LEARN TO PLAY 2 Learn to Play in an effortsecure theirobjectives faction’sto to critical cause. fire, engage inlethal duels, and much more, all maneuver through bombed-out war zones, barrages unleash of engaging infurious firefights across a war-torngalaxy. Armies player controls an army of troopers, vehicles, and heroes GAME OVERVIEW battle could mean the difference betweenvictory and defeat... to resist the Empire’s It evil. adesperate is struggle in which every heroic soldiers of the , striking from hidden bases might with unmatched ruthlessness. Standing in its way are the tightens its hold on the galaxy, wielding overwhelming military It aperiod of is civil war. The oppressiveGalactic Empire INTRODUCTION : LEGION is acompetitive game each inwhich

by topic. The Reference Rules contains gamerules all organized Reference found on fantasyflightgames.com/SWLegion. should they refer booklet, this to complete the Rules If players have any questions that are not answered in card interactions. easier, omits exceptions booklet this some rules and play Learn to ThisPlay teaches booklet playersnew how to TO PLAYBOOKLET USING THISLEARN STAR WARS: LEGION . To make your first game

COMPONENTS

HERO OF THE 160 󲊂󲊂 Jump 1 (Perform a move during which • you ignore terrain that is height 1 or lower. 1 DARK LORD OF THE This is treated as a move action.) s keyWorD WeaPon Charge (After you perform a move action, you may Impact 3 (While attacking a unit perform a free melee attack action.) , change up to TROOPER

armor Deflect FFG © LFL © that has results.) (While defending, if you spend a dodge 3 󲉠󲉠 results to 󲉡󲉡 token, you gain "� 6 : 󲉣󲉣”; if it’s a ranged� attack, the Pierce 3 (While attacking, cancelattacker suffers 1 wound for each 3 up to 3 󲉣󲉣 results.) Immune: Pierce rolled.) (Pierce cannot be used against you.) 󲉢󲉢 : anakin 󲉡󲉡 ’s Lightsa Ber Stormtroopers only. Luke ’s DL-44 B Add 1 stormtrooper mini. Laster Pisto L imPact 2, P ierce 2 © LFL © FFG Pierce 2

11 8 Unit Cards 35 Upgrade Cards

Assault

Battle Lines © LFL © FFG © LFL ©

3 Units

© LFL © FFG Though slower to organize, a coordinated offense can be decisive.

12 Battle Cards 14 Command Cards

10 Suppression Tokens 12 Wound Tokens 2 Ion Tokens

33 Miniatures 4 Panic Tokens 6 Aim Tokens 6 Standby Tokens 6 Dodge Tokens

6 Objective Tokens 8 Order Tokens 8 Barricades

6 Condition Tokens 18 Unit ID Tokens 15 Dice

3 Vehicle Damage Tokens Learn to Play

1 Round Counter 3 Movement Tools 12 Victory Tokens

1 Four-Part Range Ruler 6 Deployment Markers 2 Commander Tokens 3 4 Learn to Play MINIATURE ASSEMBLYDIAGRAMS to for use assembly, and read page 28for additional instructions instructions included with any glue or other hobby materials choose they to assemble miniatures these quickly. Players should safety read all and attach some together parts securely. We recommend super glue assembly. Players must glue use to attach miniatures the to bases, their The miniatures included in 3. 2. 1. To assemble miniatures, the follow Allow any during glue used assembly to dry. Assemble each miniature using correct as the shown parts below. for parts the ofSort eachtype miniature as shown below. REBEL TROOPER STORMTROOPER SWL_0010 SWL_0003 REBEL TROOPERUNIT LEADER STORMTROOPER UNITLEADER

SWL_0014 STAR WARS: LEGION SWL_0007 these steps:these

REBEL TROOPER STORMTROOPER

SWL_0011 SWL_0004 require some MPL-57 IONTROOPER HH-12 STORMTROOPER

SWL_0015 SWL_0008 and tips.

REBEL TROOPER STORMTROOPER SWL_0012 SWL_0005 LUKE SKYWALKER SWL_0001

DLT-19 STORMTROOPER Z-6 TROOPER

SWL_0016 SWL_0009

DARTH VADER

REBEL TROOPER SWL_0002 STORMTROOPER SWL_0013 SWL_0006

Learn to Play 5

SWL_0017 HANDLEBARS SPEEDER BIKE 3 74-Z SPEEDER BIKE UNIT LEADER SPEED 3

2

TOP SPEED TO HULL CONNECTS INDICATOR

SWL_0018 AT-RT PISTONS 74-Z SPEEDER BIKE BOTTOM CONNECTS INSIDE LEG SPEED 2 ASSEMBLED RANGE RULER & MOVEMENT TOOLS

AT-RT SWL_0019 SPEED 1 1

AT-RT AT-RT AT-RT To assemble the movement tools, first pair the two halves halves two the pair first tools, the movement assemble To speed the corresponding using tool movement each of raised capsule-shaped the are These symbols. indicator pieces. tool the movement of ends the concave near areas tool, each movement of Connect halves the two as shown. To assemble the range ruler, connect the peg ends to the the peg to connect ends ruler, the range assemble To ends. receiver LASER CANNON FLAMETHROWER ROTARY BLASTER 2. 3. 1. MOVEMENT TOOL AND RANGE RULER ASSEMBLY AND RANGE RULER TOOL MOVEMENT MINIATURE ASSEMBLY DIAGRAMS (CONTINUED) DIAGRAMS ASSEMBLY MINIATURE AT-RT WEAPON OPTIONS AT-RT WEAPON 6 Learn to Play 200 90 40 4. 3. 2. 1. BATTLE SETUP LEARNING ec V u a narme compulsory move.) compulsory heightis 1or lower. When you activate, a perform Speeder 1 Cover 1 attack, improve your cover by 1.) may ready 1of your 󲉿󲉿upgrade cards.) Relentless Master oftheForce1 Immune: Pierce Deflect � attack, the attacker suffers 1 wound for each dodge token, you gain “� may afree perform attack action.) Nimble more dodge tokens, gain 1dodge token.) D -17 -17 er rolled.) ’ s h D L o LD (After defending, if you spent 1 or ightsa (While defending against aranged (While defending, if you spend a 74-Z SpeederBikes 74-Z - (While moving, ignore terrain that out may weapon this use instead of weapons the on its unit card. next to the“AT-RT” unit card. player the“AT-RT places Cannon” Laser card upgrade battlefield,the table theirclosest to edge. order tokens for faction’s their units and places near them playerEach unit the all cards takes and Prepare Unit Cards and Order Tokens: edge ofRebel battlefield. the numberthe “1,” and places it near the player round the takes counter, it sets to Counter: Round Prepare Alliance (Rebel). Empire (Imperial) or ragtag the Rebel regimenteda faction, the Galactic Faction: Choose battlefield for players theirto units, place cards, tokens, etc. surface. Therebeyond shouldbe edgesthespace the of Establish Battlefield: foundrules “Expanded inthe Rules” on page section 17. to build own their armies and incorporate additional the readyunderstanding be will they of essential the rules, After players have playedtheir first game and have an Battle Setup” instructions. playersstart, up set game the by following “Learning the understand presented To rules basic the booklet. inthis Before players learning the battle, begin must they battle of game. to essential the the rules learn allows players new to quickly up set and play ashort Players are encouraged their to begin LEARNING THEGAME LEGION Rebel Troopers (After you a move perform action, you • DARK LORD OF THE SITH B B Darth Vader er L (Pierce cannot be against used you.) aster i m (During the End Phase, you :󲉣󲉣”;if it’s aranged P act 3, P 3, a a x -280 B -280 ierce -20 B -20 i m P 3 act L L aster aster 1, 1, 2 4 1

f

c r experience by experience playing alearning battle. This ixe annon if L D e : : REPULSOR VEHICLE � 󲉢󲉢 f � ront

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1 1 Each player Each chooses 160 44 55 a u Lg nakin narme uke perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� ra Precise 1 reroll up to 1additional die.) defense dice or suffer wounds.) for the purposes of vertical movement.) Expert Climber Climbing Vehicle Armor 󲉠󲉠 results.) PPL ’ s ’ L i ing s D m L ightsa P (After you a move perform action, you may (While defending, cancel all

(While defending, if you spend adodge ightsa act Establish a3'xbattlefield flaton a c (When you spend an aim token, (Perform amove during which L • a i m Luke Skywalker Stormtroopers W 2, P 2, B HERO OF THE REBELLION P s er B act er (Pierce cannot be against used you.) (While clambering, do not roll :󲉣󲉣”;if it’s aranged attack, the ierce AT-RT (You are treated asatrooper 1 2

The Rebel Rebel The L rolled.) e La uke -11 B -11 uke -300 B -300 ’ ’ s s DL-44 B DL-44 L B aster L L aster aster P

r 1 4 ierce 1 if

L r L aster e if 2 L e When attacking, AT-RT the P 󲉢󲉢 󲉢󲉢 󲉢󲉢 GROUND VEHICLE isto

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󲉡󲉡 L 󲉠󲉠 󲉡󲉡 6 3 4 6

1 1 STAR WARS:

44 40 © LFL © FFG © LFL © Then, the Rebel Fixed: Front u u Impact 3 that has armor narme narme Precise 1 reroll up to 1additional die.) Nimble more dodge tokens, gain 1dodge token.) AT-RT LaserCannon be inside your front arc.) results to 󲉡󲉡results.) D D (While attacking aunit AT-RT only. (After defending, if you spent 1 or (When you spend an aim token, (The defender must , change up to 3󲉠󲉠 Stormtroopers Rebel Troopers 35 e a -11 B -11 -280 B -280 L aster L aster

r 4 4 if

r L e if L e 󲉢󲉢 �

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1 1 1 1

6. 5. 8. 7. © LFL © FFG © LFL © battle. HH-12 Stormtrooper minis are not learning inthe used Trooper, MPL-57 Ion Trooper, DLT-19 Stormtrooper, and comprised of 4trooper minis and 1unit leader. The Z-6 learning battle, Trooper each Rebel and Stormtrooper unit is and places near them corresponding their unit cards. In the Prepare Units: command cards and forms ahand. “Ambush,” “Push,” “Assault,” and “Standing Orders” Prepare Cards: Command battlefieldeasy in reach both of players. movementthe tools, range ruler, and dicenear the separate piles near battlefield the to createthe supply. Place Supply: Prepare marked inred. Troopers,Rebel and Bikes 74-ZSpeeder unit leaders are setup diagram. In setup the diagram, Stormtroopers, the battlefieldthe the in approximatepositions shownthe in oppositethe page.each Then, playertheir units places on approximatethe positions shown setup inthe diagram on Place Units: 44 A tactical strike between two synchronized units akey component is of warfare. u narme reroll up to 1additional die.) Precise 1 D Token 2 U Push (When you spend an aim token, Aim nits Stormtroopers

The Imperial player in barricades the places © LFL © FFG © LFL © Each player Each miniatures their takes (minis) e Though slower to organize, acoordinated -11 B -11 Placeaim, the dodge, and wound tokens in L aster offense can be decisive. Dodge Token Assault

r 3 U 4 if L nits e 󲉢󲉢

TROOPER :

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1 1

Each player Each acopy takes of the © LFL © FFG © LFL © A well-placed unit with the element of surprise on its side can turn the tide of an entire battle. Ambush 1 U nit Tokens

Wound © LFL © FFG © LFL © At end the of Command the Phase,

return card this to your hand. Standing Orders 1 U nit

LEARNING BATTLE SETUP DIAGRAM

f : f 1, i

ront D ixe act P m

3 P 3, i ierce act P m

r B -11 e u

e L if aster L D narme

r B -11 e u

e L if aster L D narme

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may perform a free attack action.) attack free a perform may

:

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(After you perform a move action, you you action, move a perform you (After

Relentless

:

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:

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:

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upgrade cards.) upgrade your of 1 ready may

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1

1

— (During the End Phase, you you Phase, End the (During Master of 1 Force the of Master

1

1

compulsory move.) compulsory 3

(Pierce cannot be used against you.) against used be cannot (Pierce

Immune: Pierce Pierce Immune: 8

1 a perform activate, you When lower. or 1 height is

rolled.)

