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Story Canada, Christmas 2000....

In the skies over Canada, Laura’s plane has been hijacked by terrorists. The plane is filled with screams, shouts and fear as the hijackers terrorize the passengers and crew. In one of the seats a black robed magician gazes into a crystal, chanting the phrase “Shadow, the final destroyer.” Mysterious indeed.

Laura’s compact begins to glow.A vision of a mete- orite hurtling towards the Earth is reflected in the mirror. Suddenly the plane is struck by the same meteorite that appeared in the vision, and falls towards the frozen tundra below.

In the middle of a raging blizzard, Laura opens her eyes to find herself inside a mountain cabin. She was saved by Kimberly, one of the passengers of the wrecked plane. 10 days have passed since the crash but Laura can remember nothing, not even her name.

The door of the cabin opens and one of the terrorists enters. While Kimberly and Laura stare in horror, he transforms into a hideous monster. He is not the only one. Other crash survivors and locals have mutated into terrifying monstrosities and attacked people.

Is there anyway to survive this living nightmare?

At present all is shrouded in mystery. 1 D2soa_000629_1 7/6/00 3:00 PM Page 2

GAME SYSTEM From the Title Screen it is It is possible to hunt possible to select “Opening and take photographs. Movie,” “Load Game” and “Options.” Place Disc 1 into the of the Select “Load Game” to The game begins from outside will not only be your console. As story. load a saved game. Select inside the mountain cabin. quicker but exhilarating. view will “Options” to adjust the progress is made in the After game options. Indoors, it is possible to talk Laura will automatically change game it will be necessary to viewing a FMAMovie once, to various people, collect dismount when she . Shoot the change discs. Once the Title press the Button if it is snow-covered mountain items, sleep on the bed to confronts monsters . animal to collect meat. Screen appears, use the displayed again to skip the landscape. recover Hit Points (H.P.) and It is also possible to take Analog Thumb Pad to select FMAMovie. (Without take photos. There are also Indoors, Laura is safe, photographs. Select the “Opening Movie” and press having previously viewed many clues with which to however in the field, she will Camera, aim and press the Button, then insert In D●2, the Button is the solve the game’s puzzles. It encounter monsters. When the Button. You can save Disc 4 to display the is important to carefully attacked by monsters, the a caption for each opening movie. Game play check around as much as Battle Screen will appear photograph. When a will commence once the possible. and Laura must use her beautiful landscape or opening movie has finished. weapons to fight. Defeat animal you would like to Going outside the cabin will enemies and earn keep a record of appears, The game starts as the bring Laura into a large experience points to level take some snapshots. heroine, Laura, opens her outdoors area known as the up. Leveling up raises both eyes in a small mountain field . Laura’s physical When Laura finds a new cabin. The first Full Motion There, Laura strength (H.P.) and building, enter it and search. Animation (FMA) Movie is the FMAMovie, is able to skill level. During a She may find important played. Once this is rapidly press the Button “Action Button.” Press the move, walk battle, if Laura’s items and clues. Sometimes finished, you will control twice to skip it. It is Button when you wish to around and level of H.P. falls to Laura will encounter locked Laura throughout the game. recommended for those open a door, move some- run with the zero, the game is doors. When this happens FMAMovies appear during playing for the first time thing, etc. same level over and you’ll have she will need to find a key the game to show important however to view all the FMA of freedom to start from the last from somewhere to open events. During a FMA Movies.) Use the Analog Thumb Pad as in real life. saved point. the door. Movie, the images shown to move Laura in the Sometimes there will be an progress automatically and When the game screen direction entered. Press item lying in the snow, as When the level of remaining will be shown in letterbox returns to normal size and the Button to cancel or to you move close to it, the H.P. is low, recover H.P. by format . the camera perspective return to the previous view changes, indicating using the First Aid Spray, switches to first-person , screen. These button you can pick it up. These sleeping in beds or eating While it is not possible to Laura is able move freely. functions are used items will come in handy. meat. Meat can be collected control Laura during a FMA throughout the game. Once Laura is able to use by hunting animals with the Movie, they are important as As Laura, you can now the snowmobile , move- Rifle. When an animal is 2 they show the development venture out and explore the ment sighted, select the Rifle and 3 D2soa_000629_1 7/6/00 3:00 PM Page 4

