CONFERENCE ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, p. 124–133, 1980. Propaga¸˜aode Som em Ambientes Ac´usticosVirtuais Bidimensionais 93

[14] HECKBERT, P. S.; HANRAHAN, P.. Beam Tracing Polygonal Ob- jects. In: Christiansen, H., editor, COMPUTER GRAPHICS (SIGGRAPH ’84 PROCEEDINGS), volume 18, p. 119–127, 1984.

[15] AMANATIDES, J.. Ray tracing with cones. In: PROCEEDINGS OF THE 11TH ANNUAL CONFERENCE ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, p. 129–135, 1984.

[16] DADOUN, N.; KIRKPATRICK, D. G. ; WALSH, J. P.. The Geometry of Beam Tracing. In: PROCEEDINGS OF THE FIRST ANNUAL SYM- POSIUM ON COMPUTATIONAL GEOMETRY, p. 55–61. SIGGRAPH, ACM Press, 1985.

[17] MORSE, P. M.; INGARD, K. U.. Theoretical Acoustics. Princeton University Press, 1986.

[18] MCNAMARA, D. A.; PISTORIUS, C. ; MALHERBE, J. A. G.. Intro- duction to The Uniform Geometrical Theory of Diffraction. Artech House, 1990.

[19] TELLER, S. J.; SEQUIN,´ C. H.. Visibility Preprocessing for Inte- ractive Walkthroughs. Computer Graphics, 25(4):61–68, 1991.

[20] TELLER, S. J.. Visibility Computations in Densely Occluded Polyhedral Environments. PhD thesis, Dept. of Computer Science, University of California at Berkeley, 1992.

[21] KLEINER, M.; DALENBACK,¨ B.-I. ; SVENSSON, P.. Auralization – An Overview. In: JOURNAL OF THE AUDIO ENGINEERING SOCIETY, p. 861–875, 1993.

[22] NAYLOR, B.. Constructing Good Partitioning Trees. In: CGI’93, p. 181–191, 1993.

[23] GARDNER, B.; MARTIN, K.. HRTF Measurements of a KEMAR Dummy-Head Microphone. Perceptual Computing Section Technical Report 280, MIT Media Lab, May 1994.

[24] BAMFORD, J. S.. An Analysis of Ambisonic Sound Systems of First and Second Order. Master’s thesis, University of Waterloo, 1995.

[25] AHO, A. V.; ULLMAN, J. D.. Foundations of Computer Science. W H Freeman and Co., 1995. Propaga¸c˜aode Som em Ambientes Ac´usticosVirtuais Bidimensionais 94

[26] GARDNER, W. G.. Transaural 3-D Audio. Perceptual Computing Section Technical Report 342, MIT Media Lab, July 1995.

[27] RAJKUMAR, A.; NAYLOR, B. F.; FEISULLIN, F. ; ROGERS, L.. Pre- dicting RF Coverage in Large Environments Using Ray-Beam Tracing and Partitioning Tree Represented Geometry. Wireless Networks, 2(2):143–154, 1996.

[28] FOLEY, J. D.; VAN DAN, A.; FEINER, S. K. ; HUGHES, J. F.. Compu- ter Graphics: Principles and Practice. Addison-Wesley Publishing Company, Inc., second edition, 1996.

[29] MONKS, M.; OH, B. M. ; DORSEY, J.. Acoustic Simulation and Visualization Using a New Unified Beam Tracing and Image Source Approach, 1996. 101st Conference of the Audio Engineering Society, Los Angeles.

[30] PULKKI, V.. Virtual Sound Source Positioning Using Vector Base Amplitude Panning. Journal of Audio Engineering Society, 45(6):456–466, June 1997.

[31] BERTSIMAS, D.; TSITSIKLIS, J.. Introduction to Linear Optimi- zation. Athena Scientific, 1997.

[32] FUNKHOUSER, T.; CARLBOM, I.; ELKO, G.; PINGALI, G.; SONDHI, M. ; WEST, J.. A Beam Tracing Approach to Acoustic Mode- ling for Interactive Virtual Environments. Computer Graphics, 32(Annual Conference Series):21–32, 1998.

[33] ZOLZER,¨ U.. Digital Audio Signal Processing. John Wiley and Sons Inc, 1998.

[34] GARDNER, W. G.. 3-D Audio Using Loudspeakers. Kluwer Academic Publishers, 1998.