TROOPER

(While moving, ignore terrain that that terrain ignore moving, (While TROOPER Speeder 1 Speeder

REPULSOR VEHICLE REPULSOR

TROOPER

each for wound 1 suffers attacker the attack,

reroll up to 1 additional die.) additional 1 to up reroll

reroll up to 1 additional die.) additional 1 to up reroll

attack, improve your cover by 1.) 1.) by cover your improve attack, 2

”; if it’s a ranged ranged a it’s if ”; : “ gain you token, dodge

󲉣󲉣 �

(When you spend an aim token, token, aim an spend you (When

Precise 1 Precise

44

(When you spend an aim token, token, aim an spend you (When

Precise 1 Precise

44

(While defending against a ranged ranged a against defending (While

Cover 1 Cover

90 (While defending, if you spend a a spend you if defending, (While Deflect

200

4

4

2

Stormtroopers

1 Stormtroopers DARK LORD OF THE SITH THE OF LORD DARK

74-Z Speeder Bikes Speeder 74-Z • Darth Vader Darth 3

Range 1 10

4

5

6

9 Range 1

•Luke Skywalker Rebel Troopers Rebel Troopers AT-RT AT-RT Laser Cannon HERO OF THE REBELLION 1 4 4 1 160 󲊂󲊂 Jump 1 (Perform a move during which 40 Nimble (After defending, if you spent 1 or 40 Nimble (After defending, if you spent 1 or 55 Armor (While defending, cancel all

you ignore terrain that is height 1 or lower. more dodge tokens, gain 1 dodge token.) more dodge tokens, gain 1 dodge token.) 󲉠󲉠 results.) © LFL © FFG 7 This is treated as a move action.) TROOPER TROOPER TROOPER Climbing Vehicle (You are treated as a trooper GROUND VEHICLE Charge (After you perform a move action, you may 6 1 1 for the purposes of vertical movement.) 6 perform a free melee attack action.) Expert Climber (While clambering, do not roll Deflect defense dice or suffer wounds.) (While defending, if you spend a dodge 3 1 1 4 AT-RT only. � 󲉣󲉣 token, you gain " : ”; if it’s a ranged attack, the 󲉢󲉢 󲉡󲉡 󲉢󲉢 󲉡󲉡 Fixed: Front � : : (The defender must attacker suffers 1 wound for each rolled.) 8 be inside your front arc.) � : 󲉣󲉣 � : 󲉣󲉣 Immune: Pierce (Pierce cannot be used against you.) Impact 3 (While attacking a unit that has armor, change up to 3 󲉠󲉠 anakin’s LightsaBer Luke’s DL-44 BLaster PistoL unarmeD a-280 BLaster rifLe unarmeD a-280 BLaster rifLe LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe results to 󲉡󲉡 results.)

35 imPact 2, Pierce 2 Pierce 2 imPact 1 Learn to Play 1. Imperial Order Tokens 6. Rebel Command Hand

2. Imperial Unit Cards 7. Rebel Order Tokens and Round Counter

3. Imperial Command Hand 8. Rebel Unit and Upgrade Cards

4. Range Ruler and Movement Tools 9. Rebel Units (Miniatures)

5. The Supply and Dice 10. Imperial Units (Miniatures)

7 8 Learn to Play Vehicles are into divided further larger that base contains afront both and rear notch. round vehicle Each base. is represented by aminimounted on a trooper is representedEach by aminimounted on asmall, rank. corresponding unit card and an order token that matches its vehicles, are comprised of asingle unit mini. Each has a fightinggroup. Some units, such as famous characters andlarge ofcollection miniatures (minis) that as function asingle player’sEach army consists of multiple units. A provide an army fire with critical support. larger, more durable, and more cumbersome than troopers, and bikes andtanks, speeder that augment each army. They are objectives. They are mobile and lightly armored, and securing areto crucial droids that fighting form of heart the force every the galaxy. in troopers and vehicles. The in armies UNITS miniaturesthe game. inthe used the gameplay key describes section This concepts surrounding CONCEPTS KEY winning game the later. indetail are described rounds or of ifall one player’s units are defeated. rules for The battle each other objectives. to secure The game ends after six GAME THE OF OBJECT STAR WARS: LEGION 44 Trooper u narme reroll up to 1additional die.) Precise 1 D (When you spend an aim token, Stormtroopers Unit Card . These distinctions. These later. are described Vehicles STAR WARS: LEGION e -11 B -11 L aster

r 4 are walkers, the airspeeders, repulsor if L is acompetitive game armies inwhich e Troopers Ground Vehicles 󲉢󲉢

TROOPER Notch :

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1 1 Order Token are humans, the aliens, and are comprised of units of and and Vehicle unit Repulsor Repulsor Miniatures Vehicles is a • 44 • 44 • • • ≳ � u ≲ controlled by opponent their are A player’s Stormtroopers and Rebel Troopers. eachunit to of added been a fifth minihas trooper single mini, that miniis unit the leader. multiple minis are marked inred. For units that consist of a featured unit the leaders of booklet, units inthis that have pauldron, or other indicator of leadership. In diagrams the a minithat sculpted to has depict been arank insignia, each unit is the card indicates how many minis are inthat unit. One miniin The number displayedthe in upper-right corner eachof unit they gathered they only thefour battle,the learning use player cards each will have player command ahandeach of but cards, will seven for issue orders to units on battlefield. the player one uses of cards these during eachCommand Phase to battlefield,the represented by a hand of commandcards. Each commanderEach brings an arsenal of strategies powerful to charactera powerful that helps issue orders to your units. nearby units. player’s Each by army lead be a will on chaos the of war, utilizing commanders their to direct Command the During Phase, players attempt to impose order COMMAND PHASE Command Phase, Activation Phase, and End Phase. consists of three phases that players resolve following inthe order: PLAYING THE GAME upper-rightthe corner of unit their card, as follows: Commandin the are Phase. Ranks identified the symbolby on Units are into divided RANKS STAR WARS: LEGION u ≱ ⊅ narme narme Precise 1 reroll up to 1additional die.) reroll up to 1additional die.) Precise 1 D • • • • • D Troopers Heavy Support ForcesSpecial Corps Commander friendly (When you spend an aim token, (When you spend an aim token, Stormtroopers Stormtroopers during setup. unit leader units are units the control. they The units is played over sixrounds. game Each round ranks Unit Leader that are issuing when used orders . The unit is leader represented by enemy e e -11 B -11 -11 B -11 During anormal game, L L For battle, thelearning units. aster aster

r r 4 Rank ofUnit 4 Number ofMinis if if L L commander e in theUnit e 󲉢󲉢 󲉢󲉢

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1 1

, 1 1

Learn to Play 9 .

Range 1 only during that unit’s activation unit’s that during only is the distance between two miniatures as determined by determined by as between miniatures two the distance is The unit cannot have already received an order during during the order an received already have cannot unit The Phase. Command current nominated of the 1–3 at range must be unit The commander. PREMEASURING time. any ruler at the range with measure can Players leader and a unit’s be can placed against tools Movement freely adjusted DETERMINING ELIGIBLE UNITS ELIGIBLE DETERMINING the meet all of must a unit order, an receive To requirements: following • • RANGE MEASURING Range measure To segments. four divided into which is ruler, the range ruler touches so it the range the start places of a player range, Then, from. being measured is range thethe mini that base of being is range the mini that rulertoward the range they point lie ruler that of range the of segments number The to. measured is the defender mini of the closest leaderbetween and the unit the attack. of the range ), that player has has player ), that , randomizing , randomizing ≣

order pool nits Each player secretly selects secretly a Each player Push The cards revealed determine which cards The 2 U Number of Units That Can Receive an Order Token Starting with the player who has priority, each each priority, who has the player with Starting number of pips has priority. priority. has pips of number the game. units is a key component of warfare. of is component a key units The Imperial player reveals “Push” and nominates nominates and “Push” reveals player Imperial The Darth Vader. to orders issue to Vader Darth allows card “Push” The of Darth 1–3 at range units three are There units. two himself. Darth Vader including Vader, both the 74-Z to orders issue decides to Darth Vader order each unit’s placing himself, and Speeder Bikes leader. unit respective its to next faceup token A tactical strike between two synchronized synchronized two between strike A tactical ISSUING ORDERS ORDERS ISSUING 1. 2. 3. is indicated on the orders section of the chosen command section command the chosen of the orders on indicated is units. eligible to be only can issued Orders card. Issue Orders: Issue orders issues and a friendly commander nominates player to issued be orders of number The commander. that with has the round counter rolls a red defense die (a six-sided red die (a six-sided red defense a red rolls counter the round has ( a block is the roll of the result die). If priority. has Otherwise, their opponent priority. the card’s upper-left corner. The player whose card hasthe whosecard player The corner. upper-left the card’s fewest who the player pips, of number the same have both cards If Determine Priority: Determine of the actions the first who resolves and priority has player on shown pips of the number determined by is Priority turn. Select Command Card: the on facedown it places and their hand from card command reveal cards. their simultaneously players Then, both table. proceeds to the Activation Phase. the Activation to proceeds Finally, each player creates an an creates each player Finally, them in a bag placing either by tokens order their remaining play Then battlefield. the near them facedown shuffling or After players have resolved their command cards, placethey cards, command their resolved have players After have cards command Some the battlefield. near them faceup effects; while additional a with players provide that abilities text are active. its effects the battlefield, near faceup is card command token indicates that the unit can be activated during the next the next can the unit during be that activated indicates token phase of If a unit is eligible to receive an order, a commander issues issues a commander order, an receive to eligible is a unit If rank unit’s that matching token order an placing by the order leader. unit’s near the the battlefield on side up) (rank faceup immediately; order activated the faceup not are These units ISSUING ORDERS ISSUING 3. 2. 1. To resolve the Command Phase, players perform the following the perform following players Phase, the Command resolve To order: in steps © LFL © FFG 10 Learn to Play 3. 2. 1. turns until each unit on battlefield the has activated. turn activating one of units. their Players continue alternating Starting with player the has who priority, eachplayer a takes ACTIVATION PHASE 3. 2. 1. ACTIVATING UNITS activation and cannot activated be again round. this unit leader. This indicatesthat the unit has completed its facedown (rank sidedown) on battlefield the thenear Place Order Token: actions with that unit. Free actions later. are described performing up to two actions and any number of free Activate Unit: token aside and adifferent takes tokenfrom their orderpool. and removed from battlefield—the the playerthe sets order activated—usuallycan be that because unit was defeated and that order token not does correspond to aunit that If aplayer arandom takes order token from order their pool have afaceup order token. and aunitpool chooses with amatching rank that not does order token or arandom takes order token from order their Unit:Choose order token facedown near unit the leader. Afterthe unit’s activation, theRebel playerthe places activates unit. the TheRebel player onechooses their corpsof units and from order their revealing pool, acorps token. TheRebel player take arandomto chooses token The player either aunit with chooses afaceup The player activatesthe unit,chosen The playerthe unit’s places order token