INSIDE OF BUILDINGS Locate an item and press the Button Talk with other characters Recover H.P. Go outside

BED CABINET Press the Stand in front of the Button to sleep cabinet and press in the bed and the Button to open it. There recover H.P. may be some useful items inside. TABLE Approach the door and Pad while pressing the and press the Button to Approach the press the Button or the Button to look around. You take a picture. table. If there is an Analog Thumb Pad to go may find items that were not Save photos on a memory item, press the outside. previously visible. When card and you will be able to Button to pick it such an item is found, the add captions and paste up. Press the Indoors, it is only possible to camera will automatically them in a photo album. Button to look move to a fixed number of zoom in on the item. After around - there may points. View the diagram to this, press the Button to Sleep in the bed and Laura be other items the left, to see the points acquire the item. It is best to will recover the maximum scattered about. Laura can move to. The look around from every amount of H.P. Move close arrows represent Laura’s point available. to the bed and press the possible path of movement. Button to sleep. OTHER PEOPLE It is not possible to move to When there is another Kimberly moves areas outside of those person in the room, move in Move to the door and press around the room. specified on the diagram. front of them and press the the Button to go outside. There are times Button to talk. You may when she will be Use the Analog Thumb Pad learn some important walking or making 6 to advance while indoors. information or hints. coffee etc. Approach Press the Analog Thumb her and press the Pad 45 to turn in the Apart from picking up items, Button to speak. Use the corresponding direction. it is possible to take photos Analog Thumb When Laura finds an item, of the room and people. Pad while FIREPLACE press the Button to pick it Select the Camera, use the pressing the Awarm fireplace. It is not possi- up. Use the Analog Thumb Analog Thumb Pad to aim Button to ble to approach the fireplace. look around Press the Button The camera will zoom DOOR Approach the door and press the Button or the Analog Thumb 4 Pad to go outside. 5 D2soa_000629_1 7/6/00 3:00 PM Page 6

IN THE FIELD Meat is kept inside the Portable Cooker. Select the Portable Cooker and the Meat icon will be displayed. Press the Button again to eat the meat and recover H.P. The amount of meat in stock is displayed on the Meat icon.

Once outside of the cabin, the opposite When the counter reaches 0, a new Laura will enter a large open direction. magazine will be area (the field). Use the automatically loaded Analog Thumb Just like in the real world, Pad 7 and right of the screen. The the position of the sun press lightly Weapon Window will dis- changes with time. It is to walk play the remaining amount roughly possible to tell the backwards. of ammunition for each position of the sun by Laura can weapon as they are looking at shadows. look around her displayed. surrounding Press the Trigger to display the Press the Trigger to display the Weapon Window. Unlike indoors, in the field, it area. Item Window. Once the Weapon Window is possible to move with Use the Analog is displayed, use the Analog total freedom. Using the Thumb Pad While in the field, press the maximum amount, the Thumb Pad 45 to select a compass displayed on the while Trigger to display the Item gauge is red. As Laura is weapon and press the screen of the Visual pressing the Window in the bottom left of hit, the gauge color will Cloudy skies, Button to use it. Try to Memory Unit and the map, Button to view the screen. In the bottom change color. When she select the weapon you wish Laura can determine her the surrounding golden sunsets, nighttime. The center of the screen is the has close to zero H.P., the to use before monsters current position. area. weather and Health Gauge. Once the gauge will turn green. If the appear. light changes Item Window is displayed, number of H.P. falls to While moving, Laura is There are many are very use the Analog Thumb Pad zero, the game is over. displayed on-screen from items scattered realistic. 45 to select an item and the 3rd person perspective. about the snow. Upon press the Button to use it. When H.P. is close to Use the Analog Thumb Pad locating an item, move close A number will appear beside zero, Laura can recover 6 to walk forward. Use the to it and Laura will Press the Button to pick each item showing the by using the First Aid Analog Thumb Pad 45 to automatically zoom in on it. the item up. amount in stock (if there is Spray, or by change direction. only a single item then no selecting the meat Laura can also run: use the number will be displayed.) contained within the Analog Thumb Pad 6 and Portable Cooker. press down fully to run. The Health Gauge represents numerically and Press the Trigger to Use the Analog Thumb Pad by color, the amount of display the Weapon 7 and press fully to face 6 remaining H.P. At the Window at the bottom 7 D2soa_000629_1 7/6/00 3:00 PM Page 8