[35] CORMEN, T. H.; LEISERSON, C. E. ; RIVEST, R. L.. Introduction to Algorithms. MIT Press, first edition, 1998.

[36] FUNKHOUSER, T. A.; MIN, P. ; CARLBOM, I.. Real-Time Acoustic Modeling for Distributed Virtual Environments. In: Rockwood, A., editor, SIGGRAPH 1999, COMPUTER GRAPHICS PROCEEDINGS, p. 365–374, Los Angeles, 1999. Addison Wesley Longma.

[37] CATEDRA, M. F.; PEREZ, J.. Cell Planning for Wireless Commu- nications. Artech House, 1999. Propaga¸c˜aode Som em Ambientes Ac´usticosVirtuais Bidimensionais 95

[38] SIBBALD, A.. Transaural Acoustic Crosstalk Cancellation, 1999. www..com.

[39] Truax, B., editor. Handbook for Acoustic Ecology. A.R.C. Publica- tions, 1999.

[40] FORTUNE, S.. Topological Beam Tracing. In: SYMPOSIUM ON COMPUTATIONAL GEOMETRY, p. 59–68, 1999.

[41] GARDNER, W. G.. 3D Audio and Acoustic Environment Mode- ling. Wave Arts, Inc., Mar. 1999.

[42] SIBBALD, A.. An Introduction to Sound and Hearing, 1999. www.sensaura.com.

[43] SIBBALD, A.. Virtual Audio for Headphones, 1999. www.sensaura.com.

[44] SIBBALD, A.. XTC Crosstalk Cancellation, 1999. www.sensaura.com.

[45] PHILP, A.. EnvironmentFX Audio Environment Modelling, 1999. www.sensaura.com.

[46] SIBBALD, A.. Virtual Ear Technology, 1999. www.sensaura.com.

[47] SIBBALD, A.. Hearing in Three Dimensions, 1999. www.sensaura.com.

[48] SIBBALD, A.. Chaotic Waves for 3D-Audio, 1999. www.sensaura.com.

[49] KUTTRUFF, H.. Room Acoustics. Spon Press, third edition, 2000.

[50] SARTAIN, D.. 3D Audio Programming. Infinity Publishing.com, 519 West Lancaster Avenue, Haverford, PA, 2000.

[51] DE BERG, M.; VAN KREVELD, M.; OVERMARS, M. ; SCHWARZKOPF, O.. Computational Geometry: Algorithms and Applications. Springer Verlag, second edition, 2000.

[52] MENOUNOU, P.; BUSCH-VISHNIAC, I. J. ; BLACKSTOCK, D. T.. Di- rective Line Source Model: a new model for sound diffraction by half planes and wedges. Journal of the Acoustical Society of America, 107(6):2973–2986, June 2000. Propaga¸c˜aode Som em Ambientes Ac´usticosVirtuais Bidimensionais 96

[53] TSINGOS, N.; FUNKHOUSER, T.; NGAN, A. ; CARLBOM, I.. Geome- trical Theory of Diffraction for Modeling Acoustics in Virtual Environments. Technical Report 10009662-000802-03TM, Bell Labs, Jan. 2000.

[54] TSINGOS, N.. Artifact-Free Asynchronous Geometry-Based Audio Rendering. Technical Report 10009662-001204-08TM, Bell Labs, Nov. 2000.

[55] TSINGOS, N.; FUNKHOUSER, T.; NGAN, A. ; CARLBOM, I.. Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction. In: Fiume, E., editor, SIGGRAPH 2001, COMPUTER GRAPHICS PROCEEDINGS, p. 545–552, 2001.

[56] LYONS, R. G.. Understanding Digital Signal Processing. Prentice Hall PTR, 2001.

[57] BLAUERT, J.. Spatial Hearing. The MIT Press, Cambridge, Massa- chusetts, third edition, 2001.

[58] RUMSEY, F.. Spatial Audio. Music Technology Series. Focal Press, 2001.

[59] PULKKI, V.. Spatial Sound Generation And Perception By Amplitude Panning Techniques. PhD thesis, Helsinki University of Technology, 2001.

[60] TSINGOS, N.. A Versatile Software Architecture for Virtual Au- dio Simulations. In: PROCEEDINGS OF THE 2001 INTERNATIONAL CONFERENCE ON AUDITORY DISPLAY, p. 38–43, July 2001.

[61] Z¨olzer,U., editor. DAFX Digital Audio Effects. John Wiley and Sons Inc, 2002.