command cards. cannotthey commander anew choose and can no longer play trooper units remaining last their commander, lose they when and activates using acommander order token. If aplayer has no card. The unit now thehas rank of commander, a commander order token is on placed that unit’s that unit’s order original token is discarded, and token play inthe area near that miniature. Then, units acommander, to be placing commander the promote starting with player the has who priority, must they If of all aplayers’ commanders were defeated, during learning the battle; other the tokens later. are described each of units. their Suppression and standby tokens are not used units. Players remove then one suppression token (ifany) from remove aim, dodge, all and standby tokens from eachof their remainingtheir units; excess tokens are discarded. Players then eachThen, player returnstheir order tokens the unitto cards of cardsthose cannot again used game. this be discards any of faceup their command cards on battlefield; the resolve End the Phase to prepare for next the round. player Each Aftereach unit activatedbeen thehas in Activation Phase, players END PHASE activation, or whether actions not are those free. performcannot thesame action more than once during its its activation. keyword; aunit can performany number of actions free during provides actions, free such Vader’s as Darth A unit can perform more than two actions ifagame effect may perform two of following the actions: Actions represent aunit’s capabilities. aunit’s During activation, it ACTIONS The playerwiththe highest winsthetotal game. point cost of opponent’s their destroyed units. numberequal tokens, of victory players total the At end the of game, the players ifboth have an token destroy time an they each enemy unit. battle,learning players gain one victory tokens mostthe victory is winner. the is eliminated after six rounds,the game ends theand player with from game, the and opponent their is winner. the If neither player If of all one player’s units are defeated, that player is eliminated THE GAME WINNING next number and round the passes counter to opponent. their Finally, player the has who round the counter advances it to the • • • • Dodge Aim Attack Move aunit from leader one of trooper their With theexception of themove action, aunit For the relentless

Points Cost Commander 44

Token u narme reroll up to 1additional die.) Precise 1 D (When you spend an aim token, Stormtroopers e -11 B -11 L aster

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TROOPER :

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1 1 Learn to Play 11 The Imperial player picks up the Stormtrooper unit unit Stormtrooper up the picks player Imperial The the of the end base against its places leader and are in other unit minis the Then, the tool. movement leader (see the unit with below). placed in cohesion The Imperial player adjusts the direction of the direction the adjusts player Imperial The desired. as tool movement The Imperial player places the speed-2 movement speed-2places the movement player Imperial The leader. unit a Stormtrooper the base of against tool 3. 2. MOVEMENT (TROOPER) (TROOPER) MOVEMENT 1. 3 6 with L 󲉡󲉡

: TROOPER

isto Speed 2 . The move move . The 󲉢󲉢 P 2 aster cohesion moves L . ierce 1 P 3 6 L 󲉡󲉡

using the same rules. the same using : TROOPER

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A mini is in cohesion with its unit leader if the unit its with in cohesion mini is A leader. unit its that the base between the the of mini and basedistance of the speed of the length 1 than less or leader equal to is unit’s leader before it is placed on the battlefield. placed on is it leader before other each moves player the leader, a unit moves player a After in is that anywhere to unit in that miniature However, instead of placing the unit leader at the end of the of the end leader at the unit placing of instead However, along leader anywhere the unit places the player tool, movement the unit under from out the tool sliding tool, the movement the unit leader and places it flush against the other end of the other end the against flush it places leader and the unit is called This tool. a movement a perform can A player leader’s base. leader’s as tool movement of the direction the adjust can player The up lifts player Then, the joint. its at the tool bending by desired Troopers have unnotched bases, representing uninhibited uninhibited bases, representing unnotched have Troopers a player unit, a trooper with a move perform To mobility. than less a speed with tool or equal to chooses a movement the unit of side any against tool that speed places and the unit’s TROOPER MOVEMENT TROOPER Units traverse the battlefield by performing by performing the battlefield traverse Units a speed has Each unit move. one perform to a unit action allows red of the number by represented which is three, or two, one, of card. theunit’s on bars MOVE ACTION MOVE a 160 12 Learn to Play centered over movement the tool. along movement the tool, keeping notches the of base the To move, perform apartial player the moves unit the leader notch on rear the of base. the end of movement the tool, end the of inserting tool the into the lifts the unitup leader and places it ontobattlefieldthe the at move. oreither partial afull To move, perform afull player the by bending tool the at its joint.the Then, playercanperform player can adjust direction the of movement the tool as desired tool into notch the on front the of unit the leader’s The base. toequal or less than unit’s the and one inserts speed end of that vehicle unit, aplayer amovement chooses tool with aspeed cumbersome movement. To resolve amove action with a Vehicles have notched representing bases, more rigid, VEHICLE MOVEMENT 3. 2. 1. MOVEMENT (VEHICLE) the toolthe out from under AT-RT the and it sets aside. reaches desired the position; player the then slides moving AT-RT the along movement the tool until it TheRebel player performsmove partial a action, movement tool as desired. TheRebel player adjuststhe direction the of movement tool into front the notch of an AT-RT’s base. TheRebel playerfrontthe inserts the of speed-2 If aplayer’s unit has leader amelee weapon, it placed can be contactminis inbase with minis from units. other their friendly touch each other. However, aplayer cannot place any of their Miniatures same inthe unit such placed can be that bases their BASE CONTACT are presented “Expanded inthe Rules” of rulebook. this section playing learning the battle. Additional movement restrictions section Thisprovides playerswith movement restrictions for MOVEMENT RESTRICTIONS unit leader. unitthe must oriented be same the direction inexactly as the anywhere that is incohesion with its unit leader. minis in All The player moveseach miniatureother that in unit to battlefield.the sliding tool the out from under minibefore the it is on placed moving unit the anywhere along movement the tool’s path, notch on rear the of unit the leader’s player the base, can stop Instead of end the of inserting movement the tool into the minis and repulsor vehicle minis. vehicle. Aplayer moveperforming apartial to move near, but not through, the player’s movement tool can overlap aground vehicle are ifthey it moves through aground vehicle miniature. However, a A player OVERLAPPING impedimentthe temporarily removed. tool,the or position the of impediment the may marked be and any impediments, and unit the moved leader along underneath way.in the movement the In cases, these tool may held above be battlefieldthe scenic becauseelements or miniaturesother are Sometimes it is not possible to place movement the tool flat on MOVEMENT TOOL IMPEDIMENTS happens, units those are ina contactin base with aminifrom an enemy unit. When this cannot move unit their insuch leader away that can move unit their through leader trooper melee , which is described later. is, which described Learn to Play 13 3 6 L 󲉡󲉡

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Stormtroopers P L m s i ’ (When you spend an aim token, token, aim an spend you (When token, you gain "� gain you token, � each for wound 1 suffers attacker Immune: Pierce Deflect Charge 󲊂󲊂 Jump 1 you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin D a 160 Precise 1 reroll up to 1 additional die.) 1 additional to up reroll narme u 44 14 Learn to Play reroll up to two attack dicefor each token spent. While attacking, aunit may spendaim tokens to unitthe that leader is performing aim the action. a player places an aim token on battlefield the near on attacking foes. To their perform an aim action, The allowsaim action unitsbetter to concentrate AIM ACTION 3. 2. 1. RANGED ATTACK EXAMPLE critical (≡)result.critical hit (≠)results for atotal of three hit≠) results ( and one to reroll two dice, plus one additional die due to the The Imperial playerthe spends Stormtroopers’ aim token (≡)result.critical attackin the resulting pool, inone hit (≠)result and one to attack the the Then, pool. Imperial player therolls dice Stormtrooper unit each addone leader white attack die includes range 2.The four Stormtroopers theand can only use weapons that have arange band that enemy the Because unit is at range Stormtroopers 2,the to amelee them, (≫)weapon and arange 1–3weapon. attack Stormtroopers pool. have two weapons available StormtrooperEach can addone of its weapons to the range 2. enemythe unit, and determines that enemy the unit is at Stormtrooper unit to Trooper closest leader the Rebel in Troopers. The Imperial player measuresfrom the The Imperial player wants to attack aunit Rebel of precise 1 keyword, and produces two additional Token Aim

7. 6. 5. 4. one hit ( defending, aunit may tokens spend dodge to cancel thatleader is performing action. While dodge the tokena dodge on battlefield the thenear unit Tosurvival. action, aplayer perform adodge places allowsThe action dodge units to prioritizetheir DODGE ACTION to defeat. playerRebel two Trooper Rebel chooses miniatures The woundthreshold Rebel of Troopers is theone, so wounds. determining that Trooper Rebel the unit sufferstwo attacker’sthe three hit (≠)and (≡)results, critical The defender thesubtracts (≣)resultblock from block (≣)result. showing adefense surge (� to block (≣)results, player Rebel the so rotates die the blanks. Troopers Rebel convert defense surge (� dice, producing one defense surge (�)result and two remaining, player Rebel the so rolls three white defense There aretwo hit (≠)results and one (≡)result critical player spends it to cancel one hit (≠)result. TheRebel Trooper unit has adodge token, theRebel so ≠ ) result for token eachdodge spent. ) result to afaceshowing a ) results Dodge Token

Learn to Play 15

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fixed: front fixed: front ) icon. ≫ . When a unit performs an attack against a unit it is in is it a unit against attack an performs a unit . When FIRING ARC EXAMPLE ARC EXAMPLE FIRING the inside is unit mini in the enemy one least at Since attacked be may unit entire the arc, firing front AT-RT’s the AT-RT’s by The attacker can use only weapons that have the have that weapons only use can attacker The melee ( attacker. as melee the must be in the same defender The • • Fixed: Front the with add a weapon To of the arc firing be the front inside must pool,the defender A weapon. that with equipped miniature attacking embossed lines arc the firing by formed area the cone-shaped is from extends arc firing A mini’s minis. vehicle the bases of on To determine the edges the battlefield. across base outward its ruler of range the aligns the edge player a arc, firing a mini’s of continuous one to create base on a mini’s line the firing-arc with the within mini is a defender’s the base part of of any If line. is defender lines, the the firing-arc extending by created area arc. firing that inside x Pierce the with a weapon using attack an performing A unit ( block of a number cancel can keyword “x”. of the value equal to attack an of step Dice” Defense “Modify MELEE in a is it unit, enemy an with in base is contact a unit When melee the same follow attacks Melee attack. a melee is it with, melee exceptions: the following with attacks rules ranged as 3 6 L 󲉡󲉡 .