PHOTO & HUNTING SNOWMOBILE Approach the Snowmobile and A Caribou! Press the Trigger press the Button to ride and select the Rifle

The setting for this game is The Photo reverse the direc- Canada. In the field, Screen tion of the snow- Laura will encounter four will now be mobile. different types of animal: Ride the Snowmobile Caribou, Moose, Hare and To dismount, press Snow Grouse. the Trigger until the Snowmobile Use the Rifle to hunt ani- displayed. Use the Analog comes to a mals for meat (the amount Thumb Pad to aim the Once Laura has obtained complete halt then press of meat obtained depends camera, and press the gasoline, she will be able the Button. A FMA on the size of the animal). Button to take a picture. Press the Trigger to zoom to use the Snowmobile. Movie will play, then Laura Press the Button to will be back in the field. Meat will be automatically cancel and return to the To ride the Snowmobile, The Button is not used. placed in the Portable field. It is possible to view approach it and press the Press the Trigger to accelerate Cooker. Select this item the photo and add a Button. If Laura falls off after a from the Item Window to caption from the Status collision, a FMAMovie will recover H.P. when hurt. Screen. While riding, press the play and she will need to Trigger to accelerate get back on the Hunting results will be and the Trigger to Snowmobile. recorded. It is possible to brake. Use the Analog view them from the Status Position the crosshairs over the Thumb Pad45to steer. The speedometer is Screen. In addition to animal, press the Button to shoot Use the Analog Thumb displayed in the bottom left hunting animals, it is also Pad 67 and Laura will corner of the screen. possible to take pictures of lean forward or backward, While riding the them. Display the Item altering the Snowmobile’s Snowmobile it is not Window and select and center of gravity. This is a possible to dis- enter the Camera. useful technique for cor- play the Status nering and speeding up. Screen. To view Try experimenting with the the Status Select the Camera from the Item Window. Like a normal camera, use the controls. Screen, Laura viewfinder and aim. Press the Button to take a picture. Press Trigger A hit! 3 pieces of meat acquired. Press must first dis- 8 / to zoom. the Button to return to the field Press the Button to mount the Steer left and right 9 Snowmobile. D2soa_000629_1 7/6/00 3:00 PM Page 10

IN THE BATTLE Monster Off-screen: face the monsters! Crosshair: turns red if aimed at the monster’s weak point Follow the instructions on screen to face the enemy. Health gauge: displayed during battles When the arrows are red, Weapon Window: press the Trigger the enemy is attacking!

