Investor Presentation

February 26, 2009 Forward – Looking Statements

Certain statements made during this presentation may be deemed to constitute forward-looking statements. Such statements include but are not limited to THQ’s discussion of console and software growth, financial guidance, estimated release dates, and the potential for wireless gaming. Actual results may differ materially from those expressed in such statements due to numerous risks and uncertainties, including without limitation, demand and competition for the Company's products, and other risks and uncertainties described in the Company's filings with the Securities and Exchange Commission including our most recent Form 10-K dated March 31, 2008. THQ Initiatives

 Product Strategy

 Product Quality

 Cost Alignment Market Trends

Recent reorganization and revised strategic plan to address these issues

‣ Concentration in top titles Core Gamer ‣ Quality is paramount

‣ Trend away from licensed TV and movie games Kids Business ‣ More competitive and less profitable

The ‣ Top games are social/party games

Only viable business model in Asia Online Migration ‣ ‣ Excellent way to combat piracy, resale Strategic Objectives

Profitability ‣ Return business to profitability

Core Gamers ‣ Fewer, higher quality

Fighting ‣ Extend leadership

Kids ‣ More profitable

Mass Appeal ‣ Aggressively address new audiences

Online ‣ Build our brands online Profitability Strategy

 Right-size the organization to execute on a smaller, more focused slate

 Reduce FY ‘10 spending by approximately $220 million

 Deliver quality products to appropriate market windows Cost Alignment

 Studio resources realignment - $170 million

 Company-wide efficiency and productivity - $50 million

 Focused product line Core Gamer Strategy

Build Existing Brands & Launch 1 - 2 Brands Annually Fighting Strategy

Extend Leadership in Fighting Kids Strategy

 Maximize profitability of existing licenses

 Reinvigorate our pipeline with new licenses that deliver meaningful contribution margins

 Pursue new audiences and casual forms of gaming Mass Appeal / Family Strategy

‘Family play’ on Wii

Non-licensed sports on Wii

Broaden appeal through brand extensions Online Strategy

 Bring established THQ brands to online space

ONLINE

 Explore new game concepts and business models in emerging regions or growing consumer segments Key Franchise Releases*

FY 2009 FY 2010E FY 2011E FY 2012E − UFC UFC UFC WWE WWE WWE WWE 2 Guerrilla Saints Row 3 Red Faction 4 − Relic Action Darksiders 2 Baja MX vs ATV Racing MX vs ATV

Wall-E Disney/'s Up Dreamworks "Mastermind" Pixar 4 − Marvel Superhero Squad Marvel Superhero Squad Marvel Superhero Squad Wii Casual Wii Casual Wii Casual SpongeBob Drawn to Life Drawn to Life Drawn to Life SpongeBob SpongeBob's Tenth /SpongeBob New Animated Kids WH 40K: Dawn of War II Online WWE Online Warhammer 40K MMO

* Release schedule subject to change World-Class Studio System

Juiced, Saints Row, New Racing Concept Red Faction

Frontlines, Darksiders, New Shooter Warhammer MMO de Blob, New Marvel WH 40K Dawn of War, Company of Heroes MX vs. ATV, Wii games Product Quality

 Restructured PD management

 Four stage greenlight process and post-greenlight milestone review

 Creative development focus Product Quality

Metacritic 80+ Summary

 Building franchises

 Delivering on product quality

 Aggressively realigning the business Investor Presentation

February 26, 2009