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L armor 2 2 ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (Pierce cannot be used against you.) used against be cannot (Pierce er B HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker • (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (After you perform a move action, you may may you action, perform move a you (After P L m s (Pierce cannot be used against you.) used against be cannot (Pierce i ’ er B token, you gain "� gain you token, � each for wound 1 suffers attacker Immune: Pierce 󲊂󲊂 Jump 1 lower. 1 or is height that terrain ignore you action.) move as a treated is This Charge Deflect perform a free melee attack action.) attack melee perform a free nakin HERO OF THE REBELLION THE OF HERO a 2, P Luke Skywalker • 160 (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L m s i ’ attacker suffers 1 wound for each � each for wound 1 suffers attacker token, you gain "� gain you token, Immune: Pierce Charge Deflect 󲊂󲊂 Jump 1 you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin Weapon keywords are cumulative keywords are Weapon a A weapon with this icon is a melee weapon and can only be only can and weapon a melee is this with icon A weapon 160 described whichis a melee, used later. during in base contact A weapon with this icon is a ranged weapon and and weapon a ranged is this with icon A weapon in base contact. not but indicated, the be ranges can used at Melee Icon Impact x Impact the has that a unit attacking While the with a weapon using attack an performing The keywords listed below are used during the learning battle. usedbattle. during learning the are below listed keywords The keyword weapon Each ignored. are keywords remaining The follows: effect,as an provides weapon. weapon. the have that weapons includes two that attack an add to up to keyword, these keywords combine two Some weapons have keywords, which are displayed at the at displayed which are keywords, have weapons Some described the Each and back. on card the unit’s of bottom that include made that attacks any modifies keyword weapon WEAPON KEYWORDS WEAPON attack, when a player is forming an attack pool, each weapon pool, each weapon attack an forming is when a player attack, that contributes unit in the attacking a miniature by chosen pool. the attack to dice weapon’s Each weapon also depicts a number of colored dice. During an During an dice. colored of also a number depicts Each weapon • distance at which a unit can use that weapon, as follows: as weapon, use that can which a unit at distance • bottom of its unit card. Each weapon has a name and an icon icon an and name a has Each weapon card. unit its of bottom Each weapon weapon. melee or a ranged is it if indicates that maximum and the minimum indicates that band a range has WEAPONS the at displayed are that weapons more or one has Each unit keyword can change a number of hit ( hit of a number change can keyword equal the attack of step Dice” Attack the “Modify during results “x”. of the value to 16 Learn to Play Rules Reference. about additional found can terrain be types online inthe included plasticthe barricades core inthis Information set. movement. booklet primarily coverthis in Therules terrain Terrain can provide cover, block line of sight, and impede and any other physical features that impact battle. the Terrain represents forests, buildings, barricades, ruins, TERRAIN except move. speed-1 performthis that is withdrawing cannot doanything during its activation using its entire activation move. to perform aspeed-1 Aunit withdraw attacksby ranged is engaged cannot perform ranged attacks, vehicles inamelee canbut be cannot engaged. be Aunit that unit While a ENGAGED units may later join amelee. A unit can only amelee start with one enemy unit, though other 3. 2. 1. must follow steps these inorder: contactbase with an enemy miniature. To amelee, start aplayer If aunit has amelee weapon, it can amelee start by moving into STARTING AMELEE the unitthe that melee. the started opponent not does move minis their into contact base with If opponent’s the unit not does have amelee weapon, the from unit the that melee. the started contactbase with an enemy miniinto contact base with minis opponent moves any of minis their that are not already in Opponent Moves Minis: contact with aminifrom opponent’s their unit. each other unit miniinthe that melee the started into base Move OtherMinis: contactbase with enemy minis and cannot amelee. start If aunit not does have amelee weapon, it cannot move into unittheir into leader contact base with an enemy mini. Move Unit Leader: , those units, those are trooper unit trooper . To exit an engagement, aunit must withdraw by , and cannot perform moves except to engaged is inamelee with The playerperforms a move, moving Maintaining cohesion, player the places Maintaining cohesion, player’s the . Only troopers engaged; can be

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cover ≠ ) results. : STAR WARS: LEGION ≠ ) result during “Apply the obscured light cover cover . If at least half . core or or Learn to Play 17 To

STAR WARS: WARS: STAR speeder 1 speeder keyword activates, it must must it activates, keyword speeder 1 speeder If it cannot, it can perform a partial perform can it cannot, it If . This section includes expanded rules for attacking, attacking, expanded for rules . This section includes battle. After playing, read the “Expanded Rules” section. Rules” “Expanded read the playing, After battle. STOP! the the learning rules read needed play to have You at its maximum speed. maximum its at the movement along far as movement its ending instead, move in a partial performs the movement unit If possible. as template speed.its to equal wounds of number a suffers the unit this way, base its part of any with this leader movement ends the unit If is defeated. unit the the battlefield, of outside Speeder 1 Speeder the has that a unit a move, performing While ignored is Height lower. 1 or height terrain ignores keyword battle. the learning during the has that a unit When move A compulsory move. a compulsory perform immediately the of one as count does not and action, a move not a move, is Phase. the Activation during perform can a unit actions two a full performs a compulsory move the unit perform move, LEGION These command cards feature art in the upper-right corner that that corner upper-right art in the feature cards These command these of one When card. unit character’s that the art on matches be must character that phase, in the command played is cards their defeated, is character that If orders. issue to nominated be played. longer no can cards command a indicate cards command of sectionsome orders The specific or Skywalker) unit Vader; Luke (Darthspecific unit to the issued must be typeorders (trooper; These vehicle). card. the command by indicated as units, or unit appropriate EXPANDED RULES to learn ready the are players battle, learning the playing After of game a standard the rules of needed play to rest setup. and building, army cards, battle suppression, movement, CARDS COMMAND character. a unique to exclusive are cards command Some

) , � ”, and if the attack is if the attack and ”, Expert Climber Expert ≣ , ) results. : ≠ gains 1 dodge token. gains keyword is defending, defending, is keyword � ) are ignored during the during ignored ) are keyword performs a move move a performs keyword keyword to change any block block any change to keyword nimble pierce is defending, if it spends a dodge spends if it defending, is keyword, it improves its cover by one one by cover its improves it keyword, performs a move action, if it is in is if it action, a move performs relentless Climbing Vehicle immune: pierce immune: pierce deflect charge cover 1 cover keyword cancels all hit ( all hit cancels keyword Master of the Force 1 the Force of Master that spends an aim token rerolls up to 1 additional 1 additional to up rerolls token aim an spends that

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The attacking AT-RT traces a line from the center of its of center the traces a line from AT-RT attacking The base in the defending each miniature’s of base the center to unit. Stormtrooper by obscured are minis Stormtrooper five of the Three half are the least minis At not. are two the barricade, and cover. benefits from unit soobscured, the entire units; to trooper heavy cover provides The barricade cover. in heavy are the Stormtroopers therefore, TERRAIN AND COVER AND TERRAIN ) results to blank results. results. blank to ) results ≣ Relentless has the that a unit After action. a free perform attack may action, it Precise 1 Precise with a unit attack, an of step Dice” Attack During the “Reroll 1 precise die. attack Nimble or one spent it during which attack an against defending After with a unit dodgetokens, more While a unit with the with a unit While use the cannot the attacker ( ranged, the attacker suffers 1 wound for each defense surge ( surge defense each for wound 1 suffers the attacker ranged, step. Dice” Defense the “Roll during rolled result Pierce Immune: token, its surge conversion chart gains “ gains chart conversion surge its token, Deflect with a unit While During the “Apply Dodge and Cover” step of an attack, if the attack, an of step Cover” Dodge and During the “Apply the has defender attacks. ranged against when defending After a unit with with a unit After action. a free perform attack may it melee, 1 Cover During the “Modify Attack Dice” step of an attack, a unit that that a unit attack, an of step Dice” Attack During the “Modify has the Charge learning battle, and can be found in the online Rules Reference. Reference. Rules in the online be can found and battle, learning follows: as unit, to entire effectthe an applies keyword Each unit Armor keywords listed below are used in the learning battle. The The used battle. in the learning are below listed keywords ( keywords remaining 1 Jump UNIT KEYWORDS Unit keywords. unit of a number contain can card A unit The name. its below card a unit’s on presented are keywords 18 Learn to Play player’s minihas line of sight to that opponent’s mini. ofpart an opponent’s minior its from base that viewpoint, that its sculpt directly above center the of its If base. aplayer can see a miniature. Theviewpoint eachpointtheof mini highestis of That is, a player determines line of sightfrom theviewpoint of LINE OF SIGHT for line of sight and attacking multiple units. additional describes section This including attackrules, rules ATTACKS standby token. its standby token. Aunit cannot have more than one performs amove, attack, or any action, it discards If atrooper unit gains asuppression token or spend that token to perform an attack or amove. action, atrooper unit with astandby token may After an enemy unit at rangeperforms 1–2 an STANDBY TOKENS activation. perform astandby action ifit has an performed attack during its that is performing standby the action. Atrooper unit cannot a standby token on battlefield the trooperthenear unit leader a standby action. To perform astandby action, aplayer places Ifreserve. aunit has not an performed attack, it may perform The standbyallows action trooper units to hold an action in STANDBY ACTION only performed be once during aunit’s activation. afterthecard described action ( To perform acard unit action,the simply resolves effect the preceded by card the action( 1 showcase unit’s the capabilities, such as Luke Skywalker’s Some units and upgrade cards have actions that special CARD ACTION unit’sthe exhausted upgrade cards page 22). (see suppression tokens from page unit the 20)and (see of readies all fight.in the performthe To recover action, a player removes all The recoverallows action unitstheir to rally spirits and backget RECOVER ACTION learningthe battle: recover, card, and standby actions. includessection Thisrules for actionsthat were omittedfrom ACTIONS STAR WARS: LEGION ability. actions These are printed on unit and cards, upgrade Only trooper perform unitsOnly can standby actions. uses the concept the uses line of of true sight. ⊂ ) icon. ⊂ ) icon. card Each action can Standby Token Jump