(human blood) When the number of H.P. While the machine gun is During the game, Laura will Press the to green remaining becomes low, reloading, it will not be encounter bosses at Button to face the (monster Laura can use either the possible to shoot. Press the important points in the story. enemy on the right blood), as First Aid Spray (its Button to reload manually These ‘Boss’monsters will Laura is hit by effectiveness depends on and minimize damage from take little to no damage if not Press the the monsters. the color of the can – red, attacks while reloading. hit in their weak point. Button to face the The numerical yellow or green) or by using enemy on the left value of the the meat in the Portable There are many different While monsters are Cooker. Press the Trigger types of monsters: off-screen the / Button Health Gauge points. The amount of points to display the Item Window, humanoid, four legged, symbols will appear to represents the received is based upon the the battle will pause and it burrowing and flying. Each indicate their position. remaining difficulty of the battle. The will be possible to select an weapon’s effectiveness When the blue Button number of H.P. number of points received item. depends on the type of symbol appears, a monster is to the right of will be displayed on the When the Experience Screen. Press It is also possible to change Laura. Press Health Gauge the / Button to return When Laura encounters weapons during a battle. the Button to reaches to zero, the game is to the field. monsters in the field, the over and Laura will return to Press the Trigger to face the Battle Screen will be the last previously saved display the Weapon Window, monster. displayed and a battle will point. the battle will pause it will be commence. possible to select a weapon. Likewise, when The machine gun uses the yellow Use the Analog Thumb Pad cartridges and reloads monster. It also depends Button symbol appears, a to aim and press automatically. on whether there are single monster is to the left of the Button to shoot. or multiple enemies. It is Laura. Press the Button For weapons like the beneficial to learn which to face the monster. machine gun, hold down on weapons are effective in After earning a fixed number the Button for continuous which situation as quickly as When the / Button of experience points, Laura’s fire. For single shot weapons possible. symbols displayed on-screen level will go up. Her Max like the shotgun, press the turn red, this indicates the H.P. will increase as will her Button once to fire one Find each monster's weak monster is attacking from level of skill in battle. The shot. point to ensure victory. The off-screen. more battles Laura fights, The health gauge measures the change in monster's weak point is the the stronger she becomes! Laura. The color starts off red (human The color of the Health area when the weapon After winning a battle, Laura Gauge changes from red blood) and as Laura is hit changes from 10 yellow to green (monster blood). crosshairs turn red. will receive experience 11 D2soa_000629_1 7/6/00 3:00 PM Page 12

To return to the Title Screen at any point during game play, CONTROLLER simultaneously press and hold the , , , and Start Buttons STATUS SCREEN - Map on the Dreamcast Controller. Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON. VMU DISPLAY Press the Start Button while location. The blue pin indoors or in the field to MEMORY CARD Displays compass while moving in indicates Laura’s current display the Status Screen. D●2, is a memory card compatible game [Visual the field. position. The light areas of Memory Unit (VMU)sold separately]. With this From this screen, view the map show where Laura game, 7 blocks are needed to save game files. BUTTON information about Laura’s is able to go. It is not Saving picture files takes approximately 4-10 current situation. Use the possible to climb the steep blocks per picture. While saving or loading game Face Enemies (Right): (Battles) Analog Thumb Pad to select slopes of the mountains. files, never turn the Dreamcast power OFF or an item and press the Use the Analog Thumb Pad remove the memory card, controller or other BUTTON Button to enter. Move the cursor to display to select the Map icon and peripheral devices. the names of important or press the Button to display Item Search:4567, while holding the map below ANALOG THUMB PAD/DIRECTIONAL PAD* the Button (Field, Indoors) When Laura has the map, special locations in the select and enter the Map game. Move:4567(Field, Indoors) icon to view Laura’s current Item Search:4567, while holding BUTTON the Button (Field, Indoors) Steer Snowmobile:4567 (Field) Cancel Aim:4567(Battles, Hunting, Photos) Previous Screen: (Status Screen) Select Weapon/Item:45(Field, Face Enemies (Left): (Battles) Mt.Ruffs Status Screen) Cancel FMA Movie *This instruction manual refers to the Analog Thumb Pad, however it is also BUTTON possible to use the Directional Pad Laura’s current location Enter Door,Talk: (Indoors) START BUTTON Shoot: (Battles) Game Start: (Title Screen) Take picture: (Photos) Display Status Screen Ride Snowmobile: (Field) Display Title Screen: press Start and simultaneously after the ending credits Shannon Mountain TRIGGER TRIGGER Mt. Porten Display Weapon Window: (Field) Display Item Window: (Field) The stone hut Targeting Zoom In: (Hunting, Photos) Targeting Zoom Out: (Hunting, Photos) Snowmobile: Accelerate (Field) Snowmobile: Brake (Field)