1. playerspool, follow steps these inorder: weapon and contribute to attack. the When forming attack the miniatures that have line of sight to defender the can a use astandardDuring game, forming when an attack only pool, THE ATTACK POOL mini.leader unit new the leader—the player swaps that miniwith unit the minis that on is still battlefield the is promoted becomesand unitthe are on still battlefield. the this If happens, one the of unit suffers leader wounds and is defeated while minisother in cannot suffer wounds. This can create a situation which a in blocked to defending aminiinthe unit, that defending mini unit. If line of attacking mini inthe sight from every unit is there is line of sight to it from at least one attacking miniinthe A miniature defending inthe unit can only suffer wounds if WOUNDS ANDLINEOFSIGHT considered blocked. concealed by other troopers on battlefield, the that mini is not of sight, ifaplayer cannot aminionly that see because miniis Troopers cannot block line of sight. When determining line vehicle, that miniis blocked. of aminiis visible it because is apiece behind of terrain or a terrain or vehicles. When determining line of sight, ifno part A miniature’s line of sight to another minican be BLOCKED LINEOF SIGHT 3. 2. 1. LINE OF SIGHT of sight to any defender. miniinthe eligible to contribute to attack the ifthat pool minihas line Minis: Determine Eligible line of sight. ThisRebel Trooperbehind is heavy cover and is in ThisRebel Trooperthe is in open and inline of sight. blocked. is ThisRebel Trooperbehind and awall is line of sight 1 Each mini in the attacker mini inthe Each is 2 3 blocked by by Learn to Play 19 . displaced suppression token. suppression The Imperial player places the overlapped minis minis overlapped places the player Imperial The in cohesion. back The Rebel player moves the AT-RT along the tool, tool, the along AT-RT the moves player RebelThe one and miniatures Stormtrooper two ovelapping mini. Rebel Trooper The Rebel player inserts the speed-2 movement tool insertsspeed-2 the movement player RebelThe the AT-RT. of the front into 3. 2. DISPLACING TROOPERS 1. During a move, a ground vehicle mini can move through but but through move can mini vehicle a ground During a move, minis. vehicle repulsor of top on movement its end cannot trooper through move mini can vehicle a ground Additionally, mini vehicle a ground If engaged. not if thoseminis are minis trooper more or one overlap would it that a way in such moves minis trooper any tool, the movement along moves it as minis are through moves it that perform mini can set mini is so aside A displaced the vehicle vehicle the move not did who player Then, action. the move its the battlefield. on back minis the displaced allmini places of cohesion normal be placed following must minis Displaced enemy be with placedrules, in base they contact cannot and placed within mini is that leader displaced, is a unit If minis. original position. its 1 of range displaced, the unit are minis in a unit more or one When one gains to the attack attack the to only . All in the unit minis 0 Repeat steps 4-9, choosing 4-9, choosing steps Repeat If there are any weapons weapons any are there If . To reverse, a player performs either a either performs a player reverse, . To The attacker can choose one weapon weapon chooseone can attacker The The attacker gathers the number and type of typeand number the gathers attacker The reverse keyword of the DLT-19 is applied is applied DLT-19 the of keyword . To pivot, a player rotates the unit leader and any any leader and the unit rotates a player pivot, . To pivot impact 1 impact Choose Additional Attack Pool: Choose Attack Additional pool. a new attack with the newwith weapons. Declare Additional Defender: pool, the been the added attack not to have that remaining pool attack a separate 1-2, forming steps repeat may player dice depicted on each of the chosen weapons and places places and weapons the chosen of each on dice depicted defender. near the the battlefield them on the defender. Dice: Gather indicated by that weapon’s keywords, and that weapon’s weapon’s that and keywords, weapon’s that by indicated determined as the attack, of the range include must range mini of the leader closest to unit the attacker’s from Choose Weapons: pool. To the attack to contribute mini to eligible each from meet all requirements must the attacker choose a weapon, tool into the notch on the rear of the unit leader’s base instead, base instead, leader’s the unit of the rear on the notch into tool speed to 1. limited is this move and When a ground vehicle performs a move, instead of moving moving of instead a move, performs vehicle a ground When can it normally, inserts the movement the player however, full partial or move; GROUND VEHICLES GROUND and repuslor. A repulsor vehicle is any vehicle affixed to a flying flying to a affixed vehicle any is vehicle A repulsor repuslor. and to directly affixed vehicle any is vehicle while a ground stand, base. its must be oriented in exactly the same direction as the unit leader. the unit as in exactly direction the same be oriented must that classifications distinct vehicle two are there Additionally, ground their movement: special to rules restrictions follow and When a vehicle performs a move, instead of moving normally, normally, moving of instead a move, performs a vehicle When can it 90 to up in the unit miniatures additional The added. been has weapon the which to pool VEHICLE MOVEMENT However, their controlling player wishes to attack a different unit unit a different attack to wishes player controlling their However, an target, eligible another is There Stormtrooper. DLT-19 its with to chooses player the DLT-19; unused the of range within AT-RT, AT-RT. the against DLT-19 the using attack additional an make 19 Stormtrooper upgrade card. It attacks a unit of Rebel Troopers Troopers Rebel of a unit attacks It card. upgrade 19 Stormtrooper five with pool attack an forming Stormtroopers, its of five with Rifles. E-11 Blaster • a DLT- with is equipped Stormtroopers six of a unit example, For And the following after Step 8: Step after the following And • During an attack, each weapon or group of weapons with a unique with weapons of group or weapon each attack, During an To do able. is it if unit enemy a different attack may in a unit name attack: an of 2 Step after step add the following simply so, ATTACKING MULTIPLE UNITS MULTIPLE ATTACKING 3. 2. 20 Learn to Play 55 these effects. these A unit with aresilience value of not “–”does suffer • • • one of following the results: resilience value, that player rolls ared defense dieand suffers After a player’s vehicle miniature is assigned woundsequal to its resilience value presented on its unit card. dramatically reduce effectiveness. their Each vehicle unit has a Vehicles cannot suppressed, be but severe damage can DAMAGE VEHICLE minis are displaced. position final can overlaptrooper minis. trooper those If it does, compulsory move. If it is performing acompulsory move, its move cannot overlap another miniunless it is performing a A repulsor vehicle mini’sposition final performingafter a movement tool above minis. the tool would overlap minis inother units, player the can hold the repulsor vehicle minimoves insuch away that movement the through other minis, all amoveDuring action, arepulsor vehicle minican move REPULSOR VEHICLES Lg uke ra defense dice or suffer wounds.) for the purposes of vertical movement.) Expert Climber Climbing Vehicle Armor 󲉠󲉠 results.) be used. be corresponding card; that weapon cannot places a player’s opponent aweapon chooses and of mini’s the weapons is destroyed. The If result the is adefense surge ( actions to perform asingle move. disabled cannot reverse and must spendtwo and gains adisabled token. Aunit that is If result the is ablank, miniis the its activation. that vehicle performs one fewer actionduring roll awhite defense die. If result the is ablank, When aplayer activates adamaged unit, they damaged If result the is ablock ( PPL ’ s L ing ightsa (While defending, cancel all

c L weapon destroyedweapon a i 55 m W and gains adamaged token. B P s Lg er uke ra act defense dice or suffer wounds.) for the purposes of vertical movement.) Expert Climber Climbing Vehicle Armor 󲉠󲉠 results.) PPL ’ s L (While clambering, do not roll ing AT-RT ightsa (You are treated asatrooper 1 (While defending, cancel all

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160 A unit with acourage value of “–”cannot receive suppression action, regardless of number the of suppression tokens it has. one fewer actionduring its activation. The unit only loses one its courage value is with anumber of suppression tokens to equal or exceeding trooper unitEach has acourage value on its unit card. Aunit COURAGE defendingwhen against ranged attacks. suppression tokens, it improves its cover by one for cover. If atrooper unit has one or more Suppression tokens represent aunit ducking SUPPRESSION TOKENS important role, pinning down or panicking enemy. the effects of morale in rains down upon The them. suppression rules represent the Even hardened veterans duck will for cover blaster when fire SUPPRESSION unit during the Additionally, one suppression token isremoved from each during its activation as normal. value, it is no longer suppressed and can perform two actions roll,this unit the has fewer suppression tokens than its courage ( one suppression token is removed from that unit for eachblock white defense diefor eachsuppression token unit the has. Then, performs any actions, it must After aunitthat has suppression tokens activates,before it REMOVING SUPPRESSION remain until with leader the removed. player places token the that near token unit the leader; will results were canceled. When aunit gains asuppression token, a results, defender the gains one suppression token, evenifthose attacker’s diceroll produced one or more hit ( target the to be of aranged attack. After aranged attack,the if The most common way for aunit to gain suppression tokens is GAINING SUPPRESSION tokens and cannot suppressed. be ≣ a nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� ) and defense surge ( ’ i s m L P (After you a move perform action, you may (While defending, if you spend adodge ightsa act (Perform amove during which • 160 Luke Skywalker 2, P 2, a HERO OF THE REBELLION nakin Thisis treated asa move action.) you ignore terrain that height is 1or lower. perform afreeperform melee attack action.) Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� B er End Phase.End (Pierce cannot be against used you.) ’ i s m L :󲉣󲉣”;if it’s aranged attack, the ierce P (After you a move perform action, you may (While defending, if you spend adodge ightsa act STAR WARS: LEGION suppressed (Perform amove during which • Luke Skywalker 2, P 2, HERO OF THE REBELLION B er (Pierce cannot be against used you.) 2 :󲉣󲉣”;if it’s aranged attack, the ierce � 2 ) result roll the produces. If, after L rally rolled.) uke ’ L . Asuppressed unit performs rolled.) s DL-44 B DL-44 uke P ’ 1 ierce . To rally, aplayer rolls one s L aster DL-44 B DL-44 2 P 󲉢󲉢 isto and can play an an play can and