The mountain cabin EXPANSION SOCKET 1 EXPANSION SOCKET 2 Insert a memory card. Insert the Jump Pack. 12 13 D2soa_000629_1 7/6/00 3:00 PM Page 14

STATUS SCREEN - Inventory/Weapons/Words There are 5 different kinds of weapon. Once a new weapon is acquired it will appear here. Words; Photo & Hunting; Save/Load. Make sure to check the information about each Laura Parton, Laura’s current Laura’s current attributes Use the Analog Thumb item as game-hints are the heroine location Laura’s level can increase up to 30 Pad to select an icon and included. Press the Button to return to the From the Status Screen Laura gains experience, Status Screen. MAP view information related to she becomes more skilled WEAPONS Displays Laura’s Laura’s game progress. in battle. current position Displays available weapons. To receive more INVENTORY CURRENT STATUS Experience is earned after Information View information relating to winning a battle. The information about each about items Laura’s current situation. amount of experience weapon, use the Analog Thumb Pad to select an WEAPONS Below her name is written received depends on the her current location. On difficulty of the battle weapon and press the Information Button to enter. about weapons the right are her current fought. After a fixed press the Button to attributes: amount of experience enter. Information ARCHIVE points have been earned, regarding each item will ARCHIVE Information about H.P.: Current hit points Laura will level up. The appear in the center of the View words recorded from words appearing conversations during the in the game Max H.P.: The maximum maximum level Laura can screen. amount Laura’s H.P. can reach is thirty – after this game. Use the Analog PHOTO & HUNTING reach at her current level no matter how many INVENTORY Thumb Pad to select a Photo & Skill: Current skill level experience points Laura Displays the items which word and press the hunting Button to view a detailed records Exp.: Current experience earns her level will not Laura currently possesses. Level: Current level increase. To receive more explanation. There are SAVE/LOAD information about each game-hints included within Save and load the explanations, so it is game files The amount of Max H.P. STATUS ICONS item, use the Analog increases with every level The Status icons are Thumb Pad to select an advisable to check as the up. The higher the skill displayed on the left of the item and press the story progresses. level, the higher the hit Status Screen. Select from Button to enter. Information ratio and damage inflicted the following icons: Map; is displayed on the right of the suitcase. 14 by Laura’s bullets. As Inventory; Weapons; 15 D2soa_000629_1 7/6/00 3:00 PM Page 16

STATUS SCREEN - Photo & Hunting/Save & Load Snow Grouse 1 Bullet = 1 successful hunt Medal = 10 successful hunts

enter.A caption can be up Select and enter hunts more animals, this to 16 letters long. It is “HUNTING RESULTS” to title will change to possible to edit the view the number of “HUNTER” to “GOOD caption. Select and enter animals successfully HUNTER” and so on. Just Take photos of animals the and arrows to hunted. and create a photo album how good a hunter will move the cursor. Select Laura become? of animals or take portraits and enter “Insert” to Results for each type of and make a photo album overwrite characters. animal are displayed: of portraits. Select and enter the Select and enter “Delete” Caribou; Moose; Hare; 10 successful hunts, a Save & Load icon to save or press the Button to Snow Grouse. View photos taken during To view a photo, select medal will be displayed. or load game files. Up to 3 delete a character. Select “MAX. WEIGHT” refers to game files can be saved. the game. Use the Analog and enter “PHOTO The number of bullets Thumb Pad to select the and enter “Space” to enter the weight of the largest ALBUM,” then select and a space between words. beside each animal Photo & Hunting icon and enter the photo you wish to kill for that type of animal Select either “SAVE” or Select and enter “Exit” to indicates the number hunted. After Laura has “LOAD” then follow the press the Button to view. successfully hunted. After enter. return to the previous successfully hunted more instructions on the screen screen without saving the than 10 of each animal, to either save or load Select and enter caption. Select and enter “LOAD “PHOTO DESCRIPTIONS” she will earn a trophy. game files. The game can PICTURE” to load photo to write a caption for a be saved either in the field files from a memory card. photo or edit existing At the top right of the or while indoors. captions. The screen, a title The photos soft-key- indicating Laura’s Press the Button to will be displayed board will be proficiency as a hunter return to the previous from A to I. It is displayed . will be displayed. At screen without saving. possible to save the beginning of From the Status Screen, the game, Laura press the Button to a maximum of 9 Use the Caribou photos on a Analog is ranked as a return to the game. memory card. “TRAINEE.” Thumb Pad Once the caption is to select a completed, select and Compare your letter and photos with your friends! enter “Enter” to save the As Laura press the Button to caption. 16 Moose Hare successfully 17 D2soa_000629_1 7/6/00 3:00 PM Page 18