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Learn to Play 21 : Up to three special forces units. special three to forces : Up One to two commander units. commander two to One Up to three support units. support three to Up Up to two heavy units. heavy two to Up : Three to six corps units. units. to six corps : Three Commander: Corps Special Forces Support: Heavy: • • • • • ⊅ ≱ ≲ COMMAND HAND COMMAND chooses a hand a player process, building the army part of As cards, 1-pip two include must hand The cards. six command of one only include may and cards, 3-pip two and cards, 2-pip two character’s a unique include To card. command each of copy include must the army Darth as Vader, such cards, command the cards, chosen six command has player a After character. that of a hand create added is to card command Orders” “Standing cards. seven command UPGRADES Each upgrade army. in an units to equipped are cards Upgrade corner the lower-right on shown points of the number costs card may it bar, upgrade in a unit’s icon each upgrade For card. its of A unit icon. upgrade the matching with card upgrade one equip card. upgrade the same of copy one than more equip cannot For text. in their card restrictions have cards upgrade Some only” “Stormtroopers the restriction with upgrade an example, Additionally, units. Stormtroopers by only becan equipped or only” Side “Light the restriction have cards upgrade some is aligned the with Dark Galactic The Empire only.” Side “Dark cards, upgrade only” Side “Dark equip can units its side and while the aligned Rebel is Side. Alliance the Light with CARDS UNIQUE unique specificcharacters, represent upgrades and units Some these Each of units. one-of-a-kind renowned, or weapons, by a identified is that name a unique has upgrades or units cannot A player card. its on name its of in front point bullet in name unique the same share that cards more or two include their army. FACTIONS Galacticthe in game: the factions Empire two are There include can the Rebel (Rebel). army Alliance An and (Imperial) on found is faction A unit’s faction. the same from units only its card. of corner the upper-left RANKS include must Each army building. army used is rank for A unit’s the following: � ≳ • • • • •

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Value Points 10 . After a unit rallies, if it has a number number a has it rallies, if a unit . After STAR WARS: LEGION WARS: STAR nominated commander. nominated Long-Range Comlink you may be issued orders as as be orders issued may you During the Command Phase, Phase, During the Command though you are in range of the of in range are you though

© LFL © FFG value of everything in an army cannot exceed 800. cannot everything of army value in an Each army consists of units, upgrade cards, and command command and cards, upgrade units, of consists Each army point the total and points, both cost upgrades and Units cards. POINTS To build an army large enough for a complete game, and to to and game, a complete for enough large army an build To will obtain need to players options, army-building increase other upgrades. and miniatures additional their play style and strengths. One player may create a diverse a diverse create may player One strengths. style and their play that army an design might another while force, flexible and efficiency. merciless enacts with strategy a single player brings their own custom army, full of their favorite full their favorite of army, custom their own brings player tricks. unique and fun strategies, characters, to customized a force create to players allows army an Building When playing a standard game of of game a standard playing When instead of its own. A courage value of “–” is infinitely high. infinitely “–” is of value A courage own. its of instead ARMY BUILDING panic token is removed. removed. is token panic a 1–3 of range at is that a unit panic, for checking When value courage commander’s use that may friendly commander unit in a melee is panicked, that unit must withdraw. must unit that panicked, is in a melee unit below reduced is has a unit tokens suppression of the number If its and panicked, longer no is the unit value, courage its double maximum speed as directly as possible toward the nearest edge edge the nearest toward speed possible as directly as maximum any with movement leader this ends If unit the the battlefield. of a If is defeated. unit the the battlefield, of base outside its part of panicked unit still suffers the effects of being suppressed. of being effects the still suffers unit panicked a single perform only can it activation, unit’s During panicked a its at move must and free perform actions, cannot action, move its courage value, it becomes panicked. becomes it value, courage its a panic gains it panicked, becomes a unit When A leader. unit’s that near token panic that places a player token; Trooper units that endure too much suppression suppression too much endure that units Trooper become and losecan their nerve entirely panicked twice exceeding or equal to tokens suppression of PANIC 22 Learn to Play weapons instead. weapons may to one use choose of unit’s the other with weapon this can it, use though it attacking,sculpted only mini specific the weapons.sculpted special bearing While Heavy Weapon trooper miniatures are HEAVY WEAPON defense value, wound threshold, and weapons of unit their card. always minissculpts to These them. identify easily sharethe trooper miniaturesspecific to a unit, represented by unique ( Some upgrade cards feature heavy the weapon ( TROOPER UPGRADES Upgrade Bar cannot equip more than one copy of same the upgrade card. can equip one upgrade card that has amatching icon. Aunit upgrade icons. For each icon on aunit’s upgrade bar, that unit unitEach card has an upgrade bar that contains anumber of an upgrade icon that determines that upgrade’s type. additional troopers that enhance units. upgrade Each contains Upgrade cards represent elements like gear, weapons, and UPGRADE CARDS Then,each unit’splace matching ID token on its unitcard. unique IDtoken of near base unit the the of leader each unit. deployingsame when type, units, place a players distinguish multiple units of the unit has upgrades. which To help both become difficult track tokeep which of buttype with different upgrades, canit If an army has multiple units of same the ID TOKENS ⊁ ) icons; are these trooper upgrades. Trooper upgrades add : Heavy Weapon : Hardpoint : : Command Force : : Personnel 40 u narme more dodge tokens, gain 1dodge token.) Nimble D (After defending, if you spent 1 or Rebel Troopers : Pilot : : Comms : Grenades Gear : a -280 B -280 L aster 4

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󲉣󲉣 © LFL © FFG © LFL © ⊀ 1 1 ID Tokens Add 1DLT-19 stormtrooper mini. Impact 1 that has armor DLT-19 Stormtrooper ) or personnel Stormtroopers only. result to a󲉡󲉡result.) (While attacking aunit , change up to 1󲉠󲉠 24 the enemy.the equipped weapon upgrade attacking when unitupgrades. miniinthe Each may the use ( Some upgrade cards feature hardpoint the WEAPON UPGRADES an additional trooper miniature. units, or simply to bolster aunit’s ranks with suchspecialists as and medics engineers to Personnel upgrade cards to add used can be PERSONNEL ready of all its exhausted upgrade cards. orientation.original Aunit can performarecover action to To it 90º.Aplayer cannot an use exhausted card until it is readied. kind of card’s a effect, player must Some upgrade cards display an exhaust icon ( EXHAUSTING UPGRADES during aunit’s activation. cardfree only performed action can be once after the described effect the carda free unit action,the simply resolves is as performed action. To afree perform icon. card Afree action is acard actionthat actions, preceded by card free the action ( Some upgrade cards contain card free FREE CARDACTIONS ≸ ready ) or grenade (

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© LFL © FFG © LFL © FFG © LFL © © LFL © FFG © LFL © ). To this use Fixed: Front Impact 3 that has armor Choose an enemy󲊃󲊃 Choose trooper © LFL © FFG © LFL AT-RT LaserCannon Add 1stormtrooper mini. unit at range 1–2.It gains be inside your front arc.) Stormtroopers only. 2 suppression tokens. results to 󲉡󲉡results.) MindTrick Stormtrooper Light Side only.

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© LFL © FFG © LFL © © LFL © FFG © LFL © Token Token Claimed Condition Objective an objective objective an At the end of the game, for each terrain piece with

Starting with the blue player, players alternate placing

Hostile Environment Key Positions

Trooper units whose unit leader is not in base contact with a Setup: piece of terrain cannot remove suppression tokens during the objective tokens on the battlefield until 3 tokens have been placed Victory: End Phase. or no more tokens can be placed. Each token must be placed on a an objective token, the player who has the most unit leaders Vicious weather and extreme temperatures send troopers from piece of terrain that is completely outside all deployment zones. in base contact with that terrain piece gains 1 victory token. both sides scrambling for shelter from the elements. claims rules are explained on the condition card. the condition on explained rules are unclaimed side to the claimed side and places it in it places side and the claimed side to unclaimed in base remain will token The leader. the unit with base contact the battlefield, around moves leader it as the unit with contact defeated. is leader or panics theunless unit panics token objective leader a claimed with unit a player’s If the unit moves or removes player that before defeated, is or and side its unclaimed to token objective theythe flip leader, objective The leader. the unit with base to contact it return can be and placed, it was where the battlefield on remains token normal. as again claimed unclaimed Only tokens. objective overlap cannot Miniatures be can claimed. tokens objective CONDITIONS conditions battlefield varied galaxy, and a vast In the it’s Whether affair. a predictable never are a of quirk even some or the geography, weather, best it’s fauna, and local or flora atmosphere planet’s expectto the unexpected. special rules additional details card Each condition read condition the should players game. Both the affect that begins. the game before card These tokens. condition use of make cards condition Some Each objective card details the unique ways that players can can players that ways the details unique card Each objective a has card Eachobjective the battle. earn during victory points win the battle. players describes section that how “Victory” that instructions setup also contain cards objective Some begins. the game before execute and read should players TOKENS OBJECTIVE place to players require cards objective Many objective Each the battlefield. on tokens objective an and side sides: a claimed two has token these rules: follow tokens Objective side. unclaimed leader unit a player’s When the from token objective the flips player that token,

© LFL © FFG © LFL © Ion Token is determined by fulfilling determined by is

The Long March STAR WARS: LEGION WARS: STAR

simply attrition. attrition. simply to do so, or some crucial objective is on the line. Likewise, the line. the crucial on some is objective or do so, to the insufficient; is alone battles winning that knows Empire it wherever out stamped and be down tracked must Rebellion never is primary in the objective battle each Therefore, appears. Restore the Republic is an asymmetrical Rebels an is one—the the Republic Restore and alone, arms of strength through prevail to hope cannot advantageous is when it only the Empire engage therefore must OBJECTIVES to and Alliance the between war GalacticThe the Empire should measure the deployment zones as described on the card described as the card zones on the deployment measure should the deployment placing by boundaries zone’s each mark and each zone. of the corners on tokens zone skirmish. skirmish. where the battlefield of the details areas card Each deployment each player troops, deploying Before be can deployed. troops to engage the enemy, but the chaos of war and the necessities the necessities and war of the chaos but the enemy, engage to plans. the with even laid best havoc play often the mission of to skirmish wildly varies from deployment troop a result, As DEPLOYMENT the ideal choosing experts place at are Skilled commanders the battle. options down to one card of each type (see “Setup” on page 24). page on type each (see of “Setup” card one to down options their deploy can players where will indicate These cards three affect that special conditions any win, and players how armies, features of a battle—deployment, objectives, and conditions— and objectives, a battle—deployment, of features has been a battlefield After decks. battle three determined by are each of from dealt are cards random three setup, during created these narrow to collaborate players and decks, battle the three Victory in Victory with earn while victory to contending objectives points these Each three of conditions. and unexpected deployments BATTLE DECKS BATTLE ion tokens, it loses one action for each ion token token ion each for action loses one it tokens, ion tokens. all ion discards and actions), two to (up Armies sometimes employ specialized weaponry employ Armies sometimes vehicles. enemy disable and ionize designed to ion to gain vehicles cause can weapons These more or one has if it activates, a unit When tokens. ION TOKENS ION 6. Define Battlefield: Starting with the blue player, each player SETUP takes turns choosing a category and eliminating the card To play a standard game of STAR WARS: LEGION, perform the closest to the left. A player may also forfeit their opportunity following steps: to eliminate a card if they wish to do so. After each player has had two opportunities to eliminate a card, the card in 1. Establish Battlefield and Gather Components: Establish a each row that is closest to the left is the card used during the 3' x 6' battlefield on a flat surface. The players sit across from battle. If players eliminate the first two cards in a category, each other on the 6' edges of the play area and place their the final card cannot be eliminated. units, cards, order tokens, movement tools, and other game components off the play area. Then, they assign ID tokens to 7. Resolve the Objective and Condition Cards: Resolve any their units if necessary. setup instructions on the revealed objective card; then resolve any setup instructions on the condition card. 2. Declare Terrain: It is important to determine what the terrain effects will be before the game begins. Players should 8. Deploy Units: Starting with the blue player, players take briefly discuss each piece of terrain that is available for turns placing a single unit from their army within their the battle and come to a consensus on its cover type and respective deployment zones. Players continue taking turns other characteristics. until all units have been deployed.

3. Place Terrain: Players cooperate to set up terrain in a 9. Prepare Supply: Place the wound, suppression, panic, and mutually agreeable fashion. If they cannot or do not wish damage tokens near the battlefield to create the supply. The to, they may use the “Competitive Terrain Placement” rules blue player takes the round counter and sets it to “1.” Then, found in the Rules Reference. players are ready to start the game!

4. Select Player Color and Sides: The player whose army has the lowest point total chooses to be either the red player TERRAIN AND or the blue player. Then, the blue player chooses one of the ELEVATION long table edges and sets their army near that edge. The red player takes the other long table edge. If both players’ armies Players are encouraged to use custom terrain when playing have the same point total, flip a coin to determine which STAR WARS: LEGION. The rules for playing with custom terrain player chooses to be red or blue. can be found in the online Rules Reference. Additionally, the online Rules Reference provides players with specific 5. Reveal Battle Cards: Shuffle the objective, deployment, movement rules for ascending and descending vertical terrain. and condition decks seperately. Then, draw and reveal TheClimbing Vehicle and Expert Climber keywords three cards from each deck, lining each category up in a found on the AT-RT are designed for players using custom, horizontal row facing the blue player’s long table edge. elevated terrain.

DEFINING THE BATTLEFIELD 4 Recover the Supplies Breakthrough Intercept the Transmissions Setup: Setup: 1. Place 1 unclaimed objective token on the center of the Place 1 objective token on the center of the battlefield. Victory: At the end of the game, each player gains 1 victory The blue player selects the deployment category, battlefield. Then, starting with the blue player, players alternate Then place 1 objective token halfway between the center token token for each of their unit leaders within an enemy placing 4 more unclaimed objective tokens on the battlefield. and the left short edge of the battlefield. Then place 1 objective deployment zone. Each token must be placed beyond range 1 of each deployment token halfway between the center token and the right short edge zone and beyond range 1 of any other objective token. of the battlefield. All trooper units gain: "󲊂󲊂 Claim (Claim an objective token that Victory: At the end of rounds 2 and 4, each player gains eliminating the leftmost card. is in base contact with your unit leader.)". 1 victory token for each objective token they control. At the end of the game, each player gains 2 victory tokens for each Victory: At the end of the game, each player gains 1 victory objective token they control. A player controls an objective token for each objective token that is claimed by 1 of their units. token if they have more trooper unit leaders at range 1 of that

© LFL © FFG © LFL © FFG © LFL token than any other player. © FFG © LFL 2. The red player selects the condition category, eliminating X the leftmost card. 3. The blue player also selects the condition category, again 1 Major Offensive Battle Lines Disarray eliminating the leftmost card. © LFL © FFG © LFL © FFG © LFL © FFG © LFL

Each player must deploy at least one unit in each of their deployment zones. 4. The red player cannot eliminate the final card in the condition category, so instead chooses the objective X category, eliminating the leftmost card. 2 3

Limited Visibility Hostile Environment Clear Conditions During the first round, each unit's line of sight beyond range 2 Trooper units whose unit leader is not in base contact with a This card has no effect. 5. The three leftmost uneliminated cards will be used in is blocked. piece of terrain cannot remove suppression tokens during the The air is clear, the sun is shining, and visibility is good. The End Phase. During the second round, each unit's line of sight beyond range troopers gathered for the fight know that perfect weather only 3 is blocked. Vicious weather and extreme temperatures send troopers from heralds one thing—battle will soon be joined! A vicious storm has kicked up a cloud of debris, forcing a brief both sides scrambling for shelter from the elements. this game. hiatus. When the winds die down, the armies will advance once more. © LFL © FFG © LFL © FFG © LFL © FFG © LFL Learn to Play to Learn X X 24 25 © LFL ©FFG © LFL ©FFG

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Breakthrough Lines Battle Clear Conditions Clear Learn to Play to Learn

BATTLE CARDS USED IN THE GAME ABOVE GAME THE IN USED CARDS BATTLE

Rebel Units (Miniatures) Units Rebel

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TROOPER VEHICLE REPULSOR TROOPER REPULSOR VEHICLE REPULSOR VEHICLE REPULSOR TROOPER TROOPER each for wound 1 suffers attacker the attack,

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Expert Climber (While clambering, do not roll Expert Climber (While clambering, do not roll Expert Climber (While clambering, do not roll perform a free melee attack action.) 1 1 defense dice or suffer wounds.) 4 defense dice or suffer wounds.) 4 defense dice or suffer wounds.) 4 Deflect (While defending, if you spend a dodge 3 1 Rebel Troopers only. Rebel Troopers only. token, you gain "� : 󲉣󲉣”; if it’s a ranged attack, the 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 Add 1 Z-6 trooper mini. Add 1 MPL-57 ion trooper mini. attacker suffers 1 wound for each � rolled.) � 󲉣󲉣 � 󲉣󲉣 � 󲉣󲉣 : : Impact 1 (While attacking a unit :

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3 A STANDARD BATTLE SETUP DIAGRAM SETUP BATTLE STANDARD A 26 Learn to Play books, comics,books, and games to shape form the of your collection. army, there is no shortage of found to ideas be from films, When looking for inspiration for and collecting building an strategies you each time play. you your can army modify different and try combinations and containand will collection agood many differentthat unitsso for an individual battle found can be on of the aspects you build and avaried unique force inline with your favorite options. New units, characters, and upgrades are available to help army (or you both!), adding can to begin it with ahost of different After you have Rebel a whether or to collect decided Imperial COLLECTING unique to you. and painting, you can shape an immersive game experience games with your Through friends. army collecting, building, a thematic and beautiful army to create many memorable individual battles. It involves also and collecting crafting Playing AHOBBY AS LEGION STAR WARS: collection andcollection expand options. your tactical and boxed are these sets agreat way to gradually addto your options expansion pack for inevery shapes composition the of your forces? There are a wealth of creative muscle and invent your own narrative theme that Will you recreate aforce inyour seen favorite film, or flex your STAR WARS: LEGION Star WarsStar universe. rules for The creating an army

involves more than just STAR WARS: LEGION

page 22

of document, this

, Learn to Play 27 . No matter your your matter . No , be sure to see to what , be sure to the fullest. Ask your local retailer how local how retailer your the fullest.to Ask

STAR WARS: LEGION WARS: STAR STAR WARS: LEGION WARS: STAR www.FantasyFlightGames.com/SWLegion www.FantasyFlightGames.com/SWLegion/OP STAR WARS: LEGION WARS: STAR at FFG headquarters in Roseville, Minnesota at the World the in Roseville, World FFG headquarters at Minnesota at program Play Organized our about Learn more Championship! in at: join local to retailer your encourage to how and meet new players, showcase your painted miniatures, and and miniatures, painted your showcase meet new players, every tactics casual open at from tabletop level your test rise the can to players Top tournaments. competitive to play each year which culminate championships, our of challenge Play program for for program Play gatherings a wide variety of expertise,experience are or there can you in events, participating By everyfor player. type of ORGANIZED PLAY ORGANIZED our Organized with fun events offer local stores game Many discuss tactics, share painting tips, and play in events. play and tips, painting discuss tactics, share the support of your local game store and the fostering of a local of the fostering and local store game your of the support enjoy to way effective most the prove will often community meet, to place a great into their store develop help can you There are obviously a number of other online sources to share share to online sources other of number a obviously are There ideas, but campaign or terrain, custom tips, tactics, painting an online forum for all of our games, and if you are looking to looking are if you and games, our all of for forum online an about learn more at: say to have others can be the perfect place to get to know other players, schedule players, other be know can the to perfectget to place even their best, looking or forces your get to nights painting offers Games Flight Fantasy tournament. or a campaign organize Playing a miniatures game is often more involved than other than involved more often is game a miniatures Playing the space needed to play. to due largely games, types tabletop of tables gaming dedicated have stores game many Thankfully, local store game Your model terrain. collection a of with complete COMMUNITY 28 Learn to Play about ten seconds. Simply submerge bent the component inhot water for misshapen, you can correct with them hot water. If you happen upon any components that are bent or super glue onto component the you want to attach. together. Trim for as them needed abetter fit.dab a Place of Test fitthebefore pieces gluing to make sure they fit well the grey bases and minis go grey bases Rebel the the on red the bases. into bases the red and greycolors. The minis Imperial go on arm and configurations body Separate are specific. all of out atone pose to atime avoid mixing up components, the as the bags for We eachpose. suggest that you assemble minis the The miniaturesthe core in set are divided up intoseparate ASSEMBLING YOUR MINIATURES

avoid injury. as you go. Mind your fingers cutand awayfrom yourself to Follow around seam the mini, the removing mold the line moreA sharp blade will cut easily through plastic. the material from casting the process with ahobby knife. Next, clean each component of any mold lines or extra small, cooling process. youwhich can drop straightened the piece. This hastens the It helps to have asecond cup of cold water nearby into hand. As plastic the cools, retain it will corrected the shape. Take it out of water the and straighten component the by mini aside to allow glue the to cure. seconds. Super glue miniature the and the to base the set Press components the together and hold for about 10