Sound Engineer Yumi Arai Technical Supported by Takashi Tachibana(MIT) Mina Fukuzawa CRI Corp. CAST STAFF Akina Karasawa Takashi Nozawa Assistant Sound Engineer Kazuo Iwai Misao Matushita Yuki Yasoshima(MIT) Noriko Nomizo Masao Oshimi Atsuko Ozaki Tomonori Saguchi Sound Effects by Yuki Umemoto Yasuhide Tanaka Directed and Story by Takashi Tachibana(MIT) Kazuhiro Yamahara Shun Hosaka Kenji Eno Masayoshi Shimano(MIT) Kenji Eno Kengo Mikoshiba Hiroko Takagi(MIT) ● ● ● Instruments Equipment by Sound Program Supported by C.G. Director Mixed by SONY PCL YAMAHA CORPORATION (Digital media planning dept.) Shosaburo Tateishi Takahiro Obara David Brenner Mixer 'Counting the Roses' Yoshiaki Kashima C.G. Animators Masakazu Yamaguchi(SONY PCL) Music and Lyrics by Tadashi Jokagi Kimberly Fox Parker Jackson Hirohiko Sugamura Arto Lindsay Koichi Ishii Tomohisa Oda Assistant Mixer Tomoko Kasahara Takuya Hara(SONY PCL) ● ● ● Staffs at WARP are Tomonori Kubokawa C.G. Supported by Junko Sunaoka Kazuaki Arai Cordinated by SHIROGUMI INC. Chiaki Sakurai Laura Parton Satoshi Mochizuki Tatehiko Aoki(Sotsu Agency) Shinji Yorifuji Atsushi Inoue Director Sakura Yamazaki Takeshi Nozue Recorded at Yuji Hikosaka Eri Tanabe Tomomi Yano MIT STUDIO Tamami Tatsuzawa Hideki Sudo Chief Designers Takako Kishi Takashi Otsuki Sound data Converted by Akira Iwamoto Motohiro Tsuji(Be-flat) Takayuki Taketa Special Thanks Norex Gheorghita C.G. Designers Tetsuya Ohuchi(Be-flat) SEGA ENTERPRISES,LTD. Jannie’s grandpa Tomohiro Miyazaki Designers YAMAHA CORPORATION Yuji Haba ● ● ● Yoshiki Shimahara Shoichiro Irimajiri Terunori Kobayashi MUSIC STAFF Hirotaka Nitou Isao Okawa Ko Takeuchi Music by Manabu Koike Masanao Maeda Marie Yamada Kenji Eno Yu Suzuki Michihito Hatakeyama C.G. Supported by Norio Watanabe Takahiro Matsuhira A&R Producer Magic Pictures Junichi Shimizu Larry (Terrorist) Kazuyuki Ebara Katsunori Eguchi(First Smile) Keith Palmer Chief Designer Masaaki Kawamura Programmers Director Makoto Chiba Jin Shimazaki Hirofumi Hayashida Takao Kondo(Sonic Parade) Koji Iwase Makoto Sakai Motohiro Tsuji(Be-Flat) Designers Naoya Sato Yoshihiro Fujita The Producer Wishes to Thank Jannie Hiromitsu Shimakura Flight Attendant Engineer Midori Tokutomi Tetsuya Mizuguchi Cliff (Terrorist) Daijyu Kawashima Motohiro Tsuji Ken-ichi Nishi Tomoharu Shibuya Masayoshi Okawa C.G. Supported by Yoot Saito Tetsuya Ogawa Jun Yokoishi Hideo Kojima Voice Actors Engineering/ Voice Actors Yoshiko Sakakibara Productions of Voice Actors Shinya Sato Programmed by Discreet Yuji Horii ● ● ● Kenji Eno A Division of Autodesk, Ltd. Ryuichi Sakamoto (America) Post Production (Japan) Haruko Kitahama Dialogue Writer ● ● ● ● ● ● Kazuhiro Yamahara