Learn to Play 29 Detailed Layered The images below show the standard approach that many minis minis many that approach standard the show below images The starts process The their minis. use when painting painters acrylic basecoats of by paint. mini followed a primed with by followed areas, recessed used the to define are washes Then, the base and Painting contrast. increase highlights to layering the addresses a detail step Finally, follows. mistakes up tidying really mini look make the great. that touches finishing movie-accurate as minis your paint to want you Whether is there own, your of schemes color invent or representations refer to material reference online of amount inexhaustable an Games Flight the Fantasy on progress post your Be to sure to. will ideas, be sharing players like-minded many where forums techniques. and tips, miniatures from about ten inches away. When a mini is dry, dry, a mini is When away. inches ten about from miniatures missed. were that areas recessed any spray to down it lay a thin the mini has of the entirety until thisRepeat process primer. of even layer and Before you paint your minis, you should apply a primer to to a primer apply should you minis, your paint you Before your of the durability increase and adhere the paint help choosea flat primer, selecting a spray When job. paint recommended. not are primers or satin Gloss primer. finish your spray and a backdrop with area priming your Prepare Washed Basecoated Primed PREPARING YOUR MINIATURES FOR PAINTING FOR MINIATURES YOUR PREPARING rocks works well. well. works rocks for when you paint it later. Apply white glue to the base to glue with white Apply later. it paint when you for container the base in a shallow then submerge and a brush smalland of sand A mixture material. basing filledyour with To add to the look of your miniatures, you can apply texture texture apply can you miniatures, your the look of add to To the which the "earth" mini upon the base represent to to miniatures is calledyour step This basing. Basing stands. secure material them the will basing prime help you before together and work on their minis as a group. It’s a fun way to to a fun way It’s a group. as their minis on work and together for ready miniatures your get and painting about learn more the tabletop. down with an experienced painter at your local gaming store local store gaming your at experienced an with painter down owner Trystore your to talking firsthand. pointers some get to get can players where night a recurring paint up setting about online to inform you about paints, techniques, and procedures procedures and techniques, paints, about you inform to online Though minis. first your painting to way your on you help to very useful are documents learn more videos to and tutorial to sit to learnis the way best often painting, miniature about Painting miniatures may seem like a daunting task to the to task seem a daunting like may miniatures Painting resources of variety huge a are there Thankfully, uninitiated. PAINTING YOUR MINIATURES PAINTING YOUR 30 Learn to Play your own. miniatures games and some insight to get you crafting started sheets. Below arewood afew examples of terrain typical to of fully-packaged terrain kits made from plastic or cut laser There are a also number of options availablethe in form battlefieldthe of your dreams. myriad of tutorials and tips to you start on your way to making dedicated hobby shop. Asimple internet search can produce a materials found can be inyour and arts crafts local store or insulation foam, and train model supplies. Many of these Model terrain craftedfrom can be raw materials like wood, unfolds as game the progresses. for your games, and it can help strengthen narrative the that additionthe of terrain. model Terrain provides interest visual A game of MODEL TERRAIN like fallen logsorlike fallen low stone out walls of common materials. that come core inthe you set, make can other also low obstacles table some areas of heavy cover. In addition to barricades the and otherBarricades low obstacles are an way easy to give your details, the buildingdetails, the was ready for paint. Afteror earth. texturing baked the surface and addingsome spackle.givesmix of This the look paint of adobe and drywall cut, structure the was gluedtogether and textured then with a as it is cheapscenery and to easy cut. were Once walls the insulation foam is agreat material to work withmaking when and hardboard that are held together with hot glue. Pink frombuilding Thisis desert made sheets of insulation foam MAKING DESERTBUILDINGS STAR WARS: LEGION is made more enjoyable with

separate from forest the allows for base placement. model easier trainmodel trees and some hardboard. thin Leaving trees the Wooded terrain like example the above made can from be pine bark chips, spackle, and insulation sand. foam, drywall Natural features rock like these outcroppings made can from be with a layer of white glue or some other protective coating. painthand or sure with be acrylic to cover any foam exposed damagewill your structure. Either prime building the by asprayuse primer. Spray paints dissolvefoam and exposed important that you cover any foam ifyou exposed intend to When made from painting insulation scenery foam, it is Learn to Play 31

Jason Beaudoin and Megan Duehn Megan and Beaudoin Jason Sherry Anisi Brian Merten Brian Simone Elliott Simone Christian T. Petersen Christian T. Special thanksRyan to McClanahan, Matrim Charlebois, without specific written © & ™ Lucasfilm Ltd. No part of this product may be used and AJ Swanson! TM of Fantasy Flight Games. Fantasy Flight permission. Fantasy Flight Supply is a Nick Kingery, Fantasy Flight Games is Games and the FFG logo are ® of Fantasy Flight Games. Actual USA, 651-639-1905. County Road B2, Roseville, MN 55113, located at 1995 West A IS NOT THIS PRODUCT components may vary from those shown. Made in China. YOUNGER. AGE OR YEARS OF PERSONS 13 INTENDED FOR USE BY NOT TOY. ASMODEE NORTH AMERICA ASMODEE Licensing Coordinator: Licensing Manager: Management: Production Publisher: LIMITED LUCASFILM Licensing Approvals: PLAYTESTERS Josiah Brygger, Joel Brown, Alex Birt, Andrew Bettger, Brad Ian Lachlan Conley, Castelo, Federico Casslasy, Daniel Burkhardsmeier, Dowdall, Dennis, James Mike Dell’Agnese, Andrea Sean Darby, Cross, Flugaur-Leavitt, Brooks Ferrante, Mike Lindsey Faeta, Ferrante, Julia Iain Grothe, Oskar Grothe, Dan Gemmell, Jason Foss, Travis Foss, Jaren Chris Langland, Cory Hills, Jarriell, Harvie Jesper Hynes-Cernia, Hamp, Riley Erik Miller, Mahony, Daniel Lupo, Daniel Light, David Larson, Greg Sean Poeschl, Pattison, Andrew Palmer, Spencer Nott, Matthew Mullins, Rossi, Anthony Robison, David Reijo, James Porter, Jared Poppe, Daniel Chris Voigt, Ryan Sean Vayda, Topczewski, Dan Tong, Darron Sedor, Chuck Yuhas Kelly and Wheeler,

Chris Gerber Alex Davy Zach Tewalthomas John Shaffer John Corey Konieczka Corey Brian Schomburg Luke Eddy Luke John Franz-Wichlacz John Autumn Collier and Tina Fox Tina Collier and Autumn Melissa Shetler Melissa Niklas Norman Bexley Andrajack, Tim Flanders, Flanders, Tim Bexley Andrajack, Adam Baker Andrew Navaro Andrew Evan Simonet Evan Crystal Chang and Andy Christensen Crystal Andy and Chang Ryan Thompson Ryan Jacob Atienza, Matt Bradbury, Tony Foti, Foti, Tony Bradbury, Matt Atienza, Jacob Alex Kim Bexley Andrajack, Robert Brantseg, Cory DeVore, Cory Robert Bexley Brantseg, DeVore, Andrajack, Derrick Fuchs

Creative Director:Creative Senior Manager of Product Development: Product of Senior Manager Executive Game Designer: Photography: Coordinator: Quality Assurance Manager:Senior Project Managing Art Director:Managing Painting: Miniatures Shaffer John and Opheim, Mercedes and David Ferreira David and Sculpting Coordinator: and Ryan Valle Ryan and Art Direction: Sculpting: Cover Art: Art: Interior Ricean, Vlad Molnar, Mark Jaskolski, Lukasz Hakim, Nasrul Graphic Design: Graphic Design Manager:Graphic Producer: Editing & Proofreading: Game Manager: Miniatures Additional Development: Additional Writing: Technical FANTASY FLIGHT GAMES FANTASY Game Design Development: and CREDITS 32 Learn to Play 1. followingthe steps: activating one of unactivated their units, proceeding through Starting with player the has who priority, players turns take ACTIVATION PHASE 3. 2. 1. Players following perform the steps: COMMAND PHASE three phases. The game is played over six rounds.Each round consists of GAME ROUND REFERENCE QUICK 3. 2. 1. Players refresh battlefield the by following these steps: END PHASE 3. 2. Choose Unit:Choose chosen command card. numberthe and indicated type on orders the of the section with that commander. Orders are issued to eligible units of player nominates commander afriendly and issues orders Issue Orders: player has priority. opponent their Otherwise, has priority. a red defense die. If result the of roll the is ablock ( number of pips, player the has who round the counter rolls number of pips has priority. If cards both have same the Determine Priority: table.both Then, players simultaneouslytheircards. reveal command card from hand their and places it facedown on the Card: Command Select the windowthe and round the passes counter to opponent. their counter rotates it next the highest number so is positioned in Advance Round Counter: commander.trooper unit new their to leader be commanders have destroyed, been must they nominate a Nominate New Commander: each unit. matching unit cards, and remove one supression token from from battlefield, the theirreturn order tokens their to Remove Tokens: facedown on battlefield the next the unit’sto leader. Place Order Token: plus any actions. free suppression, and check for panic. Perform up to two actions, Activate Unit: have afaceup order token. and aunitpool chooses with amatching rank that not does order token or arandom takes order token from order their The player either aunit with chooses afaceup Starting with player the has who priority, each Activate acorresponding unit, roll to remove Players remove aim and all tokens dodge The playerthe unit’s places order token The playercard whose thehas fewest Each player Each a secretly selects The playerwho the has round If of all aplayer’s ≣ ), that 5. 4. 3. 2. 1. To perform an attack, aunit resolves following the steps: ATTACK RESOLUTION • • • one of following the results: its resilience value, that player rolls ared defense dieand suffers After a player’s vehicle miniature is assigned woundsequal to VEHICLE DAMAGE 10. 9. 8. 7. 6. Apply and Cover: Dodge Then, reroll dice and convert attack surges as necessary. AttackRoll Dice: weapons.with new the player may repeat steps 1-2,forming aseparate attack pool remaining that have to notattack added the been the pool, Defender: Additional Declare pool. attack line of sight to defender the can add1eligible weapon to the Form Attack Pool: unit is now defender. the unit to attack and measures range to that unit; enemy this Defender: Declare weapon cannot used. be destroyedweapon The player’s opponent a weaponchooses and a places If result the is adefense surge ( must spend two actions to perform asingle move. disabled token. Aunit that is disabled cannot reverse and If result the is ablank, miniis the vehicle performs one fewer action during its activation. rollthey awhite defense die. If result the is ablank, that a damaged token. When aplayer activates adamaged unit, If result the is ablock ( attacknew pool. multiple defenders, attacker the repeat steps 4-9,choosing a Additional AttackChoose Pool: defender the then suffers woundsequal the difference.to results. Subtract defender’s the number from attacker’s; the ( critical Compare Results: defense dice. DefenseModify Dice: roll adefense diethat matches defender’s the defense value. DefenseRoll Dice: AttackModify Dice: and cover to cancel hit ( ≡ ) results, and defender the adds up block ( all Choose an attack Choose and pool roll dice. the The attacker adds hitall up ( The attacking player onechooses enemy Each mini in the attacking miniinthe Each unit with For each hit ( Resolvethat effects attack modify dice. token on corresponding the card; that Resolvethat effects modify ≣ ≠ ), the miniis), the ) results. Apply effects the of dodge tokens � If there are any weapons ), aweapon is destroyed. If attacker the declared ≠ disabled ) and ( critical damaged and gains a ≠ and gains ≡ ) and ) result, ≣ )