D-STORM, Inc. Hiroyuki Nakata Steve Shapiro Kumiko Hironaka IZUMI KIKAKU Yuji Sakamoto Peter Bayham ● ● ● Yui Komazuka EZAKI PRODUCTION DPS Japan K.K. Stephen Cohen Kenji Nojima Manipulated by Q, Inc. Ebizoo Deem Bristow Script Rewrite Naoko Koda Yuzuru Fujimoto OFFICE OHSAWA Assistant Planner Kazuhiro Yamahara Each family of creators at WARP Elena Ginebreda - John R. Palmer Akio Otsuka Moriya Endo DOJINSHA Osamu Watanabe Program Supported by My family Frendel ● ● ● Jin Yamanoi Jin Domon PRODUCTION Chiharu Sugaya Recorded at SEGA(Software technical support dept.) Casting Den Music Studio Kazuhiro Takase Alise Hahn Etsuko Kozakura Hiromi Nishikawa AONI PRODUCTION ● ● ● GTO Studio Hiroaki Sano Produced by Ron Jones Bobby White, Bobby Yoshitada Otsuka SEINENZA SOUND STAFF White Co. Sonic Garden Kenei Unoki Kenji Eno Peter Kepler Fubito Yamano HAIKYO HIT Studio Koichi Murayama Craig Knudsen Rick Bowman, Lethal Miyoko Aso 81 PRODUCE Sound Producer Wonder Station Made at Terence McGovern Sounds Taro Arakawa PRODUTION BAOBAB Daigo Uchida(Create One) Program Supported by WARP, , Japan Lani Minella Elaine Clark,Voice Kazuya Nakai ● ● ● Musicians are SEGA(System R&D dept.) Sound Producer's assistant Tonika Ichinose Takashi Ando Presented by Roger Nicolas One Ken Sanders Casting by Minoru Shibata ● ● ● Kenji Ohyama(Office Ohsawa) Madoka Sato Tomoaki Saito WARP Chistopher Sullivan Ichiro Nagai Azusa Dodo Hideki Kudo ● ● ● Recorded at Steve Minako Ichiki Sound Engineering by Tomoko Kanda Kazuyoshi Hara Thank You for Playing Shapiro Music, San MIT GATHERING 18 Sound Director Akira Matsuo 19 Elaine A.Clark Francisco D2soa_000629_1 7/6/00 3:00 PM Page 20

SEGA of America Dreamcast Inc. Producer Keith Palmer Assistant Producer June Honma Lead Testers Chris Meyer Rick “Maverick”Ribble Jr. Assistant Lead Tester Brian Ivanhoe Product Manager Rob Alvarez Marketing Specialist Dennis Lee Project Management (SOJ) Koji Kuroki Shindo Shinobu Manual Translation/DTP Michael Hanna Special Thanks Howard Gipson Dave Fischer Sandy Castagnola Jin Shimazaki John Golden

“Counting the Roses” lyrics and music by Arto Linsday I don’t see what I see Falling away, falling behind I’m in a game of hide and seek Sun shines outside my mind Roses wait and roses grow They get their rhythm right I wonder if I’m alone I wanna know whot roses know Wonder who might be outside How they grow smooth and ripe I don’t want raise my eyes All small folded up tight So Icount the roses Yellow red and white So Icount the roses Don’t dare use my fingers Yellow red and white Many many roses Don’t dare use my fingers Wrap me up at night Many many roses Wrap me up at night

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